diff --git a/bin/json/game_bufflottery.json b/bin/json/game_bufflottery.json index 09d8d0cce..43d6606df 100644 --- a/bin/json/game_bufflottery.json +++ b/bin/json/game_bufflottery.json @@ -2,96 +2,64 @@ { "Id": 1, "GroupId": 100001, - "GroupType": 1, - "SubGroupWt": 1000, - "SubGroupId": 1001, - "SubGroupType": 1, "buffID": 251023111, - "SubGroupNum": 3, + "GroupNum": 3, "BuffWt": 50, "TypeWt": 60 }, { "Id": 2, "GroupId": 100001, - "GroupType": 1, - "SubGroupWt": 0, - "SubGroupId": 1001, - "SubGroupType": 0, "buffID": 251023112, - "SubGroupNum": 0, + "GroupNum": 0, "BuffWt": 50, "TypeWt": 60 }, { "Id": 3, "GroupId": 100001, - "GroupType": 1, - "SubGroupWt": 0, - "SubGroupId": 1001, - "SubGroupType": 0, "buffID": 200000001, - "SubGroupNum": 0, + "GroupNum": 0, "BuffWt": 50, "TypeWt": 60 }, { "Id": 4, "GroupId": 100001, - "GroupType": 1, - "SubGroupWt": 0, - "SubGroupId": 1001, - "SubGroupType": 0, "buffID": 200000002, - "SubGroupNum": 0, + "GroupNum": 0, "BuffWt": 50, "TypeWt": 60 }, { "Id": 5, - "GroupId": 100002, - "GroupType": 2, - "SubGroupWt": 1000, - "SubGroupId": 1001, - "SubGroupType": 1, + "GroupId": 100001, "buffID": 253005111, - "SubGroupNum": 2, + "GroupNum": 0, "BuffWt": 50, "TypeWt": 60 }, { "Id": 6, - "GroupId": 100002, - "GroupType": 0, - "SubGroupWt": 0, - "SubGroupId": 1001, - "SubGroupType": 0, + "GroupId": 100001, "buffID": 253005112, - "SubGroupNum": 0, + "GroupNum": 0, "BuffWt": 50, "TypeWt": 60 }, { "Id": 7, - "GroupId": 100002, - "GroupType": 0, - "SubGroupWt": 1000, - "SubGroupId": 1002, - "SubGroupType": 2, + "GroupId": 100001, "buffID": 225002011, - "SubGroupNum": 1, + "GroupNum": 0, "BuffWt": 500, "TypeWt": 600 }, { "Id": 8, - "GroupId": 100002, - "GroupType": 0, - "SubGroupWt": 0, - "SubGroupId": 1002, - "SubGroupType": 0, + "GroupId": 100001, "buffID": 225002012, - "SubGroupNum": 0, + "GroupNum": 0, "BuffWt": 500, "TypeWt": 600 } diff --git a/bin/json/game_stronebuff.json b/bin/json/game_stronebuff.json index 56c48bdd7..a738f8982 100644 --- a/bin/json/game_stronebuff.json +++ b/bin/json/game_stronebuff.json @@ -1,9 +1,9 @@ [ { - "BuffId": 143006310, + "BuffId": 125004311, "BuffGroupId": 1001, "Type": 1, - "SkillId": 143006311, + "SkillId": 125004311, "BuffLevel": 1, "Quality": 1, "BuffIcon": "", @@ -23,7 +23,7 @@ } }, { - "BuffId": 125004310, + "BuffId": 125004312, "BuffGroupId": 1001, "Type": 1, "SkillId": 125004311, @@ -46,9 +46,9 @@ } }, { - "BuffId": 135006210, + "BuffId": 135006211, "BuffGroupId": 1002, - "Type": 2, + "Type": 1, "SkillId": 135006211, "BuffLevel": 1, "Quality": 2, @@ -69,10 +69,10 @@ } }, { - "BuffId": 135006310, + "BuffId": 135006212, "BuffGroupId": 1002, - "Type": 2, - "SkillId": 135006311, + "Type": 1, + "SkillId": 135006211, "BuffLevel": 2, "Quality": 2, "BuffIcon": "", @@ -92,10 +92,10 @@ } }, { - "BuffId": 144004310, + "BuffId": 135006311, "BuffGroupId": 1003, - "Type": 3, - "SkillId": 144004311, + "Type": 2, + "SkillId": 135006311, "BuffLevel": 1, "Quality": 1, "BuffIcon": "", @@ -115,10 +115,10 @@ } }, { - "BuffId": 124006310, + "BuffId": 135006312, "BuffGroupId": 1003, - "Type": 3, - "SkillId": 124006311, + "Type": 2, + "SkillId": 135006311, "BuffLevel": 2, "Quality": 1, "BuffIcon": "", @@ -138,10 +138,10 @@ } }, { - "BuffId": 144002310, + "BuffId": 144004311, "BuffGroupId": 1004, - "Type": 4, - "SkillId": 144002311, + "Type": 2, + "SkillId": 144004311, "BuffLevel": 1, "Quality": 2, "BuffIcon": "", @@ -161,10 +161,10 @@ } }, { - "BuffId": 151513210, + "BuffId": 144004312, "BuffGroupId": 1004, - "Type": 4, - "SkillId": 151513211, + "Type": 2, + "SkillId": 144004311, "BuffLevel": 2, "Quality": 2, "BuffIcon": "", @@ -184,10 +184,10 @@ } }, { - "BuffId": 143002310, + "BuffId": 124006311, "BuffGroupId": 1005, - "Type": 4, - "SkillId": 143002311, + "Type": 3, + "SkillId": 124006311, "BuffLevel": 1, "Quality": 3, "BuffIcon": "", @@ -207,10 +207,10 @@ } }, { - "BuffId": 115005310, + "BuffId": 124006312, "BuffGroupId": 1005, - "Type": 4, - "SkillId": 115005311, + "Type": 3, + "SkillId": 124006311, "BuffLevel": 2, "Quality": 3, "BuffIcon": "", @@ -229,48 +229,234 @@ "n": 19 } }, + { + "BuffId": 144002311, + "BuffGroupId": 1006, + "Type": 3, + "SkillId": 144002311, + "BuffLevel": 1, + "Quality": 1, + "BuffIcon": "", + "BuffStory": { + "key": "stonehenge_buffconfig_BuffStory_11", + "text": "描述描述描述11" + }, + "BuffUpgradeCost": { + "a": "atn", + "t": "10000002", + "n": 20 + }, + "BuffSell": { + "a": "atn", + "t": "10000002", + "n": 20 + } + }, + { + "BuffId": 144002312, + "BuffGroupId": 1006, + "Type": 3, + "SkillId": 144002311, + "BuffLevel": 2, + "Quality": 1, + "BuffIcon": "", + "BuffStory": { + "key": "stonehenge_buffconfig_BuffStory_12", + "text": "描述描述描述12" + }, + "BuffUpgradeCost": { + "a": "atn", + "t": "10000002", + "n": 21 + }, + "BuffSell": { + "a": "atn", + "t": "10000002", + "n": 21 + } + }, + { + "BuffId": 151513211, + "BuffGroupId": 1007, + "Type": 4, + "SkillId": 151513211, + "BuffLevel": 1, + "Quality": 2, + "BuffIcon": "", + "BuffStory": { + "key": "stonehenge_buffconfig_BuffStory_13", + "text": "描述描述描述13" + }, + "BuffUpgradeCost": { + "a": "atn", + "t": "10000002", + "n": 22 + }, + "BuffSell": { + "a": "atn", + "t": "10000002", + "n": 22 + } + }, + { + "BuffId": 151513212, + "BuffGroupId": 1007, + "Type": 4, + "SkillId": 151513211, + "BuffLevel": 2, + "Quality": 2, + "BuffIcon": "", + "BuffStory": { + "key": "stonehenge_buffconfig_BuffStory_14", + "text": "描述描述描述14" + }, + "BuffUpgradeCost": { + "a": "atn", + "t": "10000002", + "n": 23 + }, + "BuffSell": { + "a": "atn", + "t": "10000002", + "n": 23 + } + }, { "BuffId": 143002311, - "BuffGroupId": 1005, - "Type": 1, + "BuffGroupId": 1008, + "Type": 4, + "SkillId": 143002311, "BuffLevel": 1, - "Quality": 3, + "Quality": 1, "BuffIcon": "", "BuffStory": { - "key": "stonehenge_buffconfig_BuffStory_9", - "text": "描述描述描述9" + "key": "stonehenge_buffconfig_BuffStory_15", + "text": "描述描述描述15" }, "BuffUpgradeCost": { - "a": "attr", - "t": "gold", - "n": 8 + "a": "atn", + "t": "10000002", + "n": 24 }, "BuffSell": { - "a": "attr", - "t": "gold", - "n": 9 + "a": "atn", + "t": "10000002", + "n": 24 + } + }, + { + "BuffId": 143002312, + "BuffGroupId": 1008, + "Type": 4, + "SkillId": 143002311, + "BuffLevel": 2, + "Quality": 1, + "BuffIcon": "", + "BuffStory": { + "key": "stonehenge_buffconfig_BuffStory_16", + "text": "描述描述描述16" + }, + "BuffUpgradeCost": { + "a": "atn", + "t": "10000002", + "n": 25 + }, + "BuffSell": { + "a": "atn", + "t": "10000002", + "n": 25 } }, { "BuffId": 115005311, - "BuffGroupId": 1005, - "Type": 1, + "BuffGroupId": 1009, + "Type": 4, + "SkillId": 115005311, + "BuffLevel": 1, + "Quality": 2, + "BuffIcon": "", + "BuffStory": { + "key": "stonehenge_buffconfig_BuffStory_17", + "text": "描述描述描述17" + }, + "BuffUpgradeCost": { + "a": "atn", + "t": "10000002", + "n": 26 + }, + "BuffSell": { + "a": "atn", + "t": "10000002", + "n": 26 + } + }, + { + "BuffId": 115005312, + "BuffGroupId": 1009, + "Type": 4, + "SkillId": 115005311, + "BuffLevel": 2, + "Quality": 2, + "BuffIcon": "", + "BuffStory": { + "key": "stonehenge_buffconfig_BuffStory_18", + "text": "描述描述描述18" + }, + "BuffUpgradeCost": { + "a": "atn", + "t": "10000002", + "n": 27 + }, + "BuffSell": { + "a": "atn", + "t": "10000002", + "n": 27 + } + }, + { + "BuffId": 143006311, + "BuffGroupId": 1010, + "Type": 4, + "SkillId": 143006311, + "BuffLevel": 1, + "Quality": 3, + "BuffIcon": "", + "BuffStory": { + "key": "stonehenge_buffconfig_BuffStory_19", + "text": "描述描述描述19" + }, + "BuffUpgradeCost": { + "a": "atn", + "t": "10000002", + "n": 28 + }, + "BuffSell": { + "a": "atn", + "t": "10000002", + "n": 28 + } + }, + { + "BuffId": 143006312, + "BuffGroupId": 1010, + "Type": 4, + "SkillId": 143006311, "BuffLevel": 2, "Quality": 3, "BuffIcon": "", "BuffStory": { - "key": "stonehenge_buffconfig_BuffStory_10", - "text": "描述描述描述10" + "key": "stonehenge_buffconfig_BuffStory_20", + "text": "描述描述描述20" }, "BuffUpgradeCost": { - "a": "attr", - "t": "gold", - "n": 9 + "a": "atn", + "t": "10000002", + "n": 29 }, "BuffSell": { - "a": "attr", - "t": "gold", - "n": 10 + "a": "atn", + "t": "10000002", + "n": 29 } } ] \ No newline at end of file diff --git a/modules/stonehenge/configure.go b/modules/stonehenge/configure.go index 7a6fe513e..5848b7eeb 100644 --- a/modules/stonehenge/configure.go +++ b/modules/stonehenge/configure.go @@ -60,18 +60,7 @@ type configureComp struct { SNumE map[int64]int32 // 小组产出数量 // buff 随机 - _group map[int64][]int32 // key 小组ID value cid - // 类型为1 的数据 该大组中的小组为权重掉落,必定从N个小组中随机出1个小组 - _lotteryType1 map[int32][]int32 // key 大组ID value cid - // 类型为2 的数据 有多个小组ID - _lotteryType2 map[int32][]int32 // key 大组ID value 小组ID - // 小组类型为1 - _groupType1 map[int64][]int32 //value cid - // 小组类型为2 - _groupType2 map[int64][]int32 //value cid - Btype map[int32]int32 - Stype map[int64]int32 // subtype - SNum map[int64]int32 // 小组产出数量 + buffLottery map[int32]map[int32]*cfg.GameBufflotteryData } //组件初始化接口 @@ -458,52 +447,23 @@ func (this *configureComp) GetRoomGroupDataByLottery(lotteryId int32) (buff []in func (this *configureComp) LoadBUffGroupData() { if v, err := this.GetConfigure(game_bufflottery); err == nil { + this.hlock.Lock() + defer this.hlock.Unlock() + this.buffLottery = make(map[int32]map[int32]*cfg.GameBufflotteryData, 0) if configure, ok := v.(*cfg.GameBufflottery); ok { - this.hlock.Lock() - defer this.hlock.Unlock() - this._group = make(map[int64][]int32, 0) - this._lotteryType1 = make(map[int32][]int32, 0) - this._lotteryType2 = make(map[int32][]int32, 0) - this._groupType1 = make(map[int64][]int32, 0) - this._groupType2 = make(map[int64][]int32, 0) - this.Btype = make(map[int32]int32, 0) - this.Stype = make(map[int64]int32, 0) - this.SNum = make(map[int64]int32, 0) - - for _, value := range configure.GetDataList() { - - key := int64(value.GroupId)<<31 + int64(value.SubGroupId) - this._group[key] = append(this._group[key], value.Id) - - if _, ok := this.Btype[value.GroupId]; !ok { - this.Btype[value.GroupId] = value.GroupType - } - - if _, ok := this.Stype[key]; !ok { - this.Stype[key] = value.SubGroupType - } - if _, ok := this.SNum[key]; !ok { - this.SNum[key] = value.SubGroupNum - } - if this.Btype[value.GroupId] == 1 { - this._lotteryType1[value.GroupId] = append(this._lotteryType1[value.GroupId], value.Id) - } else if this.Btype[value.GroupId] == 2 { - this._lotteryType2[value.GroupId] = append(this._lotteryType2[value.GroupId], value.Id) - } - - if this.Stype[key] == 1 { // 小组ID为1 - this._groupType1[key] = append(this._groupType1[key], value.Id) - } else if this.Stype[key] == 2 { - this._groupType2[key] = append(this._groupType2[key], value.Id) + for _, v := range configure.GetDataList() { + if _, ok := this.buffLottery[v.GroupId]; !ok { + this.buffLottery[v.GroupId] = make(map[int32]*cfg.GameBufflotteryData) } + this.buffLottery[v.GroupId][v.BuffID] = v } - return } } else { log.Errorf("get NewGameBufflottery conf err:%v", err) } return } + func (this *configureComp) GetLotterConfById(id int32) (data *cfg.GameBufflotteryData) { if v, err := this.GetConfigure(game_bufflottery); err == nil { if configure, ok := v.(*cfg.GameBufflottery); ok { @@ -515,141 +475,6 @@ func (this *configureComp) GetLotterConfById(id int32) (data *cfg.GameBufflotter // 实际掉落逻辑 (传入 掉落组ID vip等级 玩家等级 返回获得的道具) func (this *configureComp) GetBuffGroupDataByLottery(lotteryId int32, addType int32) (buff []int32) { - - if _, ok := this._lotteryType1[lotteryId]; !ok { - if _, ok := this._lotteryType2[lotteryId]; !ok { - fmt.Printf("not found config lotterId:%d", lotteryId) - return - } - } - // 优先校验大组ID 的类型 - if this.Btype[lotteryId] == 1 { // 该大组中的小组为权重掉落,必定从N个小组中随机出1个小组 - var ( - szW []int32 // 权重数组 - szID []int32 // 小组ID 数组 - groupID int32 - gourp map[int32]int32 // key 小组ID value 权重 - ) - - gourp = make(map[int32]int32, 0) - // 随机小组id - for _, v := range this._lotteryType1[lotteryId] { - if _data := this.GetLotterConfById(v); _data != nil { - if _, ok := gourp[_data.SubGroupId]; !ok { - gourp[_data.SubGroupId] = _data.SubGroupWt // 小组ID 权重赋值 - szW = append(szW, _data.SubGroupWt) - szID = append(szID, _data.SubGroupId) - } - } - } - - groupID = szID[comm.GetRandW(szW)] // 获得小组ID - //fmt.Printf("大组类型为1的,获得小组ID :%d,dropID:%d", groupID, lotteryId) - key := int64(lotteryId)<<31 + int64(groupID) - // 小组ID 类型判断 - if this.Stype[key] == 1 { // 该小组的道具为权重掉落,必定从N个道具中随机出1个道具 - for i := 0; i < int(this.SNum[key]); i++ { - szW = make([]int32, 0) - szID = make([]int32, 0) - gourp = make(map[int32]int32, 0) - for _, v := range this._groupType1[key] { - if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值 - curWt := _data.BuffWt - if _, ok := gourp[_data.SubGroupId]; !ok { - if buf, ok := this.buff[addType]; ok { - if _, ok := buf[_data.BuffID]; ok { - curWt += _data.TypeWt - } - } - szW = append(szW, curWt) - szID = append(szID, _data.Id) - } - } - } - index := comm.GetRandW(szW) - _data := this.GetLotterConfById(szID[index]) - buff = append(buff, _data.BuffID) - } - return - } else if this.Stype[key] == 2 { // 该小组中的道具为概率掉落,每个道具都会随机一次是否会掉落(单位为千分比) - var wt int32 - for _, v := range this._groupType2[key] { - if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值 - if _data.SubGroupWt != 0 { - wt = _data.SubGroupWt - } - //fmt.Printf("大组类型1小组类型2获得道具 :%v, 该道具Cid:%d", _data.Itemid, v) - if wt >= comm.GetRandNum(0, 1000) { // 命中 - buff = append(buff, _data.BuffID) - } - } - } - return - } - } else if this.Btype[lotteryId] == 2 { // 该大组中的小组为概率掉落,每个小组都会随机一次是否会掉落(单位为千分比) - // 每个小组id 都随机取一次 - var szGroupID []int32 // 获得的权重数组 - gourp := make([]*cfg.GameBufflotteryData, 0) // key 小组ID value 权重 - for _, v := range this._lotteryType2[lotteryId] { - if _data := this.GetLotterConfById(v); _data != nil { - gourp = append(gourp, _data) - } - } - var wt int32 - // 类型为2 可能会同时获得多个组id - for _, v := range gourp { - if v.SubGroupWt != 0 { - wt = v.SubGroupWt - } - k := v.SubGroupId - //fmt.Printf("大组类型为2的,获得小组ID :%d,dropID:%d", k, v.Id) - if wt >= comm.GetRandNum(0, 1000) { // 命中 - szGroupID = append(szGroupID, k) - key := int64(lotteryId)<<31 + int64(k) - if this.Stype[key] == 1 { // 随机一组数据 - for i := 0; i < int(this.SNum[key]); i++ { - szW := make([]int32, 0) - szID := make([]int32, 0) - gourp := make(map[int32]int32, 0) - for _, v := range this._groupType1[key] { - if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值 - curWt := _data.BuffWt - if _, ok := gourp[_data.SubGroupId]; !ok { - if buf, ok := this.buff[addType]; ok { - if _, ok := buf[_data.BuffID]; ok { - curWt += _data.TypeWt - } - } - szW = append(szW, curWt) - szID = append(szID, _data.Id) - } - } - } - index := comm.GetRandW(szW) - _data := this.GetLotterConfById(szID[index]) - buff = append(buff, _data.BuffID) - } - } else if this.Stype[key] == 2 { - for _, v := range this._groupType2[key] { - var wt int32 - if _data := this.GetLotterConfById(v); _data != nil { // 权重赋值 - if _data.BuffWt != 0 { - if buf, ok := this.buff[addType]; ok { - if _, ok := buf[_data.BuffID]; ok { - wt += _data.TypeWt - } - } - wt += _data.BuffWt - } - if wt >= comm.GetRandNum(0, 1000) { // 命中 - buff = append(buff, _data.BuffID) - } - } - } - } - } - } - } return } diff --git a/sys/configure/structs/Game.BufflotteryData.go b/sys/configure/structs/Game.BufflotteryData.go index c750c8425..849f163ee 100644 --- a/sys/configure/structs/Game.BufflotteryData.go +++ b/sys/configure/structs/Game.BufflotteryData.go @@ -13,12 +13,8 @@ import "errors" type GameBufflotteryData struct { Id int32 GroupId int32 - GroupType int32 - SubGroupWt int32 - SubGroupId int32 - SubGroupType int32 BuffID int32 - SubGroupNum int32 + GroupNum int32 BuffWt int32 TypeWt int32 } @@ -32,12 +28,8 @@ func (*GameBufflotteryData) GetTypeId() int32 { func (_v *GameBufflotteryData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["GroupId"].(float64); !_ok_ { err = errors.New("GroupId error"); return }; _v.GroupId = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["GroupType"].(float64); !_ok_ { err = errors.New("GroupType error"); return }; _v.GroupType = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["SubGroupWt"].(float64); !_ok_ { err = errors.New("SubGroupWt error"); return }; _v.SubGroupWt = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["SubGroupId"].(float64); !_ok_ { err = errors.New("SubGroupId error"); return }; _v.SubGroupId = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["SubGroupType"].(float64); !_ok_ { err = errors.New("SubGroupType error"); return }; _v.SubGroupType = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buffID"].(float64); !_ok_ { err = errors.New("buffID error"); return }; _v.BuffID = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["SubGroupNum"].(float64); !_ok_ { err = errors.New("SubGroupNum error"); return }; _v.SubGroupNum = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["GroupNum"].(float64); !_ok_ { err = errors.New("GroupNum error"); return }; _v.GroupNum = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffWt"].(float64); !_ok_ { err = errors.New("BuffWt error"); return }; _v.BuffWt = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["TypeWt"].(float64); !_ok_ { err = errors.New("TypeWt error"); return }; _v.TypeWt = int32(_tempNum_) } return diff --git a/sys/configure/structs/Game.StroneBuffData.go b/sys/configure/structs/Game.StroneBuffData.go index ec242408d..3ad0c046e 100644 --- a/sys/configure/structs/Game.StroneBuffData.go +++ b/sys/configure/structs/Game.StroneBuffData.go @@ -14,6 +14,7 @@ type GameStroneBuffData struct { BuffId int32 BuffGroupId int32 Type int32 + SkillId int32 BuffLevel int32 Quality int32 BuffIcon string @@ -32,6 +33,7 @@ func (_v *GameStroneBuffData)Deserialize(_buf map[string]interface{}) (err error { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffId"].(float64); !_ok_ { err = errors.New("BuffId error"); return }; _v.BuffId = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffGroupId"].(float64); !_ok_ { err = errors.New("BuffGroupId error"); return }; _v.BuffGroupId = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ { err = errors.New("Type error"); return }; _v.Type = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["SkillId"].(float64); !_ok_ { err = errors.New("SkillId error"); return }; _v.SkillId = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffLevel"].(float64); !_ok_ { err = errors.New("BuffLevel error"); return }; _v.BuffLevel = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Quality"].(float64); !_ok_ { err = errors.New("Quality error"); return }; _v.Quality = int32(_tempNum_) } { var _ok_ bool; if _v.BuffIcon, _ok_ = _buf["BuffIcon"].(string); !_ok_ { err = errors.New("BuffIcon error"); return } } diff --git a/sys/configure/structs/Game.TrendChoseData.go b/sys/configure/structs/Game.TrendChoseData.go index 83936cc05..728296cc1 100644 --- a/sys/configure/structs/Game.TrendChoseData.go +++ b/sys/configure/structs/Game.TrendChoseData.go @@ -12,8 +12,8 @@ import "errors" type GameTrendChoseData struct { Key int32 - Lv int32 TaskstarID int32 + Lv int32 TaskendID int32 Npc []string Chosetxt string @@ -22,6 +22,7 @@ type GameTrendChoseData struct { Get []*Gameatn Lose []*Gameatn Jump int32 + Num int32 } const TypeId_GameTrendChoseData = -2145177947 @@ -32,8 +33,8 @@ func (*GameTrendChoseData) GetTypeId() int32 { func (_v *GameTrendChoseData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["taskstarID"].(float64); !_ok_ { err = errors.New("taskstarID error"); return }; _v.TaskstarID = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["taskendID"].(float64); !_ok_ { err = errors.New("taskendID error"); return }; _v.TaskendID = int32(_tempNum_) } { var _arr_ []interface{} @@ -81,6 +82,7 @@ func (_v *GameTrendChoseData)Deserialize(_buf map[string]interface{}) (err error } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["jump"].(float64); !_ok_ { err = errors.New("jump error"); return }; _v.Jump = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) } return }