This commit is contained in:
liwei1dao 2023-10-30 18:10:57 +08:00
commit 309d03df18
7 changed files with 196 additions and 126 deletions

View File

@ -15,22 +15,6 @@
"detail": 1,
"weight": 0
},
{
"key": 2,
"open": 999999,
"icon": "",
"name": {
"key": "consume_consume_playingmethod_name_02",
"text": "3分模式"
},
"txt": {
"key": "consume_consume_playingmethod_txt_02",
"text": "额外新增3分方块独立于普通6色方块之外消除后可以获得3分。"
},
"type": 2,
"detail": 1,
"weight": 2000
},
{
"key": 3,
"open": 999999,
@ -62,53 +46,5 @@
"type": 2,
"detail": 1,
"weight": 2000
},
{
"key": 5,
"open": 999999,
"icon": "",
"name": {
"key": "consume_consume_playingmethod_name_05",
"text": "锣鼓喧天"
},
"txt": {
"key": "consume_consume_playingmethod_txt_05",
"text": "中央格子被改造为锣鼓,消除锣鼓内的方块会获得额外积分,每次操作如果没有触发锣鼓内的方块消除,积分可以被累计。"
},
"type": 2,
"detail": 2,
"weight": 2000
},
{
"key": 6,
"open": 999999,
"icon": "",
"name": {
"key": "consume_consume_playingmethod_name_06",
"text": "电闪雷鸣"
},
"txt": {
"key": "consume_consume_playingmethod_txt_06",
"text": "每名玩家行动开始会随机生成2个雷电格子消除雷电格子内的方块会获得一次行动步骤。"
},
"type": 2,
"detail": 2,
"weight": 2000
},
{
"key": 7,
"open": 999999,
"icon": "",
"name": {
"key": "consume_consume_playingmethod_name_07",
"text": "飞天舞女"
},
"txt": {
"key": "consume_consume_playingmethod_txt_07",
"text": "每名玩家行动开始会随机生成2个飞天舞女格子消除飞天舞女格子内的方块会消除周围所有方块。"
},
"type": 2,
"detail": 2,
"weight": 2000
}
]

View File

@ -6,8 +6,11 @@
"text": "豚鼠灵农民"
},
"monster_skillid": 0,
"monster_type": 0,
"model": "Spine/dalong.prefab",
"multiple": 1,
"width": 1,
"height": 1,
"hp": 100,
"dis": 1,
"atk": 1,
@ -22,8 +25,11 @@
"text": "豚鼠灵冲车"
},
"monster_skillid": 0,
"monster_type": 0,
"model": "Spine/dalong.prefab",
"multiple": 1,
"width": 1,
"height": 1,
"hp": 500,
"dis": 1,
"atk": 3,
@ -38,8 +44,11 @@
"text": "豚鼠灵敢死队"
},
"monster_skillid": 2011,
"monster_type": 0,
"model": "Spine/dalong.prefab",
"multiple": 1,
"width": 1,
"height": 1.5,
"hp": 70,
"dis": 1,
"atk": 1,
@ -54,8 +63,11 @@
"text": "豚鼠灵牧师"
},
"monster_skillid": 2021,
"monster_type": 0,
"model": "Spine/dalong.prefab",
"multiple": 1,
"width": 1,
"height": 1.5,
"hp": 100,
"dis": 10,
"atk": 1,
@ -70,8 +82,11 @@
"text": "豚鼠灵高阶牧师"
},
"monster_skillid": 2022,
"monster_type": 0,
"model": "Spine/dalong.prefab",
"multiple": 1,
"width": 1,
"height": 2,
"hp": 200,
"dis": 10,
"atk": 1,
@ -86,8 +101,11 @@
"text": "豚鼠灵骑士"
},
"monster_skillid": 2031,
"monster_type": 0,
"model": "Spine/dalong.prefab",
"multiple": 1,
"width": 1,
"height": 2,
"hp": 300,
"dis": 1,
"atk": 1,
@ -102,8 +120,11 @@
"text": "变异的巨型豚鼠"
},
"monster_skillid": 3011,
"monster_type": 1,
"model": "Spine/dalong.prefab",
"multiple": 1,
"width": 3,
"height": 3,
"hp": 3000,
"dis": 1,
"atk": 2,

View File

@ -31,13 +31,16 @@ func (this *gameMgrComp) Init(service core.IService, module core.IModule, comp c
// 通过房间ID 加入房间
func (this *gameMgrComp) JoinMasterRoom(roomid string, p *pb.PlayerData) (room *Room, err error) {
var (
ok bool
)
this.lock.Lock()
if _, ok := this.rooms[roomid]; ok {
room, ok = this.rooms[roomid]
if ok {
room, err = room.JoinRoom(this.module, p)
} else {
err = errors.New("房间不存在")
return
}
room, err = this.rooms[roomid].JoinRoom(this.module, p)
this.lock.Unlock()
return
}

View File

@ -5,7 +5,6 @@ import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/timewheel"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"time"
@ -22,7 +21,6 @@ const (
//游戏房间
type Room struct {
modules.ModuleBase
Id string // 房间id
szSession []comm.IUserSession
player1 *pb.PlayerData // 玩家1
@ -37,7 +35,7 @@ type Room struct {
rd1 bool // 玩家1 是否准备
rd2 bool // 玩家2 是否准备
Status int32 //房间游戏状态 0未开始 1 已开始 2 已结束
bCreate bool // 是否是创建的房间
RoomType int32 // 房间类型 1 是好友创房
}
func (this *Room) operateTimeOut(task *timewheel.Task, args ...interface{}) {
@ -78,7 +76,7 @@ func (this *Room) operateTimeOut(task *timewheel.Task, args ...interface{}) {
Curid: 0,
Targetid: 0,
}, this.szSession...); err != nil {
this.Errorln(err)
this.module.Errorln(err)
}
// 变更权限
this.curPower = this.NexPower
@ -111,9 +109,7 @@ func (this *Room) InitRoom(module *Entertainment, p1 *pb.PlayerData, p2 *pb.Play
}
}
this.MaxRound = module.ModuleTools.GetGlobalConf().ConsumeRounds
room = &Room{
ModuleBase: modules.ModuleBase{},
Id: primitive.NewObjectID().Hex(),
szSession: this.szSession,
player1: p1,
@ -131,7 +127,7 @@ func (this *Room) InitRoom(module *Entertainment, p1 *pb.PlayerData, p2 *pb.Play
User1: room.player1,
User2: room.player2,
}, this.szSession...); err != nil {
this.Errorln(err)
this.module.Errorln(err)
}
return room
}
@ -182,7 +178,7 @@ func (this *Room) AiOperator() {
Curid: oid1,
Targetid: oid2,
}, this.szSession...); err != nil {
this.Errorln(err)
this.module.Errorln(err)
}
if this.round > this.MaxRound { // 游戏结束
@ -303,7 +299,7 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
Curid: oid1,
Targetid: oid2,
}, this.szSession...); err != nil {
this.Errorln(err)
this.module.Errorln(err)
}
return
}
@ -396,7 +392,7 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
Curid: oid1,
Targetid: oid2,
}, this.szSession...); err != nil {
this.Errorln(err)
this.module.Errorln(err)
}
if this.round > this.MaxRound { // 游戏结束
if this.player1.Score == this.player2.Score {
@ -425,7 +421,14 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
} else if this.player2.Userinfo.Uid == session.GetUserId() {
this.rd2 = true
}
this.module.Debugf("match user1ready:%v,ready2:%v", this.rd1, this.rd2)
if this.player1.Userinfo.Uid != session.GetUserId() || this.RoomType != 1 { // 房主
if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "gameready", &pb.EntertainGameReadyPush{
P1Ready: this.rd1,
P2Ready: this.rd2,
}, this.szSession...); err != nil {
this.module.Errorln(err)
}
}
if this.rd1 && this.rd2 { // 两个玩家都准备好了 那么就开始游戏
bStartGame = true
}
@ -440,7 +443,7 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
this.Status = 1
this.round = 1
this.MaxRound = this.module.ModuleTools.GetGlobalConf().ConsumeRounds
if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "startgame", &pb.EntertainStartGamePush{
User1: this.player1,
User2: this.player2,
@ -450,7 +453,7 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
Roomid: this.Id, // 房间ID
Playtype: list[comm.GetRandW(weight)].Key, // 通过权重随机一个玩法
}, this.szSession...); err != nil {
this.Errorln(err)
this.module.Errorln(err)
}
this.operatetimer = timewheel.Add(time.Second*MaxTime, this.operateTimeOut)
}
@ -470,10 +473,26 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
User2: this.player2,
})
case "dissolve": // 房主解散房间
req := msg.(*pb.EntertainDissolveRoomReq)
if this.player1.Userinfo.Uid != req.Roomid {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_EntertainNotMaster, // 不是房主
Title: pb.ErrorCode_EntertainNotMaster.ToString(),
}
return
}
// 游戏中不允许解散
if this.Status == 1 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_EntertainDissolveFailed, // 游戏中不能解散
Title: pb.ErrorCode_EntertainDissolveFailed.ToString(),
}
return
}
if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "dissolvemasterroom", &pb.EntertainDissolveMasterRoomPush{
Roomid: this.Id,
}, this.szSession...); err != nil {
this.Errorln(err)
this.module.Errorln(err)
}
}
@ -566,6 +585,9 @@ func (this *Room) JoinRoom(module *Entertainment, p *pb.PlayerData) (room *Room,
this.szSession = append(this.szSession, s1.Clone())
}
this.Id = p.Userinfo.Uid // 房主ID 作为房间id
this.RoomType = 1
this.MaxRound = this.module.ModuleTools.GetGlobalConf().ConsumeRounds
room = this
} else if this.player2 == nil {
//异常处理
if this.player1.Userinfo.Uid == p.Userinfo.Uid {
@ -580,10 +602,10 @@ func (this *Room) JoinRoom(module *Entertainment, p *pb.PlayerData) (room *Room,
// 推送消息
if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "joincreateroom", &pb.EntertainJoinCreateRoomPush{
Roomid: this.Id,
User1: room.player1,
User2: room.player2,
User1: this.player1,
User2: this.player2,
}, this.szSession...); err != nil {
this.Errorln(err)
this.module.Errorln(err)
}
} else { // 房间满了 加不进来
err = errors.New("房间已满")

View File

@ -1823,6 +1823,62 @@ func (x *EntertainDissolveMasterRoomPush) GetRoomid() string {
return ""
}
// 玩家准备状态推送
type EntertainGameReadyPush struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
P1Ready bool `protobuf:"varint,1,opt,name=p1ready,proto3" json:"p1ready"` // 玩家1是否准备
P2Ready bool `protobuf:"varint,2,opt,name=p2ready,proto3" json:"p2ready"` // 玩家2是否准备
}
func (x *EntertainGameReadyPush) Reset() {
*x = EntertainGameReadyPush{}
if protoimpl.UnsafeEnabled {
mi := &file_entertain_entertain_msg_proto_msgTypes[32]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *EntertainGameReadyPush) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*EntertainGameReadyPush) ProtoMessage() {}
func (x *EntertainGameReadyPush) ProtoReflect() protoreflect.Message {
mi := &file_entertain_entertain_msg_proto_msgTypes[32]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use EntertainGameReadyPush.ProtoReflect.Descriptor instead.
func (*EntertainGameReadyPush) Descriptor() ([]byte, []int) {
return file_entertain_entertain_msg_proto_rawDescGZIP(), []int{32}
}
func (x *EntertainGameReadyPush) GetP1Ready() bool {
if x != nil {
return x.P1Ready
}
return false
}
func (x *EntertainGameReadyPush) GetP2Ready() bool {
if x != nil {
return x.P2Ready
}
return false
}
var File_entertain_entertain_msg_proto protoreflect.FileDescriptor
var file_entertain_entertain_msg_proto_rawDesc = []byte{
@ -2002,8 +2058,12 @@ var file_entertain_entertain_msg_proto_rawDesc = []byte{
0x74, 0x61, 0x69, 0x6e, 0x44, 0x69, 0x73, 0x73, 0x6f, 0x6c, 0x76, 0x65, 0x4d, 0x61, 0x73, 0x74,
0x65, 0x72, 0x52, 0x6f, 0x6f, 0x6d, 0x50, 0x75, 0x73, 0x68, 0x12, 0x16, 0x0a, 0x06, 0x72, 0x6f,
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0x69, 0x64, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74,
0x6f, 0x33,
0x69, 0x64, 0x22, 0x4c, 0x0a, 0x16, 0x45, 0x6e, 0x74, 0x65, 0x72, 0x74, 0x61, 0x69, 0x6e, 0x47,
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0x31, 0x72, 0x65, 0x61, 0x64, 0x79, 0x12, 0x18, 0x0a, 0x07, 0x70, 0x32, 0x72, 0x65, 0x61, 0x64,
0x79, 0x18, 0x02, 0x20, 0x01, 0x28, 0x08, 0x52, 0x07, 0x70, 0x32, 0x72, 0x65, 0x61, 0x64, 0x79,
0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
}
var (
@ -2018,7 +2078,7 @@ func file_entertain_entertain_msg_proto_rawDescGZIP() []byte {
return file_entertain_entertain_msg_proto_rawDescData
}
var file_entertain_entertain_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 33)
var file_entertain_entertain_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 34)
var file_entertain_entertain_msg_proto_goTypes = []interface{}{
(*EntertainMatchReq)(nil), // 0: EntertainMatchReq
(*EntertainMatchResp)(nil), // 1: EntertainMatchResp
@ -2052,36 +2112,37 @@ var file_entertain_entertain_msg_proto_goTypes = []interface{}{
(*EntertainDissolveRoomReq)(nil), // 29: EntertainDissolveRoomReq
(*EntertainDissolveRoomResp)(nil), // 30: EntertainDissolveRoomResp
(*EntertainDissolveMasterRoomPush)(nil), // 31: EntertainDissolveMasterRoomPush
nil, // 32: EntertainChangePush.CardEntry
(*PlayerData)(nil), // 33: PlayerData
(*MapData)(nil), // 34: MapData
(*UserAtno)(nil), // 35: UserAtno
(*DBXXLData)(nil), // 36: DBXXLData
(*EntertainGameReadyPush)(nil), // 32: EntertainGameReadyPush
nil, // 33: EntertainChangePush.CardEntry
(*PlayerData)(nil), // 34: PlayerData
(*MapData)(nil), // 35: MapData
(*UserAtno)(nil), // 36: UserAtno
(*DBXXLData)(nil), // 37: DBXXLData
}
var file_entertain_entertain_msg_proto_depIdxs = []int32{
33, // 0: EntertainStartGamePush.user1:type_name -> PlayerData
33, // 1: EntertainStartGamePush.user2:type_name -> PlayerData
34, // 2: EntertainStartGamePush.mpadata:type_name -> MapData
34, // 3: EntertainOperatorRstPush.mpadata:type_name -> MapData
33, // 4: EntertainOperatorRstPush.user1:type_name -> PlayerData
33, // 5: EntertainOperatorRstPush.user2:type_name -> PlayerData
33, // 6: EntertainGameOverPush.user1:type_name -> PlayerData
33, // 7: EntertainGameOverPush.user2:type_name -> PlayerData
34, // 8: EntertainGameOverPush.mpadata:type_name -> MapData
35, // 9: EntertainGameOverPush.reward:type_name -> UserAtno
33, // 10: EntertainEnterRoomPush.user1:type_name -> PlayerData
33, // 11: EntertainEnterRoomPush.user2:type_name -> PlayerData
34, // 12: EntertainReconnectResp.mpadata:type_name -> MapData
33, // 13: EntertainReconnectResp.user1:type_name -> PlayerData
33, // 14: EntertainReconnectResp.user2:type_name -> PlayerData
34, // 15: EntertainRefreshPlatResp.mpadata:type_name -> MapData
34, // 16: EntertainRefreshPush.mpadata:type_name -> MapData
36, // 17: EntertainGetListResp.data:type_name -> DBXXLData
36, // 18: EntertainRewardResp.data:type_name -> DBXXLData
35, // 19: EntertainRewardResp.reward:type_name -> UserAtno
32, // 20: EntertainChangePush.card:type_name -> EntertainChangePush.CardEntry
33, // 21: EntertainJoinCreateRoomPush.user1:type_name -> PlayerData
33, // 22: EntertainJoinCreateRoomPush.user2:type_name -> PlayerData
34, // 0: EntertainStartGamePush.user1:type_name -> PlayerData
34, // 1: EntertainStartGamePush.user2:type_name -> PlayerData
35, // 2: EntertainStartGamePush.mpadata:type_name -> MapData
35, // 3: EntertainOperatorRstPush.mpadata:type_name -> MapData
34, // 4: EntertainOperatorRstPush.user1:type_name -> PlayerData
34, // 5: EntertainOperatorRstPush.user2:type_name -> PlayerData
34, // 6: EntertainGameOverPush.user1:type_name -> PlayerData
34, // 7: EntertainGameOverPush.user2:type_name -> PlayerData
35, // 8: EntertainGameOverPush.mpadata:type_name -> MapData
36, // 9: EntertainGameOverPush.reward:type_name -> UserAtno
34, // 10: EntertainEnterRoomPush.user1:type_name -> PlayerData
34, // 11: EntertainEnterRoomPush.user2:type_name -> PlayerData
35, // 12: EntertainReconnectResp.mpadata:type_name -> MapData
34, // 13: EntertainReconnectResp.user1:type_name -> PlayerData
34, // 14: EntertainReconnectResp.user2:type_name -> PlayerData
35, // 15: EntertainRefreshPlatResp.mpadata:type_name -> MapData
35, // 16: EntertainRefreshPush.mpadata:type_name -> MapData
37, // 17: EntertainGetListResp.data:type_name -> DBXXLData
37, // 18: EntertainRewardResp.data:type_name -> DBXXLData
36, // 19: EntertainRewardResp.reward:type_name -> UserAtno
33, // 20: EntertainChangePush.card:type_name -> EntertainChangePush.CardEntry
34, // 21: EntertainJoinCreateRoomPush.user1:type_name -> PlayerData
34, // 22: EntertainJoinCreateRoomPush.user2:type_name -> PlayerData
23, // [23:23] is the sub-list for method output_type
23, // [23:23] is the sub-list for method input_type
23, // [23:23] is the sub-list for extension type_name
@ -2481,6 +2542,18 @@ func file_entertain_entertain_msg_proto_init() {
return nil
}
}
file_entertain_entertain_msg_proto_msgTypes[32].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*EntertainGameReadyPush); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
@ -2488,7 +2561,7 @@ func file_entertain_entertain_msg_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_entertain_entertain_msg_proto_rawDesc,
NumEnums: 0,
NumMessages: 33,
NumMessages: 34,
NumExtensions: 0,
NumServices: 0,
},

View File

@ -457,6 +457,8 @@ const (
ErrorCode_EntertainNoEnergy ErrorCode = 5204 //技能能量不足
ErrorCode_EntertainCreateFailed ErrorCode = 5205 // 创建房间失败
ErrorCode_EntertainPlayerNoReady ErrorCode = 5206 // 玩家1还没准备不能开始游戏
ErrorCode_EntertainNotMaster ErrorCode = 5207 // 不是房主 不能解散
ErrorCode_EntertainDissolveFailed ErrorCode = 5208 // 游戏中不允许解散
)
// Enum value maps for ErrorCode.
@ -851,6 +853,8 @@ var (
5204: "EntertainNoEnergy",
5205: "EntertainCreateFailed",
5206: "EntertainPlayerNoReady",
5207: "EntertainNotMaster",
5208: "EntertainDissolveFailed",
}
ErrorCode_value = map[string]int32{
"Success": 0,
@ -1242,6 +1246,8 @@ var (
"EntertainNoEnergy": 5204,
"EntertainCreateFailed": 5205,
"EntertainPlayerNoReady": 5206,
"EntertainNotMaster": 5207,
"EntertainDissolveFailed": 5208,
}
)
@ -1276,7 +1282,7 @@ var File_errorcode_proto protoreflect.FileDescriptor
var file_errorcode_proto_rawDesc = []byte{
0x0a, 0x0f, 0x65, 0x72, 0x72, 0x6f, 0x72, 0x63, 0x6f, 0x64, 0x65, 0x2e, 0x70, 0x72, 0x6f, 0x74,
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@ -1854,8 +1860,11 @@ var file_errorcode_proto_rawDesc = []byte{
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var (

View File

@ -14,8 +14,11 @@ type GameTDMonsterData struct {
NpcId int32
Name string
MonsterSkillid int32
MonsterType int32
Model string
Multiple int32
Width float32
Height float32
Hp int32
Dis int32
Atk int32
@ -34,8 +37,11 @@ func (_v *GameTDMonsterData)Deserialize(_buf map[string]interface{}) (err error)
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["npc_id"].(float64); !_ok_ { err = errors.New("npc_id error"); return }; _v.NpcId = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monster_skillid"].(float64); !_ok_ { err = errors.New("monster_skillid error"); return }; _v.MonsterSkillid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monster_type"].(float64); !_ok_ { err = errors.New("monster_type error"); return }; _v.MonsterType = int32(_tempNum_) }
{ var _ok_ bool; if _v.Model, _ok_ = _buf["model"].(string); !_ok_ { err = errors.New("model error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["multiple"].(float64); !_ok_ { err = errors.New("multiple error"); return }; _v.Multiple = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["width"].(float64); !_ok_ { err = errors.New("width error"); return }; _v.Width = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["height"].(float64); !_ok_ { err = errors.New("height error"); return }; _v.Height = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hp"].(float64); !_ok_ { err = errors.New("hp error"); return }; _v.Hp = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dis"].(float64); !_ok_ { err = errors.New("dis error"); return }; _v.Dis = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atk"].(float64); !_ok_ { err = errors.New("atk error"); return }; _v.Atk = int32(_tempNum_) }