狩猎自动出售 自动购买门票

This commit is contained in:
meixiongfeng 2023-05-18 14:44:07 +08:00
parent aef6e046f0
commit 65e87aaf09
4 changed files with 141 additions and 61 deletions

View File

@ -33,9 +33,20 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.HuntingChallen
return
}
if code = this.module.CheckRes(session, cfgData.PsConsume); code != pb.ErrorCode_Success {
code = pb.ErrorCode_VikingMaxChallengeCount
return
if req.AutoBuy { // 不够的时候看是否能自动购买
var count int32
for _, v := range cfgData.PsConsume {
if v.N > 0 {
count += v.N
}
}
if code = this.module.ModuleItems.BuyUnifiedTicket(session, count); code != pb.ErrorCode_Success {
return
}
} else {
code = pb.ErrorCode_VikingMaxChallengeCount
return
}
}
value, ok := hunting.Boss[req.BossType]

View File

@ -24,6 +24,9 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
reward []*cfg.Gameatn
bWin bool // 战斗是否胜利
tasks []*comm.TaskParam = make([]*comm.TaskParam, 0)
del []string // 自动出售的装备
atno []*pb.UserAtno // atno 类型
res []*cfg.Gameatn // 最后获得的资源
)
mapData = make(map[string]interface{}, 0)
reward = make([]*cfg.Gameatn, 0)
@ -96,7 +99,26 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
}
// 发放通关随机奖励
reward = this.module.configure.GetDropReward(cfgHunting.Drop) // 获取掉落奖励
if code = this.module.DispenseRes(session, reward, true); code != pb.ErrorCode_Success {
for _, v := range reward {
bFound := false
if v.A == "equp" {
for _, star := range req.Star {
cfg := this.configure.GetEquipmentConfigureById(v.T)
if cfg != nil && star == cfg.Star { // 自动出售 转换成其他道具
if len(cfg.Sale) != 0 {
bFound = true
del = append(del, cfg.Id)
res = append(res, cfg.Sale...)
}
break
}
}
}
if !bFound {
res = append(res, v)
}
}
if code, atno = this.module.DispenseAtno(session, res, true); code != pb.ErrorCode_Success {
return
}
if newChallenge && bWin { // 新关卡挑战通过 发放首通奖励
@ -114,7 +136,11 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
hunting.RecoveryTime = userexpand.Recovertimeunifiedticket
}
}
session.SendMsg(string(this.module.GetType()), HuntingChallengeOverResp, &pb.HuntingChallengeOverResp{Data: hunting})
session.SendMsg(string(this.module.GetType()), HuntingChallengeOverResp, &pb.HuntingChallengeOverResp{
Data: hunting,
Asset: atno,
Sell: del,
})
tasks = append(tasks, comm.GettaskParam(comm.Rtype80, 1, req.Difficulty, req.BossType))
// 随机任务统计
// this.module.ModuleRtask.SendToRtask(session, comm.Rtype81, req.Difficulty, req.BossType)

View File

@ -112,6 +112,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
if cfg != nil && star == cfg.Star { // 自动出售 转换成其他道具
if len(cfg.Sale) != 0 {
bFound = true
del = append(del, cfg.Id)
res = append(res, cfg.Sale...)
}
break

View File

@ -114,6 +114,7 @@ type HuntingChallengeReq struct {
BossType int32 `protobuf:"varint,1,opt,name=bossType,proto3" json:"bossType"` // boos 类型
Difficulty int32 `protobuf:"varint,2,opt,name=difficulty,proto3" json:"difficulty"` // 难度
Battle *BattleFormation `protobuf:"bytes,3,opt,name=battle,proto3" json:"battle"`
AutoBuy bool `protobuf:"varint,4,opt,name=autoBuy,proto3" json:"autoBuy"` // 自动购买
}
func (x *HuntingChallengeReq) Reset() {
@ -169,6 +170,13 @@ func (x *HuntingChallengeReq) GetBattle() *BattleFormation {
return nil
}
func (x *HuntingChallengeReq) GetAutoBuy() bool {
if x != nil {
return x.AutoBuy
}
return false
}
type HuntingChallengeResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -240,6 +248,7 @@ type HuntingChallengeOverReq struct {
BossType int32 `protobuf:"varint,1,opt,name=bossType,proto3" json:"bossType"` // boos 类型
Difficulty int32 `protobuf:"varint,2,opt,name=difficulty,proto3" json:"difficulty"` // 难度
Report *BattleReport `protobuf:"bytes,3,opt,name=report,proto3" json:"report"` //战报
Star []int32 `protobuf:"varint,4,rep,packed,name=star,proto3" json:"star"` // 自动出售装备的星级
}
func (x *HuntingChallengeOverReq) Reset() {
@ -295,13 +304,22 @@ func (x *HuntingChallengeOverReq) GetReport() *BattleReport {
return nil
}
func (x *HuntingChallengeOverReq) GetStar() []int32 {
if x != nil {
return x.Star
}
return nil
}
// 客户端通知服务器打赢了
type HuntingChallengeOverResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Data *DBHunting `protobuf:"bytes,1,opt,name=data,proto3" json:"data"`
Data *DBHunting `protobuf:"bytes,1,opt,name=data,proto3" json:"data"`
Asset []*UserAtno `protobuf:"bytes,2,rep,name=asset,proto3" json:"asset"` // 推送atno
Sell []string `protobuf:"bytes,3,rep,name=sell,proto3" json:"sell"` // 自动出售的装备
}
func (x *HuntingChallengeOverResp) Reset() {
@ -343,6 +361,20 @@ func (x *HuntingChallengeOverResp) GetData() *DBHunting {
return nil
}
func (x *HuntingChallengeOverResp) GetAsset() []*UserAtno {
if x != nil {
return x.Asset
}
return nil
}
func (x *HuntingChallengeOverResp) GetSell() []string {
if x != nil {
return x.Sell
}
return nil
}
// 购买
type HuntingBuyReq struct {
state protoimpl.MessageState
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}
var (
@ -626,7 +665,8 @@ var file_hunting_hunting_msg_proto_goTypes = []interface{}{
(*BattleFormation)(nil), // 11: BattleFormation
(*BattleInfo)(nil), // 12: BattleInfo
(*BattleReport)(nil), // 13: BattleReport
(*DBHuntingRank)(nil), // 14: DBHuntingRank
(*UserAtno)(nil), // 14: UserAtno
(*DBHuntingRank)(nil), // 15: DBHuntingRank
}
var file_hunting_hunting_msg_proto_depIdxs = []int32{
10, // 0: HuntingGetListResp.data:type_name -> DBHunting
@ -634,13 +674,14 @@ var file_hunting_hunting_msg_proto_depIdxs = []int32{
12, // 2: HuntingChallengeResp.info:type_name -> BattleInfo
13, // 3: HuntingChallengeOverReq.report:type_name -> BattleReport
10, // 4: HuntingChallengeOverResp.data:type_name -> DBHunting
10, // 5: HuntingBuyResp.data:type_name -> DBHunting
14, // 6: HuntingRankListResp.ranks:type_name -> DBHuntingRank
7, // [7:7] is the sub-list for method output_type
7, // [7:7] is the sub-list for method input_type
7, // [7:7] is the sub-list for extension type_name
7, // [7:7] is the sub-list for extension extendee
0, // [0:7] is the sub-list for field type_name
14, // 5: HuntingChallengeOverResp.asset:type_name -> UserAtno
10, // 6: HuntingBuyResp.data:type_name -> DBHunting
15, // 7: HuntingRankListResp.ranks:type_name -> DBHuntingRank
8, // [8:8] is the sub-list for method output_type
8, // [8:8] is the sub-list for method input_type
8, // [8:8] is the sub-list for extension type_name
8, // [8:8] is the sub-list for extension extendee
0, // [0:8] is the sub-list for field type_name
}
func init() { file_hunting_hunting_msg_proto_init() }
@ -650,6 +691,7 @@ func file_hunting_hunting_msg_proto_init() {
}
file_hunting_hunting_db_proto_init()
file_battle_battle_msg_proto_init()
file_comm_proto_init()
if !protoimpl.UnsafeEnabled {
file_hunting_hunting_msg_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*HuntingGetListReq); i {