秘境环境buff 带入

This commit is contained in:
meixiongfeng 2023-07-28 15:32:39 +08:00
parent e78d2590e5
commit 7b24313cc8
9 changed files with 284 additions and 688 deletions

View File

@ -320,7 +320,7 @@ type (
//校验战报
CheckBattleReport(session IUserSession, report *pb.BattleReport) (errdata *pb.ErrorData, iswin bool)
///创建石阵秘境战斗
CreateStoneBattle(session IUserSession, req *pb.BattlePVEReq) (errdata *pb.ErrorData, record *pb.DBBattleRecord)
CreateStoneBattle(session IUserSession, diBuff []*pb.DySkillData, format []int32, role []*pb.BattleRole, leadpos int32) (errdata *pb.ErrorData, record *pb.DBBattleRecord)
}
IGm interface {
CreateCmd(session IUserSession, cmd string) (errdata *pb.ErrorData)

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@ -981,97 +981,27 @@ func (this *modelBattleComp) getGlobalBuff(uid string) (buff *cfg.GamePandamasBu
}
// 创建石阵秘境战斗
func (this *modelBattleComp) creatStoneBattle(session comm.IUserSession, conn *db.DBConn, btype pb.BattleType, req *pb.BattlePVEReq, role []*pb.BattleRole) (record *pb.DBBattleRecord, errdata *pb.ErrorData) {
func (this *modelBattleComp) creatStoneBattle(session comm.IUserSession, diBuff []*pb.DySkillData, format []int32, role []*pb.BattleRole, leadpos int32) (record *pb.DBBattleRecord, errdata *pb.ErrorData) {
var (
heros []*pb.DBHero = make([]*pb.DBHero, 5)
// buff *cfg.GamePandamasBuffData
)
record = &pb.DBBattleRecord{
Id: primitive.NewObjectID().Hex(),
Title: req.Title,
Btype: btype,
Ptype: req.Ptype,
Title: "",
Btype: pb.BattleType_pve,
Ptype: pb.PlayType_stone,
State: pb.BBattleState_in,
RedCompId: session.GetUserId(),
Redflist: make([]*pb.DBBattleFormt, 1),
BlueCompId: "",
Buleflist: make([]*pb.DBBattleFormt, len(req.Mformat)),
Buleflist: make([]*pb.DBBattleFormt, len(format)),
}
record.Redflist[0] = &pb.DBBattleFormt{
Leadpos: req.Format.Leadpos,
Team: make([]*pb.BattleRole, len(req.Format.Format)),
Leadpos: leadpos,
Team: role,
}
model := db.NewDBModel(comm.TableHero, time.Hour, conn)
// buff, _ = this.getGlobalBuff(session.GetUserId())
//自己的英雄阵营
for i, v := range req.Format.Format {
if v != "" {
heros[i] = &pb.DBHero{}
if err := model.GetListObj(session.GetUserId(), v, heros[i]); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_HeroNoExist,
Title: pb.ErrorCode_HeroNoExist.ToString(),
}
return
}
tid := 100 + i
if record.Redflist[0].Team[i], errdata = this.createBattleRole(heros[i], tid, i); errdata != nil {
return
}
// if buff != nil {
// if conf, err := this.module.configure.GetHeroConfig(heros[i].HeroID); err == nil {
// if buff.CampRestriction == conf.Race && buff.OccupationalRestrictions == conf.Job && conf.Star >= buff.StarLimit {
// record.Redflist[0].Team[i].PandaBuff = buff.Buffid
// }
// }
// }
} else {
record.Redflist[0].Team[i] = nil
}
}
//好友的英雄阵营
for i, v := range req.Format.Friendformat {
if v != "" {
var (
err error
)
// 获取好友英雄信息
if this.module.IsCross() {
if heros[i], err = this.module.friend.UseAssistHero(session.GetUserId(), v); err != nil {
this.module.Errorln(err)
errdata = &pb.ErrorData{
Code: pb.ErrorCode_HeroNoExist,
Title: pb.ErrorCode_HeroNoExist.ToString(),
}
return
}
} else { //获取跨服数据
heros[i] = &pb.DBHero{}
if err = this.module.service.AcrossClusterRpcCall(
context.Background(),
this.module.GetCrossTag(),
comm.Service_Worker,
string(comm.Rpc_ModuleFriendUseAssitHero),
pb.RPCGeneralReqA2{Param1: session.GetUserId(), Param2: v},
heros[i]); err != nil {
this.module.Errorln(err)
}
}
tid := 100 + i
if record.Redflist[0].Team[i], errdata = this.createBattleRole(heros[i], tid, i); errdata != nil {
return
}
record.Redflist[0].Team[i].Ishelp = true
// if buff != nil {
// if conf, err := this.module.configure.GetHeroConfig(heros[i].HeroID); err == nil {
// if buff.CampRestriction == conf.Race && buff.OccupationalRestrictions == conf.Job && conf.Star >= buff.StarLimit {
// record.Redflist[0].Team[i].PandaBuff = buff.Buffid
// }
// }
// }
}
}
if ok := this.checkBattlereadyCapskill(req.Format.Leadpos, heros); !ok {
if ok := this.checkBattlereadyCapskill(leadpos, heros); !ok {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_BattleCapskillCheckFailed,
Title: pb.ErrorCode_BattleCapskillCheckFailed.ToString(),
@ -1082,10 +1012,13 @@ func (this *modelBattleComp) creatStoneBattle(session comm.IUserSession, conn *d
captain int32
masters []*pb.BattleRole
)
for i, v := range req.Mformat {
for i, v := range format {
if captain, masters, errdata = this.createMasterRoles(200, i, v); errdata != nil {
return
}
for _, v1 := range masters {
v1.BattleBeforeSkill = diBuff
}
record.Buleflist[i] = &pb.DBBattleFormt{
Leadpos: captain,
Team: masters,

View File

@ -472,34 +472,9 @@ func (this *Battle) CheckBattleReport(session comm.IUserSession, report *pb.Batt
}
// 创建石阵秘境战斗
func (this *Battle) CreateStoneBattle(session comm.IUserSession, req *pb.BattlePVEReq) (errdata *pb.ErrorData, record *pb.DBBattleRecord) {
var (
conn *db.DBConn
err error
)
if !this.IsCross() {
conn, err = db.Local()
} else {
conn, err = db.ServerDBConn(session.GetServiecTag())
}
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
this.Errorf("session:%v err:", session, err)
return
}
if req.Format == nil || req.Format.Format == nil || len(req.Format.Format) != 5 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
return
}
func (this *Battle) CreateStoneBattle(session comm.IUserSession, diBuff []*pb.DySkillData, format []int32, role []*pb.BattleRole, leadpos int32) (errdata *pb.ErrorData, record *pb.DBBattleRecord) {
if record, errdata = this.modelBattle.createpve(session, conn, pb.BattleType_pve, req); errdata != nil {
if record, errdata = this.modelBattle.creatStoneBattle(session, diBuff, format, role, leadpos); errdata != nil {
return
}

View File

@ -25,6 +25,9 @@ func (this *apiComp) Battle(session comm.IUserSession, req *pb.StonehengeBattleR
conf *cfg.GameStoneEventData
err error
battleConf *cfg.GameStoneBattleData
szHero []*pb.BattleRole
weBuff []*pb.DySkillData // 我方buff
diBuff []*pb.DySkillData // 敌方buff
)
if conf, err = this.module.configure.GetStoneEventDataById(req.Eventid); err != nil {
errdata = &pb.ErrorData{
@ -55,13 +58,50 @@ func (this *apiComp) Battle(session comm.IUserSession, req *pb.StonehengeBattleR
if errdata = this.BattleCheck(session, req); errdata != nil {
return // 参数校验失败直接返回
}
// 石阵秘境战斗前准备
errdata, record := this.module.battle.CreateStoneBattle(session, &pb.BattlePVEReq{
Ptype: pb.PlayType_stone,
Title: "",
Format: req.Battle,
Mformat: battleConf.FormatList,
// 优先环境buff
weBuff = make([]*pb.DySkillData, 0)
diBuff = make([]*pb.DySkillData, 0)
if stage := this.module.modelStonehenge.GetStoneBoosData(stone.StageID); stage != nil {
for _, v := range stage.Mainebuff { // 我方环境buff
if buff, err := this.module.configure.GetStoneBuffDataById(v); err == nil {
weBuff = append(weBuff, &pb.DySkillData{
SkillID: buff.SkillId,
SkillLv: buff.BuffLevel,
Param: 0,
})
}
}
for _, v := range stage.Enemybuff { // 敌方环境buff
if buff, err := this.module.configure.GetStoneBuffDataById(v); err == nil {
diBuff = append(weBuff, &pb.DySkillData{
SkillID: buff.SkillId,
SkillLv: buff.BuffLevel,
Param: 0,
})
}
}
} else {
return
}
for _, v := range req.Battle.Format {
if v != "" {
if v1, ok := stone.Hero[v]; ok {
v1.BattleBeforeSkill = weBuff
szHero = append(szHero, v1)
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: fmt.Sprintf("can't found hero %s", v),
}
return
}
}
}
// 石阵秘境战斗前准备
errdata, record := this.module.battle.CreateStoneBattle(session, diBuff, battleConf.FormatList, szHero, req.Battle.Leadpos)
if errdata != nil {
return
}

View File

@ -1,105 +0,0 @@
package stonehenge
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
// 参数校验
func (this *apiComp) BattleOverCheck(session comm.IUserSession, req *pb.StonehengeBattleOverReq) (errdata *pb.ErrorData) {
if req.Eventid == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
return
}
return
}
// /挑战主线关卡
func (this *apiComp) BattleOver(session comm.IUserSession, req *pb.StonehengeBattleOverReq) (errdata *pb.ErrorData) {
var (
isWin bool
update map[string]interface{}
roomConf *cfg.GameStoneRoomData
eventConf *cfg.GameStoneEventData
stone *pb.DBStonehenge
newEvent int32 // 是否有新的事件
err error
reward []*pb.UserAtno
)
errdata, isWin = this.module.battle.CheckBattleReport(session, req.Report)
if errdata != nil {
return
}
if !isWin { // 战斗失败直接返回
return
}
update = make(map[string]interface{})
stone = this.module.modelStonehenge.GetStonehengeData(session.GetUserId())
if v, ok := stone.Rooms.Eventid[req.Eventid]; !ok || v == true { // 不存在该事件
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: fmt.Sprintf("req.Eventid err :%d", req.Eventid),
}
return
}
if stone.Rooms.Eventid[req.Eventid] { // 重复完成
errdata = &pb.ErrorData{
Code: pb.ErrorCode_StonehengeRepeatedReward,
Title: pb.ErrorCode_StonehengeRepeatedReward.ToString(),
Message: fmt.Sprintf("req.Eventid err :%d", req.Eventid),
}
return
}
if roomConf, err = this.module.configure.GetStoneRoomDataById(stone.Rooms.Roomid); err != nil {
return
}
if eventConf, err = this.module.configure.GetStoneEventDataById(req.Eventid); err != nil {
return
}
stone.Rooms.Eventid[req.Eventid] = true
// 校验事件有后续事件
if eventConf.Probability >= comm.GetRandNum(0, 1000) { // 命中
newEvent = eventConf.PostEvent
stone.Rooms.Eventid[newEvent] = false //
}
// 校验是否通关
stone.Rooms.Complete = true
for _, v := range roomConf.Condition {
for k, ok := range stone.Rooms.Eventid {
if !ok {
if eventConf, err = this.module.configure.GetStoneEventDataById(k); err != nil {
return
}
if eventConf.EventType == v {
stone.Rooms.Complete = false
break
}
}
}
if !stone.Rooms.Complete {
break
}
}
update["hero"] = stone.Hero
update["rooms"] = stone.Rooms
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "battleover", &pb.StonehengeBattleOverResp{
Eventid: req.Eventid,
NewEvent: newEvent,
Room: stone.Rooms,
Reward: reward,
Hero: stone.Hero,
}) // 数据推送
return
}

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@ -86,7 +86,7 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
stone.Userbuff[stone.Rooms.Selectbuff[req.Param1]] = 1
stone.Rooms.Selectbuff = []int32{}
update["userbuff"] = stone.Userbuff
} else if eventConf.EventType == EventType14 { // 战斗事件合并
} else if eventConf.EventType == EventType14 || eventConf.EventType == EventType28 { // 战斗事件合并
if req.Report == nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,

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@ -5,4 +5,5 @@ const (
EventType14 = 14 // 战斗事件
EventType16 = 16 // 捡垃圾事件
EventType25 = 25 // buff三选一
EventType28 = 28 // BOSS 战斗
)

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@ -156,11 +156,10 @@ type BattleEVEReq struct {
Ptype PlayType `protobuf:"varint,1,opt,name=ptype,proto3,enum=PlayType" json:"ptype"` //玩法类型
Title string `protobuf:"bytes,2,opt,name=title,proto3" json:"title"` //战斗标题
Rulesid int32 `protobuf:"varint,3,opt,name=rulesid,proto3" json:"rulesid"` //规则id
Format *BattleFormation `protobuf:"bytes,4,opt,name=format,proto3" json:"format"` //布阵信息
Sysformat []int32 `protobuf:"varint,5,rep,packed,name=sysformat,proto3" json:"sysformat"` //系统辅助
Backupformat []int32 `protobuf:"varint,6,rep,packed,name=backupformat,proto3" json:"backupformat"` //后援辅助
Buleformat []int32 `protobuf:"varint,7,rep,packed,name=buleformat,proto3" json:"buleformat"` //蓝方
Format *BattleFormation `protobuf:"bytes,3,opt,name=format,proto3" json:"format"` //布阵信息
Sysformat []int32 `protobuf:"varint,4,rep,packed,name=sysformat,proto3" json:"sysformat"` //系统辅助
Backupformat []int32 `protobuf:"varint,5,rep,packed,name=backupformat,proto3" json:"backupformat"` //后援辅助
Buleformat []int32 `protobuf:"varint,6,rep,packed,name=buleformat,proto3" json:"buleformat"` //蓝方
}
func (x *BattleEVEReq) Reset() {
@ -209,13 +208,6 @@ func (x *BattleEVEReq) GetTitle() string {
return ""
}
func (x *BattleEVEReq) GetRulesid() int32 {
if x != nil {
return x.Rulesid
}
return 0
}
func (x *BattleEVEReq) GetFormat() *BattleFormation {
if x != nil {
return x.Format
@ -252,7 +244,6 @@ type BattlePVEReq struct {
Ptype PlayType `protobuf:"varint,1,opt,name=ptype,proto3,enum=PlayType" json:"ptype"` //玩法类型
Title string `protobuf:"bytes,2,opt,name=title,proto3" json:"title"` //战斗标题
Rulesid int32 `protobuf:"varint,3,opt,name=rulesid,proto3" json:"rulesid"` //规则id
Format *BattleFormation `protobuf:"bytes,4,opt,name=format,proto3" json:"format"` //布阵信息
Mformat []int32 `protobuf:"varint,5,rep,packed,name=mformat,proto3" json:"mformat"` //敌方增容信息
}
@ -303,13 +294,6 @@ func (x *BattlePVEReq) GetTitle() string {
return ""
}
func (x *BattlePVEReq) GetRulesid() int32 {
if x != nil {
return x.Rulesid
}
return 0
}
func (x *BattlePVEReq) GetFormat() *BattleFormation {
if x != nil {
return x.Format
@ -396,7 +380,6 @@ type BattlePVPReq struct {
Ptype PlayType `protobuf:"varint,1,opt,name=ptype,proto3,enum=PlayType" json:"ptype"` //玩法类型
Title string `protobuf:"bytes,2,opt,name=title,proto3" json:"title"` //战斗标题
Rulesid int32 `protobuf:"varint,3,opt,name=rulesid,proto3" json:"rulesid"` //规则id
Redformat *PVPFormation `protobuf:"bytes,4,opt,name=redformat,proto3" json:"redformat"` //布阵信息
Buleformat *PVPFormation `protobuf:"bytes,5,opt,name=buleformat,proto3" json:"buleformat"` //布阵信息
}
@ -447,13 +430,6 @@ func (x *BattlePVPReq) GetTitle() string {
return ""
}
func (x *BattlePVPReq) GetRulesid() int32 {
if x != nil {
return x.Rulesid
}
return 0
}
func (x *BattlePVPReq) GetRedformat() *PVPFormation {
if x != nil {
return x.Redformat
@ -476,7 +452,6 @@ type BattleRTPVPReq struct {
Ptype PlayType `protobuf:"varint,1,opt,name=ptype,proto3,enum=PlayType" json:"ptype"` //玩法类型
Title string `protobuf:"bytes,2,opt,name=title,proto3" json:"title"` //战斗标题
Rulesid int32 `protobuf:"varint,3,opt,name=rulesid,proto3" json:"rulesid"` //规则id
RedCompId string `protobuf:"bytes,6,opt,name=redCompId,proto3" json:"redCompId"` //红方阵营id
Redformat []*BattleFormation `protobuf:"bytes,7,rep,name=redformat,proto3" json:"redformat"` //红方阵型列表
BlueCompId string `protobuf:"bytes,8,opt,name=blueCompId,proto3" json:"blueCompId"` //蓝方阵营id
@ -529,13 +504,6 @@ func (x *BattleRTPVPReq) GetTitle() string {
return ""
}
func (x *BattleRTPVPReq) GetRulesid() int32 {
if x != nil {
return x.Rulesid
}
return 0
}
func (x *BattleRTPVPReq) GetRedCompId() string {
if x != nil {
return x.RedCompId
@ -572,11 +540,10 @@ type BattleLPVEReq struct {
Ptype PlayType `protobuf:"varint,1,opt,name=ptype,proto3,enum=PlayType" json:"ptype"` //玩法类型
Title string `protobuf:"bytes,2,opt,name=title,proto3" json:"title"` //战斗标题
Rulesid int32 `protobuf:"varint,3,opt,name=rulesid,proto3" json:"rulesid"` //规则id
Scene string `protobuf:"bytes,4,opt,name=scene,proto3" json:"scene"` //战斗场景
Format *BattleFormation `protobuf:"bytes,5,opt,name=format,proto3" json:"format"` //布阵信息
Monsterleadpos int32 `protobuf:"varint,6,opt,name=monsterleadpos,proto3" json:"monsterleadpos"` //队长位置
Monsters []*BattleRole `protobuf:"bytes,7,rep,name=monsters,proto3" json:"monsters"` //怪物列表
Scene string `protobuf:"bytes,3,opt,name=scene,proto3" json:"scene"` //战斗场景
Format *BattleFormation `protobuf:"bytes,4,opt,name=format,proto3" json:"format"` //布阵信息
Monsterleadpos int32 `protobuf:"varint,5,opt,name=monsterleadpos,proto3" json:"monsterleadpos"` //队长位置
Monsters []*BattleRole `protobuf:"bytes,6,rep,name=monsters,proto3" json:"monsters"` //怪物列表
}
func (x *BattleLPVEReq) Reset() {
@ -625,13 +592,6 @@ func (x *BattleLPVEReq) GetTitle() string {
return ""
}
func (x *BattleLPVEReq) GetRulesid() int32 {
if x != nil {
return x.Rulesid
}
return 0
}
func (x *BattleLPVEReq) GetScene() string {
if x != nil {
return x.Scene
@ -668,7 +628,6 @@ type BattlePVBReq struct {
Ptype PlayType `protobuf:"varint,1,opt,name=ptype,proto3,enum=PlayType" json:"ptype"` //玩法类型
Title string `protobuf:"bytes,2,opt,name=title,proto3" json:"title"` //战斗标题
Rulesid int32 `protobuf:"varint,3,opt,name=rulesid,proto3" json:"rulesid"` //规则id
Format []*BattleFormation `protobuf:"bytes,4,rep,name=format,proto3" json:"format"` //布阵信息
Mformat []int32 `protobuf:"varint,5,rep,packed,name=mformat,proto3" json:"mformat"` //敌方增容信息
}
@ -719,13 +678,6 @@ func (x *BattlePVBReq) GetTitle() string {
return ""
}
func (x *BattlePVBReq) GetRulesid() int32 {
if x != nil {
return x.Rulesid
}
return 0
}
func (x *BattlePVBReq) GetFormat() []*BattleFormation {
if x != nil {
return x.Format
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var (

View File

@ -786,141 +786,6 @@ func (x *StonehengeBattleResp) GetInfo() *BattleInfo {
return nil
}
// 战斗事件结束
type StonehengeBattleOverReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Eventid int32 `protobuf:"varint,1,opt,name=eventid,proto3" json:"eventid"` //事件id
Report *BattleReport `protobuf:"bytes,2,opt,name=report,proto3" json:"report"` //战报
}
func (x *StonehengeBattleOverReq) Reset() {
*x = StonehengeBattleOverReq{}
if protoimpl.UnsafeEnabled {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[14]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *StonehengeBattleOverReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*StonehengeBattleOverReq) ProtoMessage() {}
func (x *StonehengeBattleOverReq) ProtoReflect() protoreflect.Message {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[14]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use StonehengeBattleOverReq.ProtoReflect.Descriptor instead.
func (*StonehengeBattleOverReq) Descriptor() ([]byte, []int) {
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{14}
}
func (x *StonehengeBattleOverReq) GetEventid() int32 {
if x != nil {
return x.Eventid
}
return 0
}
func (x *StonehengeBattleOverReq) GetReport() *BattleReport {
if x != nil {
return x.Report
}
return nil
}
type StonehengeBattleOverResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Eventid int32 `protobuf:"varint,1,opt,name=eventid,proto3" json:"eventid"` //事件id
NewEvent int32 `protobuf:"varint,2,opt,name=newEvent,proto3" json:"newEvent"` // 新的事件id
Room *RoomData `protobuf:"bytes,3,opt,name=room,proto3" json:"room"`
Reward []*UserAtno `protobuf:"bytes,4,rep,name=reward,proto3" json:"reward"` // 完成事件获得的奖励
Hero map[string]*BattleRole `protobuf:"bytes,5,rep,name=hero,proto3" json:"hero" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` // 英雄信息
}
func (x *StonehengeBattleOverResp) Reset() {
*x = StonehengeBattleOverResp{}
if protoimpl.UnsafeEnabled {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[15]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *StonehengeBattleOverResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*StonehengeBattleOverResp) ProtoMessage() {}
func (x *StonehengeBattleOverResp) ProtoReflect() protoreflect.Message {
mi := &file_stonehenge_stonehenge_msg_proto_msgTypes[15]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use StonehengeBattleOverResp.ProtoReflect.Descriptor instead.
func (*StonehengeBattleOverResp) Descriptor() ([]byte, []int) {
return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{15}
}
func (x *StonehengeBattleOverResp) GetEventid() int32 {
if x != nil {
return x.Eventid
}
return 0
}
func (x *StonehengeBattleOverResp) GetNewEvent() int32 {
if x != nil {
return x.NewEvent
}
return 0
}
func (x *StonehengeBattleOverResp) GetRoom() *RoomData {
if x != nil {
return x.Room
}
return nil
}
func (x *StonehengeBattleOverResp) GetReward() []*UserAtno {
if x != nil {
return x.Reward
}
return nil
}
func (x *StonehengeBattleOverResp) GetHero() map[string]*BattleRole {
if x != nil {
return x.Hero
}
return nil
}
var File_stonehenge_stonehenge_msg_proto protoreflect.FileDescriptor
var file_stonehenge_stonehenge_msg_proto_rawDesc = []byte{
@ -1021,30 +886,7 @@ var file_stonehenge_stonehenge_msg_proto_rawDesc = []byte{
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}
@ -1060,7 +902,7 @@ func file_stonehenge_stonehenge_msg_proto_rawDescGZIP() []byte {
return file_stonehenge_stonehenge_msg_proto_rawDescData
}
var file_stonehenge_stonehenge_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 20)
var file_stonehenge_stonehenge_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 17)
var file_stonehenge_stonehenge_msg_proto_goTypes = []interface{}{
(*StonehengeGetListReq)(nil), // 0: StonehengeGetListReq
(*StonehengeGetListResp)(nil), // 1: StonehengeGetListResp
@ -1076,48 +918,40 @@ var file_stonehenge_stonehenge_msg_proto_goTypes = []interface{}{
(*StonehengeFinishResp)(nil), // 11: StonehengeFinishResp
(*StonehengeBattleReq)(nil), // 12: StonehengeBattleReq
(*StonehengeBattleResp)(nil), // 13: StonehengeBattleResp
(*StonehengeBattleOverReq)(nil), // 14: StonehengeBattleOverReq
(*StonehengeBattleOverResp)(nil), // 15: StonehengeBattleOverResp
nil, // 16: StonehengeEnterLevelResp.HeroEntry
nil, // 17: StonehengeEventResp.HeroEntry
nil, // 18: StonehengeEventResp.UserbuffEntry
nil, // 19: StonehengeBattleOverResp.HeroEntry
(*DBStonehenge)(nil), // 20: DBStonehenge
(*DBStoneBoss)(nil), // 21: DBStoneBoss
(*RoomData)(nil), // 22: RoomData
(*BattleReport)(nil), // 23: BattleReport
(*UserAtno)(nil), // 24: UserAtno
(*BattleFormation)(nil), // 25: BattleFormation
(*BattleInfo)(nil), // 26: BattleInfo
(*BattleRole)(nil), // 27: BattleRole
nil, // 14: StonehengeEnterLevelResp.HeroEntry
nil, // 15: StonehengeEventResp.HeroEntry
nil, // 16: StonehengeEventResp.UserbuffEntry
(*DBStonehenge)(nil), // 17: DBStonehenge
(*DBStoneBoss)(nil), // 18: DBStoneBoss
(*RoomData)(nil), // 19: RoomData
(*BattleReport)(nil), // 20: BattleReport
(*UserAtno)(nil), // 21: UserAtno
(*BattleFormation)(nil), // 22: BattleFormation
(*BattleInfo)(nil), // 23: BattleInfo
(*BattleRole)(nil), // 24: BattleRole
}
var file_stonehenge_stonehenge_msg_proto_depIdxs = []int32{
20, // 0: StonehengeGetListResp.data:type_name -> DBStonehenge
21, // 1: StonehengeGetListResp.boss:type_name -> DBStoneBoss
16, // 2: StonehengeEnterLevelResp.hero:type_name -> StonehengeEnterLevelResp.HeroEntry
22, // 3: StonehengeEnterLevelResp.room:type_name -> RoomData
22, // 4: StonehengeGotoRoomResp.room:type_name -> RoomData
23, // 5: StonehengeEventReq.report:type_name -> BattleReport
22, // 6: StonehengeEventResp.room:type_name -> RoomData
24, // 7: StonehengeEventResp.reward:type_name -> UserAtno
17, // 8: StonehengeEventResp.hero:type_name -> StonehengeEventResp.HeroEntry
18, // 9: StonehengeEventResp.userbuff:type_name -> StonehengeEventResp.UserbuffEntry
22, // 10: StonehengeGetRoomInfoResp.room:type_name -> RoomData
20, // 11: StonehengeFinishResp.data:type_name -> DBStonehenge
25, // 12: StonehengeBattleReq.battle:type_name -> BattleFormation
26, // 13: StonehengeBattleResp.info:type_name -> BattleInfo
23, // 14: StonehengeBattleOverReq.report:type_name -> BattleReport
22, // 15: StonehengeBattleOverResp.room:type_name -> RoomData
24, // 16: StonehengeBattleOverResp.reward:type_name -> UserAtno
19, // 17: StonehengeBattleOverResp.hero:type_name -> StonehengeBattleOverResp.HeroEntry
27, // 18: StonehengeEnterLevelResp.HeroEntry.value:type_name -> BattleRole
27, // 19: StonehengeEventResp.HeroEntry.value:type_name -> BattleRole
27, // 20: StonehengeBattleOverResp.HeroEntry.value:type_name -> BattleRole
21, // [21:21] is the sub-list for method output_type
21, // [21:21] is the sub-list for method input_type
21, // [21:21] is the sub-list for extension type_name
21, // [21:21] is the sub-list for extension extendee
0, // [0:21] is the sub-list for field type_name
17, // 0: StonehengeGetListResp.data:type_name -> DBStonehenge
18, // 1: StonehengeGetListResp.boss:type_name -> DBStoneBoss
14, // 2: StonehengeEnterLevelResp.hero:type_name -> StonehengeEnterLevelResp.HeroEntry
19, // 3: StonehengeEnterLevelResp.room:type_name -> RoomData
19, // 4: StonehengeGotoRoomResp.room:type_name -> RoomData
20, // 5: StonehengeEventReq.report:type_name -> BattleReport
19, // 6: StonehengeEventResp.room:type_name -> RoomData
21, // 7: StonehengeEventResp.reward:type_name -> UserAtno
15, // 8: StonehengeEventResp.hero:type_name -> StonehengeEventResp.HeroEntry
16, // 9: StonehengeEventResp.userbuff:type_name -> StonehengeEventResp.UserbuffEntry
19, // 10: StonehengeGetRoomInfoResp.room:type_name -> RoomData
17, // 11: StonehengeFinishResp.data:type_name -> DBStonehenge
22, // 12: StonehengeBattleReq.battle:type_name -> BattleFormation
23, // 13: StonehengeBattleResp.info:type_name -> BattleInfo
24, // 14: StonehengeEnterLevelResp.HeroEntry.value:type_name -> BattleRole
24, // 15: StonehengeEventResp.HeroEntry.value:type_name -> BattleRole
16, // [16:16] is the sub-list for method output_type
16, // [16:16] is the sub-list for method input_type
16, // [16:16] is the sub-list for extension type_name
16, // [16:16] is the sub-list for extension extendee
0, // [0:16] is the sub-list for field type_name
}
func init() { file_stonehenge_stonehenge_msg_proto_init() }
@ -1298,30 +1132,6 @@ func file_stonehenge_stonehenge_msg_proto_init() {
return nil
}
}
file_stonehenge_stonehenge_msg_proto_msgTypes[14].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*StonehengeBattleOverReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_stonehenge_stonehenge_msg_proto_msgTypes[15].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*StonehengeBattleOverResp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
@ -1329,7 +1139,7 @@ func file_stonehenge_stonehenge_msg_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_stonehenge_stonehenge_msg_proto_rawDesc,
NumEnums: 0,
NumMessages: 20,
NumMessages: 17,
NumExtensions: 0,
NumServices: 0,
},