Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
423210ad81
@ -133,11 +133,12 @@ func (this *Hunting) CheckRank(uid string, boosID int32, difficulty int32, repor
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Difficulty: difficulty,
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Bosstype: boosID,
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Nickname: userinfo.Name,
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Icon: userinfo.CurSkin,
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Skin: userinfo.CurSkin,
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Lv: userinfo.Lv,
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Leadpos: int32(Leadpos),
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Line: szLine,
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CostTime: costTime,
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Sex: userinfo.Gender,
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}
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objID = new.Id
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model.AddList(uid, new.Id, new)
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@ -153,11 +153,12 @@ func (this *Viking) CheckRank(uid string, boosID int32, difficulty int32, report
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Difficulty: difficulty,
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Bosstype: boosID,
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Nickname: userinfo.Name,
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Icon: userinfo.CurSkin,
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Skin: userinfo.CurSkin,
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Lv: userinfo.Lv,
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Leadpos: int32(Leadpos),
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Line: szLine,
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CostTime: costTime,
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Sex: userinfo.Gender,
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}
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objID = new.Id
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model.AddList(uid, new.Id, new)
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@ -342,12 +343,13 @@ func (this *Viking) CheckSeasonRank(uid string, boosID int32, difficulty int32,
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Difficulty: difficulty,
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Bosstype: boosID,
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Nickname: userinfo.Name,
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Icon: userinfo.CurSkin,
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Skin: userinfo.CurSkin,
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Lv: userinfo.Lv,
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Leadpos: leadpos,
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Line: szLine,
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Huihe: huihe,
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Sid: userinfo.Sid,
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Sex: userinfo.Gender,
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}
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objID = new.Id
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model.AddList(uid, new.Id, new)
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@ -110,11 +110,12 @@ type DBHuntingRank struct {
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Difficulty int32 `protobuf:"varint,3,opt,name=difficulty,proto3" json:"difficulty"` // 难度
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Bosstype int32 `protobuf:"varint,4,opt,name=bosstype,proto3" json:"bosstype"` // boss类型塔类型
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Nickname string `protobuf:"bytes,5,opt,name=nickname,proto3" json:"nickname"` // 昵称
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Icon string `protobuf:"bytes,6,opt,name=icon,proto3" json:"icon"` // 玩家头像
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Skin string `protobuf:"bytes,6,opt,name=skin,proto3" json:"skin"` // 玩家头像
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Lv int32 `protobuf:"varint,7,opt,name=lv,proto3" json:"lv"` // 玩家等级
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Leadpos int32 `protobuf:"varint,8,opt,name=leadpos,proto3" json:"leadpos"` //队长位置
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Line []*LineUp `protobuf:"bytes,9,rep,name=line,proto3" json:"line"` // 阵容数据
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CostTime int32 `protobuf:"varint,10,opt,name=costTime,proto3" json:"costTime" bson:"costTime"` //闯关耗时 单位s
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Sex int32 `protobuf:"varint,11,opt,name=sex,proto3" json:"sex"`
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}
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func (x *DBHuntingRank) Reset() {
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@ -184,9 +185,9 @@ func (x *DBHuntingRank) GetNickname() string {
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return ""
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}
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func (x *DBHuntingRank) GetIcon() string {
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func (x *DBHuntingRank) GetSkin() string {
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if x != nil {
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return x.Icon
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return x.Skin
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}
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return ""
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}
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@ -219,6 +220,13 @@ func (x *DBHuntingRank) GetCostTime() int32 {
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return 0
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}
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func (x *DBHuntingRank) GetSex() int32 {
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if x != nil {
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return x.Sex
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}
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return 0
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}
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var File_hunting_hunting_db_proto protoreflect.FileDescriptor
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var file_hunting_hunting_db_proto_rawDesc = []byte{
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||||
@ -247,7 +255,7 @@ var file_hunting_hunting_db_proto_rawDesc = []byte{
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@ -256,15 +264,16 @@ var file_hunting_hunting_db_proto_rawDesc = []byte{
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|
||||
}
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||||
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var (
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|
@ -119,11 +119,12 @@ type DBVikingRank struct {
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Difficulty int32 `protobuf:"varint,3,opt,name=difficulty,proto3" json:"difficulty"` // 难度
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Bosstype int32 `protobuf:"varint,4,opt,name=bosstype,proto3" json:"bosstype"` // boss类型塔类型
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Nickname string `protobuf:"bytes,5,opt,name=nickname,proto3" json:"nickname"` // 昵称
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Icon string `protobuf:"bytes,6,opt,name=icon,proto3" json:"icon"` // 玩家头像
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Skin string `protobuf:"bytes,6,opt,name=skin,proto3" json:"skin"` // 玩家头像
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Lv int32 `protobuf:"varint,7,opt,name=lv,proto3" json:"lv"` // 玩家等级
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Leadpos int32 `protobuf:"varint,8,opt,name=leadpos,proto3" json:"leadpos"` //队长位置
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Line []*LineUp `protobuf:"bytes,9,rep,name=line,proto3" json:"line"` // 阵容数据
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CostTime int32 `protobuf:"varint,10,opt,name=costTime,proto3" json:"costTime" bson:"costTime"` //闯关耗时 单位s
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Sex int32 `protobuf:"varint,11,opt,name=sex,proto3" json:"sex"` //性别
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}
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func (x *DBVikingRank) Reset() {
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@ -193,9 +194,9 @@ func (x *DBVikingRank) GetNickname() string {
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return ""
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}
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func (x *DBVikingRank) GetIcon() string {
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func (x *DBVikingRank) GetSkin() string {
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if x != nil {
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return x.Icon
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return x.Skin
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}
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return ""
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}
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@ -228,6 +229,13 @@ func (x *DBVikingRank) GetCostTime() int32 {
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return 0
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}
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func (x *DBVikingRank) GetSex() int32 {
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if x != nil {
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return x.Sex
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}
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return 0
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}
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// 装备副本DBVSeasonRank
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type DBVSeasonRank struct {
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state protoimpl.MessageState
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@ -239,12 +247,13 @@ type DBVSeasonRank struct {
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Difficulty int32 `protobuf:"varint,3,opt,name=difficulty,proto3" json:"difficulty"` // 难度
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Bosstype int32 `protobuf:"varint,4,opt,name=bosstype,proto3" json:"bosstype"` // boss类型塔类型
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Nickname string `protobuf:"bytes,5,opt,name=nickname,proto3" json:"nickname"` // 昵称
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Icon string `protobuf:"bytes,6,opt,name=icon,proto3" json:"icon"` // 玩家头像
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Skin string `protobuf:"bytes,6,opt,name=skin,proto3" json:"skin"` // 玩家头像
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Lv int32 `protobuf:"varint,7,opt,name=lv,proto3" json:"lv"` // 玩家等级
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Leadpos int32 `protobuf:"varint,8,opt,name=leadpos,proto3" json:"leadpos"` //队长位置
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Line []*LineUp `protobuf:"bytes,9,rep,name=line,proto3" json:"line"` // 阵容数据
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Huihe int32 `protobuf:"varint,10,opt,name=huihe,proto3" json:"huihe"` // 平均回合数 建议*10
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Sid string `protobuf:"bytes,11,opt,name=sid,proto3" json:"sid" bson:"sid"` //区服id
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Sex int32 `protobuf:"varint,12,opt,name=sex,proto3" json:"sex"` //性别
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||||
}
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func (x *DBVSeasonRank) Reset() {
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@ -314,9 +323,9 @@ func (x *DBVSeasonRank) GetNickname() string {
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return ""
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}
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func (x *DBVSeasonRank) GetIcon() string {
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func (x *DBVSeasonRank) GetSkin() string {
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if x != nil {
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return x.Icon
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return x.Skin
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}
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return ""
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}
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@ -356,6 +365,13 @@ func (x *DBVSeasonRank) GetSid() string {
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return ""
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}
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func (x *DBVSeasonRank) GetSex() int32 {
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if x != nil {
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return x.Sex
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||||
}
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return 0
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||||
}
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var File_viking_viking_db_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_viking_viking_db_proto_rawDesc = []byte{
|
||||
@ -390,7 +406,7 @@ var file_viking_viking_db_proto_rawDesc = []byte{
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@ -399,32 +415,34 @@ var file_viking_viking_db_proto_rawDesc = []byte{
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}
|
||||
|
||||
var (
|
||||
|
Loading…
Reference in New Issue
Block a user