This commit is contained in:
liwei1dao 2022-09-01 09:56:10 +08:00
commit 1c08ebf8d9
29 changed files with 1357 additions and 847 deletions

View File

@ -129,7 +129,7 @@
"camp_pool_star3": 9000,
"camp_pool_star4": 900,
"camp_pool_star5": 100,
"gourmet": 3600,
"gourmet": 36000,
"smithy_maxplayer": 20,
"smithy_maxtime": 36000,
"chat_expression_small": [

View File

@ -1,19 +1,44 @@
[
{
"id": 1,
"id": 10011,
"type": 1001,
"skill_type": 1,
"initial": 1,
"level": 1,
"levelname": {
"key": "gourmet_ln1",
"text": "马马虎虎"
},
"colour": 0,
"lv_colour": "",
"name": {
"key": "gourmet_1001",
"text": "魔法料理"
"key": "gourmet_ln1",
"text": "魔法厨艺"
},
"picture": "ty_wz_k1",
"consume": [
"needtime": 300,
"display": 1000,
"probability": 1000,
"delicious_icon": "ty_wz_k1",
"skill_icon": "ty_wz_k1",
"item": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"affix": {
"key": "gourmet_ln1",
"text": "无"
},
"affix_colour": "",
"delicious_consume": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"skill_consume": [
{
"a": "item",
"t": "10002",
@ -24,20 +49,45 @@
"propsgroup": 10001
},
{
"id": 2,
"id": 10012,
"type": 1001,
"skill_type": 1,
"initial": 0,
"level": 2,
"levelname": {
"key": "gourmet_ln2",
"text": "匠心独运"
},
"colour": 0,
"lv_colour": "",
"name": {
"key": "gourmet_1001",
"text": "魔法料理"
"key": "gourmet_ln2",
"text": "魔法厨艺"
},
"picture": "ty_wz_k1",
"consume": [
"needtime": 260,
"display": 1000,
"probability": 500,
"delicious_icon": "ty_wz_k1",
"skill_icon": "ty_wz_k1",
"item": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"affix": {
"key": "gourmet_ln2",
"text": "极低"
},
"affix_colour": "",
"delicious_consume": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"skill_consume": [
{
"a": "item",
"t": "10002",
@ -48,20 +98,45 @@
"propsgroup": 10001
},
{
"id": 3,
"id": 10013,
"type": 1001,
"skill_type": 1,
"initial": 0,
"level": 3,
"levelname": {
"key": "gourmet_ln3",
"text": "孰能生巧"
},
"colour": 0,
"lv_colour": "",
"name": {
"key": "gourmet_1001",
"text": "魔法料理"
"key": "gourmet_ln3",
"text": "魔法厨艺"
},
"picture": "ty_wz_k1",
"consume": [
"needtime": 150,
"display": 1000,
"probability": 20,
"delicious_icon": "ty_wz_k1",
"skill_icon": "ty_wz_k1",
"item": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"affix": {
"key": "gourmet_ln3",
"text": "中等"
},
"affix_colour": "",
"delicious_consume": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"skill_consume": [
{
"a": "item",
"t": "10002",
@ -72,20 +147,45 @@
"propsgroup": 10001
},
{
"id": 4,
"id": 10014,
"type": 1001,
"skill_type": 1,
"initial": 0,
"level": 4,
"levelname": {
"key": "gourmet_ln4",
"text": "可圈可点"
},
"colour": 0,
"lv_colour": "",
"name": {
"key": "gourmet_1001",
"text": "魔法料理"
"key": "gourmet_ln4",
"text": "魔法厨艺"
},
"picture": "ty_wz_k1",
"consume": [
"needtime": 100,
"display": 1000,
"probability": 10,
"delicious_icon": "ty_wz_k1",
"skill_icon": "ty_wz_k1",
"item": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"affix": {
"key": "gourmet_ln4",
"text": "较高"
},
"affix_colour": "",
"delicious_consume": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"skill_consume": [
{
"a": "item",
"t": "10002",
@ -96,20 +196,45 @@
"propsgroup": 10001
},
{
"id": 5,
"id": 10021,
"type": 1002,
"skill_type": 1,
"initial": 1,
"level": 1,
"levelname": {
"key": "gourmet_ln1",
"text": "马马虎虎"
},
"colour": 0,
"lv_colour": "",
"name": {
"key": "gourmet_1002",
"text": "功夫料理"
"key": "gourmet_ln1",
"text": "功夫厨艺"
},
"picture": "ty_wz_k2",
"consume": [
"needtime": 300,
"display": 1000,
"probability": 1000,
"delicious_icon": "ty_wz_k2",
"skill_icon": "ty_wz_k1",
"item": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"affix": {
"key": "gourmet_ln1",
"text": "无"
},
"affix_colour": "",
"delicious_consume": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"skill_consume": [
{
"a": "item",
"t": "10002",
@ -120,20 +245,45 @@
"propsgroup": 10001
},
{
"id": 6,
"id": 10022,
"type": 1002,
"skill_type": 1,
"initial": 0,
"level": 2,
"levelname": {
"key": "gourmet_ln2",
"text": "匠心独运"
},
"colour": 0,
"lv_colour": "",
"name": {
"key": "gourmet_1002",
"text": "功夫料理"
"key": "gourmet_ln2",
"text": "功夫厨艺"
},
"picture": "ty_wz_k2",
"consume": [
"needtime": 260,
"display": 1000,
"probability": 500,
"delicious_icon": "ty_wz_k2",
"skill_icon": "ty_wz_k1",
"item": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"affix": {
"key": "gourmet_ln2",
"text": "极低"
},
"affix_colour": "",
"delicious_consume": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"skill_consume": [
{
"a": "item",
"t": "10002",
@ -144,20 +294,45 @@
"propsgroup": 10001
},
{
"id": 7,
"id": 10023,
"type": 1002,
"skill_type": 1,
"initial": 0,
"level": 3,
"levelname": {
"key": "gourmet_ln3",
"text": "孰能生巧"
},
"colour": 0,
"lv_colour": "",
"name": {
"key": "gourmet_1002",
"text": "功夫料理"
"key": "gourmet_ln3",
"text": "功夫厨艺"
},
"picture": "ty_wz_k2",
"consume": [
"needtime": 150,
"display": 1000,
"probability": 20,
"delicious_icon": "ty_wz_k2",
"skill_icon": "ty_wz_k1",
"item": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"affix": {
"key": "gourmet_ln3",
"text": "中等"
},
"affix_colour": "",
"delicious_consume": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"skill_consume": [
{
"a": "item",
"t": "10002",
@ -168,20 +343,45 @@
"propsgroup": 10001
},
{
"id": 8,
"id": 10024,
"type": 1002,
"skill_type": 1,
"initial": 0,
"level": 4,
"levelname": {
"key": "gourmet_ln4",
"text": "可圈可点"
},
"colour": 0,
"lv_colour": "",
"name": {
"key": "gourmet_1002",
"text": "功夫料理"
"key": "gourmet_ln4",
"text": "功夫厨艺"
},
"picture": "ty_wz_k2",
"consume": [
"needtime": 100,
"display": 1000,
"probability": 10,
"delicious_icon": "ty_wz_k2",
"skill_icon": "ty_wz_k1",
"item": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"affix": {
"key": "gourmet_ln4",
"text": "较高"
},
"affix_colour": "",
"delicious_consume": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"skill_consume": [
{
"a": "item",
"t": "10002",
@ -192,20 +392,45 @@
"propsgroup": 10001
},
{
"id": 9,
"id": 10031,
"type": 1003,
"skill_type": 1,
"initial": 1,
"level": 1,
"levelname": {
"key": "gourmet_ln1",
"text": "马马虎虎"
},
"colour": 0,
"lv_colour": "",
"name": {
"key": "gourmet_1003",
"text": "科技料理"
"key": "gourmet_ln1",
"text": "科技厨艺"
},
"picture": "ty_wz_k3",
"consume": [
"needtime": 300,
"display": 1000,
"probability": 1000,
"delicious_icon": "ty_wz_k3",
"skill_icon": "ty_wz_k1",
"item": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"affix": {
"key": "gourmet_ln1",
"text": "无"
},
"affix_colour": "",
"delicious_consume": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"skill_consume": [
{
"a": "item",
"t": "10002",
@ -216,20 +441,45 @@
"propsgroup": 10001
},
{
"id": 10,
"id": 10032,
"type": 1003,
"skill_type": 1,
"initial": 0,
"level": 2,
"levelname": {
"key": "gourmet_ln2",
"text": "匠心独运"
},
"colour": 0,
"lv_colour": "",
"name": {
"key": "gourmet_1003",
"text": "科技料理"
"key": "gourmet_ln2",
"text": "科技厨艺"
},
"picture": "ty_wz_k3",
"consume": [
"needtime": 260,
"display": 1000,
"probability": 500,
"delicious_icon": "ty_wz_k3",
"skill_icon": "ty_wz_k1",
"item": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"affix": {
"key": "gourmet_ln2",
"text": "极低"
},
"affix_colour": "",
"delicious_consume": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"skill_consume": [
{
"a": "item",
"t": "10002",
@ -240,20 +490,45 @@
"propsgroup": 10001
},
{
"id": 11,
"id": 10033,
"type": 1003,
"skill_type": 1,
"initial": 0,
"level": 3,
"levelname": {
"key": "gourmet_ln3",
"text": "孰能生巧"
},
"colour": 0,
"lv_colour": "",
"name": {
"key": "gourmet_1003",
"text": "科技料理"
"key": "gourmet_ln3",
"text": "科技厨艺"
},
"picture": "ty_wz_k3",
"consume": [
"needtime": 150,
"display": 1000,
"probability": 20,
"delicious_icon": "ty_wz_k3",
"skill_icon": "ty_wz_k1",
"item": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"affix": {
"key": "gourmet_ln3",
"text": "中等"
},
"affix_colour": "",
"delicious_consume": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"skill_consume": [
{
"a": "item",
"t": "10002",
@ -264,20 +539,45 @@
"propsgroup": 10001
},
{
"id": 12,
"id": 10034,
"type": 1003,
"skill_type": 1,
"initial": 0,
"level": 4,
"levelname": {
"key": "gourmet_ln4",
"text": "可圈可点"
},
"colour": 0,
"lv_colour": "",
"name": {
"key": "gourmet_1003",
"text": "科技料理"
"key": "gourmet_ln4",
"text": "科技厨艺"
},
"picture": "ty_wz_k3",
"consume": [
"needtime": 100,
"display": 1000,
"probability": 10,
"delicious_icon": "ty_wz_k3",
"skill_icon": "ty_wz_k1",
"item": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"affix": {
"key": "gourmet_ln4",
"text": "较高"
},
"affix_colour": "",
"delicious_consume": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"skill_consume": [
{
"a": "item",
"t": "10002",
@ -288,20 +588,45 @@
"propsgroup": 10001
},
{
"id": 13,
"id": 10041,
"type": 1004,
"skill_type": 1,
"initial": 1,
"level": 1,
"levelname": {
"key": "gourmet_ln1",
"text": "马马虎虎"
},
"colour": 0,
"lv_colour": "",
"name": {
"key": "gourmet_1004",
"text": "月能料理"
"key": "gourmet_ln1",
"text": "月能厨艺"
},
"picture": "ty_wz_k4",
"consume": [
"needtime": 300,
"display": 1000,
"probability": 1000,
"delicious_icon": "ty_wz_k4",
"skill_icon": "ty_wz_k1",
"item": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"affix": {
"key": "gourmet_ln1",
"text": "无"
},
"affix_colour": "",
"delicious_consume": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"skill_consume": [
{
"a": "item",
"t": "10002",
@ -312,20 +637,45 @@
"propsgroup": 10001
},
{
"id": 14,
"id": 10042,
"type": 1004,
"skill_type": 1,
"initial": 0,
"level": 2,
"levelname": {
"key": "gourmet_ln2",
"text": "匠心独运"
},
"colour": 0,
"lv_colour": "",
"name": {
"key": "gourmet_1004",
"text": "月能料理"
"key": "gourmet_ln2",
"text": "月能厨艺"
},
"picture": "ty_wz_k4",
"consume": [
"needtime": 260,
"display": 1000,
"probability": 500,
"delicious_icon": "ty_wz_k4",
"skill_icon": "ty_wz_k1",
"item": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"affix": {
"key": "gourmet_ln2",
"text": "极低"
},
"affix_colour": "",
"delicious_consume": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"skill_consume": [
{
"a": "item",
"t": "10002",
@ -336,20 +686,45 @@
"propsgroup": 10001
},
{
"id": 15,
"id": 10043,
"type": 1004,
"skill_type": 1,
"initial": 0,
"level": 3,
"levelname": {
"key": "gourmet_ln3",
"text": "孰能生巧"
},
"colour": 0,
"lv_colour": "",
"name": {
"key": "gourmet_1004",
"text": "月能料理"
"key": "gourmet_ln3",
"text": "月能厨艺"
},
"picture": "ty_wz_k4",
"consume": [
"needtime": 150,
"display": 1000,
"probability": 20,
"delicious_icon": "ty_wz_k4",
"skill_icon": "ty_wz_k1",
"item": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"affix": {
"key": "gourmet_ln3",
"text": "中等"
},
"affix_colour": "",
"delicious_consume": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"skill_consume": [
{
"a": "item",
"t": "10002",
@ -360,20 +735,45 @@
"propsgroup": 10001
},
{
"id": 16,
"id": 10044,
"type": 1004,
"skill_type": 1,
"initial": 0,
"level": 4,
"levelname": {
"key": "gourmet_ln4",
"text": "可圈可点"
},
"colour": 0,
"lv_colour": "",
"name": {
"key": "gourmet_1004",
"text": "月能料理"
"key": "gourmet_ln4",
"text": "月能厨艺"
},
"picture": "ty_wz_k4",
"consume": [
"needtime": 100,
"display": 1000,
"probability": 10,
"delicious_icon": "ty_wz_k4",
"skill_icon": "ty_wz_k1",
"item": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"affix": {
"key": "gourmet_ln4",
"text": "较高"
},
"affix_colour": "",
"delicious_consume": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"skill_consume": [
{
"a": "item",
"t": "10002",
@ -382,5 +782,153 @@
],
"using": 1,
"propsgroup": 10001
},
{
"id": 10051,
"type": 1005,
"skill_type": 2,
"initial": 1,
"level": 1,
"levelname": {
"key": "gourmet_ln1",
"text": "马马虎虎"
},
"lv_colour": "",
"name": {
"key": "gourmet_ln1",
"text": "高效制作"
},
"needtime": -10,
"display": 1000,
"probability": 1000,
"delicious_icon": "",
"skill_icon": "ty_wz_k1",
"item": [],
"affix": {
"key": "gourmet_ln1",
"text": "出餐时间-5分钟"
},
"affix_colour": "",
"delicious_consume": [],
"skill_consume": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"using": 0,
"propsgroup": 0
},
{
"id": 10052,
"type": 1005,
"skill_type": 2,
"initial": 0,
"level": 2,
"levelname": {
"key": "gourmet_ln2",
"text": "匠心独运"
},
"lv_colour": "",
"name": {
"key": "gourmet_ln2",
"text": "高效制作"
},
"needtime": -20,
"display": 1000,
"probability": 500,
"delicious_icon": "",
"skill_icon": "ty_wz_k1",
"item": [],
"affix": {
"key": "gourmet_ln2",
"text": "出餐时间-10分钟"
},
"affix_colour": "",
"delicious_consume": [],
"skill_consume": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"using": 0,
"propsgroup": 0
},
{
"id": 10053,
"type": 1005,
"skill_type": 2,
"initial": 0,
"level": 3,
"levelname": {
"key": "gourmet_ln3",
"text": "孰能生巧"
},
"lv_colour": "",
"name": {
"key": "gourmet_ln3",
"text": "高效制作"
},
"needtime": -30,
"display": 1000,
"probability": 20,
"delicious_icon": "",
"skill_icon": "ty_wz_k1",
"item": [],
"affix": {
"key": "gourmet_ln3",
"text": "出餐时间-15分钟"
},
"affix_colour": "",
"delicious_consume": [],
"skill_consume": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"using": 0,
"propsgroup": 0
},
{
"id": 10054,
"type": 1005,
"skill_type": 2,
"initial": 0,
"level": 4,
"levelname": {
"key": "gourmet_ln4",
"text": "可圈可点"
},
"lv_colour": "",
"name": {
"key": "gourmet_ln4",
"text": "高效制作"
},
"needtime": -40,
"display": 1000,
"probability": 10,
"delicious_icon": "",
"skill_icon": "ty_wz_k1",
"item": [],
"affix": {
"key": "gourmet_ln4",
"text": "出餐时间-20分钟"
},
"affix_colour": "",
"delicious_consume": [],
"skill_consume": [
{
"a": "item",
"t": "10002",
"n": 1
}
],
"using": 0,
"propsgroup": 0
}
]

View File

@ -210,7 +210,7 @@ const (
Rtype1 TaskType = 1 //英雄指定
Rtype2 TaskType = 2 //主线之内触发了剧情Id
Rtype3 TaskType = 3 //每日任务
Rtask4 TaskType = 4 //指定英雄的等级限制
Rtype4 TaskType = 4 //指定英雄的等级限制
Rtype5 TaskType = 5 //指定英雄的装备数量
Rtype6 TaskType = 6 //指定英雄的星级
Rtype7 TaskType = 7 //日常登录一次

View File

@ -167,8 +167,9 @@ func (this *MCompConfigure) GetDropData(dropId int32) (data []*cfg.GameDropData)
}
// todo 调用drop 表 获取掉落信息
func (this *MCompConfigure) GetMultipleDropReward(count, dropId int32, Items []*pb.UserAssets) {
func (this *MCompConfigure) GetMultipleDropReward(count, dropId int32, items []*pb.UserAssets) (resData []*pb.UserAssets) {
res := make([]*cfg.Gameatn, 0)
for i := 0; i < int(count); i++ {
data := this.GetDropData(dropId)
szW := make([]int32, 0)
@ -182,21 +183,21 @@ func (this *MCompConfigure) GetMultipleDropReward(count, dropId int32, Items []*
}
for _, v := range res {
bFind := false
for _, v1 := range Items {
for _, v1 := range items {
if v.A == v1.A && v.T == v1.T {
v1.N += v.N
bFind = true
}
}
if !bFind {
Items = append(Items, &pb.UserAssets{
items = append(items, &pb.UserAssets{
A: v.A,
T: v.T,
N: v.N,
})
}
}
resData = append(resData, items...)
return
}
func (this *MCompConfigure) GetDropReward(dropId int32, Items []*cfg.Gameatn) {

View File

@ -6,10 +6,6 @@ import (
"go_dreamfactory/lego/core"
)
const (
game_equipment = "game_equipment.json"
)
///配置管理组件
type configureComp struct {
modules.MCompConfigure
@ -17,7 +13,7 @@ type configureComp struct {
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.ModuleCompBase.Init(service, module, comp, options)
this.MCompConfigure.Init(service, module, comp, options)
return
}

View File

@ -44,7 +44,7 @@ func (this *apiComp) CreateOrder(session comm.IUserSession, req *pb.GourmetCreat
// 获取技能等级
skillLv := _gourmet.Skill[foodtype]
// 计算出需要的时间
_skillCfg := this.module.configure.GetGourmetSkillConfigData(foodtype, skillLv)
_skillCfg := this.module.configure.GetGourmetConfigData(foodtype, skillLv)
costTime += _skillCfg.Needtime * order.FoodCount
}
if _gourmet.Foods == nil { // 队列数据为nil 直接将订单数据给ta
@ -77,10 +77,11 @@ func (this *apiComp) CreateOrder(session comm.IUserSession, req *pb.GourmetCreat
if v.FoodCount > 0 {
v.FoodCount--
// 获取生产时间
_skillCfg := this.module.configure.GetGourmetSkillConfigData(v.FoodType, _gourmet.Skill[v.FoodType])
_skillCfg := this.module.configure.GetGourmetConfigData(v.FoodType, _gourmet.Skill[v.FoodType])
_gourmet.CookingFood = &pb.Cooking{
FoodType: v.FoodType,
ETime: time.Now().Unix() + int64(_skillCfg.Needtime),
STime: time.Now().Unix() - int64(_skillCfg.Needtime),
}
break
}
@ -90,7 +91,7 @@ func (this *apiComp) CreateOrder(session comm.IUserSession, req *pb.GourmetCreat
// 計算耗時
for _, v := range _gourmet.Foods {
if v.FoodCount > 0 {
_skillCfg := this.module.configure.GetGourmetSkillConfigData(v.FoodType, _gourmet.Skill[v.FoodType])
_skillCfg := this.module.configure.GetGourmetConfigData(v.FoodType, _gourmet.Skill[v.FoodType])
v.CookTime = _skillCfg.Needtime * v.FoodCount
}
}

View File

@ -42,17 +42,17 @@ func (this *apiComp) SkillLV(session comm.IUserSession, req *pb.GourmetSkillLvRe
bSpecial = true
}
if this.module.configure.GetGourmetSkillConfigData(req.SkillType, skilllv+1) == nil { // 下一级是否存在
if this.module.configure.GetGourmetConfigData(req.SkillType, skilllv+1) == nil { // 下一级是否存在
code = pb.ErrorCode_GourmetSkillMaxLv
return
}
_skillCfg := this.module.configure.GetGourmetSkillConfigData(req.SkillType, skilllv) // 获取技能配置
_skillCfg := this.module.configure.GetGourmetConfigData(req.SkillType, skilllv) // 获取技能配置
// code = this.module.CheckRes(session, _skillCfg.Consume) // 消耗检测
// if code != pb.ErrorCode_Success {
// return
// }
code = this.module.ConsumeRes(session, _skillCfg.Consume, true) // 消耗检测
code = this.module.ConsumeRes(session, _skillCfg.SkillConsume, true) // 消耗检测
if code != pb.ErrorCode_Success {
return
}

View File

@ -18,8 +18,7 @@ const (
type configureComp struct {
hlock sync.RWMutex
modules.MCompConfigure
_gourmetMap map[int64]*cfg.GameGourmetData
_gourmetSkillMap map[int64]*cfg.GameGourmetSkillData
_gourmetMap map[int64]*cfg.GameGourmetData
}
//组件初始化接口
@ -41,21 +40,6 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
log.Errorf("get game_pagoda conf err:%v", err)
return
})
this._gourmetSkillMap = make(map[int64]*cfg.GameGourmetSkillData, 0)
configure.RegisterConfigure(game_gourmetskill, cfg.NewGameGourmetSkill, func() {
if v, err := this.GetConfigure(game_gourmetskill); err == nil {
if configure, ok := v.(*cfg.GameGourmetSkill); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
for _, value := range configure.GetDataList() {
this._gourmetSkillMap[int64(value.Type<<16)+int64(value.Level)] = value
}
return
}
}
log.Errorf("get game_pagoda conf err:%v", err)
return
})
return
}
@ -66,39 +50,6 @@ func (this *configureComp) GetGourmetConfigData(gourmetType int32, level int32)
return this._gourmetMap[int64(gourmetType<<16)+int64(level)]
}
// 获取美食馆配置数据
func (this *configureComp) GetGourmetSkillConfigData(gourmetType int32, level int32) (data *cfg.GameGourmetSkillData) {
return this._gourmetSkillMap[int64(gourmetType<<16)+int64(level)]
}
// 通过技能id 查询技能配置表
func (this *configureComp) GetGourmetSkillConfigBySkillID(skillId int) (data *cfg.GameGourmetSkillData) {
if v, err := this.GetConfigure(game_gourmetskill); err == nil {
if configure, ok := v.(*cfg.GameGourmetSkill); ok {
data = configure.Get(int32(skillId))
return
}
}
return
}
func (this *configureComp) GetGourmetSkillConfigBySkillType(skillType int) (szSkill []int32) {
szSkill = make([]int32, 0)
if v, err := this.GetConfigure(game_gourmetskill); err == nil {
if configure, ok := v.(*cfg.GameGourmetSkill); ok {
for _, data := range configure.GetDataList() {
if skillType == int(data.SkillType) && data.Initial == 1 {
szSkill = append(szSkill, data.Type)
}
}
return
}
}
return
}
//加载多个配置文件
func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) {
for k, v := range confs {
@ -115,3 +66,19 @@ func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err
func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
return configure.GetConfigure(name)
}
func (this *configureComp) GetGourmetSkillConfigBySkillType(skillType int32) (data []int32) {
data = make([]int32, 0)
if v, err := this.GetConfigure(game_gourmet); err == nil {
if configure, ok := v.(*cfg.GameGourmet); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
for _, value := range configure.GetDataList() {
if value.SkillType == skillType && value.Initial == 1 {
data = append(data, value.Type)
}
}
return
}
}
return
}

View File

@ -90,8 +90,8 @@ func (this *modelGourmet) CalculationGourmet(uid string, gourmet *pb.DBGourmet)
skillLv := gourmet.Skill[foodtype]
// 计算出需要的时间
_skillCfg := this.module.configure.GetGourmetSkillConfigData(foodtype, skillLv) // 技能配置表
_gourmetcfg := this.module.configure.GetGourmetConfigData(foodtype, skillLv) // 美食家配置表
_skillCfg := this.module.configure.GetGourmetConfigData(foodtype, skillLv) // 技能配置表
_gourmetcfg := this.module.configure.GetGourmetConfigData(foodtype, skillLv) // 美食家配置表
for i := 0; i < int(order.FoodCount); i++ {
curTime += _skillCfg.Needtime
// 判断是不是第二天
@ -105,14 +105,14 @@ func (this *modelGourmet) CalculationGourmet(uid string, gourmet *pb.DBGourmet)
gourmet.OrderCostTime = 0 // 清空当天的订单时长
}
order.FoodCount--
this.module.configure.GetMultipleDropReward(_gourmetcfg.Using, _gourmetcfg.Propsgroup, gourmet.Items) // 获取掉落奖励
gourmet.Items = this.module.configure.GetMultipleDropReward(_gourmetcfg.Using, _gourmetcfg.Propsgroup, gourmet.Items) // 获取掉落奖励
if curTime > costTime {
gourmet.OrderCostTime += int32(curTime - costTime)
// 转时间戳
eTimd := time.Now().Unix() + int64(curTime-costTime)
gourmet.CookingFood.FoodType = order.FoodType
gourmet.CookingFood.ETime = eTimd
gourmet.CookingFood.ETime = time.Now().Unix() + int64(curTime-costTime)
gourmet.CookingFood.STime = time.Now().Unix() - int64(curTime-costTime)
bCooking = true
// 记录下订单时间
@ -142,7 +142,7 @@ func (this *modelGourmet) CalculationGourmetbySkiiLv(uid string, gourmet *pb.DBG
mapData := make(map[string]interface{}, 0)
for _, v := range gourmet.Foods {
if v.FoodCount > 0 && v.FoodType == skillType {
_skillCfg := this.module.configure.GetGourmetSkillConfigData(skillType, skilllv)
_skillCfg := this.module.configure.GetGourmetConfigData(skillType, skilllv)
if _skillCfg != nil {
v.CookTime = _skillCfg.Needtime * v.FoodCount
mapData["foods"] = gourmet.Foods
@ -159,7 +159,7 @@ func (this *modelGourmet) CalculationSpecialSkillLv(uid string, gourmet *pb.DBGo
mapData := make(map[string]interface{}, 0)
for _, v := range gourmet.Foods {
if v.FoodCount > 0 {
_skillCfg := this.module.configure.GetGourmetSkillConfigData(skillType, skilllv)
_skillCfg := this.module.configure.GetGourmetConfigData(skillType, skilllv)
if _skillCfg != nil {
v.CookTime += _skillCfg.Needtime * v.FoodCount
if v.CookTime < 0 { // 担心配置错误 为负数情况 所以这里做下判断

View File

@ -4,6 +4,7 @@ import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/utils"
"strconv"
"google.golang.org/protobuf/proto"
@ -119,5 +120,12 @@ func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (c
chanegCard = append(chanegCard, _hero)
session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: chanegCard})
session.SendMsg(string(this.module.GetType()), Awaken, &pb.HeroAwakenResp{Hero: _hero})
//任务相关
this.module.ModuleRtask.SendToRtask(session, comm.Rtype34, 1, _hero.JuexingLv)
this.module.ModuleRtask.SendToRtask(session, comm.Rtype35, _hero.JuexingLv, utils.ToInt32(_hero.HeroID))
cfg := this.module.configure.GetHero(_hero.HeroID)
if cfg != nil {
this.module.ModuleRtask.SendToRtask(session, comm.Rtype36, 1, cfg.Color, cfg.Job, cfg.Race, _hero.JuexingLv)
}
return
}

View File

@ -190,5 +190,26 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
rsp.Heroes = szCards
session.SendMsg(string(this.module.GetType()), DrawCard, rsp)
// 任务统计
if req.DrawType == 0 { //普通招募
if drawCount == 10 {
sz := make(map[int32]int32, 0)
for _, star := range szStar {
sz[star]++
}
for k, v := range sz {
this.module.ModuleRtask.SendToRtask(session, comm.Rtype17, k, v)
}
}
this.module.ModuleRtask.SendToRtask(session, comm.Rtype14, drawCount)
this.module.ModuleRtask.SendToRtask(session, comm.Rtype18, drawCount)
} else { // 阵营招募
this.module.ModuleRtask.SendToRtask(session, comm.Rtype15, drawCount)
this.module.ModuleRtask.SendToRtask(session, comm.Rtype19, drawCount)
}
for _, star := range szStar {
this.module.ModuleRtask.SendToRtask(session, comm.Rtype16, star, 1)
}
return
}

View File

@ -126,5 +126,9 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
ChangeList = append(ChangeList, _hero)
session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: ChangeList})
session.SendMsg(string(this.module.GetType()), Resonance, &pb.HeroResonanceResp{Hero: _hero})
// 任务相关
this.module.ModuleRtask.SendToRtask(session, comm.Rtype39, 1)
this.module.ModuleRtask.SendToRtask(session, comm.Rtype39, 1, 1)
return
}

View File

@ -4,6 +4,7 @@ import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/utils"
"google.golang.org/protobuf/proto"
)
@ -168,5 +169,16 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
chanegCard = append(chanegCard, _hero)
session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: chanegCard})
session.SendMsg(string(this.module.GetType()), StrengthenUpStar, &pb.HeroStrengthenUpStarResp{Hero: _hero})
this.module.ModuleRtask.SendToRtask(session, comm.Rtype6, utils.ToInt32(_hero.HeroID), _hero.Star)
this.module.ModuleRtask.SendToRtask(session, comm.Rtype25, 1, utils.ToInt32(_hero.HeroID), _hero.Star)
if _hero.Star == 4 {
this.module.ModuleRtask.SendToRtask(session, comm.Rtype26, 1)
} else if _hero.Star == 5 {
this.module.ModuleRtask.SendToRtask(session, comm.Rtype27, 1)
} else if _hero.Star == 6 {
this.module.ModuleRtask.SendToRtask(session, comm.Rtype28, 1)
}
return
}

View File

@ -3,6 +3,7 @@ package hero
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/utils"
"google.golang.org/protobuf/proto"
)
@ -189,6 +190,15 @@ func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStren
session.SendMsg(string(this.module.GetType()), StrengthenUplv, &pb.HeroStrengthenUplvResp{Hero: _hero})
if iLvUp > 0 { // 升级了 统计任务
this.module.ModuleTask.SendToTask(session, comm.TaskTypeUpHeroLevel, &pb.TaskParam{Second: iLvUp})
this.module.ModuleRtask.SendToRtask(session, comm.Rtype4, utils.ToInt32(_hero.HeroID), _hero.Lv)
this.module.ModuleRtask.SendToRtask(session, comm.Rtype23, 1, _hero.Star, _hero.Lv)
this.module.ModuleRtask.SendToRtask(session, comm.Rtype24, iLvUp)
this.module.ModuleRtask.SendToRtask(session, comm.Rtype29, 1, _hero.Lv, utils.ToInt32(_hero.HeroID))
cfg := this.module.configure.GetHero(_hero.HeroID)
if cfg != nil {
this.module.ModuleRtask.SendToRtask(session, comm.Rtype32, 1, cfg.Color, _hero.Lv)
}
this.module.ModuleRtask.SendToRtask(session, comm.Rtype33, 1, 1, _hero.Lv)
}
return

View File

@ -7,6 +7,7 @@ import (
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/utils"
)
func NewModule() core.IModule {
@ -71,10 +72,21 @@ func (this *Hero) CreateRepeatHero(session comm.IUserSession, heroCfgId string,
}
if len(initUpdate) != 0 {
this.ModuleUser.ChangeUserExpand(uid, initUpdate)
}
}
}(session.GetUserId(), heroCfgId)
// 统计任务
this.ModuleRtask.SendToRtask(session, comm.Rtype1, utils.ToInt32(heroCfgId))
// 查品质
cfg := this.configure.GetHero(heroCfgId)
if cfg != nil {
this.ModuleRtask.SendToRtask(session, comm.Rtype30, 1, cfg.Color)
this.ModuleRtask.SendToRtask(session, comm.Rtype31, 1, cfg.Color)
}
if bPush { //推送
session.SendMsg("hero", "change", &pb.HeroChangePush{List: []*pb.DBHero{_hero}})
}
@ -197,6 +209,13 @@ func (this *Hero) CreateRepeatHeros(session comm.IUserSession, heros map[string]
continue
}
changeHero = append(changeHero, hero)
// 查品质
cfg := this.configure.GetHero(heroCfgId)
if cfg != nil {
this.ModuleRtask.SendToRtask(session, comm.Rtype30, 1, cfg.Color)
this.ModuleRtask.SendToRtask(session, comm.Rtype31, 1, cfg.Color)
}
}
// 添加图鉴
@ -218,6 +237,11 @@ func (this *Hero) CreateRepeatHeros(session comm.IUserSession, heros map[string]
}
}
}(session.GetUserId(), heros)
for k := range heros { // 任务统计
this.ModuleRtask.SendToRtask(session, comm.Rtype1, utils.ToInt32(k))
}
if bPush && len(changeHero) > 0 { //推送
session.SendMsg("hero", "change", &pb.HeroChangePush{List: changeHero})
}

View File

@ -2,7 +2,6 @@ package hunting
import (
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/core/cbase"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
@ -17,7 +16,6 @@ const (
///配置管理基础组件
type configureComp struct {
cbase.ModuleCompBase
hlock sync.RWMutex
modules.MCompConfigure
_vikingMap map[int64]*cfg.GameHuntingBossData
@ -25,7 +23,7 @@ type configureComp struct {
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.ModuleCompBase.Init(service, module, comp, options)
err = this.MCompConfigure.Init(service, module, comp, options)
this._vikingMap = make(map[int64]*cfg.GameHuntingBossData, 0)
configure.RegisterConfigure(game_vikingboss, cfg.NewGameHuntingBoss, func() {
@ -43,9 +41,6 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
return
})
err = this.LoadConfigure(game_challenge, cfg.NewGameHuntingChallenge)
// _data := this.GetBuyChallengeCount(1)
// log.Debugf("%v", _data)
return
}

View File

@ -27,6 +27,11 @@ func (this *modelHunting) Init(service core.IService, module core.IModule, comp
return
}
func (this *modelHunting) modifyHuntingDataByObjId(uid string, data map[string]interface{}) error {
return this.Change(uid, data)
}
// 获取列表信息
func (this *modelHunting) getHuntingList(uid string) (result *pb.DBHunting, err error) {
result = &pb.DBHunting{}
if err = this.Get(uid, result); err != nil && redis.RedisNil != err {
@ -35,7 +40,3 @@ func (this *modelHunting) getHuntingList(uid string) (result *pb.DBHunting, err
err = nil
return result, err
}
func (this *modelHunting) modifyHuntingDataByObjId(uid string, data map[string]interface{}) error {
return this.Change(uid, data)
}

View File

@ -54,9 +54,10 @@ func (this *ModelRank) ChangeUserRank(uid string, value map[string]interface{})
return this.Change(uid, value)
}
// 获取排行榜数据
func (this *ModelRank) GetRankData() (data []*pb.DBHuntingRank, err error) {
data = make([]*pb.DBHuntingRank, 0)
err = this.Redis.LRange(comm.TableHuntingRank, 0, -1, &data)
err = this.Redis.LRange(comm.TableHuntingRank, 0, -1, &data) // 0 表示列表的第一个元素 -1 表示列表的最后一个元素
return
}

View File

@ -2,15 +2,15 @@ package mail
import (
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/core/cbase"
"go_dreamfactory/modules"
)
// 邮件配置管理组件
type Configure_Comp struct {
cbase.ModuleCompBase
modules.MCompConfigure
}
func (this *Configure_Comp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.ModuleCompBase.Init(service, module, comp, options)
this.MCompConfigure.Init(service, module, comp, options)
return
}

View File

@ -22,7 +22,7 @@ type configureComp struct {
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.ModuleCompBase.Init(service, module, comp, options)
err = this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Mainline)
err = this.LoadMultiConfigure(map[string]interface{}{
game_mainlinechapter: cfg.NewGameMainlineChapter,

View File

@ -78,7 +78,7 @@ func (this *ModuleRtask) initRtaskHandle() {
cfg: typeCfg,
fn: this.modelRtask.HeroTarget,
})
case comm.Rtask4:
case comm.Rtype4:
this.register(v.Id, &rtaskCondi{
cfg: typeCfg,
fn: this.modelRtask.HeroLvTarget,

View File

@ -103,7 +103,9 @@ func (this *modelSmithy) CalculationSmithy(uid string, Smithy *pb.DBSmithy) {
Smithy.OrderCostTime = 0 // 清空当天的订单时长
}
order.Count--
this.module.configure.GetMultipleDropReward(1, _Smithycfg.Drop, Smithy.Items) // 获取掉落奖励
Smithy.Items = this.module.configure.GetMultipleDropReward(1, _Smithycfg.Drop, Smithy.Items) // 获取掉落奖励
mapData["items"] = Smithy.Items
if curTime > costTime {
Smithy.OrderCostTime += int32(curTime - costTime)

View File

@ -28,6 +28,7 @@ type Cooking struct {
FoodType int32 `protobuf:"varint,1,opt,name=foodType,proto3" json:"foodType"` // 料理类型
ETime int64 `protobuf:"varint,2,opt,name=eTime,proto3" json:"eTime"` // 结束时间戳
STime int64 `protobuf:"varint,3,opt,name=sTime,proto3" json:"sTime"` // 开始时间戳
}
func (x *Cooking) Reset() {
@ -76,6 +77,13 @@ func (x *Cooking) GetETime() int64 {
return 0
}
func (x *Cooking) GetSTime() int64 {
if x != nil {
return x.STime
}
return 0
}
// 队列里的烹饪食品
type OrderCook struct {
state protoimpl.MessageState
@ -256,46 +264,48 @@ var File_gourmet_gourmet_db_proto protoreflect.FileDescriptor
var file_gourmet_gourmet_db_proto_rawDesc = []byte{
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}
var (

View File

@ -115,7 +115,7 @@ func (x *DBHunting) GetChallengeTime() map[int32]int32 {
return nil
}
// 维京远征排行榜
// 狩猎排行榜
type DBHuntingRank struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache

View File

@ -10,6 +10,7 @@ import (
"go_dreamfactory/modules/gm"
"go_dreamfactory/modules/gourmet"
"go_dreamfactory/modules/hero"
"go_dreamfactory/modules/hunting"
"go_dreamfactory/modules/items"
"go_dreamfactory/modules/mail"
"go_dreamfactory/modules/mainline"
@ -70,7 +71,6 @@ func main() {
rtask.NewModule(),
viking.NewModule(),
smithy.NewModule(),
moonfantasy.NewModule(),
)
}

View File

@ -11,488 +11,484 @@ package cfg
type JsonLoader func(string) ([]map[string]interface{}, error)
type Tables struct {
Global *GameGlobal
Plot *GamePlot
Extservers *GameExtservers
SkillAtk *GameSkillAtk
SkillAfteratk *GameSkillAfteratk
SkillBuff *GameSkillBuff
SkillPassive *GameSkillPassive
Hero *GameHero
HeroStargrow *GameHeroStargrow
HeroLevelgrow *GameHeroLevelgrow
HeroStarup *GameHeroStarup
HeroExp *GameHeroExp
HeroLevelup *GameHeroLevelup
Equip *GameEquip
EquipAttrlibrary *GameEquipAttrlibrary
EquipSuit *GameEquipSuit
EquipColor *GameEquipColor
EquipIntensify *GameEquipIntensify
Item *GameItem
HeroSkillLevel *GameHeroSkillLevel
HeroResonance *GameHeroResonance
ComAtn *GameComAtn
HeroAwaken *GameHeroAwaken
HeroMethod *GameHeroMethod
Shop *GameShop
Shopitem *GameShopitem
ActiveReward *GameActiveReward
Skill *GameSkill
Model *GameModel
MainlineChapter *GameMainlineChapter
MainlineEasy *GameMainlineEasy
MainlineHard *GameMainlineHard
MainlinePurgatory *GameMainlinePurgatory
DrawCard *GameDrawCard
ChatChannel *GameChatChannel
ChatSystem *GameChatSystem
ChatServerGroup *GameChatServerGroup
ChatChannelCom *GameChatChannelCom
ChatExpression *GameChatExpression
TaskRound *GameTaskRound
TaskActiveReward *GameTaskActiveReward
Coin *GameCoin
Initial *GameInitial
Monster *GameMonster
EquipPos *GameEquipPos
Playerlv *GamePlayerlv
Propsgroup *GamePropsgroup
Facemod *GameFacemod
Msgdistrib *GameMsgdistrib
Opencond *GameOpencond
Stroy *GameStroy
Pagoda *GamePagoda
PagodaTaskReward *GamePagodaTaskReward
PagodaSeasonReward *GamePagodaSeasonReward
PagodaseasonLoop *GamePagodaseasonLoop
Rdtask *GameRdtask
RdtaskCondi *GameRdtaskCondi
RdtaskChoose *GameRdtaskChoose
RdtaskSide *GameRdtaskSide
KungfuUnlock *GameKungfuUnlock
KungfuMasterworker *GameKungfuMasterworker
Gourmet *GameGourmet
GourmetSkill *GameGourmetSkill
Drop *GameDrop
Smithy *GameSmithy
SmithyStove *GameSmithyStove
VikingBoss *GameVikingBoss
VikingChallenge *GameVikingChallenge
Global *GameGlobal
Plot *GamePlot
Extservers *GameExtservers
SkillAtk *GameSkillAtk
SkillAfteratk *GameSkillAfteratk
SkillBuff *GameSkillBuff
SkillPassive *GameSkillPassive
Hero *GameHero
HeroStargrow *GameHeroStargrow
HeroLevelgrow *GameHeroLevelgrow
HeroStarup *GameHeroStarup
HeroExp *GameHeroExp
HeroLevelup *GameHeroLevelup
Equip *GameEquip
EquipAttrlibrary *GameEquipAttrlibrary
EquipSuit *GameEquipSuit
EquipColor *GameEquipColor
EquipIntensify *GameEquipIntensify
Item *GameItem
HeroSkillLevel *GameHeroSkillLevel
HeroResonance *GameHeroResonance
ComAtn *GameComAtn
HeroAwaken *GameHeroAwaken
HeroMethod *GameHeroMethod
Shop *GameShop
Shopitem *GameShopitem
ActiveReward *GameActiveReward
Skill *GameSkill
Model *GameModel
MainlineChapter *GameMainlineChapter
MainlineEasy *GameMainlineEasy
MainlineHard *GameMainlineHard
MainlinePurgatory *GameMainlinePurgatory
DrawCard *GameDrawCard
ChatChannel *GameChatChannel
ChatSystem *GameChatSystem
ChatServerGroup *GameChatServerGroup
ChatChannelCom *GameChatChannelCom
ChatExpression *GameChatExpression
TaskRound *GameTaskRound
TaskActiveReward *GameTaskActiveReward
Coin *GameCoin
Initial *GameInitial
Monster *GameMonster
EquipPos *GameEquipPos
Playerlv *GamePlayerlv
Propsgroup *GamePropsgroup
Facemod *GameFacemod
Msgdistrib *GameMsgdistrib
Opencond *GameOpencond
Stroy *GameStroy
Pagoda *GamePagoda
PagodaTaskReward *GamePagodaTaskReward
PagodaSeasonReward *GamePagodaSeasonReward
PagodaseasonLoop *GamePagodaseasonLoop
Rdtask *GameRdtask
RdtaskCondi *GameRdtaskCondi
RdtaskChoose *GameRdtaskChoose
RdtaskSide *GameRdtaskSide
KungfuUnlock *GameKungfuUnlock
KungfuMasterworker *GameKungfuMasterworker
Gourmet *GameGourmet
Drop *GameDrop
Smithy *GameSmithy
SmithyStove *GameSmithyStove
VikingBoss *GameVikingBoss
VikingChallenge *GameVikingChallenge
}
func NewTables(loader JsonLoader) (*Tables, error) {
var err error
var buf []map[string]interface{}
var err error
var buf []map[string]interface{}
tables := &Tables{}
if buf, err = loader("game_global") ; err != nil {
return nil, err
}
if tables.Global, err = NewGameGlobal(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_plot") ; err != nil {
return nil, err
}
if tables.Plot, err = NewGamePlot(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_extservers") ; err != nil {
return nil, err
}
if tables.Extservers, err = NewGameExtservers(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillatk") ; err != nil {
return nil, err
}
if tables.SkillAtk, err = NewGameSkillAtk(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillafteratk") ; err != nil {
return nil, err
}
if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillbuff") ; err != nil {
return nil, err
}
if tables.SkillBuff, err = NewGameSkillBuff(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillpassive") ; err != nil {
return nil, err
}
if tables.SkillPassive, err = NewGameSkillPassive(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_hero") ; err != nil {
return nil, err
}
if tables.Hero, err = NewGameHero(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herostargrow") ; err != nil {
return nil, err
}
if tables.HeroStargrow, err = NewGameHeroStargrow(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herolevelgrow") ; err != nil {
return nil, err
}
if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herostarup") ; err != nil {
return nil, err
}
if tables.HeroStarup, err = NewGameHeroStarup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroexp") ; err != nil {
return nil, err
}
if tables.HeroExp, err = NewGameHeroExp(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herolevelup") ; err != nil {
return nil, err
}
if tables.HeroLevelup, err = NewGameHeroLevelup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equip") ; err != nil {
return nil, err
}
if tables.Equip, err = NewGameEquip(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipattrlibrary") ; err != nil {
return nil, err
}
if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipsuit") ; err != nil {
return nil, err
}
if tables.EquipSuit, err = NewGameEquipSuit(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipcolor") ; err != nil {
return nil, err
}
if tables.EquipColor, err = NewGameEquipColor(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipintensify") ; err != nil {
return nil, err
}
if tables.EquipIntensify, err = NewGameEquipIntensify(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_item") ; err != nil {
return nil, err
}
if tables.Item, err = NewGameItem(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroskilllevel") ; err != nil {
return nil, err
}
if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroresonance") ; err != nil {
return nil, err
}
if tables.HeroResonance, err = NewGameHeroResonance(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_comatn") ; err != nil {
return nil, err
}
if tables.ComAtn, err = NewGameComAtn(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroawaken") ; err != nil {
return nil, err
}
if tables.HeroAwaken, err = NewGameHeroAwaken(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heromethod") ; err != nil {
return nil, err
}
if tables.HeroMethod, err = NewGameHeroMethod(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_shop") ; err != nil {
return nil, err
}
if tables.Shop, err = NewGameShop(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_shopitem") ; err != nil {
return nil, err
}
if tables.Shopitem, err = NewGameShopitem(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_activereward") ; err != nil {
return nil, err
}
if tables.ActiveReward, err = NewGameActiveReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skill") ; err != nil {
return nil, err
}
if tables.Skill, err = NewGameSkill(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_model") ; err != nil {
return nil, err
}
if tables.Model, err = NewGameModel(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mainlinechapter") ; err != nil {
return nil, err
}
if tables.MainlineChapter, err = NewGameMainlineChapter(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mainlineeasy") ; err != nil {
return nil, err
}
if tables.MainlineEasy, err = NewGameMainlineEasy(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mainlinehard") ; err != nil {
return nil, err
}
if tables.MainlineHard, err = NewGameMainlineHard(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mainlinepurgatory") ; err != nil {
return nil, err
}
if tables.MainlinePurgatory, err = NewGameMainlinePurgatory(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_drawcard") ; err != nil {
return nil, err
}
if tables.DrawCard, err = NewGameDrawCard(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatchannel") ; err != nil {
return nil, err
}
if tables.ChatChannel, err = NewGameChatChannel(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatsystem") ; err != nil {
return nil, err
}
if tables.ChatSystem, err = NewGameChatSystem(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatservergroup") ; err != nil {
return nil, err
}
if tables.ChatServerGroup, err = NewGameChatServerGroup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatchannelcom") ; err != nil {
return nil, err
}
if tables.ChatChannelCom, err = NewGameChatChannelCom(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatexpression") ; err != nil {
return nil, err
}
if tables.ChatExpression, err = NewGameChatExpression(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_taskround") ; err != nil {
return nil, err
}
if tables.TaskRound, err = NewGameTaskRound(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_taskactivereward") ; err != nil {
return nil, err
}
if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_coin") ; err != nil {
return nil, err
}
if tables.Coin, err = NewGameCoin(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_initial") ; err != nil {
return nil, err
}
if tables.Initial, err = NewGameInitial(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_monster") ; err != nil {
return nil, err
}
if tables.Monster, err = NewGameMonster(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equippos") ; err != nil {
return nil, err
}
if tables.EquipPos, err = NewGameEquipPos(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_playerlv") ; err != nil {
return nil, err
}
if tables.Playerlv, err = NewGamePlayerlv(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_propsgroup") ; err != nil {
return nil, err
}
if tables.Propsgroup, err = NewGamePropsgroup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_facemod") ; err != nil {
return nil, err
}
if tables.Facemod, err = NewGameFacemod(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_msgdistrib") ; err != nil {
return nil, err
}
if tables.Msgdistrib, err = NewGameMsgdistrib(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_opencond") ; err != nil {
return nil, err
}
if tables.Opencond, err = NewGameOpencond(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_stroy") ; err != nil {
return nil, err
}
if tables.Stroy, err = NewGameStroy(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_pagoda") ; err != nil {
return nil, err
}
if tables.Pagoda, err = NewGamePagoda(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_pagodataskreward") ; err != nil {
return nil, err
}
if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_pagodaseasonreward") ; err != nil {
return nil, err
}
if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_pagodaseasonloop") ; err != nil {
return nil, err
}
if tables.PagodaseasonLoop, err = NewGamePagodaseasonLoop(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_rdtask") ; err != nil {
return nil, err
}
if tables.Rdtask, err = NewGameRdtask(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_rdtaskcondi") ; err != nil {
return nil, err
}
if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_rdtaskchoose") ; err != nil {
return nil, err
}
if tables.RdtaskChoose, err = NewGameRdtaskChoose(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_rdtaskside") ; err != nil {
return nil, err
}
if tables.RdtaskSide, err = NewGameRdtaskSide(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_kungfuunlock") ; err != nil {
return nil, err
}
if tables.KungfuUnlock, err = NewGameKungfuUnlock(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_kungfumasterworker") ; err != nil {
return nil, err
}
if tables.KungfuMasterworker, err = NewGameKungfuMasterworker(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_gourmet") ; err != nil {
return nil, err
}
if tables.Gourmet, err = NewGameGourmet(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_gourmetskill") ; err != nil {
return nil, err
}
if tables.GourmetSkill, err = NewGameGourmetSkill(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_drop") ; err != nil {
return nil, err
}
if tables.Drop, err = NewGameDrop(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_smithy") ; err != nil {
return nil, err
}
if tables.Smithy, err = NewGameSmithy(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_smithystove") ; err != nil {
return nil, err
}
if tables.SmithyStove, err = NewGameSmithyStove(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_vikingboss") ; err != nil {
return nil, err
}
if tables.VikingBoss, err = NewGameVikingBoss(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_vikingchallenge") ; err != nil {
return nil, err
}
if tables.VikingChallenge, err = NewGameVikingChallenge(buf) ; err != nil {
return nil, err
}
return tables, nil
tables := &Tables{}
if buf, err = loader("game_global"); err != nil {
return nil, err
}
if tables.Global, err = NewGameGlobal(buf); err != nil {
return nil, err
}
if buf, err = loader("game_plot"); err != nil {
return nil, err
}
if tables.Plot, err = NewGamePlot(buf); err != nil {
return nil, err
}
if buf, err = loader("game_extservers"); err != nil {
return nil, err
}
if tables.Extservers, err = NewGameExtservers(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skillatk"); err != nil {
return nil, err
}
if tables.SkillAtk, err = NewGameSkillAtk(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skillafteratk"); err != nil {
return nil, err
}
if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skillbuff"); err != nil {
return nil, err
}
if tables.SkillBuff, err = NewGameSkillBuff(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skillpassive"); err != nil {
return nil, err
}
if tables.SkillPassive, err = NewGameSkillPassive(buf); err != nil {
return nil, err
}
if buf, err = loader("game_hero"); err != nil {
return nil, err
}
if tables.Hero, err = NewGameHero(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herostargrow"); err != nil {
return nil, err
}
if tables.HeroStargrow, err = NewGameHeroStargrow(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herolevelgrow"); err != nil {
return nil, err
}
if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herostarup"); err != nil {
return nil, err
}
if tables.HeroStarup, err = NewGameHeroStarup(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heroexp"); err != nil {
return nil, err
}
if tables.HeroExp, err = NewGameHeroExp(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herolevelup"); err != nil {
return nil, err
}
if tables.HeroLevelup, err = NewGameHeroLevelup(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equip"); err != nil {
return nil, err
}
if tables.Equip, err = NewGameEquip(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equipattrlibrary"); err != nil {
return nil, err
}
if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equipsuit"); err != nil {
return nil, err
}
if tables.EquipSuit, err = NewGameEquipSuit(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equipcolor"); err != nil {
return nil, err
}
if tables.EquipColor, err = NewGameEquipColor(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equipintensify"); err != nil {
return nil, err
}
if tables.EquipIntensify, err = NewGameEquipIntensify(buf); err != nil {
return nil, err
}
if buf, err = loader("game_item"); err != nil {
return nil, err
}
if tables.Item, err = NewGameItem(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heroskilllevel"); err != nil {
return nil, err
}
if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heroresonance"); err != nil {
return nil, err
}
if tables.HeroResonance, err = NewGameHeroResonance(buf); err != nil {
return nil, err
}
if buf, err = loader("game_comatn"); err != nil {
return nil, err
}
if tables.ComAtn, err = NewGameComAtn(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heroawaken"); err != nil {
return nil, err
}
if tables.HeroAwaken, err = NewGameHeroAwaken(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heromethod"); err != nil {
return nil, err
}
if tables.HeroMethod, err = NewGameHeroMethod(buf); err != nil {
return nil, err
}
if buf, err = loader("game_shop"); err != nil {
return nil, err
}
if tables.Shop, err = NewGameShop(buf); err != nil {
return nil, err
}
if buf, err = loader("game_shopitem"); err != nil {
return nil, err
}
if tables.Shopitem, err = NewGameShopitem(buf); err != nil {
return nil, err
}
if buf, err = loader("game_activereward"); err != nil {
return nil, err
}
if tables.ActiveReward, err = NewGameActiveReward(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skill"); err != nil {
return nil, err
}
if tables.Skill, err = NewGameSkill(buf); err != nil {
return nil, err
}
if buf, err = loader("game_model"); err != nil {
return nil, err
}
if tables.Model, err = NewGameModel(buf); err != nil {
return nil, err
}
if buf, err = loader("game_mainlinechapter"); err != nil {
return nil, err
}
if tables.MainlineChapter, err = NewGameMainlineChapter(buf); err != nil {
return nil, err
}
if buf, err = loader("game_mainlineeasy"); err != nil {
return nil, err
}
if tables.MainlineEasy, err = NewGameMainlineEasy(buf); err != nil {
return nil, err
}
if buf, err = loader("game_mainlinehard"); err != nil {
return nil, err
}
if tables.MainlineHard, err = NewGameMainlineHard(buf); err != nil {
return nil, err
}
if buf, err = loader("game_mainlinepurgatory"); err != nil {
return nil, err
}
if tables.MainlinePurgatory, err = NewGameMainlinePurgatory(buf); err != nil {
return nil, err
}
if buf, err = loader("game_drawcard"); err != nil {
return nil, err
}
if tables.DrawCard, err = NewGameDrawCard(buf); err != nil {
return nil, err
}
if buf, err = loader("game_chatchannel"); err != nil {
return nil, err
}
if tables.ChatChannel, err = NewGameChatChannel(buf); err != nil {
return nil, err
}
if buf, err = loader("game_chatsystem"); err != nil {
return nil, err
}
if tables.ChatSystem, err = NewGameChatSystem(buf); err != nil {
return nil, err
}
if buf, err = loader("game_chatservergroup"); err != nil {
return nil, err
}
if tables.ChatServerGroup, err = NewGameChatServerGroup(buf); err != nil {
return nil, err
}
if buf, err = loader("game_chatchannelcom"); err != nil {
return nil, err
}
if tables.ChatChannelCom, err = NewGameChatChannelCom(buf); err != nil {
return nil, err
}
if buf, err = loader("game_chatexpression"); err != nil {
return nil, err
}
if tables.ChatExpression, err = NewGameChatExpression(buf); err != nil {
return nil, err
}
if buf, err = loader("game_taskround"); err != nil {
return nil, err
}
if tables.TaskRound, err = NewGameTaskRound(buf); err != nil {
return nil, err
}
if buf, err = loader("game_taskactivereward"); err != nil {
return nil, err
}
if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf); err != nil {
return nil, err
}
if buf, err = loader("game_coin"); err != nil {
return nil, err
}
if tables.Coin, err = NewGameCoin(buf); err != nil {
return nil, err
}
if buf, err = loader("game_initial"); err != nil {
return nil, err
}
if tables.Initial, err = NewGameInitial(buf); err != nil {
return nil, err
}
if buf, err = loader("game_monster"); err != nil {
return nil, err
}
if tables.Monster, err = NewGameMonster(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equippos"); err != nil {
return nil, err
}
if tables.EquipPos, err = NewGameEquipPos(buf); err != nil {
return nil, err
}
if buf, err = loader("game_playerlv"); err != nil {
return nil, err
}
if tables.Playerlv, err = NewGamePlayerlv(buf); err != nil {
return nil, err
}
if buf, err = loader("game_propsgroup"); err != nil {
return nil, err
}
if tables.Propsgroup, err = NewGamePropsgroup(buf); err != nil {
return nil, err
}
if buf, err = loader("game_facemod"); err != nil {
return nil, err
}
if tables.Facemod, err = NewGameFacemod(buf); err != nil {
return nil, err
}
if buf, err = loader("game_msgdistrib"); err != nil {
return nil, err
}
if tables.Msgdistrib, err = NewGameMsgdistrib(buf); err != nil {
return nil, err
}
if buf, err = loader("game_opencond"); err != nil {
return nil, err
}
if tables.Opencond, err = NewGameOpencond(buf); err != nil {
return nil, err
}
if buf, err = loader("game_stroy"); err != nil {
return nil, err
}
if tables.Stroy, err = NewGameStroy(buf); err != nil {
return nil, err
}
if buf, err = loader("game_pagoda"); err != nil {
return nil, err
}
if tables.Pagoda, err = NewGamePagoda(buf); err != nil {
return nil, err
}
if buf, err = loader("game_pagodataskreward"); err != nil {
return nil, err
}
if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf); err != nil {
return nil, err
}
if buf, err = loader("game_pagodaseasonreward"); err != nil {
return nil, err
}
if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf); err != nil {
return nil, err
}
if buf, err = loader("game_pagodaseasonloop"); err != nil {
return nil, err
}
if tables.PagodaseasonLoop, err = NewGamePagodaseasonLoop(buf); err != nil {
return nil, err
}
if buf, err = loader("game_rdtask"); err != nil {
return nil, err
}
if tables.Rdtask, err = NewGameRdtask(buf); err != nil {
return nil, err
}
if buf, err = loader("game_rdtaskcondi"); err != nil {
return nil, err
}
if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf); err != nil {
return nil, err
}
if buf, err = loader("game_rdtaskchoose"); err != nil {
return nil, err
}
if tables.RdtaskChoose, err = NewGameRdtaskChoose(buf); err != nil {
return nil, err
}
if buf, err = loader("game_rdtaskside"); err != nil {
return nil, err
}
if tables.RdtaskSide, err = NewGameRdtaskSide(buf); err != nil {
return nil, err
}
if buf, err = loader("game_kungfuunlock"); err != nil {
return nil, err
}
if tables.KungfuUnlock, err = NewGameKungfuUnlock(buf); err != nil {
return nil, err
}
if buf, err = loader("game_kungfumasterworker"); err != nil {
return nil, err
}
if tables.KungfuMasterworker, err = NewGameKungfuMasterworker(buf); err != nil {
return nil, err
}
if buf, err = loader("game_gourmet"); err != nil {
return nil, err
}
if tables.Gourmet, err = NewGameGourmet(buf); err != nil {
return nil, err
}
if buf, err = loader("game_gourmetskill"); err != nil {
return nil, err
}
if buf, err = loader("game_drop"); err != nil {
return nil, err
}
if tables.Drop, err = NewGameDrop(buf); err != nil {
return nil, err
}
if buf, err = loader("game_smithy"); err != nil {
return nil, err
}
if tables.Smithy, err = NewGameSmithy(buf); err != nil {
return nil, err
}
if buf, err = loader("game_smithystove"); err != nil {
return nil, err
}
if tables.SmithyStove, err = NewGameSmithyStove(buf); err != nil {
return nil, err
}
if buf, err = loader("game_vikingboss"); err != nil {
return nil, err
}
if tables.VikingBoss, err = NewGameVikingBoss(buf); err != nil {
return nil, err
}
if buf, err = loader("game_vikingchallenge"); err != nil {
return nil, err
}
if tables.VikingChallenge, err = NewGameVikingChallenge(buf); err != nil {
return nil, err
}
return tables, nil
}

View File

@ -13,12 +13,22 @@ import "errors"
type GameGourmetData struct {
Id int32
Type int32
SkillType int32
Initial int32
Level int32
Levelname string
Colour int32
LvColour string
Name string
Picture string
Consume []*Gameatn
Needtime int32
Display int32
Probability int32
DeliciousIcon string
SkillIcon string
Item []*Gameatn
Affix string
AffixColour string
DeliciousConsume []*Gameatn
SkillConsume []*Gameatn
Using int32
Propsgroup int32
}
@ -32,22 +42,58 @@ func (*GameGourmetData) GetTypeId() int32 {
func (_v *GameGourmetData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill_type"].(float64); !_ok_ { err = errors.New("skill_type error"); return }; _v.SkillType = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["initial"].(float64); !_ok_ { err = errors.New("initial error"); return }; _v.Initial = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["level"].(float64); !_ok_ { err = errors.New("level error"); return }; _v.Level = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["levelname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Levelname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Levelname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["colour"].(float64); !_ok_ { err = errors.New("colour error"); return }; _v.Colour = int32(_tempNum_) }
{ var _ok_ bool; if _v.LvColour, _ok_ = _buf["lv_colour"].(string); !_ok_ { err = errors.New("lv_colour error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; if _v.Picture, _ok_ = _buf["picture"].(string); !_ok_ { err = errors.New("picture error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["needtime"].(float64); !_ok_ { err = errors.New("needtime error"); return }; _v.Needtime = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["display"].(float64); !_ok_ { err = errors.New("display error"); return }; _v.Display = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["probability"].(float64); !_ok_ { err = errors.New("probability error"); return }; _v.Probability = int32(_tempNum_) }
{ var _ok_ bool; if _v.DeliciousIcon, _ok_ = _buf["delicious_icon"].(string); !_ok_ { err = errors.New("delicious_icon error"); return } }
{ var _ok_ bool; if _v.SkillIcon, _ok_ = _buf["skill_icon"].(string); !_ok_ { err = errors.New("skill_icon error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["consume"].([]interface{}); !_ok_ { err = errors.New("consume error"); return }
if _arr_, _ok_ = _buf["item"].([]interface{}); !_ok_ { err = errors.New("item error"); return }
_v.Consume = make([]*Gameatn, 0, len(_arr_))
_v.Item = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Consume = append(_v.Consume, _list_v_)
_v.Item = append(_v.Item, _list_v_)
}
}
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["affix"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Affix error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Affix, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; if _v.AffixColour, _ok_ = _buf["affix_colour"].(string); !_ok_ { err = errors.New("affix_colour error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["delicious_consume"].([]interface{}); !_ok_ { err = errors.New("delicious_consume error"); return }
_v.DeliciousConsume = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.DeliciousConsume = append(_v.DeliciousConsume, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["skill_consume"].([]interface{}); !_ok_ { err = errors.New("skill_consume error"); return }
_v.SkillConsume = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.SkillConsume = append(_v.SkillConsume, _list_v_)
}
}

View File

@ -1,42 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameGourmetSkill struct {
_dataMap map[int32]*GameGourmetSkillData
_dataList []*GameGourmetSkillData
}
func NewGameGourmetSkill(_buf []map[string]interface{}) (*GameGourmetSkill, error) {
_dataList := make([]*GameGourmetSkillData, 0, len(_buf))
dataMap := make(map[int32]*GameGourmetSkillData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameGourmetSkillData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameGourmetSkill{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameGourmetSkill) GetDataMap() map[int32]*GameGourmetSkillData {
return table._dataMap
}
func (table *GameGourmetSkill) GetDataList() []*GameGourmetSkillData {
return table._dataList
}
func (table *GameGourmetSkill) Get(key int32) *GameGourmetSkillData {
return table._dataMap[key]
}

View File

@ -1,91 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameGourmetSkillData struct {
Id int32
Type int32
SkillType int32
Initial int32
Level int32
Levelname string
Colour int32
Name string
Needtime int32
Display int32
Probability int32
Icon string
Item []*Gameatn
Affix string
AffixColour int32
Consume []*Gameatn
}
const TypeId_GameGourmetSkillData = 2062196640
func (*GameGourmetSkillData) GetTypeId() int32 {
return 2062196640
}
func (_v *GameGourmetSkillData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill_type"].(float64); !_ok_ { err = errors.New("skill_type error"); return }; _v.SkillType = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["initial"].(float64); !_ok_ { err = errors.New("initial error"); return }; _v.Initial = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["level"].(float64); !_ok_ { err = errors.New("level error"); return }; _v.Level = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["levelname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Levelname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Levelname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["colour"].(float64); !_ok_ { err = errors.New("colour error"); return }; _v.Colour = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["needtime"].(float64); !_ok_ { err = errors.New("needtime error"); return }; _v.Needtime = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["display"].(float64); !_ok_ { err = errors.New("display error"); return }; _v.Display = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["probability"].(float64); !_ok_ { err = errors.New("probability error"); return }; _v.Probability = int32(_tempNum_) }
{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["item"].([]interface{}); !_ok_ { err = errors.New("item error"); return }
_v.Item = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Item = append(_v.Item, _list_v_)
}
}
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["affix"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Affix error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Affix, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["affix_colour"].(float64); !_ok_ { err = errors.New("affix_colour error"); return }; _v.AffixColour = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["consume"].([]interface{}); !_ok_ { err = errors.New("consume error"); return }
_v.Consume = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Consume = append(_v.Consume, _list_v_)
}
}
return
}
func DeserializeGameGourmetSkillData(_buf map[string]interface{}) (*GameGourmetSkillData, error) {
v := &GameGourmetSkillData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}