This commit is contained in:
liwei1dao 2022-07-15 16:15:04 +08:00
commit 840bc4c986
11 changed files with 167 additions and 117 deletions

12
cmd/robot/assistant.go Normal file
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@ -0,0 +1,12 @@
package robot
// 场景:在测试的接口中,输入参数为了能达到自动化,都是从业务中已有的协议中返回获取,作为下一个协议的输入参数。
// 但是会存在协议中的输入参数无法从上一个协议中获取比如添加好友协议输入参数是“目标玩家ID”为了能够动态
// 测试添加好友协议,如果专门为这个协议添加返回目标玩家的接口,显然有点不合适。一个方案是,设计一个助手,专门处
// 理这类问题,这个助手可以返回合适的数据,作为输入参数。
type assistant struct {
//TODO
}

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@ -95,13 +95,6 @@ var (
}
},
}, {
desc: "删除黑名单",
mainType: string(comm.ModuleFriend),
subType: friend.FriendSubTypeDelBlack,
req: &pb.FriendDelBlackReq{},
rsp: &pb.FriendDelBlackResp{},
// enabled: true,
},
}
)

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@ -23,17 +23,18 @@ var (
// fmt.Printf("%d- %v\n", (i + 1), v)
// }
// },
enabled: true,
// enabled: true,
next: func(robot *Robot, rsp proto.Message) {
tcs := []*TestCase{}
if r, ok := rsp.(*pb.HeroListResp); ok {
for _, v := range r.List {
heroId := v.Id
tc := &TestCase{
desc: "英雄详情",
mainType: string(comm.ModuleHero),
subType: hero.HeroSubTypeInfo,
req: &pb.HeroInfoReq{
HeroId: v.Id,
HeroId: heroId,
},
rsp: &pb.HeroInfoResp{},
enabled: true,
@ -48,10 +49,10 @@ var (
mainType: string(comm.ModuleHero),
subType: hero.Awaken,
req: &pb.HeroAwakenReq{
HeroObjID: v.Id,
HeroObjID: heroId,
},
rsp: &pb.HeroAwakenResp{},
enabled: true,
//enabled: true,
},
}
robot.addBuilders(tcs)
@ -59,19 +60,9 @@ var (
}
tcs = append(tcs, tc)
}
robot.addBuilders(tcs) //这里一定要调用此方法才会发送请求
}
robot.addBuilders(tcs)
},
}, {
desc: "英雄详情",
mainType: string(comm.ModuleHero),
subType: hero.HeroSubTypeInfo,
req: &pb.HeroInfoReq{
HeroId: "62c676d57deea8b9af8884a5",
},
rsp: &pb.HeroInfoResp{},
// enabled: true,
}, {
desc: "抽卡",
mainType: string(comm.ModuleHero),
@ -82,17 +73,45 @@ var (
rsp: &pb.HeroChoukaResp{},
// enabled: true,
}, {
desc: "英雄列表",
mainType: string(comm.ModuleHero),
subType: hero.HeroSubTypeList,
req: &pb.HeroListReq{},
rsp: &pb.HeroListResp{},
enabled: true,
next: func(robot *Robot, rsp proto.Message) {
if r, ok := rsp.(*pb.HeroListResp); ok {
tcs := []*TestCase{}
selHero := r.List[0] //选中的英雄
for _, v := range r.List {
heroId := v.Id
tc := &TestCase{
desc: "英雄升星",
mainType: string(comm.ModuleHero),
subType: hero.StrengthenUpStar,
req: &pb.HeroStrengthenUpStarReq{
HeroObjID: "62bd0489ff6632434a7d0d1f",
HeroObjID: selHero.Id,
HeroRace: []*pb.CostCardData{
{
CostCardObj: heroId,
},
},
Hero: []*pb.CostCardData{
{
CostCardObj: "",
CostCardObj: heroId,
},
},
},
rsp: &pb.HeroStrengthenUpStarResp{},
enabled: true,
}
tcs = append(tcs, tc)
}
robot.addBuilders(tcs)
}
},
}, {
// enabled: true,
}, {
mainType: string(comm.ModuleHero),

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@ -129,7 +129,7 @@ type TestCase struct {
enabled bool //是否启用
start time.Time //启用时间
hs time.Duration //耗时
requested bool //是否是请求的case
// requested bool //是否是请求的case
print func(rsp proto.Message) //定义打印
next func(robot *Robot, rsp proto.Message) //处理下一层用例请求
}
@ -160,7 +160,7 @@ func (r *Robot) handleReq() {
// go func() {
for len(r.builderMap) > 0 {
for _, b := range r.builderMap {
if b.enabled && b.req != nil && !b.requested {
if b.enabled && b.req != nil {
time.Sleep(time.Millisecond * 500)
// r.reqCh <- b.id
b.start = time.Now()
@ -173,7 +173,6 @@ func (r *Robot) handleReq() {
zlog.Errorf("send to client err:%v", err)
}
r.handleRsp(b.id)
}
}
@ -201,6 +200,7 @@ func (r *Robot) handleNotify(uuid string, msg *pb.UserMessage) {
desc: "错误通知",
mainType: comm.MainTypeNotify,
subType: comm.SubTypeErrorNotify,
req: rsp.Arg,
rsp: rsp,
}
@ -232,7 +232,6 @@ func (r *Robot) handleRsp(id string) {
// uuid := <-r.reqCh
r.handleNotify(uuid, msg)
if v, ok := r.builderMap[uuid]; ok {
if v.enabled &&
(msg.MainType == v.mainType &&
msg.SubType == v.subType) {
@ -423,7 +422,7 @@ func (r *Robot) printReply(msg *pb.UserMessage, tc *TestCase) {
//
zlog.Debug("-------------------------------------")
zlog.Debugf("uuid%s", tc.id)
// zlog.Debugf("uuid%s", tc.id)
zlog.Debugf("描述:%s", tc.desc)
zlog.Debugf("协议:%s.%s", mainType, subType)
zlog.Debugf("耗时:%v", tc.hs)

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@ -24,13 +24,27 @@ var user_builders = []*TestCase{
subType: "addres",
req: &pb.UserAddResReq{
Res: &pb.UserAssets{
A: "attr",
T: "10001",
N: 12,
A: "item",
T: "10011",
N: 13,
},
},
rsp: &pb.UserAddResResp{},
enabled: true,
//enabled: true,
},
{
desc: "添加资源",
mainType: string(comm.ModuleUser),
subType: "addres",
req: &pb.UserAddResReq{
Res: &pb.UserAssets{
A: "item",
T: "10001",
N: 1,
},
},
rsp: &pb.UserAddResResp{},
//enabled: true,
},
}

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@ -20,7 +20,7 @@ const ( //消息回复的头名称
Resonance = "resonance" // 英雄共鸣属性
ResonanceReset = "resonancereset" // 共鸣重置
StrengthenUpSkill = "strengthenupskill" // 技能强化
StrengthenUpStar = "strengthensupstar" // 英雄升星
StrengthenUpStar = "strengthenupstar" // 英雄升星
Awaken = "awaken" // 英雄觉醒
HeroLock = "lock" // 英雄锁定
)

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@ -86,6 +86,17 @@ func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (c
property[awakenData.Phasebonus[0]] += int32(value)
}
this.module.modelHero.mergeMainProperty(session.GetUserId(), _hero.Id, property)
_heroMap := map[string]interface{}{
"juexingLv": _hero.JuexingLv + 1,
}
// 保存数据
err1 = this.module.modelHero.modifyHeroData(session.GetUserId(), _hero.Id, _heroMap)
if err1 != nil {
code = pb.ErrorCode_DBError
this.module.Errorf("update hero skill failed:%v", err1)
return
}
}
err1 = this.module.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化

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@ -14,6 +14,19 @@ func (this *apiComp) StrengthenUpStarCheck(session comm.IUserSession, req *pb.He
code = pb.ErrorCode_ReqParameterError
}
for _, v := range req.Hero {
if v.CostCardObj == req.HeroObjID { // 不允许消耗自己
code = pb.ErrorCode_ReqParameterError
return
}
}
for _, v := range req.HeroRace {
if v.CostCardObj == req.HeroObjID {
code = pb.ErrorCode_ReqParameterError
return
}
}
return
}
@ -21,11 +34,24 @@ func (this *apiComp) StrengthenUpStarCheck(session comm.IUserSession, req *pb.He
func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStrengthenUpStarReq) (code pb.ErrorCode, data proto.Message) {
var (
target *cfg.Game_heroStarupData // 配置表目标升星英雄信息
costRaceCount int32
costNeedHeroCount int32 // 消耗指定英雄的数量
costRaceHeroCount int32 // 消耗种族英雄的数量
_hero *pb.DBHero // 目标英雄
raceHero *pb.DBHero // 消耗阵容的英雄
tagHero *pb.DBHero // 消耗指定英雄
mapCostHero map[string]int32 // 所有消耗英雄分类
bCheckNeedhero bool // 指定英雄校验
bCheckRacehero bool // 种族英雄校验
)
mapCostHero = make(map[string]int32, 0)
for _, v := range req.Hero {
mapCostHero[v.CostCardObj] += v.Amount
costNeedHeroCount += v.Amount
}
for _, v := range req.HeroRace {
mapCostHero[v.CostCardObj] += v.Amount
costRaceHeroCount += v.Amount
}
code = this.StrengthenUpStarCheck(session, req) // check
if code != pb.ErrorCode_Success {
return
@ -43,68 +69,53 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
}
for _, value := range tagHeroConfig.GetDataList() {
if _hero.HeroID == value.Id && _hero.Star == value.Star && _hero.Lv == value.Maxlevel { // 找到了 满足升星条件
if _hero.HeroID == value.Id && _hero.Star == value.Star && _hero.Lv >= value.Maxlevel { // 找到了 满足升星条件
target = value
break
}
}
if target == nil {
code = pb.ErrorCode_HeroNoExist
return
}
// 优先校验数量对不对
if target.Needheronum != costNeedHeroCount || target.Needracenum != costRaceHeroCount {
code = pb.ErrorCode_ReqParameterError
return
}
// 指定英雄消耗校验
for _, v := range req.Hero {
if tagHero, code = this.module.GetHero(session.GetUserId(), v.CostCardObj); code != pb.ErrorCode_Success {
// 遍历所有消耗英雄
for k, v := range mapCostHero {
if tagHero, code = this.module.GetHero(session.GetUserId(), k); code != pb.ErrorCode_Success { // 没有这个英雄
return
} else {
if tagHero.Block { // 锁定的卡不允许被消耗
code = pb.ErrorCode_HeroIsLock
return
}
if tagHero.SameCount < v.Amount { // 校验数量
if tagHero.SameCount < v { // 校验数量
code = pb.ErrorCode_ReqParameterError
return
}
// 校验ID
if tagHero.HeroID != target.Needhero && tagHero.Star != target.Needherostar && tagHero.SameCount < target.Needheronum {
code = pb.ErrorCode_ReqParameterError
return
if tagHero.HeroID == target.Needhero && tagHero.Star == target.Needherostar && tagHero.SameCount >= target.Needheronum {
bCheckNeedhero = true
}
}
}
// 校验阵容英雄消耗
for _, v := range req.HeroRace {
if raceHero, code = this.module.GetHero(session.GetUserId(), v.CostCardObj); code != pb.ErrorCode_Success {
return
} else {
if raceHero.Block { // 锁定的卡不允许被消耗
code = pb.ErrorCode_HeroIsLock
return
}
// 校验阵容信息
if raceHero.Star != target.Needracestar {
code = pb.ErrorCode_ReqParameterError
return
}
bFind := false
for _, value := range target.Needrace { // 阵营校验
if raceHero.Formation == value {
bFind = true
if tagHero.Formation == value {
bCheckRacehero = true
break
}
}
if !bFind {
code = pb.ErrorCode_ReqParameterError
return
this.module.Debugf("指定英雄校验结果:%b,种族英雄校验结果:%b", bCheckNeedhero, bCheckRacehero)
}
}
if !bCheckRacehero || !bCheckNeedhero {
code = pb.ErrorCode_ReqParameterError
return // 校验失败
}
costRaceCount += v.Amount
}
if costRaceCount != target.Needracenum { // 数量不匹配
code = pb.ErrorCode_ReqParameterError
return
}
// 金币消耗判断
curGold := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), "gold")
if curGold < target.Gold { // 金币不足
@ -119,24 +130,15 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
code = pb.ErrorCode_GoldNoEnough
return
}
// 消耗指定英雄
for _, v := range req.Hero {
code = this.module.DelCard(session.GetUserId(), v.CostCardObj, v.Amount)
for k, v := range mapCostHero {
code = this.module.DelCard(session.GetUserId(), k, v)
if code != pb.ErrorCode_Success {
code = pb.ErrorCode_DBError
this.module.Errorf("del hero err card:%s,count = %d", v.CostCardObj, v.Amount)
this.module.Errorf("del hero err card:%s,count = %d", k, v)
return
}
}
//消耗种族英雄
for _, v := range req.HeroRace {
code = this.module.DelCard(session.GetUserId(), v.CostCardObj, v.Amount)
if code != pb.ErrorCode_Success {
code = pb.ErrorCode_DBError
return
}
}
code = this.module.modelHero.HeroStarUp(session, _hero) // 执行升星操作
if code != pb.ErrorCode_Success {
return

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@ -20,15 +20,6 @@ func (this *apiComp) AddRes(session comm.IUserSession, req *pb.UserAddResReq) (c
return
}
rsp := &pb.UserAddResResp{}
defer func() {
if err := session.SendMsg(string(this.module.GetType()), UserSubTypeAddRes, rsp); err != nil {
code = pb.ErrorCode_SystemError
return
}
}()
user := this.module.modelUser.GetUser(session.GetUserId())
if user == nil {
code = pb.ErrorCode_UserSessionNobeing
@ -42,6 +33,12 @@ func (this *apiComp) AddRes(session comm.IUserSession, req *pb.UserAddResReq) (c
}
res = append(res, atn)
code = this.module.DispenseRes(session.GetUserId(), res, true)
rsp.Res = req.Res
if code == pb.ErrorCode_Success {
rsp := &pb.UserAddResResp{
Res: req.Res,
}
session.SendMsg(string(this.module.GetType()), UserSubTypeAddRes, rsp)
}
return
}

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@ -122,6 +122,8 @@ func (this *User) AddAttributeValue(uid string, attr string, add int32, bPush bo
}
_change.Diamond += add
update[comm.ResDiamond] = user.Diamond + add
default:
code = pb.ErrorCode_Unknown
}
if len(update) == 0 {

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@ -67,6 +67,7 @@ enum ErrorCode {
HeroMaxAwaken = 1312; //
HeroIsLock = 1313; //
HeroMaxCount = 1314; //
HeroCostTypeErr = 1315; //
// equipment
EquipmentOnFoundEquipment = 1400; //