From 7d3929305a513423ca01375d2dcf2a01aabfd68e Mon Sep 17 00:00:00 2001 From: liwei1dao Date: Thu, 1 Jun 2023 13:56:41 +0800 Subject: [PATCH] =?UTF-8?q?=E4=B8=8A=E4=BC=A0=E4=BB=BB=E5=8A=A1=E4=B8=AD?= =?UTF-8?q?=E5=BF=83=E5=92=8C=E6=97=A7=E6=97=B6=E5=85=89=E4=BC=98=E5=8C=96?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- comm/imodule.go | 6 +- modules/buried/api_send.go | 9 +- modules/buried/core.go | 5 + modules/buried/module.go | 142 +-- modules/combat/api_askpass.go | 100 -- modules/combat/api_challenge.go | 47 +- modules/combat/api_challengereceive.go | 26 +- modules/combat/api_drop.go | 28 +- modules/combat/api_in.go | 100 +- modules/combat/api_updatelevel.go | 2 +- modules/combat/modelCombat.go | 4 + modules/combat/module.go | 121 +++ pb/buried_db.pb.go | 157 ++- pb/buried_msg.pb.go | 44 +- pb/combat_db.pb.go | 112 ++- pb/combat_msg.pb.go | 413 ++++---- pb/errorcode.pb.go | 920 +++++++++--------- sys/configure/structs/Game.BuriedCondiData.go | 17 + 18 files changed, 1187 insertions(+), 1066 deletions(-) delete mode 100644 modules/combat/api_askpass.go diff --git a/comm/imodule.go b/comm/imodule.go index 776465207..d4556be57 100644 --- a/comm/imodule.go +++ b/comm/imodule.go @@ -10,6 +10,10 @@ type ( IReddot interface { Reddot(session IUserSession, rid ...ReddotType) (reddot map[ReddotType]bool) } + //埋点中心更新通知 + IBuriedUpdateNotify interface { + BuriedsNotify(uid string, condis []*pb.ConIProgress) + } //任务完成 ITaskComplete interface { TaskComplete(session IUserSession, taskid int32) @@ -508,7 +512,7 @@ type ( //埋点中心触发 TriggerBuried(uid string, burieds ...*pb.BuriedParam) //校验条件是否达成 返回未完成列表 - CheckCondition(uid string, condiIds ...int32) (complete []int32, incomplete []*pb.ConIProgress, err error) + CheckCondition(uid string, condiIds ...int32) (condis []*pb.ConIProgress, err error) //激活条件 ActiveCondition(uid string, condiIds ...int32) (err error) //校验的同时激活条件 废弃 diff --git a/modules/buried/api_send.go b/modules/buried/api_send.go index ee807cad9..bd2e35a69 100644 --- a/modules/buried/api_send.go +++ b/modules/buried/api_send.go @@ -17,15 +17,14 @@ func (this *apiComp) SendCheck(session comm.IUserSession, req *pb.BuriedInquireP ///查询任务进度接口 func (this *apiComp) InquireProgress(session comm.IUserSession, req *pb.BuriedInquireProgressReq) (code pb.ErrorCode, data *pb.ErrorData) { var ( - complete []int32 - incomplete []*pb.ConIProgress - err error + condis []*pb.ConIProgress + err error ) if code = this.SendCheck(session, req); code != pb.ErrorCode_Success { return } - if complete, incomplete, err = this.module.CheckCondition(session.GetUserId(), req.Conditions...); err != nil { + if condis, err = this.module.CheckCondition(session.GetUserId(), req.Conditions...); err != nil { this.module.Error("查询埋点进度错误!", log.Field{Key: "err", Value: err.Error()}) code = pb.ErrorCode_ConfigNoFound data = &pb.ErrorData{ @@ -35,6 +34,6 @@ func (this *apiComp) InquireProgress(session comm.IUserSession, req *pb.BuriedIn return } - session.SendMsg(string(this.module.GetType()), "inquireprogress", &pb.BuriedInquireProgressResp{Finished: complete, Unfinished: incomplete}) + session.SendMsg(string(this.module.GetType()), "inquireprogress", &pb.BuriedInquireProgressResp{Conditions: condis}) return } diff --git a/modules/buried/core.go b/modules/buried/core.go index 39c555bb0..d090eb3ce 100644 --- a/modules/buried/core.go +++ b/modules/buried/core.go @@ -24,3 +24,8 @@ const ( lte = "lte" // <= ne = "ne" // != ) + +const ( + //任务完成自动锁定 + autolock = 1 +) diff --git a/modules/buried/module.go b/modules/buried/module.go index 9f9c521ec..b31a2bd7d 100644 --- a/modules/buried/module.go +++ b/modules/buried/module.go @@ -99,6 +99,7 @@ func (this *Buried) ActiveCondition(uid string, condiIds ...int32) (err error) { State: pb.BuriedItemState_Activated, Value: 0, Statistics: make([]string, 0), + Finish: pb.BuriedItemFinishState_unfinish, Timestamp: time.Now().Unix(), }) } @@ -113,7 +114,7 @@ func (this *Buried) ActiveCondition(uid string, condiIds ...int32) (err error) { } //激活数据采集点 -func (this *Buried) CheckCondition(uid string, condiIds ...int32) (complete []int32, incomplete []*pb.ConIProgress, err error) { +func (this *Buried) CheckCondition(uid string, condiIds ...int32) (condis []*pb.ConIProgress, err error) { var ( bdatas *pb.DBBuried conf *cfg.GameBuriedCondiData @@ -121,8 +122,7 @@ func (this *Buried) CheckCondition(uid string, condiIds ...int32) (complete []in if bdatas, err = this.modelBuried.getUserBurieds(uid); err != nil { return } - complete = make([]int32, 0) - incomplete = make([]*pb.ConIProgress, 0) + condis = make([]*pb.ConIProgress, 0) for _, v := range condiIds { if conf, err = this.configure.getburiedcondidata(v); err != nil { return @@ -130,16 +130,13 @@ func (this *Buried) CheckCondition(uid string, condiIds ...int32) (complete []in if bdata, ok := bdatas.Items[conf.Type]; ok { for _, v1 := range bdata.Condi { if v1.Conid == v { - if v1.Value < conf.Value { - incomplete = append(incomplete, &pb.ConIProgress{ - Btype: conf.Type, - Conid: v1.Conid, - Value: v1.Value, - Target: conf.Value, - }) - } else { - complete = append(complete, v) - } + condis = append(condis, &pb.ConIProgress{ + Btype: conf.Type, + Conid: v1.Conid, + Value: v1.Value, + Target: conf.Value, + State: v1.Finish, + }) } } } @@ -147,60 +144,6 @@ func (this *Buried) CheckCondition(uid string, condiIds ...int32) (complete []in return } -//校验同时激活 -// func (this *Buried) CheckAndActiveCondition(uid string, condiIds ...int32) (condIds []int32, err error) { -// var ( -// bdatas *pb.DBBuried -// conf *cfg.GameBuriedCondiData -// chanage bool //变化埋点 -// ) - -// if bdatas, err = this.modelBuried.getUserBurieds(uid); err != nil { -// return -// } -// condIds = make([]int32, 0) -// for _, v := range condiIds { -// if conf, err = this.configure.getburiedcondidata(v); err != nil { -// return -// } -// if bdata, ok := bdatas.Items[conf.Type]; ok { -// ok = false -// for _, v1 := range bdata.Condi { -// if v1.Conid == v { -// ok = true -// if v1.Value >= conf.Value { -// condIds = append(condIds, v) -// } -// if conf.Rtype == rtype2 { -// chanage = true -// v1.Value = 0 -// v1.Statistics = make([]string, 0) -// v1.Timestamp = time.Now().Unix() -// v1.State = pb.BuriedItemState_Activated -// } -// } -// } -// if conf.Rtype == rtype2 { -// chanage = true -// if !ok { -// bdata.Condi = append(bdata.Condi, &pb.DBBuriedConItem{ -// Conid: v, -// State: pb.BuriedItemState_Activated, -// Value: 0, -// Statistics: make([]string, 0), -// Timestamp: time.Now().Unix(), -// }) -// } - -// } -// } -// } -// if chanage { -// err = this.modelBuried.updateUserBurieds(uid, bdatas) -// } -// return -// } - //触发埋点 func (this *Buried) TriggerBuried(uid string, burieds ...*pb.BuriedParam) { @@ -233,15 +176,17 @@ func (this *Buried) TriggerBuried(uid string, burieds ...*pb.BuriedParam) { func (this *Buried) trigger(uid string, burieds ...*pb.BuriedParam) { var ( - pass map[*pb.BuriedParam][]*cfg.GameBuriedCondiData = make(map[*pb.BuriedParam][]*cfg.GameBuriedCondiData) - bconf *cfg.GameBuriedTypeData - bdatas *pb.DBBuried - bdata *pb.DBBuriedItem - ok bool - complete bool - change bool - completeConIds []int32 //完成id列表 - err error + pass map[*pb.BuriedParam][]*cfg.GameBuriedCondiData = make(map[*pb.BuriedParam][]*cfg.GameBuriedCondiData) + bconf *cfg.GameBuriedTypeData + bdatas *pb.DBBuried + bdata *pb.DBBuriedItem + bitem *pb.DBBuriedConItem + ok bool + change bool + changes []*pb.ConIProgress + + // completeConIds []int32 //完成id列表 + err error ) this.Debug("触发埋点!", log.Field{Key: "burieds", Value: burieds}) @@ -274,7 +219,7 @@ func (this *Buried) trigger(uid string, burieds ...*pb.BuriedParam) { return } } - completeConIds = make([]int32, 0) + changes = make([]*pb.ConIProgress, 0) //处理校验通过埋点数据 for buried, conds := range pass { this.Debug("更新埋点数据", log.Field{Key: "埋点类型", Value: buried.TaskType}) @@ -292,12 +237,24 @@ func (this *Buried) trigger(uid string, burieds ...*pb.BuriedParam) { for _, cond := range conds { this.Debug("更新埋点数据", log.Field{Key: "埋点类型", Value: buried.TaskType}, log.Field{Key: "条件类型", Value: cond.Id}) if cond.Rtype == rtype1 { //创号后入录 - if complete, err = this.updateAndCheckBuried(bconf, bdata, buried, cond, true); complete { - completeConIds = append(completeConIds, cond.Id) + if change, bitem, err = this.updateAndCheckBuried(bconf, bdata, buried, cond, true); change { + changes = append(changes, &pb.ConIProgress{ + Btype: bdata.Btype, + Conid: cond.Id, + Value: bitem.Value, + Target: cond.Value, + State: bitem.Finish, + }) } } else if cond.Rtype == rtype2 { //任务接取后才会录入 判断用户埋点数据是否存在 不存在等待任务系统调用接口 ActivationBuried 激活 - if complete, err = this.updateAndCheckBuried(bconf, bdata, buried, cond, false); complete { - completeConIds = append(completeConIds, cond.Id) + if change, bitem, err = this.updateAndCheckBuried(bconf, bdata, buried, cond, false); change { + changes = append(changes, &pb.ConIProgress{ + Btype: bdata.Btype, + Conid: cond.Id, + Value: bitem.Value, + Target: cond.Value, + State: bitem.Finish, + }) } } else { this.Error("未知的任务类型", log.Field{Key: "埋点类型", Value: buried.TaskType}, log.Field{Key: "条件Id", Value: cond.Id}, log.Field{Key: "条件类型", Value: cond.Rtype}) @@ -314,17 +271,16 @@ func (this *Buried) trigger(uid string, burieds ...*pb.BuriedParam) { } //通知事件 - if len(completeConIds) > 0 { - this.Debug("条件达成通知", log.Field{Key: "ConIds", Value: completeConIds}) - event.TriggerEvent(comm.EventBuriedComplete, uid, completeConIds) + if len(changes) > 0 { + this.Debug("条件达成通知", log.Field{Key: "ConIds", Value: changes}) + event.TriggerEvent(comm.EventBuriedComplete, uid, changes) } } //更新并校验完成 -func (this *Buried) updateAndCheckBuried(bconf *cfg.GameBuriedTypeData, bdata *pb.DBBuriedItem, collec *pb.BuriedParam, cond *cfg.GameBuriedCondiData, autoActivated bool) (complete bool, err error) { +func (this *Buried) updateAndCheckBuried(bconf *cfg.GameBuriedTypeData, bdata *pb.DBBuriedItem, collec *pb.BuriedParam, cond *cfg.GameBuriedCondiData, autoActivated bool) (chanage bool, bitem *pb.DBBuriedConItem, err error) { var ( - ok bool - bitem *pb.DBBuriedConItem + ok bool ) for _, v := range bdata.Condi { @@ -358,7 +314,11 @@ func (this *Buried) updateAndCheckBuried(bconf *cfg.GameBuriedTypeData, bdata *p switch bconf.Insert { //数据接入方式 case overlay: //累加数据 bitem.Value += collec.Value + chanage = true case cover: + if bitem.Value != collec.Value { + chanage = true + } bitem.Value = collec.Value case statistics: ok = true @@ -368,8 +328,9 @@ func (this *Buried) updateAndCheckBuried(bconf *cfg.GameBuriedTypeData, bdata *p } } if ok { - bitem.Statistics = append(bitem.Statistics, "") + bitem.Statistics = append(bitem.Statistics, collec.Statistics) bitem.Value = int32(len(bitem.Statistics)) + chanage = true } default: err = fmt.Errorf("未知的埋点数据处理类型:%d", bconf.Insert) @@ -378,7 +339,10 @@ func (this *Buried) updateAndCheckBuried(bconf *cfg.GameBuriedTypeData, bdata *p } if bitem.Value >= cond.Value { //完成进度 - complete = true + bitem.Finish = pb.BuriedItemFinishState_finish + if cond.Lock == autolock { //完成后自动锁定 + bitem.State = pb.BuriedItemState_Freeze + } } else { this.Debug("完成条件未达成!", log.Field{Key: "埋点Id", Value: bdata.Btype}, log.Field{Key: "条件Id", Value: bitem.Conid}, log.Field{Key: "当前进度", Value: bitem.Value}, log.Field{Key: "目标进度", Value: cond.Value}) } diff --git a/modules/combat/api_askpass.go b/modules/combat/api_askpass.go deleted file mode 100644 index e4d0f4b35..000000000 --- a/modules/combat/api_askpass.go +++ /dev/null @@ -1,100 +0,0 @@ -package combat - -import ( - "fmt" - "go_dreamfactory/comm" - "go_dreamfactory/pb" - cfg "go_dreamfactory/sys/configure/structs" -) - -//参数校验 -func (this *apiComp) AskPassCheck(session comm.IUserSession, req *pb.CombatAskPassReq) (code pb.ErrorCode) { - - return -} - -///询问管卡是否通关 -func (this *apiComp) AskPass(session comm.IUserSession, req *pb.CombatAskPassReq) (code pb.ErrorCode, data *pb.ErrorData) { - var ( - info *pb.DBCombatUser - level *pb.DBCombatLevel - lvconf *cfg.GameCombatLevelData - resp *pb.CombatAskPassResp = &pb.CombatAskPassResp{Level: req.Level} - mcomplete []int32 - scomplete []int32 - ok bool - err error - ) - if code = this.AskPassCheck(session, req); code != pb.ErrorCode_Success { - return - } - if lvconf, err = this.module.configure.getCombatLevel(req.Level); err != nil { - code = pb.ErrorCode_ConfigNoFound - return - } - if info, err = this.module.modelCombat.queryInfo(session.GetUserId()); err != nil { - code = pb.ErrorCode_DBError - return - } - if level, ok = info.Level[req.Level]; !ok { - code = pb.ErrorCode_ReqParameterError - err = fmt.Errorf("没有目标关卡数据 req.Level: %d", req.Level) - this.module.Errorln(err) - data = &pb.ErrorData{ - Title: code.ToString(), - Message: err.Error(), - } - return - } - - if level.Pass == 0 { //查询通关进度 - if mcomplete, _, err = this.module.ModuleBuried.CheckCondition(session.GetUserId(), lvconf.Maintask...); err != nil { - code = pb.ErrorCode_ExternalModule - data = &pb.ErrorData{ - Title: code.ToString(), - Message: comm.NewExternalModuleErr("Buried", "CheckCondition", lvconf.Maintask).Error(), - } - return - } - if len(mcomplete) == len(lvconf.Maintask) { //全部完成 - this.module.DispenseRes(session, lvconf.Award, true) - atns := make([]*pb.UserAssets, len(lvconf.Award)) - for i, v := range lvconf.Award { - atns[i] = &pb.UserAssets{ - A: v.A, - T: v.T, - N: v.N, - } - } - resp.Mainaward = atns - level.Pass = 1 - } - resp.Passmaintask = mcomplete - - } - - if level.Pass == 1 { - scomplete, _, err = this.module.ModuleBuried.CheckCondition(session.GetUserId(), lvconf.Subtask...) - if len(scomplete) == len(lvconf.Subtask) { //全部完成 - this.module.DispenseRes(session, lvconf.Profectaward, true) - atns := make([]*pb.UserAssets, len(lvconf.Profectaward)) - for i, v := range lvconf.Profectaward { - atns[i] = &pb.UserAssets{ - A: v.A, - T: v.T, - N: v.N, - } - } - resp.Peraward = atns - level.Pass = 2 - } - resp.Passpertask = lvconf.Subtask - } - resp.Pass = level.Pass - if err = this.module.modelCombat.updateInfo(info); err != nil { - code = pb.ErrorCode_DBError - return - } - session.SendMsg(string(this.module.GetType()), "askpass", resp) - return -} diff --git a/modules/combat/api_challenge.go b/modules/combat/api_challenge.go index b1ccaeb1f..cdbf2530a 100644 --- a/modules/combat/api_challenge.go +++ b/modules/combat/api_challenge.go @@ -18,46 +18,45 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.CombatChalleng manster *cfg.GameCombatMansterData record *pb.DBBattleRecord err error - cd pb.ErrorCode ) - defer func() { - if cd == pb.ErrorCode_Success { - session.SendMsg(string(this.module.GetType()), "challenge", &pb.CombatChallengeResp{Code: cd, Manster: req.Manster, Level: req.Level, Info: &pb.BattleInfo{ - Id: record.Id, - Title: record.Title, - Rulesid: manster.BattleReadyID, - Btype: record.Btype, - Ptype: record.Ptype, - RedCompId: record.RedCompId, - Redflist: record.Redflist, - BlueCompId: record.BlueCompId, - Buleflist: record.Buleflist, - Tasks: nil, - }}) - } else { - session.SendMsg(string(this.module.GetType()), "challenge", &pb.AcademyChallengeResp{Code: cd, Info: nil}) - } - }() - if cd = this.ChallengeCheck(session, req); cd != pb.ErrorCode_Success { + if code = this.ChallengeCheck(session, req); code != pb.ErrorCode_Success { data = &pb.ErrorData{ - Title: cd.ToString(), + Title: code.ToString(), Message: req.String(), } return } if manster, err = this.module.configure.getGameCombatManster(req.Manster); err != nil { - cd = pb.ErrorCode_ConfigNoFound + code = pb.ErrorCode_ConfigNoFound data = &pb.ErrorData{ Title: code.ToString(), Message: err.Error(), } return } - cd, record = this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{ + if code, record = this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{ Ptype: pb.PlayType_combat, Format: req.Battle, Mformat: manster.FormatList, - }) + }); code != pb.ErrorCode_Success { + data = &pb.ErrorData{ + Title: code.ToString(), + Message: req.String(), + } + return + } + session.SendMsg(string(this.module.GetType()), "challenge", &pb.CombatChallengeResp{Manster: req.Manster, Level: req.Level, Info: &pb.BattleInfo{ + Id: record.Id, + Title: record.Title, + Rulesid: manster.BattleReadyID, + Btype: record.Btype, + Ptype: record.Ptype, + RedCompId: record.RedCompId, + Redflist: record.Redflist, + BlueCompId: record.BlueCompId, + Buleflist: record.Buleflist, + Tasks: nil, + }}) return } diff --git a/modules/combat/api_challengereceive.go b/modules/combat/api_challengereceive.go index 15891fdbc..1fd6a56ae 100644 --- a/modules/combat/api_challengereceive.go +++ b/modules/combat/api_challengereceive.go @@ -19,20 +19,11 @@ func (this *apiComp) ChallengeReceive(session comm.IUserSession, req *pb.CombatC iswin bool info *pb.DBCombatUser lv *pb.DBCombatLevel - lvconf *cfg.GameCombatLevelData manster *cfg.GameCombatMansterData - // pass bool - atns []*pb.UserAssets - ok bool - err error + atns []*pb.UserAssets + ok bool + err error ) - defer func() { - if code == pb.ErrorCode_Success { - session.SendMsg(string(this.module.GetType()), "challengereceive", &pb.CombatChallengeReceiveResp{Code: code, Level: req.Level, Manster: req.Manster, Atns: atns, Progress: lv.Progress}) - } else { - session.SendMsg(string(this.module.GetType()), "challengereceive", &pb.CombatChallengeReceiveResp{Code: code, Level: req.Level, Manster: req.Manster}) - } - }() if code = this.ChallengeReceiveCheck(session, req); code != pb.ErrorCode_Success { return @@ -59,14 +50,6 @@ func (this *apiComp) ChallengeReceive(session comm.IUserSession, req *pb.CombatC } return } - if lvconf, err = this.module.configure.getCombatLevel(req.Level); err != nil { - code = pb.ErrorCode_ConfigNoFound - data = &pb.ErrorData{ - Title: code.ToString(), - Message: err.Error(), - } - return - } if manster, err = this.module.configure.getGameCombatManster(req.Manster); err != nil { code = pb.ErrorCode_ConfigNoFound data = &pb.ErrorData{ @@ -105,7 +88,6 @@ func (this *apiComp) ChallengeReceive(session comm.IUserSession, req *pb.CombatC N: v.N, } } - lv.Progress = int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), lvconf.Debrisitemid)) if err = this.module.modelCombat.updateInfo(info); err != nil { code = pb.ErrorCode_DBError data = &pb.ErrorData{ @@ -115,6 +97,6 @@ func (this *apiComp) ChallengeReceive(session comm.IUserSession, req *pb.CombatC return } } - + session.SendMsg(string(this.module.GetType()), "challengereceive", &pb.CombatChallengeReceiveResp{Level: req.Level, Manster: req.Manster, Atns: atns}) return } diff --git a/modules/combat/api_drop.go b/modules/combat/api_drop.go index 1fbd59248..f3eb7e08d 100644 --- a/modules/combat/api_drop.go +++ b/modules/combat/api_drop.go @@ -15,21 +15,13 @@ func (this *apiComp) DropCheck(session comm.IUserSession, req *pb.CombatDropReq) ///奖励领取 func (this *apiComp) Drop(session comm.IUserSession, req *pb.CombatDropReq) (code pb.ErrorCode, data *pb.ErrorData) { var ( - info *pb.DBCombatUser - lv *pb.DBCombatLevel - lvconf *cfg.GameCombatLevelData - box *cfg.GameCombatBoxData - atns []*pb.UserAssets - ok bool - err error + info *pb.DBCombatUser + lv *pb.DBCombatLevel + box *cfg.GameCombatBoxData + atns []*pb.UserAssets + ok bool + err error ) - defer func() { - if code == pb.ErrorCode_Success { - session.SendMsg(string(this.module.GetType()), "drop", &pb.CombatDropResp{Code: code, Atns: atns, Progress: lv.Progress}) - } else { - session.SendMsg(string(this.module.GetType()), "drop", &pb.CombatDropResp{Code: code}) - } - }() if code = this.DropCheck(session, req); code != pb.ErrorCode_Success { return } @@ -44,10 +36,6 @@ func (this *apiComp) Drop(session comm.IUserSession, req *pb.CombatDropReq) (cod return } - if lvconf, err = this.module.configure.getCombatLevel(req.Level); err != nil { - code = pb.ErrorCode_DBError - return - } if box, err = this.module.configure.getGameCombatbox(req.Drop); err != nil { code = pb.ErrorCode_DBError return @@ -64,8 +52,6 @@ func (this *apiComp) Drop(session comm.IUserSession, req *pb.CombatDropReq) (cod code = pb.ErrorCode_DBError return } - // user := this.module.ModuleUser.GetUser(session.GetUserId()) - // reward := this.module.ModuleTools.GetGroupDataByLottery(box.Drop, user.Vip, user.Lv) reward := this.module.configure.GetDropReward(box.Drop) this.module.DispenseRes(session, reward, true) atns = make([]*pb.UserAssets, len(reward)) @@ -76,11 +62,11 @@ func (this *apiComp) Drop(session comm.IUserSession, req *pb.CombatDropReq) (cod N: v.N, } } - lv.Progress = int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), lvconf.Debrisitemid)) if err = this.module.modelCombat.updateInfo(info); err != nil { code = pb.ErrorCode_DBError return } + session.SendMsg(string(this.module.GetType()), "drop", &pb.CombatDropResp{Level: req.Level, Atns: atns}) return } diff --git a/modules/combat/api_in.go b/modules/combat/api_in.go index 52e1288f5..947a6ddf4 100644 --- a/modules/combat/api_in.go +++ b/modules/combat/api_in.go @@ -3,6 +3,7 @@ package combat import ( "go_dreamfactory/comm" "go_dreamfactory/pb" + cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 @@ -14,10 +15,14 @@ func (this *apiComp) InCheck(session comm.IUserSession, req *pb.CombatInReq) (co ///获取自己的排行榜信息 func (this *apiComp) In(session comm.IUserSession, req *pb.CombatInReq) (code pb.ErrorCode, data *pb.ErrorData) { var ( - info *pb.DBCombatUser - level *pb.DBCombatLevel - ok bool - err error + info *pb.DBCombatUser + level *pb.DBCombatLevel + lvconf *cfg.GameCombatLevelData + condis []*pb.ConIProgress + pitem *pb.LevelProgressItem + push bool + ok bool + err error ) if code = this.InCheck(session, req); code != pb.ErrorCode_Success { return @@ -26,13 +31,95 @@ func (this *apiComp) In(session comm.IUserSession, req *pb.CombatInReq) (code pb code = pb.ErrorCode_DBError return } + + if lvconf, err = this.module.configure.getCombatLevel(req.Id); err != nil { + code = pb.ErrorCode_ConfigNoFound + return + } + if level, ok = info.Level[req.Id]; !ok { + level = &pb.DBCombatLevel{ Id: req.Id, Passmanster: make([]int32, 0), Passdrop: make([]int32, 0), Progress: 0, + Pass: 0, } + pitem = &pb.LevelProgressItem{ + Level: level.Id, + Pass: level.Pass, + } + if condis, err = this.module.ModuleBuried.CheckCondition(session.GetUserId(), lvconf.Maintask...); err != nil { + code = pb.ErrorCode_ExternalModule + data = &pb.ErrorData{ + Title: code.ToString(), + Message: comm.NewExternalModuleErr("Buried", "CheckCondition", lvconf.Maintask).Error(), + } + return + } + ok = true + level.Passmaintask = condis + pitem.Passmaintask = condis + for _, v := range condis { + level.Progress += v.Value + if v.State != 2 { + ok = false + } + } + + if ok { // + level.Pass = 1 + pitem.Pass = 1 + this.module.DispenseRes(session, lvconf.Award, true) + atns := make([]*pb.UserAssets, len(lvconf.Award)) + for i, v := range lvconf.Award { + atns[i] = &pb.UserAssets{ + A: v.A, + T: v.T, + N: v.N, + } + } + pitem.Mainaward = atns + push = true + } + + if level.Pass == 1 { + if condis, err = this.module.ModuleBuried.CheckCondition(session.GetUserId(), lvconf.Subtask...); err != nil { + code = pb.ErrorCode_ExternalModule + data = &pb.ErrorData{ + Title: code.ToString(), + Message: comm.NewExternalModuleErr("Buried", "CheckCondition", lvconf.Subtask).Error(), + } + return + } + level.Passpertask = condis + pitem.Passpertask = condis + ok = true + for _, v := range condis { + level.Progress += v.Value + if v.State != 2 { + ok = false + } + } + + if ok { // + level.Pass = 2 + pitem.Pass = 2 + this.module.DispenseRes(session, lvconf.Profectaward, true) + atns := make([]*pb.UserAssets, len(lvconf.Profectaward)) + for i, v := range lvconf.Profectaward { + atns[i] = &pb.UserAssets{ + A: v.A, + T: v.T, + N: v.N, + } + } + pitem.Peraward = atns + push = true + } + } + info.Level[req.Id] = level if err = this.module.modelCombat.updateInfo(info); err != nil { code = pb.ErrorCode_DBError @@ -40,5 +127,10 @@ func (this *apiComp) In(session comm.IUserSession, req *pb.CombatInReq) (code pb } } session.SendMsg(string(this.module.GetType()), "in", &pb.CombatInResp{Level: level}) + if push { + pitem.Progress = level.Progress + session.SendMsg(string(this.module.GetType()), "progress", &pb.CombatProgressPush{Levels: []*pb.LevelProgressItem{pitem}}) + } + return } diff --git a/modules/combat/api_updatelevel.go b/modules/combat/api_updatelevel.go index 65a14a545..c694997e9 100644 --- a/modules/combat/api_updatelevel.go +++ b/modules/combat/api_updatelevel.go @@ -36,6 +36,6 @@ func (this *apiComp) UpdateLevel(session comm.IUserSession, req *pb.CombatUpdate code = pb.ErrorCode_DBError return } - session.SendMsg(string(this.module.GetType()), "updatelevel", &pb.CombatUpdateLevelResp{Succ: true, Level: req.Level}) + session.SendMsg(string(this.module.GetType()), "updatelevel", &pb.CombatUpdateLevelResp{Level: req.Level}) return } diff --git a/modules/combat/modelCombat.go b/modules/combat/modelCombat.go index 3ef245b90..625264bd0 100644 --- a/modules/combat/modelCombat.go +++ b/modules/combat/modelCombat.go @@ -43,6 +43,10 @@ func (this *modelCombatComp) queryInfo(uId string) (result *pb.DBCombatUser, err } if err == mgo.MongodbNil { err = nil + result = &pb.DBCombatUser{ + Uid: uId, + Level: make(map[int32]*pb.DBCombatLevel), + } } return } diff --git a/modules/combat/module.go b/modules/combat/module.go index 536395872..f376a2b0b 100644 --- a/modules/combat/module.go +++ b/modules/combat/module.go @@ -7,6 +7,9 @@ import ( "go_dreamfactory/lego/sys/event" "go_dreamfactory/modules" "go_dreamfactory/pb" + cfg "go_dreamfactory/sys/configure/structs" + + "go_dreamfactory/lego/sys/log" ) /* @@ -73,3 +76,121 @@ func (this *Combat) GetLevels(uid string) (levels map[int32]*pb.DBCombatLevel) { levels = combat.Level return } + +//任务埋点通知 +func (this *Combat) BuriedsNotify(uid string, condis []*pb.ConIProgress) { + this.Debug("收到埋点中心 进度改变通知", log.Field{Key: "uid", Value: uid}, log.Field{Key: "condis", Value: condis}) + var ( + err error + session comm.IUserSession + online bool + info *pb.DBCombatUser + lvconf *cfg.GameCombatLevelData + progress []*pb.LevelProgressItem + pitem *pb.LevelProgressItem + ok bool + pass bool + ) + session, online = this.GetUserSession(uid) + defer func() { + if online { + session.Push() + } + this.PutUserSession(session) + }() + if info, err = this.modelCombat.queryInfo(uid); err != nil { + return + } + progress = make([]*pb.LevelProgressItem, 0) + for _, l := range info.Level { + l.Progress = 0 + pitem = &pb.LevelProgressItem{ + Level: l.Id, + Passmaintask: l.Passmaintask, + Passpertask: l.Passpertask, + Progress: l.Progress, + Pass: l.Pass, + Mainaward: make([]*pb.UserAssets, 0), + Peraward: make([]*pb.UserAssets, 0), + } + if l.Pass != 2 { + ok = false + pass = true + for _, v := range l.Passmaintask { + for _, v1 := range condis { + if v.Conid == v1.Conid { + ok = true + v.Value = v1.Value + v.State = v1.State + } + } + l.Progress += v.Value + if v.State != 1 { + pass = false + } + } + + if l.Pass == 0 && pass { //基础通关达成 + l.Pass = 1 + pitem.Pass = l.Pass + if lvconf, err = this.configure.getCombatLevel(l.Id); err != nil { + this.Error("BuriedsNotify 执行错误!", log.Field{Key: "err", Value: err.Error()}) + return + } + this.DispenseRes(session, lvconf.Award, true) + atns := make([]*pb.UserAssets, len(lvconf.Award)) + for i, v := range lvconf.Award { + atns[i] = &pb.UserAssets{ + A: v.A, + T: v.T, + N: v.N, + } + } + pitem.Mainaward = atns + + } + pass = true + for _, v := range l.Passpertask { + for _, v1 := range condis { + if v.Conid == v1.Conid { + ok = true + v.Value = v1.Value + v.State = v1.State + } + } + l.Progress += v.Value + if v.State != 1 { + pass = false + } + } + + if l.Pass == 1 && pass { //完美通关完成 + l.Pass = 2 + pitem.Pass = l.Pass + if lvconf, err = this.configure.getCombatLevel(l.Id); err != nil { + this.Error("BuriedsNotify 执行错误!", log.Field{Key: "err", Value: err.Error()}) + return + } + this.DispenseRes(session, lvconf.Profectaward, true) + atns := make([]*pb.UserAssets, len(lvconf.Profectaward)) + for i, v := range lvconf.Profectaward { + atns[i] = &pb.UserAssets{ + A: v.A, + T: v.T, + N: v.N, + } + } + pitem.Peraward = atns + } + pitem.Progress = l.Progress + if ok { + progress = append(progress, pitem) + } + } + } + + if len(progress) > 0 { + session.SendMsg(string(this.GetType()), "progress", &pb.CombatProgressPush{Levels: progress}) + } + +} diff --git a/pb/buried_db.pb.go b/pb/buried_db.pb.go index f79681ec0..f8b930187 100644 --- a/pb/buried_db.pb.go +++ b/pb/buried_db.pb.go @@ -73,17 +73,65 @@ func (BuriedItemState) EnumDescriptor() ([]byte, []int) { return file_buried_buried_db_proto_rawDescGZIP(), []int{0} } +//任务完成状态 +type BuriedItemFinishState int32 + +const ( + BuriedItemFinishState_unfinish BuriedItemFinishState = 0 + BuriedItemFinishState_finish BuriedItemFinishState = 1 +) + +// Enum value maps for BuriedItemFinishState. +var ( + BuriedItemFinishState_name = map[int32]string{ + 0: "unfinish", + 1: "finish", + } + BuriedItemFinishState_value = map[string]int32{ + "unfinish": 0, + "finish": 1, + } +) + +func (x BuriedItemFinishState) Enum() *BuriedItemFinishState { + p := new(BuriedItemFinishState) + *p = x + return p +} + +func (x BuriedItemFinishState) String() string { + return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x)) +} + +func (BuriedItemFinishState) Descriptor() protoreflect.EnumDescriptor { + return file_buried_buried_db_proto_enumTypes[1].Descriptor() +} + +func (BuriedItemFinishState) Type() protoreflect.EnumType { + return &file_buried_buried_db_proto_enumTypes[1] +} + +func (x BuriedItemFinishState) Number() protoreflect.EnumNumber { + return protoreflect.EnumNumber(x) +} + +// Deprecated: Use BuriedItemFinishState.Descriptor instead. +func (BuriedItemFinishState) EnumDescriptor() ([]byte, []int) { + return file_buried_buried_db_proto_rawDescGZIP(), []int{1} +} + //埋点对应的条件数据 type DBBuriedConItem struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - Conid int32 `protobuf:"varint,1,opt,name=conid,proto3" json:"conid" bson:"conid"` //条件id - State BuriedItemState `protobuf:"varint,2,opt,name=state,proto3,enum=BuriedItemState" json:"state" bson:"state"` //状态 - Value int32 `protobuf:"varint,3,opt,name=value,proto3" json:"value" bson:"value"` //条件值 - Statistics []string `protobuf:"bytes,4,rep,name=statistics,proto3" json:"statistics" bson:"stats"` //统计值 - Timestamp int64 `protobuf:"varint,5,opt,name=timestamp,proto3" json:"timestamp" bson:"timestamp"` //最后一次操作时间 + Conid int32 `protobuf:"varint,1,opt,name=conid,proto3" json:"conid" bson:"conid"` //条件id + State BuriedItemState `protobuf:"varint,2,opt,name=state,proto3,enum=BuriedItemState" json:"state" bson:"state"` //状态 + Value int32 `protobuf:"varint,3,opt,name=value,proto3" json:"value" bson:"value"` //条件值 + Statistics []string `protobuf:"bytes,4,rep,name=statistics,proto3" json:"statistics" bson:"stats"` //统计值 + Finish BuriedItemFinishState `protobuf:"varint,5,opt,name=finish,proto3,enum=BuriedItemFinishState" json:"finish" bson:"finish"` //是否完成 + Timestamp int64 `protobuf:"varint,6,opt,name=timestamp,proto3" json:"timestamp" bson:"timestamp"` //最后一次操作时间 } func (x *DBBuriedConItem) Reset() { @@ -146,6 +194,13 @@ func (x *DBBuriedConItem) GetStatistics() []string { return nil } +func (x *DBBuriedConItem) GetFinish() BuriedItemFinishState { + if x != nil { + return x.Finish + } + return BuriedItemFinishState_unfinish +} + func (x *DBBuriedConItem) GetTimestamp() int64 { if x != nil { return x.Timestamp @@ -348,10 +403,11 @@ type ConIProgress struct { sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - Btype int32 `protobuf:"varint,1,opt,name=btype,proto3" json:"btype" bson:"btype"` //埋点类型 - Conid int32 `protobuf:"varint,2,opt,name=conid,proto3" json:"conid" bson:"conid"` //条件id - Value int32 `protobuf:"varint,3,opt,name=value,proto3" json:"value" bson:"value"` //进度值 - Target int32 `protobuf:"varint,4,opt,name=target,proto3" json:"target" bson:"target"` //进度值 + Btype int32 `protobuf:"varint,1,opt,name=btype,proto3" json:"btype" bson:"btype"` //埋点类型 + Conid int32 `protobuf:"varint,2,opt,name=conid,proto3" json:"conid" bson:"conid"` //条件id + Value int32 `protobuf:"varint,3,opt,name=value,proto3" json:"value" bson:"value"` //进度值 + Target int32 `protobuf:"varint,4,opt,name=target,proto3" json:"target" bson:"target"` //进度值 + State BuriedItemFinishState `protobuf:"varint,5,opt,name=state,proto3,enum=BuriedItemFinishState" json:"state" bson:"state"` //进度状态 0 未完成 1已完成 } func (x *ConIProgress) Reset() { @@ -414,11 +470,18 @@ func (x *ConIProgress) GetTarget() int32 { return 0 } +func (x *ConIProgress) GetState() BuriedItemFinishState { + if x != nil { + return x.State + } + return BuriedItemFinishState_unfinish +} + var File_buried_buried_db_proto protoreflect.FileDescriptor var file_buried_buried_db_proto_rawDesc = []byte{ 0x0a, 0x16, 0x62, 0x75, 0x72, 0x69, 0x65, 0x64, 0x2f, 0x62, 0x75, 0x72, 0x69, 0x65, 0x64, 0x5f, - 0x64, 0x62, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x22, 0xa3, 0x01, 0x0a, 0x0f, 0x44, 0x42, 0x42, + 0x64, 0x62, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x22, 0xd3, 0x01, 0x0a, 0x0f, 0x44, 0x42, 0x42, 0x75, 0x72, 0x69, 0x65, 0x64, 0x43, 0x6f, 0x6e, 0x49, 0x74, 0x65, 0x6d, 0x12, 0x14, 0x0a, 0x05, 0x63, 0x6f, 0x6e, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x63, 0x6f, 0x6e, 0x69, 0x64, 0x12, 0x26, 0x0a, 0x05, 0x73, 0x74, 0x61, 0x74, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, @@ -427,7 +490,10 @@ var file_buried_buried_db_proto_rawDesc = []byte{ 0x6c, 0x75, 0x65, 0x18, 0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 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DBBuriedItem - (*DBBuried)(nil), // 3: DBBuried - (*BuriedParam)(nil), // 4: BuriedParam - (*ConIProgress)(nil), // 5: ConIProgress - nil, // 6: DBBuried.ItemsEntry + (BuriedItemState)(0), // 0: BuriedItemState + (BuriedItemFinishState)(0), // 1: BuriedItemFinishState + (*DBBuriedConItem)(nil), // 2: DBBuriedConItem + (*DBBuriedItem)(nil), // 3: DBBuriedItem + (*DBBuried)(nil), // 4: DBBuried + (*BuriedParam)(nil), // 5: BuriedParam + (*ConIProgress)(nil), // 6: ConIProgress + nil, // 7: DBBuried.ItemsEntry } var file_buried_buried_db_proto_depIdxs = []int32{ 0, // 0: DBBuriedConItem.state:type_name -> BuriedItemState - 1, // 1: DBBuriedItem.condi:type_name -> DBBuriedConItem - 6, // 2: DBBuried.items:type_name -> DBBuried.ItemsEntry - 2, // 3: DBBuried.ItemsEntry.value:type_name -> DBBuriedItem - 4, // [4:4] is the sub-list for method output_type - 4, // [4:4] is the sub-list for method input_type - 4, // [4:4] is the sub-list for extension type_name - 4, // [4:4] is the sub-list for extension extendee - 0, // [0:4] is the sub-list for field type_name + 1, // 1: DBBuriedConItem.finish:type_name -> BuriedItemFinishState + 2, // 2: DBBuriedItem.condi:type_name -> DBBuriedConItem + 7, // 3: DBBuried.items:type_name -> DBBuried.ItemsEntry + 1, // 4: ConIProgress.state:type_name -> BuriedItemFinishState + 3, // 5: DBBuried.ItemsEntry.value:type_name -> DBBuriedItem + 6, // [6:6] is the sub-list for method output_type + 6, // [6:6] is the sub-list for method input_type + 6, // [6:6] is the sub-list for extension type_name + 6, // [6:6] is the sub-list for extension extendee + 0, // [0:6] is the sub-list for field type_name } func init() { file_buried_buried_db_proto_init() } @@ -573,7 +648,7 @@ func file_buried_buried_db_proto_init() { File: protoimpl.DescBuilder{ GoPackagePath: reflect.TypeOf(x{}).PkgPath(), RawDescriptor: file_buried_buried_db_proto_rawDesc, - NumEnums: 1, + NumEnums: 2, NumMessages: 6, NumExtensions: 0, NumServices: 0, diff --git a/pb/buried_msg.pb.go b/pb/buried_msg.pb.go index 7d75d6f56..373421200 100644 --- a/pb/buried_msg.pb.go +++ b/pb/buried_msg.pb.go @@ -74,8 +74,7 @@ type BuriedInquireProgressResp struct { sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - Finished []int32 `protobuf:"varint,1,rep,packed,name=finished,proto3" json:"finished"` //已完成 - Unfinished []*ConIProgress `protobuf:"bytes,2,rep,name=unfinished,proto3" json:"unfinished"` //未完成 + Conditions []*ConIProgress `protobuf:"bytes,1,rep,name=conditions,proto3" json:"conditions"` //未完成 } func (x *BuriedInquireProgressResp) Reset() { @@ -110,16 +109,9 @@ func (*BuriedInquireProgressResp) Descriptor() ([]byte, []int) { return file_buried_buried_msg_proto_rawDescGZIP(), []int{1} } -func (x *BuriedInquireProgressResp) GetFinished() []int32 { +func (x *BuriedInquireProgressResp) GetConditions() []*ConIProgress { if x != nil { - return x.Finished - } - return nil -} - -func (x *BuriedInquireProgressResp) GetUnfinished() []*ConIProgress { - if x != nil { - return x.Unfinished + return x.Conditions } return nil } @@ -227,22 +219,20 @@ var file_buried_buried_msg_proto_rawDesc = []byte{ 0x6f, 0x22, 0x3a, 0x0a, 0x18, 0x42, 0x75, 0x72, 0x69, 0x65, 0x64, 0x49, 0x6e, 0x71, 0x75, 0x69, 0x72, 0x65, 0x50, 0x72, 0x6f, 0x67, 0x72, 0x65, 0x73, 0x73, 0x52, 0x65, 0x71, 0x12, 0x1e, 0x0a, 0x0a, 0x63, 0x6f, 0x6e, 0x64, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x18, 0x01, 0x20, 0x03, 0x28, - 0x05, 0x52, 0x0a, 0x63, 0x6f, 0x6e, 0x64, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x22, 0x66, 0x0a, + 0x05, 0x52, 0x0a, 0x63, 0x6f, 0x6e, 0x64, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x22, 0x4a, 0x0a, 0x19, 0x42, 0x75, 0x72, 0x69, 0x65, 0x64, 0x49, 0x6e, 0x71, 0x75, 0x69, 0x72, 0x65, 0x50, 0x72, - 0x6f, 0x67, 0x72, 0x65, 0x73, 0x73, 0x52, 0x65, 0x73, 0x70, 0x12, 0x1a, 0x0a, 0x08, 0x66, 0x69, - 0x6e, 0x69, 0x73, 0x68, 0x65, 0x64, 0x18, 0x01, 0x20, 0x03, 0x28, 0x05, 0x52, 0x08, 0x66, 0x69, - 0x6e, 0x69, 0x73, 0x68, 0x65, 0x64, 0x12, 0x2d, 0x0a, 0x0a, 0x75, 0x6e, 0x66, 0x69, 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int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id"` - Data map[string]string `protobuf:"bytes,2,rep,name=data,proto3" json:"data" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` //管卡信息 - Passmanster []int32 `protobuf:"varint,3,rep,packed,name=passmanster,proto3" json:"passmanster"` //通关怪物列表 - Passdrop []int32 `protobuf:"varint,4,rep,packed,name=passdrop,proto3" json:"passdrop"` //通关宝箱列表 - Pass int32 `protobuf:"varint,5,opt,name=pass,proto3" json:"pass"` //通关状态 0未通关 1已通关 2完美通关 - Progress int32 `protobuf:"varint,6,opt,name=progress,proto3" json:"progress"` //进度 + Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id"` + Data map[string]string `protobuf:"bytes,2,rep,name=data,proto3" json:"data" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` //管卡信息 + Passmanster []int32 `protobuf:"varint,3,rep,packed,name=passmanster,proto3" json:"passmanster"` //通关怪物列表 + Passdrop []int32 `protobuf:"varint,4,rep,packed,name=passdrop,proto3" json:"passdrop"` //通关宝箱列表 + Passmaintask []*ConIProgress `protobuf:"bytes,5,rep,name=passmaintask,proto3" json:"passmaintask"` //主线任务进度 + Passpertask []*ConIProgress `protobuf:"bytes,6,rep,name=passpertask,proto3" json:"passpertask"` //副任务完成进度 + Progress int32 `protobuf:"varint,7,opt,name=Progress,proto3" json:"Progress"` //累计进度 + Pass int32 `protobuf:"varint,8,opt,name=pass,proto3" json:"pass"` //通关状态 0未通关 1已通关 2完美通关 } func (x *DBCombatLevel) Reset() { @@ -148,11 +150,18 @@ func (x *DBCombatLevel) GetPassdrop() []int32 { return nil } -func (x *DBCombatLevel) GetPass() int32 { +func (x *DBCombatLevel) GetPassmaintask() []*ConIProgress { if x != nil { - return x.Pass + return x.Passmaintask } - return 0 + return nil +} + +func (x *DBCombatLevel) GetPasspertask() []*ConIProgress { + if x != nil { + return x.Passpertask + } + return nil } func (x *DBCombatLevel) GetProgress() int32 { @@ -162,37 +171,52 @@ func (x *DBCombatLevel) GetProgress() int32 { return 0 } +func (x *DBCombatLevel) GetPass() int32 { + if x != nil { + return x.Pass + } + return 0 +} + var File_combat_combat_db_proto protoreflect.FileDescriptor var file_combat_combat_db_proto_rawDesc = []byte{ 0x0a, 0x16, 0x63, 0x6f, 0x6d, 0x62, 0x61, 0x74, 0x2f, 0x63, 0x6f, 0x6d, 0x62, 0x61, 0x74, 0x5f, - 0x64, 0x62, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x22, 0x9a, 0x01, 0x0a, 0x0c, 0x44, 0x42, 0x43, - 0x6f, 0x6d, 0x62, 0x61, 0x74, 0x55, 0x73, 0x65, 0x72, 0x12, 0x10, 0x0a, 0x03, 0x75, 0x69, 0x64, - 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x75, 0x69, 0x64, 0x12, 0x2e, 0x0a, 0x05, 0x6c, - 0x65, 0x76, 0x65, 0x6c, 0x18, 0x02, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x18, 0x2e, 0x44, 0x42, 0x43, - 0x6f, 0x6d, 0x62, 0x61, 0x74, 0x55, 0x73, 0x65, 0x72, 0x2e, 0x4c, 0x65, 0x76, 0x65, 0x6c, 0x45, - 0x6e, 0x74, 0x72, 0x79, 0x52, 0x05, 0x6c, 0x65, 0x76, 0x65, 0x6c, 0x1a, 0x48, 0x0a, 0x0a, 0x4c, - 0x65, 0x76, 0x65, 0x6c, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 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type_name - 3, // [3:3] is the sub-list for extension extendee - 0, // [0:3] is the sub-list for field type_name + 4, // 2: DBCombatLevel.passmaintask:type_name -> ConIProgress + 4, // 3: DBCombatLevel.passpertask:type_name -> ConIProgress + 1, // 4: DBCombatUser.LevelEntry.value:type_name -> DBCombatLevel + 5, // [5:5] is the sub-list for method output_type + 5, // [5:5] is the sub-list for method input_type + 5, // [5:5] is the sub-list for extension type_name + 5, // [5:5] is the sub-list for extension extendee + 0, // [0:5] is the sub-list for field type_name } func init() { file_combat_combat_db_proto_init() } @@ -230,6 +257,7 @@ func file_combat_combat_db_proto_init() { if File_combat_combat_db_proto != nil { return } + file_buried_buried_db_proto_init() if !protoimpl.UnsafeEnabled { file_combat_combat_db_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*DBCombatUser); i { diff --git a/pb/combat_msg.pb.go b/pb/combat_msg.pb.go index 0aca71733..346c4b7bd 100644 --- a/pb/combat_msg.pb.go +++ b/pb/combat_msg.pb.go @@ -74,7 +74,7 @@ type CombatInResp struct { sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - Level *DBCombatLevel `protobuf:"bytes,2,opt,name=level,proto3" json:"level"` //管卡信息 + Level *DBCombatLevel `protobuf:"bytes,1,opt,name=level,proto3" json:"level"` //管卡信息 } func (x *CombatInResp) Reset() { @@ -176,8 +176,7 @@ type CombatUpdateLevelResp struct { sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - Succ bool `protobuf:"varint,1,opt,name=succ,proto3" json:"succ"` //是否成功 - Level int32 `protobuf:"varint,2,opt,name=level,proto3" json:"level"` //管卡id + Level int32 `protobuf:"varint,1,opt,name=level,proto3" json:"level"` //管卡id } func (x *CombatUpdateLevelResp) Reset() { @@ -212,13 +211,6 @@ func (*CombatUpdateLevelResp) Descriptor() ([]byte, []int) { return file_combat_combat_msg_proto_rawDescGZIP(), []int{3} } -func (x *CombatUpdateLevelResp) GetSucc() bool { - if x != nil { - return x.Succ - } - return false -} - func (x *CombatUpdateLevelResp) GetLevel() int32 { if x != nil { return x.Level @@ -296,10 +288,9 @@ type CombatChallengeResp struct { sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - Code ErrorCode `protobuf:"varint,1,opt,name=code,proto3,enum=ErrorCode" json:"code"` //是否成功 - Level int32 `protobuf:"varint,2,opt,name=level,proto3" json:"level"` //管卡id - Manster int32 `protobuf:"varint,3,opt,name=manster,proto3" json:"manster"` - Info *BattleInfo `protobuf:"bytes,4,opt,name=info,proto3" json:"info"` + Level int32 `protobuf:"varint,1,opt,name=level,proto3" json:"level"` //管卡id + Manster int32 `protobuf:"varint,2,opt,name=manster,proto3" json:"manster"` + Info *BattleInfo `protobuf:"bytes,3,opt,name=info,proto3" json:"info"` } func (x *CombatChallengeResp) Reset() { @@ -334,13 +325,6 @@ func (*CombatChallengeResp) Descriptor() ([]byte, []int) { return file_combat_combat_msg_proto_rawDescGZIP(), []int{5} } -func (x *CombatChallengeResp) GetCode() ErrorCode { - if x != nil { - return x.Code - } - return ErrorCode_Success -} - func (x *CombatChallengeResp) GetLevel() int32 { if x != nil { return x.Level @@ -432,11 +416,9 @@ type CombatChallengeReceiveResp struct { sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - Code ErrorCode `protobuf:"varint,1,opt,name=code,proto3,enum=ErrorCode" json:"code"` //是否成功 - Level int32 `protobuf:"varint,2,opt,name=level,proto3" json:"level"` //管卡id - Manster int32 `protobuf:"varint,3,opt,name=manster,proto3" json:"manster"` - Atns []*UserAssets `protobuf:"bytes,4,rep,name=atns,proto3" json:"atns"` //获取物品 - Progress int32 `protobuf:"varint,5,opt,name=progress,proto3" json:"progress"` //进度 + Level int32 `protobuf:"varint,1,opt,name=level,proto3" json:"level"` //管卡id + Manster int32 `protobuf:"varint,2,opt,name=manster,proto3" json:"manster"` + Atns []*UserAssets `protobuf:"bytes,3,rep,name=atns,proto3" json:"atns"` //获取物品 } func (x *CombatChallengeReceiveResp) Reset() { @@ -471,13 +453,6 @@ func (*CombatChallengeReceiveResp) Descriptor() ([]byte, []int) { return file_combat_combat_msg_proto_rawDescGZIP(), []int{7} } -func (x *CombatChallengeReceiveResp) GetCode() ErrorCode { - if x != nil { - return x.Code - } - return ErrorCode_Success -} - func (x *CombatChallengeReceiveResp) GetLevel() int32 { if x != nil { return x.Level @@ -499,13 +474,6 @@ func (x *CombatChallengeReceiveResp) GetAtns() []*UserAssets { return nil } -func (x *CombatChallengeReceiveResp) GetProgress() int32 { - if x != nil { - return x.Progress - } - return 0 -} - //宝箱获取请求 type CombatDropReq struct { state protoimpl.MessageState @@ -568,10 +536,8 @@ type CombatDropResp struct { sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - Code ErrorCode `protobuf:"varint,1,opt,name=code,proto3,enum=ErrorCode" json:"code"` //是否成功 - Atns []*UserAssets `protobuf:"bytes,2,rep,name=atns,proto3" json:"atns"` //获取物品 - Level int32 `protobuf:"varint,3,opt,name=level,proto3" json:"level"` //管卡id - Progress int32 `protobuf:"varint,4,opt,name=progress,proto3" json:"progress"` //进度 + Level int32 `protobuf:"varint,1,opt,name=level,proto3" json:"level"` //管卡id + Atns []*UserAssets `protobuf:"bytes,2,rep,name=atns,proto3" json:"atns"` //获取物品 } func (x *CombatDropResp) Reset() { @@ -606,11 +572,11 @@ func (*CombatDropResp) Descriptor() ([]byte, []int) { return file_combat_combat_msg_proto_rawDescGZIP(), []int{9} } -func (x *CombatDropResp) GetCode() ErrorCode { +func (x *CombatDropResp) GetLevel() int32 { if x != nil { - return x.Code + return x.Level } - return ErrorCode_Success + return 0 } func (x *CombatDropResp) GetAtns() []*UserAssets { @@ -620,31 +586,23 @@ func (x *CombatDropResp) GetAtns() []*UserAssets { return nil } -func (x *CombatDropResp) GetLevel() int32 { - if x != nil { - return x.Level - } - return 0 -} - -func (x *CombatDropResp) GetProgress() int32 { - if x != nil { - return x.Progress - } - return 0 -} - -//询问通关信息 -type CombatAskPassReq struct { +//管卡进度对象 +type LevelProgressItem struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - Level int32 `protobuf:"varint,1,opt,name=level,proto3" json:"level"` //管卡id + Level int32 `protobuf:"varint,1,opt,name=level,proto3" json:"level"` //管卡id + Passmaintask []*ConIProgress `protobuf:"bytes,2,rep,name=passmaintask,proto3" json:"passmaintask"` //主线任务进度 + Passpertask []*ConIProgress `protobuf:"bytes,3,rep,name=passpertask,proto3" json:"passpertask"` //副任务完成进度 + Progress int32 `protobuf:"varint,4,opt,name=Progress,proto3" json:"Progress"` //累计进度 + Pass int32 `protobuf:"varint,5,opt,name=pass,proto3" json:"pass"` //通关状态 0未通关 1已通关 2完美通关 + Mainaward []*UserAssets `protobuf:"bytes,6,rep,name=mainaward,proto3" json:"mainaward"` //主奖励 + Peraward []*UserAssets `protobuf:"bytes,7,rep,name=peraward,proto3" json:"peraward"` //完美奖励 } -func (x *CombatAskPassReq) Reset() { - *x = CombatAskPassReq{} +func (x *LevelProgressItem) Reset() { + *x = LevelProgressItem{} if protoimpl.UnsafeEnabled { mi := &file_combat_combat_msg_proto_msgTypes[10] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) @@ -652,13 +610,13 @@ func (x *CombatAskPassReq) Reset() { } } -func (x *CombatAskPassReq) String() string { +func (x *LevelProgressItem) String() string { return protoimpl.X.MessageStringOf(x) } -func (*CombatAskPassReq) ProtoMessage() {} +func (*LevelProgressItem) ProtoMessage() {} -func (x *CombatAskPassReq) ProtoReflect() protoreflect.Message { +func (x *LevelProgressItem) ProtoReflect() protoreflect.Message { mi := &file_combat_combat_msg_proto_msgTypes[10] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) @@ -670,34 +628,71 @@ func (x *CombatAskPassReq) ProtoReflect() protoreflect.Message { return mi.MessageOf(x) } -// Deprecated: Use CombatAskPassReq.ProtoReflect.Descriptor instead. -func (*CombatAskPassReq) Descriptor() ([]byte, []int) { +// Deprecated: Use LevelProgressItem.ProtoReflect.Descriptor instead. +func (*LevelProgressItem) Descriptor() ([]byte, []int) { return file_combat_combat_msg_proto_rawDescGZIP(), []int{10} } -func (x *CombatAskPassReq) GetLevel() int32 { +func (x *LevelProgressItem) GetLevel() int32 { if x != nil { return x.Level } return 0 } -//询问通关信息 -type CombatAskPassResp struct { +func (x *LevelProgressItem) GetPassmaintask() []*ConIProgress { + if x != nil { + return x.Passmaintask + } + return nil +} + +func (x *LevelProgressItem) GetPasspertask() []*ConIProgress { + if x != nil { + return x.Passpertask + } + return nil +} + +func (x *LevelProgressItem) GetProgress() int32 { + if x != nil { + return x.Progress + } + return 0 +} + +func (x *LevelProgressItem) GetPass() int32 { + if x != nil { + return x.Pass + } + return 0 +} + +func (x *LevelProgressItem) GetMainaward() []*UserAssets { + if x != nil { + return x.Mainaward + } + return nil +} + +func (x *LevelProgressItem) GetPeraward() []*UserAssets { + if x != nil { + return x.Peraward + } + return nil +} + +//管卡通关任务进度推送 +type CombatProgressPush struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - Level int32 `protobuf:"varint,1,opt,name=level,proto3" json:"level"` //管卡id - Passmaintask []int32 `protobuf:"varint,2,rep,packed,name=passmaintask,proto3" json:"passmaintask"` //主任务完成进度 - Passpertask []int32 `protobuf:"varint,3,rep,packed,name=passpertask,proto3" json:"passpertask"` //副任务完成进度 - Pass int32 `protobuf:"varint,4,opt,name=pass,proto3" json:"pass"` //通关状态 0未通关 1已通关 2完美通关 - Mainaward []*UserAssets `protobuf:"bytes,5,rep,name=mainaward,proto3" json:"mainaward"` //主奖励 - Peraward []*UserAssets `protobuf:"bytes,6,rep,name=peraward,proto3" json:"peraward"` //完美奖励 + Levels []*LevelProgressItem `protobuf:"bytes,1,rep,name=levels,proto3" json:"levels"` } -func (x *CombatAskPassResp) Reset() { - *x = CombatAskPassResp{} +func (x *CombatProgressPush) Reset() { + *x = CombatProgressPush{} if protoimpl.UnsafeEnabled { mi := &file_combat_combat_msg_proto_msgTypes[11] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) @@ -705,13 +700,13 @@ func (x *CombatAskPassResp) Reset() { } } -func (x *CombatAskPassResp) String() string { +func (x *CombatProgressPush) String() string { return protoimpl.X.MessageStringOf(x) } -func (*CombatAskPassResp) ProtoMessage() {} +func (*CombatProgressPush) ProtoMessage() {} -func (x *CombatAskPassResp) ProtoReflect() protoreflect.Message { +func (x *CombatProgressPush) ProtoReflect() protoreflect.Message { mi := &file_combat_combat_msg_proto_msgTypes[11] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) @@ -723,49 +718,14 @@ func (x *CombatAskPassResp) ProtoReflect() protoreflect.Message { return mi.MessageOf(x) } -// Deprecated: Use CombatAskPassResp.ProtoReflect.Descriptor instead. -func (*CombatAskPassResp) Descriptor() ([]byte, []int) { +// Deprecated: Use CombatProgressPush.ProtoReflect.Descriptor instead. +func (*CombatProgressPush) Descriptor() ([]byte, []int) { return file_combat_combat_msg_proto_rawDescGZIP(), []int{11} } -func (x *CombatAskPassResp) GetLevel() int32 { +func (x *CombatProgressPush) GetLevels() []*LevelProgressItem { if x != nil { - return x.Level - } - return 0 -} - -func (x *CombatAskPassResp) GetPassmaintask() []int32 { - if x != nil { - return x.Passmaintask - } - return nil -} - -func (x *CombatAskPassResp) GetPasspertask() []int32 { - if x != nil { - return x.Passpertask - } - return nil -} - -func (x *CombatAskPassResp) GetPass() int32 { - if x != nil { - return x.Pass - } - return 0 -} - -func (x *CombatAskPassResp) GetMainaward() []*UserAssets { - if x != nil { - return x.Mainaward - } - return nil -} - -func (x *CombatAskPassResp) GetPeraward() []*UserAssets { - if x != nil { - return x.Peraward + return x.Levels } return nil } @@ -774,94 +734,89 @@ var File_combat_combat_msg_proto 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(*CombatAskPassReq)(nil), // 10: CombatAskPassReq - (*CombatAskPassResp)(nil), // 11: CombatAskPassResp + (*LevelProgressItem)(nil), // 10: LevelProgressItem + (*CombatProgressPush)(nil), // 11: CombatProgressPush nil, // 12: CombatUpdateLevelReq.DataEntry (*DBCombatLevel)(nil), // 13: DBCombatLevel (*BattleFormation)(nil), // 14: BattleFormation - (ErrorCode)(0), // 15: ErrorCode - (*BattleInfo)(nil), // 16: BattleInfo - (*BattleReport)(nil), // 17: BattleReport - (*UserAssets)(nil), // 18: UserAssets + (*BattleInfo)(nil), // 15: BattleInfo + (*BattleReport)(nil), // 16: BattleReport + (*UserAssets)(nil), // 17: UserAssets + (*ConIProgress)(nil), // 18: ConIProgress } var file_combat_combat_msg_proto_depIdxs = []int32{ 13, // 0: CombatInResp.level:type_name -> DBCombatLevel 12, // 1: CombatUpdateLevelReq.data:type_name -> CombatUpdateLevelReq.DataEntry 14, // 2: CombatChallengeReq.battle:type_name -> BattleFormation - 15, // 3: CombatChallengeResp.code:type_name -> ErrorCode - 16, // 4: CombatChallengeResp.info:type_name -> BattleInfo - 17, // 5: CombatChallengeReceiveReq.report:type_name -> BattleReport - 15, // 6: CombatChallengeReceiveResp.code:type_name -> ErrorCode - 18, // 7: CombatChallengeReceiveResp.atns:type_name -> UserAssets - 15, // 8: CombatDropResp.code:type_name -> ErrorCode - 18, // 9: CombatDropResp.atns:type_name -> UserAssets - 18, // 10: CombatAskPassResp.mainaward:type_name -> UserAssets - 18, // 11: CombatAskPassResp.peraward:type_name -> UserAssets + 15, // 3: CombatChallengeResp.info:type_name -> BattleInfo + 16, // 4: CombatChallengeReceiveReq.report:type_name -> BattleReport + 17, // 5: CombatChallengeReceiveResp.atns:type_name -> UserAssets + 17, // 6: CombatDropResp.atns:type_name -> UserAssets + 18, // 7: LevelProgressItem.passmaintask:type_name -> ConIProgress + 18, // 8: LevelProgressItem.passpertask:type_name -> ConIProgress + 17, // 9: LevelProgressItem.mainaward:type_name -> UserAssets + 17, // 10: LevelProgressItem.peraward:type_name -> UserAssets + 10, // 11: CombatProgressPush.levels:type_name -> LevelProgressItem 12, // [12:12] is the sub-list for method output_type 12, // [12:12] is the sub-list for method input_type 12, // [12:12] is the sub-list for extension type_name @@ -923,9 +878,9 @@ func file_combat_combat_msg_proto_init() { if File_combat_combat_msg_proto != nil { return } - file_errorcode_proto_init() file_comm_proto_init() file_combat_combat_db_proto_init() + file_buried_buried_db_proto_init() file_battle_battle_msg_proto_init() if !protoimpl.UnsafeEnabled { file_combat_combat_msg_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} { @@ -1049,7 +1004,7 @@ func file_combat_combat_msg_proto_init() { } } file_combat_combat_msg_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*CombatAskPassReq); i { + switch v := v.(*LevelProgressItem); i { case 0: return &v.state case 1: @@ -1061,7 +1016,7 @@ func file_combat_combat_msg_proto_init() { } } file_combat_combat_msg_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*CombatAskPassResp); i { + switch v := v.(*CombatProgressPush); i { case 0: return &v.state case 1: diff --git a/pb/errorcode.pb.go b/pb/errorcode.pb.go index f13b76d84..74c88d207 100644 --- a/pb/errorcode.pb.go +++ b/pb/errorcode.pb.go @@ -53,6 +53,7 @@ const ( ErrorCode_UserLogined ErrorCode = 105 //已在其它终端登录 ErrorCode_NoOpened ErrorCode = 106 //模块未开放 ErrorCode_DataNotFound ErrorCode = 107 //数据为找到 + ErrorCode_ExternalModule ErrorCode = 108 //执行外部模块错误 // user ErrorCode_SecKeyInvalid ErrorCode = 1000 //秘钥无效 ErrorCode_SecKey ErrorCode = 1001 //秘钥格式错误 @@ -394,7 +395,6 @@ const ( ErrorCode_OldtimesLevelOver ErrorCode = 4603 //已通关 ErrorCode_OldtimesPreLevelNoFinished ErrorCode = 4604 //前置未完成 ErrorCode_OldtimesNoAllFinished ErrorCode = 4605 //没有全部通关 - ErrorCode_ExternalModule ErrorCode = 4606 ) // Enum value maps for ErrorCode. @@ -427,6 +427,7 @@ var ( 105: "UserLogined", 106: "NoOpened", 107: "DataNotFound", + 108: "ExternalModule", 1000: "SecKeyInvalid", 1001: "SecKey", 1002: "BindUser", @@ -732,7 +733,6 @@ var ( 4603: "OldtimesLevelOver", 4604: "OldtimesPreLevelNoFinished", 4605: "OldtimesNoAllFinished", - 4606: "ExternalModule", } ErrorCode_value = map[string]int32{ "Success": 0, @@ -762,6 +762,7 @@ var ( "UserLogined": 105, "NoOpened": 106, "DataNotFound": 107, + "ExternalModule": 108, "SecKeyInvalid": 1000, "SecKey": 1001, "BindUser": 1002, @@ -1067,7 +1068,6 @@ var ( "OldtimesLevelOver": 4603, "OldtimesPreLevelNoFinished": 4604, "OldtimesNoAllFinished": 4605, - "ExternalModule": 4606, } ) @@ -1102,7 +1102,7 @@ var File_errorcode_proto protoreflect.FileDescriptor var file_errorcode_proto_rawDesc = []byte{ 0x0a, 0x0f, 0x65, 0x72, 0x72, 0x6f, 0x72, 0x63, 0x6f, 0x64, 0x65, 0x2e, 0x70, 0x72, 0x6f, 0x74, - 0x6f, 0x2a, 0x86, 0x3d, 0x0a, 0x09, 0x45, 0x72, 0x72, 0x6f, 0x72, 0x43, 0x6f, 0x64, 0x65, 0x12, + 0x6f, 0x2a, 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_ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rtype"].(float64); !_ok_ { err = errors.New("rtype error"); return }; _v.Rtype = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lock"].(float64); !_ok_ { err = errors.New("lock error"); return }; _v.Lock = int32(_tempNum_) } + { + var _arr_ []interface{} + var _ok_ bool + if _arr_, _ok_ = _buf["notify"].([]interface{}); !_ok_ { err = errors.New("notify error"); return } + + _v.Notify = make([]string, 0, len(_arr_)) + + for _, _e_ := range _arr_ { + var _list_v_ string + { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } + _v.Notify = append(_v.Notify, _list_v_) + } + } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type_sp"].(float64); !_ok_ { err = errors.New("type_sp error"); return }; _v.TypeSp = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["tasktxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Tasktxt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Tasktxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }