上传装备锻造
This commit is contained in:
parent
991a1e6bfd
commit
7f161e9ee2
485
bin/json/game_equipcompose.json
Normal file
485
bin/json/game_equipcompose.json
Normal file
@ -0,0 +1,485 @@
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[
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{
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"key": 1,
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"suittype": 1,
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"star": 4,
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"skillintr": {
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"key": "equip_13215",
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"text": "战神套装/n4件套效果:攻击力+30%"
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},
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 16851
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}
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],
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"ico": "zb_icon_01",
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"equip": [
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10001,
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10002,
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10003,
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10004
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]
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},
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{
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"key": 2,
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"suittype": 1,
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"star": 5,
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"skillintr": {
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"key": "equip_13215",
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"text": "战神套装/n4件套效果:攻击力+30%"
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},
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 21064
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}
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],
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"ico": "zb_icon_02",
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"equip": [
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10001,
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10002,
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10003,
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10004
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]
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},
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{
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"key": 3,
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"suittype": 1,
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"star": 6,
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"skillintr": {
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"key": "equip_13215",
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"text": "战神套装/n4件套效果:攻击力+30%"
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},
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 23936
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}
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],
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"ico": "zb_icon_03",
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"equip": [
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10001,
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10002,
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10003,
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10004
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]
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},
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{
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"key": 4,
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"suittype": 2,
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"star": 4,
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"skillintr": {
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"key": "equip_13215",
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"text": "战神套装/n4件套效果:攻击力+30%"
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},
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 24681
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}
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],
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"ico": "zb_icon_04",
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"equip": [
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10001,
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10002,
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10003,
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10004
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]
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},
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{
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"key": 5,
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"suittype": 2,
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"star": 5,
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"skillintr": {
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"key": "equip_13215",
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"text": "战神套装/n4件套效果:攻击力+30%"
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},
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 25319
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}
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],
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"ico": "zb_icon_05",
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"equip": [
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10001,
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10002,
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10003,
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10004
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]
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},
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{
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"key": 6,
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"suittype": 2,
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"star": 6,
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"skillintr": {
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"key": "equip_13215",
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"text": "战神套装/n4件套效果:攻击力+30%"
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},
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 25532
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}
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],
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"ico": "zb_icon_06",
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"equip": [
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10001,
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10002,
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10003,
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10004
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]
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},
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{
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"key": 7,
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"suittype": 3,
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"star": 4,
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"skillintr": {
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"key": "equip_13215",
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"text": "战神套装/n4件套效果:攻击力+30%"
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},
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 16851
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}
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],
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"ico": "zb_icon_01",
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"equip": [
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10001,
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10002,
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10003,
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10004
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]
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},
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{
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"key": 8,
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"suittype": 3,
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"star": 5,
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"skillintr": {
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"key": "equip_13215",
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"text": "战神套装/n4件套效果:攻击力+30%"
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},
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 21064
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}
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],
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"ico": "zb_icon_02",
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"equip": [
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10001,
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10002,
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10003,
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10004
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]
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},
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{
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"key": 9,
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"suittype": 3,
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"star": 6,
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"skillintr": {
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"key": "equip_13215",
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"text": "战神套装/n4件套效果:攻击力+30%"
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},
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 23936
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}
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],
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"ico": "zb_icon_03",
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"equip": [
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10001,
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10002,
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10003,
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10004
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]
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},
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{
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"key": 10,
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"suittype": 4,
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"star": 4,
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"skillintr": {
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"key": "equip_13215",
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"text": "战神套装/n4件套效果:攻击力+30%"
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},
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 24681
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}
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],
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"ico": "zb_icon_04",
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"equip": [
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10001,
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10002,
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10003,
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10004
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]
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},
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{
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"key": 11,
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"suittype": 4,
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"star": 5,
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"skillintr": {
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"key": "equip_13215",
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"text": "战神套装/n4件套效果:攻击力+30%"
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},
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 25319
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}
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],
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"ico": "zb_icon_05",
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"equip": [
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10001,
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10002,
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10003,
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10004
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]
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},
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{
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"key": 12,
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"suittype": 4,
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"star": 6,
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"skillintr": {
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"key": "equip_13215",
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"text": "战神套装/n4件套效果:攻击力+30%"
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},
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 25532
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}
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],
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"ico": "zb_icon_06",
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"equip": [
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10001,
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10002,
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10003,
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10004
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]
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},
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{
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"key": 13,
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"suittype": 5,
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"star": 4,
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"skillintr": {
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"key": "equip_13215",
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"text": "战神套装/n4件套效果:攻击力+30%"
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},
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 16851
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}
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],
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"ico": "zb_icon_01",
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"equip": [
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10001,
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10002,
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10003,
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10004
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]
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},
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{
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"key": 14,
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"suittype": 5,
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"star": 5,
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"skillintr": {
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"key": "equip_13215",
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"text": "战神套装/n4件套效果:攻击力+30%"
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},
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 21064
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}
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],
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"ico": "zb_icon_02",
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"equip": [
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10001,
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10002,
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10003,
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10004
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]
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},
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{
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"key": 15,
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"suittype": 5,
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"star": 6,
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"skillintr": {
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"key": "equip_13215",
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"text": "战神套装/n4件套效果:攻击力+30%"
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},
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 23936
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}
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],
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"ico": "zb_icon_03",
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"equip": [
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10001,
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10002,
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10003,
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10004
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]
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},
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{
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"key": 16,
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"suittype": 6,
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"star": 4,
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"skillintr": {
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"key": "equip_13215",
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"text": "战神套装/n4件套效果:攻击力+30%"
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},
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 24681
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}
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],
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"ico": "zb_icon_04",
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"equip": [
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10001,
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10002,
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10003,
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10004
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]
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},
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{
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"key": 17,
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"suittype": 6,
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"star": 5,
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"skillintr": {
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"key": "equip_13215",
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"text": "战神套装/n4件套效果:攻击力+30%"
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},
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 25319
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}
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],
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"ico": "zb_icon_05",
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"equip": [
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10001,
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10002,
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10003,
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10004
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]
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},
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{
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"key": 18,
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"suittype": 6,
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"star": 6,
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"skillintr": {
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"key": "equip_13215",
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"text": "战神套装/n4件套效果:攻击力+30%"
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},
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 25532
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}
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],
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"ico": "zb_icon_06",
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"equip": [
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10001,
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10002,
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10003,
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10004
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]
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},
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{
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"key": 19,
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"suittype": 7,
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"star": 4,
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"skillintr": {
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"key": "equip_13215",
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"text": "战神套装/n4件套效果:攻击力+30%"
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},
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 16851
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}
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],
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"ico": "zb_icon_01",
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"equip": [
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10001,
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10002,
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10003,
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10004
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]
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},
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{
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"key": 20,
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"suittype": 7,
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"star": 5,
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"skillintr": {
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"key": "equip_13215",
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"text": "战神套装/n4件套效果:攻击力+30%"
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},
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"need": [
|
||||||
|
{
|
||||||
|
"a": "attr",
|
||||||
|
"t": "gold",
|
||||||
|
"n": 21064
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"ico": "zb_icon_02",
|
||||||
|
"equip": [
|
||||||
|
10001,
|
||||||
|
10002,
|
||||||
|
10003,
|
||||||
|
10004
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": 21,
|
||||||
|
"suittype": 7,
|
||||||
|
"star": 6,
|
||||||
|
"skillintr": {
|
||||||
|
"key": "equip_13215",
|
||||||
|
"text": "战神套装/n4件套效果:攻击力+30%"
|
||||||
|
},
|
||||||
|
"need": [
|
||||||
|
{
|
||||||
|
"a": "attr",
|
||||||
|
"t": "gold",
|
||||||
|
"n": 23936
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"ico": "zb_icon_03",
|
||||||
|
"equip": [
|
||||||
|
10001,
|
||||||
|
10002,
|
||||||
|
10003,
|
||||||
|
10004
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
54
modules/equipment/api_forg.go
Normal file
54
modules/equipment/api_forg.go
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
package equipment
|
||||||
|
|
||||||
|
import (
|
||||||
|
"go_dreamfactory/comm"
|
||||||
|
"go_dreamfactory/pb"
|
||||||
|
cfg "go_dreamfactory/sys/configure/structs"
|
||||||
|
|
||||||
|
"google.golang.org/protobuf/proto"
|
||||||
|
)
|
||||||
|
|
||||||
|
//参数校验
|
||||||
|
func (this *apiComp) ForgCheck(session comm.IUserSession, req *pb.EquipmentForgReq) (code pb.ErrorCode) {
|
||||||
|
if req.Forgid == 0 {
|
||||||
|
code = pb.ErrorCode_ReqParameterError
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
//锻造
|
||||||
|
func (this *apiComp) Forg(session comm.IUserSession, req *pb.EquipmentForgReq) (code pb.ErrorCode, data proto.Message) {
|
||||||
|
var (
|
||||||
|
conf *cfg.GameEquipComposeData
|
||||||
|
need []*cfg.Gameatn
|
||||||
|
err error
|
||||||
|
)
|
||||||
|
if code = this.ForgCheck(session, req); code != pb.ErrorCode_Success {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
if conf, err = this.module.configure.GetEquipCompose(req.Forgid); err != nil {
|
||||||
|
code = pb.ErrorCode_ConfigNoFound
|
||||||
|
return
|
||||||
|
}
|
||||||
|
need = make([]*cfg.Gameatn, len(conf.Need))
|
||||||
|
for n := int32(0); n < req.Num; n++ {
|
||||||
|
for i, v := range conf.Need {
|
||||||
|
if need[i] == nil {
|
||||||
|
need[i] = &cfg.Gameatn{
|
||||||
|
A: v.A,
|
||||||
|
T: v.T,
|
||||||
|
N: v.N,
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
need[i].N += v.N
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if code = this.module.ConsumeRes(session, need, true); code != pb.ErrorCode_Success {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
session.SendMsg(string(this.module.GetType()), "forg", &pb.EquipmentForgResp{Issucc: true})
|
||||||
|
return
|
||||||
|
}
|
@ -13,6 +13,7 @@ const (
|
|||||||
equip_attrlibrary = "game_equipattrlibrary.json" //装备属性配置表
|
equip_attrlibrary = "game_equipattrlibrary.json" //装备属性配置表
|
||||||
equip_intensify = "game_equipintensify.json" //装备等级消耗表
|
equip_intensify = "game_equipintensify.json" //装备等级消耗表
|
||||||
equip_suit = "game_equipsuit.json" //装备套装表
|
equip_suit = "game_equipsuit.json" //装备套装表
|
||||||
|
game_equipcompose = "game_equipcompose.json" //装备锻造
|
||||||
)
|
)
|
||||||
|
|
||||||
///背包配置管理组件
|
///背包配置管理组件
|
||||||
@ -29,6 +30,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
|
|||||||
this.LoadConfigure(equip_attrlibrary, cfg.NewGameEquipAttrlibrary)
|
this.LoadConfigure(equip_attrlibrary, cfg.NewGameEquipAttrlibrary)
|
||||||
this.LoadConfigure(equip_intensify, cfg.NewGameEquipIntensify)
|
this.LoadConfigure(equip_intensify, cfg.NewGameEquipIntensify)
|
||||||
this.LoadConfigure(equip_suit, cfg.NewGameEquipSuit)
|
this.LoadConfigure(equip_suit, cfg.NewGameEquipSuit)
|
||||||
|
this.LoadConfigure(game_equipcompose, cfg.NewGameEquipCompose)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -193,3 +195,22 @@ func (this *configureComp) GetEquipmentIntensifyConfigureById(star, lv int32) (c
|
|||||||
}
|
}
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//获取装备锻造数据
|
||||||
|
func (this *configureComp) GetEquipCompose(id int32) (result *cfg.GameEquipComposeData, err error) {
|
||||||
|
var (
|
||||||
|
v interface{}
|
||||||
|
ok bool
|
||||||
|
)
|
||||||
|
if v, err = this.GetConfigure(game_equipcompose); err != nil {
|
||||||
|
this.module.Errorf("err:%v", err)
|
||||||
|
return
|
||||||
|
} else {
|
||||||
|
if result, ok = v.(*cfg.GameEquipCompose).GetDataMap()[id]; !ok {
|
||||||
|
err = fmt.Errorf("on found GetEquipCompose id:%d", id)
|
||||||
|
this.module.Errorf("err:%v", err)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
@ -580,6 +580,110 @@ func (x *EquipmentSellResp) GetIsSucc() bool {
|
|||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//锻造请求
|
||||||
|
type EquipmentForgReq struct {
|
||||||
|
state protoimpl.MessageState
|
||||||
|
sizeCache protoimpl.SizeCache
|
||||||
|
unknownFields protoimpl.UnknownFields
|
||||||
|
|
||||||
|
Forgid int32 `protobuf:"varint,1,opt,name=forgid,proto3" json:"forgid"`
|
||||||
|
Num int32 `protobuf:"varint,2,opt,name=num,proto3" json:"num"`
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *EquipmentForgReq) Reset() {
|
||||||
|
*x = EquipmentForgReq{}
|
||||||
|
if protoimpl.UnsafeEnabled {
|
||||||
|
mi := &file_equipment_equipment_msg_proto_msgTypes[11]
|
||||||
|
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||||
|
ms.StoreMessageInfo(mi)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *EquipmentForgReq) String() string {
|
||||||
|
return protoimpl.X.MessageStringOf(x)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (*EquipmentForgReq) ProtoMessage() {}
|
||||||
|
|
||||||
|
func (x *EquipmentForgReq) ProtoReflect() protoreflect.Message {
|
||||||
|
mi := &file_equipment_equipment_msg_proto_msgTypes[11]
|
||||||
|
if protoimpl.UnsafeEnabled && x != nil {
|
||||||
|
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||||
|
if ms.LoadMessageInfo() == nil {
|
||||||
|
ms.StoreMessageInfo(mi)
|
||||||
|
}
|
||||||
|
return ms
|
||||||
|
}
|
||||||
|
return mi.MessageOf(x)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Deprecated: Use EquipmentForgReq.ProtoReflect.Descriptor instead.
|
||||||
|
func (*EquipmentForgReq) Descriptor() ([]byte, []int) {
|
||||||
|
return file_equipment_equipment_msg_proto_rawDescGZIP(), []int{11}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *EquipmentForgReq) GetForgid() int32 {
|
||||||
|
if x != nil {
|
||||||
|
return x.Forgid
|
||||||
|
}
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *EquipmentForgReq) GetNum() int32 {
|
||||||
|
if x != nil {
|
||||||
|
return x.Num
|
||||||
|
}
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
|
||||||
|
//锻造请求 回应
|
||||||
|
type EquipmentForgResp struct {
|
||||||
|
state protoimpl.MessageState
|
||||||
|
sizeCache protoimpl.SizeCache
|
||||||
|
unknownFields protoimpl.UnknownFields
|
||||||
|
|
||||||
|
Issucc bool `protobuf:"varint,1,opt,name=issucc,proto3" json:"issucc"`
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *EquipmentForgResp) Reset() {
|
||||||
|
*x = EquipmentForgResp{}
|
||||||
|
if protoimpl.UnsafeEnabled {
|
||||||
|
mi := &file_equipment_equipment_msg_proto_msgTypes[12]
|
||||||
|
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||||
|
ms.StoreMessageInfo(mi)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *EquipmentForgResp) String() string {
|
||||||
|
return protoimpl.X.MessageStringOf(x)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (*EquipmentForgResp) ProtoMessage() {}
|
||||||
|
|
||||||
|
func (x *EquipmentForgResp) ProtoReflect() protoreflect.Message {
|
||||||
|
mi := &file_equipment_equipment_msg_proto_msgTypes[12]
|
||||||
|
if protoimpl.UnsafeEnabled && x != nil {
|
||||||
|
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||||
|
if ms.LoadMessageInfo() == nil {
|
||||||
|
ms.StoreMessageInfo(mi)
|
||||||
|
}
|
||||||
|
return ms
|
||||||
|
}
|
||||||
|
return mi.MessageOf(x)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Deprecated: Use EquipmentForgResp.ProtoReflect.Descriptor instead.
|
||||||
|
func (*EquipmentForgResp) Descriptor() ([]byte, []int) {
|
||||||
|
return file_equipment_equipment_msg_proto_rawDescGZIP(), []int{12}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *EquipmentForgResp) GetIssucc() bool {
|
||||||
|
if x != nil {
|
||||||
|
return x.Issucc
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
var File_equipment_equipment_msg_proto protoreflect.FileDescriptor
|
var File_equipment_equipment_msg_proto protoreflect.FileDescriptor
|
||||||
|
|
||||||
var file_equipment_equipment_msg_proto_rawDesc = []byte{
|
var file_equipment_equipment_msg_proto_rawDesc = []byte{
|
||||||
@ -633,8 +737,14 @@ var file_equipment_equipment_msg_proto_rawDesc = []byte{
|
|||||||
0x45, 0x71, 0x75, 0x69, 0x70, 0x49, 0x64, 0x73, 0x22, 0x2b, 0x0a, 0x11, 0x45, 0x71, 0x75, 0x69,
|
0x45, 0x71, 0x75, 0x69, 0x70, 0x49, 0x64, 0x73, 0x22, 0x2b, 0x0a, 0x11, 0x45, 0x71, 0x75, 0x69,
|
||||||
0x70, 0x6d, 0x65, 0x6e, 0x74, 0x53, 0x65, 0x6c, 0x6c, 0x52, 0x65, 0x73, 0x70, 0x12, 0x16, 0x0a,
|
0x70, 0x6d, 0x65, 0x6e, 0x74, 0x53, 0x65, 0x6c, 0x6c, 0x52, 0x65, 0x73, 0x70, 0x12, 0x16, 0x0a,
|
||||||
0x06, 0x49, 0x73, 0x53, 0x75, 0x63, 0x63, 0x18, 0x01, 0x20, 0x01, 0x28, 0x08, 0x52, 0x06, 0x49,
|
0x06, 0x49, 0x73, 0x53, 0x75, 0x63, 0x63, 0x18, 0x01, 0x20, 0x01, 0x28, 0x08, 0x52, 0x06, 0x49,
|
||||||
0x73, 0x53, 0x75, 0x63, 0x63, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70,
|
0x73, 0x53, 0x75, 0x63, 0x63, 0x22, 0x3c, 0x0a, 0x10, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65,
|
||||||
0x72, 0x6f, 0x74, 0x6f, 0x33,
|
0x6e, 0x74, 0x46, 0x6f, 0x72, 0x67, 0x52, 0x65, 0x71, 0x12, 0x16, 0x0a, 0x06, 0x66, 0x6f, 0x72,
|
||||||
|
0x67, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x06, 0x66, 0x6f, 0x72, 0x67, 0x69,
|
||||||
|
0x64, 0x12, 0x10, 0x0a, 0x03, 0x6e, 0x75, 0x6d, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03,
|
||||||
|
0x6e, 0x75, 0x6d, 0x22, 0x2b, 0x0a, 0x11, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74,
|
||||||
|
0x46, 0x6f, 0x72, 0x67, 0x52, 0x65, 0x73, 0x70, 0x12, 0x16, 0x0a, 0x06, 0x69, 0x73, 0x73, 0x75,
|
||||||
|
0x63, 0x63, 0x18, 0x01, 0x20, 0x01, 0x28, 0x08, 0x52, 0x06, 0x69, 0x73, 0x73, 0x75, 0x63, 0x63,
|
||||||
|
0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
@ -649,7 +759,7 @@ func file_equipment_equipment_msg_proto_rawDescGZIP() []byte {
|
|||||||
return file_equipment_equipment_msg_proto_rawDescData
|
return file_equipment_equipment_msg_proto_rawDescData
|
||||||
}
|
}
|
||||||
|
|
||||||
var file_equipment_equipment_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 11)
|
var file_equipment_equipment_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 13)
|
||||||
var file_equipment_equipment_msg_proto_goTypes = []interface{}{
|
var file_equipment_equipment_msg_proto_goTypes = []interface{}{
|
||||||
(*EquipmentGetListReq)(nil), // 0: EquipmentGetListReq
|
(*EquipmentGetListReq)(nil), // 0: EquipmentGetListReq
|
||||||
(*EquipmentGetListResp)(nil), // 1: EquipmentGetListResp
|
(*EquipmentGetListResp)(nil), // 1: EquipmentGetListResp
|
||||||
@ -662,13 +772,15 @@ var file_equipment_equipment_msg_proto_goTypes = []interface{}{
|
|||||||
(*EquipmentLockResp)(nil), // 8: EquipmentLockResp
|
(*EquipmentLockResp)(nil), // 8: EquipmentLockResp
|
||||||
(*EquipmentSellReq)(nil), // 9: EquipmentSellReq
|
(*EquipmentSellReq)(nil), // 9: EquipmentSellReq
|
||||||
(*EquipmentSellResp)(nil), // 10: EquipmentSellResp
|
(*EquipmentSellResp)(nil), // 10: EquipmentSellResp
|
||||||
(*DB_Equipment)(nil), // 11: DB_Equipment
|
(*EquipmentForgReq)(nil), // 11: EquipmentForgReq
|
||||||
|
(*EquipmentForgResp)(nil), // 12: EquipmentForgResp
|
||||||
|
(*DB_Equipment)(nil), // 13: DB_Equipment
|
||||||
}
|
}
|
||||||
var file_equipment_equipment_msg_proto_depIdxs = []int32{
|
var file_equipment_equipment_msg_proto_depIdxs = []int32{
|
||||||
11, // 0: EquipmentGetListResp.Equipments:type_name -> DB_Equipment
|
13, // 0: EquipmentGetListResp.Equipments:type_name -> DB_Equipment
|
||||||
11, // 1: EquipmentChangePush.Equipments:type_name -> DB_Equipment
|
13, // 1: EquipmentChangePush.Equipments:type_name -> DB_Equipment
|
||||||
11, // 2: EquipmentEquipResp.Equipments:type_name -> DB_Equipment
|
13, // 2: EquipmentEquipResp.Equipments:type_name -> DB_Equipment
|
||||||
11, // 3: EquipmentUpgradeResp.Equipment:type_name -> DB_Equipment
|
13, // 3: EquipmentUpgradeResp.Equipment:type_name -> DB_Equipment
|
||||||
4, // [4:4] is the sub-list for method output_type
|
4, // [4:4] is the sub-list for method output_type
|
||||||
4, // [4:4] is the sub-list for method input_type
|
4, // [4:4] is the sub-list for method input_type
|
||||||
4, // [4:4] is the sub-list for extension type_name
|
4, // [4:4] is the sub-list for extension type_name
|
||||||
@ -815,6 +927,30 @@ func file_equipment_equipment_msg_proto_init() {
|
|||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
file_equipment_equipment_msg_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} {
|
||||||
|
switch v := v.(*EquipmentForgReq); i {
|
||||||
|
case 0:
|
||||||
|
return &v.state
|
||||||
|
case 1:
|
||||||
|
return &v.sizeCache
|
||||||
|
case 2:
|
||||||
|
return &v.unknownFields
|
||||||
|
default:
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
}
|
||||||
|
file_equipment_equipment_msg_proto_msgTypes[12].Exporter = func(v interface{}, i int) interface{} {
|
||||||
|
switch v := v.(*EquipmentForgResp); i {
|
||||||
|
case 0:
|
||||||
|
return &v.state
|
||||||
|
case 1:
|
||||||
|
return &v.sizeCache
|
||||||
|
case 2:
|
||||||
|
return &v.unknownFields
|
||||||
|
default:
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
type x struct{}
|
type x struct{}
|
||||||
out := protoimpl.TypeBuilder{
|
out := protoimpl.TypeBuilder{
|
||||||
@ -822,7 +958,7 @@ func file_equipment_equipment_msg_proto_init() {
|
|||||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||||
RawDescriptor: file_equipment_equipment_msg_proto_rawDesc,
|
RawDescriptor: file_equipment_equipment_msg_proto_rawDesc,
|
||||||
NumEnums: 0,
|
NumEnums: 0,
|
||||||
NumMessages: 11,
|
NumMessages: 13,
|
||||||
NumExtensions: 0,
|
NumExtensions: 0,
|
||||||
NumServices: 0,
|
NumServices: 0,
|
||||||
},
|
},
|
||||||
|
@ -26,8 +26,8 @@ type HeroInfoReq struct {
|
|||||||
sizeCache protoimpl.SizeCache
|
sizeCache protoimpl.SizeCache
|
||||||
unknownFields protoimpl.UnknownFields
|
unknownFields protoimpl.UnknownFields
|
||||||
|
|
||||||
HeroId string `protobuf:"bytes,1,opt,name=heroId,proto3" json:"heroId"` //英雄唯一ID
|
Uid string `protobuf:"bytes,1,opt,name=uid,proto3" json:"uid"` // uid 查自己不传也可以
|
||||||
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"` // uid 查自己不传也可以
|
HeroId []string `protobuf:"bytes,2,rep,name=heroId,proto3" json:"heroId"` //英雄唯一ID
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *HeroInfoReq) Reset() {
|
func (x *HeroInfoReq) Reset() {
|
||||||
@ -62,13 +62,6 @@ func (*HeroInfoReq) Descriptor() ([]byte, []int) {
|
|||||||
return file_hero_hero_msg_proto_rawDescGZIP(), []int{0}
|
return file_hero_hero_msg_proto_rawDescGZIP(), []int{0}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *HeroInfoReq) GetHeroId() string {
|
|
||||||
if x != nil {
|
|
||||||
return x.HeroId
|
|
||||||
}
|
|
||||||
return ""
|
|
||||||
}
|
|
||||||
|
|
||||||
func (x *HeroInfoReq) GetUid() string {
|
func (x *HeroInfoReq) GetUid() string {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.Uid
|
return x.Uid
|
||||||
@ -76,12 +69,20 @@ func (x *HeroInfoReq) GetUid() string {
|
|||||||
return ""
|
return ""
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (x *HeroInfoReq) GetHeroId() []string {
|
||||||
|
if x != nil {
|
||||||
|
return x.HeroId
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
type HeroInfoResp struct {
|
type HeroInfoResp struct {
|
||||||
state protoimpl.MessageState
|
state protoimpl.MessageState
|
||||||
sizeCache protoimpl.SizeCache
|
sizeCache protoimpl.SizeCache
|
||||||
unknownFields protoimpl.UnknownFields
|
unknownFields protoimpl.UnknownFields
|
||||||
|
|
||||||
Base *DBHero `protobuf:"bytes,1,opt,name=base,proto3" json:"base"`
|
Uid string `protobuf:"bytes,1,opt,name=uid,proto3" json:"uid"`
|
||||||
|
Base []*DBHero `protobuf:"bytes,2,rep,name=base,proto3" json:"base"`
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *HeroInfoResp) Reset() {
|
func (x *HeroInfoResp) Reset() {
|
||||||
@ -116,7 +117,14 @@ func (*HeroInfoResp) Descriptor() ([]byte, []int) {
|
|||||||
return file_hero_hero_msg_proto_rawDescGZIP(), []int{1}
|
return file_hero_hero_msg_proto_rawDescGZIP(), []int{1}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *HeroInfoResp) GetBase() *DBHero {
|
func (x *HeroInfoResp) GetUid() string {
|
||||||
|
if x != nil {
|
||||||
|
return x.Uid
|
||||||
|
}
|
||||||
|
return ""
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *HeroInfoResp) GetBase() []*DBHero {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.Base
|
return x.Base
|
||||||
}
|
}
|
||||||
@ -1803,164 +1811,165 @@ var file_hero_hero_msg_proto_rawDesc = []byte{
|
|||||||
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0x43, 0x61, 0x72, 0x64, 0x46, 0x6c, 0x6f, 0x6f, 0x72, 0x52, 0x65, 0x73, 0x70, 0x12, 0x14, 0x0a,
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0x09, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18,
|
||||||
0x05, 0x73, 0x74, 0x61, 0x72, 0x34, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x73, 0x74,
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0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01,
|
||||||
0x61, 0x72, 0x34, 0x12, 0x14, 0x0a, 0x05, 0x73, 0x74, 0x61, 0x72, 0x35, 0x18, 0x02, 0x20, 0x01,
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0x22, 0x28, 0x0a, 0x0e, 0x48, 0x65, 0x72, 0x6f, 0x46, 0x75, 0x73, 0x69, 0x6f, 0x6e, 0x52, 0x65,
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||||||
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|
||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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|
||||||
0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20,
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|
||||||
0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x22, 0x28,
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|
||||||
0x0a, 0x0e, 0x48, 0x65, 0x72, 0x6f, 0x46, 0x75, 0x73, 0x69, 0x6f, 0x6e, 0x52, 0x65, 0x73, 0x70,
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|
||||||
0x12, 0x16, 0x0a, 0x06, 0x68, 0x65, 0x72, 0x6f, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09,
|
|
||||||
0x52, 0x06, 0x68, 0x65, 0x72, 0x6f, 0x69, 0x64, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62,
|
|
||||||
0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
|
42
sys/configure/structs/Game.EquipCompose.go
Normal file
42
sys/configure/structs/Game.EquipCompose.go
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
type GameEquipCompose struct {
|
||||||
|
_dataMap map[int32]*GameEquipComposeData
|
||||||
|
_dataList []*GameEquipComposeData
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewGameEquipCompose(_buf []map[string]interface{}) (*GameEquipCompose, error) {
|
||||||
|
_dataList := make([]*GameEquipComposeData, 0, len(_buf))
|
||||||
|
dataMap := make(map[int32]*GameEquipComposeData)
|
||||||
|
for _, _ele_ := range _buf {
|
||||||
|
if _v, err2 := DeserializeGameEquipComposeData(_ele_); err2 != nil {
|
||||||
|
return nil, err2
|
||||||
|
} else {
|
||||||
|
_dataList = append(_dataList, _v)
|
||||||
|
dataMap[_v.Key] = _v
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return &GameEquipCompose{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (table *GameEquipCompose) GetDataMap() map[int32]*GameEquipComposeData {
|
||||||
|
return table._dataMap
|
||||||
|
}
|
||||||
|
|
||||||
|
func (table *GameEquipCompose) GetDataList() []*GameEquipComposeData {
|
||||||
|
return table._dataList
|
||||||
|
}
|
||||||
|
|
||||||
|
func (table *GameEquipCompose) Get(key int32) *GameEquipComposeData {
|
||||||
|
return table._dataMap[key]
|
||||||
|
}
|
||||||
|
|
||||||
|
|
73
sys/configure/structs/Game.EquipComposeData.go
Normal file
73
sys/configure/structs/Game.EquipComposeData.go
Normal file
@ -0,0 +1,73 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
import "errors"
|
||||||
|
|
||||||
|
type GameEquipComposeData struct {
|
||||||
|
Key int32
|
||||||
|
Suittype int32
|
||||||
|
Star int32
|
||||||
|
Skillintr string
|
||||||
|
Need []*Gameatn
|
||||||
|
Ico string
|
||||||
|
Equip []int32
|
||||||
|
}
|
||||||
|
|
||||||
|
const TypeId_GameEquipComposeData = -210350968
|
||||||
|
|
||||||
|
func (*GameEquipComposeData) GetTypeId() int32 {
|
||||||
|
return -210350968
|
||||||
|
}
|
||||||
|
|
||||||
|
func (_v *GameEquipComposeData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suittype"].(float64); !_ok_ { err = errors.New("suittype error"); return }; _v.Suittype = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
|
||||||
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skillintr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Skillintr error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Skillintr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||||
|
{
|
||||||
|
var _arr_ []interface{}
|
||||||
|
var _ok_ bool
|
||||||
|
if _arr_, _ok_ = _buf["need"].([]interface{}); !_ok_ { err = errors.New("need error"); return }
|
||||||
|
|
||||||
|
_v.Need = make([]*Gameatn, 0, len(_arr_))
|
||||||
|
|
||||||
|
for _, _e_ := range _arr_ {
|
||||||
|
var _list_v_ *Gameatn
|
||||||
|
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||||
|
_v.Need = append(_v.Need, _list_v_)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
{ var _ok_ bool; if _v.Ico, _ok_ = _buf["ico"].(string); !_ok_ { err = errors.New("ico error"); return } }
|
||||||
|
{
|
||||||
|
var _arr_ []interface{}
|
||||||
|
var _ok_ bool
|
||||||
|
if _arr_, _ok_ = _buf["equip"].([]interface{}); !_ok_ { err = errors.New("equip error"); return }
|
||||||
|
|
||||||
|
_v.Equip = make([]int32, 0, len(_arr_))
|
||||||
|
|
||||||
|
for _, _e_ := range _arr_ {
|
||||||
|
var _list_v_ int32
|
||||||
|
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||||
|
_v.Equip = append(_v.Equip, _list_v_)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
func DeserializeGameEquipComposeData(_buf map[string]interface{}) (*GameEquipComposeData, error) {
|
||||||
|
v := &GameEquipComposeData{}
|
||||||
|
if err := v.Deserialize(_buf); err == nil {
|
||||||
|
return v, nil
|
||||||
|
} else {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user