4消或5消生成新的元素
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6cfbac78eb
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@ -133,7 +133,7 @@ func (this *MapData) Check5X(color int32) (bEliminate bool, score int32, count i
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}
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this.oid++
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// 生成一个新的类型元素
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if conf, err := this.module.configure.GetGameBlock(k1, FiveType); err != nil {
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if conf, err := this.module.configure.GetGameBlock(k1, FiveType); err == nil {
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this.Plat[k+2] = &pb.GirdeData{
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Oid: this.oid,
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Color: k1,
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@ -161,7 +161,7 @@ func (this *MapData) Check5X(color int32) (bEliminate bool, score int32, count i
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}
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this.oid++
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// 生成一个新的类型元素
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if conf, err := this.module.configure.GetGameBlock(k1, FiveType); err != nil {
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if conf, err := this.module.configure.GetGameBlock(k1, FiveType); err == nil {
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this.Plat[k+2*Width] = &pb.GirdeData{
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Oid: this.oid,
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Color: k1,
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@ -257,7 +257,7 @@ func (this *MapData) Check4X(color int32) (bEliminate bool, score int32, count i
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this.oid++
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// 生成一个新的类型元素
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if conf, err := this.module.configure.GetGameBlock(k1, FourUType); err != nil { // 上下类型
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if conf, err := this.module.configure.GetGameBlock(k1, FourUType); err == nil { // 上下类型
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this.Plat[newElem] = &pb.GirdeData{
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Oid: this.oid,
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Color: k1,
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@ -304,7 +304,7 @@ func (this *MapData) Check4X(color int32) (bEliminate bool, score int32, count i
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this.oid++
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// 生成一个新的类型元素
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if conf, err := this.module.configure.GetGameBlock(k1, FourLType); err != nil { // 左右类型
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if conf, err := this.module.configure.GetGameBlock(k1, FourLType); err == nil { // 左右类型
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this.Plat[newElem] = &pb.GirdeData{
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Oid: this.oid,
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Color: k1,
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