This commit is contained in:
wh_zcy 2023-06-01 13:57:14 +08:00
commit 4ce03856e6
18 changed files with 1187 additions and 1066 deletions

View File

@ -10,6 +10,10 @@ type (
IReddot interface {
Reddot(session IUserSession, rid ...ReddotType) (reddot map[ReddotType]bool)
}
//埋点中心更新通知
IBuriedUpdateNotify interface {
BuriedsNotify(uid string, condis []*pb.ConIProgress)
}
//任务完成
ITaskComplete interface {
TaskComplete(session IUserSession, taskid int32)
@ -508,7 +512,7 @@ type (
//埋点中心触发
TriggerBuried(uid string, burieds ...*pb.BuriedParam)
//校验条件是否达成 返回未完成列表
CheckCondition(uid string, condiIds ...int32) (complete []int32, incomplete []*pb.ConIProgress, err error)
CheckCondition(uid string, condiIds ...int32) (condis []*pb.ConIProgress, err error)
//激活条件
ActiveCondition(uid string, condiIds ...int32) (err error)
//校验的同时激活条件 废弃

View File

@ -17,15 +17,14 @@ func (this *apiComp) SendCheck(session comm.IUserSession, req *pb.BuriedInquireP
///查询任务进度接口
func (this *apiComp) InquireProgress(session comm.IUserSession, req *pb.BuriedInquireProgressReq) (code pb.ErrorCode, data *pb.ErrorData) {
var (
complete []int32
incomplete []*pb.ConIProgress
err error
condis []*pb.ConIProgress
err error
)
if code = this.SendCheck(session, req); code != pb.ErrorCode_Success {
return
}
if complete, incomplete, err = this.module.CheckCondition(session.GetUserId(), req.Conditions...); err != nil {
if condis, err = this.module.CheckCondition(session.GetUserId(), req.Conditions...); err != nil {
this.module.Error("查询埋点进度错误!", log.Field{Key: "err", Value: err.Error()})
code = pb.ErrorCode_ConfigNoFound
data = &pb.ErrorData{
@ -35,6 +34,6 @@ func (this *apiComp) InquireProgress(session comm.IUserSession, req *pb.BuriedIn
return
}
session.SendMsg(string(this.module.GetType()), "inquireprogress", &pb.BuriedInquireProgressResp{Finished: complete, Unfinished: incomplete})
session.SendMsg(string(this.module.GetType()), "inquireprogress", &pb.BuriedInquireProgressResp{Conditions: condis})
return
}

View File

@ -24,3 +24,8 @@ const (
lte = "lte" // <=
ne = "ne" // !=
)
const (
//任务完成自动锁定
autolock = 1
)

View File

@ -99,6 +99,7 @@ func (this *Buried) ActiveCondition(uid string, condiIds ...int32) (err error) {
State: pb.BuriedItemState_Activated,
Value: 0,
Statistics: make([]string, 0),
Finish: pb.BuriedItemFinishState_unfinish,
Timestamp: time.Now().Unix(),
})
}
@ -113,7 +114,7 @@ func (this *Buried) ActiveCondition(uid string, condiIds ...int32) (err error) {
}
//激活数据采集点
func (this *Buried) CheckCondition(uid string, condiIds ...int32) (complete []int32, incomplete []*pb.ConIProgress, err error) {
func (this *Buried) CheckCondition(uid string, condiIds ...int32) (condis []*pb.ConIProgress, err error) {
var (
bdatas *pb.DBBuried
conf *cfg.GameBuriedCondiData
@ -121,8 +122,7 @@ func (this *Buried) CheckCondition(uid string, condiIds ...int32) (complete []in
if bdatas, err = this.modelBuried.getUserBurieds(uid); err != nil {
return
}
complete = make([]int32, 0)
incomplete = make([]*pb.ConIProgress, 0)
condis = make([]*pb.ConIProgress, 0)
for _, v := range condiIds {
if conf, err = this.configure.getburiedcondidata(v); err != nil {
return
@ -130,16 +130,13 @@ func (this *Buried) CheckCondition(uid string, condiIds ...int32) (complete []in
if bdata, ok := bdatas.Items[conf.Type]; ok {
for _, v1 := range bdata.Condi {
if v1.Conid == v {
if v1.Value < conf.Value {
incomplete = append(incomplete, &pb.ConIProgress{
Btype: conf.Type,
Conid: v1.Conid,
Value: v1.Value,
Target: conf.Value,
})
} else {
complete = append(complete, v)
}
condis = append(condis, &pb.ConIProgress{
Btype: conf.Type,
Conid: v1.Conid,
Value: v1.Value,
Target: conf.Value,
State: v1.Finish,
})
}
}
}
@ -147,60 +144,6 @@ func (this *Buried) CheckCondition(uid string, condiIds ...int32) (complete []in
return
}
//校验同时激活
// func (this *Buried) CheckAndActiveCondition(uid string, condiIds ...int32) (condIds []int32, err error) {
// var (
// bdatas *pb.DBBuried
// conf *cfg.GameBuriedCondiData
// chanage bool //变化埋点
// )
// if bdatas, err = this.modelBuried.getUserBurieds(uid); err != nil {
// return
// }
// condIds = make([]int32, 0)
// for _, v := range condiIds {
// if conf, err = this.configure.getburiedcondidata(v); err != nil {
// return
// }
// if bdata, ok := bdatas.Items[conf.Type]; ok {
// ok = false
// for _, v1 := range bdata.Condi {
// if v1.Conid == v {
// ok = true
// if v1.Value >= conf.Value {
// condIds = append(condIds, v)
// }
// if conf.Rtype == rtype2 {
// chanage = true
// v1.Value = 0
// v1.Statistics = make([]string, 0)
// v1.Timestamp = time.Now().Unix()
// v1.State = pb.BuriedItemState_Activated
// }
// }
// }
// if conf.Rtype == rtype2 {
// chanage = true
// if !ok {
// bdata.Condi = append(bdata.Condi, &pb.DBBuriedConItem{
// Conid: v,
// State: pb.BuriedItemState_Activated,
// Value: 0,
// Statistics: make([]string, 0),
// Timestamp: time.Now().Unix(),
// })
// }
// }
// }
// }
// if chanage {
// err = this.modelBuried.updateUserBurieds(uid, bdatas)
// }
// return
// }
//触发埋点
func (this *Buried) TriggerBuried(uid string, burieds ...*pb.BuriedParam) {
@ -233,15 +176,17 @@ func (this *Buried) TriggerBuried(uid string, burieds ...*pb.BuriedParam) {
func (this *Buried) trigger(uid string, burieds ...*pb.BuriedParam) {
var (
pass map[*pb.BuriedParam][]*cfg.GameBuriedCondiData = make(map[*pb.BuriedParam][]*cfg.GameBuriedCondiData)
bconf *cfg.GameBuriedTypeData
bdatas *pb.DBBuried
bdata *pb.DBBuriedItem
ok bool
complete bool
change bool
completeConIds []int32 //完成id列表
err error
pass map[*pb.BuriedParam][]*cfg.GameBuriedCondiData = make(map[*pb.BuriedParam][]*cfg.GameBuriedCondiData)
bconf *cfg.GameBuriedTypeData
bdatas *pb.DBBuried
bdata *pb.DBBuriedItem
bitem *pb.DBBuriedConItem
ok bool
change bool
changes []*pb.ConIProgress
// completeConIds []int32 //完成id列表
err error
)
this.Debug("触发埋点!", log.Field{Key: "burieds", Value: burieds})
@ -274,7 +219,7 @@ func (this *Buried) trigger(uid string, burieds ...*pb.BuriedParam) {
return
}
}
completeConIds = make([]int32, 0)
changes = make([]*pb.ConIProgress, 0)
//处理校验通过埋点数据
for buried, conds := range pass {
this.Debug("更新埋点数据", log.Field{Key: "埋点类型", Value: buried.TaskType})
@ -292,12 +237,24 @@ func (this *Buried) trigger(uid string, burieds ...*pb.BuriedParam) {
for _, cond := range conds {
this.Debug("更新埋点数据", log.Field{Key: "埋点类型", Value: buried.TaskType}, log.Field{Key: "条件类型", Value: cond.Id})
if cond.Rtype == rtype1 { //创号后入录
if complete, err = this.updateAndCheckBuried(bconf, bdata, buried, cond, true); complete {
completeConIds = append(completeConIds, cond.Id)
if change, bitem, err = this.updateAndCheckBuried(bconf, bdata, buried, cond, true); change {
changes = append(changes, &pb.ConIProgress{
Btype: bdata.Btype,
Conid: cond.Id,
Value: bitem.Value,
Target: cond.Value,
State: bitem.Finish,
})
}
} else if cond.Rtype == rtype2 { //任务接取后才会录入 判断用户埋点数据是否存在 不存在等待任务系统调用接口 ActivationBuried 激活
if complete, err = this.updateAndCheckBuried(bconf, bdata, buried, cond, false); complete {
completeConIds = append(completeConIds, cond.Id)
if change, bitem, err = this.updateAndCheckBuried(bconf, bdata, buried, cond, false); change {
changes = append(changes, &pb.ConIProgress{
Btype: bdata.Btype,
Conid: cond.Id,
Value: bitem.Value,
Target: cond.Value,
State: bitem.Finish,
})
}
} else {
this.Error("未知的任务类型", log.Field{Key: "埋点类型", Value: buried.TaskType}, log.Field{Key: "条件Id", Value: cond.Id}, log.Field{Key: "条件类型", Value: cond.Rtype})
@ -314,17 +271,16 @@ func (this *Buried) trigger(uid string, burieds ...*pb.BuriedParam) {
}
//通知事件
if len(completeConIds) > 0 {
this.Debug("条件达成通知", log.Field{Key: "ConIds", Value: completeConIds})
event.TriggerEvent(comm.EventBuriedComplete, uid, completeConIds)
if len(changes) > 0 {
this.Debug("条件达成通知", log.Field{Key: "ConIds", Value: changes})
event.TriggerEvent(comm.EventBuriedComplete, uid, changes)
}
}
//更新并校验完成
func (this *Buried) updateAndCheckBuried(bconf *cfg.GameBuriedTypeData, bdata *pb.DBBuriedItem, collec *pb.BuriedParam, cond *cfg.GameBuriedCondiData, autoActivated bool) (complete bool, err error) {
func (this *Buried) updateAndCheckBuried(bconf *cfg.GameBuriedTypeData, bdata *pb.DBBuriedItem, collec *pb.BuriedParam, cond *cfg.GameBuriedCondiData, autoActivated bool) (chanage bool, bitem *pb.DBBuriedConItem, err error) {
var (
ok bool
bitem *pb.DBBuriedConItem
ok bool
)
for _, v := range bdata.Condi {
@ -358,7 +314,11 @@ func (this *Buried) updateAndCheckBuried(bconf *cfg.GameBuriedTypeData, bdata *p
switch bconf.Insert { //数据接入方式
case overlay: //累加数据
bitem.Value += collec.Value
chanage = true
case cover:
if bitem.Value != collec.Value {
chanage = true
}
bitem.Value = collec.Value
case statistics:
ok = true
@ -368,8 +328,9 @@ func (this *Buried) updateAndCheckBuried(bconf *cfg.GameBuriedTypeData, bdata *p
}
}
if ok {
bitem.Statistics = append(bitem.Statistics, "")
bitem.Statistics = append(bitem.Statistics, collec.Statistics)
bitem.Value = int32(len(bitem.Statistics))
chanage = true
}
default:
err = fmt.Errorf("未知的埋点数据处理类型:%d", bconf.Insert)
@ -378,7 +339,10 @@ func (this *Buried) updateAndCheckBuried(bconf *cfg.GameBuriedTypeData, bdata *p
}
if bitem.Value >= cond.Value { //完成进度
complete = true
bitem.Finish = pb.BuriedItemFinishState_finish
if cond.Lock == autolock { //完成后自动锁定
bitem.State = pb.BuriedItemState_Freeze
}
} else {
this.Debug("完成条件未达成!", log.Field{Key: "埋点Id", Value: bdata.Btype}, log.Field{Key: "条件Id", Value: bitem.Conid}, log.Field{Key: "当前进度", Value: bitem.Value}, log.Field{Key: "目标进度", Value: cond.Value})
}

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@ -1,100 +0,0 @@
package combat
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) AskPassCheck(session comm.IUserSession, req *pb.CombatAskPassReq) (code pb.ErrorCode) {
return
}
///询问管卡是否通关
func (this *apiComp) AskPass(session comm.IUserSession, req *pb.CombatAskPassReq) (code pb.ErrorCode, data *pb.ErrorData) {
var (
info *pb.DBCombatUser
level *pb.DBCombatLevel
lvconf *cfg.GameCombatLevelData
resp *pb.CombatAskPassResp = &pb.CombatAskPassResp{Level: req.Level}
mcomplete []int32
scomplete []int32
ok bool
err error
)
if code = this.AskPassCheck(session, req); code != pb.ErrorCode_Success {
return
}
if lvconf, err = this.module.configure.getCombatLevel(req.Level); err != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if info, err = this.module.modelCombat.queryInfo(session.GetUserId()); err != nil {
code = pb.ErrorCode_DBError
return
}
if level, ok = info.Level[req.Level]; !ok {
code = pb.ErrorCode_ReqParameterError
err = fmt.Errorf("没有目标关卡数据 req.Level: %d", req.Level)
this.module.Errorln(err)
data = &pb.ErrorData{
Title: code.ToString(),
Message: err.Error(),
}
return
}
if level.Pass == 0 { //查询通关进度
if mcomplete, _, err = this.module.ModuleBuried.CheckCondition(session.GetUserId(), lvconf.Maintask...); err != nil {
code = pb.ErrorCode_ExternalModule
data = &pb.ErrorData{
Title: code.ToString(),
Message: comm.NewExternalModuleErr("Buried", "CheckCondition", lvconf.Maintask).Error(),
}
return
}
if len(mcomplete) == len(lvconf.Maintask) { //全部完成
this.module.DispenseRes(session, lvconf.Award, true)
atns := make([]*pb.UserAssets, len(lvconf.Award))
for i, v := range lvconf.Award {
atns[i] = &pb.UserAssets{
A: v.A,
T: v.T,
N: v.N,
}
}
resp.Mainaward = atns
level.Pass = 1
}
resp.Passmaintask = mcomplete
}
if level.Pass == 1 {
scomplete, _, err = this.module.ModuleBuried.CheckCondition(session.GetUserId(), lvconf.Subtask...)
if len(scomplete) == len(lvconf.Subtask) { //全部完成
this.module.DispenseRes(session, lvconf.Profectaward, true)
atns := make([]*pb.UserAssets, len(lvconf.Profectaward))
for i, v := range lvconf.Profectaward {
atns[i] = &pb.UserAssets{
A: v.A,
T: v.T,
N: v.N,
}
}
resp.Peraward = atns
level.Pass = 2
}
resp.Passpertask = lvconf.Subtask
}
resp.Pass = level.Pass
if err = this.module.modelCombat.updateInfo(info); err != nil {
code = pb.ErrorCode_DBError
return
}
session.SendMsg(string(this.module.GetType()), "askpass", resp)
return
}

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@ -18,46 +18,45 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.CombatChalleng
manster *cfg.GameCombatMansterData
record *pb.DBBattleRecord
err error
cd pb.ErrorCode
)
defer func() {
if cd == pb.ErrorCode_Success {
session.SendMsg(string(this.module.GetType()), "challenge", &pb.CombatChallengeResp{Code: cd, Manster: req.Manster, Level: req.Level, Info: &pb.BattleInfo{
Id: record.Id,
Title: record.Title,
Rulesid: manster.BattleReadyID,
Btype: record.Btype,
Ptype: record.Ptype,
RedCompId: record.RedCompId,
Redflist: record.Redflist,
BlueCompId: record.BlueCompId,
Buleflist: record.Buleflist,
Tasks: nil,
}})
} else {
session.SendMsg(string(this.module.GetType()), "challenge", &pb.AcademyChallengeResp{Code: cd, Info: nil})
}
}()
if cd = this.ChallengeCheck(session, req); cd != pb.ErrorCode_Success {
if code = this.ChallengeCheck(session, req); code != pb.ErrorCode_Success {
data = &pb.ErrorData{
Title: cd.ToString(),
Title: code.ToString(),
Message: req.String(),
}
return
}
if manster, err = this.module.configure.getGameCombatManster(req.Manster); err != nil {
cd = pb.ErrorCode_ConfigNoFound
code = pb.ErrorCode_ConfigNoFound
data = &pb.ErrorData{
Title: code.ToString(),
Message: err.Error(),
}
return
}
cd, record = this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
if code, record = this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
Ptype: pb.PlayType_combat,
Format: req.Battle,
Mformat: manster.FormatList,
})
}); code != pb.ErrorCode_Success {
data = &pb.ErrorData{
Title: code.ToString(),
Message: req.String(),
}
return
}
session.SendMsg(string(this.module.GetType()), "challenge", &pb.CombatChallengeResp{Manster: req.Manster, Level: req.Level, Info: &pb.BattleInfo{
Id: record.Id,
Title: record.Title,
Rulesid: manster.BattleReadyID,
Btype: record.Btype,
Ptype: record.Ptype,
RedCompId: record.RedCompId,
Redflist: record.Redflist,
BlueCompId: record.BlueCompId,
Buleflist: record.Buleflist,
Tasks: nil,
}})
return
}

View File

@ -19,20 +19,11 @@ func (this *apiComp) ChallengeReceive(session comm.IUserSession, req *pb.CombatC
iswin bool
info *pb.DBCombatUser
lv *pb.DBCombatLevel
lvconf *cfg.GameCombatLevelData
manster *cfg.GameCombatMansterData
// pass bool
atns []*pb.UserAssets
ok bool
err error
atns []*pb.UserAssets
ok bool
err error
)
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.module.GetType()), "challengereceive", &pb.CombatChallengeReceiveResp{Code: code, Level: req.Level, Manster: req.Manster, Atns: atns, Progress: lv.Progress})
} else {
session.SendMsg(string(this.module.GetType()), "challengereceive", &pb.CombatChallengeReceiveResp{Code: code, Level: req.Level, Manster: req.Manster})
}
}()
if code = this.ChallengeReceiveCheck(session, req); code != pb.ErrorCode_Success {
return
@ -59,14 +50,6 @@ func (this *apiComp) ChallengeReceive(session comm.IUserSession, req *pb.CombatC
}
return
}
if lvconf, err = this.module.configure.getCombatLevel(req.Level); err != nil {
code = pb.ErrorCode_ConfigNoFound
data = &pb.ErrorData{
Title: code.ToString(),
Message: err.Error(),
}
return
}
if manster, err = this.module.configure.getGameCombatManster(req.Manster); err != nil {
code = pb.ErrorCode_ConfigNoFound
data = &pb.ErrorData{
@ -105,7 +88,6 @@ func (this *apiComp) ChallengeReceive(session comm.IUserSession, req *pb.CombatC
N: v.N,
}
}
lv.Progress = int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), lvconf.Debrisitemid))
if err = this.module.modelCombat.updateInfo(info); err != nil {
code = pb.ErrorCode_DBError
data = &pb.ErrorData{
@ -115,6 +97,6 @@ func (this *apiComp) ChallengeReceive(session comm.IUserSession, req *pb.CombatC
return
}
}
session.SendMsg(string(this.module.GetType()), "challengereceive", &pb.CombatChallengeReceiveResp{Level: req.Level, Manster: req.Manster, Atns: atns})
return
}

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@ -15,21 +15,13 @@ func (this *apiComp) DropCheck(session comm.IUserSession, req *pb.CombatDropReq)
///奖励领取
func (this *apiComp) Drop(session comm.IUserSession, req *pb.CombatDropReq) (code pb.ErrorCode, data *pb.ErrorData) {
var (
info *pb.DBCombatUser
lv *pb.DBCombatLevel
lvconf *cfg.GameCombatLevelData
box *cfg.GameCombatBoxData
atns []*pb.UserAssets
ok bool
err error
info *pb.DBCombatUser
lv *pb.DBCombatLevel
box *cfg.GameCombatBoxData
atns []*pb.UserAssets
ok bool
err error
)
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.module.GetType()), "drop", &pb.CombatDropResp{Code: code, Atns: atns, Progress: lv.Progress})
} else {
session.SendMsg(string(this.module.GetType()), "drop", &pb.CombatDropResp{Code: code})
}
}()
if code = this.DropCheck(session, req); code != pb.ErrorCode_Success {
return
}
@ -44,10 +36,6 @@ func (this *apiComp) Drop(session comm.IUserSession, req *pb.CombatDropReq) (cod
return
}
if lvconf, err = this.module.configure.getCombatLevel(req.Level); err != nil {
code = pb.ErrorCode_DBError
return
}
if box, err = this.module.configure.getGameCombatbox(req.Drop); err != nil {
code = pb.ErrorCode_DBError
return
@ -64,8 +52,6 @@ func (this *apiComp) Drop(session comm.IUserSession, req *pb.CombatDropReq) (cod
code = pb.ErrorCode_DBError
return
}
// user := this.module.ModuleUser.GetUser(session.GetUserId())
// reward := this.module.ModuleTools.GetGroupDataByLottery(box.Drop, user.Vip, user.Lv)
reward := this.module.configure.GetDropReward(box.Drop)
this.module.DispenseRes(session, reward, true)
atns = make([]*pb.UserAssets, len(reward))
@ -76,11 +62,11 @@ func (this *apiComp) Drop(session comm.IUserSession, req *pb.CombatDropReq) (cod
N: v.N,
}
}
lv.Progress = int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), lvconf.Debrisitemid))
if err = this.module.modelCombat.updateInfo(info); err != nil {
code = pb.ErrorCode_DBError
return
}
session.SendMsg(string(this.module.GetType()), "drop", &pb.CombatDropResp{Level: req.Level, Atns: atns})
return
}

View File

@ -3,6 +3,7 @@ package combat
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
@ -14,10 +15,14 @@ func (this *apiComp) InCheck(session comm.IUserSession, req *pb.CombatInReq) (co
///获取自己的排行榜信息
func (this *apiComp) In(session comm.IUserSession, req *pb.CombatInReq) (code pb.ErrorCode, data *pb.ErrorData) {
var (
info *pb.DBCombatUser
level *pb.DBCombatLevel
ok bool
err error
info *pb.DBCombatUser
level *pb.DBCombatLevel
lvconf *cfg.GameCombatLevelData
condis []*pb.ConIProgress
pitem *pb.LevelProgressItem
push bool
ok bool
err error
)
if code = this.InCheck(session, req); code != pb.ErrorCode_Success {
return
@ -26,13 +31,95 @@ func (this *apiComp) In(session comm.IUserSession, req *pb.CombatInReq) (code pb
code = pb.ErrorCode_DBError
return
}
if lvconf, err = this.module.configure.getCombatLevel(req.Id); err != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if level, ok = info.Level[req.Id]; !ok {
level = &pb.DBCombatLevel{
Id: req.Id,
Passmanster: make([]int32, 0),
Passdrop: make([]int32, 0),
Progress: 0,
Pass: 0,
}
pitem = &pb.LevelProgressItem{
Level: level.Id,
Pass: level.Pass,
}
if condis, err = this.module.ModuleBuried.CheckCondition(session.GetUserId(), lvconf.Maintask...); err != nil {
code = pb.ErrorCode_ExternalModule
data = &pb.ErrorData{
Title: code.ToString(),
Message: comm.NewExternalModuleErr("Buried", "CheckCondition", lvconf.Maintask).Error(),
}
return
}
ok = true
level.Passmaintask = condis
pitem.Passmaintask = condis
for _, v := range condis {
level.Progress += v.Value
if v.State != 2 {
ok = false
}
}
if ok { //
level.Pass = 1
pitem.Pass = 1
this.module.DispenseRes(session, lvconf.Award, true)
atns := make([]*pb.UserAssets, len(lvconf.Award))
for i, v := range lvconf.Award {
atns[i] = &pb.UserAssets{
A: v.A,
T: v.T,
N: v.N,
}
}
pitem.Mainaward = atns
push = true
}
if level.Pass == 1 {
if condis, err = this.module.ModuleBuried.CheckCondition(session.GetUserId(), lvconf.Subtask...); err != nil {
code = pb.ErrorCode_ExternalModule
data = &pb.ErrorData{
Title: code.ToString(),
Message: comm.NewExternalModuleErr("Buried", "CheckCondition", lvconf.Subtask).Error(),
}
return
}
level.Passpertask = condis
pitem.Passpertask = condis
ok = true
for _, v := range condis {
level.Progress += v.Value
if v.State != 2 {
ok = false
}
}
if ok { //
level.Pass = 2
pitem.Pass = 2
this.module.DispenseRes(session, lvconf.Profectaward, true)
atns := make([]*pb.UserAssets, len(lvconf.Profectaward))
for i, v := range lvconf.Profectaward {
atns[i] = &pb.UserAssets{
A: v.A,
T: v.T,
N: v.N,
}
}
pitem.Peraward = atns
push = true
}
}
info.Level[req.Id] = level
if err = this.module.modelCombat.updateInfo(info); err != nil {
code = pb.ErrorCode_DBError
@ -40,5 +127,10 @@ func (this *apiComp) In(session comm.IUserSession, req *pb.CombatInReq) (code pb
}
}
session.SendMsg(string(this.module.GetType()), "in", &pb.CombatInResp{Level: level})
if push {
pitem.Progress = level.Progress
session.SendMsg(string(this.module.GetType()), "progress", &pb.CombatProgressPush{Levels: []*pb.LevelProgressItem{pitem}})
}
return
}

View File

@ -36,6 +36,6 @@ func (this *apiComp) UpdateLevel(session comm.IUserSession, req *pb.CombatUpdate
code = pb.ErrorCode_DBError
return
}
session.SendMsg(string(this.module.GetType()), "updatelevel", &pb.CombatUpdateLevelResp{Succ: true, Level: req.Level})
session.SendMsg(string(this.module.GetType()), "updatelevel", &pb.CombatUpdateLevelResp{Level: req.Level})
return
}

View File

@ -43,6 +43,10 @@ func (this *modelCombatComp) queryInfo(uId string) (result *pb.DBCombatUser, err
}
if err == mgo.MongodbNil {
err = nil
result = &pb.DBCombatUser{
Uid: uId,
Level: make(map[int32]*pb.DBCombatLevel),
}
}
return
}

View File

@ -7,6 +7,9 @@ import (
"go_dreamfactory/lego/sys/event"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/lego/sys/log"
)
/*
@ -73,3 +76,121 @@ func (this *Combat) GetLevels(uid string) (levels map[int32]*pb.DBCombatLevel) {
levels = combat.Level
return
}
//任务埋点通知
func (this *Combat) BuriedsNotify(uid string, condis []*pb.ConIProgress) {
this.Debug("收到埋点中心 进度改变通知", log.Field{Key: "uid", Value: uid}, log.Field{Key: "condis", Value: condis})
var (
err error
session comm.IUserSession
online bool
info *pb.DBCombatUser
lvconf *cfg.GameCombatLevelData
progress []*pb.LevelProgressItem
pitem *pb.LevelProgressItem
ok bool
pass bool
)
session, online = this.GetUserSession(uid)
defer func() {
if online {
session.Push()
}
this.PutUserSession(session)
}()
if info, err = this.modelCombat.queryInfo(uid); err != nil {
return
}
progress = make([]*pb.LevelProgressItem, 0)
for _, l := range info.Level {
l.Progress = 0
pitem = &pb.LevelProgressItem{
Level: l.Id,
Passmaintask: l.Passmaintask,
Passpertask: l.Passpertask,
Progress: l.Progress,
Pass: l.Pass,
Mainaward: make([]*pb.UserAssets, 0),
Peraward: make([]*pb.UserAssets, 0),
}
if l.Pass != 2 {
ok = false
pass = true
for _, v := range l.Passmaintask {
for _, v1 := range condis {
if v.Conid == v1.Conid {
ok = true
v.Value = v1.Value
v.State = v1.State
}
}
l.Progress += v.Value
if v.State != 1 {
pass = false
}
}
if l.Pass == 0 && pass { //基础通关达成
l.Pass = 1
pitem.Pass = l.Pass
if lvconf, err = this.configure.getCombatLevel(l.Id); err != nil {
this.Error("BuriedsNotify 执行错误!", log.Field{Key: "err", Value: err.Error()})
return
}
this.DispenseRes(session, lvconf.Award, true)
atns := make([]*pb.UserAssets, len(lvconf.Award))
for i, v := range lvconf.Award {
atns[i] = &pb.UserAssets{
A: v.A,
T: v.T,
N: v.N,
}
}
pitem.Mainaward = atns
}
pass = true
for _, v := range l.Passpertask {
for _, v1 := range condis {
if v.Conid == v1.Conid {
ok = true
v.Value = v1.Value
v.State = v1.State
}
}
l.Progress += v.Value
if v.State != 1 {
pass = false
}
}
if l.Pass == 1 && pass { //完美通关完成
l.Pass = 2
pitem.Pass = l.Pass
if lvconf, err = this.configure.getCombatLevel(l.Id); err != nil {
this.Error("BuriedsNotify 执行错误!", log.Field{Key: "err", Value: err.Error()})
return
}
this.DispenseRes(session, lvconf.Profectaward, true)
atns := make([]*pb.UserAssets, len(lvconf.Profectaward))
for i, v := range lvconf.Profectaward {
atns[i] = &pb.UserAssets{
A: v.A,
T: v.T,
N: v.N,
}
}
pitem.Peraward = atns
}
pitem.Progress = l.Progress
if ok {
progress = append(progress, pitem)
}
}
}
if len(progress) > 0 {
session.SendMsg(string(this.GetType()), "progress", &pb.CombatProgressPush{Levels: progress})
}
}

View File

@ -73,17 +73,65 @@ func (BuriedItemState) EnumDescriptor() ([]byte, []int) {
return file_buried_buried_db_proto_rawDescGZIP(), []int{0}
}
//任务完成状态
type BuriedItemFinishState int32
const (
BuriedItemFinishState_unfinish BuriedItemFinishState = 0
BuriedItemFinishState_finish BuriedItemFinishState = 1
)
// Enum value maps for BuriedItemFinishState.
var (
BuriedItemFinishState_name = map[int32]string{
0: "unfinish",
1: "finish",
}
BuriedItemFinishState_value = map[string]int32{
"unfinish": 0,
"finish": 1,
}
)
func (x BuriedItemFinishState) Enum() *BuriedItemFinishState {
p := new(BuriedItemFinishState)
*p = x
return p
}
func (x BuriedItemFinishState) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}
func (BuriedItemFinishState) Descriptor() protoreflect.EnumDescriptor {
return file_buried_buried_db_proto_enumTypes[1].Descriptor()
}
func (BuriedItemFinishState) Type() protoreflect.EnumType {
return &file_buried_buried_db_proto_enumTypes[1]
}
func (x BuriedItemFinishState) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}
// Deprecated: Use BuriedItemFinishState.Descriptor instead.
func (BuriedItemFinishState) EnumDescriptor() ([]byte, []int) {
return file_buried_buried_db_proto_rawDescGZIP(), []int{1}
}
//埋点对应的条件数据
type DBBuriedConItem struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Conid int32 `protobuf:"varint,1,opt,name=conid,proto3" json:"conid" bson:"conid"` //条件id
State BuriedItemState `protobuf:"varint,2,opt,name=state,proto3,enum=BuriedItemState" json:"state" bson:"state"` //状态
Value int32 `protobuf:"varint,3,opt,name=value,proto3" json:"value" bson:"value"` //条件值
Statistics []string `protobuf:"bytes,4,rep,name=statistics,proto3" json:"statistics" bson:"stats"` //统计值
Timestamp int64 `protobuf:"varint,5,opt,name=timestamp,proto3" json:"timestamp" bson:"timestamp"` //最后一次操作时间
Conid int32 `protobuf:"varint,1,opt,name=conid,proto3" json:"conid" bson:"conid"` //条件id
State BuriedItemState `protobuf:"varint,2,opt,name=state,proto3,enum=BuriedItemState" json:"state" bson:"state"` //状态
Value int32 `protobuf:"varint,3,opt,name=value,proto3" json:"value" bson:"value"` //条件值
Statistics []string `protobuf:"bytes,4,rep,name=statistics,proto3" json:"statistics" bson:"stats"` //统计值
Finish BuriedItemFinishState `protobuf:"varint,5,opt,name=finish,proto3,enum=BuriedItemFinishState" json:"finish" bson:"finish"` //是否完成
Timestamp int64 `protobuf:"varint,6,opt,name=timestamp,proto3" json:"timestamp" bson:"timestamp"` //最后一次操作时间
}
func (x *DBBuriedConItem) Reset() {
@ -146,6 +194,13 @@ func (x *DBBuriedConItem) GetStatistics() []string {
return nil
}
func (x *DBBuriedConItem) GetFinish() BuriedItemFinishState {
if x != nil {
return x.Finish
}
return BuriedItemFinishState_unfinish
}
func (x *DBBuriedConItem) GetTimestamp() int64 {
if x != nil {
return x.Timestamp
@ -348,10 +403,11 @@ type ConIProgress struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Btype int32 `protobuf:"varint,1,opt,name=btype,proto3" json:"btype" bson:"btype"` //埋点类型
Conid int32 `protobuf:"varint,2,opt,name=conid,proto3" json:"conid" bson:"conid"` //条件id
Value int32 `protobuf:"varint,3,opt,name=value,proto3" json:"value" bson:"value"` //进度值
Target int32 `protobuf:"varint,4,opt,name=target,proto3" json:"target" bson:"target"` //进度值
Btype int32 `protobuf:"varint,1,opt,name=btype,proto3" json:"btype" bson:"btype"` //埋点类型
Conid int32 `protobuf:"varint,2,opt,name=conid,proto3" json:"conid" bson:"conid"` //条件id
Value int32 `protobuf:"varint,3,opt,name=value,proto3" json:"value" bson:"value"` //进度值
Target int32 `protobuf:"varint,4,opt,name=target,proto3" json:"target" bson:"target"` //进度值
State BuriedItemFinishState `protobuf:"varint,5,opt,name=state,proto3,enum=BuriedItemFinishState" json:"state" bson:"state"` //进度状态 0 未完成 1已完成
}
func (x *ConIProgress) Reset() {
@ -414,11 +470,18 @@ func (x *ConIProgress) GetTarget() int32 {
return 0
}
func (x *ConIProgress) GetState() BuriedItemFinishState {
if x != nil {
return x.State
}
return BuriedItemFinishState_unfinish
}
var File_buried_buried_db_proto protoreflect.FileDescriptor
var file_buried_buried_db_proto_rawDesc = []byte{
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@ -427,7 +490,10 @@ var file_buried_buried_db_proto_rawDesc = []byte{
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@ -451,19 +517,25 @@ var file_buried_buried_db_proto_rawDesc = []byte{
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}
var (
@ -478,27 +550,30 @@ func file_buried_buried_db_proto_rawDescGZIP() []byte {
return file_buried_buried_db_proto_rawDescData
}
var file_buried_buried_db_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_buried_buried_db_proto_enumTypes = make([]protoimpl.EnumInfo, 2)
var file_buried_buried_db_proto_msgTypes = make([]protoimpl.MessageInfo, 6)
var file_buried_buried_db_proto_goTypes = []interface{}{
(BuriedItemState)(0), // 0: BuriedItemState
(*DBBuriedConItem)(nil), // 1: DBBuriedConItem
(*DBBuriedItem)(nil), // 2: DBBuriedItem
(*DBBuried)(nil), // 3: DBBuried
(*BuriedParam)(nil), // 4: BuriedParam
(*ConIProgress)(nil), // 5: ConIProgress
nil, // 6: DBBuried.ItemsEntry
(BuriedItemState)(0), // 0: BuriedItemState
(BuriedItemFinishState)(0), // 1: BuriedItemFinishState
(*DBBuriedConItem)(nil), // 2: DBBuriedConItem
(*DBBuriedItem)(nil), // 3: DBBuriedItem
(*DBBuried)(nil), // 4: DBBuried
(*BuriedParam)(nil), // 5: BuriedParam
(*ConIProgress)(nil), // 6: ConIProgress
nil, // 7: DBBuried.ItemsEntry
}
var file_buried_buried_db_proto_depIdxs = []int32{
0, // 0: DBBuriedConItem.state:type_name -> BuriedItemState
1, // 1: DBBuriedItem.condi:type_name -> DBBuriedConItem
6, // 2: DBBuried.items:type_name -> DBBuried.ItemsEntry
2, // 3: DBBuried.ItemsEntry.value:type_name -> DBBuriedItem
4, // [4:4] is the sub-list for method output_type
4, // [4:4] is the sub-list for method input_type
4, // [4:4] is the sub-list for extension type_name
4, // [4:4] is the sub-list for extension extendee
0, // [0:4] is the sub-list for field type_name
1, // 1: DBBuriedConItem.finish:type_name -> BuriedItemFinishState
2, // 2: DBBuriedItem.condi:type_name -> DBBuriedConItem
7, // 3: DBBuried.items:type_name -> DBBuried.ItemsEntry
1, // 4: ConIProgress.state:type_name -> BuriedItemFinishState
3, // 5: DBBuried.ItemsEntry.value:type_name -> DBBuriedItem
6, // [6:6] is the sub-list for method output_type
6, // [6:6] is the sub-list for method input_type
6, // [6:6] is the sub-list for extension type_name
6, // [6:6] is the sub-list for extension extendee
0, // [0:6] is the sub-list for field type_name
}
func init() { file_buried_buried_db_proto_init() }
@ -573,7 +648,7 @@ func file_buried_buried_db_proto_init() {
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_buried_buried_db_proto_rawDesc,
NumEnums: 1,
NumEnums: 2,
NumMessages: 6,
NumExtensions: 0,
NumServices: 0,

View File

@ -74,8 +74,7 @@ type BuriedInquireProgressResp struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Finished []int32 `protobuf:"varint,1,rep,packed,name=finished,proto3" json:"finished"` //已完成
Unfinished []*ConIProgress `protobuf:"bytes,2,rep,name=unfinished,proto3" json:"unfinished"` //未完成
Conditions []*ConIProgress `protobuf:"bytes,1,rep,name=conditions,proto3" json:"conditions"` //未完成
}
func (x *BuriedInquireProgressResp) Reset() {
@ -110,16 +109,9 @@ func (*BuriedInquireProgressResp) Descriptor() ([]byte, []int) {
return file_buried_buried_msg_proto_rawDescGZIP(), []int{1}
}
func (x *BuriedInquireProgressResp) GetFinished() []int32 {
func (x *BuriedInquireProgressResp) GetConditions() []*ConIProgress {
if x != nil {
return x.Finished
}
return nil
}
func (x *BuriedInquireProgressResp) GetUnfinished() []*ConIProgress {
if x != nil {
return x.Unfinished
return x.Conditions
}
return nil
}
@ -227,22 +219,20 @@ var file_buried_buried_msg_proto_rawDesc = []byte{
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}
var (
@ -267,7 +257,7 @@ var file_buried_buried_msg_proto_goTypes = []interface{}{
(*BuriedParam)(nil), // 5: BuriedParam
}
var file_buried_buried_msg_proto_depIdxs = []int32{
4, // 0: BuriedInquireProgressResp.unfinished:type_name -> ConIProgress
4, // 0: BuriedInquireProgressResp.conditions:type_name -> ConIProgress
5, // 1: Rpc_ModuleBuriedTriggerReq.burieds:type_name -> BuriedParam
2, // [2:2] is the sub-list for method output_type
2, // [2:2] is the sub-list for method input_type

View File

@ -80,12 +80,14 @@ type DBCombatLevel struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id"`
Data map[string]string `protobuf:"bytes,2,rep,name=data,proto3" json:"data" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` //管卡信息
Passmanster []int32 `protobuf:"varint,3,rep,packed,name=passmanster,proto3" json:"passmanster"` //通关怪物列表
Passdrop []int32 `protobuf:"varint,4,rep,packed,name=passdrop,proto3" json:"passdrop"` //通关宝箱列表
Pass int32 `protobuf:"varint,5,opt,name=pass,proto3" json:"pass"` //通关状态 0未通关 1已通关 2完美通关
Progress int32 `protobuf:"varint,6,opt,name=progress,proto3" json:"progress"` //进度
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id"`
Data map[string]string `protobuf:"bytes,2,rep,name=data,proto3" json:"data" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` //管卡信息
Passmanster []int32 `protobuf:"varint,3,rep,packed,name=passmanster,proto3" json:"passmanster"` //通关怪物列表
Passdrop []int32 `protobuf:"varint,4,rep,packed,name=passdrop,proto3" json:"passdrop"` //通关宝箱列表
Passmaintask []*ConIProgress `protobuf:"bytes,5,rep,name=passmaintask,proto3" json:"passmaintask"` //主线任务进度
Passpertask []*ConIProgress `protobuf:"bytes,6,rep,name=passpertask,proto3" json:"passpertask"` //副任务完成进度
Progress int32 `protobuf:"varint,7,opt,name=Progress,proto3" json:"Progress"` //累计进度
Pass int32 `protobuf:"varint,8,opt,name=pass,proto3" json:"pass"` //通关状态 0未通关 1已通关 2完美通关
}
func (x *DBCombatLevel) Reset() {
@ -148,11 +150,18 @@ func (x *DBCombatLevel) GetPassdrop() []int32 {
return nil
}
func (x *DBCombatLevel) GetPass() int32 {
func (x *DBCombatLevel) GetPassmaintask() []*ConIProgress {
if x != nil {
return x.Pass
return x.Passmaintask
}
return 0
return nil
}
func (x *DBCombatLevel) GetPasspertask() []*ConIProgress {
if x != nil {
return x.Passpertask
}
return nil
}
func (x *DBCombatLevel) GetProgress() int32 {
@ -162,37 +171,52 @@ func (x *DBCombatLevel) GetProgress() int32 {
return 0
}
func (x *DBCombatLevel) GetPass() int32 {
if x != nil {
return x.Pass
}
return 0
}
var File_combat_combat_db_proto protoreflect.FileDescriptor
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}
var (
@ -213,16 +237,19 @@ var file_combat_combat_db_proto_goTypes = []interface{}{
(*DBCombatLevel)(nil), // 1: DBCombatLevel
nil, // 2: DBCombatUser.LevelEntry
nil, // 3: DBCombatLevel.DataEntry
(*ConIProgress)(nil), // 4: ConIProgress
}
var file_combat_combat_db_proto_depIdxs = []int32{
2, // 0: DBCombatUser.level:type_name -> DBCombatUser.LevelEntry
3, // 1: DBCombatLevel.data:type_name -> DBCombatLevel.DataEntry
1, // 2: DBCombatUser.LevelEntry.value:type_name -> DBCombatLevel
3, // [3:3] is the sub-list for method output_type
3, // [3:3] is the sub-list for method input_type
3, // [3:3] is the sub-list for extension type_name
3, // [3:3] is the sub-list for extension extendee
0, // [0:3] is the sub-list for field type_name
4, // 2: DBCombatLevel.passmaintask:type_name -> ConIProgress
4, // 3: DBCombatLevel.passpertask:type_name -> ConIProgress
1, // 4: DBCombatUser.LevelEntry.value:type_name -> DBCombatLevel
5, // [5:5] is the sub-list for method output_type
5, // [5:5] is the sub-list for method input_type
5, // [5:5] is the sub-list for extension type_name
5, // [5:5] is the sub-list for extension extendee
0, // [0:5] is the sub-list for field type_name
}
func init() { file_combat_combat_db_proto_init() }
@ -230,6 +257,7 @@ func file_combat_combat_db_proto_init() {
if File_combat_combat_db_proto != nil {
return
}
file_buried_buried_db_proto_init()
if !protoimpl.UnsafeEnabled {
file_combat_combat_db_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*DBCombatUser); i {

View File

@ -74,7 +74,7 @@ type CombatInResp struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Level *DBCombatLevel `protobuf:"bytes,2,opt,name=level,proto3" json:"level"` //管卡信息
Level *DBCombatLevel `protobuf:"bytes,1,opt,name=level,proto3" json:"level"` //管卡信息
}
func (x *CombatInResp) Reset() {
@ -176,8 +176,7 @@ type CombatUpdateLevelResp struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Succ bool `protobuf:"varint,1,opt,name=succ,proto3" json:"succ"` //是否成功
Level int32 `protobuf:"varint,2,opt,name=level,proto3" json:"level"` //管卡id
Level int32 `protobuf:"varint,1,opt,name=level,proto3" json:"level"` //管卡id
}
func (x *CombatUpdateLevelResp) Reset() {
@ -212,13 +211,6 @@ func (*CombatUpdateLevelResp) Descriptor() ([]byte, []int) {
return file_combat_combat_msg_proto_rawDescGZIP(), []int{3}
}
func (x *CombatUpdateLevelResp) GetSucc() bool {
if x != nil {
return x.Succ
}
return false
}
func (x *CombatUpdateLevelResp) GetLevel() int32 {
if x != nil {
return x.Level
@ -296,10 +288,9 @@ type CombatChallengeResp struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Code ErrorCode `protobuf:"varint,1,opt,name=code,proto3,enum=ErrorCode" json:"code"` //是否成功
Level int32 `protobuf:"varint,2,opt,name=level,proto3" json:"level"` //管卡id
Manster int32 `protobuf:"varint,3,opt,name=manster,proto3" json:"manster"`
Info *BattleInfo `protobuf:"bytes,4,opt,name=info,proto3" json:"info"`
Level int32 `protobuf:"varint,1,opt,name=level,proto3" json:"level"` //管卡id
Manster int32 `protobuf:"varint,2,opt,name=manster,proto3" json:"manster"`
Info *BattleInfo `protobuf:"bytes,3,opt,name=info,proto3" json:"info"`
}
func (x *CombatChallengeResp) Reset() {
@ -334,13 +325,6 @@ func (*CombatChallengeResp) Descriptor() ([]byte, []int) {
return file_combat_combat_msg_proto_rawDescGZIP(), []int{5}
}
func (x *CombatChallengeResp) GetCode() ErrorCode {
if x != nil {
return x.Code
}
return ErrorCode_Success
}
func (x *CombatChallengeResp) GetLevel() int32 {
if x != nil {
return x.Level
@ -432,11 +416,9 @@ type CombatChallengeReceiveResp struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Code ErrorCode `protobuf:"varint,1,opt,name=code,proto3,enum=ErrorCode" json:"code"` //是否成功
Level int32 `protobuf:"varint,2,opt,name=level,proto3" json:"level"` //管卡id
Manster int32 `protobuf:"varint,3,opt,name=manster,proto3" json:"manster"`
Atns []*UserAssets `protobuf:"bytes,4,rep,name=atns,proto3" json:"atns"` //获取物品
Progress int32 `protobuf:"varint,5,opt,name=progress,proto3" json:"progress"` //进度
Level int32 `protobuf:"varint,1,opt,name=level,proto3" json:"level"` //管卡id
Manster int32 `protobuf:"varint,2,opt,name=manster,proto3" json:"manster"`
Atns []*UserAssets `protobuf:"bytes,3,rep,name=atns,proto3" json:"atns"` //获取物品
}
func (x *CombatChallengeReceiveResp) Reset() {
@ -471,13 +453,6 @@ func (*CombatChallengeReceiveResp) Descriptor() ([]byte, []int) {
return file_combat_combat_msg_proto_rawDescGZIP(), []int{7}
}
func (x *CombatChallengeReceiveResp) GetCode() ErrorCode {
if x != nil {
return x.Code
}
return ErrorCode_Success
}
func (x *CombatChallengeReceiveResp) GetLevel() int32 {
if x != nil {
return x.Level
@ -499,13 +474,6 @@ func (x *CombatChallengeReceiveResp) GetAtns() []*UserAssets {
return nil
}
func (x *CombatChallengeReceiveResp) GetProgress() int32 {
if x != nil {
return x.Progress
}
return 0
}
//宝箱获取请求
type CombatDropReq struct {
state protoimpl.MessageState
@ -568,10 +536,8 @@ type CombatDropResp struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Code ErrorCode `protobuf:"varint,1,opt,name=code,proto3,enum=ErrorCode" json:"code"` //是否成功
Atns []*UserAssets `protobuf:"bytes,2,rep,name=atns,proto3" json:"atns"` //获取物品
Level int32 `protobuf:"varint,3,opt,name=level,proto3" json:"level"` //管卡id
Progress int32 `protobuf:"varint,4,opt,name=progress,proto3" json:"progress"` //进度
Level int32 `protobuf:"varint,1,opt,name=level,proto3" json:"level"` //管卡id
Atns []*UserAssets `protobuf:"bytes,2,rep,name=atns,proto3" json:"atns"` //获取物品
}
func (x *CombatDropResp) Reset() {
@ -606,11 +572,11 @@ func (*CombatDropResp) Descriptor() ([]byte, []int) {
return file_combat_combat_msg_proto_rawDescGZIP(), []int{9}
}
func (x *CombatDropResp) GetCode() ErrorCode {
func (x *CombatDropResp) GetLevel() int32 {
if x != nil {
return x.Code
return x.Level
}
return ErrorCode_Success
return 0
}
func (x *CombatDropResp) GetAtns() []*UserAssets {
@ -620,31 +586,23 @@ func (x *CombatDropResp) GetAtns() []*UserAssets {
return nil
}
func (x *CombatDropResp) GetLevel() int32 {
if x != nil {
return x.Level
}
return 0
}
func (x *CombatDropResp) GetProgress() int32 {
if x != nil {
return x.Progress
}
return 0
}
//询问通关信息
type CombatAskPassReq struct {
//管卡进度对象
type LevelProgressItem struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Level int32 `protobuf:"varint,1,opt,name=level,proto3" json:"level"` //管卡id
Level int32 `protobuf:"varint,1,opt,name=level,proto3" json:"level"` //管卡id
Passmaintask []*ConIProgress `protobuf:"bytes,2,rep,name=passmaintask,proto3" json:"passmaintask"` //主线任务进度
Passpertask []*ConIProgress `protobuf:"bytes,3,rep,name=passpertask,proto3" json:"passpertask"` //副任务完成进度
Progress int32 `protobuf:"varint,4,opt,name=Progress,proto3" json:"Progress"` //累计进度
Pass int32 `protobuf:"varint,5,opt,name=pass,proto3" json:"pass"` //通关状态 0未通关 1已通关 2完美通关
Mainaward []*UserAssets `protobuf:"bytes,6,rep,name=mainaward,proto3" json:"mainaward"` //主奖励
Peraward []*UserAssets `protobuf:"bytes,7,rep,name=peraward,proto3" json:"peraward"` //完美奖励
}
func (x *CombatAskPassReq) Reset() {
*x = CombatAskPassReq{}
func (x *LevelProgressItem) Reset() {
*x = LevelProgressItem{}
if protoimpl.UnsafeEnabled {
mi := &file_combat_combat_msg_proto_msgTypes[10]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -652,13 +610,13 @@ func (x *CombatAskPassReq) Reset() {
}
}
func (x *CombatAskPassReq) String() string {
func (x *LevelProgressItem) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*CombatAskPassReq) ProtoMessage() {}
func (*LevelProgressItem) ProtoMessage() {}
func (x *CombatAskPassReq) ProtoReflect() protoreflect.Message {
func (x *LevelProgressItem) ProtoReflect() protoreflect.Message {
mi := &file_combat_combat_msg_proto_msgTypes[10]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -670,34 +628,71 @@ func (x *CombatAskPassReq) ProtoReflect() protoreflect.Message {
return mi.MessageOf(x)
}
// Deprecated: Use CombatAskPassReq.ProtoReflect.Descriptor instead.
func (*CombatAskPassReq) Descriptor() ([]byte, []int) {
// Deprecated: Use LevelProgressItem.ProtoReflect.Descriptor instead.
func (*LevelProgressItem) Descriptor() ([]byte, []int) {
return file_combat_combat_msg_proto_rawDescGZIP(), []int{10}
}
func (x *CombatAskPassReq) GetLevel() int32 {
func (x *LevelProgressItem) GetLevel() int32 {
if x != nil {
return x.Level
}
return 0
}
//询问通关信息
type CombatAskPassResp struct {
func (x *LevelProgressItem) GetPassmaintask() []*ConIProgress {
if x != nil {
return x.Passmaintask
}
return nil
}
func (x *LevelProgressItem) GetPasspertask() []*ConIProgress {
if x != nil {
return x.Passpertask
}
return nil
}
func (x *LevelProgressItem) GetProgress() int32 {
if x != nil {
return x.Progress
}
return 0
}
func (x *LevelProgressItem) GetPass() int32 {
if x != nil {
return x.Pass
}
return 0
}
func (x *LevelProgressItem) GetMainaward() []*UserAssets {
if x != nil {
return x.Mainaward
}
return nil
}
func (x *LevelProgressItem) GetPeraward() []*UserAssets {
if x != nil {
return x.Peraward
}
return nil
}
//管卡通关任务进度推送
type CombatProgressPush struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Level int32 `protobuf:"varint,1,opt,name=level,proto3" json:"level"` //管卡id
Passmaintask []int32 `protobuf:"varint,2,rep,packed,name=passmaintask,proto3" json:"passmaintask"` //主任务完成进度
Passpertask []int32 `protobuf:"varint,3,rep,packed,name=passpertask,proto3" json:"passpertask"` //副任务完成进度
Pass int32 `protobuf:"varint,4,opt,name=pass,proto3" json:"pass"` //通关状态 0未通关 1已通关 2完美通关
Mainaward []*UserAssets `protobuf:"bytes,5,rep,name=mainaward,proto3" json:"mainaward"` //主奖励
Peraward []*UserAssets `protobuf:"bytes,6,rep,name=peraward,proto3" json:"peraward"` //完美奖励
Levels []*LevelProgressItem `protobuf:"bytes,1,rep,name=levels,proto3" json:"levels"`
}
func (x *CombatAskPassResp) Reset() {
*x = CombatAskPassResp{}
func (x *CombatProgressPush) Reset() {
*x = CombatProgressPush{}
if protoimpl.UnsafeEnabled {
mi := &file_combat_combat_msg_proto_msgTypes[11]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -705,13 +700,13 @@ func (x *CombatAskPassResp) Reset() {
}
}
func (x *CombatAskPassResp) String() string {
func (x *CombatProgressPush) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*CombatAskPassResp) ProtoMessage() {}
func (*CombatProgressPush) ProtoMessage() {}
func (x *CombatAskPassResp) ProtoReflect() protoreflect.Message {
func (x *CombatProgressPush) ProtoReflect() protoreflect.Message {
mi := &file_combat_combat_msg_proto_msgTypes[11]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -723,49 +718,14 @@ func (x *CombatAskPassResp) ProtoReflect() protoreflect.Message {
return mi.MessageOf(x)
}
// Deprecated: Use CombatAskPassResp.ProtoReflect.Descriptor instead.
func (*CombatAskPassResp) Descriptor() ([]byte, []int) {
// Deprecated: Use CombatProgressPush.ProtoReflect.Descriptor instead.
func (*CombatProgressPush) Descriptor() ([]byte, []int) {
return file_combat_combat_msg_proto_rawDescGZIP(), []int{11}
}
func (x *CombatAskPassResp) GetLevel() int32 {
func (x *CombatProgressPush) GetLevels() []*LevelProgressItem {
if x != nil {
return x.Level
}
return 0
}
func (x *CombatAskPassResp) GetPassmaintask() []int32 {
if x != nil {
return x.Passmaintask
}
return nil
}
func (x *CombatAskPassResp) GetPasspertask() []int32 {
if x != nil {
return x.Passpertask
}
return nil
}
func (x *CombatAskPassResp) GetPass() int32 {
if x != nil {
return x.Pass
}
return 0
}
func (x *CombatAskPassResp) GetMainaward() []*UserAssets {
if x != nil {
return x.Mainaward
}
return nil
}
func (x *CombatAskPassResp) GetPeraward() []*UserAssets {
if x != nil {
return x.Peraward
return x.Levels
}
return nil
}
@ -774,94 +734,89 @@ var File_combat_combat_msg_proto protoreflect.FileDescriptor
var file_combat_combat_msg_proto_rawDesc = []byte{
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}
var (
@ -888,29 +843,29 @@ var file_combat_combat_msg_proto_goTypes = []interface{}{
(*CombatChallengeReceiveResp)(nil), // 7: CombatChallengeReceiveResp
(*CombatDropReq)(nil), // 8: CombatDropReq
(*CombatDropResp)(nil), // 9: CombatDropResp
(*CombatAskPassReq)(nil), // 10: CombatAskPassReq
(*CombatAskPassResp)(nil), // 11: CombatAskPassResp
(*LevelProgressItem)(nil), // 10: LevelProgressItem
(*CombatProgressPush)(nil), // 11: CombatProgressPush
nil, // 12: CombatUpdateLevelReq.DataEntry
(*DBCombatLevel)(nil), // 13: DBCombatLevel
(*BattleFormation)(nil), // 14: BattleFormation
(ErrorCode)(0), // 15: ErrorCode
(*BattleInfo)(nil), // 16: BattleInfo
(*BattleReport)(nil), // 17: BattleReport
(*UserAssets)(nil), // 18: UserAssets
(*BattleInfo)(nil), // 15: BattleInfo
(*BattleReport)(nil), // 16: BattleReport
(*UserAssets)(nil), // 17: UserAssets
(*ConIProgress)(nil), // 18: ConIProgress
}
var file_combat_combat_msg_proto_depIdxs = []int32{
13, // 0: CombatInResp.level:type_name -> DBCombatLevel
12, // 1: CombatUpdateLevelReq.data:type_name -> CombatUpdateLevelReq.DataEntry
14, // 2: CombatChallengeReq.battle:type_name -> BattleFormation
15, // 3: CombatChallengeResp.code:type_name -> ErrorCode
16, // 4: CombatChallengeResp.info:type_name -> BattleInfo
17, // 5: CombatChallengeReceiveReq.report:type_name -> BattleReport
15, // 6: CombatChallengeReceiveResp.code:type_name -> ErrorCode
18, // 7: CombatChallengeReceiveResp.atns:type_name -> UserAssets
15, // 8: CombatDropResp.code:type_name -> ErrorCode
18, // 9: CombatDropResp.atns:type_name -> UserAssets
18, // 10: CombatAskPassResp.mainaward:type_name -> UserAssets
18, // 11: CombatAskPassResp.peraward:type_name -> UserAssets
15, // 3: CombatChallengeResp.info:type_name -> BattleInfo
16, // 4: CombatChallengeReceiveReq.report:type_name -> BattleReport
17, // 5: CombatChallengeReceiveResp.atns:type_name -> UserAssets
17, // 6: CombatDropResp.atns:type_name -> UserAssets
18, // 7: LevelProgressItem.passmaintask:type_name -> ConIProgress
18, // 8: LevelProgressItem.passpertask:type_name -> ConIProgress
17, // 9: LevelProgressItem.mainaward:type_name -> UserAssets
17, // 10: LevelProgressItem.peraward:type_name -> UserAssets
10, // 11: CombatProgressPush.levels:type_name -> LevelProgressItem
12, // [12:12] is the sub-list for method output_type
12, // [12:12] is the sub-list for method input_type
12, // [12:12] is the sub-list for extension type_name
@ -923,9 +878,9 @@ func file_combat_combat_msg_proto_init() {
if File_combat_combat_msg_proto != nil {
return
}
file_errorcode_proto_init()
file_comm_proto_init()
file_combat_combat_db_proto_init()
file_buried_buried_db_proto_init()
file_battle_battle_msg_proto_init()
if !protoimpl.UnsafeEnabled {
file_combat_combat_msg_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
@ -1049,7 +1004,7 @@ func file_combat_combat_msg_proto_init() {
}
}
file_combat_combat_msg_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*CombatAskPassReq); i {
switch v := v.(*LevelProgressItem); i {
case 0:
return &v.state
case 1:
@ -1061,7 +1016,7 @@ func file_combat_combat_msg_proto_init() {
}
}
file_combat_combat_msg_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*CombatAskPassResp); i {
switch v := v.(*CombatProgressPush); i {
case 0:
return &v.state
case 1:

View File

@ -53,6 +53,7 @@ const (
ErrorCode_UserLogined ErrorCode = 105 //已在其它终端登录
ErrorCode_NoOpened ErrorCode = 106 //模块未开放
ErrorCode_DataNotFound ErrorCode = 107 //数据为找到
ErrorCode_ExternalModule ErrorCode = 108 //执行外部模块错误
// user
ErrorCode_SecKeyInvalid ErrorCode = 1000 //秘钥无效
ErrorCode_SecKey ErrorCode = 1001 //秘钥格式错误
@ -394,7 +395,6 @@ const (
ErrorCode_OldtimesLevelOver ErrorCode = 4603 //已通关
ErrorCode_OldtimesPreLevelNoFinished ErrorCode = 4604 //前置未完成
ErrorCode_OldtimesNoAllFinished ErrorCode = 4605 //没有全部通关
ErrorCode_ExternalModule ErrorCode = 4606
)
// Enum value maps for ErrorCode.
@ -427,6 +427,7 @@ var (
105: "UserLogined",
106: "NoOpened",
107: "DataNotFound",
108: "ExternalModule",
1000: "SecKeyInvalid",
1001: "SecKey",
1002: "BindUser",
@ -732,7 +733,6 @@ var (
4603: "OldtimesLevelOver",
4604: "OldtimesPreLevelNoFinished",
4605: "OldtimesNoAllFinished",
4606: "ExternalModule",
}
ErrorCode_value = map[string]int32{
"Success": 0,
@ -762,6 +762,7 @@ var (
"UserLogined": 105,
"NoOpened": 106,
"DataNotFound": 107,
"ExternalModule": 108,
"SecKeyInvalid": 1000,
"SecKey": 1001,
"BindUser": 1002,
@ -1067,7 +1068,6 @@ var (
"OldtimesLevelOver": 4603,
"OldtimesPreLevelNoFinished": 4604,
"OldtimesNoAllFinished": 4605,
"ExternalModule": 4606,
}
)
@ -1102,7 +1102,7 @@ var File_errorcode_proto protoreflect.FileDescriptor
var file_errorcode_proto_rawDesc = []byte{
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}
var (

View File

@ -13,6 +13,8 @@ import "errors"
type GameBuriedCondiData struct {
Id int32
Rtype int32
Lock int32
Notify []string
TypeSp int32
Tasktxt string
Type int32
@ -31,6 +33,21 @@ func (*GameBuriedCondiData) GetTypeId() int32 {
func (_v *GameBuriedCondiData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rtype"].(float64); !_ok_ { err = errors.New("rtype error"); return }; _v.Rtype = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lock"].(float64); !_ok_ { err = errors.New("lock error"); return }; _v.Lock = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["notify"].([]interface{}); !_ok_ { err = errors.New("notify error"); return }
_v.Notify = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.Notify = append(_v.Notify, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type_sp"].(float64); !_ok_ { err = errors.New("type_sp error"); return }; _v.TypeSp = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["tasktxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Tasktxt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Tasktxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }