This commit is contained in:
meixiongfeng 2023-10-30 17:54:28 +08:00
commit 6d83897951
29 changed files with 4893 additions and 157 deletions

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@ -0,0 +1,120 @@
[
{
"event": 1001,
"node_id": 1,
"type": 1,
"value": 0,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"event": 1002,
"node_id": 1,
"type": 2,
"value": 0,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"event": 1003,
"node_id": 1,
"type": 2,
"value": 0,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"event": 1004,
"node_id": 1,
"type": 3,
"value": 0,
"reward": []
},
{
"event": 1005,
"node_id": 1,
"type": 4,
"value": 0,
"reward": []
},
{
"event": 1006,
"node_id": 1,
"type": 1,
"value": 0,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"event": 1007,
"node_id": 1,
"type": 2,
"value": 0,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"event": 1008,
"node_id": 1,
"type": 2,
"value": 0,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"event": 1009,
"node_id": 1,
"type": 3,
"value": 0,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"event": 1010,
"node_id": 1,
"type": 4,
"value": 0,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
}
]

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@ -0,0 +1,127 @@
[
{
"boss_id": 810301,
"boss_name": {
"key": "guild_guild_boss_boss_name_1",
"text": "胡德先生"
},
"boss_text": {
"key": "guild_guild_boss_boss_name_1",
"text": "他是一名懦弱的战士"
},
"BattleReadyID": 11706001,
"heroId": "33003",
"skill": [
155005111,
155005211,
155005311
],
"boss": [
810301
]
},
{
"boss_id": 810302,
"boss_name": {
"key": "guild_guild_boss_boss_name_2",
"text": "胡德先生"
},
"boss_text": {
"key": "guild_guild_boss_boss_name_2",
"text": "他是一名懦弱的战士"
},
"BattleReadyID": 11706001,
"heroId": "33003",
"skill": [
155007111,
155007211,
155007311
],
"boss": [
810302
]
},
{
"boss_id": 810303,
"boss_name": {
"key": "guild_guild_boss_boss_name_3",
"text": "胡德先生"
},
"boss_text": {
"key": "guild_guild_boss_boss_name_3",
"text": "他是一名懦弱的战士"
},
"BattleReadyID": 11706001,
"heroId": "33003",
"skill": [
155006111,
155006211,
155006311
],
"boss": [
810303
]
},
{
"boss_id": 810304,
"boss_name": {
"key": "guild_guild_boss_boss_name_4",
"text": "胡德先生"
},
"boss_text": {
"key": "guild_guild_boss_boss_name_4",
"text": "他是一名懦弱的战士"
},
"BattleReadyID": 11706001,
"heroId": "33003",
"skill": [
155005111,
155005211,
155005311
],
"boss": [
810304
]
},
{
"boss_id": 810305,
"boss_name": {
"key": "guild_guild_boss_boss_name_5",
"text": "胡德先生"
},
"boss_text": {
"key": "guild_guild_boss_boss_name_5",
"text": "他是一名懦弱的战士"
},
"BattleReadyID": 11706001,
"heroId": "33003",
"skill": [
155005111,
155005211,
155005311
],
"boss": [
810305
]
},
{
"boss_id": 810306,
"boss_name": {
"key": "guild_guild_boss_boss_name_6",
"text": "胡德先生"
},
"boss_text": {
"key": "guild_guild_boss_boss_name_6",
"text": "他是一名懦弱的战士"
},
"BattleReadyID": 11706001,
"heroId": "33003",
"skill": [
125001111,
125001211
],
"boss": [
810306
]
}
]

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@ -0,0 +1,200 @@
[
{
"node_id": 1,
"puggsy_name": {
"key": "guild_guild_boss_boss_name_1",
"text": "伯克岛"
},
"time": [
0
],
"unlock": {
"key": "guild_guild_boss_boss_name_1",
"text": "{0}可航行至伯克岛"
},
"introduce": {
"key": "guild_guild_boss_boss_name_1",
"text": "航行抵达伯克岛"
}
},
{
"node_id": 2,
"puggsy_name": {
"key": "guild_guild_boss_boss_name_2",
"text": "伯克岛"
},
"time": [
0
],
"unlock": {
"key": "guild_guild_boss_boss_name_2",
"text": "{0}可航行至伯克岛"
},
"introduce": {
"key": "guild_guild_boss_boss_name_2",
"text": "航行抵达伯克岛"
}
},
{
"node_id": 3,
"puggsy_name": {
"key": "guild_guild_boss_boss_name_3",
"text": "伯克岛"
},
"time": [
0
],
"unlock": {
"key": "guild_guild_boss_boss_name_3",
"text": "{0}可航行至伯克岛"
},
"introduce": {
"key": "guild_guild_boss_boss_name_3",
"text": "航行抵达伯克岛"
}
},
{
"node_id": 4,
"puggsy_name": {
"key": "guild_guild_boss_boss_name_4",
"text": "伯克岛"
},
"time": [
0
],
"unlock": {
"key": "guild_guild_boss_boss_name_4",
"text": "{0}可航行至伯克岛"
},
"introduce": {
"key": "guild_guild_boss_boss_name_4",
"text": "航行抵达伯克岛"
}
},
{
"node_id": 5,
"puggsy_name": {
"key": "guild_guild_boss_boss_name_5",
"text": "伯克岛"
},
"time": [
0
],
"unlock": {
"key": "guild_guild_boss_boss_name_5",
"text": "{0}可航行至伯克岛"
},
"introduce": {
"key": "guild_guild_boss_boss_name_5",
"text": "航行抵达伯克岛"
}
},
{
"node_id": 6,
"puggsy_name": {
"key": "guild_guild_boss_boss_name_6",
"text": "战栗海岸"
},
"time": [
3
],
"unlock": {
"key": "guild_guild_boss_boss_name_6",
"text": "{0}可航行至战栗海岸"
},
"introduce": {
"key": "guild_guild_boss_boss_name_6",
"text": "航行抵达战栗海岸"
}
},
{
"node_id": 7,
"puggsy_name": {
"key": "guild_guild_boss_boss_name_7",
"text": "战栗海岸"
},
"time": [
3
],
"unlock": {
"key": "guild_guild_boss_boss_name_7",
"text": "{0}可航行至战栗海岸"
},
"introduce": {
"key": "guild_guild_boss_boss_name_7",
"text": "航行抵达战栗海岸"
}
},
{
"node_id": 8,
"puggsy_name": {
"key": "guild_guild_boss_boss_name_8",
"text": "战栗海岸"
},
"time": [
3
],
"unlock": {
"key": "guild_guild_boss_boss_name_8",
"text": "{0}可航行至战栗海岸"
},
"introduce": {
"key": "guild_guild_boss_boss_name_8",
"text": "航行抵达战栗海岸"
}
},
{
"node_id": 9,
"puggsy_name": {
"key": "guild_guild_boss_boss_name_9",
"text": "维京海峡"
},
"time": [
6
],
"unlock": {
"key": "guild_guild_boss_boss_name_9",
"text": "{0}可航行至维京海峡"
},
"introduce": {
"key": "guild_guild_boss_boss_name_9",
"text": "航行抵达维京海峡"
}
},
{
"node_id": 10,
"puggsy_name": {
"key": "guild_guild_boss_boss_name_10",
"text": "维京海峡"
},
"time": [
6
],
"unlock": {
"key": "guild_guild_boss_boss_name_10",
"text": "{0}可航行至维京海峡"
},
"introduce": {
"key": "guild_guild_boss_boss_name_10",
"text": "航行抵达维京海峡"
}
},
{
"node_id": 11,
"puggsy_name": {
"key": "guild_guild_boss_boss_name_11",
"text": "维京海峡"
},
"time": [
6
],
"unlock": {
"key": "guild_guild_boss_boss_name_11",
"text": "{0}可航行至维京海峡"
},
"introduce": {
"key": "guild_guild_boss_boss_name_11",
"text": "航行抵达维京海峡"
}
}
]

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@ -0,0 +1,212 @@
[
{
"id": 10001,
"pay_id": "passcheck_1",
"parameter": 5,
"unlock_text": {
"key": "passcheck_passcheck_unlock_text_10001",
"text": "{0}个地格"
},
"free_reward": {
"a": "attr",
"t": "diamond",
"n": 30
},
"pay_reward": [
{
"a": "attr",
"t": "diamond",
"n": 300
}
]
},
{
"id": 10002,
"pay_id": "passcheck_1",
"parameter": 10,
"unlock_text": {
"key": "passcheck_passcheck_unlock_text_10002",
"text": "{0}个地格"
},
"free_reward": {
"a": "attr",
"t": "diamond",
"n": 30
},
"pay_reward": [
{
"a": "attr",
"t": "diamond",
"n": 300
}
]
},
{
"id": 10003,
"pay_id": "passcheck_1",
"parameter": 15,
"unlock_text": {
"key": "passcheck_passcheck_unlock_text_10003",
"text": "{0}个地格"
},
"free_reward": {
"a": "attr",
"t": "diamond",
"n": 30
},
"pay_reward": [
{
"a": "attr",
"t": "diamond",
"n": 300
}
]
},
{
"id": 10004,
"pay_id": "passcheck_1",
"parameter": 20,
"unlock_text": {
"key": "passcheck_passcheck_unlock_text_10004",
"text": "{0}个地格"
},
"free_reward": {
"a": "attr",
"t": "diamond",
"n": 30
},
"pay_reward": [
{
"a": "attr",
"t": "diamond",
"n": 300
}
]
},
{
"id": 10005,
"pay_id": "passcheck_1",
"parameter": 25,
"unlock_text": {
"key": "passcheck_passcheck_unlock_text_10005",
"text": "{0}个地格"
},
"free_reward": {
"a": "attr",
"t": "diamond",
"n": 30
},
"pay_reward": [
{
"a": "attr",
"t": "diamond",
"n": 300
}
]
},
{
"id": 10006,
"pay_id": "passcheck_1",
"parameter": 30,
"unlock_text": {
"key": "passcheck_passcheck_unlock_text_10006",
"text": "{0}个地格"
},
"free_reward": {
"a": "attr",
"t": "diamond",
"n": 30
},
"pay_reward": [
{
"a": "attr",
"t": "diamond",
"n": 300
}
]
},
{
"id": 10007,
"pay_id": "passcheck_1",
"parameter": 35,
"unlock_text": {
"key": "passcheck_passcheck_unlock_text_10007",
"text": "{0}个地格"
},
"free_reward": {
"a": "attr",
"t": "diamond",
"n": 30
},
"pay_reward": [
{
"a": "attr",
"t": "diamond",
"n": 300
}
]
},
{
"id": 10008,
"pay_id": "passcheck_1",
"parameter": 40,
"unlock_text": {
"key": "passcheck_passcheck_unlock_text_10008",
"text": "{0}个地格"
},
"free_reward": {
"a": "attr",
"t": "diamond",
"n": 30
},
"pay_reward": [
{
"a": "attr",
"t": "diamond",
"n": 300
}
]
},
{
"id": 10009,
"pay_id": "passcheck_1",
"parameter": 45,
"unlock_text": {
"key": "passcheck_passcheck_unlock_text_10009",
"text": "{0}个地格"
},
"free_reward": {
"a": "attr",
"t": "diamond",
"n": 30
},
"pay_reward": [
{
"a": "attr",
"t": "diamond",
"n": 300
}
]
},
{
"id": 10010,
"pay_id": "passcheck_1",
"parameter": 50,
"unlock_text": {
"key": "passcheck_passcheck_unlock_text_10010",
"text": "{0}个地格"
},
"free_reward": {
"a": "attr",
"t": "diamond",
"n": 30
},
"pay_reward": [
{
"a": "attr",
"t": "diamond",
"n": 300
}
]
}
]

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@ -0,0 +1,223 @@
[
{
"id": 1,
"boss_id": 810301,
"rank_low": 0,
"rank_up": 19999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 2,
"boss_id": 810301,
"rank_low": 20000,
"rank_up": 49999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 3,
"boss_id": 810301,
"rank_low": 50000,
"rank_up": 79999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 4,
"boss_id": 810301,
"rank_low": 80000,
"rank_up": 99999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 5,
"boss_id": 810301,
"rank_low": 100000,
"rank_up": 149999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 6,
"boss_id": 810301,
"rank_low": 150000,
"rank_up": 199999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 7,
"boss_id": 810301,
"rank_low": 200000,
"rank_up": 249999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 8,
"boss_id": 810301,
"rank_low": 250000,
"rank_up": 319999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 9,
"boss_id": 810301,
"rank_low": 320000,
"rank_up": 399999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 10,
"boss_id": 810301,
"rank_low": 400000,
"rank_up": 499999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 11,
"boss_id": 810301,
"rank_low": 500000,
"rank_up": 599999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 12,
"boss_id": 810301,
"rank_low": 600000,
"rank_up": 699999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 13,
"boss_id": 810301,
"rank_low": 700000,
"rank_up": 999999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 14,
"boss_id": 810301,
"rank_low": 1000000,
"rank_up": 1199999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 15,
"boss_id": 810301,
"rank_low": 1200000,
"rank_up": 1599999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 16,
"boss_id": 810301,
"rank_low": 1600000,
"rank_up": 3799999,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
},
{
"id": 17,
"boss_id": 810301,
"rank_low": 3800000,
"rank_up": -1,
"reward": [
{
"a": "attr",
"t": "starcoin",
"n": 1
}
]
}
]

File diff suppressed because it is too large Load Diff

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@ -26,15 +26,15 @@ func (this *apiComp) BattleCheck(session comm.IUserSession, req *pb.IsLandBattle
// /获取系统公告
func (this *apiComp) Battle(session comm.IUserSession, req *pb.IsLandBattleReq) (errdata *pb.ErrorData) {
var (
conf *cfg.GameHeroupstoryChapterData
bconf *cfg.GameHeroupstoryBattleData
conf *cfg.GamePuggsyEventData
bconf *cfg.GamePuggsyFightData
record *pb.DBBattleRecord
err error
)
if errdata = this.BattleCheck(session, req); errdata != nil {
return
}
if conf, err = this.module.configure.getGameHeroupstoryChapter(req.Level); err != nil {
if conf, err = this.module.configure.getGamePuggsyEventData(req.Level); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
@ -42,7 +42,7 @@ func (this *apiComp) Battle(session comm.IUserSession, req *pb.IsLandBattleReq)
}
return
}
if bconf, err = this.module.configure.getGameHeroupstoryBattle(conf.Battle); err != nil {
if bconf, err = this.module.configure.getGamePuggsyFightData(conf.Value); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
@ -54,7 +54,7 @@ func (this *apiComp) Battle(session comm.IUserSession, req *pb.IsLandBattleReq)
Rulesid: bconf.BattleReadyID,
Ptype: pb.PlayType_rtask,
Format: req.Battle,
Mformat: bconf.FormatList,
Mformat: bconf.Boss,
}); err != nil {
return
}

View File

@ -4,7 +4,7 @@ import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
)
// 参数校验
@ -16,19 +16,19 @@ func (this *apiComp) CompleteCheck(session comm.IUserSession, req *pb.IsLandComp
// /获取自己的排行榜信息
func (this *apiComp) Complete(session comm.IUserSession, req *pb.IsLandCompleteReq) (errdata *pb.ErrorData) {
var (
info *pb.DBIsland
item *pb.DBIslandItem
award []*pb.UserAtno
ok bool
iswin bool
isfish bool
err error
info *pb.DBIsland
conf *cfg.GamePuggsyEventData
sconf *cfg.GamePuggsyScoreData
item *pb.DBIslandItem
award []*pb.UserAtno
ok bool
err error
)
if errdata = this.CompleteCheck(session, req); errdata != nil {
return
}
if conf, err = this.module.configure.getGameHeroupstoryChapter(req.Level); err != nil {
if conf, err = this.module.configure.getGamePuggsyEventData(req.Level); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
@ -46,110 +46,50 @@ func (this *apiComp) Complete(session comm.IUserSession, req *pb.IsLandCompleteR
return
}
if item, ok = info.Item[conf.Hero]; !ok {
if item, ok = info.Islands[conf.NodeId]; !ok {
item = &pb.DBIslandItem{
Id: conf.NodeId,
Level: make(map[int32]int32),
}
info.Islands[conf.NodeId] = item
return
}
if _, ok = item.Level[req.Level]; ok {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: fmt.Sprintf("no activation hero:%d", conf.Hero),
}
return
}
//前置判断
if conf.Onlevel != 0 && item.Level[conf.Onlevel] == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: fmt.Sprintf("%d onlevel no Complete", req.Level),
Message: fmt.Sprintf("level:%d done!", req.Level),
}
return
}
//前置判断
if len(conf.Onlevelstory) == 2 && item.Level[conf.Onlevelstory[0]] == conf.Onlevelstory[1] {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: fmt.Sprintf("%d onlevel no Complete", req.Level),
}
return
}
if conf.Leveltype != 1 && item.Level[req.Level] != 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: fmt.Sprintf("%d received", req.Level),
}
return
}
if item.Level[req.Level] != 0 {
isfish = true
}
if chapterconf, err = this.module.configure.getGameHeroupstoryChaptertxt(conf.Chapter); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
if conf.Leveltype == 1 { //剧情关卡
item.Level[req.Level] = req.Story
} else if conf.Leveltype == 2 { //战斗管卡
if errdata, iswin = this.module.battle.CheckBattleReport(session, req.Report); errdata != nil {
if conf.Type == 2 { //战斗管卡
if errdata, _ = this.module.battle.CheckBattleReport(session, req.Report); errdata != nil {
return
}
if !iswin {
if sconf, err = this.module.configure.getGamePuggsyScoreData(req.Report.Harm); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: "battle no win!",
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
item.Level[req.Level] = 1
} else if conf.Leveltype == 4 {
item.Level[req.Level] = 1
item.Chapter[conf.Chapter] = configure.Now().Unix()
} else if conf.Leveltype == 5 {
if req.Report != nil {
if errdata, iswin = this.module.battle.CheckBattleReport(session, req.Report); errdata != nil {
return
}
if !iswin {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: "battle no win!",
}
return
}
if errdata, award = this.module.DispenseAtno(session, sconf.Reward, true); errdata != nil {
return
}
item.Level[req.Level] = 1
} else {
item.Level[req.Level] = 1
}
if !isfish {
if errdata = this.module.DispenseRes(session, conf.Reward, true); errdata != nil {
if errdata, award = this.module.DispenseAtno(session, conf.Reward, true); errdata != nil {
return
}
award = make([]*pb.UserAssets, 0)
for _, v := range conf.Reward {
award = append(award, &pb.UserAssets{
A: v.A,
T: v.T,
N: v.N,
})
}
}
this.module.model.Change(session.GetUserId(), map[string]interface{}{
"islands": info.Islands,
})
session.SendMsg(string(this.module.GetType()), "complete", &pb.StorylineCompleteResp{Level: req.Level, Story: req.Story, Award: award})
session.SendMsg(string(this.module.GetType()), "complete", &pb.IsLandCompleteResp{Level: req.Level, Award: award})
return
}

View File

@ -0,0 +1,72 @@
package island
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
// 参数校验
func (this *apiComp) ReceiveCheck(session comm.IUserSession, req *pb.IsLandReceiveReq) (errdata *pb.ErrorData) {
return
}
// /获取系统公告
func (this *apiComp) Receive(session comm.IUserSession, req *pb.IsLandReceiveReq) (errdata *pb.ErrorData) {
var (
info *pb.DBIsland
warorder *pb.Warorder
confs []*cfg.GamePuggsyPasscheckData
awards []*cfg.Gameatn
award []*pb.UserAtno
err error
)
if errdata = this.ReceiveCheck(session, req); errdata != nil {
return
}
if info, err = this.module.model.getmodel(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
if confs, err = this.module.configure.getGamePuggsyPasscheckData(); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
awards = make([]*cfg.Gameatn, 0)
for _, v := range confs {
if v.Parameter <= int32(len(info.Nodes)) {
if warorder.Freeprogress < v.Parameter {
awards = append(awards, v.FreeReward)
}
if warorder.Vip {
if warorder.Payprogress < v.Parameter {
awards = append(awards, v.PayReward...)
}
}
}
}
warorder.Freeprogress = int32(len(info.Nodes))
if warorder.Vip {
warorder.Payprogress = int32(len(info.Nodes))
}
if errdata, award = this.module.DispenseAtno(session, awards, true); errdata != nil {
return
}
this.module.model.Change(session.GetUserId(), map[string]interface{}{
"freeprogress": info.Freeprogress,
"payprogress": info.Payprogress,
})
session.SendMsg(string(this.module.GetType()), "receive", &pb.IsLandReceiveResp{Info: info, Award: award})
return
}

View File

@ -0,0 +1,60 @@
package island
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
// 参数校验
func (this *apiComp) UpgradeCheck(session comm.IUserSession, req *pb.IsLandUpgradeReq) (errdata *pb.ErrorData) {
return
}
// /获取自己的排行榜信息
func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.IsLandUpgradeReq) (errdata *pb.ErrorData) {
var (
info *pb.DBIsland
conf *cfg.GamePuggsySkillData
ok bool
err error
)
if errdata = this.UpgradeCheck(session, req); errdata != nil {
return
}
if info, err = this.module.model.getmodel(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
if conf, err = this.module.configure.getGamePuggsySkillData(req.Nid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
if _, ok = info.Nodes[conf.Id]; ok {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: fmt.Sprintf("%d Unlocked!", conf.Id),
}
return
}
if errdata = this.module.ConsumeRes(session, conf.CostItem, true); errdata != nil {
return
}
info.Nodes[conf.Id] = 1
this.module.model.Change(session.GetUserId(), map[string]interface{}{
"nodes": info.Nodes,
})
session.SendMsg(string(this.module.GetType()), "upgrade", &pb.IsLandUpgradeReq{Nid: conf.NodeId})
return
}

View File

@ -2,6 +2,7 @@ package island
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/modules"
cfg "go_dreamfactory/sys/configure/structs"
@ -9,11 +10,11 @@ import (
)
const (
game_item = "game_item.json"
game_potions = "game_potions.json"
// game_propsgroup = "game_propsgroup.json"
// game_propsgrouplist = "game_propsgrouplist.json"
game_puggsyevent = "game_puggsyevent.json"
game_puggsyskill = "game_puggsyskill.json"
game_puggsyfight = "game_puggsyfight.json"
game_puggsyscore = "game_puggsyscore.json"
game_puggsypasscheck = "game_puggsypasscheck.json"
)
// /背包配置管理组件
@ -26,22 +27,25 @@ type ConfigureComp struct {
func (this *ConfigureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*IsLand)
err = this.LoadConfigure(game_item, cfg.NewGameItem)
err = this.LoadConfigure(game_potions, cfg.NewGamePotions)
err = this.LoadConfigure(game_puggsyevent, cfg.NewGamePuggsyEvent)
err = this.LoadConfigure(game_puggsyskill, cfg.NewGamePuggsySkill)
err = this.LoadConfigure(game_puggsyfight, cfg.NewGamePuggsyFight)
err = this.LoadConfigure(game_puggsyscore, cfg.NewGamePuggsyScore)
err = this.LoadConfigure(game_puggsypasscheck, cfg.NewGamePuggsyPasscheck)
return
}
// 读取物品配置
func (this *ConfigureComp) GetMaterialConfigure(id int32) (configure *cfg.GamePotionsData, err error) {
//关卡
func (this *ConfigureComp) getGamePuggsyEventData(id int32) (configure *cfg.GamePuggsyEventData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_potions); err != nil {
if v, err = this.GetConfigure(game_puggsyevent); err != nil {
this.module.Errorf("err:%v", err)
return
} else {
if configure, ok = v.(*cfg.GamePotions).GetDataMap()[id]; !ok {
if configure, ok = v.(*cfg.GamePuggsyEvent).GetDataMap()[id]; !ok {
err = fmt.Errorf("no found Material:%d configure", id)
this.module.Errorf("err:%v", err)
return
@ -49,3 +53,75 @@ func (this *ConfigureComp) GetMaterialConfigure(id int32) (configure *cfg.GamePo
}
return
}
//战斗表
func (this *ConfigureComp) getGamePuggsyFightData(id int32) (configure *cfg.GamePuggsyFightData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_puggsyfight); err != nil {
this.module.Errorf("err:%v", err)
return
} else {
if configure, ok = v.(*cfg.GamePuggsyFight).GetDataMap()[id]; !ok {
err = fmt.Errorf("no found Material:%d configure", id)
this.module.Errorf("err:%v", err)
return
}
}
return
}
//技能节点
func (this *ConfigureComp) getGamePuggsySkillData(id int32) (configure *cfg.GamePuggsySkillData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_puggsyskill); err != nil {
this.module.Errorf("err:%v", err)
return
} else {
if configure, ok = v.(*cfg.GamePuggsySkill).GetDataMap()[id]; !ok {
err = fmt.Errorf("no found Material:%d configure", id)
this.module.Errorf("err:%v", err)
return
}
}
return
}
// 获取伤害对应的评分组
func (this *ConfigureComp) getGamePuggsyScoreData(harm int32) (results *cfg.GamePuggsyScoreData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(game_puggsyscore); err != nil {
return
} else {
for _, v := range v.(*cfg.GamePuggsyScore).GetDataList() {
if harm >= v.RankLow && (harm <= v.RankUp || v.RankUp == -1) {
results = v
return
}
}
err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_puggsyscore, fmt.Sprintf(" harm%d", harm))
this.module.Errorf("err:%v", err)
}
return
}
// 获取伤害对应的评分组
func (this *ConfigureComp) getGamePuggsyPasscheckData() (results []*cfg.GamePuggsyPasscheckData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(game_puggsyscore); err != nil {
return
} else {
results = v.(*cfg.GamePuggsyPasscheck).GetDataList()
}
return
}

View File

@ -38,6 +38,7 @@ func (this *modelComp) getmodel(uid string) (result *pb.DBIsland, err error) {
Id: primitive.NewObjectID().Hex(),
Uid: uid,
Islands: make(map[int32]*pb.DBIslandItem),
Nodes: make(map[int32]int32),
}
if err = this.Add(uid, result); err != nil {
this.module.Errorln(err)

View File

@ -28,7 +28,7 @@ type IsLand struct {
}
func (this *IsLand) GetType() core.M_Modules {
return comm.ModuleGameInvite
return comm.ModuleIsLand
}
func (this *IsLand) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {

View File

@ -25,9 +25,13 @@ type DBIsland struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"`
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"`
Islands map[int32]*DBIslandItem `protobuf:"bytes,4,rep,name=islands,proto3" json:"islands" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` //岛屿
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"`
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"`
Islands map[int32]*DBIslandItem `protobuf:"bytes,4,rep,name=islands,proto3" json:"islands" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` //岛屿
Nodes map[int32]int32 `protobuf:"bytes,5,rep,name=nodes,proto3" json:"nodes" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //养成节点
Freeprogress int32 `protobuf:"varint,6,opt,name=freeprogress,proto3" json:"freeprogress"` //已领取天数
Payprogress int32 `protobuf:"varint,7,opt,name=payprogress,proto3" json:"payprogress"`
Vip bool `protobuf:"varint,8,opt,name=vip,proto3" json:"vip"`
}
func (x *DBIsland) Reset() {
@ -83,6 +87,34 @@ func (x *DBIsland) GetIslands() map[int32]*DBIslandItem {
return nil
}
func (x *DBIsland) GetNodes() map[int32]int32 {
if x != nil {
return x.Nodes
}
return nil
}
func (x *DBIsland) GetFreeprogress() int32 {
if x != nil {
return x.Freeprogress
}
return 0
}
func (x *DBIsland) GetPayprogress() int32 {
if x != nil {
return x.Payprogress
}
return 0
}
func (x *DBIsland) GetVip() bool {
if x != nil {
return x.Vip
}
return false
}
//海岛地图
type DBIslandItem struct {
state protoimpl.MessageState
@ -143,27 +175,39 @@ var File_island_island_db_proto protoreflect.FileDescriptor
var file_island_island_db_proto_rawDesc = []byte{
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0x02, 0x69, 0x64, 0x12, 0x2e, 0x0a, 0x05, 0x6c, 0x65, 0x76, 0x65, 0x6c, 0x18, 0x02, 0x20, 0x03,
0x28, 0x0b, 0x32, 0x18, 0x2e, 0x44, 0x42, 0x49, 0x73, 0x6c, 0x61, 0x6e, 0x64, 0x49, 0x74, 0x65,
0x6d, 0x2e, 0x4c, 0x65, 0x76, 0x65, 0x6c, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x05, 0x6c, 0x65,
0x76, 0x65, 0x6c, 0x1a, 0x38, 0x0a, 0x0a, 0x4c, 0x65, 0x76, 0x65, 0x6c, 0x45, 0x6e, 0x74, 0x72,
0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03,
0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01,
0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x42, 0x06, 0x5a,
0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
}
var (
@ -178,22 +222,24 @@ func file_island_island_db_proto_rawDescGZIP() []byte {
return file_island_island_db_proto_rawDescData
}
var file_island_island_db_proto_msgTypes = make([]protoimpl.MessageInfo, 4)
var file_island_island_db_proto_msgTypes = make([]protoimpl.MessageInfo, 5)
var file_island_island_db_proto_goTypes = []interface{}{
(*DBIsland)(nil), // 0: DBIsland
(*DBIslandItem)(nil), // 1: DBIslandItem
nil, // 2: DBIsland.IslandsEntry
nil, // 3: DBIslandItem.LevelEntry
nil, // 3: DBIsland.NodesEntry
nil, // 4: DBIslandItem.LevelEntry
}
var file_island_island_db_proto_depIdxs = []int32{
2, // 0: DBIsland.islands:type_name -> DBIsland.IslandsEntry
3, // 1: DBIslandItem.level:type_name -> DBIslandItem.LevelEntry
1, // 2: DBIsland.IslandsEntry.value:type_name -> DBIslandItem
3, // [3:3] is the sub-list for method output_type
3, // [3:3] is the sub-list for method input_type
3, // [3:3] is the sub-list for extension type_name
3, // [3:3] is the sub-list for extension extendee
0, // [0:3] is the sub-list for field type_name
3, // 1: DBIsland.nodes:type_name -> DBIsland.NodesEntry
4, // 2: DBIslandItem.level:type_name -> DBIslandItem.LevelEntry
1, // 3: DBIsland.IslandsEntry.value:type_name -> DBIslandItem
4, // [4:4] is the sub-list for method output_type
4, // [4:4] is the sub-list for method input_type
4, // [4:4] is the sub-list for extension type_name
4, // [4:4] is the sub-list for extension extendee
0, // [0:4] is the sub-list for field type_name
}
func init() { file_island_island_db_proto_init() }
@ -233,7 +279,7 @@ func file_island_island_db_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_island_island_db_proto_rawDesc,
NumEnums: 0,
NumMessages: 4,
NumMessages: 5,
NumExtensions: 0,
NumServices: 0,
},

View File

@ -354,6 +354,204 @@ func (x *IsLandCompleteResp) GetAward() []*UserAtno {
return nil
}
//升级节点
type IsLandUpgradeReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Nid int32 `protobuf:"varint,1,opt,name=nid,proto3" json:"nid"` //配置文件里的Id 升级的目标数据
}
func (x *IsLandUpgradeReq) Reset() {
*x = IsLandUpgradeReq{}
if protoimpl.UnsafeEnabled {
mi := &file_island_island_msg_proto_msgTypes[6]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *IsLandUpgradeReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*IsLandUpgradeReq) ProtoMessage() {}
func (x *IsLandUpgradeReq) ProtoReflect() protoreflect.Message {
mi := &file_island_island_msg_proto_msgTypes[6]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use IsLandUpgradeReq.ProtoReflect.Descriptor instead.
func (*IsLandUpgradeReq) Descriptor() ([]byte, []int) {
return file_island_island_msg_proto_rawDescGZIP(), []int{6}
}
func (x *IsLandUpgradeReq) GetNid() int32 {
if x != nil {
return x.Nid
}
return 0
}
//升级节点
type IsLandUpgradeResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Nid int32 `protobuf:"varint,1,opt,name=nid,proto3" json:"nid"` //成长线id 配置文件里面的 节点 字段
Lv int32 `protobuf:"varint,2,opt,name=lv,proto3" json:"lv"`
}
func (x *IsLandUpgradeResp) Reset() {
*x = IsLandUpgradeResp{}
if protoimpl.UnsafeEnabled {
mi := &file_island_island_msg_proto_msgTypes[7]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *IsLandUpgradeResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*IsLandUpgradeResp) ProtoMessage() {}
func (x *IsLandUpgradeResp) ProtoReflect() protoreflect.Message {
mi := &file_island_island_msg_proto_msgTypes[7]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use IsLandUpgradeResp.ProtoReflect.Descriptor instead.
func (*IsLandUpgradeResp) Descriptor() ([]byte, []int) {
return file_island_island_msg_proto_rawDescGZIP(), []int{7}
}
func (x *IsLandUpgradeResp) GetNid() int32 {
if x != nil {
return x.Nid
}
return 0
}
func (x *IsLandUpgradeResp) GetLv() int32 {
if x != nil {
return x.Lv
}
return 0
}
// 战令奖励领取
type IsLandReceiveReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
}
func (x *IsLandReceiveReq) Reset() {
*x = IsLandReceiveReq{}
if protoimpl.UnsafeEnabled {
mi := &file_island_island_msg_proto_msgTypes[8]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *IsLandReceiveReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*IsLandReceiveReq) ProtoMessage() {}
func (x *IsLandReceiveReq) ProtoReflect() protoreflect.Message {
mi := &file_island_island_msg_proto_msgTypes[8]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use IsLandReceiveReq.ProtoReflect.Descriptor instead.
func (*IsLandReceiveReq) Descriptor() ([]byte, []int) {
return file_island_island_msg_proto_rawDescGZIP(), []int{8}
}
type IsLandReceiveResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Info *DBIsland `protobuf:"bytes,1,opt,name=info,proto3" json:"info"`
Award []*UserAtno `protobuf:"bytes,4,rep,name=award,proto3" json:"award"` //奖励
}
func (x *IsLandReceiveResp) Reset() {
*x = IsLandReceiveResp{}
if protoimpl.UnsafeEnabled {
mi := &file_island_island_msg_proto_msgTypes[9]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *IsLandReceiveResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*IsLandReceiveResp) ProtoMessage() {}
func (x *IsLandReceiveResp) ProtoReflect() protoreflect.Message {
mi := &file_island_island_msg_proto_msgTypes[9]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use IsLandReceiveResp.ProtoReflect.Descriptor instead.
func (*IsLandReceiveResp) Descriptor() ([]byte, []int) {
return file_island_island_msg_proto_rawDescGZIP(), []int{9}
}
func (x *IsLandReceiveResp) GetInfo() *DBIsland {
if x != nil {
return x.Info
}
return nil
}
func (x *IsLandReceiveResp) GetAward() []*UserAtno {
if x != nil {
return x.Award
}
return nil
}
var File_island_island_msg_proto protoreflect.FileDescriptor
var file_island_island_msg_proto_rawDesc = []byte{
@ -392,8 +590,20 @@ var file_island_island_msg_proto_rawDesc = []byte{
0x05, 0x73, 0x74, 0x6f, 0x72, 0x79, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x73, 0x74,
0x6f, 0x72, 0x79, 0x12, 0x1f, 0x0a, 0x05, 0x61, 0x77, 0x61, 0x72, 0x64, 0x18, 0x03, 0x20, 0x03,
0x28, 0x0b, 0x32, 0x09, 0x2e, 0x55, 0x73, 0x65, 0x72, 0x41, 0x74, 0x6e, 0x6f, 0x52, 0x05, 0x61,
0x77, 0x61, 0x72, 0x64, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72,
0x6f, 0x74, 0x6f, 0x33,
0x77, 0x61, 0x72, 0x64, 0x22, 0x24, 0x0a, 0x10, 0x49, 0x73, 0x4c, 0x61, 0x6e, 0x64, 0x55, 0x70,
0x67, 0x72, 0x61, 0x64, 0x65, 0x52, 0x65, 0x71, 0x12, 0x10, 0x0a, 0x03, 0x6e, 0x69, 0x64, 0x18,
0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x6e, 0x69, 0x64, 0x22, 0x35, 0x0a, 0x11, 0x49, 0x73,
0x4c, 0x61, 0x6e, 0x64, 0x55, 0x70, 0x67, 0x72, 0x61, 0x64, 0x65, 0x52, 0x65, 0x73, 0x70, 0x12,
0x10, 0x0a, 0x03, 0x6e, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x6e, 0x69,
0x64, 0x12, 0x0e, 0x0a, 0x02, 0x6c, 0x76, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x6c,
0x76, 0x22, 0x12, 0x0a, 0x10, 0x49, 0x73, 0x4c, 0x61, 0x6e, 0x64, 0x52, 0x65, 0x63, 0x65, 0x69,
0x76, 0x65, 0x52, 0x65, 0x71, 0x22, 0x53, 0x0a, 0x11, 0x49, 0x73, 0x4c, 0x61, 0x6e, 0x64, 0x52,
0x65, 0x63, 0x65, 0x69, 0x76, 0x65, 0x52, 0x65, 0x73, 0x70, 0x12, 0x1d, 0x0a, 0x04, 0x69, 0x6e,
0x66, 0x6f, 0x18, 0x01, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x09, 0x2e, 0x44, 0x42, 0x49, 0x73, 0x6c,
0x61, 0x6e, 0x64, 0x52, 0x04, 0x69, 0x6e, 0x66, 0x6f, 0x12, 0x1f, 0x0a, 0x05, 0x61, 0x77, 0x61,
0x72, 0x64, 0x18, 0x04, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x09, 0x2e, 0x55, 0x73, 0x65, 0x72, 0x41,
0x74, 0x6e, 0x6f, 0x52, 0x05, 0x61, 0x77, 0x61, 0x72, 0x64, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b,
0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
}
var (
@ -408,7 +618,7 @@ func file_island_island_msg_proto_rawDescGZIP() []byte {
return file_island_island_msg_proto_rawDescData
}
var file_island_island_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 6)
var file_island_island_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 10)
var file_island_island_msg_proto_goTypes = []interface{}{
(*IsLandInfoReq)(nil), // 0: IsLandInfoReq
(*IsLandInfoResp)(nil), // 1: IsLandInfoResp
@ -416,25 +626,31 @@ var file_island_island_msg_proto_goTypes = []interface{}{
(*IsLandBattleResp)(nil), // 3: IsLandBattleResp
(*IsLandCompleteReq)(nil), // 4: IsLandCompleteReq
(*IsLandCompleteResp)(nil), // 5: IsLandCompleteResp
(*DBIsland)(nil), // 6: DBIsland
(*DBHero)(nil), // 7: DBHero
(*BattleFormation)(nil), // 8: BattleFormation
(*BattleInfo)(nil), // 9: BattleInfo
(*BattleReport)(nil), // 10: BattleReport
(*UserAtno)(nil), // 11: UserAtno
(*IsLandUpgradeReq)(nil), // 6: IsLandUpgradeReq
(*IsLandUpgradeResp)(nil), // 7: IsLandUpgradeResp
(*IsLandReceiveReq)(nil), // 8: IsLandReceiveReq
(*IsLandReceiveResp)(nil), // 9: IsLandReceiveResp
(*DBIsland)(nil), // 10: DBIsland
(*DBHero)(nil), // 11: DBHero
(*BattleFormation)(nil), // 12: BattleFormation
(*BattleInfo)(nil), // 13: BattleInfo
(*BattleReport)(nil), // 14: BattleReport
(*UserAtno)(nil), // 15: UserAtno
}
var file_island_island_msg_proto_depIdxs = []int32{
6, // 0: IsLandInfoResp.info:type_name -> DBIsland
7, // 1: IsLandInfoResp.heros:type_name -> DBHero
8, // 2: IsLandBattleReq.battle:type_name -> BattleFormation
9, // 3: IsLandBattleResp.info:type_name -> BattleInfo
10, // 4: IsLandCompleteReq.report:type_name -> BattleReport
11, // 5: IsLandCompleteResp.award:type_name -> UserAtno
6, // [6:6] is the sub-list for method output_type
6, // [6:6] is the sub-list for method input_type
6, // [6:6] is the sub-list for extension type_name
6, // [6:6] is the sub-list for extension extendee
0, // [0:6] is the sub-list for field type_name
10, // 0: IsLandInfoResp.info:type_name -> DBIsland
11, // 1: IsLandInfoResp.heros:type_name -> DBHero
12, // 2: IsLandBattleReq.battle:type_name -> BattleFormation
13, // 3: IsLandBattleResp.info:type_name -> BattleInfo
14, // 4: IsLandCompleteReq.report:type_name -> BattleReport
15, // 5: IsLandCompleteResp.award:type_name -> UserAtno
10, // 6: IsLandReceiveResp.info:type_name -> DBIsland
15, // 7: IsLandReceiveResp.award:type_name -> UserAtno
8, // [8:8] is the sub-list for method output_type
8, // [8:8] is the sub-list for method input_type
8, // [8:8] is the sub-list for extension type_name
8, // [8:8] is the sub-list for extension extendee
0, // [0:8] is the sub-list for field type_name
}
func init() { file_island_island_msg_proto_init() }
@ -519,6 +735,54 @@ func file_island_island_msg_proto_init() {
return nil
}
}
file_island_island_msg_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*IsLandUpgradeReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_island_island_msg_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*IsLandUpgradeResp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_island_island_msg_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*IsLandReceiveReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_island_island_msg_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*IsLandReceiveResp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
@ -526,7 +790,7 @@ func file_island_island_msg_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_island_island_msg_proto_rawDesc,
NumEnums: 0,
NumMessages: 6,
NumMessages: 10,
NumExtensions: 0,
NumServices: 0,
},

View File

@ -36,6 +36,7 @@ import (
"go_dreamfactory/modules/herotask"
"go_dreamfactory/modules/horoscope"
"go_dreamfactory/modules/hunting"
"go_dreamfactory/modules/island"
"go_dreamfactory/modules/items"
"go_dreamfactory/modules/jielong"
"go_dreamfactory/modules/kftask"
@ -180,6 +181,7 @@ func main() {
treasuremap.NewModule(),
gameinvite.NewModule(),
caninerabbit.NewModule(),
island.NewModule(),
)
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GamePuggsyEvent struct {
_dataMap map[int32]*GamePuggsyEventData
_dataList []*GamePuggsyEventData
}
func NewGamePuggsyEvent(_buf []map[string]interface{}) (*GamePuggsyEvent, error) {
_dataList := make([]*GamePuggsyEventData, 0, len(_buf))
dataMap := make(map[int32]*GamePuggsyEventData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGamePuggsyEventData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Event] = _v
}
}
return &GamePuggsyEvent{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GamePuggsyEvent) GetDataMap() map[int32]*GamePuggsyEventData {
return table._dataMap
}
func (table *GamePuggsyEvent) GetDataList() []*GamePuggsyEventData {
return table._dataList
}
func (table *GamePuggsyEvent) Get(key int32) *GamePuggsyEventData {
return table._dataMap[key]
}

View File

@ -0,0 +1,56 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePuggsyEventData struct {
Event int32
NodeId int32
Type int32
Value int32
Reward []*Gameatn
}
const TypeId_GamePuggsyEventData = 1772460253
func (*GamePuggsyEventData) GetTypeId() int32 {
return 1772460253
}
func (_v *GamePuggsyEventData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["event"].(float64); !_ok_ { err = errors.New("event error"); return }; _v.Event = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_id"].(float64); !_ok_ { err = errors.New("node_id error"); return }; _v.NodeId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
_v.Reward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Reward = append(_v.Reward, _list_v_)
}
}
return
}
func DeserializeGamePuggsyEventData(_buf map[string]interface{}) (*GamePuggsyEventData, error) {
v := &GamePuggsyEventData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GamePuggsyFight struct {
_dataMap map[int32]*GamePuggsyFightData
_dataList []*GamePuggsyFightData
}
func NewGamePuggsyFight(_buf []map[string]interface{}) (*GamePuggsyFight, error) {
_dataList := make([]*GamePuggsyFightData, 0, len(_buf))
dataMap := make(map[int32]*GamePuggsyFightData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGamePuggsyFightData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.BossId] = _v
}
}
return &GamePuggsyFight{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GamePuggsyFight) GetDataMap() map[int32]*GamePuggsyFightData {
return table._dataMap
}
func (table *GamePuggsyFight) GetDataList() []*GamePuggsyFightData {
return table._dataList
}
func (table *GamePuggsyFight) Get(key int32) *GamePuggsyFightData {
return table._dataMap[key]
}

View File

@ -0,0 +1,73 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePuggsyFightData struct {
BossId int32
BossName string
BossText string
BattleReadyID int32
HeroId string
Skill []int32
Boss []int32
}
const TypeId_GamePuggsyFightData = 386540371
func (*GamePuggsyFightData) GetTypeId() int32 {
return 386540371
}
func (_v *GamePuggsyFightData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["boss_id"].(float64); !_ok_ { err = errors.New("boss_id error"); return }; _v.BossId = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["boss_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BossName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BossName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["boss_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BossText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BossText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) }
{ var _ok_ bool; if _v.HeroId, _ok_ = _buf["heroId"].(string); !_ok_ { err = errors.New("heroId error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["skill"].([]interface{}); !_ok_ { err = errors.New("skill error"); return }
_v.Skill = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Skill = append(_v.Skill, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["boss"].([]interface{}); !_ok_ { err = errors.New("boss error"); return }
_v.Boss = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Boss = append(_v.Boss, _list_v_)
}
}
return
}
func DeserializeGamePuggsyFightData(_buf map[string]interface{}) (*GamePuggsyFightData, error) {
v := &GamePuggsyFightData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GamePuggsyIsLand struct {
_dataMap map[int32]*GamePuggsyIsLandData
_dataList []*GamePuggsyIsLandData
}
func NewGamePuggsyIsLand(_buf []map[string]interface{}) (*GamePuggsyIsLand, error) {
_dataList := make([]*GamePuggsyIsLandData, 0, len(_buf))
dataMap := make(map[int32]*GamePuggsyIsLandData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGamePuggsyIsLandData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.NodeId] = _v
}
}
return &GamePuggsyIsLand{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GamePuggsyIsLand) GetDataMap() map[int32]*GamePuggsyIsLandData {
return table._dataMap
}
func (table *GamePuggsyIsLand) GetDataList() []*GamePuggsyIsLandData {
return table._dataList
}
func (table *GamePuggsyIsLand) Get(key int32) *GamePuggsyIsLandData {
return table._dataMap[key]
}

View File

@ -0,0 +1,56 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePuggsyIsLandData struct {
NodeId int32
PuggsyName string
Time []int32
Unlock string
Introduce string
}
const TypeId_GamePuggsyIsLandData = 36699942
func (*GamePuggsyIsLandData) GetTypeId() int32 {
return 36699942
}
func (_v *GamePuggsyIsLandData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_id"].(float64); !_ok_ { err = errors.New("node_id error"); return }; _v.NodeId = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["puggsy_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.PuggsyName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.PuggsyName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["time"].([]interface{}); !_ok_ { err = errors.New("time error"); return }
_v.Time = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Time = append(_v.Time, _list_v_)
}
}
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["unlock"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Unlock error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Unlock, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["introduce"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Introduce error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Introduce, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
return
}
func DeserializeGamePuggsyIsLandData(_buf map[string]interface{}) (*GamePuggsyIsLandData, error) {
v := &GamePuggsyIsLandData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GamePuggsyPasscheck struct {
_dataMap map[int32]*GamePuggsyPasscheckData
_dataList []*GamePuggsyPasscheckData
}
func NewGamePuggsyPasscheck(_buf []map[string]interface{}) (*GamePuggsyPasscheck, error) {
_dataList := make([]*GamePuggsyPasscheckData, 0, len(_buf))
dataMap := make(map[int32]*GamePuggsyPasscheckData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGamePuggsyPasscheckData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GamePuggsyPasscheck{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GamePuggsyPasscheck) GetDataMap() map[int32]*GamePuggsyPasscheckData {
return table._dataMap
}
func (table *GamePuggsyPasscheck) GetDataList() []*GamePuggsyPasscheckData {
return table._dataList
}
func (table *GamePuggsyPasscheck) Get(key int32) *GamePuggsyPasscheckData {
return table._dataMap[key]
}

View File

@ -0,0 +1,58 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePuggsyPasscheckData struct {
Id int32
PayId string
Parameter int32
UnlockText string
FreeReward *Gameatn
PayReward []*Gameatn
}
const TypeId_GamePuggsyPasscheckData = 2074500826
func (*GamePuggsyPasscheckData) GetTypeId() int32 {
return 2074500826
}
func (_v *GamePuggsyPasscheckData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; if _v.PayId, _ok_ = _buf["pay_id"].(string); !_ok_ { err = errors.New("pay_id error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["parameter"].(float64); !_ok_ { err = errors.New("parameter error"); return }; _v.Parameter = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["unlock_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.UnlockText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.UnlockText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["free_reward"].(map[string]interface{}); !_ok_ { err = errors.New("free_reward error"); return }; if _v.FreeReward, err = DeserializeGameatn(_x_); err != nil { return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["pay_reward"].([]interface{}); !_ok_ { err = errors.New("pay_reward error"); return }
_v.PayReward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.PayReward = append(_v.PayReward, _list_v_)
}
}
return
}
func DeserializeGamePuggsyPasscheckData(_buf map[string]interface{}) (*GamePuggsyPasscheckData, error) {
v := &GamePuggsyPasscheckData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GamePuggsyScore struct {
_dataMap map[int32]*GamePuggsyScoreData
_dataList []*GamePuggsyScoreData
}
func NewGamePuggsyScore(_buf []map[string]interface{}) (*GamePuggsyScore, error) {
_dataList := make([]*GamePuggsyScoreData, 0, len(_buf))
dataMap := make(map[int32]*GamePuggsyScoreData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGamePuggsyScoreData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GamePuggsyScore{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GamePuggsyScore) GetDataMap() map[int32]*GamePuggsyScoreData {
return table._dataMap
}
func (table *GamePuggsyScore) GetDataList() []*GamePuggsyScoreData {
return table._dataList
}
func (table *GamePuggsyScore) Get(key int32) *GamePuggsyScoreData {
return table._dataMap[key]
}

View File

@ -0,0 +1,56 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePuggsyScoreData struct {
Id int32
BossId int32
RankLow int32
RankUp int32
Reward []*Gameatn
}
const TypeId_GamePuggsyScoreData = -424957739
func (*GamePuggsyScoreData) GetTypeId() int32 {
return -424957739
}
func (_v *GamePuggsyScoreData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["boss_id"].(float64); !_ok_ { err = errors.New("boss_id error"); return }; _v.BossId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rank_low"].(float64); !_ok_ { err = errors.New("rank_low error"); return }; _v.RankLow = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rank_up"].(float64); !_ok_ { err = errors.New("rank_up error"); return }; _v.RankUp = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
_v.Reward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Reward = append(_v.Reward, _list_v_)
}
}
return
}
func DeserializeGamePuggsyScoreData(_buf map[string]interface{}) (*GamePuggsyScoreData, error) {
v := &GamePuggsyScoreData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GamePuggsySkill struct {
_dataMap map[int32]*GamePuggsySkillData
_dataList []*GamePuggsySkillData
}
func NewGamePuggsySkill(_buf []map[string]interface{}) (*GamePuggsySkill, error) {
_dataList := make([]*GamePuggsySkillData, 0, len(_buf))
dataMap := make(map[int32]*GamePuggsySkillData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGamePuggsySkillData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GamePuggsySkill{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GamePuggsySkill) GetDataMap() map[int32]*GamePuggsySkillData {
return table._dataMap
}
func (table *GamePuggsySkill) GetDataList() []*GamePuggsySkillData {
return table._dataList
}
func (table *GamePuggsySkill) Get(key int32) *GamePuggsySkillData {
return table._dataMap[key]
}

View File

@ -0,0 +1,100 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePuggsySkillData struct {
Id int32
NodeId int32
Front []int32
NodeType int32
PreNode int32
NodeDirection int32
NodeLong int32
Name string
Comicon string
Lv int32
CostItem []*Gameatn
AddGroup int32
AddClassify int32
Upgrade []*Gameatr
}
const TypeId_GamePuggsySkillData = -562741996
func (*GamePuggsySkillData) GetTypeId() int32 {
return -562741996
}
func (_v *GamePuggsySkillData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_id"].(float64); !_ok_ { err = errors.New("node_id error"); return }; _v.NodeId = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["front"].([]interface{}); !_ok_ { err = errors.New("front error"); return }
_v.Front = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Front = append(_v.Front, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_type"].(float64); !_ok_ { err = errors.New("node_type error"); return }; _v.NodeType = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pre_node"].(float64); !_ok_ { err = errors.New("pre_node error"); return }; _v.PreNode = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_direction"].(float64); !_ok_ { err = errors.New("node_direction error"); return }; _v.NodeDirection = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_long"].(float64); !_ok_ { err = errors.New("node_long error"); return }; _v.NodeLong = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; if _v.Comicon, _ok_ = _buf["comicon"].(string); !_ok_ { err = errors.New("comicon error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["cost_item"].([]interface{}); !_ok_ { err = errors.New("cost_item error"); return }
_v.CostItem = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.CostItem = append(_v.CostItem, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["AddGroup"].(float64); !_ok_ { err = errors.New("AddGroup error"); return }; _v.AddGroup = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["AddClassify"].(float64); !_ok_ { err = errors.New("AddClassify error"); return }; _v.AddClassify = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["upgrade"].([]interface{}); !_ok_ { err = errors.New("upgrade error"); return }
_v.Upgrade = make([]*Gameatr, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatr
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatr(_x_); err != nil { return } }
_v.Upgrade = append(_v.Upgrade, _list_v_)
}
}
return
}
func DeserializeGamePuggsySkillData(_buf map[string]interface{}) (*GamePuggsySkillData, error) {
v := &GamePuggsySkillData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -283,6 +283,12 @@ type Tables struct {
RepeatAll *GameRepeatAll
TDMonster *GameTDMonster
TDMonsterAppear *GameTDMonsterAppear
PuggsyIsLand *GamePuggsyIsLand
PuggsyEvent *GamePuggsyEvent
PuggsyFight *GamePuggsyFight
PuggsyScore *GamePuggsyScore
PuggsySkill *GamePuggsySkill
PuggsyPasscheck *GamePuggsyPasscheck
}
func NewTables(loader JsonLoader) (*Tables, error) {
@ -1922,5 +1928,41 @@ func NewTables(loader JsonLoader) (*Tables, error) {
if tables.TDMonsterAppear, err = NewGameTDMonsterAppear(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_puggsyisland") ; err != nil {
return nil, err
}
if tables.PuggsyIsLand, err = NewGamePuggsyIsLand(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_puggsyevent") ; err != nil {
return nil, err
}
if tables.PuggsyEvent, err = NewGamePuggsyEvent(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_puggsyfight") ; err != nil {
return nil, err
}
if tables.PuggsyFight, err = NewGamePuggsyFight(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_puggsyscore") ; err != nil {
return nil, err
}
if tables.PuggsyScore, err = NewGamePuggsyScore(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_puggsyskill") ; err != nil {
return nil, err
}
if tables.PuggsySkill, err = NewGamePuggsySkill(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_puggsypasscheck") ; err != nil {
return nil, err
}
if tables.PuggsyPasscheck, err = NewGamePuggsyPasscheck(buf) ; err != nil {
return nil, err
}
return tables, nil
}