buff掉落配置调整

This commit is contained in:
meixiongfeng 2023-07-25 19:48:37 +08:00
parent ddd0dd5b5d
commit 11837949b4
6 changed files with 262 additions and 287 deletions

View File

@ -2,96 +2,64 @@
{ {
"Id": 1, "Id": 1,
"GroupId": 100001, "GroupId": 100001,
"GroupType": 1,
"SubGroupWt": 1000,
"SubGroupId": 1001,
"SubGroupType": 1,
"buffID": 251023111, "buffID": 251023111,
"SubGroupNum": 3, "GroupNum": 3,
"BuffWt": 50, "BuffWt": 50,
"TypeWt": 60 "TypeWt": 60
}, },
{ {
"Id": 2, "Id": 2,
"GroupId": 100001, "GroupId": 100001,
"GroupType": 1,
"SubGroupWt": 0,
"SubGroupId": 1001,
"SubGroupType": 0,
"buffID": 251023112, "buffID": 251023112,
"SubGroupNum": 0, "GroupNum": 0,
"BuffWt": 50, "BuffWt": 50,
"TypeWt": 60 "TypeWt": 60
}, },
{ {
"Id": 3, "Id": 3,
"GroupId": 100001, "GroupId": 100001,
"GroupType": 1,
"SubGroupWt": 0,
"SubGroupId": 1001,
"SubGroupType": 0,
"buffID": 200000001, "buffID": 200000001,
"SubGroupNum": 0, "GroupNum": 0,
"BuffWt": 50, "BuffWt": 50,
"TypeWt": 60 "TypeWt": 60
}, },
{ {
"Id": 4, "Id": 4,
"GroupId": 100001, "GroupId": 100001,
"GroupType": 1,
"SubGroupWt": 0,
"SubGroupId": 1001,
"SubGroupType": 0,
"buffID": 200000002, "buffID": 200000002,
"SubGroupNum": 0, "GroupNum": 0,
"BuffWt": 50, "BuffWt": 50,
"TypeWt": 60 "TypeWt": 60
}, },
{ {
"Id": 5, "Id": 5,
"GroupId": 100002, "GroupId": 100001,
"GroupType": 2,
"SubGroupWt": 1000,
"SubGroupId": 1001,
"SubGroupType": 1,
"buffID": 253005111, "buffID": 253005111,
"SubGroupNum": 2, "GroupNum": 0,
"BuffWt": 50, "BuffWt": 50,
"TypeWt": 60 "TypeWt": 60
}, },
{ {
"Id": 6, "Id": 6,
"GroupId": 100002, "GroupId": 100001,
"GroupType": 0,
"SubGroupWt": 0,
"SubGroupId": 1001,
"SubGroupType": 0,
"buffID": 253005112, "buffID": 253005112,
"SubGroupNum": 0, "GroupNum": 0,
"BuffWt": 50, "BuffWt": 50,
"TypeWt": 60 "TypeWt": 60
}, },
{ {
"Id": 7, "Id": 7,
"GroupId": 100002, "GroupId": 100001,
"GroupType": 0,
"SubGroupWt": 1000,
"SubGroupId": 1002,
"SubGroupType": 2,
"buffID": 225002011, "buffID": 225002011,
"SubGroupNum": 1, "GroupNum": 0,
"BuffWt": 500, "BuffWt": 500,
"TypeWt": 600 "TypeWt": 600
}, },
{ {
"Id": 8, "Id": 8,
"GroupId": 100002, "GroupId": 100001,
"GroupType": 0,
"SubGroupWt": 0,
"SubGroupId": 1002,
"SubGroupType": 0,
"buffID": 225002012, "buffID": 225002012,
"SubGroupNum": 0, "GroupNum": 0,
"BuffWt": 500, "BuffWt": 500,
"TypeWt": 600 "TypeWt": 600
} }

View File

@ -1,9 +1,9 @@
[ [
{ {
"BuffId": 143006310, "BuffId": 125004311,
"BuffGroupId": 1001, "BuffGroupId": 1001,
"Type": 1, "Type": 1,
"SkillId": 143006311, "SkillId": 125004311,
"BuffLevel": 1, "BuffLevel": 1,
"Quality": 1, "Quality": 1,
"BuffIcon": "", "BuffIcon": "",
@ -23,7 +23,7 @@
} }
}, },
{ {
"BuffId": 125004310, "BuffId": 125004312,
"BuffGroupId": 1001, "BuffGroupId": 1001,
"Type": 1, "Type": 1,
"SkillId": 125004311, "SkillId": 125004311,
@ -46,9 +46,9 @@
} }
}, },
{ {
"BuffId": 135006210, "BuffId": 135006211,
"BuffGroupId": 1002, "BuffGroupId": 1002,
"Type": 2, "Type": 1,
"SkillId": 135006211, "SkillId": 135006211,
"BuffLevel": 1, "BuffLevel": 1,
"Quality": 2, "Quality": 2,
@ -69,10 +69,10 @@
} }
}, },
{ {
"BuffId": 135006310, "BuffId": 135006212,
"BuffGroupId": 1002, "BuffGroupId": 1002,
"Type": 2, "Type": 1,
"SkillId": 135006311, "SkillId": 135006211,
"BuffLevel": 2, "BuffLevel": 2,
"Quality": 2, "Quality": 2,
"BuffIcon": "", "BuffIcon": "",
@ -92,10 +92,10 @@
} }
}, },
{ {
"BuffId": 144004310, "BuffId": 135006311,
"BuffGroupId": 1003, "BuffGroupId": 1003,
"Type": 3, "Type": 2,
"SkillId": 144004311, "SkillId": 135006311,
"BuffLevel": 1, "BuffLevel": 1,
"Quality": 1, "Quality": 1,
"BuffIcon": "", "BuffIcon": "",
@ -115,10 +115,10 @@
} }
}, },
{ {
"BuffId": 124006310, "BuffId": 135006312,
"BuffGroupId": 1003, "BuffGroupId": 1003,
"Type": 3, "Type": 2,
"SkillId": 124006311, "SkillId": 135006311,
"BuffLevel": 2, "BuffLevel": 2,
"Quality": 1, "Quality": 1,
"BuffIcon": "", "BuffIcon": "",
@ -138,10 +138,10 @@
} }
}, },
{ {
"BuffId": 144002310, "BuffId": 144004311,
"BuffGroupId": 1004, "BuffGroupId": 1004,
"Type": 4, "Type": 2,
"SkillId": 144002311, "SkillId": 144004311,
"BuffLevel": 1, "BuffLevel": 1,
"Quality": 2, "Quality": 2,
"BuffIcon": "", "BuffIcon": "",
@ -161,10 +161,10 @@
} }
}, },
{ {
"BuffId": 151513210, "BuffId": 144004312,
"BuffGroupId": 1004, "BuffGroupId": 1004,
"Type": 4, "Type": 2,
"SkillId": 151513211, "SkillId": 144004311,
"BuffLevel": 2, "BuffLevel": 2,
"Quality": 2, "Quality": 2,
"BuffIcon": "", "BuffIcon": "",
@ -184,10 +184,10 @@
} }
}, },
{ {
"BuffId": 143002310, "BuffId": 124006311,
"BuffGroupId": 1005, "BuffGroupId": 1005,
"Type": 4, "Type": 3,
"SkillId": 143002311, "SkillId": 124006311,
"BuffLevel": 1, "BuffLevel": 1,
"Quality": 3, "Quality": 3,
"BuffIcon": "", "BuffIcon": "",
@ -207,10 +207,10 @@
} }
}, },
{ {
"BuffId": 115005310, "BuffId": 124006312,
"BuffGroupId": 1005, "BuffGroupId": 1005,
"Type": 4, "Type": 3,
"SkillId": 115005311, "SkillId": 124006311,
"BuffLevel": 2, "BuffLevel": 2,
"Quality": 3, "Quality": 3,
"BuffIcon": "", "BuffIcon": "",
@ -229,48 +229,234 @@
"n": 19 "n": 19
} }
}, },
{
"BuffId": 144002311,
"BuffGroupId": 1006,
"Type": 3,
"SkillId": 144002311,
"BuffLevel": 1,
"Quality": 1,
"BuffIcon": "",
"BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_11",
"text": "描述描述描述11"
},
"BuffUpgradeCost": {
"a": "atn",
"t": "10000002",
"n": 20
},
"BuffSell": {
"a": "atn",
"t": "10000002",
"n": 20
}
},
{
"BuffId": 144002312,
"BuffGroupId": 1006,
"Type": 3,
"SkillId": 144002311,
"BuffLevel": 2,
"Quality": 1,
"BuffIcon": "",
"BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_12",
"text": "描述描述描述12"
},
"BuffUpgradeCost": {
"a": "atn",
"t": "10000002",
"n": 21
},
"BuffSell": {
"a": "atn",
"t": "10000002",
"n": 21
}
},
{
"BuffId": 151513211,
"BuffGroupId": 1007,
"Type": 4,
"SkillId": 151513211,
"BuffLevel": 1,
"Quality": 2,
"BuffIcon": "",
"BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_13",
"text": "描述描述描述13"
},
"BuffUpgradeCost": {
"a": "atn",
"t": "10000002",
"n": 22
},
"BuffSell": {
"a": "atn",
"t": "10000002",
"n": 22
}
},
{
"BuffId": 151513212,
"BuffGroupId": 1007,
"Type": 4,
"SkillId": 151513211,
"BuffLevel": 2,
"Quality": 2,
"BuffIcon": "",
"BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_14",
"text": "描述描述描述14"
},
"BuffUpgradeCost": {
"a": "atn",
"t": "10000002",
"n": 23
},
"BuffSell": {
"a": "atn",
"t": "10000002",
"n": 23
}
},
{ {
"BuffId": 143002311, "BuffId": 143002311,
"BuffGroupId": 1005, "BuffGroupId": 1008,
"Type": 1, "Type": 4,
"SkillId": 143002311,
"BuffLevel": 1, "BuffLevel": 1,
"Quality": 3, "Quality": 1,
"BuffIcon": "", "BuffIcon": "",
"BuffStory": { "BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_9", "key": "stonehenge_buffconfig_BuffStory_15",
"text": "描述描述描述9" "text": "描述描述描述15"
}, },
"BuffUpgradeCost": { "BuffUpgradeCost": {
"a": "attr", "a": "atn",
"t": "gold", "t": "10000002",
"n": 8 "n": 24
}, },
"BuffSell": { "BuffSell": {
"a": "attr", "a": "atn",
"t": "gold", "t": "10000002",
"n": 9 "n": 24
}
},
{
"BuffId": 143002312,
"BuffGroupId": 1008,
"Type": 4,
"SkillId": 143002311,
"BuffLevel": 2,
"Quality": 1,
"BuffIcon": "",
"BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_16",
"text": "描述描述描述16"
},
"BuffUpgradeCost": {
"a": "atn",
"t": "10000002",
"n": 25
},
"BuffSell": {
"a": "atn",
"t": "10000002",
"n": 25
} }
}, },
{ {
"BuffId": 115005311, "BuffId": 115005311,
"BuffGroupId": 1005, "BuffGroupId": 1009,
"Type": 1, "Type": 4,
"SkillId": 115005311,
"BuffLevel": 1,
"Quality": 2,
"BuffIcon": "",
"BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_17",
"text": "描述描述描述17"
},
"BuffUpgradeCost": {
"a": "atn",
"t": "10000002",
"n": 26
},
"BuffSell": {
"a": "atn",
"t": "10000002",
"n": 26
}
},
{
"BuffId": 115005312,
"BuffGroupId": 1009,
"Type": 4,
"SkillId": 115005311,
"BuffLevel": 2,
"Quality": 2,
"BuffIcon": "",
"BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_18",
"text": "描述描述描述18"
},
"BuffUpgradeCost": {
"a": "atn",
"t": "10000002",
"n": 27
},
"BuffSell": {
"a": "atn",
"t": "10000002",
"n": 27
}
},
{
"BuffId": 143006311,
"BuffGroupId": 1010,
"Type": 4,
"SkillId": 143006311,
"BuffLevel": 1,
"Quality": 3,
"BuffIcon": "",
"BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_19",
"text": "描述描述描述19"
},
"BuffUpgradeCost": {
"a": "atn",
"t": "10000002",
"n": 28
},
"BuffSell": {
"a": "atn",
"t": "10000002",
"n": 28
}
},
{
"BuffId": 143006312,
"BuffGroupId": 1010,
"Type": 4,
"SkillId": 143006311,
"BuffLevel": 2, "BuffLevel": 2,
"Quality": 3, "Quality": 3,
"BuffIcon": "", "BuffIcon": "",
"BuffStory": { "BuffStory": {
"key": "stonehenge_buffconfig_BuffStory_10", "key": "stonehenge_buffconfig_BuffStory_20",
"text": "描述描述描述10" "text": "描述描述描述20"
}, },
"BuffUpgradeCost": { "BuffUpgradeCost": {
"a": "attr", "a": "atn",
"t": "gold", "t": "10000002",
"n": 9 "n": 29
}, },
"BuffSell": { "BuffSell": {
"a": "attr", "a": "atn",
"t": "gold", "t": "10000002",
"n": 10 "n": 29
} }
} }
] ]

View File

@ -60,18 +60,7 @@ type configureComp struct {
SNumE map[int64]int32 // 小组产出数量 SNumE map[int64]int32 // 小组产出数量
// buff 随机 // buff 随机
_group map[int64][]int32 // key 小组ID value cid buffLottery map[int32]map[int32]*cfg.GameBufflotteryData
// 类型为1 的数据 该大组中的小组为权重掉落必定从N个小组中随机出1个小组
_lotteryType1 map[int32][]int32 // key 大组ID value cid
// 类型为2 的数据 有多个小组ID
_lotteryType2 map[int32][]int32 // key 大组ID value 小组ID
// 小组类型为1
_groupType1 map[int64][]int32 //value cid
// 小组类型为2
_groupType2 map[int64][]int32 //value cid
Btype map[int32]int32
Stype map[int64]int32 // subtype
SNum map[int64]int32 // 小组产出数量
} }
//组件初始化接口 //组件初始化接口
@ -458,52 +447,23 @@ func (this *configureComp) GetRoomGroupDataByLottery(lotteryId int32) (buff []in
func (this *configureComp) LoadBUffGroupData() { func (this *configureComp) LoadBUffGroupData() {
if v, err := this.GetConfigure(game_bufflottery); err == nil { if v, err := this.GetConfigure(game_bufflottery); err == nil {
this.hlock.Lock()
defer this.hlock.Unlock()
this.buffLottery = make(map[int32]map[int32]*cfg.GameBufflotteryData, 0)
if configure, ok := v.(*cfg.GameBufflottery); ok { if configure, ok := v.(*cfg.GameBufflottery); ok {
this.hlock.Lock() for _, v := range configure.GetDataList() {
defer this.hlock.Unlock() if _, ok := this.buffLottery[v.GroupId]; !ok {
this._group = make(map[int64][]int32, 0) this.buffLottery[v.GroupId] = make(map[int32]*cfg.GameBufflotteryData)
this._lotteryType1 = make(map[int32][]int32, 0)
this._lotteryType2 = make(map[int32][]int32, 0)
this._groupType1 = make(map[int64][]int32, 0)
this._groupType2 = make(map[int64][]int32, 0)
this.Btype = make(map[int32]int32, 0)
this.Stype = make(map[int64]int32, 0)
this.SNum = make(map[int64]int32, 0)
for _, value := range configure.GetDataList() {
key := int64(value.GroupId)<<31 + int64(value.SubGroupId)
this._group[key] = append(this._group[key], value.Id)
if _, ok := this.Btype[value.GroupId]; !ok {
this.Btype[value.GroupId] = value.GroupType
}
if _, ok := this.Stype[key]; !ok {
this.Stype[key] = value.SubGroupType
}
if _, ok := this.SNum[key]; !ok {
this.SNum[key] = value.SubGroupNum
}
if this.Btype[value.GroupId] == 1 {
this._lotteryType1[value.GroupId] = append(this._lotteryType1[value.GroupId], value.Id)
} else if this.Btype[value.GroupId] == 2 {
this._lotteryType2[value.GroupId] = append(this._lotteryType2[value.GroupId], value.Id)
}
if this.Stype[key] == 1 { // 小组ID为1
this._groupType1[key] = append(this._groupType1[key], value.Id)
} else if this.Stype[key] == 2 {
this._groupType2[key] = append(this._groupType2[key], value.Id)
} }
this.buffLottery[v.GroupId][v.BuffID] = v
} }
return
} }
} else { } else {
log.Errorf("get NewGameBufflottery conf err:%v", err) log.Errorf("get NewGameBufflottery conf err:%v", err)
} }
return return
} }
func (this *configureComp) GetLotterConfById(id int32) (data *cfg.GameBufflotteryData) { func (this *configureComp) GetLotterConfById(id int32) (data *cfg.GameBufflotteryData) {
if v, err := this.GetConfigure(game_bufflottery); err == nil { if v, err := this.GetConfigure(game_bufflottery); err == nil {
if configure, ok := v.(*cfg.GameBufflottery); ok { if configure, ok := v.(*cfg.GameBufflottery); ok {
@ -515,141 +475,6 @@ func (this *configureComp) GetLotterConfById(id int32) (data *cfg.GameBufflotter
// 实际掉落逻辑 (传入 掉落组ID vip等级 玩家等级 返回获得的道具) // 实际掉落逻辑 (传入 掉落组ID vip等级 玩家等级 返回获得的道具)
func (this *configureComp) GetBuffGroupDataByLottery(lotteryId int32, addType int32) (buff []int32) { func (this *configureComp) GetBuffGroupDataByLottery(lotteryId int32, addType int32) (buff []int32) {
if _, ok := this._lotteryType1[lotteryId]; !ok {
if _, ok := this._lotteryType2[lotteryId]; !ok {
fmt.Printf("not found config lotterId:%d", lotteryId)
return
}
}
// 优先校验大组ID 的类型
if this.Btype[lotteryId] == 1 { // 该大组中的小组为权重掉落必定从N个小组中随机出1个小组
var (
szW []int32 // 权重数组
szID []int32 // 小组ID 数组
groupID int32
gourp map[int32]int32 // key 小组ID value 权重
)
gourp = make(map[int32]int32, 0)
// 随机小组id
for _, v := range this._lotteryType1[lotteryId] {
if _data := this.GetLotterConfById(v); _data != nil {
if _, ok := gourp[_data.SubGroupId]; !ok {
gourp[_data.SubGroupId] = _data.SubGroupWt // 小组ID 权重赋值
szW = append(szW, _data.SubGroupWt)
szID = append(szID, _data.SubGroupId)
}
}
}
groupID = szID[comm.GetRandW(szW)] // 获得小组ID
//fmt.Printf("大组类型为1的,获得小组ID :%ddropID%d", groupID, lotteryId)
key := int64(lotteryId)<<31 + int64(groupID)
// 小组ID 类型判断
if this.Stype[key] == 1 { // 该小组的道具为权重掉落必定从N个道具中随机出1个道具
for i := 0; i < int(this.SNum[key]); i++ {
szW = make([]int32, 0)
szID = make([]int32, 0)
gourp = make(map[int32]int32, 0)
for _, v := range this._groupType1[key] {
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
curWt := _data.BuffWt
if _, ok := gourp[_data.SubGroupId]; !ok {
if buf, ok := this.buff[addType]; ok {
if _, ok := buf[_data.BuffID]; ok {
curWt += _data.TypeWt
}
}
szW = append(szW, curWt)
szID = append(szID, _data.Id)
}
}
}
index := comm.GetRandW(szW)
_data := this.GetLotterConfById(szID[index])
buff = append(buff, _data.BuffID)
}
return
} else if this.Stype[key] == 2 { // 该小组中的道具为概率掉落,每个道具都会随机一次是否会掉落(单位为千分比)
var wt int32
for _, v := range this._groupType2[key] {
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
if _data.SubGroupWt != 0 {
wt = _data.SubGroupWt
}
//fmt.Printf("大组类型1小组类型2获得道具 :%v, 该道具Cid:%d", _data.Itemid, v)
if wt >= comm.GetRandNum(0, 1000) { // 命中
buff = append(buff, _data.BuffID)
}
}
}
return
}
} else if this.Btype[lotteryId] == 2 { // 该大组中的小组为概率掉落,每个小组都会随机一次是否会掉落(单位为千分比)
// 每个小组id 都随机取一次
var szGroupID []int32 // 获得的权重数组
gourp := make([]*cfg.GameBufflotteryData, 0) // key 小组ID value 权重
for _, v := range this._lotteryType2[lotteryId] {
if _data := this.GetLotterConfById(v); _data != nil {
gourp = append(gourp, _data)
}
}
var wt int32
// 类型为2 可能会同时获得多个组id
for _, v := range gourp {
if v.SubGroupWt != 0 {
wt = v.SubGroupWt
}
k := v.SubGroupId
//fmt.Printf("大组类型为2的,获得小组ID :%d,dropID:%d", k, v.Id)
if wt >= comm.GetRandNum(0, 1000) { // 命中
szGroupID = append(szGroupID, k)
key := int64(lotteryId)<<31 + int64(k)
if this.Stype[key] == 1 { // 随机一组数据
for i := 0; i < int(this.SNum[key]); i++ {
szW := make([]int32, 0)
szID := make([]int32, 0)
gourp := make(map[int32]int32, 0)
for _, v := range this._groupType1[key] {
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
curWt := _data.BuffWt
if _, ok := gourp[_data.SubGroupId]; !ok {
if buf, ok := this.buff[addType]; ok {
if _, ok := buf[_data.BuffID]; ok {
curWt += _data.TypeWt
}
}
szW = append(szW, curWt)
szID = append(szID, _data.Id)
}
}
}
index := comm.GetRandW(szW)
_data := this.GetLotterConfById(szID[index])
buff = append(buff, _data.BuffID)
}
} else if this.Stype[key] == 2 {
for _, v := range this._groupType2[key] {
var wt int32
if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值
if _data.BuffWt != 0 {
if buf, ok := this.buff[addType]; ok {
if _, ok := buf[_data.BuffID]; ok {
wt += _data.TypeWt
}
}
wt += _data.BuffWt
}
if wt >= comm.GetRandNum(0, 1000) { // 命中
buff = append(buff, _data.BuffID)
}
}
}
}
}
}
}
return return
} }

View File

@ -13,12 +13,8 @@ import "errors"
type GameBufflotteryData struct { type GameBufflotteryData struct {
Id int32 Id int32
GroupId int32 GroupId int32
GroupType int32
SubGroupWt int32
SubGroupId int32
SubGroupType int32
BuffID int32 BuffID int32
SubGroupNum int32 GroupNum int32
BuffWt int32 BuffWt int32
TypeWt int32 TypeWt int32
} }
@ -32,12 +28,8 @@ func (*GameBufflotteryData) GetTypeId() int32 {
func (_v *GameBufflotteryData)Deserialize(_buf map[string]interface{}) (err error) { func (_v *GameBufflotteryData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["GroupId"].(float64); !_ok_ { err = errors.New("GroupId error"); return }; _v.GroupId = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["GroupId"].(float64); !_ok_ { err = errors.New("GroupId error"); return }; _v.GroupId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["GroupType"].(float64); !_ok_ { err = errors.New("GroupType error"); return }; _v.GroupType = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["SubGroupWt"].(float64); !_ok_ { err = errors.New("SubGroupWt error"); return }; _v.SubGroupWt = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["SubGroupId"].(float64); !_ok_ { err = errors.New("SubGroupId error"); return }; _v.SubGroupId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["SubGroupType"].(float64); !_ok_ { err = errors.New("SubGroupType error"); return }; _v.SubGroupType = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buffID"].(float64); !_ok_ { err = errors.New("buffID error"); return }; _v.BuffID = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buffID"].(float64); !_ok_ { err = errors.New("buffID error"); return }; _v.BuffID = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["SubGroupNum"].(float64); !_ok_ { err = errors.New("SubGroupNum error"); return }; _v.SubGroupNum = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["GroupNum"].(float64); !_ok_ { err = errors.New("GroupNum error"); return }; _v.GroupNum = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffWt"].(float64); !_ok_ { err = errors.New("BuffWt error"); return }; _v.BuffWt = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffWt"].(float64); !_ok_ { err = errors.New("BuffWt error"); return }; _v.BuffWt = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["TypeWt"].(float64); !_ok_ { err = errors.New("TypeWt error"); return }; _v.TypeWt = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["TypeWt"].(float64); !_ok_ { err = errors.New("TypeWt error"); return }; _v.TypeWt = int32(_tempNum_) }
return return

View File

@ -14,6 +14,7 @@ type GameStroneBuffData struct {
BuffId int32 BuffId int32
BuffGroupId int32 BuffGroupId int32
Type int32 Type int32
SkillId int32
BuffLevel int32 BuffLevel int32
Quality int32 Quality int32
BuffIcon string BuffIcon string
@ -32,6 +33,7 @@ func (_v *GameStroneBuffData)Deserialize(_buf map[string]interface{}) (err error
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffId"].(float64); !_ok_ { err = errors.New("BuffId error"); return }; _v.BuffId = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffId"].(float64); !_ok_ { err = errors.New("BuffId error"); return }; _v.BuffId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffGroupId"].(float64); !_ok_ { err = errors.New("BuffGroupId error"); return }; _v.BuffGroupId = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffGroupId"].(float64); !_ok_ { err = errors.New("BuffGroupId error"); return }; _v.BuffGroupId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ { err = errors.New("Type error"); return }; _v.Type = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ { err = errors.New("Type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["SkillId"].(float64); !_ok_ { err = errors.New("SkillId error"); return }; _v.SkillId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffLevel"].(float64); !_ok_ { err = errors.New("BuffLevel error"); return }; _v.BuffLevel = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffLevel"].(float64); !_ok_ { err = errors.New("BuffLevel error"); return }; _v.BuffLevel = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Quality"].(float64); !_ok_ { err = errors.New("Quality error"); return }; _v.Quality = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Quality"].(float64); !_ok_ { err = errors.New("Quality error"); return }; _v.Quality = int32(_tempNum_) }
{ var _ok_ bool; if _v.BuffIcon, _ok_ = _buf["BuffIcon"].(string); !_ok_ { err = errors.New("BuffIcon error"); return } } { var _ok_ bool; if _v.BuffIcon, _ok_ = _buf["BuffIcon"].(string); !_ok_ { err = errors.New("BuffIcon error"); return } }

View File

@ -12,8 +12,8 @@ import "errors"
type GameTrendChoseData struct { type GameTrendChoseData struct {
Key int32 Key int32
Lv int32
TaskstarID int32 TaskstarID int32
Lv int32
TaskendID int32 TaskendID int32
Npc []string Npc []string
Chosetxt string Chosetxt string
@ -22,6 +22,7 @@ type GameTrendChoseData struct {
Get []*Gameatn Get []*Gameatn
Lose []*Gameatn Lose []*Gameatn
Jump int32 Jump int32
Num int32
} }
const TypeId_GameTrendChoseData = -2145177947 const TypeId_GameTrendChoseData = -2145177947
@ -32,8 +33,8 @@ func (*GameTrendChoseData) GetTypeId() int32 {
func (_v *GameTrendChoseData)Deserialize(_buf map[string]interface{}) (err error) { func (_v *GameTrendChoseData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["taskstarID"].(float64); !_ok_ { err = errors.New("taskstarID error"); return }; _v.TaskstarID = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["taskstarID"].(float64); !_ok_ { err = errors.New("taskstarID error"); return }; _v.TaskstarID = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["taskendID"].(float64); !_ok_ { err = errors.New("taskendID error"); return }; _v.TaskendID = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["taskendID"].(float64); !_ok_ { err = errors.New("taskendID error"); return }; _v.TaskendID = int32(_tempNum_) }
{ {
var _arr_ []interface{} var _arr_ []interface{}
@ -81,6 +82,7 @@ func (_v *GameTrendChoseData)Deserialize(_buf map[string]interface{}) (err error
} }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["jump"].(float64); !_ok_ { err = errors.New("jump error"); return }; _v.Jump = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["jump"].(float64); !_ok_ { err = errors.New("jump error"); return }; _v.Jump = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) }
return return
} }