diff --git a/modules/hunting/module.go b/modules/hunting/module.go index 4a2e9d863..7bcddac19 100644 --- a/modules/hunting/module.go +++ b/modules/hunting/module.go @@ -133,11 +133,12 @@ func (this *Hunting) CheckRank(uid string, boosID int32, difficulty int32, repor Difficulty: difficulty, Bosstype: boosID, Nickname: userinfo.Name, - Icon: userinfo.CurSkin, + Skin: userinfo.CurSkin, Lv: userinfo.Lv, Leadpos: int32(Leadpos), Line: szLine, CostTime: costTime, + Sex: userinfo.Gender, } objID = new.Id model.AddList(uid, new.Id, new) diff --git a/modules/viking/module.go b/modules/viking/module.go index 60b3c8b29..9a5279d84 100644 --- a/modules/viking/module.go +++ b/modules/viking/module.go @@ -153,11 +153,12 @@ func (this *Viking) CheckRank(uid string, boosID int32, difficulty int32, report Difficulty: difficulty, Bosstype: boosID, Nickname: userinfo.Name, - Icon: userinfo.CurSkin, + Skin: userinfo.CurSkin, Lv: userinfo.Lv, Leadpos: int32(Leadpos), Line: szLine, CostTime: costTime, + Sex: userinfo.Gender, } objID = new.Id model.AddList(uid, new.Id, new) @@ -342,12 +343,13 @@ func (this *Viking) CheckSeasonRank(uid string, boosID int32, difficulty int32, Difficulty: difficulty, Bosstype: boosID, Nickname: userinfo.Name, - Icon: userinfo.CurSkin, + Skin: userinfo.CurSkin, Lv: userinfo.Lv, Leadpos: leadpos, Line: szLine, Huihe: huihe, Sid: userinfo.Sid, + Sex: userinfo.Gender, } objID = new.Id model.AddList(uid, new.Id, new) diff --git a/pb/hunting_db.pb.go b/pb/hunting_db.pb.go index 0807f6c00..e5998dc30 100644 --- a/pb/hunting_db.pb.go +++ b/pb/hunting_db.pb.go @@ -110,11 +110,12 @@ type DBHuntingRank struct { Difficulty int32 `protobuf:"varint,3,opt,name=difficulty,proto3" json:"difficulty"` // 难度 Bosstype int32 `protobuf:"varint,4,opt,name=bosstype,proto3" json:"bosstype"` // boss类型塔类型 Nickname string `protobuf:"bytes,5,opt,name=nickname,proto3" json:"nickname"` // 昵称 - Icon string `protobuf:"bytes,6,opt,name=icon,proto3" json:"icon"` // 玩家头像 + Skin string `protobuf:"bytes,6,opt,name=skin,proto3" json:"skin"` // 玩家头像 Lv int32 `protobuf:"varint,7,opt,name=lv,proto3" json:"lv"` // 玩家等级 Leadpos int32 `protobuf:"varint,8,opt,name=leadpos,proto3" json:"leadpos"` //队长位置 Line []*LineUp `protobuf:"bytes,9,rep,name=line,proto3" json:"line"` // 阵容数据 CostTime int32 `protobuf:"varint,10,opt,name=costTime,proto3" json:"costTime" bson:"costTime"` //闯关耗时 单位s + Sex int32 `protobuf:"varint,11,opt,name=sex,proto3" json:"sex"` } func (x *DBHuntingRank) Reset() { @@ -184,9 +185,9 @@ func (x *DBHuntingRank) GetNickname() string { return "" } -func (x *DBHuntingRank) GetIcon() string { +func (x *DBHuntingRank) GetSkin() string { if x != nil { - return x.Icon + return x.Skin } return "" } @@ -219,6 +220,13 @@ func (x *DBHuntingRank) GetCostTime() int32 { return 0 } +func (x *DBHuntingRank) GetSex() int32 { + if x != nil { + return x.Sex + } + return 0 +} + var File_hunting_hunting_db_proto protoreflect.FileDescriptor var file_hunting_hunting_db_proto_rawDesc = []byte{ @@ -247,7 +255,7 @@ var file_hunting_hunting_db_proto_rawDesc = []byte{ 0x07, 0x50, 0x73, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, - 0x3a, 0x02, 0x38, 0x01, 0x22, 0x80, 0x02, 0x0a, 0x0d, 0x44, 0x42, 0x48, 0x75, 0x6e, 0x74, 0x69, + 0x3a, 0x02, 0x38, 0x01, 0x22, 0x92, 0x02, 0x0a, 0x0d, 0x44, 0x42, 0x48, 0x75, 0x6e, 0x74, 0x69, 0x6e, 0x67, 0x52, 0x61, 0x6e, 0x6b, 0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x02, 0x69, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x75, 0x69, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x75, 0x69, 0x64, 0x12, 0x1e, 0x0a, 0x0a, 0x64, 0x69, 0x66, 0x66, @@ -256,15 +264,16 @@ var file_hunting_hunting_db_proto_rawDesc = []byte{ 0x74, 0x79, 0x70, 0x65, 0x18, 0x04, 0x20, 0x01, 0x28, 0x05, 0x52, 0x08, 0x62, 0x6f, 0x73, 0x73, 0x74, 0x79, 0x70, 0x65, 0x12, 0x1a, 0x0a, 0x08, 0x6e, 0x69, 0x63, 0x6b, 0x6e, 0x61, 0x6d, 0x65, 0x18, 0x05, 0x20, 0x01, 0x28, 0x09, 0x52, 0x08, 0x6e, 0x69, 0x63, 0x6b, 0x6e, 0x61, 0x6d, 0x65, - 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Icon string `protobuf:"bytes,6,opt,name=icon,proto3" json:"icon"` // 玩家头像 + Skin string `protobuf:"bytes,6,opt,name=skin,proto3" json:"skin"` // 玩家头像 Lv int32 `protobuf:"varint,7,opt,name=lv,proto3" json:"lv"` // 玩家等级 Leadpos int32 `protobuf:"varint,8,opt,name=leadpos,proto3" json:"leadpos"` //队长位置 Line []*LineUp `protobuf:"bytes,9,rep,name=line,proto3" json:"line"` // 阵容数据 CostTime int32 `protobuf:"varint,10,opt,name=costTime,proto3" json:"costTime" bson:"costTime"` //闯关耗时 单位s + Sex int32 `protobuf:"varint,11,opt,name=sex,proto3" json:"sex"` //性别 } func (x *DBVikingRank) Reset() { @@ -193,9 +194,9 @@ func (x *DBVikingRank) GetNickname() string { return "" } -func (x *DBVikingRank) GetIcon() string { +func (x *DBVikingRank) GetSkin() string { if x != nil { - return x.Icon + return x.Skin } return "" } @@ -228,6 +229,13 @@ func (x *DBVikingRank) GetCostTime() int32 { return 0 } +func (x *DBVikingRank) GetSex() int32 { + if x != nil { + return x.Sex + } + return 0 +} + // 装备副本DBVSeasonRank type DBVSeasonRank struct { state protoimpl.MessageState @@ -239,12 +247,13 @@ type DBVSeasonRank struct { Difficulty int32 `protobuf:"varint,3,opt,name=difficulty,proto3" json:"difficulty"` // 难度 Bosstype int32 `protobuf:"varint,4,opt,name=bosstype,proto3" json:"bosstype"` // boss类型塔类型 Nickname string `protobuf:"bytes,5,opt,name=nickname,proto3" json:"nickname"` // 昵称 - Icon string `protobuf:"bytes,6,opt,name=icon,proto3" json:"icon"` // 玩家头像 + Skin string `protobuf:"bytes,6,opt,name=skin,proto3" json:"skin"` // 玩家头像 Lv int32 `protobuf:"varint,7,opt,name=lv,proto3" json:"lv"` // 玩家等级 Leadpos int32 `protobuf:"varint,8,opt,name=leadpos,proto3" json:"leadpos"` //队长位置 Line []*LineUp `protobuf:"bytes,9,rep,name=line,proto3" json:"line"` // 阵容数据 Huihe int32 `protobuf:"varint,10,opt,name=huihe,proto3" json:"huihe"` // 平均回合数 建议*10 Sid string `protobuf:"bytes,11,opt,name=sid,proto3" json:"sid" bson:"sid"` //区服id + Sex int32 `protobuf:"varint,12,opt,name=sex,proto3" json:"sex"` //性别 } func (x *DBVSeasonRank) Reset() { @@ -314,9 +323,9 @@ func (x *DBVSeasonRank) GetNickname() string { return "" } -func (x *DBVSeasonRank) GetIcon() string { +func (x *DBVSeasonRank) GetSkin() string { if x != nil { - return x.Icon + return x.Skin } return "" } @@ -356,6 +365,13 @@ func (x *DBVSeasonRank) GetSid() string { return "" } +func (x *DBVSeasonRank) GetSex() int32 { + if x != nil { + return x.Sex + } + return 0 +} + var File_viking_viking_db_proto protoreflect.FileDescriptor var file_viking_viking_db_proto_rawDesc = []byte{ @@ -390,7 +406,7 @@ var file_viking_viking_db_proto_rawDesc = []byte{ 0x75, 0x6e, 0x64, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, - 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