This commit is contained in:
meixiongfeng 2022-07-04 14:19:07 +08:00
commit 76dc1a3574
4 changed files with 23 additions and 8 deletions

View File

@ -11,6 +11,9 @@ import (
//参数校验
func (this *apiComp) EquipCheck(session comm.IUserSession, req *pb.EquipmentEquipReq) (code pb.ErrorCode) {
if len(req.EquipmentId) != 6 || req.HeroCardId == "" {
code = pb.ErrorCode_ReqParameterError
}
return
}
@ -30,6 +33,9 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
session.SendMsg(string(this.module.GetType()), "equip", &pb.EquipmentEquipResp{Equipments: equipments})
}
}()
if code = this.EquipCheck(session, req); code != pb.ErrorCode_Success {
return
}
//校验数据
confs = make([]*cfg.Game_equipData, len(req.EquipmentId))
equipments = make([]*pb.DB_Equipment, len(req.EquipmentId))
@ -83,11 +89,12 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
subsit := true
for i, v := range equipments { //校验装备位置
if v != nil {
if i != int(confs[i].Pos) {
if i+1 != int(confs[i].Pos) {
log.Errorf("Equip conf:%v Target:%d Incorrect range!", confs[i], i)
code = pb.ErrorCode_SystemError
return
}
hero.EquipID[i] = v.Id
} else {
if i < 4 {
msuit = false //主套装没有

View File

@ -78,11 +78,14 @@ func (this *Hero) GetHero(uid, heroId string) (*pb.DBHero, pb.ErrorCode) {
//佩戴装备
func (this *Hero) UpdateEquipment(hero *pb.DBHero, equip []*pb.DB_Equipment) (code pb.ErrorCode) {
equipIds := make([]string, 4)
equipIds := make([]string, 6)
property := make(map[string]int32) //主属性
addProperty := make(map[string]int32) //副属性
for _, v := range equip {
equipIds = append(equipIds, v.Id)
for i, v := range equip {
if v == nil {
continue
}
equipIds[i] = v.Id
//主属性
property[v.MainEntry.AttrName] = v.MainEntry.Value
//附加属性

View File

@ -66,7 +66,6 @@ func (this *ConfigureComp) GetPackItemByType(itmes []*pb.DB_UserItemData, usetyp
v interface{}
table *cfg.Game_item
item *cfg.Game_itemData
id int32
ok bool
err error
)
@ -76,12 +75,12 @@ func (this *ConfigureComp) GetPackItemByType(itmes []*pb.DB_UserItemData, usetyp
} else {
table = v.(*cfg.Game_item)
for _, v := range itmes {
if item, ok = table.GetDataMap()[id]; ok {
if item, ok = table.GetDataMap()[v.ItemId]; ok {
if item.Usetype == usetype {
result = append(result, v)
}
} else {
log.Errorf("no found itemConfigure:%d", id)
log.Errorf("no found itemConfigure:%d", v.ItemId)
}
}
}

View File

@ -8,7 +8,10 @@ import (
"go_dreamfactory/lego/base/rpcx"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules/equipment"
"go_dreamfactory/modules/hero"
"go_dreamfactory/modules/items"
"go_dreamfactory/modules/user"
"go_dreamfactory/pb"
"go_dreamfactory/services"
"go_dreamfactory/sys/cache"
@ -68,6 +71,9 @@ func TestMain(m *testing.M) {
go func() {
lego.Run(service, //运行模块
module,
hero.NewModule(),
user.NewModule(),
equipment.NewModule(),
)
}()
time.Sleep(time.Second * 3)
@ -86,6 +92,6 @@ func Test_Modules_AddItems(t *testing.T) {
Module: "Test",
FuncName: "Test_Modules_AddItems",
Describe: "测试模块接口",
}, "0_62b16dda909b2f8faeff788d", map[int32]int32{10001: -1000})
}, "0_62c259916d8cf3e4e06311a8", map[int32]int32{10001: 1000})
log.Debugf("Test_Modules_AddItems:%v code:%v", code)
}