diff --git a/modules/hunting/api_challenge.go b/modules/hunting/api_challenge.go index f84c17f99..040c06ec9 100644 --- a/modules/hunting/api_challenge.go +++ b/modules/hunting/api_challenge.go @@ -33,9 +33,20 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.HuntingChallen return } if code = this.module.CheckRes(session, cfgData.PsConsume); code != pb.ErrorCode_Success { - - code = pb.ErrorCode_VikingMaxChallengeCount - return + if req.AutoBuy { // 不够的时候看是否能自动购买 + var count int32 + for _, v := range cfgData.PsConsume { + if v.N > 0 { + count += v.N + } + } + if code = this.module.ModuleItems.BuyUnifiedTicket(session, count); code != pb.ErrorCode_Success { + return + } + } else { + code = pb.ErrorCode_VikingMaxChallengeCount + return + } } value, ok := hunting.Boss[req.BossType] diff --git a/modules/hunting/api_challengeover.go b/modules/hunting/api_challengeover.go index 6a56ba40b..2b8efd849 100644 --- a/modules/hunting/api_challengeover.go +++ b/modules/hunting/api_challengeover.go @@ -24,6 +24,9 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha reward []*cfg.Gameatn bWin bool // 战斗是否胜利 tasks []*comm.TaskParam = make([]*comm.TaskParam, 0) + del []string // 自动出售的装备 + atno []*pb.UserAtno // atno 类型 + res []*cfg.Gameatn // 最后获得的资源 ) mapData = make(map[string]interface{}, 0) reward = make([]*cfg.Gameatn, 0) @@ -96,7 +99,26 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha } // 发放通关随机奖励 reward = this.module.configure.GetDropReward(cfgHunting.Drop) // 获取掉落奖励 - if code = this.module.DispenseRes(session, reward, true); code != pb.ErrorCode_Success { + for _, v := range reward { + bFound := false + if v.A == "equp" { + for _, star := range req.Star { + cfg := this.configure.GetEquipmentConfigureById(v.T) + if cfg != nil && star == cfg.Star { // 自动出售 转换成其他道具 + if len(cfg.Sale) != 0 { + bFound = true + del = append(del, cfg.Id) + res = append(res, cfg.Sale...) + } + break + } + } + } + if !bFound { + res = append(res, v) + } + } + if code, atno = this.module.DispenseAtno(session, res, true); code != pb.ErrorCode_Success { return } if newChallenge && bWin { // 新关卡挑战通过 发放首通奖励 @@ -114,7 +136,11 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha hunting.RecoveryTime = userexpand.Recovertimeunifiedticket } } - session.SendMsg(string(this.module.GetType()), HuntingChallengeOverResp, &pb.HuntingChallengeOverResp{Data: hunting}) + session.SendMsg(string(this.module.GetType()), HuntingChallengeOverResp, &pb.HuntingChallengeOverResp{ + Data: hunting, + Asset: atno, + Sell: del, + }) tasks = append(tasks, comm.GettaskParam(comm.Rtype80, 1, req.Difficulty, req.BossType)) // 随机任务统计 // this.module.ModuleRtask.SendToRtask(session, comm.Rtype81, req.Difficulty, req.BossType) diff --git a/modules/viking/api_challengeover.go b/modules/viking/api_challengeover.go index 2326c30f8..5236b6745 100644 --- a/modules/viking/api_challengeover.go +++ b/modules/viking/api_challengeover.go @@ -112,6 +112,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal if cfg != nil && star == cfg.Star { // 自动出售 转换成其他道具 if len(cfg.Sale) != 0 { bFound = true + del = append(del, cfg.Id) res = append(res, cfg.Sale...) } break diff --git a/pb/hunting_msg.pb.go b/pb/hunting_msg.pb.go index 18c71bb0c..432192293 100644 --- a/pb/hunting_msg.pb.go +++ b/pb/hunting_msg.pb.go @@ -114,6 +114,7 @@ type HuntingChallengeReq struct { BossType int32 `protobuf:"varint,1,opt,name=bossType,proto3" json:"bossType"` // boos 类型 Difficulty int32 `protobuf:"varint,2,opt,name=difficulty,proto3" json:"difficulty"` // 难度 Battle *BattleFormation `protobuf:"bytes,3,opt,name=battle,proto3" json:"battle"` + AutoBuy bool `protobuf:"varint,4,opt,name=autoBuy,proto3" json:"autoBuy"` // 自动购买 } func (x *HuntingChallengeReq) Reset() { @@ -169,6 +170,13 @@ func (x *HuntingChallengeReq) GetBattle() *BattleFormation { return nil } +func (x *HuntingChallengeReq) GetAutoBuy() bool { + if x != nil { + return x.AutoBuy + } + return false +} + type HuntingChallengeResp struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache @@ -240,6 +248,7 @@ type HuntingChallengeOverReq struct { BossType int32 `protobuf:"varint,1,opt,name=bossType,proto3" json:"bossType"` // boos 类型 Difficulty int32 `protobuf:"varint,2,opt,name=difficulty,proto3" json:"difficulty"` // 难度 Report *BattleReport `protobuf:"bytes,3,opt,name=report,proto3" json:"report"` //战报 + Star []int32 `protobuf:"varint,4,rep,packed,name=star,proto3" json:"star"` // 自动出售装备的星级 } func (x *HuntingChallengeOverReq) Reset() { @@ -295,13 +304,22 @@ func (x *HuntingChallengeOverReq) GetReport() *BattleReport { return nil } +func (x *HuntingChallengeOverReq) GetStar() []int32 { + if x != nil { + return x.Star + } + return nil +} + // 客户端通知服务器打赢了 type HuntingChallengeOverResp struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - Data *DBHunting `protobuf:"bytes,1,opt,name=data,proto3" json:"data"` + Data *DBHunting `protobuf:"bytes,1,opt,name=data,proto3" json:"data"` + Asset []*UserAtno `protobuf:"bytes,2,rep,name=asset,proto3" json:"asset"` // 推送atno + Sell []string `protobuf:"bytes,3,rep,name=sell,proto3" json:"sell"` // 自动出售的装备 } func (x *HuntingChallengeOverResp) Reset() { @@ -343,6 +361,20 @@ func (x *HuntingChallengeOverResp) GetData() *DBHunting { return nil } +func (x *HuntingChallengeOverResp) GetAsset() []*UserAtno { + if x != nil { + return x.Asset + } + return nil +} + +func (x *HuntingChallengeOverResp) GetSell() []string { + if x != nil { + return x.Sell + } + return nil +} + // 购买 type HuntingBuyReq struct { state protoimpl.MessageState @@ -548,54 +580,61 @@ var file_hunting_hunting_msg_proto_rawDesc = []byte{ 0x67, 0x5f, 0x6d, 0x73, 0x67, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x1a, 0x18, 0x68, 0x75, 0x6e, 0x74, 0x69, 0x6e, 0x67, 0x2f, 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0x62, 0x06, + 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33, } var ( @@ -626,7 +665,8 @@ var file_hunting_hunting_msg_proto_goTypes = []interface{}{ (*BattleFormation)(nil), // 11: BattleFormation (*BattleInfo)(nil), // 12: BattleInfo (*BattleReport)(nil), // 13: BattleReport - (*DBHuntingRank)(nil), // 14: DBHuntingRank + (*UserAtno)(nil), // 14: UserAtno + (*DBHuntingRank)(nil), // 15: DBHuntingRank } var file_hunting_hunting_msg_proto_depIdxs = []int32{ 10, // 0: HuntingGetListResp.data:type_name -> DBHunting @@ -634,13 +674,14 @@ var file_hunting_hunting_msg_proto_depIdxs = []int32{ 12, // 2: HuntingChallengeResp.info:type_name -> BattleInfo 13, // 3: HuntingChallengeOverReq.report:type_name -> BattleReport 10, // 4: HuntingChallengeOverResp.data:type_name -> DBHunting - 10, // 5: HuntingBuyResp.data:type_name -> DBHunting - 14, // 6: HuntingRankListResp.ranks:type_name -> DBHuntingRank - 7, // [7:7] is the sub-list for method output_type - 7, // [7:7] is the sub-list for method input_type - 7, // [7:7] is the sub-list for extension type_name - 7, // [7:7] is the sub-list for extension extendee - 0, // [0:7] is the sub-list for field type_name + 14, // 5: HuntingChallengeOverResp.asset:type_name -> UserAtno + 10, // 6: HuntingBuyResp.data:type_name -> DBHunting + 15, // 7: HuntingRankListResp.ranks:type_name -> DBHuntingRank + 8, // [8:8] is the sub-list for method output_type + 8, // [8:8] is the sub-list for method input_type + 8, // [8:8] is the sub-list for extension type_name + 8, // [8:8] is the sub-list for extension extendee + 0, // [0:8] is the sub-list for field type_name } func init() { file_hunting_hunting_msg_proto_init() } @@ -650,6 +691,7 @@ func file_hunting_hunting_msg_proto_init() { } file_hunting_hunting_db_proto_init() file_battle_battle_msg_proto_init() + file_comm_proto_init() if !protoimpl.UnsafeEnabled { file_hunting_hunting_msg_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*HuntingGetListReq); i {