上传同步
This commit is contained in:
commit
6ca2b346b6
@ -721,9 +721,17 @@ func (this *MapData) SkillUp(pos int32, color int32, skillid int32, value int32,
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ids []int
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)
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x = make(map[int]struct{})
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if skillid == 1 { // 随机消除盘面上X个方块
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switch skillid {
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case 1:
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ids = utils.RandomNumbers(0, Total-1, int(value))
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} else if skillid == 4 { // 找到pos 位置的所有方块
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case 2:
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for i := 0; i < Height; i++ {
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ids = append(ids, 3*Width+i)
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}
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case 3: // 将随机6个宝石染成当前盘面上颜色最多的宝石
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this.SkillChangeColor(value)
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case 4:
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x := int(pos / Width)
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y := int(pos % Height)
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for i := 1; i < 7; i++ {
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@ -742,7 +750,7 @@ func (this *MapData) SkillUp(pos int32, color int32, skillid int32, value int32,
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ids = append(ids, (x+i)*Width+(y-i))
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}
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}
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} else if skillid == 5 { //选中一个方块,消除周围一圈
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case 5:
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ids = append(ids, int(pos)) // 包含自己
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x := int(pos / Width)
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y := int(pos % Height)
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@ -771,16 +779,16 @@ func (this *MapData) SkillUp(pos int32, color int32, skillid int32, value int32,
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if x+1 < Width && y-1 >= 0 { // 右下
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ids = append(ids, (x+1)*Width+(y-1))
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}
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} else if skillid == 2 { // 消除中间的一列宝石
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for i := 0; i < Height; i++ {
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ids = append(ids, 3*Width+i)
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}
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} else if skillid == 3 { // 四周蔓延 第一次100% 第二次 60% 第三次 30% 第四次 10% 最多4次
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for k := range this.Skill3(pos, 0) {
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case 8:
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for k := range this.SkillManYan(pos, 0) {
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ids = append(ids, k) // 转换成最终消除的坐标
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}
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ids = append(ids, int(pos)) // 包含自己
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default:
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this.module.Errorf("not found skill:%d", skillid)
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return
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}
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for _, id := range ids {
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if s := this.Plat[id].Special; s != 0 {
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for k := range this.SpecialElem(id, s) {
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@ -1085,7 +1093,7 @@ func (this *MapData) RedsetPlatData() {
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}
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//四周蔓延 第一次100% 第二次 60% 第三次 30% 第四次 10% 最多4次
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func (this *MapData) Skill3(pos int32, count int32) (m map[int]struct{}) {
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func (this *MapData) SkillManYan(pos int32, count int32) (m map[int]struct{}) {
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m = make(map[int]struct{}, 0)
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var sz []int
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var percent int32
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@ -1125,12 +1133,8 @@ func (this *MapData) Skill3(pos int32, count int32) (m map[int]struct{}) {
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}
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count++
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// for _, v := range cur {
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// fmt.Printf("=======蔓延的id:%d====,count=%d====\n", v, count)
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// }
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// fmt.Printf("=======count=%d====\n", count)
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for _, k := range cur {
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for k1 := range this.Skill3(int32(k), count) { // 递归蔓延
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for k1 := range this.SkillManYan(int32(k), count) { // 递归蔓延
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m[k1] = struct{}{}
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}
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}
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@ -1471,3 +1475,31 @@ func (this *MapData) CheckElem(pos int) (xc []int) {
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}
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return
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}
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// 将随机6个宝石染成当前盘面上颜色最多的宝石 (count 替换的数量)
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func (this *MapData) SkillChangeColor(count int32) {
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var (
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// 替换成的颜色
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color int32
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elemCount map[int32]int32
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)
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elemCount = make(map[int32]int32, 0)
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for _, v := range this.Plat {
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elemCount[v.Color] += 1
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}
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for k := range elemCount {
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if color < k {
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color = k
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}
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}
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for i := 0; i < int(count); i++ {
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targetId := comm.GetRandNum(0, Total-1)
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if this.Plat[targetId].Color == color {
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i--
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} else {
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this.Plat[targetId].Color = color // 变更颜色
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}
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}
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return
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}
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@ -119,7 +119,7 @@ func Test_Main(t *testing.T) {
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m.SetMap()
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m.Debugf()
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fmt.Printf("xxxx %v\n", m.Skill3(24, 0))
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fmt.Printf("xxxx %v\n", m.SkillManYan(24, 0))
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//m.SkillUp(24, 1, 3, 7, true)
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b := m.GetFireBoom(1, 7)
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@ -139,12 +139,12 @@ func Test_Main(t *testing.T) {
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}
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var mids map[int]struct{}
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mids = make(map[int]struct{}, 0)
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m.Skill3(35, 0)
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m.SkillManYan(35, 0)
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for i := 0; i < 4; i++ {
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dd := m.Skill3(24, int32(i))
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dd := m.SkillManYan(24, int32(i))
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for k := range dd {
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for s := range m.Skill3(int32(k), int32(i)) {
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for s := range m.SkillManYan(int32(k), int32(i)) {
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mids[s] = struct{}{}
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}
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}
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@ -85,7 +85,7 @@ func (this *apiComp) TaskReceive(session comm.IUserSession, req *pb.StonehengeTa
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return
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}
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session.SendMsg(string(this.module.GetType()), "taskreceive", &pb.StonehengeTaskReceiveResp{Task: info.Task, Award: award})
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session.SendMsg(string(this.module.GetType()), "taskreceive", &pb.StonehengeTaskReceiveResp{Taskid: req.Taskid, Award: award})
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if len(award) > 0 {
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go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
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this.module.WriteUserLog(session.GetUserId(), req, comm.GMResAddType, "StonehengeTaskReceiveReq", award)
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@ -1637,8 +1637,8 @@ type StonehengeTaskReceiveResp struct {
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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Task map[int32]bool `protobuf:"bytes,1,rep,name=task,proto3" json:"task" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //已领取的任务
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Award []*UserAssets `protobuf:"bytes,2,rep,name=award,proto3" json:"award"` //奖励
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Taskid int32 `protobuf:"varint,1,opt,name=taskid,proto3" json:"taskid"`
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Award []*UserAssets `protobuf:"bytes,2,rep,name=award,proto3" json:"award"` //奖励
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}
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func (x *StonehengeTaskReceiveResp) Reset() {
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@ -1673,11 +1673,11 @@ func (*StonehengeTaskReceiveResp) Descriptor() ([]byte, []int) {
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return file_stonehenge_stonehenge_msg_proto_rawDescGZIP(), []int{29}
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}
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func (x *StonehengeTaskReceiveResp) GetTask() map[int32]bool {
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func (x *StonehengeTaskReceiveResp) GetTaskid() int32 {
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if x != nil {
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return x.Task
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return x.Taskid
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}
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return nil
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return 0
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}
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func (x *StonehengeTaskReceiveResp) GetAward() []*UserAssets {
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@ -1990,26 +1990,21 @@ var file_stonehenge_stonehenge_msg_proto_rawDesc = []byte{
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}
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var (
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@ -2024,7 +2019,7 @@ func file_stonehenge_stonehenge_msg_proto_rawDescGZIP() []byte {
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return file_stonehenge_stonehenge_msg_proto_rawDescData
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}
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var file_stonehenge_stonehenge_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 41)
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var file_stonehenge_stonehenge_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 40)
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var file_stonehenge_stonehenge_msg_proto_goTypes = []interface{}{
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(*StonehengeGetListReq)(nil), // 0: StonehengeGetListReq
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(*StonehengeGetListResp)(nil), // 1: StonehengeGetListResp
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@ -2066,55 +2061,53 @@ var file_stonehenge_stonehenge_msg_proto_goTypes = []interface{}{
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nil, // 37: StonehengeActivateTalentResp.TalentpropertyEntry
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nil, // 38: StonehengeWeekAwardResp.WeeklyrewardEntry
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nil, // 39: StonehengeTaskInfoResp.TaskEntry
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nil, // 40: StonehengeTaskReceiveResp.TaskEntry
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(*DBStonehenge)(nil), // 41: DBStonehenge
|
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(*DBStoneBoss)(nil), // 42: DBStoneBoss
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(*RoomData)(nil), // 43: RoomData
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(*BattleReport)(nil), // 44: BattleReport
|
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(*UserAtno)(nil), // 45: UserAtno
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(*BattleFormation)(nil), // 46: BattleFormation
|
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(*BattleInfo)(nil), // 47: BattleInfo
|
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(StonehengePrivilege)(0), // 48: StonehengePrivilege
|
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(*DBStonehengeBook)(nil), // 49: DBStonehengeBook
|
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(*UserAssets)(nil), // 50: UserAssets
|
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(*BattleRole)(nil), // 51: BattleRole
|
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(*DBStonehenge)(nil), // 40: DBStonehenge
|
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(*DBStoneBoss)(nil), // 41: DBStoneBoss
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(*RoomData)(nil), // 42: RoomData
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(*BattleReport)(nil), // 43: BattleReport
|
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(*UserAtno)(nil), // 44: UserAtno
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(*BattleFormation)(nil), // 45: BattleFormation
|
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(*BattleInfo)(nil), // 46: BattleInfo
|
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(StonehengePrivilege)(0), // 47: StonehengePrivilege
|
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(*DBStonehengeBook)(nil), // 48: DBStonehengeBook
|
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(*UserAssets)(nil), // 49: UserAssets
|
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(*BattleRole)(nil), // 50: BattleRole
|
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}
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var file_stonehenge_stonehenge_msg_proto_depIdxs = []int32{
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41, // 0: StonehengeGetListResp.data:type_name -> DBStonehenge
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42, // 1: StonehengeGetListResp.boss:type_name -> DBStoneBoss
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40, // 0: StonehengeGetListResp.data:type_name -> DBStonehenge
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41, // 1: StonehengeGetListResp.boss:type_name -> DBStoneBoss
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32, // 2: StonehengeEnterLevelResp.hero:type_name -> StonehengeEnterLevelResp.HeroEntry
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43, // 3: StonehengeEnterLevelResp.room:type_name -> RoomData
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43, // 4: StonehengeGotoRoomResp.room:type_name -> RoomData
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44, // 5: StonehengeEventReq.report:type_name -> BattleReport
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43, // 6: StonehengeEventResp.room:type_name -> RoomData
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45, // 7: StonehengeEventResp.reward:type_name -> UserAtno
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42, // 3: StonehengeEnterLevelResp.room:type_name -> RoomData
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42, // 4: StonehengeGotoRoomResp.room:type_name -> RoomData
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43, // 5: StonehengeEventReq.report:type_name -> BattleReport
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42, // 6: StonehengeEventResp.room:type_name -> RoomData
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44, // 7: StonehengeEventResp.reward:type_name -> UserAtno
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33, // 8: StonehengeEventResp.hero:type_name -> StonehengeEventResp.HeroEntry
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34, // 9: StonehengeEventResp.userbuff:type_name -> StonehengeEventResp.UserbuffEntry
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43, // 10: StonehengeGetRoomInfoResp.room:type_name -> RoomData
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41, // 11: StonehengeFinishResp.data:type_name -> DBStonehenge
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45, // 12: StonehengeFinishResp.reward:type_name -> UserAtno
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46, // 13: StonehengeBattleReq.battle:type_name -> BattleFormation
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47, // 14: StonehengeBattleResp.info:type_name -> BattleInfo
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43, // 15: StonehengeStoryResp.room:type_name -> RoomData
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42, // 10: StonehengeGetRoomInfoResp.room:type_name -> RoomData
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40, // 11: StonehengeFinishResp.data:type_name -> DBStonehenge
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44, // 12: StonehengeFinishResp.reward:type_name -> UserAtno
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45, // 13: StonehengeBattleReq.battle:type_name -> BattleFormation
|
||||
46, // 14: StonehengeBattleResp.info:type_name -> BattleInfo
|
||||
42, // 15: StonehengeStoryResp.room:type_name -> RoomData
|
||||
35, // 16: StonehengeStoreResp.shop:type_name -> StonehengeStoreResp.ShopEntry
|
||||
43, // 17: StonehengeStoreResp.room:type_name -> RoomData
|
||||
42, // 17: StonehengeStoreResp.room:type_name -> RoomData
|
||||
36, // 18: StonehengeActivateTalentResp.talent:type_name -> StonehengeActivateTalentResp.TalentEntry
|
||||
37, // 19: StonehengeActivateTalentResp.talentproperty:type_name -> StonehengeActivateTalentResp.TalentpropertyEntry
|
||||
48, // 20: StonehengeActivateTalentResp.privilege:type_name -> StonehengePrivilege
|
||||
49, // 21: StonehengeBookInfoResp.info:type_name -> DBStonehengeBook
|
||||
50, // 22: StonehengeBookAwardResp.award:type_name -> UserAssets
|
||||
47, // 20: StonehengeActivateTalentResp.privilege:type_name -> StonehengePrivilege
|
||||
48, // 21: StonehengeBookInfoResp.info:type_name -> DBStonehengeBook
|
||||
49, // 22: StonehengeBookAwardResp.award:type_name -> UserAssets
|
||||
38, // 23: StonehengeWeekAwardResp.weeklyreward:type_name -> StonehengeWeekAwardResp.WeeklyrewardEntry
|
||||
50, // 24: StonehengeWeekAwardResp.award:type_name -> UserAssets
|
||||
49, // 24: StonehengeWeekAwardResp.award:type_name -> UserAssets
|
||||
39, // 25: StonehengeTaskInfoResp.task:type_name -> StonehengeTaskInfoResp.TaskEntry
|
||||
40, // 26: StonehengeTaskReceiveResp.task:type_name -> StonehengeTaskReceiveResp.TaskEntry
|
||||
50, // 27: StonehengeTaskReceiveResp.award:type_name -> UserAssets
|
||||
51, // 28: StonehengeEnterLevelResp.HeroEntry.value:type_name -> BattleRole
|
||||
51, // 29: StonehengeEventResp.HeroEntry.value:type_name -> BattleRole
|
||||
30, // [30:30] is the sub-list for method output_type
|
||||
30, // [30:30] is the sub-list for method input_type
|
||||
30, // [30:30] is the sub-list for extension type_name
|
||||
30, // [30:30] is the sub-list for extension extendee
|
||||
0, // [0:30] is the sub-list for field type_name
|
||||
49, // 26: StonehengeTaskReceiveResp.award:type_name -> UserAssets
|
||||
50, // 27: StonehengeEnterLevelResp.HeroEntry.value:type_name -> BattleRole
|
||||
50, // 28: StonehengeEventResp.HeroEntry.value:type_name -> BattleRole
|
||||
29, // [29:29] is the sub-list for method output_type
|
||||
29, // [29:29] is the sub-list for method input_type
|
||||
29, // [29:29] is the sub-list for extension type_name
|
||||
29, // [29:29] is the sub-list for extension extendee
|
||||
0, // [0:29] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_stonehenge_stonehenge_msg_proto_init() }
|
||||
@ -2518,7 +2511,7 @@ func file_stonehenge_stonehenge_msg_proto_init() {
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_stonehenge_stonehenge_msg_proto_rawDesc,
|
||||
NumEnums: 0,
|
||||
NumMessages: 41,
|
||||
NumMessages: 40,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
|
Loading…
Reference in New Issue
Block a user