上传道具模块优化
This commit is contained in:
parent
41e02f49bf
commit
04c1bb2aa8
@ -1,7 +1,6 @@
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package modules
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import (
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"go_dreamfactory/lego/base"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/core/cbase"
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"go_dreamfactory/lego/sys/log"
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@ -16,15 +15,11 @@ const (
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///配置管理基础组件
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type MCompConfigure struct {
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cbase.ModuleCompBase
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S base.IRPCXService //rpc服务对象
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M IModule //当前业务模块
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}
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//组件初始化接口
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func (this *MCompConfigure) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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this.ModuleCompBase.Init(service, module, comp, options)
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this.S = service.(base.IRPCXService)
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this.M = module.(IModule)
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err = this.LoadConfigure(game_global, cfg.NewGame_global)
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return
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}
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@ -21,8 +21,22 @@ type ConfigureComp struct {
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//组件初始化接口
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func (this *ConfigureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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this.ModuleCompBase.Init(service, module, comp, options)
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this.LoadConfigure(game_item, cfg.NewGame_item)
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this.MCompConfigure.Init(service, module, comp, options)
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err = this.LoadConfigure(game_item, cfg.NewGame_item)
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return
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}
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//读取物品配置
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func (this *ConfigureComp) GetItemsConfigure() (items map[int32]*cfg.Game_itemData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_item); err != nil {
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log.Errorf("err:%v", err)
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return
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} else {
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items = v.(*cfg.Game_item).GetDataMap()
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}
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return
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}
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@ -33,10 +47,12 @@ func (this *ConfigureComp) GetItemConfigure(id int32) (item *cfg.Game_itemData,
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ok bool
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)
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if v, err = this.GetConfigure(game_item); err != nil {
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log.Errorf("err:%v", err)
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return
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} else {
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if item, ok = v.(*cfg.Game_item).GetDataMap()[id]; !ok {
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err = fmt.Errorf("no found item:%d configure", id)
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log.Errorf("err:%v", err)
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return
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}
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}
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@ -55,18 +71,17 @@ func (this *ConfigureComp) GetPackItemByType(itmes []*pb.DB_UserItemData, usetyp
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err error
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)
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if v, err = this.GetConfigure(game_item); err != nil {
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log.Errorf("err:%v", err)
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return
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} else {
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table = v.(*cfg.Game_item)
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for _, v := range itmes {
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if !v.IsEmpty {
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if item, ok = table.GetDataMap()[id]; ok {
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if item.Usetype == usetype {
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result = append(result, v)
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}
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} else {
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log.Errorf("no found itemConfigure:%d", id)
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if item, ok = table.GetDataMap()[id]; ok {
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if item.Usetype == usetype {
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result = append(result, v)
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}
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} else {
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log.Errorf("no found itemConfigure:%d", id)
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}
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}
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}
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@ -11,9 +11,9 @@ const ( //Redis
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)
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const (
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GridCapMaxNum = 99 //单个格子的最大容量
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GridMaxNUm = 200 //背包格子数量上限
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Pack_Expiration = -1 //背包缓存数据过期时间
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// GridCapMaxNum = 99 //单个格子的最大容量
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GridMaxNUm = 1000 //背包格子数量上限
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Pack_Expiration = -1 //背包缓存数据过期时间
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)
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var (
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@ -5,6 +5,8 @@ import (
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"time"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"go.mongodb.org/mongo-driver/mongo"
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@ -85,7 +87,7 @@ func (this *ModelItemsComp) Pack_QueryUserPackItemsAmount(uId string, itemid ...
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result = map[int32]uint32{}
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for _, v := range itmes {
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for _, v1 := range itemid {
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if !v.IsEmpty && v.ItemId == v1 {
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if v.ItemId == v1 {
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result[v1] += v.Amount
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}
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}
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@ -178,6 +180,7 @@ func (this *ModelItemsComp) Pack_AddItemsToUserPack(uId string, items map[int32]
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///修改指定格子的物品数量
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func (this *ModelItemsComp) Pack_AddItemToUserPackByGrid(uId string, gridid string, itemId int32, addnum int32) (err error) {
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var (
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conf *cfg.Game_itemData
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itme *pb.DB_UserItemData
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grid *pb.DB_UserItemData
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num int64
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@ -186,20 +189,23 @@ func (this *ModelItemsComp) Pack_AddItemToUserPackByGrid(uId string, gridid stri
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if addnum == 0 {
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return
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}
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if conf, err = this.module.configure.GetItemConfigure(itemId); err != nil {
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return
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}
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if itme, err = this.Pack_QueryUserPackByGridId(uId, gridid); err != nil {
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return
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}
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amount = int64(itme.Amount)
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if grid.IsEmpty {
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amount = 0
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} else if grid.ItemId != itemId {
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if grid.ItemId != itemId {
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err = fmt.Errorf("target grid itemid:%d no is %d ", grid.ItemId, itemId)
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return
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}
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num = amount + int64(addnum)
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if num < 0 {
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err = ItemNotEnoughError
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} else {
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if num > GridCapMaxNum {
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if num > int64(conf.Maxnum) {
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err = GirdAmountUpper
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return
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} else {
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@ -213,25 +219,30 @@ func (this *ModelItemsComp) Pack_AddItemToUserPackByGrid(uId string, gridid stri
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///添加移除物品到用户背包
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func (this *ModelItemsComp) pack_addItemToUserPack(items []*pb.DB_UserItemData, itemId int32, addnum int32) (add, update []*pb.DB_UserItemData, del []string, leftnum int64) {
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var (
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err error
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conf *cfg.Game_itemData
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num int64
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isNew bool
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)
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if addnum == 0 {
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return
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}
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if conf, err = this.module.configure.GetItemConfigure(itemId); err != nil {
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return
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}
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isNew = true
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leftnum = int64(addnum)
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add = make([]*pb.DB_UserItemData, 0)
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del = make([]string, 0)
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update = make([]*pb.DB_UserItemData, 0)
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for _, v := range items {
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if !v.IsEmpty && v.ItemId == itemId {
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if v.ItemId == itemId {
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isNew = false
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num = int64(v.Amount) + int64(leftnum)
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if num < 0 {
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leftnum += int64(v.Amount)
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v.Amount = 0
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v.IsEmpty = true
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del = append(del, v.GridId)
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} else if num > 0 && num < int64(v.Amount) {
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leftnum = 0
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@ -239,22 +250,21 @@ func (this *ModelItemsComp) pack_addItemToUserPack(items []*pb.DB_UserItemData,
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update = append(update, v)
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break
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} else if num > 0 && num > int64(v.Amount) {
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if num <= GridCapMaxNum {
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if num <= int64(conf.Maxnum) {
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leftnum = 0
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v.Amount = uint32(num)
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update = append(update, v)
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break
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} else {
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if v.Amount < GridCapMaxNum {
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leftnum = int64(num - GridCapMaxNum)
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v.Amount = uint32(GridCapMaxNum)
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if v.Amount < uint32(conf.Maxnum) {
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leftnum = int64(num - int64(conf.Maxnum))
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v.Amount = uint32(conf.Maxnum)
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update = append(update, v)
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}
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}
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} else if num == 0 {
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leftnum = 0
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v.Amount = 0
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v.IsEmpty = true
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del = append(del, v.GridId)
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}
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}
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@ -264,31 +274,27 @@ func (this *ModelItemsComp) pack_addItemToUserPack(items []*pb.DB_UserItemData,
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}
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if leftnum > 0 { //还没有放完 寻找空的格子填充
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for _, v := range items {
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if v.IsEmpty {
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if leftnum <= GridCapMaxNum {
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v.IsEmpty = false
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v.ItemId = itemId
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v.Amount = uint32(leftnum)
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leftnum = 0
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update = append(update, v)
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break
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} else {
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leftnum -= GridCapMaxNum
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v.IsEmpty = false
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v.ItemId = itemId
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v.Amount = uint32(GridCapMaxNum)
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update = append(update, v)
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}
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if leftnum <= int64(conf.Maxnum) {
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v.ItemId = itemId
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v.Amount = uint32(leftnum)
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leftnum = 0
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update = append(update, v)
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break
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} else {
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leftnum -= int64(conf.Maxnum)
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v.ItemId = itemId
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v.Amount = uint32(conf.Maxnum)
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update = append(update, v)
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}
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}
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index := int32(len(items))
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for leftnum > 0 { //需要补充格子
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if leftnum <= GridCapMaxNum {
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if leftnum <= int64(conf.Maxnum) {
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grid := &pb.DB_UserItemData{
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GridId: primitive.NewObjectID().Hex(),
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IsEmpty: false,
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ItemId: itemId,
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Amount: uint32(leftnum),
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CTime: time.Now().Unix(),
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IsNewItem: isNew,
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}
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items = append(items, grid)
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@ -296,12 +302,12 @@ func (this *ModelItemsComp) pack_addItemToUserPack(items []*pb.DB_UserItemData,
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leftnum = 0
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break
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} else {
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leftnum -= GridCapMaxNum
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leftnum -= int64(conf.Maxnum)
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grid := &pb.DB_UserItemData{
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GridId: primitive.NewObjectID().Hex(),
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IsEmpty: false,
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ItemId: itemId,
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Amount: uint32(GridCapMaxNum),
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Amount: uint32(conf.Maxnum),
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CTime: time.Now().Unix(),
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IsNewItem: isNew,
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}
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items = append(items, grid)
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@ -45,7 +45,7 @@ func (this *TestService) InitSys() {
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} else {
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log.Infof("init sys.db success!")
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}
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if err := configure.OnInit(this.GetSettings().Sys["configure"]); err != nil {
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if err := configure.OnInit(this.GetSettings().Sys["configure"], configure.SetConfigPath("F:/work/go/go_dreamfactory/bin/json")); err != nil {
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panic(fmt.Sprintf("init sys.configure err: %s", err.Error()))
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} else {
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log.Infof("init sys.configure success!")
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@ -80,3 +80,12 @@ func Test_Modules(t *testing.T) {
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// items, err := module.db_comp.Pack_QueryUserPack("liwei1dao")
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// log.Debugf("item:%v err:%v", items, err)
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}
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func Test_Modules_AddItems(t *testing.T) {
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code := module.AddItems(&comm.ModuleCallSource{
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Module: "Test",
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FuncName: "Test_Modules_AddItems",
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Describe: "测试模块接口",
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}, "0_62b16dda909b2f8faeff788d", map[int32]int32{10001: -1000})
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log.Debugf("Test_Modules_AddItems:%v code:%v", code)
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}
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105
pb/hero_db.pb.go
105
pb/hero_db.pb.go
@ -310,50 +310,49 @@ var File_hero_hero_db_proto protoreflect.FileDescriptor
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var file_hero_hero_db_proto_rawDesc = []byte{
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@ -391,17 +390,17 @@ func file_hero_hero_db_proto_rawDescGZIP() []byte {
|
||||
|
||||
var file_hero_hero_db_proto_msgTypes = make([]protoimpl.MessageInfo, 5)
|
||||
var file_hero_hero_db_proto_goTypes = []interface{}{
|
||||
(*SkillData)(nil), // 0: pb.SkillData
|
||||
(*DBHero)(nil), // 1: pb.DBHero
|
||||
nil, // 2: pb.DBHero.PropertyEntry
|
||||
nil, // 3: pb.DBHero.AddPropertyEntry
|
||||
nil, // 4: pb.DBHero.EnergyEntry
|
||||
(*SkillData)(nil), // 0: SkillData
|
||||
(*DBHero)(nil), // 1: DBHero
|
||||
nil, // 2: DBHero.PropertyEntry
|
||||
nil, // 3: DBHero.AddPropertyEntry
|
||||
nil, // 4: DBHero.EnergyEntry
|
||||
}
|
||||
var file_hero_hero_db_proto_depIdxs = []int32{
|
||||
0, // 0: pb.DBHero.normalSkill:type_name -> pb.SkillData
|
||||
2, // 1: pb.DBHero.property:type_name -> pb.DBHero.PropertyEntry
|
||||
3, // 2: pb.DBHero.addProperty:type_name -> pb.DBHero.AddPropertyEntry
|
||||
4, // 3: pb.DBHero.energy:type_name -> pb.DBHero.EnergyEntry
|
||||
0, // 0: DBHero.normalSkill:type_name -> SkillData
|
||||
2, // 1: DBHero.property:type_name -> DBHero.PropertyEntry
|
||||
3, // 2: DBHero.addProperty:type_name -> DBHero.AddPropertyEntry
|
||||
4, // 3: DBHero.energy:type_name -> DBHero.EnergyEntry
|
||||
4, // [4:4] is the sub-list for method output_type
|
||||
4, // [4:4] is the sub-list for method input_type
|
||||
4, // [4:4] is the sub-list for extension type_name
|
||||
|
@ -1247,127 +1247,123 @@ var File_hero_hero_msg_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_hero_hero_msg_proto_rawDesc = []byte{
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}
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|
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var (
|
||||
@ -1384,50 +1380,50 @@ func file_hero_hero_msg_proto_rawDescGZIP() []byte {
|
||||
|
||||
var file_hero_hero_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 25)
|
||||
var file_hero_hero_msg_proto_goTypes = []interface{}{
|
||||
(*HeroInfoReq)(nil), // 0: pb.HeroInfoReq
|
||||
(*HeroInfoRsp)(nil), // 1: pb.HeroInfoRsp
|
||||
(*HeroListReq)(nil), // 2: pb.HeroListReq
|
||||
(*HeroListRsp)(nil), // 3: pb.HeroListRsp
|
||||
(*ItemData)(nil), // 4: pb.ItemData
|
||||
(*HeroStrengthenUplvReq)(nil), // 5: pb.HeroStrengthenUplvReq
|
||||
(*HeroStrengthenUplvResp)(nil), // 6: pb.HeroStrengthenUplvResp
|
||||
(*CostCardData)(nil), // 7: pb.CostCardData
|
||||
(*HeroStrengthenUpStarReq)(nil), // 8: pb.HeroStrengthenUpStarReq
|
||||
(*HeroStrengthenUpStarResp)(nil), // 9: pb.HeroStrengthenUpStarResp
|
||||
(*HeroStrengthenUpSkillReq)(nil), // 10: pb.HeroStrengthenUpSkillReq
|
||||
(*HeroStrengthenUpSkillResp)(nil), // 11: pb.HeroStrengthenUpSkillResp
|
||||
(*HeroResonanceReq)(nil), // 12: pb.HeroResonanceReq
|
||||
(*HeroResonanceResp)(nil), // 13: pb.HeroResonanceResp
|
||||
(*HeroResonanceResetReq)(nil), // 14: pb.HeroResonanceResetReq
|
||||
(*HeroResonanceResetResp)(nil), // 15: pb.HeroResonanceResetResp
|
||||
(*HeroResonanceUseEnergyReq)(nil), // 16: pb.HeroResonanceUseEnergyReq
|
||||
(*HeroResonanceUseEnergyResp)(nil), // 17: pb.HeroResonanceUseEnergyResp
|
||||
(*HeroJuexingReq)(nil), // 18: pb.HeroJuexingReq
|
||||
(*HeroJuexingResp)(nil), // 19: pb.HeroJuexingResp
|
||||
(*HeroChoukaReq)(nil), // 20: pb.HeroChoukaReq
|
||||
(*HeroChoukaResp)(nil), // 21: pb.HeroChoukaResp
|
||||
(*HeroProperty)(nil), // 22: pb.HeroProperty
|
||||
nil, // 23: pb.HeroProperty.PropertyEntry
|
||||
nil, // 24: pb.HeroProperty.AddPropertyEntry
|
||||
(*DBHero)(nil), // 25: pb.DBHero
|
||||
(*HeroInfoReq)(nil), // 0: HeroInfoReq
|
||||
(*HeroInfoRsp)(nil), // 1: HeroInfoRsp
|
||||
(*HeroListReq)(nil), // 2: HeroListReq
|
||||
(*HeroListRsp)(nil), // 3: HeroListRsp
|
||||
(*ItemData)(nil), // 4: ItemData
|
||||
(*HeroStrengthenUplvReq)(nil), // 5: HeroStrengthenUplvReq
|
||||
(*HeroStrengthenUplvResp)(nil), // 6: HeroStrengthenUplvResp
|
||||
(*CostCardData)(nil), // 7: CostCardData
|
||||
(*HeroStrengthenUpStarReq)(nil), // 8: HeroStrengthenUpStarReq
|
||||
(*HeroStrengthenUpStarResp)(nil), // 9: HeroStrengthenUpStarResp
|
||||
(*HeroStrengthenUpSkillReq)(nil), // 10: HeroStrengthenUpSkillReq
|
||||
(*HeroStrengthenUpSkillResp)(nil), // 11: HeroStrengthenUpSkillResp
|
||||
(*HeroResonanceReq)(nil), // 12: HeroResonanceReq
|
||||
(*HeroResonanceResp)(nil), // 13: HeroResonanceResp
|
||||
(*HeroResonanceResetReq)(nil), // 14: HeroResonanceResetReq
|
||||
(*HeroResonanceResetResp)(nil), // 15: HeroResonanceResetResp
|
||||
(*HeroResonanceUseEnergyReq)(nil), // 16: HeroResonanceUseEnergyReq
|
||||
(*HeroResonanceUseEnergyResp)(nil), // 17: HeroResonanceUseEnergyResp
|
||||
(*HeroJuexingReq)(nil), // 18: HeroJuexingReq
|
||||
(*HeroJuexingResp)(nil), // 19: HeroJuexingResp
|
||||
(*HeroChoukaReq)(nil), // 20: HeroChoukaReq
|
||||
(*HeroChoukaResp)(nil), // 21: HeroChoukaResp
|
||||
(*HeroProperty)(nil), // 22: HeroProperty
|
||||
nil, // 23: HeroProperty.PropertyEntry
|
||||
nil, // 24: HeroProperty.AddPropertyEntry
|
||||
(*DBHero)(nil), // 25: DBHero
|
||||
}
|
||||
var file_hero_hero_msg_proto_depIdxs = []int32{
|
||||
25, // 0: pb.HeroInfoRsp.base:type_name -> pb.DBHero
|
||||
25, // 1: pb.HeroListRsp.list:type_name -> pb.DBHero
|
||||
25, // 2: pb.HeroStrengthenUplvResp.hero:type_name -> pb.DBHero
|
||||
7, // 3: pb.HeroStrengthenUpStarReq.hero:type_name -> pb.CostCardData
|
||||
7, // 4: pb.HeroStrengthenUpStarReq.heroRace:type_name -> pb.CostCardData
|
||||
25, // 5: pb.HeroStrengthenUpStarResp.hero:type_name -> pb.DBHero
|
||||
25, // 6: pb.HeroStrengthenUpSkillResp.hero:type_name -> pb.DBHero
|
||||
25, // 7: pb.HeroResonanceResp.hero:type_name -> pb.DBHero
|
||||
25, // 8: pb.HeroResonanceResp.upStarCard:type_name -> pb.DBHero
|
||||
25, // 9: pb.HeroResonanceResetResp.hero:type_name -> pb.DBHero
|
||||
25, // 10: pb.HeroResonanceUseEnergyResp.hero:type_name -> pb.DBHero
|
||||
4, // 11: pb.HeroJuexingReq.costItmes:type_name -> pb.ItemData
|
||||
25, // 12: pb.HeroJuexingResp.hero:type_name -> pb.DBHero
|
||||
25, // 13: pb.HeroChoukaResp.heroes:type_name -> pb.DBHero
|
||||
23, // 14: pb.HeroProperty.property:type_name -> pb.HeroProperty.PropertyEntry
|
||||
24, // 15: pb.HeroProperty.addProperty:type_name -> pb.HeroProperty.AddPropertyEntry
|
||||
25, // 0: HeroInfoRsp.base:type_name -> DBHero
|
||||
25, // 1: HeroListRsp.list:type_name -> DBHero
|
||||
25, // 2: HeroStrengthenUplvResp.hero:type_name -> DBHero
|
||||
7, // 3: HeroStrengthenUpStarReq.hero:type_name -> CostCardData
|
||||
7, // 4: HeroStrengthenUpStarReq.heroRace:type_name -> CostCardData
|
||||
25, // 5: HeroStrengthenUpStarResp.hero:type_name -> DBHero
|
||||
25, // 6: HeroStrengthenUpSkillResp.hero:type_name -> DBHero
|
||||
25, // 7: HeroResonanceResp.hero:type_name -> DBHero
|
||||
25, // 8: HeroResonanceResp.upStarCard:type_name -> DBHero
|
||||
25, // 9: HeroResonanceResetResp.hero:type_name -> DBHero
|
||||
25, // 10: HeroResonanceUseEnergyResp.hero:type_name -> DBHero
|
||||
4, // 11: HeroJuexingReq.costItmes:type_name -> ItemData
|
||||
25, // 12: HeroJuexingResp.hero:type_name -> DBHero
|
||||
25, // 13: HeroChoukaResp.heroes:type_name -> DBHero
|
||||
23, // 14: HeroProperty.property:type_name -> HeroProperty.PropertyEntry
|
||||
24, // 15: HeroProperty.addProperty:type_name -> HeroProperty.AddPropertyEntry
|
||||
16, // [16:16] is the sub-list for method output_type
|
||||
16, // [16:16] is the sub-list for method input_type
|
||||
16, // [16:16] is the sub-list for extension type_name
|
||||
|
@ -28,12 +28,12 @@ type DB_UserItemData struct {
|
||||
|
||||
GridId string `protobuf:"bytes,1,opt,name=gridId,proto3" json:"gridId" bson:"_id"` // 背包格子Id
|
||||
UId string `protobuf:"bytes,2,opt,name=uId,proto3" json:"uId" bson:"uid"` // 用户id
|
||||
IsEmpty bool `protobuf:"varint,3,opt,name=isEmpty,proto3" json:"isEmpty" bson:"isEmpty"` // 是否是空格子
|
||||
ItemId int32 `protobuf:"varint,4,opt,name=itemId,proto3" json:"itemId" bson:"itemId"` // 存放物品的Id
|
||||
Amount uint32 `protobuf:"varint,5,opt,name=amount,proto3" json:"amount" bson:"amount"` // 存放物品的数量
|
||||
CTime int64 `protobuf:"varint,6,opt,name=cTime,proto3" json:"cTime" bson:"cTime"` // 物品获取时间
|
||||
ETime int64 `protobuf:"varint,7,opt,name=eTime,proto3" json:"eTime" bson:"eTime"` // 物品过期时间
|
||||
IsNewItem bool `protobuf:"varint,8,opt,name=isNewItem,proto3" json:"isNewItem" bson:"isNewItem"` // 是否是新的
|
||||
ItemId int32 `protobuf:"varint,3,opt,name=itemId,proto3" json:"itemId" bson:"itemId"` // 存放物品的Id
|
||||
Amount uint32 `protobuf:"varint,4,opt,name=amount,proto3" json:"amount" bson:"amount"` // 存放物品的数量
|
||||
CTime int64 `protobuf:"varint,5,opt,name=cTime,proto3" json:"cTime" bson:"cTime"` // 物品获取时间
|
||||
ETime int64 `protobuf:"varint,6,opt,name=eTime,proto3" json:"eTime" bson:"eTime"` // 物品过期时间
|
||||
IsNewItem bool `protobuf:"varint,7,opt,name=isNewItem,proto3" json:"isNewItem" bson:"isNewItem"` // 是否是新的
|
||||
Lastopt int64 `protobuf:"varint,8,opt,name=lastopt,proto3" json:"lastopt" bson:"lastopt"` // 最后操作时间
|
||||
}
|
||||
|
||||
func (x *DB_UserItemData) Reset() {
|
||||
@ -82,13 +82,6 @@ func (x *DB_UserItemData) GetUId() string {
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *DB_UserItemData) GetIsEmpty() bool {
|
||||
if x != nil {
|
||||
return x.IsEmpty
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (x *DB_UserItemData) GetItemId() int32 {
|
||||
if x != nil {
|
||||
return x.ItemId
|
||||
@ -124,6 +117,13 @@ func (x *DB_UserItemData) GetIsNewItem() bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (x *DB_UserItemData) GetLastopt() int64 {
|
||||
if x != nil {
|
||||
return x.Lastopt
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
var File_items_items_db_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_items_items_db_proto_rawDesc = []byte{
|
||||
@ -132,16 +132,16 @@ var file_items_items_db_proto_rawDesc = []byte{
|
||||
0x65, 0x72, 0x49, 0x74, 0x65, 0x6d, 0x44, 0x61, 0x74, 0x61, 0x12, 0x16, 0x0a, 0x06, 0x67, 0x72,
|
||||
0x69, 0x64, 0x49, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x06, 0x67, 0x72, 0x69, 0x64,
|
||||
0x49, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x75, 0x49, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52,
|
||||
0x03, 0x75, 0x49, 0x64, 0x12, 0x18, 0x0a, 0x07, 0x69, 0x73, 0x45, 0x6d, 0x70, 0x74, 0x79, 0x18,
|
||||
0x03, 0x20, 0x01, 0x28, 0x08, 0x52, 0x07, 0x69, 0x73, 0x45, 0x6d, 0x70, 0x74, 0x79, 0x12, 0x16,
|
||||
0x0a, 0x06, 0x69, 0x74, 0x65, 0x6d, 0x49, 0x64, 0x18, 0x04, 0x20, 0x01, 0x28, 0x05, 0x52, 0x06,
|
||||
0x69, 0x74, 0x65, 0x6d, 0x49, 0x64, 0x12, 0x16, 0x0a, 0x06, 0x61, 0x6d, 0x6f, 0x75, 0x6e, 0x74,
|
||||
0x18, 0x05, 0x20, 0x01, 0x28, 0x0d, 0x52, 0x06, 0x61, 0x6d, 0x6f, 0x75, 0x6e, 0x74, 0x12, 0x14,
|
||||
0x0a, 0x05, 0x63, 0x54, 0x69, 0x6d, 0x65, 0x18, 0x06, 0x20, 0x01, 0x28, 0x03, 0x52, 0x05, 0x63,
|
||||
0x54, 0x69, 0x6d, 0x65, 0x12, 0x14, 0x0a, 0x05, 0x65, 0x54, 0x69, 0x6d, 0x65, 0x18, 0x07, 0x20,
|
||||
0x01, 0x28, 0x03, 0x52, 0x05, 0x65, 0x54, 0x69, 0x6d, 0x65, 0x12, 0x1c, 0x0a, 0x09, 0x69, 0x73,
|
||||
0x4e, 0x65, 0x77, 0x49, 0x74, 0x65, 0x6d, 0x18, 0x08, 0x20, 0x01, 0x28, 0x08, 0x52, 0x09, 0x69,
|
||||
0x73, 0x4e, 0x65, 0x77, 0x49, 0x74, 0x65, 0x6d, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62,
|
||||
0x03, 0x75, 0x49, 0x64, 0x12, 0x16, 0x0a, 0x06, 0x69, 0x74, 0x65, 0x6d, 0x49, 0x64, 0x18, 0x03,
|
||||
0x20, 0x01, 0x28, 0x05, 0x52, 0x06, 0x69, 0x74, 0x65, 0x6d, 0x49, 0x64, 0x12, 0x16, 0x0a, 0x06,
|
||||
0x61, 0x6d, 0x6f, 0x75, 0x6e, 0x74, 0x18, 0x04, 0x20, 0x01, 0x28, 0x0d, 0x52, 0x06, 0x61, 0x6d,
|
||||
0x6f, 0x75, 0x6e, 0x74, 0x12, 0x14, 0x0a, 0x05, 0x63, 0x54, 0x69, 0x6d, 0x65, 0x18, 0x05, 0x20,
|
||||
0x01, 0x28, 0x03, 0x52, 0x05, 0x63, 0x54, 0x69, 0x6d, 0x65, 0x12, 0x14, 0x0a, 0x05, 0x65, 0x54,
|
||||
0x69, 0x6d, 0x65, 0x18, 0x06, 0x20, 0x01, 0x28, 0x03, 0x52, 0x05, 0x65, 0x54, 0x69, 0x6d, 0x65,
|
||||
0x12, 0x1c, 0x0a, 0x09, 0x69, 0x73, 0x4e, 0x65, 0x77, 0x49, 0x74, 0x65, 0x6d, 0x18, 0x07, 0x20,
|
||||
0x01, 0x28, 0x08, 0x52, 0x09, 0x69, 0x73, 0x4e, 0x65, 0x77, 0x49, 0x74, 0x65, 0x6d, 0x12, 0x18,
|
||||
0x0a, 0x07, 0x6c, 0x61, 0x73, 0x74, 0x6f, 0x70, 0x74, 0x18, 0x08, 0x20, 0x01, 0x28, 0x03, 0x52,
|
||||
0x07, 0x6c, 0x61, 0x73, 0x74, 0x6f, 0x70, 0x74, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62,
|
||||
0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,5 @@
|
||||
syntax = "proto3";
|
||||
option go_package = ".;pb";
|
||||
package pb;
|
||||
|
||||
message SkillData {
|
||||
int32 skillID = 1;
|
||||
|
@ -1,6 +1,5 @@
|
||||
syntax = "proto3";
|
||||
option go_package = ".;pb";
|
||||
package pb;
|
||||
import "hero/hero_db.proto";
|
||||
|
||||
//英雄基础信息
|
||||
|
@ -6,10 +6,10 @@ option go_package = ".;pb";
|
||||
message DB_UserItemData {
|
||||
string gridId = 1; //@go_tags(`bson:"_id"`) 背包格子Id
|
||||
string uId = 2; //@go_tags(`bson:"uid"`) 用户id
|
||||
bool isEmpty = 3; //@go_tags(`bson:"isEmpty"`) 是否是空格子
|
||||
int32 itemId = 4; //@go_tags(`bson:"itemId"`) 存放物品的Id
|
||||
uint32 amount = 5; //@go_tags(`bson:"amount"`) 存放物品的数量
|
||||
int64 cTime = 6; //@go_tags(`bson:"cTime"`) 物品获取时间
|
||||
int64 eTime = 7; //@go_tags(`bson:"eTime"`) 物品过期时间
|
||||
bool isNewItem = 8; //@go_tags(`bson:"isNewItem"`) 是否是新的
|
||||
int32 itemId = 3; //@go_tags(`bson:"itemId"`) 存放物品的Id
|
||||
uint32 amount = 4; //@go_tags(`bson:"amount"`) 存放物品的数量
|
||||
int64 cTime = 5; //@go_tags(`bson:"cTime"`) 物品获取时间
|
||||
int64 eTime = 6; //@go_tags(`bson:"eTime"`) 物品过期时间
|
||||
bool isNewItem = 7; //@go_tags(`bson:"isNewItem"`) 是否是新的
|
||||
int64 lastopt = 8; //@go_tags(`bson:"lastopt"`) 最后操作时间
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user