Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
4ce03856e6
@ -10,6 +10,10 @@ type (
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IReddot interface {
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IReddot interface {
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Reddot(session IUserSession, rid ...ReddotType) (reddot map[ReddotType]bool)
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Reddot(session IUserSession, rid ...ReddotType) (reddot map[ReddotType]bool)
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}
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}
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|
//埋点中心更新通知
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IBuriedUpdateNotify interface {
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BuriedsNotify(uid string, condis []*pb.ConIProgress)
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}
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//任务完成
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//任务完成
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ITaskComplete interface {
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ITaskComplete interface {
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TaskComplete(session IUserSession, taskid int32)
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TaskComplete(session IUserSession, taskid int32)
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@ -508,7 +512,7 @@ type (
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//埋点中心触发
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//埋点中心触发
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TriggerBuried(uid string, burieds ...*pb.BuriedParam)
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TriggerBuried(uid string, burieds ...*pb.BuriedParam)
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//校验条件是否达成 返回未完成列表
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//校验条件是否达成 返回未完成列表
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CheckCondition(uid string, condiIds ...int32) (complete []int32, incomplete []*pb.ConIProgress, err error)
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CheckCondition(uid string, condiIds ...int32) (condis []*pb.ConIProgress, err error)
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//激活条件
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//激活条件
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ActiveCondition(uid string, condiIds ...int32) (err error)
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ActiveCondition(uid string, condiIds ...int32) (err error)
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//校验的同时激活条件 废弃
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//校验的同时激活条件 废弃
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@ -17,15 +17,14 @@ func (this *apiComp) SendCheck(session comm.IUserSession, req *pb.BuriedInquireP
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///查询任务进度接口
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///查询任务进度接口
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func (this *apiComp) InquireProgress(session comm.IUserSession, req *pb.BuriedInquireProgressReq) (code pb.ErrorCode, data *pb.ErrorData) {
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func (this *apiComp) InquireProgress(session comm.IUserSession, req *pb.BuriedInquireProgressReq) (code pb.ErrorCode, data *pb.ErrorData) {
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var (
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var (
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complete []int32
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condis []*pb.ConIProgress
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incomplete []*pb.ConIProgress
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err error
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err error
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)
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)
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if code = this.SendCheck(session, req); code != pb.ErrorCode_Success {
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if code = this.SendCheck(session, req); code != pb.ErrorCode_Success {
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return
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return
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}
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}
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if complete, incomplete, err = this.module.CheckCondition(session.GetUserId(), req.Conditions...); err != nil {
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if condis, err = this.module.CheckCondition(session.GetUserId(), req.Conditions...); err != nil {
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this.module.Error("查询埋点进度错误!", log.Field{Key: "err", Value: err.Error()})
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this.module.Error("查询埋点进度错误!", log.Field{Key: "err", Value: err.Error()})
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code = pb.ErrorCode_ConfigNoFound
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code = pb.ErrorCode_ConfigNoFound
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data = &pb.ErrorData{
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data = &pb.ErrorData{
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@ -35,6 +34,6 @@ func (this *apiComp) InquireProgress(session comm.IUserSession, req *pb.BuriedIn
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return
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return
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}
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}
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session.SendMsg(string(this.module.GetType()), "inquireprogress", &pb.BuriedInquireProgressResp{Finished: complete, Unfinished: incomplete})
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session.SendMsg(string(this.module.GetType()), "inquireprogress", &pb.BuriedInquireProgressResp{Conditions: condis})
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return
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return
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}
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}
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@ -24,3 +24,8 @@ const (
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lte = "lte" // <=
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lte = "lte" // <=
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ne = "ne" // !=
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ne = "ne" // !=
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)
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)
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|
const (
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//任务完成自动锁定
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autolock = 1
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)
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@ -99,6 +99,7 @@ func (this *Buried) ActiveCondition(uid string, condiIds ...int32) (err error) {
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State: pb.BuriedItemState_Activated,
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State: pb.BuriedItemState_Activated,
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Value: 0,
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Value: 0,
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Statistics: make([]string, 0),
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Statistics: make([]string, 0),
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Finish: pb.BuriedItemFinishState_unfinish,
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Timestamp: time.Now().Unix(),
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Timestamp: time.Now().Unix(),
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})
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})
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}
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}
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@ -113,7 +114,7 @@ func (this *Buried) ActiveCondition(uid string, condiIds ...int32) (err error) {
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}
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}
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//激活数据采集点
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//激活数据采集点
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func (this *Buried) CheckCondition(uid string, condiIds ...int32) (complete []int32, incomplete []*pb.ConIProgress, err error) {
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func (this *Buried) CheckCondition(uid string, condiIds ...int32) (condis []*pb.ConIProgress, err error) {
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var (
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var (
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bdatas *pb.DBBuried
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bdatas *pb.DBBuried
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conf *cfg.GameBuriedCondiData
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conf *cfg.GameBuriedCondiData
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@ -121,8 +122,7 @@ func (this *Buried) CheckCondition(uid string, condiIds ...int32) (complete []in
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if bdatas, err = this.modelBuried.getUserBurieds(uid); err != nil {
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if bdatas, err = this.modelBuried.getUserBurieds(uid); err != nil {
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return
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return
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}
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}
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complete = make([]int32, 0)
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condis = make([]*pb.ConIProgress, 0)
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incomplete = make([]*pb.ConIProgress, 0)
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for _, v := range condiIds {
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for _, v := range condiIds {
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if conf, err = this.configure.getburiedcondidata(v); err != nil {
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if conf, err = this.configure.getburiedcondidata(v); err != nil {
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return
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return
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@ -130,16 +130,13 @@ func (this *Buried) CheckCondition(uid string, condiIds ...int32) (complete []in
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if bdata, ok := bdatas.Items[conf.Type]; ok {
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if bdata, ok := bdatas.Items[conf.Type]; ok {
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for _, v1 := range bdata.Condi {
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for _, v1 := range bdata.Condi {
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if v1.Conid == v {
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if v1.Conid == v {
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if v1.Value < conf.Value {
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condis = append(condis, &pb.ConIProgress{
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incomplete = append(incomplete, &pb.ConIProgress{
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Btype: conf.Type,
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Btype: conf.Type,
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Conid: v1.Conid,
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Conid: v1.Conid,
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Value: v1.Value,
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Value: v1.Value,
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Target: conf.Value,
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Target: conf.Value,
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State: v1.Finish,
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})
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})
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} else {
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complete = append(complete, v)
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}
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}
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}
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}
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}
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}
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}
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@ -147,60 +144,6 @@ func (this *Buried) CheckCondition(uid string, condiIds ...int32) (complete []in
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return
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return
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}
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}
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//校验同时激活
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// func (this *Buried) CheckAndActiveCondition(uid string, condiIds ...int32) (condIds []int32, err error) {
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// var (
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// bdatas *pb.DBBuried
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// conf *cfg.GameBuriedCondiData
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|
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// chanage bool //变化埋点
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// )
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// if bdatas, err = this.modelBuried.getUserBurieds(uid); err != nil {
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// return
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|
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// }
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|
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// condIds = make([]int32, 0)
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// for _, v := range condiIds {
|
|
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// if conf, err = this.configure.getburiedcondidata(v); err != nil {
|
|
||||||
// return
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|
||||||
// }
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|
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// if bdata, ok := bdatas.Items[conf.Type]; ok {
|
|
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// ok = false
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// for _, v1 := range bdata.Condi {
|
|
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// if v1.Conid == v {
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// ok = true
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// if v1.Value >= conf.Value {
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// condIds = append(condIds, v)
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// }
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// if conf.Rtype == rtype2 {
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// chanage = true
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// v1.Value = 0
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|
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// v1.Statistics = make([]string, 0)
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|
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// v1.Timestamp = time.Now().Unix()
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|
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// v1.State = pb.BuriedItemState_Activated
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|
||||||
// }
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|
||||||
// }
|
|
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// }
|
|
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// if conf.Rtype == rtype2 {
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|
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// chanage = true
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|
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// if !ok {
|
|
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// bdata.Condi = append(bdata.Condi, &pb.DBBuriedConItem{
|
|
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// Conid: v,
|
|
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// State: pb.BuriedItemState_Activated,
|
|
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// Value: 0,
|
|
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// Statistics: make([]string, 0),
|
|
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// Timestamp: time.Now().Unix(),
|
|
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// })
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|
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// }
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|
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|
|
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// }
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|
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// }
|
|
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// }
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|
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// if chanage {
|
|
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// err = this.modelBuried.updateUserBurieds(uid, bdatas)
|
|
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// }
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|
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// return
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|
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// }
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|
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|
|
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//触发埋点
|
//触发埋点
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func (this *Buried) TriggerBuried(uid string, burieds ...*pb.BuriedParam) {
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func (this *Buried) TriggerBuried(uid string, burieds ...*pb.BuriedParam) {
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|
|
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@ -237,10 +180,12 @@ func (this *Buried) trigger(uid string, burieds ...*pb.BuriedParam) {
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bconf *cfg.GameBuriedTypeData
|
bconf *cfg.GameBuriedTypeData
|
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bdatas *pb.DBBuried
|
bdatas *pb.DBBuried
|
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bdata *pb.DBBuriedItem
|
bdata *pb.DBBuriedItem
|
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|
bitem *pb.DBBuriedConItem
|
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ok bool
|
ok bool
|
||||||
complete bool
|
|
||||||
change bool
|
change bool
|
||||||
completeConIds []int32 //完成id列表
|
changes []*pb.ConIProgress
|
||||||
|
|
||||||
|
// completeConIds []int32 //完成id列表
|
||||||
err error
|
err error
|
||||||
)
|
)
|
||||||
this.Debug("触发埋点!", log.Field{Key: "burieds", Value: burieds})
|
this.Debug("触发埋点!", log.Field{Key: "burieds", Value: burieds})
|
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@ -274,7 +219,7 @@ func (this *Buried) trigger(uid string, burieds ...*pb.BuriedParam) {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
completeConIds = make([]int32, 0)
|
changes = make([]*pb.ConIProgress, 0)
|
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//处理校验通过埋点数据
|
//处理校验通过埋点数据
|
||||||
for buried, conds := range pass {
|
for buried, conds := range pass {
|
||||||
this.Debug("更新埋点数据", log.Field{Key: "埋点类型", Value: buried.TaskType})
|
this.Debug("更新埋点数据", log.Field{Key: "埋点类型", Value: buried.TaskType})
|
||||||
@ -292,12 +237,24 @@ func (this *Buried) trigger(uid string, burieds ...*pb.BuriedParam) {
|
|||||||
for _, cond := range conds {
|
for _, cond := range conds {
|
||||||
this.Debug("更新埋点数据", log.Field{Key: "埋点类型", Value: buried.TaskType}, log.Field{Key: "条件类型", Value: cond.Id})
|
this.Debug("更新埋点数据", log.Field{Key: "埋点类型", Value: buried.TaskType}, log.Field{Key: "条件类型", Value: cond.Id})
|
||||||
if cond.Rtype == rtype1 { //创号后入录
|
if cond.Rtype == rtype1 { //创号后入录
|
||||||
if complete, err = this.updateAndCheckBuried(bconf, bdata, buried, cond, true); complete {
|
if change, bitem, err = this.updateAndCheckBuried(bconf, bdata, buried, cond, true); change {
|
||||||
completeConIds = append(completeConIds, cond.Id)
|
changes = append(changes, &pb.ConIProgress{
|
||||||
|
Btype: bdata.Btype,
|
||||||
|
Conid: cond.Id,
|
||||||
|
Value: bitem.Value,
|
||||||
|
Target: cond.Value,
|
||||||
|
State: bitem.Finish,
|
||||||
|
})
|
||||||
}
|
}
|
||||||
} else if cond.Rtype == rtype2 { //任务接取后才会录入 判断用户埋点数据是否存在 不存在等待任务系统调用接口 ActivationBuried 激活
|
} else if cond.Rtype == rtype2 { //任务接取后才会录入 判断用户埋点数据是否存在 不存在等待任务系统调用接口 ActivationBuried 激活
|
||||||
if complete, err = this.updateAndCheckBuried(bconf, bdata, buried, cond, false); complete {
|
if change, bitem, err = this.updateAndCheckBuried(bconf, bdata, buried, cond, false); change {
|
||||||
completeConIds = append(completeConIds, cond.Id)
|
changes = append(changes, &pb.ConIProgress{
|
||||||
|
Btype: bdata.Btype,
|
||||||
|
Conid: cond.Id,
|
||||||
|
Value: bitem.Value,
|
||||||
|
Target: cond.Value,
|
||||||
|
State: bitem.Finish,
|
||||||
|
})
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
this.Error("未知的任务类型", log.Field{Key: "埋点类型", Value: buried.TaskType}, log.Field{Key: "条件Id", Value: cond.Id}, log.Field{Key: "条件类型", Value: cond.Rtype})
|
this.Error("未知的任务类型", log.Field{Key: "埋点类型", Value: buried.TaskType}, log.Field{Key: "条件Id", Value: cond.Id}, log.Field{Key: "条件类型", Value: cond.Rtype})
|
||||||
@ -314,17 +271,16 @@ func (this *Buried) trigger(uid string, burieds ...*pb.BuriedParam) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//通知事件
|
//通知事件
|
||||||
if len(completeConIds) > 0 {
|
if len(changes) > 0 {
|
||||||
this.Debug("条件达成通知", log.Field{Key: "ConIds", Value: completeConIds})
|
this.Debug("条件达成通知", log.Field{Key: "ConIds", Value: changes})
|
||||||
event.TriggerEvent(comm.EventBuriedComplete, uid, completeConIds)
|
event.TriggerEvent(comm.EventBuriedComplete, uid, changes)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//更新并校验完成
|
//更新并校验完成
|
||||||
func (this *Buried) updateAndCheckBuried(bconf *cfg.GameBuriedTypeData, bdata *pb.DBBuriedItem, collec *pb.BuriedParam, cond *cfg.GameBuriedCondiData, autoActivated bool) (complete bool, err error) {
|
func (this *Buried) updateAndCheckBuried(bconf *cfg.GameBuriedTypeData, bdata *pb.DBBuriedItem, collec *pb.BuriedParam, cond *cfg.GameBuriedCondiData, autoActivated bool) (chanage bool, bitem *pb.DBBuriedConItem, err error) {
|
||||||
var (
|
var (
|
||||||
ok bool
|
ok bool
|
||||||
bitem *pb.DBBuriedConItem
|
|
||||||
)
|
)
|
||||||
|
|
||||||
for _, v := range bdata.Condi {
|
for _, v := range bdata.Condi {
|
||||||
@ -358,7 +314,11 @@ func (this *Buried) updateAndCheckBuried(bconf *cfg.GameBuriedTypeData, bdata *p
|
|||||||
switch bconf.Insert { //数据接入方式
|
switch bconf.Insert { //数据接入方式
|
||||||
case overlay: //累加数据
|
case overlay: //累加数据
|
||||||
bitem.Value += collec.Value
|
bitem.Value += collec.Value
|
||||||
|
chanage = true
|
||||||
case cover:
|
case cover:
|
||||||
|
if bitem.Value != collec.Value {
|
||||||
|
chanage = true
|
||||||
|
}
|
||||||
bitem.Value = collec.Value
|
bitem.Value = collec.Value
|
||||||
case statistics:
|
case statistics:
|
||||||
ok = true
|
ok = true
|
||||||
@ -368,8 +328,9 @@ func (this *Buried) updateAndCheckBuried(bconf *cfg.GameBuriedTypeData, bdata *p
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
if ok {
|
if ok {
|
||||||
bitem.Statistics = append(bitem.Statistics, "")
|
bitem.Statistics = append(bitem.Statistics, collec.Statistics)
|
||||||
bitem.Value = int32(len(bitem.Statistics))
|
bitem.Value = int32(len(bitem.Statistics))
|
||||||
|
chanage = true
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
err = fmt.Errorf("未知的埋点数据处理类型:%d", bconf.Insert)
|
err = fmt.Errorf("未知的埋点数据处理类型:%d", bconf.Insert)
|
||||||
@ -378,7 +339,10 @@ func (this *Buried) updateAndCheckBuried(bconf *cfg.GameBuriedTypeData, bdata *p
|
|||||||
}
|
}
|
||||||
|
|
||||||
if bitem.Value >= cond.Value { //完成进度
|
if bitem.Value >= cond.Value { //完成进度
|
||||||
complete = true
|
bitem.Finish = pb.BuriedItemFinishState_finish
|
||||||
|
if cond.Lock == autolock { //完成后自动锁定
|
||||||
|
bitem.State = pb.BuriedItemState_Freeze
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
this.Debug("完成条件未达成!", log.Field{Key: "埋点Id", Value: bdata.Btype}, log.Field{Key: "条件Id", Value: bitem.Conid}, log.Field{Key: "当前进度", Value: bitem.Value}, log.Field{Key: "目标进度", Value: cond.Value})
|
this.Debug("完成条件未达成!", log.Field{Key: "埋点Id", Value: bdata.Btype}, log.Field{Key: "条件Id", Value: bitem.Conid}, log.Field{Key: "当前进度", Value: bitem.Value}, log.Field{Key: "目标进度", Value: cond.Value})
|
||||||
}
|
}
|
||||||
|
@ -1,100 +0,0 @@
|
|||||||
package combat
|
|
||||||
|
|
||||||
import (
|
|
||||||
"fmt"
|
|
||||||
"go_dreamfactory/comm"
|
|
||||||
"go_dreamfactory/pb"
|
|
||||||
cfg "go_dreamfactory/sys/configure/structs"
|
|
||||||
)
|
|
||||||
|
|
||||||
//参数校验
|
|
||||||
func (this *apiComp) AskPassCheck(session comm.IUserSession, req *pb.CombatAskPassReq) (code pb.ErrorCode) {
|
|
||||||
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
///询问管卡是否通关
|
|
||||||
func (this *apiComp) AskPass(session comm.IUserSession, req *pb.CombatAskPassReq) (code pb.ErrorCode, data *pb.ErrorData) {
|
|
||||||
var (
|
|
||||||
info *pb.DBCombatUser
|
|
||||||
level *pb.DBCombatLevel
|
|
||||||
lvconf *cfg.GameCombatLevelData
|
|
||||||
resp *pb.CombatAskPassResp = &pb.CombatAskPassResp{Level: req.Level}
|
|
||||||
mcomplete []int32
|
|
||||||
scomplete []int32
|
|
||||||
ok bool
|
|
||||||
err error
|
|
||||||
)
|
|
||||||
if code = this.AskPassCheck(session, req); code != pb.ErrorCode_Success {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
if lvconf, err = this.module.configure.getCombatLevel(req.Level); err != nil {
|
|
||||||
code = pb.ErrorCode_ConfigNoFound
|
|
||||||
return
|
|
||||||
}
|
|
||||||
if info, err = this.module.modelCombat.queryInfo(session.GetUserId()); err != nil {
|
|
||||||
code = pb.ErrorCode_DBError
|
|
||||||
return
|
|
||||||
}
|
|
||||||
if level, ok = info.Level[req.Level]; !ok {
|
|
||||||
code = pb.ErrorCode_ReqParameterError
|
|
||||||
err = fmt.Errorf("没有目标关卡数据 req.Level: %d", req.Level)
|
|
||||||
this.module.Errorln(err)
|
|
||||||
data = &pb.ErrorData{
|
|
||||||
Title: code.ToString(),
|
|
||||||
Message: err.Error(),
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
if level.Pass == 0 { //查询通关进度
|
|
||||||
if mcomplete, _, err = this.module.ModuleBuried.CheckCondition(session.GetUserId(), lvconf.Maintask...); err != nil {
|
|
||||||
code = pb.ErrorCode_ExternalModule
|
|
||||||
data = &pb.ErrorData{
|
|
||||||
Title: code.ToString(),
|
|
||||||
Message: comm.NewExternalModuleErr("Buried", "CheckCondition", lvconf.Maintask).Error(),
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
if len(mcomplete) == len(lvconf.Maintask) { //全部完成
|
|
||||||
this.module.DispenseRes(session, lvconf.Award, true)
|
|
||||||
atns := make([]*pb.UserAssets, len(lvconf.Award))
|
|
||||||
for i, v := range lvconf.Award {
|
|
||||||
atns[i] = &pb.UserAssets{
|
|
||||||
A: v.A,
|
|
||||||
T: v.T,
|
|
||||||
N: v.N,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
resp.Mainaward = atns
|
|
||||||
level.Pass = 1
|
|
||||||
}
|
|
||||||
resp.Passmaintask = mcomplete
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
if level.Pass == 1 {
|
|
||||||
scomplete, _, err = this.module.ModuleBuried.CheckCondition(session.GetUserId(), lvconf.Subtask...)
|
|
||||||
if len(scomplete) == len(lvconf.Subtask) { //全部完成
|
|
||||||
this.module.DispenseRes(session, lvconf.Profectaward, true)
|
|
||||||
atns := make([]*pb.UserAssets, len(lvconf.Profectaward))
|
|
||||||
for i, v := range lvconf.Profectaward {
|
|
||||||
atns[i] = &pb.UserAssets{
|
|
||||||
A: v.A,
|
|
||||||
T: v.T,
|
|
||||||
N: v.N,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
resp.Peraward = atns
|
|
||||||
level.Pass = 2
|
|
||||||
}
|
|
||||||
resp.Passpertask = lvconf.Subtask
|
|
||||||
}
|
|
||||||
resp.Pass = level.Pass
|
|
||||||
if err = this.module.modelCombat.updateInfo(info); err != nil {
|
|
||||||
code = pb.ErrorCode_DBError
|
|
||||||
return
|
|
||||||
}
|
|
||||||
session.SendMsg(string(this.module.GetType()), "askpass", resp)
|
|
||||||
return
|
|
||||||
}
|
|
@ -18,11 +18,35 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.CombatChalleng
|
|||||||
manster *cfg.GameCombatMansterData
|
manster *cfg.GameCombatMansterData
|
||||||
record *pb.DBBattleRecord
|
record *pb.DBBattleRecord
|
||||||
err error
|
err error
|
||||||
cd pb.ErrorCode
|
|
||||||
)
|
)
|
||||||
defer func() {
|
if code = this.ChallengeCheck(session, req); code != pb.ErrorCode_Success {
|
||||||
if cd == pb.ErrorCode_Success {
|
data = &pb.ErrorData{
|
||||||
session.SendMsg(string(this.module.GetType()), "challenge", &pb.CombatChallengeResp{Code: cd, Manster: req.Manster, Level: req.Level, Info: &pb.BattleInfo{
|
Title: code.ToString(),
|
||||||
|
Message: req.String(),
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
if manster, err = this.module.configure.getGameCombatManster(req.Manster); err != nil {
|
||||||
|
code = pb.ErrorCode_ConfigNoFound
|
||||||
|
data = &pb.ErrorData{
|
||||||
|
Title: code.ToString(),
|
||||||
|
Message: err.Error(),
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
if code, record = this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
|
||||||
|
Ptype: pb.PlayType_combat,
|
||||||
|
Format: req.Battle,
|
||||||
|
Mformat: manster.FormatList,
|
||||||
|
}); code != pb.ErrorCode_Success {
|
||||||
|
data = &pb.ErrorData{
|
||||||
|
Title: code.ToString(),
|
||||||
|
Message: req.String(),
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
session.SendMsg(string(this.module.GetType()), "challenge", &pb.CombatChallengeResp{Manster: req.Manster, Level: req.Level, Info: &pb.BattleInfo{
|
||||||
Id: record.Id,
|
Id: record.Id,
|
||||||
Title: record.Title,
|
Title: record.Title,
|
||||||
Rulesid: manster.BattleReadyID,
|
Rulesid: manster.BattleReadyID,
|
||||||
@ -34,30 +58,5 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.CombatChalleng
|
|||||||
Buleflist: record.Buleflist,
|
Buleflist: record.Buleflist,
|
||||||
Tasks: nil,
|
Tasks: nil,
|
||||||
}})
|
}})
|
||||||
} else {
|
|
||||||
session.SendMsg(string(this.module.GetType()), "challenge", &pb.AcademyChallengeResp{Code: cd, Info: nil})
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
if cd = this.ChallengeCheck(session, req); cd != pb.ErrorCode_Success {
|
|
||||||
data = &pb.ErrorData{
|
|
||||||
Title: cd.ToString(),
|
|
||||||
Message: req.String(),
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
if manster, err = this.module.configure.getGameCombatManster(req.Manster); err != nil {
|
|
||||||
cd = pb.ErrorCode_ConfigNoFound
|
|
||||||
data = &pb.ErrorData{
|
|
||||||
Title: code.ToString(),
|
|
||||||
Message: err.Error(),
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
cd, record = this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
|
|
||||||
Ptype: pb.PlayType_combat,
|
|
||||||
Format: req.Battle,
|
|
||||||
Mformat: manster.FormatList,
|
|
||||||
})
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
@ -19,20 +19,11 @@ func (this *apiComp) ChallengeReceive(session comm.IUserSession, req *pb.CombatC
|
|||||||
iswin bool
|
iswin bool
|
||||||
info *pb.DBCombatUser
|
info *pb.DBCombatUser
|
||||||
lv *pb.DBCombatLevel
|
lv *pb.DBCombatLevel
|
||||||
lvconf *cfg.GameCombatLevelData
|
|
||||||
manster *cfg.GameCombatMansterData
|
manster *cfg.GameCombatMansterData
|
||||||
// pass bool
|
|
||||||
atns []*pb.UserAssets
|
atns []*pb.UserAssets
|
||||||
ok bool
|
ok bool
|
||||||
err error
|
err error
|
||||||
)
|
)
|
||||||
defer func() {
|
|
||||||
if code == pb.ErrorCode_Success {
|
|
||||||
session.SendMsg(string(this.module.GetType()), "challengereceive", &pb.CombatChallengeReceiveResp{Code: code, Level: req.Level, Manster: req.Manster, Atns: atns, Progress: lv.Progress})
|
|
||||||
} else {
|
|
||||||
session.SendMsg(string(this.module.GetType()), "challengereceive", &pb.CombatChallengeReceiveResp{Code: code, Level: req.Level, Manster: req.Manster})
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
|
|
||||||
if code = this.ChallengeReceiveCheck(session, req); code != pb.ErrorCode_Success {
|
if code = this.ChallengeReceiveCheck(session, req); code != pb.ErrorCode_Success {
|
||||||
return
|
return
|
||||||
@ -59,14 +50,6 @@ func (this *apiComp) ChallengeReceive(session comm.IUserSession, req *pb.CombatC
|
|||||||
}
|
}
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
if lvconf, err = this.module.configure.getCombatLevel(req.Level); err != nil {
|
|
||||||
code = pb.ErrorCode_ConfigNoFound
|
|
||||||
data = &pb.ErrorData{
|
|
||||||
Title: code.ToString(),
|
|
||||||
Message: err.Error(),
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
if manster, err = this.module.configure.getGameCombatManster(req.Manster); err != nil {
|
if manster, err = this.module.configure.getGameCombatManster(req.Manster); err != nil {
|
||||||
code = pb.ErrorCode_ConfigNoFound
|
code = pb.ErrorCode_ConfigNoFound
|
||||||
data = &pb.ErrorData{
|
data = &pb.ErrorData{
|
||||||
@ -105,7 +88,6 @@ func (this *apiComp) ChallengeReceive(session comm.IUserSession, req *pb.CombatC
|
|||||||
N: v.N,
|
N: v.N,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
lv.Progress = int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), lvconf.Debrisitemid))
|
|
||||||
if err = this.module.modelCombat.updateInfo(info); err != nil {
|
if err = this.module.modelCombat.updateInfo(info); err != nil {
|
||||||
code = pb.ErrorCode_DBError
|
code = pb.ErrorCode_DBError
|
||||||
data = &pb.ErrorData{
|
data = &pb.ErrorData{
|
||||||
@ -115,6 +97,6 @@ func (this *apiComp) ChallengeReceive(session comm.IUserSession, req *pb.CombatC
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
session.SendMsg(string(this.module.GetType()), "challengereceive", &pb.CombatChallengeReceiveResp{Level: req.Level, Manster: req.Manster, Atns: atns})
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
@ -17,19 +17,11 @@ func (this *apiComp) Drop(session comm.IUserSession, req *pb.CombatDropReq) (cod
|
|||||||
var (
|
var (
|
||||||
info *pb.DBCombatUser
|
info *pb.DBCombatUser
|
||||||
lv *pb.DBCombatLevel
|
lv *pb.DBCombatLevel
|
||||||
lvconf *cfg.GameCombatLevelData
|
|
||||||
box *cfg.GameCombatBoxData
|
box *cfg.GameCombatBoxData
|
||||||
atns []*pb.UserAssets
|
atns []*pb.UserAssets
|
||||||
ok bool
|
ok bool
|
||||||
err error
|
err error
|
||||||
)
|
)
|
||||||
defer func() {
|
|
||||||
if code == pb.ErrorCode_Success {
|
|
||||||
session.SendMsg(string(this.module.GetType()), "drop", &pb.CombatDropResp{Code: code, Atns: atns, Progress: lv.Progress})
|
|
||||||
} else {
|
|
||||||
session.SendMsg(string(this.module.GetType()), "drop", &pb.CombatDropResp{Code: code})
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
if code = this.DropCheck(session, req); code != pb.ErrorCode_Success {
|
if code = this.DropCheck(session, req); code != pb.ErrorCode_Success {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@ -44,10 +36,6 @@ func (this *apiComp) Drop(session comm.IUserSession, req *pb.CombatDropReq) (cod
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
if lvconf, err = this.module.configure.getCombatLevel(req.Level); err != nil {
|
|
||||||
code = pb.ErrorCode_DBError
|
|
||||||
return
|
|
||||||
}
|
|
||||||
if box, err = this.module.configure.getGameCombatbox(req.Drop); err != nil {
|
if box, err = this.module.configure.getGameCombatbox(req.Drop); err != nil {
|
||||||
code = pb.ErrorCode_DBError
|
code = pb.ErrorCode_DBError
|
||||||
return
|
return
|
||||||
@ -64,8 +52,6 @@ func (this *apiComp) Drop(session comm.IUserSession, req *pb.CombatDropReq) (cod
|
|||||||
code = pb.ErrorCode_DBError
|
code = pb.ErrorCode_DBError
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
// user := this.module.ModuleUser.GetUser(session.GetUserId())
|
|
||||||
// reward := this.module.ModuleTools.GetGroupDataByLottery(box.Drop, user.Vip, user.Lv)
|
|
||||||
reward := this.module.configure.GetDropReward(box.Drop)
|
reward := this.module.configure.GetDropReward(box.Drop)
|
||||||
this.module.DispenseRes(session, reward, true)
|
this.module.DispenseRes(session, reward, true)
|
||||||
atns = make([]*pb.UserAssets, len(reward))
|
atns = make([]*pb.UserAssets, len(reward))
|
||||||
@ -76,11 +62,11 @@ func (this *apiComp) Drop(session comm.IUserSession, req *pb.CombatDropReq) (cod
|
|||||||
N: v.N,
|
N: v.N,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
lv.Progress = int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), lvconf.Debrisitemid))
|
|
||||||
if err = this.module.modelCombat.updateInfo(info); err != nil {
|
if err = this.module.modelCombat.updateInfo(info); err != nil {
|
||||||
code = pb.ErrorCode_DBError
|
code = pb.ErrorCode_DBError
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
session.SendMsg(string(this.module.GetType()), "drop", &pb.CombatDropResp{Level: req.Level, Atns: atns})
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
@ -3,6 +3,7 @@ package combat
|
|||||||
import (
|
import (
|
||||||
"go_dreamfactory/comm"
|
"go_dreamfactory/comm"
|
||||||
"go_dreamfactory/pb"
|
"go_dreamfactory/pb"
|
||||||
|
cfg "go_dreamfactory/sys/configure/structs"
|
||||||
)
|
)
|
||||||
|
|
||||||
//参数校验
|
//参数校验
|
||||||
@ -16,6 +17,10 @@ func (this *apiComp) In(session comm.IUserSession, req *pb.CombatInReq) (code pb
|
|||||||
var (
|
var (
|
||||||
info *pb.DBCombatUser
|
info *pb.DBCombatUser
|
||||||
level *pb.DBCombatLevel
|
level *pb.DBCombatLevel
|
||||||
|
lvconf *cfg.GameCombatLevelData
|
||||||
|
condis []*pb.ConIProgress
|
||||||
|
pitem *pb.LevelProgressItem
|
||||||
|
push bool
|
||||||
ok bool
|
ok bool
|
||||||
err error
|
err error
|
||||||
)
|
)
|
||||||
@ -26,13 +31,95 @@ func (this *apiComp) In(session comm.IUserSession, req *pb.CombatInReq) (code pb
|
|||||||
code = pb.ErrorCode_DBError
|
code = pb.ErrorCode_DBError
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if lvconf, err = this.module.configure.getCombatLevel(req.Id); err != nil {
|
||||||
|
code = pb.ErrorCode_ConfigNoFound
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
if level, ok = info.Level[req.Id]; !ok {
|
if level, ok = info.Level[req.Id]; !ok {
|
||||||
|
|
||||||
level = &pb.DBCombatLevel{
|
level = &pb.DBCombatLevel{
|
||||||
Id: req.Id,
|
Id: req.Id,
|
||||||
Passmanster: make([]int32, 0),
|
Passmanster: make([]int32, 0),
|
||||||
Passdrop: make([]int32, 0),
|
Passdrop: make([]int32, 0),
|
||||||
Progress: 0,
|
Progress: 0,
|
||||||
|
Pass: 0,
|
||||||
}
|
}
|
||||||
|
pitem = &pb.LevelProgressItem{
|
||||||
|
Level: level.Id,
|
||||||
|
Pass: level.Pass,
|
||||||
|
}
|
||||||
|
if condis, err = this.module.ModuleBuried.CheckCondition(session.GetUserId(), lvconf.Maintask...); err != nil {
|
||||||
|
code = pb.ErrorCode_ExternalModule
|
||||||
|
data = &pb.ErrorData{
|
||||||
|
Title: code.ToString(),
|
||||||
|
Message: comm.NewExternalModuleErr("Buried", "CheckCondition", lvconf.Maintask).Error(),
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
ok = true
|
||||||
|
level.Passmaintask = condis
|
||||||
|
pitem.Passmaintask = condis
|
||||||
|
for _, v := range condis {
|
||||||
|
level.Progress += v.Value
|
||||||
|
if v.State != 2 {
|
||||||
|
ok = false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if ok { //
|
||||||
|
level.Pass = 1
|
||||||
|
pitem.Pass = 1
|
||||||
|
this.module.DispenseRes(session, lvconf.Award, true)
|
||||||
|
atns := make([]*pb.UserAssets, len(lvconf.Award))
|
||||||
|
for i, v := range lvconf.Award {
|
||||||
|
atns[i] = &pb.UserAssets{
|
||||||
|
A: v.A,
|
||||||
|
T: v.T,
|
||||||
|
N: v.N,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pitem.Mainaward = atns
|
||||||
|
push = true
|
||||||
|
}
|
||||||
|
|
||||||
|
if level.Pass == 1 {
|
||||||
|
if condis, err = this.module.ModuleBuried.CheckCondition(session.GetUserId(), lvconf.Subtask...); err != nil {
|
||||||
|
code = pb.ErrorCode_ExternalModule
|
||||||
|
data = &pb.ErrorData{
|
||||||
|
Title: code.ToString(),
|
||||||
|
Message: comm.NewExternalModuleErr("Buried", "CheckCondition", lvconf.Subtask).Error(),
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
level.Passpertask = condis
|
||||||
|
pitem.Passpertask = condis
|
||||||
|
ok = true
|
||||||
|
for _, v := range condis {
|
||||||
|
level.Progress += v.Value
|
||||||
|
if v.State != 2 {
|
||||||
|
ok = false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if ok { //
|
||||||
|
level.Pass = 2
|
||||||
|
pitem.Pass = 2
|
||||||
|
this.module.DispenseRes(session, lvconf.Profectaward, true)
|
||||||
|
atns := make([]*pb.UserAssets, len(lvconf.Profectaward))
|
||||||
|
for i, v := range lvconf.Profectaward {
|
||||||
|
atns[i] = &pb.UserAssets{
|
||||||
|
A: v.A,
|
||||||
|
T: v.T,
|
||||||
|
N: v.N,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pitem.Peraward = atns
|
||||||
|
push = true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
info.Level[req.Id] = level
|
info.Level[req.Id] = level
|
||||||
if err = this.module.modelCombat.updateInfo(info); err != nil {
|
if err = this.module.modelCombat.updateInfo(info); err != nil {
|
||||||
code = pb.ErrorCode_DBError
|
code = pb.ErrorCode_DBError
|
||||||
@ -40,5 +127,10 @@ func (this *apiComp) In(session comm.IUserSession, req *pb.CombatInReq) (code pb
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
session.SendMsg(string(this.module.GetType()), "in", &pb.CombatInResp{Level: level})
|
session.SendMsg(string(this.module.GetType()), "in", &pb.CombatInResp{Level: level})
|
||||||
|
if push {
|
||||||
|
pitem.Progress = level.Progress
|
||||||
|
session.SendMsg(string(this.module.GetType()), "progress", &pb.CombatProgressPush{Levels: []*pb.LevelProgressItem{pitem}})
|
||||||
|
}
|
||||||
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
@ -36,6 +36,6 @@ func (this *apiComp) UpdateLevel(session comm.IUserSession, req *pb.CombatUpdate
|
|||||||
code = pb.ErrorCode_DBError
|
code = pb.ErrorCode_DBError
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
session.SendMsg(string(this.module.GetType()), "updatelevel", &pb.CombatUpdateLevelResp{Succ: true, Level: req.Level})
|
session.SendMsg(string(this.module.GetType()), "updatelevel", &pb.CombatUpdateLevelResp{Level: req.Level})
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
@ -43,6 +43,10 @@ func (this *modelCombatComp) queryInfo(uId string) (result *pb.DBCombatUser, err
|
|||||||
}
|
}
|
||||||
if err == mgo.MongodbNil {
|
if err == mgo.MongodbNil {
|
||||||
err = nil
|
err = nil
|
||||||
|
result = &pb.DBCombatUser{
|
||||||
|
Uid: uId,
|
||||||
|
Level: make(map[int32]*pb.DBCombatLevel),
|
||||||
|
}
|
||||||
}
|
}
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
@ -7,6 +7,9 @@ import (
|
|||||||
"go_dreamfactory/lego/sys/event"
|
"go_dreamfactory/lego/sys/event"
|
||||||
"go_dreamfactory/modules"
|
"go_dreamfactory/modules"
|
||||||
"go_dreamfactory/pb"
|
"go_dreamfactory/pb"
|
||||||
|
cfg "go_dreamfactory/sys/configure/structs"
|
||||||
|
|
||||||
|
"go_dreamfactory/lego/sys/log"
|
||||||
)
|
)
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -73,3 +76,121 @@ func (this *Combat) GetLevels(uid string) (levels map[int32]*pb.DBCombatLevel) {
|
|||||||
levels = combat.Level
|
levels = combat.Level
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//任务埋点通知
|
||||||
|
func (this *Combat) BuriedsNotify(uid string, condis []*pb.ConIProgress) {
|
||||||
|
this.Debug("收到埋点中心 进度改变通知", log.Field{Key: "uid", Value: uid}, log.Field{Key: "condis", Value: condis})
|
||||||
|
var (
|
||||||
|
err error
|
||||||
|
session comm.IUserSession
|
||||||
|
online bool
|
||||||
|
info *pb.DBCombatUser
|
||||||
|
lvconf *cfg.GameCombatLevelData
|
||||||
|
progress []*pb.LevelProgressItem
|
||||||
|
pitem *pb.LevelProgressItem
|
||||||
|
ok bool
|
||||||
|
pass bool
|
||||||
|
)
|
||||||
|
session, online = this.GetUserSession(uid)
|
||||||
|
defer func() {
|
||||||
|
if online {
|
||||||
|
session.Push()
|
||||||
|
}
|
||||||
|
this.PutUserSession(session)
|
||||||
|
}()
|
||||||
|
if info, err = this.modelCombat.queryInfo(uid); err != nil {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
progress = make([]*pb.LevelProgressItem, 0)
|
||||||
|
for _, l := range info.Level {
|
||||||
|
l.Progress = 0
|
||||||
|
pitem = &pb.LevelProgressItem{
|
||||||
|
Level: l.Id,
|
||||||
|
Passmaintask: l.Passmaintask,
|
||||||
|
Passpertask: l.Passpertask,
|
||||||
|
Progress: l.Progress,
|
||||||
|
Pass: l.Pass,
|
||||||
|
Mainaward: make([]*pb.UserAssets, 0),
|
||||||
|
Peraward: make([]*pb.UserAssets, 0),
|
||||||
|
}
|
||||||
|
if l.Pass != 2 {
|
||||||
|
ok = false
|
||||||
|
pass = true
|
||||||
|
for _, v := range l.Passmaintask {
|
||||||
|
for _, v1 := range condis {
|
||||||
|
if v.Conid == v1.Conid {
|
||||||
|
ok = true
|
||||||
|
v.Value = v1.Value
|
||||||
|
v.State = v1.State
|
||||||
|
}
|
||||||
|
}
|
||||||
|
l.Progress += v.Value
|
||||||
|
if v.State != 1 {
|
||||||
|
pass = false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if l.Pass == 0 && pass { //基础通关达成
|
||||||
|
l.Pass = 1
|
||||||
|
pitem.Pass = l.Pass
|
||||||
|
if lvconf, err = this.configure.getCombatLevel(l.Id); err != nil {
|
||||||
|
this.Error("BuriedsNotify 执行错误!", log.Field{Key: "err", Value: err.Error()})
|
||||||
|
return
|
||||||
|
}
|
||||||
|
this.DispenseRes(session, lvconf.Award, true)
|
||||||
|
atns := make([]*pb.UserAssets, len(lvconf.Award))
|
||||||
|
for i, v := range lvconf.Award {
|
||||||
|
atns[i] = &pb.UserAssets{
|
||||||
|
A: v.A,
|
||||||
|
T: v.T,
|
||||||
|
N: v.N,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pitem.Mainaward = atns
|
||||||
|
|
||||||
|
}
|
||||||
|
pass = true
|
||||||
|
for _, v := range l.Passpertask {
|
||||||
|
for _, v1 := range condis {
|
||||||
|
if v.Conid == v1.Conid {
|
||||||
|
ok = true
|
||||||
|
v.Value = v1.Value
|
||||||
|
v.State = v1.State
|
||||||
|
}
|
||||||
|
}
|
||||||
|
l.Progress += v.Value
|
||||||
|
if v.State != 1 {
|
||||||
|
pass = false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if l.Pass == 1 && pass { //完美通关完成
|
||||||
|
l.Pass = 2
|
||||||
|
pitem.Pass = l.Pass
|
||||||
|
if lvconf, err = this.configure.getCombatLevel(l.Id); err != nil {
|
||||||
|
this.Error("BuriedsNotify 执行错误!", log.Field{Key: "err", Value: err.Error()})
|
||||||
|
return
|
||||||
|
}
|
||||||
|
this.DispenseRes(session, lvconf.Profectaward, true)
|
||||||
|
atns := make([]*pb.UserAssets, len(lvconf.Profectaward))
|
||||||
|
for i, v := range lvconf.Profectaward {
|
||||||
|
atns[i] = &pb.UserAssets{
|
||||||
|
A: v.A,
|
||||||
|
T: v.T,
|
||||||
|
N: v.N,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pitem.Peraward = atns
|
||||||
|
}
|
||||||
|
pitem.Progress = l.Progress
|
||||||
|
if ok {
|
||||||
|
progress = append(progress, pitem)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if len(progress) > 0 {
|
||||||
|
session.SendMsg(string(this.GetType()), "progress", &pb.CombatProgressPush{Levels: progress})
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
@ -73,6 +73,53 @@ func (BuriedItemState) EnumDescriptor() ([]byte, []int) {
|
|||||||
return file_buried_buried_db_proto_rawDescGZIP(), []int{0}
|
return file_buried_buried_db_proto_rawDescGZIP(), []int{0}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//任务完成状态
|
||||||
|
type BuriedItemFinishState int32
|
||||||
|
|
||||||
|
const (
|
||||||
|
BuriedItemFinishState_unfinish BuriedItemFinishState = 0
|
||||||
|
BuriedItemFinishState_finish BuriedItemFinishState = 1
|
||||||
|
)
|
||||||
|
|
||||||
|
// Enum value maps for BuriedItemFinishState.
|
||||||
|
var (
|
||||||
|
BuriedItemFinishState_name = map[int32]string{
|
||||||
|
0: "unfinish",
|
||||||
|
1: "finish",
|
||||||
|
}
|
||||||
|
BuriedItemFinishState_value = map[string]int32{
|
||||||
|
"unfinish": 0,
|
||||||
|
"finish": 1,
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
func (x BuriedItemFinishState) Enum() *BuriedItemFinishState {
|
||||||
|
p := new(BuriedItemFinishState)
|
||||||
|
*p = x
|
||||||
|
return p
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x BuriedItemFinishState) String() string {
|
||||||
|
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
|
||||||
|
}
|
||||||
|
|
||||||
|
func (BuriedItemFinishState) Descriptor() protoreflect.EnumDescriptor {
|
||||||
|
return file_buried_buried_db_proto_enumTypes[1].Descriptor()
|
||||||
|
}
|
||||||
|
|
||||||
|
func (BuriedItemFinishState) Type() protoreflect.EnumType {
|
||||||
|
return &file_buried_buried_db_proto_enumTypes[1]
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x BuriedItemFinishState) Number() protoreflect.EnumNumber {
|
||||||
|
return protoreflect.EnumNumber(x)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Deprecated: Use BuriedItemFinishState.Descriptor instead.
|
||||||
|
func (BuriedItemFinishState) EnumDescriptor() ([]byte, []int) {
|
||||||
|
return file_buried_buried_db_proto_rawDescGZIP(), []int{1}
|
||||||
|
}
|
||||||
|
|
||||||
//埋点对应的条件数据
|
//埋点对应的条件数据
|
||||||
type DBBuriedConItem struct {
|
type DBBuriedConItem struct {
|
||||||
state protoimpl.MessageState
|
state protoimpl.MessageState
|
||||||
@ -83,7 +130,8 @@ type DBBuriedConItem struct {
|
|||||||
State BuriedItemState `protobuf:"varint,2,opt,name=state,proto3,enum=BuriedItemState" json:"state" bson:"state"` //状态
|
State BuriedItemState `protobuf:"varint,2,opt,name=state,proto3,enum=BuriedItemState" json:"state" bson:"state"` //状态
|
||||||
Value int32 `protobuf:"varint,3,opt,name=value,proto3" json:"value" bson:"value"` //条件值
|
Value int32 `protobuf:"varint,3,opt,name=value,proto3" json:"value" bson:"value"` //条件值
|
||||||
Statistics []string `protobuf:"bytes,4,rep,name=statistics,proto3" json:"statistics" bson:"stats"` //统计值
|
Statistics []string `protobuf:"bytes,4,rep,name=statistics,proto3" json:"statistics" bson:"stats"` //统计值
|
||||||
Timestamp int64 `protobuf:"varint,5,opt,name=timestamp,proto3" json:"timestamp" bson:"timestamp"` //最后一次操作时间
|
Finish BuriedItemFinishState `protobuf:"varint,5,opt,name=finish,proto3,enum=BuriedItemFinishState" json:"finish" bson:"finish"` //是否完成
|
||||||
|
Timestamp int64 `protobuf:"varint,6,opt,name=timestamp,proto3" json:"timestamp" bson:"timestamp"` //最后一次操作时间
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *DBBuriedConItem) Reset() {
|
func (x *DBBuriedConItem) Reset() {
|
||||||
@ -146,6 +194,13 @@ func (x *DBBuriedConItem) GetStatistics() []string {
|
|||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (x *DBBuriedConItem) GetFinish() BuriedItemFinishState {
|
||||||
|
if x != nil {
|
||||||
|
return x.Finish
|
||||||
|
}
|
||||||
|
return BuriedItemFinishState_unfinish
|
||||||
|
}
|
||||||
|
|
||||||
func (x *DBBuriedConItem) GetTimestamp() int64 {
|
func (x *DBBuriedConItem) GetTimestamp() int64 {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.Timestamp
|
return x.Timestamp
|
||||||
@ -352,6 +407,7 @@ type ConIProgress struct {
|
|||||||
Conid int32 `protobuf:"varint,2,opt,name=conid,proto3" json:"conid" bson:"conid"` //条件id
|
Conid int32 `protobuf:"varint,2,opt,name=conid,proto3" json:"conid" bson:"conid"` //条件id
|
||||||
Value int32 `protobuf:"varint,3,opt,name=value,proto3" json:"value" bson:"value"` //进度值
|
Value int32 `protobuf:"varint,3,opt,name=value,proto3" json:"value" bson:"value"` //进度值
|
||||||
Target int32 `protobuf:"varint,4,opt,name=target,proto3" json:"target" bson:"target"` //进度值
|
Target int32 `protobuf:"varint,4,opt,name=target,proto3" json:"target" bson:"target"` //进度值
|
||||||
|
State BuriedItemFinishState `protobuf:"varint,5,opt,name=state,proto3,enum=BuriedItemFinishState" json:"state" bson:"state"` //进度状态 0 未完成 1已完成
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *ConIProgress) Reset() {
|
func (x *ConIProgress) Reset() {
|
||||||
@ -414,11 +470,18 @@ func (x *ConIProgress) GetTarget() int32 {
|
|||||||
return 0
|
return 0
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (x *ConIProgress) GetState() BuriedItemFinishState {
|
||||||
|
if x != nil {
|
||||||
|
return x.State
|
||||||
|
}
|
||||||
|
return BuriedItemFinishState_unfinish
|
||||||
|
}
|
||||||
|
|
||||||
var File_buried_buried_db_proto protoreflect.FileDescriptor
|
var File_buried_buried_db_proto protoreflect.FileDescriptor
|
||||||
|
|
||||||
var file_buried_buried_db_proto_rawDesc = []byte{
|
var file_buried_buried_db_proto_rawDesc = []byte{
|
||||||
0x0a, 0x16, 0x62, 0x75, 0x72, 0x69, 0x65, 0x64, 0x2f, 0x62, 0x75, 0x72, 0x69, 0x65, 0x64, 0x5f,
|
0x0a, 0x16, 0x62, 0x75, 0x72, 0x69, 0x65, 0x64, 0x2f, 0x62, 0x75, 0x72, 0x69, 0x65, 0x64, 0x5f,
|
||||||
0x64, 0x62, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x22, 0xa3, 0x01, 0x0a, 0x0f, 0x44, 0x42, 0x42,
|
0x64, 0x62, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x22, 0xd3, 0x01, 0x0a, 0x0f, 0x44, 0x42, 0x42,
|
||||||
0x75, 0x72, 0x69, 0x65, 0x64, 0x43, 0x6f, 0x6e, 0x49, 0x74, 0x65, 0x6d, 0x12, 0x14, 0x0a, 0x05,
|
0x75, 0x72, 0x69, 0x65, 0x64, 0x43, 0x6f, 0x6e, 0x49, 0x74, 0x65, 0x6d, 0x12, 0x14, 0x0a, 0x05,
|
||||||
0x63, 0x6f, 0x6e, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x63, 0x6f, 0x6e,
|
0x63, 0x6f, 0x6e, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x63, 0x6f, 0x6e,
|
||||||
0x69, 0x64, 0x12, 0x26, 0x0a, 0x05, 0x73, 0x74, 0x61, 0x74, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28,
|
0x69, 0x64, 0x12, 0x26, 0x0a, 0x05, 0x73, 0x74, 0x61, 0x74, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28,
|
||||||
@ -427,7 +490,10 @@ var file_buried_buried_db_proto_rawDesc = []byte{
|
|||||||
0x6c, 0x75, 0x65, 0x18, 0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65,
|
0x6c, 0x75, 0x65, 0x18, 0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65,
|
||||||
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|
||||||
@ -451,19 +517,25 @@ var file_buried_buried_db_proto_rawDesc = []byte{
|
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||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
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|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
@ -478,27 +550,30 @@ func file_buried_buried_db_proto_rawDescGZIP() []byte {
|
|||||||
return file_buried_buried_db_proto_rawDescData
|
return file_buried_buried_db_proto_rawDescData
|
||||||
}
|
}
|
||||||
|
|
||||||
var file_buried_buried_db_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
|
var file_buried_buried_db_proto_enumTypes = make([]protoimpl.EnumInfo, 2)
|
||||||
var file_buried_buried_db_proto_msgTypes = make([]protoimpl.MessageInfo, 6)
|
var file_buried_buried_db_proto_msgTypes = make([]protoimpl.MessageInfo, 6)
|
||||||
var file_buried_buried_db_proto_goTypes = []interface{}{
|
var file_buried_buried_db_proto_goTypes = []interface{}{
|
||||||
(BuriedItemState)(0), // 0: BuriedItemState
|
(BuriedItemState)(0), // 0: BuriedItemState
|
||||||
(*DBBuriedConItem)(nil), // 1: DBBuriedConItem
|
(BuriedItemFinishState)(0), // 1: BuriedItemFinishState
|
||||||
(*DBBuriedItem)(nil), // 2: DBBuriedItem
|
(*DBBuriedConItem)(nil), // 2: DBBuriedConItem
|
||||||
(*DBBuried)(nil), // 3: DBBuried
|
(*DBBuriedItem)(nil), // 3: DBBuriedItem
|
||||||
(*BuriedParam)(nil), // 4: BuriedParam
|
(*DBBuried)(nil), // 4: DBBuried
|
||||||
(*ConIProgress)(nil), // 5: ConIProgress
|
(*BuriedParam)(nil), // 5: BuriedParam
|
||||||
nil, // 6: DBBuried.ItemsEntry
|
(*ConIProgress)(nil), // 6: ConIProgress
|
||||||
|
nil, // 7: DBBuried.ItemsEntry
|
||||||
}
|
}
|
||||||
var file_buried_buried_db_proto_depIdxs = []int32{
|
var file_buried_buried_db_proto_depIdxs = []int32{
|
||||||
0, // 0: DBBuriedConItem.state:type_name -> BuriedItemState
|
0, // 0: DBBuriedConItem.state:type_name -> BuriedItemState
|
||||||
1, // 1: DBBuriedItem.condi:type_name -> DBBuriedConItem
|
1, // 1: DBBuriedConItem.finish:type_name -> BuriedItemFinishState
|
||||||
6, // 2: DBBuried.items:type_name -> DBBuried.ItemsEntry
|
2, // 2: DBBuriedItem.condi:type_name -> DBBuriedConItem
|
||||||
2, // 3: DBBuried.ItemsEntry.value:type_name -> DBBuriedItem
|
7, // 3: DBBuried.items:type_name -> DBBuried.ItemsEntry
|
||||||
4, // [4:4] is the sub-list for method output_type
|
1, // 4: ConIProgress.state:type_name -> BuriedItemFinishState
|
||||||
4, // [4:4] is the sub-list for method input_type
|
3, // 5: DBBuried.ItemsEntry.value:type_name -> DBBuriedItem
|
||||||
4, // [4:4] is the sub-list for extension type_name
|
6, // [6:6] is the sub-list for method output_type
|
||||||
4, // [4:4] is the sub-list for extension extendee
|
6, // [6:6] is the sub-list for method input_type
|
||||||
0, // [0:4] is the sub-list for field type_name
|
6, // [6:6] is the sub-list for extension type_name
|
||||||
|
6, // [6:6] is the sub-list for extension extendee
|
||||||
|
0, // [0:6] is the sub-list for field type_name
|
||||||
}
|
}
|
||||||
|
|
||||||
func init() { file_buried_buried_db_proto_init() }
|
func init() { file_buried_buried_db_proto_init() }
|
||||||
@ -573,7 +648,7 @@ func file_buried_buried_db_proto_init() {
|
|||||||
File: protoimpl.DescBuilder{
|
File: protoimpl.DescBuilder{
|
||||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||||
RawDescriptor: file_buried_buried_db_proto_rawDesc,
|
RawDescriptor: file_buried_buried_db_proto_rawDesc,
|
||||||
NumEnums: 1,
|
NumEnums: 2,
|
||||||
NumMessages: 6,
|
NumMessages: 6,
|
||||||
NumExtensions: 0,
|
NumExtensions: 0,
|
||||||
NumServices: 0,
|
NumServices: 0,
|
||||||
|
@ -74,8 +74,7 @@ type BuriedInquireProgressResp struct {
|
|||||||
sizeCache protoimpl.SizeCache
|
sizeCache protoimpl.SizeCache
|
||||||
unknownFields protoimpl.UnknownFields
|
unknownFields protoimpl.UnknownFields
|
||||||
|
|
||||||
Finished []int32 `protobuf:"varint,1,rep,packed,name=finished,proto3" json:"finished"` //已完成
|
Conditions []*ConIProgress `protobuf:"bytes,1,rep,name=conditions,proto3" json:"conditions"` //未完成
|
||||||
Unfinished []*ConIProgress `protobuf:"bytes,2,rep,name=unfinished,proto3" json:"unfinished"` //未完成
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *BuriedInquireProgressResp) Reset() {
|
func (x *BuriedInquireProgressResp) Reset() {
|
||||||
@ -110,16 +109,9 @@ func (*BuriedInquireProgressResp) Descriptor() ([]byte, []int) {
|
|||||||
return file_buried_buried_msg_proto_rawDescGZIP(), []int{1}
|
return file_buried_buried_msg_proto_rawDescGZIP(), []int{1}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *BuriedInquireProgressResp) GetFinished() []int32 {
|
func (x *BuriedInquireProgressResp) GetConditions() []*ConIProgress {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.Finished
|
return x.Conditions
|
||||||
}
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (x *BuriedInquireProgressResp) GetUnfinished() []*ConIProgress {
|
|
||||||
if x != nil {
|
|
||||||
return x.Unfinished
|
|
||||||
}
|
}
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
@ -227,22 +219,20 @@ var file_buried_buried_msg_proto_rawDesc = []byte{
|
|||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
|
||||||
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|
|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
@ -267,7 +257,7 @@ var file_buried_buried_msg_proto_goTypes = []interface{}{
|
|||||||
(*BuriedParam)(nil), // 5: BuriedParam
|
(*BuriedParam)(nil), // 5: BuriedParam
|
||||||
}
|
}
|
||||||
var file_buried_buried_msg_proto_depIdxs = []int32{
|
var file_buried_buried_msg_proto_depIdxs = []int32{
|
||||||
4, // 0: BuriedInquireProgressResp.unfinished:type_name -> ConIProgress
|
4, // 0: BuriedInquireProgressResp.conditions:type_name -> ConIProgress
|
||||||
5, // 1: Rpc_ModuleBuriedTriggerReq.burieds:type_name -> BuriedParam
|
5, // 1: Rpc_ModuleBuriedTriggerReq.burieds:type_name -> BuriedParam
|
||||||
2, // [2:2] is the sub-list for method output_type
|
2, // [2:2] is the sub-list for method output_type
|
||||||
2, // [2:2] is the sub-list for method input_type
|
2, // [2:2] is the sub-list for method input_type
|
||||||
|
@ -84,8 +84,10 @@ type DBCombatLevel struct {
|
|||||||
Data map[string]string `protobuf:"bytes,2,rep,name=data,proto3" json:"data" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` //管卡信息
|
Data map[string]string `protobuf:"bytes,2,rep,name=data,proto3" json:"data" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` //管卡信息
|
||||||
Passmanster []int32 `protobuf:"varint,3,rep,packed,name=passmanster,proto3" json:"passmanster"` //通关怪物列表
|
Passmanster []int32 `protobuf:"varint,3,rep,packed,name=passmanster,proto3" json:"passmanster"` //通关怪物列表
|
||||||
Passdrop []int32 `protobuf:"varint,4,rep,packed,name=passdrop,proto3" json:"passdrop"` //通关宝箱列表
|
Passdrop []int32 `protobuf:"varint,4,rep,packed,name=passdrop,proto3" json:"passdrop"` //通关宝箱列表
|
||||||
Pass int32 `protobuf:"varint,5,opt,name=pass,proto3" json:"pass"` //通关状态 0未通关 1已通关 2完美通关
|
Passmaintask []*ConIProgress `protobuf:"bytes,5,rep,name=passmaintask,proto3" json:"passmaintask"` //主线任务进度
|
||||||
Progress int32 `protobuf:"varint,6,opt,name=progress,proto3" json:"progress"` //进度
|
Passpertask []*ConIProgress `protobuf:"bytes,6,rep,name=passpertask,proto3" json:"passpertask"` //副任务完成进度
|
||||||
|
Progress int32 `protobuf:"varint,7,opt,name=Progress,proto3" json:"Progress"` //累计进度
|
||||||
|
Pass int32 `protobuf:"varint,8,opt,name=pass,proto3" json:"pass"` //通关状态 0未通关 1已通关 2完美通关
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *DBCombatLevel) Reset() {
|
func (x *DBCombatLevel) Reset() {
|
||||||
@ -148,11 +150,18 @@ func (x *DBCombatLevel) GetPassdrop() []int32 {
|
|||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *DBCombatLevel) GetPass() int32 {
|
func (x *DBCombatLevel) GetPassmaintask() []*ConIProgress {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.Pass
|
return x.Passmaintask
|
||||||
}
|
}
|
||||||
return 0
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *DBCombatLevel) GetPasspertask() []*ConIProgress {
|
||||||
|
if x != nil {
|
||||||
|
return x.Passpertask
|
||||||
|
}
|
||||||
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *DBCombatLevel) GetProgress() int32 {
|
func (x *DBCombatLevel) GetProgress() int32 {
|
||||||
@ -162,37 +171,52 @@ func (x *DBCombatLevel) GetProgress() int32 {
|
|||||||
return 0
|
return 0
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (x *DBCombatLevel) GetPass() int32 {
|
||||||
|
if x != nil {
|
||||||
|
return x.Pass
|
||||||
|
}
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
|
||||||
var File_combat_combat_db_proto protoreflect.FileDescriptor
|
var File_combat_combat_db_proto protoreflect.FileDescriptor
|
||||||
|
|
||||||
var file_combat_combat_db_proto_rawDesc = []byte{
|
var file_combat_combat_db_proto_rawDesc = []byte{
|
||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
@ -213,16 +237,19 @@ var file_combat_combat_db_proto_goTypes = []interface{}{
|
|||||||
(*DBCombatLevel)(nil), // 1: DBCombatLevel
|
(*DBCombatLevel)(nil), // 1: DBCombatLevel
|
||||||
nil, // 2: DBCombatUser.LevelEntry
|
nil, // 2: DBCombatUser.LevelEntry
|
||||||
nil, // 3: DBCombatLevel.DataEntry
|
nil, // 3: DBCombatLevel.DataEntry
|
||||||
|
(*ConIProgress)(nil), // 4: ConIProgress
|
||||||
}
|
}
|
||||||
var file_combat_combat_db_proto_depIdxs = []int32{
|
var file_combat_combat_db_proto_depIdxs = []int32{
|
||||||
2, // 0: DBCombatUser.level:type_name -> DBCombatUser.LevelEntry
|
2, // 0: DBCombatUser.level:type_name -> DBCombatUser.LevelEntry
|
||||||
3, // 1: DBCombatLevel.data:type_name -> DBCombatLevel.DataEntry
|
3, // 1: DBCombatLevel.data:type_name -> DBCombatLevel.DataEntry
|
||||||
1, // 2: DBCombatUser.LevelEntry.value:type_name -> DBCombatLevel
|
4, // 2: DBCombatLevel.passmaintask:type_name -> ConIProgress
|
||||||
3, // [3:3] is the sub-list for method output_type
|
4, // 3: DBCombatLevel.passpertask:type_name -> ConIProgress
|
||||||
3, // [3:3] is the sub-list for method input_type
|
1, // 4: DBCombatUser.LevelEntry.value:type_name -> DBCombatLevel
|
||||||
3, // [3:3] is the sub-list for extension type_name
|
5, // [5:5] is the sub-list for method output_type
|
||||||
3, // [3:3] is the sub-list for extension extendee
|
5, // [5:5] is the sub-list for method input_type
|
||||||
0, // [0:3] is the sub-list for field type_name
|
5, // [5:5] is the sub-list for extension type_name
|
||||||
|
5, // [5:5] is the sub-list for extension extendee
|
||||||
|
0, // [0:5] is the sub-list for field type_name
|
||||||
}
|
}
|
||||||
|
|
||||||
func init() { file_combat_combat_db_proto_init() }
|
func init() { file_combat_combat_db_proto_init() }
|
||||||
@ -230,6 +257,7 @@ func file_combat_combat_db_proto_init() {
|
|||||||
if File_combat_combat_db_proto != nil {
|
if File_combat_combat_db_proto != nil {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
file_buried_buried_db_proto_init()
|
||||||
if !protoimpl.UnsafeEnabled {
|
if !protoimpl.UnsafeEnabled {
|
||||||
file_combat_combat_db_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
|
file_combat_combat_db_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
|
||||||
switch v := v.(*DBCombatUser); i {
|
switch v := v.(*DBCombatUser); i {
|
||||||
|
@ -74,7 +74,7 @@ type CombatInResp struct {
|
|||||||
sizeCache protoimpl.SizeCache
|
sizeCache protoimpl.SizeCache
|
||||||
unknownFields protoimpl.UnknownFields
|
unknownFields protoimpl.UnknownFields
|
||||||
|
|
||||||
Level *DBCombatLevel `protobuf:"bytes,2,opt,name=level,proto3" json:"level"` //管卡信息
|
Level *DBCombatLevel `protobuf:"bytes,1,opt,name=level,proto3" json:"level"` //管卡信息
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *CombatInResp) Reset() {
|
func (x *CombatInResp) Reset() {
|
||||||
@ -176,8 +176,7 @@ type CombatUpdateLevelResp struct {
|
|||||||
sizeCache protoimpl.SizeCache
|
sizeCache protoimpl.SizeCache
|
||||||
unknownFields protoimpl.UnknownFields
|
unknownFields protoimpl.UnknownFields
|
||||||
|
|
||||||
Succ bool `protobuf:"varint,1,opt,name=succ,proto3" json:"succ"` //是否成功
|
Level int32 `protobuf:"varint,1,opt,name=level,proto3" json:"level"` //管卡id
|
||||||
Level int32 `protobuf:"varint,2,opt,name=level,proto3" json:"level"` //管卡id
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *CombatUpdateLevelResp) Reset() {
|
func (x *CombatUpdateLevelResp) Reset() {
|
||||||
@ -212,13 +211,6 @@ func (*CombatUpdateLevelResp) Descriptor() ([]byte, []int) {
|
|||||||
return file_combat_combat_msg_proto_rawDescGZIP(), []int{3}
|
return file_combat_combat_msg_proto_rawDescGZIP(), []int{3}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *CombatUpdateLevelResp) GetSucc() bool {
|
|
||||||
if x != nil {
|
|
||||||
return x.Succ
|
|
||||||
}
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
|
|
||||||
func (x *CombatUpdateLevelResp) GetLevel() int32 {
|
func (x *CombatUpdateLevelResp) GetLevel() int32 {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.Level
|
return x.Level
|
||||||
@ -296,10 +288,9 @@ type CombatChallengeResp struct {
|
|||||||
sizeCache protoimpl.SizeCache
|
sizeCache protoimpl.SizeCache
|
||||||
unknownFields protoimpl.UnknownFields
|
unknownFields protoimpl.UnknownFields
|
||||||
|
|
||||||
Code ErrorCode `protobuf:"varint,1,opt,name=code,proto3,enum=ErrorCode" json:"code"` //是否成功
|
Level int32 `protobuf:"varint,1,opt,name=level,proto3" json:"level"` //管卡id
|
||||||
Level int32 `protobuf:"varint,2,opt,name=level,proto3" json:"level"` //管卡id
|
Manster int32 `protobuf:"varint,2,opt,name=manster,proto3" json:"manster"`
|
||||||
Manster int32 `protobuf:"varint,3,opt,name=manster,proto3" json:"manster"`
|
Info *BattleInfo `protobuf:"bytes,3,opt,name=info,proto3" json:"info"`
|
||||||
Info *BattleInfo `protobuf:"bytes,4,opt,name=info,proto3" json:"info"`
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *CombatChallengeResp) Reset() {
|
func (x *CombatChallengeResp) Reset() {
|
||||||
@ -334,13 +325,6 @@ func (*CombatChallengeResp) Descriptor() ([]byte, []int) {
|
|||||||
return file_combat_combat_msg_proto_rawDescGZIP(), []int{5}
|
return file_combat_combat_msg_proto_rawDescGZIP(), []int{5}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *CombatChallengeResp) GetCode() ErrorCode {
|
|
||||||
if x != nil {
|
|
||||||
return x.Code
|
|
||||||
}
|
|
||||||
return ErrorCode_Success
|
|
||||||
}
|
|
||||||
|
|
||||||
func (x *CombatChallengeResp) GetLevel() int32 {
|
func (x *CombatChallengeResp) GetLevel() int32 {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.Level
|
return x.Level
|
||||||
@ -432,11 +416,9 @@ type CombatChallengeReceiveResp struct {
|
|||||||
sizeCache protoimpl.SizeCache
|
sizeCache protoimpl.SizeCache
|
||||||
unknownFields protoimpl.UnknownFields
|
unknownFields protoimpl.UnknownFields
|
||||||
|
|
||||||
Code ErrorCode `protobuf:"varint,1,opt,name=code,proto3,enum=ErrorCode" json:"code"` //是否成功
|
Level int32 `protobuf:"varint,1,opt,name=level,proto3" json:"level"` //管卡id
|
||||||
Level int32 `protobuf:"varint,2,opt,name=level,proto3" json:"level"` //管卡id
|
Manster int32 `protobuf:"varint,2,opt,name=manster,proto3" json:"manster"`
|
||||||
Manster int32 `protobuf:"varint,3,opt,name=manster,proto3" json:"manster"`
|
Atns []*UserAssets `protobuf:"bytes,3,rep,name=atns,proto3" json:"atns"` //获取物品
|
||||||
Atns []*UserAssets `protobuf:"bytes,4,rep,name=atns,proto3" json:"atns"` //获取物品
|
|
||||||
Progress int32 `protobuf:"varint,5,opt,name=progress,proto3" json:"progress"` //进度
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *CombatChallengeReceiveResp) Reset() {
|
func (x *CombatChallengeReceiveResp) Reset() {
|
||||||
@ -471,13 +453,6 @@ func (*CombatChallengeReceiveResp) Descriptor() ([]byte, []int) {
|
|||||||
return file_combat_combat_msg_proto_rawDescGZIP(), []int{7}
|
return file_combat_combat_msg_proto_rawDescGZIP(), []int{7}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *CombatChallengeReceiveResp) GetCode() ErrorCode {
|
|
||||||
if x != nil {
|
|
||||||
return x.Code
|
|
||||||
}
|
|
||||||
return ErrorCode_Success
|
|
||||||
}
|
|
||||||
|
|
||||||
func (x *CombatChallengeReceiveResp) GetLevel() int32 {
|
func (x *CombatChallengeReceiveResp) GetLevel() int32 {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.Level
|
return x.Level
|
||||||
@ -499,13 +474,6 @@ func (x *CombatChallengeReceiveResp) GetAtns() []*UserAssets {
|
|||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *CombatChallengeReceiveResp) GetProgress() int32 {
|
|
||||||
if x != nil {
|
|
||||||
return x.Progress
|
|
||||||
}
|
|
||||||
return 0
|
|
||||||
}
|
|
||||||
|
|
||||||
//宝箱获取请求
|
//宝箱获取请求
|
||||||
type CombatDropReq struct {
|
type CombatDropReq struct {
|
||||||
state protoimpl.MessageState
|
state protoimpl.MessageState
|
||||||
@ -568,10 +536,8 @@ type CombatDropResp struct {
|
|||||||
sizeCache protoimpl.SizeCache
|
sizeCache protoimpl.SizeCache
|
||||||
unknownFields protoimpl.UnknownFields
|
unknownFields protoimpl.UnknownFields
|
||||||
|
|
||||||
Code ErrorCode `protobuf:"varint,1,opt,name=code,proto3,enum=ErrorCode" json:"code"` //是否成功
|
Level int32 `protobuf:"varint,1,opt,name=level,proto3" json:"level"` //管卡id
|
||||||
Atns []*UserAssets `protobuf:"bytes,2,rep,name=atns,proto3" json:"atns"` //获取物品
|
Atns []*UserAssets `protobuf:"bytes,2,rep,name=atns,proto3" json:"atns"` //获取物品
|
||||||
Level int32 `protobuf:"varint,3,opt,name=level,proto3" json:"level"` //管卡id
|
|
||||||
Progress int32 `protobuf:"varint,4,opt,name=progress,proto3" json:"progress"` //进度
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *CombatDropResp) Reset() {
|
func (x *CombatDropResp) Reset() {
|
||||||
@ -606,11 +572,11 @@ func (*CombatDropResp) Descriptor() ([]byte, []int) {
|
|||||||
return file_combat_combat_msg_proto_rawDescGZIP(), []int{9}
|
return file_combat_combat_msg_proto_rawDescGZIP(), []int{9}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *CombatDropResp) GetCode() ErrorCode {
|
func (x *CombatDropResp) GetLevel() int32 {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.Code
|
return x.Level
|
||||||
}
|
}
|
||||||
return ErrorCode_Success
|
return 0
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *CombatDropResp) GetAtns() []*UserAssets {
|
func (x *CombatDropResp) GetAtns() []*UserAssets {
|
||||||
@ -620,31 +586,23 @@ func (x *CombatDropResp) GetAtns() []*UserAssets {
|
|||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *CombatDropResp) GetLevel() int32 {
|
//管卡进度对象
|
||||||
if x != nil {
|
type LevelProgressItem struct {
|
||||||
return x.Level
|
|
||||||
}
|
|
||||||
return 0
|
|
||||||
}
|
|
||||||
|
|
||||||
func (x *CombatDropResp) GetProgress() int32 {
|
|
||||||
if x != nil {
|
|
||||||
return x.Progress
|
|
||||||
}
|
|
||||||
return 0
|
|
||||||
}
|
|
||||||
|
|
||||||
//询问通关信息
|
|
||||||
type CombatAskPassReq struct {
|
|
||||||
state protoimpl.MessageState
|
state protoimpl.MessageState
|
||||||
sizeCache protoimpl.SizeCache
|
sizeCache protoimpl.SizeCache
|
||||||
unknownFields protoimpl.UnknownFields
|
unknownFields protoimpl.UnknownFields
|
||||||
|
|
||||||
Level int32 `protobuf:"varint,1,opt,name=level,proto3" json:"level"` //管卡id
|
Level int32 `protobuf:"varint,1,opt,name=level,proto3" json:"level"` //管卡id
|
||||||
|
Passmaintask []*ConIProgress `protobuf:"bytes,2,rep,name=passmaintask,proto3" json:"passmaintask"` //主线任务进度
|
||||||
|
Passpertask []*ConIProgress `protobuf:"bytes,3,rep,name=passpertask,proto3" json:"passpertask"` //副任务完成进度
|
||||||
|
Progress int32 `protobuf:"varint,4,opt,name=Progress,proto3" json:"Progress"` //累计进度
|
||||||
|
Pass int32 `protobuf:"varint,5,opt,name=pass,proto3" json:"pass"` //通关状态 0未通关 1已通关 2完美通关
|
||||||
|
Mainaward []*UserAssets `protobuf:"bytes,6,rep,name=mainaward,proto3" json:"mainaward"` //主奖励
|
||||||
|
Peraward []*UserAssets `protobuf:"bytes,7,rep,name=peraward,proto3" json:"peraward"` //完美奖励
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *CombatAskPassReq) Reset() {
|
func (x *LevelProgressItem) Reset() {
|
||||||
*x = CombatAskPassReq{}
|
*x = LevelProgressItem{}
|
||||||
if protoimpl.UnsafeEnabled {
|
if protoimpl.UnsafeEnabled {
|
||||||
mi := &file_combat_combat_msg_proto_msgTypes[10]
|
mi := &file_combat_combat_msg_proto_msgTypes[10]
|
||||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||||
@ -652,13 +610,13 @@ func (x *CombatAskPassReq) Reset() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *CombatAskPassReq) String() string {
|
func (x *LevelProgressItem) String() string {
|
||||||
return protoimpl.X.MessageStringOf(x)
|
return protoimpl.X.MessageStringOf(x)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (*CombatAskPassReq) ProtoMessage() {}
|
func (*LevelProgressItem) ProtoMessage() {}
|
||||||
|
|
||||||
func (x *CombatAskPassReq) ProtoReflect() protoreflect.Message {
|
func (x *LevelProgressItem) ProtoReflect() protoreflect.Message {
|
||||||
mi := &file_combat_combat_msg_proto_msgTypes[10]
|
mi := &file_combat_combat_msg_proto_msgTypes[10]
|
||||||
if protoimpl.UnsafeEnabled && x != nil {
|
if protoimpl.UnsafeEnabled && x != nil {
|
||||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||||
@ -670,198 +628,195 @@ func (x *CombatAskPassReq) ProtoReflect() protoreflect.Message {
|
|||||||
return mi.MessageOf(x)
|
return mi.MessageOf(x)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Deprecated: Use CombatAskPassReq.ProtoReflect.Descriptor instead.
|
// Deprecated: Use LevelProgressItem.ProtoReflect.Descriptor instead.
|
||||||
func (*CombatAskPassReq) Descriptor() ([]byte, []int) {
|
func (*LevelProgressItem) Descriptor() ([]byte, []int) {
|
||||||
return file_combat_combat_msg_proto_rawDescGZIP(), []int{10}
|
return file_combat_combat_msg_proto_rawDescGZIP(), []int{10}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *CombatAskPassReq) GetLevel() int32 {
|
func (x *LevelProgressItem) GetLevel() int32 {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.Level
|
return x.Level
|
||||||
}
|
}
|
||||||
return 0
|
return 0
|
||||||
}
|
}
|
||||||
|
|
||||||
//询问通关信息
|
func (x *LevelProgressItem) GetPassmaintask() []*ConIProgress {
|
||||||
type CombatAskPassResp struct {
|
|
||||||
state protoimpl.MessageState
|
|
||||||
sizeCache protoimpl.SizeCache
|
|
||||||
unknownFields protoimpl.UnknownFields
|
|
||||||
|
|
||||||
Level int32 `protobuf:"varint,1,opt,name=level,proto3" json:"level"` //管卡id
|
|
||||||
Passmaintask []int32 `protobuf:"varint,2,rep,packed,name=passmaintask,proto3" json:"passmaintask"` //主任务完成进度
|
|
||||||
Passpertask []int32 `protobuf:"varint,3,rep,packed,name=passpertask,proto3" json:"passpertask"` //副任务完成进度
|
|
||||||
Pass int32 `protobuf:"varint,4,opt,name=pass,proto3" json:"pass"` //通关状态 0未通关 1已通关 2完美通关
|
|
||||||
Mainaward []*UserAssets `protobuf:"bytes,5,rep,name=mainaward,proto3" json:"mainaward"` //主奖励
|
|
||||||
Peraward []*UserAssets `protobuf:"bytes,6,rep,name=peraward,proto3" json:"peraward"` //完美奖励
|
|
||||||
}
|
|
||||||
|
|
||||||
func (x *CombatAskPassResp) Reset() {
|
|
||||||
*x = CombatAskPassResp{}
|
|
||||||
if protoimpl.UnsafeEnabled {
|
|
||||||
mi := &file_combat_combat_msg_proto_msgTypes[11]
|
|
||||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
|
||||||
ms.StoreMessageInfo(mi)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (x *CombatAskPassResp) String() string {
|
|
||||||
return protoimpl.X.MessageStringOf(x)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (*CombatAskPassResp) ProtoMessage() {}
|
|
||||||
|
|
||||||
func (x *CombatAskPassResp) ProtoReflect() protoreflect.Message {
|
|
||||||
mi := &file_combat_combat_msg_proto_msgTypes[11]
|
|
||||||
if protoimpl.UnsafeEnabled && x != nil {
|
|
||||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
|
||||||
if ms.LoadMessageInfo() == nil {
|
|
||||||
ms.StoreMessageInfo(mi)
|
|
||||||
}
|
|
||||||
return ms
|
|
||||||
}
|
|
||||||
return mi.MessageOf(x)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Deprecated: Use CombatAskPassResp.ProtoReflect.Descriptor instead.
|
|
||||||
func (*CombatAskPassResp) Descriptor() ([]byte, []int) {
|
|
||||||
return file_combat_combat_msg_proto_rawDescGZIP(), []int{11}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (x *CombatAskPassResp) GetLevel() int32 {
|
|
||||||
if x != nil {
|
|
||||||
return x.Level
|
|
||||||
}
|
|
||||||
return 0
|
|
||||||
}
|
|
||||||
|
|
||||||
func (x *CombatAskPassResp) GetPassmaintask() []int32 {
|
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.Passmaintask
|
return x.Passmaintask
|
||||||
}
|
}
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *CombatAskPassResp) GetPasspertask() []int32 {
|
func (x *LevelProgressItem) GetPasspertask() []*ConIProgress {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.Passpertask
|
return x.Passpertask
|
||||||
}
|
}
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *CombatAskPassResp) GetPass() int32 {
|
func (x *LevelProgressItem) GetProgress() int32 {
|
||||||
|
if x != nil {
|
||||||
|
return x.Progress
|
||||||
|
}
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *LevelProgressItem) GetPass() int32 {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.Pass
|
return x.Pass
|
||||||
}
|
}
|
||||||
return 0
|
return 0
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *CombatAskPassResp) GetMainaward() []*UserAssets {
|
func (x *LevelProgressItem) GetMainaward() []*UserAssets {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.Mainaward
|
return x.Mainaward
|
||||||
}
|
}
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *CombatAskPassResp) GetPeraward() []*UserAssets {
|
func (x *LevelProgressItem) GetPeraward() []*UserAssets {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.Peraward
|
return x.Peraward
|
||||||
}
|
}
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//管卡通关任务进度推送
|
||||||
|
type CombatProgressPush struct {
|
||||||
|
state protoimpl.MessageState
|
||||||
|
sizeCache protoimpl.SizeCache
|
||||||
|
unknownFields protoimpl.UnknownFields
|
||||||
|
|
||||||
|
Levels []*LevelProgressItem `protobuf:"bytes,1,rep,name=levels,proto3" json:"levels"`
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *CombatProgressPush) Reset() {
|
||||||
|
*x = CombatProgressPush{}
|
||||||
|
if protoimpl.UnsafeEnabled {
|
||||||
|
mi := &file_combat_combat_msg_proto_msgTypes[11]
|
||||||
|
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||||
|
ms.StoreMessageInfo(mi)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *CombatProgressPush) String() string {
|
||||||
|
return protoimpl.X.MessageStringOf(x)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (*CombatProgressPush) ProtoMessage() {}
|
||||||
|
|
||||||
|
func (x *CombatProgressPush) ProtoReflect() protoreflect.Message {
|
||||||
|
mi := &file_combat_combat_msg_proto_msgTypes[11]
|
||||||
|
if protoimpl.UnsafeEnabled && x != nil {
|
||||||
|
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||||
|
if ms.LoadMessageInfo() == nil {
|
||||||
|
ms.StoreMessageInfo(mi)
|
||||||
|
}
|
||||||
|
return ms
|
||||||
|
}
|
||||||
|
return mi.MessageOf(x)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Deprecated: Use CombatProgressPush.ProtoReflect.Descriptor instead.
|
||||||
|
func (*CombatProgressPush) Descriptor() ([]byte, []int) {
|
||||||
|
return file_combat_combat_msg_proto_rawDescGZIP(), []int{11}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *CombatProgressPush) GetLevels() []*LevelProgressItem {
|
||||||
|
if x != nil {
|
||||||
|
return x.Levels
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
var File_combat_combat_msg_proto protoreflect.FileDescriptor
|
var File_combat_combat_msg_proto protoreflect.FileDescriptor
|
||||||
|
|
||||||
var file_combat_combat_msg_proto_rawDesc = []byte{
|
var file_combat_combat_msg_proto_rawDesc = []byte{
|
||||||
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|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
@ -888,29 +843,29 @@ var file_combat_combat_msg_proto_goTypes = []interface{}{
|
|||||||
(*CombatChallengeReceiveResp)(nil), // 7: CombatChallengeReceiveResp
|
(*CombatChallengeReceiveResp)(nil), // 7: CombatChallengeReceiveResp
|
||||||
(*CombatDropReq)(nil), // 8: CombatDropReq
|
(*CombatDropReq)(nil), // 8: CombatDropReq
|
||||||
(*CombatDropResp)(nil), // 9: CombatDropResp
|
(*CombatDropResp)(nil), // 9: CombatDropResp
|
||||||
(*CombatAskPassReq)(nil), // 10: CombatAskPassReq
|
(*LevelProgressItem)(nil), // 10: LevelProgressItem
|
||||||
(*CombatAskPassResp)(nil), // 11: CombatAskPassResp
|
(*CombatProgressPush)(nil), // 11: CombatProgressPush
|
||||||
nil, // 12: CombatUpdateLevelReq.DataEntry
|
nil, // 12: CombatUpdateLevelReq.DataEntry
|
||||||
(*DBCombatLevel)(nil), // 13: DBCombatLevel
|
(*DBCombatLevel)(nil), // 13: DBCombatLevel
|
||||||
(*BattleFormation)(nil), // 14: BattleFormation
|
(*BattleFormation)(nil), // 14: BattleFormation
|
||||||
(ErrorCode)(0), // 15: ErrorCode
|
(*BattleInfo)(nil), // 15: BattleInfo
|
||||||
(*BattleInfo)(nil), // 16: BattleInfo
|
(*BattleReport)(nil), // 16: BattleReport
|
||||||
(*BattleReport)(nil), // 17: BattleReport
|
(*UserAssets)(nil), // 17: UserAssets
|
||||||
(*UserAssets)(nil), // 18: UserAssets
|
(*ConIProgress)(nil), // 18: ConIProgress
|
||||||
}
|
}
|
||||||
var file_combat_combat_msg_proto_depIdxs = []int32{
|
var file_combat_combat_msg_proto_depIdxs = []int32{
|
||||||
13, // 0: CombatInResp.level:type_name -> DBCombatLevel
|
13, // 0: CombatInResp.level:type_name -> DBCombatLevel
|
||||||
12, // 1: CombatUpdateLevelReq.data:type_name -> CombatUpdateLevelReq.DataEntry
|
12, // 1: CombatUpdateLevelReq.data:type_name -> CombatUpdateLevelReq.DataEntry
|
||||||
14, // 2: CombatChallengeReq.battle:type_name -> BattleFormation
|
14, // 2: CombatChallengeReq.battle:type_name -> BattleFormation
|
||||||
15, // 3: CombatChallengeResp.code:type_name -> ErrorCode
|
15, // 3: CombatChallengeResp.info:type_name -> BattleInfo
|
||||||
16, // 4: CombatChallengeResp.info:type_name -> BattleInfo
|
16, // 4: CombatChallengeReceiveReq.report:type_name -> BattleReport
|
||||||
17, // 5: CombatChallengeReceiveReq.report:type_name -> BattleReport
|
17, // 5: CombatChallengeReceiveResp.atns:type_name -> UserAssets
|
||||||
15, // 6: CombatChallengeReceiveResp.code:type_name -> ErrorCode
|
17, // 6: CombatDropResp.atns:type_name -> UserAssets
|
||||||
18, // 7: CombatChallengeReceiveResp.atns:type_name -> UserAssets
|
18, // 7: LevelProgressItem.passmaintask:type_name -> ConIProgress
|
||||||
15, // 8: CombatDropResp.code:type_name -> ErrorCode
|
18, // 8: LevelProgressItem.passpertask:type_name -> ConIProgress
|
||||||
18, // 9: CombatDropResp.atns:type_name -> UserAssets
|
17, // 9: LevelProgressItem.mainaward:type_name -> UserAssets
|
||||||
18, // 10: CombatAskPassResp.mainaward:type_name -> UserAssets
|
17, // 10: LevelProgressItem.peraward:type_name -> UserAssets
|
||||||
18, // 11: CombatAskPassResp.peraward:type_name -> UserAssets
|
10, // 11: CombatProgressPush.levels:type_name -> LevelProgressItem
|
||||||
12, // [12:12] is the sub-list for method output_type
|
12, // [12:12] is the sub-list for method output_type
|
||||||
12, // [12:12] is the sub-list for method input_type
|
12, // [12:12] is the sub-list for method input_type
|
||||||
12, // [12:12] is the sub-list for extension type_name
|
12, // [12:12] is the sub-list for extension type_name
|
||||||
@ -923,9 +878,9 @@ func file_combat_combat_msg_proto_init() {
|
|||||||
if File_combat_combat_msg_proto != nil {
|
if File_combat_combat_msg_proto != nil {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
file_errorcode_proto_init()
|
|
||||||
file_comm_proto_init()
|
file_comm_proto_init()
|
||||||
file_combat_combat_db_proto_init()
|
file_combat_combat_db_proto_init()
|
||||||
|
file_buried_buried_db_proto_init()
|
||||||
file_battle_battle_msg_proto_init()
|
file_battle_battle_msg_proto_init()
|
||||||
if !protoimpl.UnsafeEnabled {
|
if !protoimpl.UnsafeEnabled {
|
||||||
file_combat_combat_msg_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
|
file_combat_combat_msg_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
|
||||||
@ -1049,7 +1004,7 @@ func file_combat_combat_msg_proto_init() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
file_combat_combat_msg_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} {
|
file_combat_combat_msg_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} {
|
||||||
switch v := v.(*CombatAskPassReq); i {
|
switch v := v.(*LevelProgressItem); i {
|
||||||
case 0:
|
case 0:
|
||||||
return &v.state
|
return &v.state
|
||||||
case 1:
|
case 1:
|
||||||
@ -1061,7 +1016,7 @@ func file_combat_combat_msg_proto_init() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
file_combat_combat_msg_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} {
|
file_combat_combat_msg_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} {
|
||||||
switch v := v.(*CombatAskPassResp); i {
|
switch v := v.(*CombatProgressPush); i {
|
||||||
case 0:
|
case 0:
|
||||||
return &v.state
|
return &v.state
|
||||||
case 1:
|
case 1:
|
||||||
|
@ -53,6 +53,7 @@ const (
|
|||||||
ErrorCode_UserLogined ErrorCode = 105 //已在其它终端登录
|
ErrorCode_UserLogined ErrorCode = 105 //已在其它终端登录
|
||||||
ErrorCode_NoOpened ErrorCode = 106 //模块未开放
|
ErrorCode_NoOpened ErrorCode = 106 //模块未开放
|
||||||
ErrorCode_DataNotFound ErrorCode = 107 //数据为找到
|
ErrorCode_DataNotFound ErrorCode = 107 //数据为找到
|
||||||
|
ErrorCode_ExternalModule ErrorCode = 108 //执行外部模块错误
|
||||||
// user
|
// user
|
||||||
ErrorCode_SecKeyInvalid ErrorCode = 1000 //秘钥无效
|
ErrorCode_SecKeyInvalid ErrorCode = 1000 //秘钥无效
|
||||||
ErrorCode_SecKey ErrorCode = 1001 //秘钥格式错误
|
ErrorCode_SecKey ErrorCode = 1001 //秘钥格式错误
|
||||||
@ -394,7 +395,6 @@ const (
|
|||||||
ErrorCode_OldtimesLevelOver ErrorCode = 4603 //已通关
|
ErrorCode_OldtimesLevelOver ErrorCode = 4603 //已通关
|
||||||
ErrorCode_OldtimesPreLevelNoFinished ErrorCode = 4604 //前置未完成
|
ErrorCode_OldtimesPreLevelNoFinished ErrorCode = 4604 //前置未完成
|
||||||
ErrorCode_OldtimesNoAllFinished ErrorCode = 4605 //没有全部通关
|
ErrorCode_OldtimesNoAllFinished ErrorCode = 4605 //没有全部通关
|
||||||
ErrorCode_ExternalModule ErrorCode = 4606
|
|
||||||
)
|
)
|
||||||
|
|
||||||
// Enum value maps for ErrorCode.
|
// Enum value maps for ErrorCode.
|
||||||
@ -427,6 +427,7 @@ var (
|
|||||||
105: "UserLogined",
|
105: "UserLogined",
|
||||||
106: "NoOpened",
|
106: "NoOpened",
|
||||||
107: "DataNotFound",
|
107: "DataNotFound",
|
||||||
|
108: "ExternalModule",
|
||||||
1000: "SecKeyInvalid",
|
1000: "SecKeyInvalid",
|
||||||
1001: "SecKey",
|
1001: "SecKey",
|
||||||
1002: "BindUser",
|
1002: "BindUser",
|
||||||
@ -732,7 +733,6 @@ var (
|
|||||||
4603: "OldtimesLevelOver",
|
4603: "OldtimesLevelOver",
|
||||||
4604: "OldtimesPreLevelNoFinished",
|
4604: "OldtimesPreLevelNoFinished",
|
||||||
4605: "OldtimesNoAllFinished",
|
4605: "OldtimesNoAllFinished",
|
||||||
4606: "ExternalModule",
|
|
||||||
}
|
}
|
||||||
ErrorCode_value = map[string]int32{
|
ErrorCode_value = map[string]int32{
|
||||||
"Success": 0,
|
"Success": 0,
|
||||||
@ -762,6 +762,7 @@ var (
|
|||||||
"UserLogined": 105,
|
"UserLogined": 105,
|
||||||
"NoOpened": 106,
|
"NoOpened": 106,
|
||||||
"DataNotFound": 107,
|
"DataNotFound": 107,
|
||||||
|
"ExternalModule": 108,
|
||||||
"SecKeyInvalid": 1000,
|
"SecKeyInvalid": 1000,
|
||||||
"SecKey": 1001,
|
"SecKey": 1001,
|
||||||
"BindUser": 1002,
|
"BindUser": 1002,
|
||||||
@ -1067,7 +1068,6 @@ var (
|
|||||||
"OldtimesLevelOver": 4603,
|
"OldtimesLevelOver": 4603,
|
||||||
"OldtimesPreLevelNoFinished": 4604,
|
"OldtimesPreLevelNoFinished": 4604,
|
||||||
"OldtimesNoAllFinished": 4605,
|
"OldtimesNoAllFinished": 4605,
|
||||||
"ExternalModule": 4606,
|
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
|
|
||||||
@ -1102,7 +1102,7 @@ var File_errorcode_proto protoreflect.FileDescriptor
|
|||||||
|
|
||||||
var file_errorcode_proto_rawDesc = []byte{
|
var file_errorcode_proto_rawDesc = []byte{
|
||||||
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|
||||||
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|
||||||
@ -1135,463 +1135,463 @@ var file_errorcode_proto_rawDesc = []byte{
|
|||||||
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|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
|
@ -13,6 +13,8 @@ import "errors"
|
|||||||
type GameBuriedCondiData struct {
|
type GameBuriedCondiData struct {
|
||||||
Id int32
|
Id int32
|
||||||
Rtype int32
|
Rtype int32
|
||||||
|
Lock int32
|
||||||
|
Notify []string
|
||||||
TypeSp int32
|
TypeSp int32
|
||||||
Tasktxt string
|
Tasktxt string
|
||||||
Type int32
|
Type int32
|
||||||
@ -31,6 +33,21 @@ func (*GameBuriedCondiData) GetTypeId() int32 {
|
|||||||
func (_v *GameBuriedCondiData)Deserialize(_buf map[string]interface{}) (err error) {
|
func (_v *GameBuriedCondiData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rtype"].(float64); !_ok_ { err = errors.New("rtype error"); return }; _v.Rtype = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rtype"].(float64); !_ok_ { err = errors.New("rtype error"); return }; _v.Rtype = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lock"].(float64); !_ok_ { err = errors.New("lock error"); return }; _v.Lock = int32(_tempNum_) }
|
||||||
|
{
|
||||||
|
var _arr_ []interface{}
|
||||||
|
var _ok_ bool
|
||||||
|
if _arr_, _ok_ = _buf["notify"].([]interface{}); !_ok_ { err = errors.New("notify error"); return }
|
||||||
|
|
||||||
|
_v.Notify = make([]string, 0, len(_arr_))
|
||||||
|
|
||||||
|
for _, _e_ := range _arr_ {
|
||||||
|
var _list_v_ string
|
||||||
|
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
|
||||||
|
_v.Notify = append(_v.Notify, _list_v_)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type_sp"].(float64); !_ok_ { err = errors.New("type_sp error"); return }; _v.TypeSp = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type_sp"].(float64); !_ok_ { err = errors.New("type_sp error"); return }; _v.TypeSp = int32(_tempNum_) }
|
||||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["tasktxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Tasktxt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Tasktxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["tasktxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Tasktxt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Tasktxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
|
||||||
|
Loading…
Reference in New Issue
Block a user