From 7f161e9ee2937c5d9b795899cb2b9b4dcd4ffbf2 Mon Sep 17 00:00:00 2001 From: liwei1dao Date: Fri, 21 Oct 2022 10:12:39 +0800 Subject: [PATCH] =?UTF-8?q?=E4=B8=8A=E4=BC=A0=E8=A3=85=E5=A4=87=E9=94=BB?= =?UTF-8?q?=E9=80=A0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- bin/json/game_equipcompose.json | 485 ++++++++++++++++++ modules/equipment/api_forg.go | 54 ++ modules/equipment/configure.go | 21 + pb/equipment_msg.pb.go | 154 +++++- pb/hero_msg.pb.go | 339 ++++++------ sys/configure/structs/Game.EquipCompose.go | 42 ++ .../structs/Game.EquipComposeData.go | 73 +++ 7 files changed, 994 insertions(+), 174 deletions(-) create mode 100644 bin/json/game_equipcompose.json create mode 100644 modules/equipment/api_forg.go create mode 100644 sys/configure/structs/Game.EquipCompose.go create mode 100644 sys/configure/structs/Game.EquipComposeData.go diff --git a/bin/json/game_equipcompose.json b/bin/json/game_equipcompose.json new file mode 100644 index 000000000..8c5f203a5 --- /dev/null +++ b/bin/json/game_equipcompose.json @@ -0,0 +1,485 @@ +[ + { + "key": 1, + "suittype": 1, + "star": 4, + "skillintr": { + "key": "equip_13215", + "text": "战神套装/n4件套效果:攻击力+30%" + }, + "need": [ + { + "a": "attr", + "t": "gold", + "n": 16851 + } + ], + "ico": "zb_icon_01", + "equip": [ + 10001, + 10002, + 10003, + 10004 + ] + }, + { + "key": 2, + "suittype": 1, + "star": 5, + "skillintr": { + "key": "equip_13215", + "text": "战神套装/n4件套效果:攻击力+30%" + }, + "need": [ + { + "a": "attr", + "t": "gold", + "n": 21064 + } + ], + "ico": "zb_icon_02", + "equip": [ + 10001, + 10002, + 10003, + 10004 + ] + }, + { + "key": 3, + "suittype": 1, + "star": 6, + "skillintr": { + "key": "equip_13215", + "text": "战神套装/n4件套效果:攻击力+30%" + }, + "need": [ + { + "a": "attr", + "t": "gold", + "n": 23936 + } + ], + "ico": "zb_icon_03", + "equip": [ + 10001, + 10002, + 10003, + 10004 + ] + }, + { + "key": 4, + "suittype": 2, + "star": 4, + "skillintr": { + "key": "equip_13215", + "text": "战神套装/n4件套效果:攻击力+30%" + }, + "need": [ + { + "a": "attr", + "t": "gold", + "n": 24681 + } + ], + "ico": "zb_icon_04", + "equip": [ + 10001, + 10002, + 10003, + 10004 + ] + }, + { + "key": 5, + "suittype": 2, + "star": 5, + "skillintr": { + "key": "equip_13215", + "text": "战神套装/n4件套效果:攻击力+30%" + }, + "need": [ + { + "a": "attr", + "t": "gold", + "n": 25319 + } + ], + "ico": "zb_icon_05", + "equip": [ + 10001, + 10002, + 10003, + 10004 + ] + }, + { + "key": 6, + "suittype": 2, + "star": 6, + "skillintr": { + "key": "equip_13215", + "text": "战神套装/n4件套效果:攻击力+30%" + }, + "need": [ + { + "a": "attr", + "t": "gold", + "n": 25532 + } + ], + "ico": "zb_icon_06", + "equip": [ + 10001, + 10002, + 10003, + 10004 + ] + }, + { + "key": 7, + "suittype": 3, + "star": 4, + "skillintr": { + "key": "equip_13215", + "text": "战神套装/n4件套效果:攻击力+30%" + }, + "need": [ + { + "a": "attr", + "t": "gold", + "n": 16851 + } + ], + "ico": "zb_icon_01", + "equip": [ + 10001, + 10002, + 10003, + 10004 + ] + }, + { + "key": 8, + "suittype": 3, + "star": 5, + "skillintr": { + "key": "equip_13215", + "text": "战神套装/n4件套效果:攻击力+30%" + }, + "need": [ + { + "a": "attr", + "t": "gold", + "n": 21064 + } + ], + "ico": "zb_icon_02", + "equip": [ + 10001, + 10002, + 10003, + 10004 + ] + }, + { + "key": 9, + "suittype": 3, + "star": 6, + "skillintr": { + "key": "equip_13215", + "text": "战神套装/n4件套效果:攻击力+30%" + }, + "need": [ + { + "a": "attr", + "t": "gold", + "n": 23936 + } + ], + "ico": "zb_icon_03", + "equip": [ + 10001, + 10002, + 10003, + 10004 + ] + }, + { + "key": 10, + "suittype": 4, + "star": 4, + "skillintr": { + "key": "equip_13215", + "text": "战神套装/n4件套效果:攻击力+30%" + }, + "need": [ + { + "a": "attr", + "t": "gold", + "n": 24681 + } + ], + "ico": "zb_icon_04", + "equip": [ + 10001, + 10002, + 10003, + 10004 + ] + }, + { + "key": 11, + "suittype": 4, + "star": 5, + "skillintr": { + "key": "equip_13215", + "text": "战神套装/n4件套效果:攻击力+30%" + }, + "need": [ + { + "a": "attr", + "t": "gold", + "n": 25319 + } + ], + "ico": "zb_icon_05", + "equip": [ + 10001, + 10002, + 10003, + 10004 + ] + }, + { + "key": 12, + "suittype": 4, + "star": 6, + "skillintr": { + "key": "equip_13215", + "text": "战神套装/n4件套效果:攻击力+30%" + }, + "need": [ + { + "a": "attr", + "t": "gold", + "n": 25532 + } + ], + "ico": "zb_icon_06", + "equip": [ + 10001, + 10002, + 10003, + 10004 + ] + }, + { + "key": 13, + "suittype": 5, + "star": 4, + "skillintr": { + "key": "equip_13215", + "text": "战神套装/n4件套效果:攻击力+30%" + }, + "need": [ + { + "a": "attr", + "t": "gold", + "n": 16851 + } + ], + "ico": "zb_icon_01", + "equip": [ + 10001, + 10002, + 10003, + 10004 + ] + }, + { + "key": 14, + "suittype": 5, + "star": 5, + "skillintr": { + "key": "equip_13215", + "text": "战神套装/n4件套效果:攻击力+30%" + }, + "need": [ + { + "a": "attr", + "t": "gold", + "n": 21064 + } + ], + "ico": "zb_icon_02", + "equip": [ + 10001, + 10002, + 10003, + 10004 + ] + }, + { + "key": 15, + "suittype": 5, + "star": 6, + "skillintr": { + "key": "equip_13215", + "text": "战神套装/n4件套效果:攻击力+30%" + }, + "need": [ + { + "a": "attr", + "t": "gold", + "n": 23936 + } + ], + "ico": "zb_icon_03", + "equip": [ + 10001, + 10002, + 10003, + 10004 + ] + }, + { + "key": 16, + "suittype": 6, + "star": 4, + "skillintr": { + "key": "equip_13215", + "text": "战神套装/n4件套效果:攻击力+30%" + }, + "need": [ + { + "a": "attr", + "t": "gold", + "n": 24681 + } + ], + "ico": "zb_icon_04", + "equip": [ + 10001, + 10002, + 10003, + 10004 + ] + }, + { + "key": 17, + "suittype": 6, + "star": 5, + "skillintr": { + "key": "equip_13215", + "text": "战神套装/n4件套效果:攻击力+30%" + }, + "need": [ + { + "a": "attr", + "t": "gold", + "n": 25319 + } + ], + "ico": "zb_icon_05", + "equip": [ + 10001, + 10002, + 10003, + 10004 + ] + }, + { + "key": 18, + "suittype": 6, + "star": 6, + "skillintr": { + "key": "equip_13215", + "text": "战神套装/n4件套效果:攻击力+30%" + }, + "need": [ + { + "a": "attr", + "t": "gold", + "n": 25532 + } + ], + "ico": "zb_icon_06", + "equip": [ + 10001, + 10002, + 10003, + 10004 + ] + }, + { + "key": 19, + "suittype": 7, + "star": 4, + "skillintr": { + "key": "equip_13215", + "text": "战神套装/n4件套效果:攻击力+30%" + }, + "need": [ + { + "a": "attr", + "t": "gold", + "n": 16851 + } + ], + "ico": "zb_icon_01", + "equip": [ + 10001, + 10002, + 10003, + 10004 + ] + }, + { + "key": 20, + "suittype": 7, + "star": 5, + "skillintr": { + "key": "equip_13215", + "text": "战神套装/n4件套效果:攻击力+30%" + }, + "need": [ + { + "a": "attr", + "t": "gold", + "n": 21064 + } + ], + "ico": "zb_icon_02", + "equip": [ + 10001, + 10002, + 10003, + 10004 + ] + }, + { + "key": 21, + "suittype": 7, + "star": 6, + "skillintr": { + "key": "equip_13215", + "text": "战神套装/n4件套效果:攻击力+30%" + }, + "need": [ + { + "a": "attr", + "t": "gold", + "n": 23936 + } + ], + "ico": "zb_icon_03", + "equip": [ + 10001, + 10002, + 10003, + 10004 + ] + } +] \ No newline at end of file diff --git a/modules/equipment/api_forg.go b/modules/equipment/api_forg.go new file mode 100644 index 000000000..5d5a12118 --- /dev/null +++ b/modules/equipment/api_forg.go @@ -0,0 +1,54 @@ +package equipment + +import ( + "go_dreamfactory/comm" + "go_dreamfactory/pb" + cfg "go_dreamfactory/sys/configure/structs" + + "google.golang.org/protobuf/proto" +) + +//参数校验 +func (this *apiComp) ForgCheck(session comm.IUserSession, req *pb.EquipmentForgReq) (code pb.ErrorCode) { + if req.Forgid == 0 { + code = pb.ErrorCode_ReqParameterError + } + return +} + +//锻造 +func (this *apiComp) Forg(session comm.IUserSession, req *pb.EquipmentForgReq) (code pb.ErrorCode, data proto.Message) { + var ( + conf *cfg.GameEquipComposeData + need []*cfg.Gameatn + err error + ) + if code = this.ForgCheck(session, req); code != pb.ErrorCode_Success { + return + } + if conf, err = this.module.configure.GetEquipCompose(req.Forgid); err != nil { + code = pb.ErrorCode_ConfigNoFound + return + } + need = make([]*cfg.Gameatn, len(conf.Need)) + for n := int32(0); n < req.Num; n++ { + for i, v := range conf.Need { + if need[i] == nil { + need[i] = &cfg.Gameatn{ + A: v.A, + T: v.T, + N: v.N, + } + } else { + need[i].N += v.N + } + } + } + if code = this.module.ConsumeRes(session, need, true); code != pb.ErrorCode_Success { + return + } + + + session.SendMsg(string(this.module.GetType()), "forg", &pb.EquipmentForgResp{Issucc: true}) + return +} diff --git a/modules/equipment/configure.go b/modules/equipment/configure.go index 790c5a3bc..a2d6aa06d 100644 --- a/modules/equipment/configure.go +++ b/modules/equipment/configure.go @@ -13,6 +13,7 @@ const ( equip_attrlibrary = "game_equipattrlibrary.json" //装备属性配置表 equip_intensify = "game_equipintensify.json" //装备等级消耗表 equip_suit = "game_equipsuit.json" //装备套装表 + game_equipcompose = "game_equipcompose.json" //装备锻造 ) ///背包配置管理组件 @@ -29,6 +30,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp this.LoadConfigure(equip_attrlibrary, cfg.NewGameEquipAttrlibrary) this.LoadConfigure(equip_intensify, cfg.NewGameEquipIntensify) this.LoadConfigure(equip_suit, cfg.NewGameEquipSuit) + this.LoadConfigure(game_equipcompose, cfg.NewGameEquipCompose) return } @@ -193,3 +195,22 @@ func (this *configureComp) GetEquipmentIntensifyConfigureById(star, lv int32) (c } return } + +//获取装备锻造数据 +func (this *configureComp) GetEquipCompose(id int32) (result *cfg.GameEquipComposeData, err error) { + var ( + v interface{} + ok bool + ) + if v, err = this.GetConfigure(game_equipcompose); err != nil { + this.module.Errorf("err:%v", err) + return + } else { + if result, ok = v.(*cfg.GameEquipCompose).GetDataMap()[id]; !ok { + err = fmt.Errorf("on found GetEquipCompose id:%d", id) + this.module.Errorf("err:%v", err) + return + } + } + return +} diff --git a/pb/equipment_msg.pb.go b/pb/equipment_msg.pb.go index a1eae50ea..a62336414 100644 --- a/pb/equipment_msg.pb.go +++ b/pb/equipment_msg.pb.go @@ -580,6 +580,110 @@ func (x *EquipmentSellResp) GetIsSucc() bool { return false } +//锻造请求 +type EquipmentForgReq struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + Forgid int32 `protobuf:"varint,1,opt,name=forgid,proto3" json:"forgid"` + Num int32 `protobuf:"varint,2,opt,name=num,proto3" json:"num"` +} + +func (x *EquipmentForgReq) Reset() { + *x = EquipmentForgReq{} + if protoimpl.UnsafeEnabled { + mi := &file_equipment_equipment_msg_proto_msgTypes[11] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *EquipmentForgReq) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*EquipmentForgReq) ProtoMessage() {} + +func (x *EquipmentForgReq) ProtoReflect() protoreflect.Message { + mi := &file_equipment_equipment_msg_proto_msgTypes[11] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use EquipmentForgReq.ProtoReflect.Descriptor instead. +func (*EquipmentForgReq) Descriptor() ([]byte, []int) { + return file_equipment_equipment_msg_proto_rawDescGZIP(), []int{11} +} + +func (x *EquipmentForgReq) GetForgid() int32 { + if x != nil { + return x.Forgid + } + return 0 +} + +func (x *EquipmentForgReq) GetNum() int32 { + if x != nil { + return x.Num + } + return 0 +} + +//锻造请求 回应 +type EquipmentForgResp struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + Issucc bool `protobuf:"varint,1,opt,name=issucc,proto3" json:"issucc"` +} + +func (x *EquipmentForgResp) Reset() { + *x = EquipmentForgResp{} + if protoimpl.UnsafeEnabled { + mi := &file_equipment_equipment_msg_proto_msgTypes[12] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *EquipmentForgResp) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*EquipmentForgResp) ProtoMessage() {} + +func (x *EquipmentForgResp) ProtoReflect() protoreflect.Message { + mi := &file_equipment_equipment_msg_proto_msgTypes[12] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use EquipmentForgResp.ProtoReflect.Descriptor instead. +func (*EquipmentForgResp) Descriptor() ([]byte, []int) { + return file_equipment_equipment_msg_proto_rawDescGZIP(), []int{12} +} + +func (x *EquipmentForgResp) GetIssucc() bool { + if x != nil { + return x.Issucc + } + return false +} + var File_equipment_equipment_msg_proto protoreflect.FileDescriptor var file_equipment_equipment_msg_proto_rawDesc = []byte{ @@ -633,8 +737,14 @@ var file_equipment_equipment_msg_proto_rawDesc = []byte{ 0x45, 0x71, 0x75, 0x69, 0x70, 0x49, 0x64, 0x73, 0x22, 0x2b, 0x0a, 0x11, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x53, 0x65, 0x6c, 0x6c, 0x52, 0x65, 0x73, 0x70, 0x12, 0x16, 0x0a, 0x06, 0x49, 0x73, 0x53, 0x75, 0x63, 0x63, 0x18, 0x01, 0x20, 0x01, 0x28, 0x08, 0x52, 0x06, 0x49, - 0x73, 0x53, 0x75, 0x63, 0x63, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, - 0x72, 0x6f, 0x74, 0x6f, 0x33, + 0x73, 0x53, 0x75, 0x63, 0x63, 0x22, 0x3c, 0x0a, 0x10, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, + 0x6e, 0x74, 0x46, 0x6f, 0x72, 0x67, 0x52, 0x65, 0x71, 0x12, 0x16, 0x0a, 0x06, 0x66, 0x6f, 0x72, + 0x67, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x06, 0x66, 0x6f, 0x72, 0x67, 0x69, + 0x64, 0x12, 0x10, 0x0a, 0x03, 0x6e, 0x75, 0x6d, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, + 0x6e, 0x75, 0x6d, 0x22, 0x2b, 0x0a, 0x11, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74, + 0x46, 0x6f, 0x72, 0x67, 0x52, 0x65, 0x73, 0x70, 0x12, 0x16, 0x0a, 0x06, 0x69, 0x73, 0x73, 0x75, + 0x63, 0x63, 0x18, 0x01, 0x20, 0x01, 0x28, 0x08, 0x52, 0x06, 0x69, 0x73, 0x73, 0x75, 0x63, 0x63, + 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33, } var ( @@ -649,7 +759,7 @@ func file_equipment_equipment_msg_proto_rawDescGZIP() []byte { return file_equipment_equipment_msg_proto_rawDescData } -var file_equipment_equipment_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 11) +var file_equipment_equipment_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 13) var file_equipment_equipment_msg_proto_goTypes = []interface{}{ (*EquipmentGetListReq)(nil), // 0: EquipmentGetListReq (*EquipmentGetListResp)(nil), // 1: EquipmentGetListResp @@ -662,13 +772,15 @@ var file_equipment_equipment_msg_proto_goTypes = []interface{}{ (*EquipmentLockResp)(nil), // 8: EquipmentLockResp (*EquipmentSellReq)(nil), // 9: EquipmentSellReq (*EquipmentSellResp)(nil), // 10: EquipmentSellResp - (*DB_Equipment)(nil), // 11: DB_Equipment + (*EquipmentForgReq)(nil), // 11: EquipmentForgReq + (*EquipmentForgResp)(nil), // 12: EquipmentForgResp + (*DB_Equipment)(nil), // 13: DB_Equipment } var file_equipment_equipment_msg_proto_depIdxs = []int32{ - 11, // 0: EquipmentGetListResp.Equipments:type_name -> DB_Equipment - 11, // 1: EquipmentChangePush.Equipments:type_name -> DB_Equipment - 11, // 2: EquipmentEquipResp.Equipments:type_name -> DB_Equipment - 11, // 3: EquipmentUpgradeResp.Equipment:type_name -> DB_Equipment + 13, // 0: EquipmentGetListResp.Equipments:type_name -> DB_Equipment + 13, // 1: EquipmentChangePush.Equipments:type_name -> DB_Equipment + 13, // 2: EquipmentEquipResp.Equipments:type_name -> DB_Equipment + 13, // 3: EquipmentUpgradeResp.Equipment:type_name -> DB_Equipment 4, // [4:4] is the sub-list for method output_type 4, // [4:4] is the sub-list for method input_type 4, // [4:4] is the sub-list for extension type_name @@ -815,6 +927,30 @@ func file_equipment_equipment_msg_proto_init() { return nil } } + file_equipment_equipment_msg_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*EquipmentForgReq); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } + file_equipment_equipment_msg_proto_msgTypes[12].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*EquipmentForgResp); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } } type x struct{} out := protoimpl.TypeBuilder{ @@ -822,7 +958,7 @@ func file_equipment_equipment_msg_proto_init() { GoPackagePath: reflect.TypeOf(x{}).PkgPath(), RawDescriptor: file_equipment_equipment_msg_proto_rawDesc, NumEnums: 0, - NumMessages: 11, + NumMessages: 13, NumExtensions: 0, NumServices: 0, }, diff --git a/pb/hero_msg.pb.go b/pb/hero_msg.pb.go index d1ddadbc3..5e5020d09 100644 --- a/pb/hero_msg.pb.go +++ b/pb/hero_msg.pb.go @@ -26,8 +26,8 @@ type HeroInfoReq struct { sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - HeroId string `protobuf:"bytes,1,opt,name=heroId,proto3" json:"heroId"` //英雄唯一ID - Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"` // uid 查自己不传也可以 + Uid string `protobuf:"bytes,1,opt,name=uid,proto3" json:"uid"` // uid 查自己不传也可以 + HeroId []string `protobuf:"bytes,2,rep,name=heroId,proto3" json:"heroId"` //英雄唯一ID } func (x *HeroInfoReq) Reset() { @@ -62,13 +62,6 @@ func (*HeroInfoReq) Descriptor() ([]byte, []int) { return file_hero_hero_msg_proto_rawDescGZIP(), []int{0} } -func (x *HeroInfoReq) GetHeroId() string { - if x != nil { - return x.HeroId - } - return "" -} - func (x *HeroInfoReq) GetUid() string { if x != nil { return x.Uid @@ -76,12 +69,20 @@ func (x *HeroInfoReq) GetUid() string { return "" } +func (x *HeroInfoReq) GetHeroId() []string { + if x != nil { + return x.HeroId + } + return nil +} + type HeroInfoResp struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - Base *DBHero `protobuf:"bytes,1,opt,name=base,proto3" json:"base"` + Uid string `protobuf:"bytes,1,opt,name=uid,proto3" json:"uid"` + Base []*DBHero `protobuf:"bytes,2,rep,name=base,proto3" json:"base"` } func (x *HeroInfoResp) Reset() { @@ -116,7 +117,14 @@ func (*HeroInfoResp) Descriptor() ([]byte, []int) { return file_hero_hero_msg_proto_rawDescGZIP(), []int{1} } -func (x *HeroInfoResp) GetBase() *DBHero { +func (x *HeroInfoResp) GetUid() string { + if x != nil { + return x.Uid + } + return "" +} + +func (x *HeroInfoResp) GetBase() []*DBHero { if x != nil { return x.Base } @@ -1803,164 +1811,165 @@ var file_hero_hero_msg_proto_rawDesc = []byte{ 0x0a, 0x13, 0x68, 0x65, 0x72, 0x6f, 0x2f, 0x68, 0x65, 0x72, 0x6f, 0x5f, 0x6d, 0x73, 0x67, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x1a, 0x12, 0x68, 0x65, 0x72, 0x6f, 0x2f, 0x68, 0x65, 0x72, 0x6f, 0x5f, 0x64, 0x62, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x22, 0x37, 0x0a, 0x0b, 0x48, 0x65, 0x72, - 0x6f, 0x49, 0x6e, 0x66, 0x6f, 0x52, 0x65, 0x71, 0x12, 0x16, 0x0a, 0x06, 0x68, 0x65, 0x72, 0x6f, - 0x49, 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+//------------------------------------------------------------------------------ + +package cfg + +type GameEquipCompose struct { + _dataMap map[int32]*GameEquipComposeData + _dataList []*GameEquipComposeData +} + +func NewGameEquipCompose(_buf []map[string]interface{}) (*GameEquipCompose, error) { + _dataList := make([]*GameEquipComposeData, 0, len(_buf)) + dataMap := make(map[int32]*GameEquipComposeData) + for _, _ele_ := range _buf { + if _v, err2 := DeserializeGameEquipComposeData(_ele_); err2 != nil { + return nil, err2 + } else { + _dataList = append(_dataList, _v) + dataMap[_v.Key] = _v + } + } + return &GameEquipCompose{_dataList:_dataList, _dataMap:dataMap}, nil +} + +func (table *GameEquipCompose) GetDataMap() map[int32]*GameEquipComposeData { + return table._dataMap +} + +func (table *GameEquipCompose) GetDataList() []*GameEquipComposeData { + return table._dataList +} + +func (table *GameEquipCompose) Get(key int32) *GameEquipComposeData { + return table._dataMap[key] +} + + diff --git a/sys/configure/structs/Game.EquipComposeData.go b/sys/configure/structs/Game.EquipComposeData.go new file mode 100644 index 000000000..93ed4430a --- /dev/null +++ b/sys/configure/structs/Game.EquipComposeData.go @@ -0,0 +1,73 @@ +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +package cfg + +import "errors" + +type GameEquipComposeData struct { + Key int32 + Suittype int32 + Star int32 + Skillintr string + Need []*Gameatn + Ico string + Equip []int32 +} + +const TypeId_GameEquipComposeData = -210350968 + +func (*GameEquipComposeData) GetTypeId() int32 { + return -210350968 +} + +func (_v *GameEquipComposeData)Deserialize(_buf map[string]interface{}) (err error) { + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suittype"].(float64); !_ok_ { err = errors.New("suittype error"); return }; _v.Suittype = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) } + {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skillintr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Skillintr error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Skillintr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } + { + var _arr_ []interface{} + var _ok_ bool + if _arr_, _ok_ = _buf["need"].([]interface{}); !_ok_ { err = errors.New("need error"); return } + + _v.Need = make([]*Gameatn, 0, len(_arr_)) + + for _, _e_ := range _arr_ { + var _list_v_ *Gameatn + { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } + _v.Need = append(_v.Need, _list_v_) + } + } + + { var _ok_ bool; if _v.Ico, _ok_ = _buf["ico"].(string); !_ok_ { err = errors.New("ico error"); return } } + { + var _arr_ []interface{} + var _ok_ bool + if _arr_, _ok_ = _buf["equip"].([]interface{}); !_ok_ { err = errors.New("equip error"); return } + + _v.Equip = make([]int32, 0, len(_arr_)) + + for _, _e_ := range _arr_ { + var _list_v_ int32 + { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } + _v.Equip = append(_v.Equip, _list_v_) + } + } + + return +} + +func DeserializeGameEquipComposeData(_buf map[string]interface{}) (*GameEquipComposeData, error) { + v := &GameEquipComposeData{} + if err := v.Deserialize(_buf); err == nil { + return v, nil + } else { + return nil, err + } +}