This commit is contained in:
zhaocy 2022-07-15 15:23:24 +08:00
commit 02c8ef307b
8 changed files with 98 additions and 71 deletions

View File

@ -51,8 +51,8 @@ var (
req: &pb.HeroAwakenReq{
HeroObjID: heroId,
},
rsp: &pb.HeroAwakenResp{},
enabled: true,
rsp: &pb.HeroAwakenResp{},
//enabled: true,
},
}
robot.addBuilders(tcs)

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@ -24,13 +24,27 @@ var user_builders = []*TestCase{
subType: "addres",
req: &pb.UserAddResReq{
Res: &pb.UserAssets{
A: "attr",
T: "10001",
N: 12,
A: "item",
T: "10011",
N: 13,
},
},
rsp: &pb.UserAddResResp{},
enabled: true,
rsp: &pb.UserAddResResp{},
//enabled: true,
},
{
desc: "添加资源",
mainType: string(comm.ModuleUser),
subType: "addres",
req: &pb.UserAddResReq{
Res: &pb.UserAssets{
A: "item",
T: "10001",
N: 1,
},
},
rsp: &pb.UserAddResResp{},
//enabled: true,
},
}

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@ -20,7 +20,7 @@ const ( //消息回复的头名称
Resonance = "resonance" // 英雄共鸣属性
ResonanceReset = "resonancereset" // 共鸣重置
StrengthenUpSkill = "strengthenupskill" // 技能强化
StrengthenUpStar = "strengthensupstar" // 英雄升星
StrengthenUpStar = "strengthenupstar" // 英雄升星
Awaken = "awaken" // 英雄觉醒
HeroLock = "lock" // 英雄锁定
)

View File

@ -86,6 +86,17 @@ func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (c
property[awakenData.Phasebonus[0]] += int32(value)
}
this.module.modelHero.mergeMainProperty(session.GetUserId(), _hero.Id, property)
_heroMap := map[string]interface{}{
"juexingLv": _hero.JuexingLv + 1,
}
// 保存数据
err1 = this.module.modelHero.modifyHeroData(session.GetUserId(), _hero.Id, _heroMap)
if err1 != nil {
code = pb.ErrorCode_DBError
this.module.Errorf("update hero skill failed:%v", err1)
return
}
}
err1 = this.module.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化

View File

@ -14,18 +14,44 @@ func (this *apiComp) StrengthenUpStarCheck(session comm.IUserSession, req *pb.He
code = pb.ErrorCode_ReqParameterError
}
for _, v := range req.Hero {
if v.CostCardObj == req.HeroObjID { // 不允许消耗自己
code = pb.ErrorCode_ReqParameterError
return
}
}
for _, v := range req.HeroRace {
if v.CostCardObj == req.HeroObjID {
code = pb.ErrorCode_ReqParameterError
return
}
}
return
}
/// 英雄升星
func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStrengthenUpStarReq) (code pb.ErrorCode, data proto.Message) {
var (
target *cfg.Game_heroStarupData // 配置表目标升星英雄信息
costRaceCount int32
_hero *pb.DBHero // 目标英雄
raceHero *pb.DBHero // 消耗阵容的英雄
tagHero *pb.DBHero // 消耗指定英雄
target *cfg.Game_heroStarupData // 配置表目标升星英雄信息
costNeedHeroCount int32 // 消耗指定英雄的数量
costRaceHeroCount int32 // 消耗种族英雄的数量
_hero *pb.DBHero // 目标英雄
tagHero *pb.DBHero // 消耗指定英雄
mapCostHero map[string]int32 // 所有消耗英雄分类
bCheckNeedhero bool // 指定英雄校验
bCheckRacehero bool // 种族英雄校验
)
mapCostHero = make(map[string]int32, 0)
for _, v := range req.Hero {
mapCostHero[v.CostCardObj] += v.Amount
costNeedHeroCount += v.Amount
}
for _, v := range req.HeroRace {
mapCostHero[v.CostCardObj] += v.Amount
costRaceHeroCount += v.Amount
}
code = this.StrengthenUpStarCheck(session, req) // check
if code != pb.ErrorCode_Success {
return
@ -43,68 +69,53 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
}
for _, value := range tagHeroConfig.GetDataList() {
if _hero.HeroID == value.Id && _hero.Star == value.Star && _hero.Lv == value.Maxlevel { // 找到了 满足升星条件
if _hero.HeroID == value.Id && _hero.Star == value.Star && _hero.Lv >= value.Maxlevel { // 找到了 满足升星条件
target = value
break
}
}
if target == nil {
code = pb.ErrorCode_HeroNoExist
return
}
// 优先校验数量对不对
if target.Needheronum != costNeedHeroCount || target.Needracenum != costRaceHeroCount {
code = pb.ErrorCode_ReqParameterError
return
}
// 指定英雄消耗校验
for _, v := range req.Hero {
if tagHero, code = this.module.GetHero(session.GetUserId(), v.CostCardObj); code != pb.ErrorCode_Success {
// 遍历所有消耗英雄
for k, v := range mapCostHero {
if tagHero, code = this.module.GetHero(session.GetUserId(), k); code != pb.ErrorCode_Success { // 没有这个英雄
return
} else {
if tagHero.Block { // 锁定的卡不允许被消耗
code = pb.ErrorCode_HeroIsLock
return
}
if tagHero.SameCount < v.Amount { // 校验数量
if tagHero.SameCount < v { // 校验数量
code = pb.ErrorCode_ReqParameterError
return
}
// 校验ID
if tagHero.HeroID != target.Needhero && tagHero.Star != target.Needherostar && tagHero.SameCount < target.Needheronum {
code = pb.ErrorCode_ReqParameterError
return
if tagHero.HeroID == target.Needhero && tagHero.Star == target.Needherostar && tagHero.SameCount >= target.Needheronum {
bCheckNeedhero = true
}
}
}
// 校验阵容英雄消耗
for _, v := range req.HeroRace {
if raceHero, code = this.module.GetHero(session.GetUserId(), v.CostCardObj); code != pb.ErrorCode_Success {
return
} else {
if raceHero.Block { // 锁定的卡不允许被消耗
code = pb.ErrorCode_HeroIsLock
return
}
// 校验阵容信息
if raceHero.Star != target.Needracestar {
code = pb.ErrorCode_ReqParameterError
return
}
bFind := false
for _, value := range target.Needrace { // 阵营校验
if raceHero.Formation == value {
bFind = true
if tagHero.Formation == value {
bCheckRacehero = true
break
}
}
if !bFind {
code = pb.ErrorCode_ReqParameterError
return
}
}
costRaceCount += v.Amount
this.module.Debugf("指定英雄校验结果:%b,种族英雄校验结果:%b", bCheckNeedhero, bCheckRacehero)
}
}
if costRaceCount != target.Needracenum { // 数量不匹配
if !bCheckRacehero || !bCheckNeedhero {
code = pb.ErrorCode_ReqParameterError
return
return // 校验失败
}
// 金币消耗判断
curGold := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), "gold")
if curGold < target.Gold { // 金币不足
@ -119,24 +130,15 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
code = pb.ErrorCode_GoldNoEnough
return
}
// 消耗指定英雄
for _, v := range req.Hero {
code = this.module.DelCard(session.GetUserId(), v.CostCardObj, v.Amount)
for k, v := range mapCostHero {
code = this.module.DelCard(session.GetUserId(), k, v)
if code != pb.ErrorCode_Success {
code = pb.ErrorCode_DBError
this.module.Errorf("del hero err card:%s,count = %d", v.CostCardObj, v.Amount)
this.module.Errorf("del hero err card:%s,count = %d", k, v)
return
}
}
//消耗种族英雄
for _, v := range req.HeroRace {
code = this.module.DelCard(session.GetUserId(), v.CostCardObj, v.Amount)
if code != pb.ErrorCode_Success {
code = pb.ErrorCode_DBError
return
}
}
code = this.module.modelHero.HeroStarUp(session, _hero) // 执行升星操作
if code != pb.ErrorCode_Success {
return

View File

@ -20,15 +20,6 @@ func (this *apiComp) AddRes(session comm.IUserSession, req *pb.UserAddResReq) (c
return
}
rsp := &pb.UserAddResResp{}
defer func() {
if err := session.SendMsg(string(this.module.GetType()), UserSubTypeAddRes, rsp); err != nil {
code = pb.ErrorCode_SystemError
return
}
}()
user := this.module.modelUser.GetUser(session.GetUserId())
if user == nil {
code = pb.ErrorCode_UserSessionNobeing
@ -42,6 +33,12 @@ func (this *apiComp) AddRes(session comm.IUserSession, req *pb.UserAddResReq) (c
}
res = append(res, atn)
code = this.module.DispenseRes(session.GetUserId(), res, true)
rsp.Res = req.Res
if code == pb.ErrorCode_Success {
rsp := &pb.UserAddResResp{
Res: req.Res,
}
session.SendMsg(string(this.module.GetType()), UserSubTypeAddRes, rsp)
}
return
}

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@ -122,6 +122,8 @@ func (this *User) AddAttributeValue(uid string, attr string, add int32, bPush bo
}
_change.Diamond += add
update[comm.ResDiamond] = user.Diamond + add
default:
code = pb.ErrorCode_Unknown
}
if len(update) == 0 {

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@ -67,6 +67,7 @@ enum ErrorCode {
HeroMaxAwaken = 1312; //
HeroIsLock = 1313; //
HeroMaxCount = 1314; //
HeroCostTypeErr = 1315; //
// equipment
EquipmentOnFoundEquipment = 1400; //