Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
0f546d1be5
@ -86,8 +86,8 @@ func (this *MapData) SwapGirde(oldId, newId int32) (bSwap bool) {
|
|||||||
func (this *MapData) SetMap() {
|
func (this *MapData) SetMap() {
|
||||||
sz2 := []int32{
|
sz2 := []int32{
|
||||||
5, 1, 2, 5, 1, 5, 2,
|
5, 1, 2, 5, 1, 5, 2,
|
||||||
3, 1, 5, 4, 2, 4, 4,
|
5, 1, 5, 4, 2, 4, 4,
|
||||||
4, 4, 2, 1, 6, 4, 1,
|
4, 5, 5, 1, 6, 4, 1,
|
||||||
6, 3, 1, 4, 3, 6, 3,
|
6, 3, 1, 4, 3, 6, 3,
|
||||||
6, 1, 3, 5, 1, 6, 1,
|
6, 1, 3, 5, 1, 6, 1,
|
||||||
5, 6, 5, 5, 1, 3, 1,
|
5, 6, 5, 5, 1, 3, 1,
|
||||||
@ -133,7 +133,7 @@ func (this *MapData) Check5X(color int32) (bEliminate bool, score int32, count i
|
|||||||
}
|
}
|
||||||
this.oid++
|
this.oid++
|
||||||
// 生成一个新的类型元素
|
// 生成一个新的类型元素
|
||||||
if conf, err := this.module.configure.GetGameBlock(k1, FiveType); err != nil {
|
if conf, err := this.module.configure.GetGameBlock(k1, FiveType); err == nil {
|
||||||
this.Plat[k+2] = &pb.GirdeData{
|
this.Plat[k+2] = &pb.GirdeData{
|
||||||
Oid: this.oid,
|
Oid: this.oid,
|
||||||
Color: k1,
|
Color: k1,
|
||||||
@ -161,7 +161,7 @@ func (this *MapData) Check5X(color int32) (bEliminate bool, score int32, count i
|
|||||||
}
|
}
|
||||||
this.oid++
|
this.oid++
|
||||||
// 生成一个新的类型元素
|
// 生成一个新的类型元素
|
||||||
if conf, err := this.module.configure.GetGameBlock(k1, FiveType); err != nil {
|
if conf, err := this.module.configure.GetGameBlock(k1, FiveType); err == nil {
|
||||||
this.Plat[k+2*Width] = &pb.GirdeData{
|
this.Plat[k+2*Width] = &pb.GirdeData{
|
||||||
Oid: this.oid,
|
Oid: this.oid,
|
||||||
Color: k1,
|
Color: k1,
|
||||||
@ -256,8 +256,8 @@ func (this *MapData) Check4X(color int32) (bEliminate bool, score int32, count i
|
|||||||
}
|
}
|
||||||
this.oid++
|
this.oid++
|
||||||
// 生成一个新的类型元素
|
// 生成一个新的类型元素
|
||||||
if this.module != nil {
|
|
||||||
if conf, err := this.module.configure.GetGameBlock(k1, FourUType); err != nil { // 上下类型
|
if conf, err := this.module.configure.GetGameBlock(k1, FourUType); err == nil { // 上下类型
|
||||||
this.Plat[newElem] = &pb.GirdeData{
|
this.Plat[newElem] = &pb.GirdeData{
|
||||||
Oid: this.oid,
|
Oid: this.oid,
|
||||||
Color: k1,
|
Color: k1,
|
||||||
@ -271,9 +271,6 @@ func (this *MapData) Check4X(color int32) (bEliminate bool, score int32, count i
|
|||||||
} else {
|
} else {
|
||||||
xiaochu = append(xiaochu, newElem)
|
xiaochu = append(xiaochu, newElem)
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
xiaochu = append(xiaochu, newElem)
|
|
||||||
}
|
|
||||||
if newElem == k+1 {
|
if newElem == k+1 {
|
||||||
xiaochu = append(xiaochu, []int{k, k + 2, k + 3}...)
|
xiaochu = append(xiaochu, []int{k, k + 2, k + 3}...)
|
||||||
} else {
|
} else {
|
||||||
@ -305,9 +302,9 @@ func (this *MapData) Check4X(color int32) (bEliminate bool, score int32, count i
|
|||||||
}
|
}
|
||||||
|
|
||||||
this.oid++
|
this.oid++
|
||||||
if this.module != nil {
|
|
||||||
// 生成一个新的类型元素
|
// 生成一个新的类型元素
|
||||||
if conf, err := this.module.configure.GetGameBlock(k1, FourLType); err != nil { // 左右类型
|
if conf, err := this.module.configure.GetGameBlock(k1, FourLType); err == nil { // 左右类型
|
||||||
this.Plat[newElem] = &pb.GirdeData{
|
this.Plat[newElem] = &pb.GirdeData{
|
||||||
Oid: this.oid,
|
Oid: this.oid,
|
||||||
Color: k1,
|
Color: k1,
|
||||||
@ -321,9 +318,6 @@ func (this *MapData) Check4X(color int32) (bEliminate bool, score int32, count i
|
|||||||
} else {
|
} else {
|
||||||
xiaochu = append(xiaochu, k+Width)
|
xiaochu = append(xiaochu, k+Width)
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
xiaochu = append(xiaochu, k+Width)
|
|
||||||
}
|
|
||||||
if newElem == k+Width {
|
if newElem == k+Width {
|
||||||
xiaochu = append(xiaochu, []int{k, k + 2*Width, k + 3*Width}...)
|
xiaochu = append(xiaochu, []int{k, k + 2*Width, k + 3*Width}...)
|
||||||
} else {
|
} else {
|
||||||
@ -468,10 +462,12 @@ func (this *MapData) CheckMap(color int32) (score int32, szMap []*pb.MapData, co
|
|||||||
|
|
||||||
score += curScore // 总分
|
score += curScore // 总分
|
||||||
this.DropGirde()
|
this.DropGirde()
|
||||||
|
if curScore > 0 {
|
||||||
szMap = append(szMap, &pb.MapData{
|
szMap = append(szMap, &pb.MapData{
|
||||||
Data: this.Plat,
|
Data: this.Plat,
|
||||||
CurSocre: curScore,
|
CurSocre: curScore,
|
||||||
})
|
})
|
||||||
|
}
|
||||||
// 检查掉落
|
// 检查掉落
|
||||||
this.operElem = []int32{} // 初始化操作元素
|
this.operElem = []int32{} // 初始化操作元素
|
||||||
if curScore == 0 {
|
if curScore == 0 {
|
||||||
@ -523,8 +519,9 @@ func (this *MapData) AiSwapGirde() (bSwap bool, szMap []*pb.MapData, oid1 int32,
|
|||||||
if s, m, _ := this.CheckMap(2); s == 0 {
|
if s, m, _ := this.CheckMap(2); s == 0 {
|
||||||
this.SwapGirde(int32(pos+1), int32(pos))
|
this.SwapGirde(int32(pos+1), int32(pos))
|
||||||
this.operElem = []int32{}
|
this.operElem = []int32{}
|
||||||
|
oid1 = 0
|
||||||
|
oid2 = 0
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
szMap = append(szMap, m...)
|
szMap = append(szMap, m...)
|
||||||
bSwap = true
|
bSwap = true
|
||||||
break
|
break
|
||||||
@ -538,6 +535,8 @@ func (this *MapData) AiSwapGirde() (bSwap bool, szMap []*pb.MapData, oid1 int32,
|
|||||||
if s, m, _ := this.CheckMap(2); s == 0 {
|
if s, m, _ := this.CheckMap(2); s == 0 {
|
||||||
this.SwapGirde(int32(pos+Width), int32(pos))
|
this.SwapGirde(int32(pos+Width), int32(pos))
|
||||||
this.operElem = []int32{}
|
this.operElem = []int32{}
|
||||||
|
oid1 = 0
|
||||||
|
oid2 = 0
|
||||||
} else {
|
} else {
|
||||||
szMap = append(szMap, m...)
|
szMap = append(szMap, m...)
|
||||||
bSwap = true
|
bSwap = true
|
||||||
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user