上传相关接口代码
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35c5689bb5
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0432e36de4
@ -12,5 +12,12 @@ func CloneEquipment(equipment *pb.DB_Equipment) *pb.DB_Equipment {
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OverlayNum: equipment.OverlayNum,
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OverlayNum: equipment.OverlayNum,
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IsInitialState: equipment.IsInitialState,
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IsInitialState: equipment.IsInitialState,
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}
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}
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temp.MainEntry = &pb.EquipmentAttributeEntry{
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Id: equipment.MainEntry.Id,
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Libraryid: equipment.MainEntry.Libraryid,
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Lv: equipment.MainEntry.Lv,
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Value: equipment.MainEntry.Value,
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}
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return temp
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return temp
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}
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}
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@ -6,6 +6,8 @@ import (
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"go_dreamfactory/modules"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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cfg "go_dreamfactory/sys/configure/structs"
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"math/rand"
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"time"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"go.mongodb.org/mongo-driver/mongo"
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"go.mongodb.org/mongo-driver/mongo"
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@ -110,6 +112,9 @@ func (this *Model_Equipment_Comp) Equipment_UpdateIsEquip(uid string, equipments
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func (this *Model_Equipment_Comp) newEquipment(uid string, conf *cfg.Game_equipData, num uint32) (equipment *pb.DB_Equipment, err error) {
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func (this *Model_Equipment_Comp) newEquipment(uid string, conf *cfg.Game_equipData, num uint32) (equipment *pb.DB_Equipment, err error) {
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var (
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var (
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mattr []*cfg.Game_equipAttrlibraryData
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mattr []*cfg.Game_equipAttrlibraryData
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sattr []*cfg.Game_equipAttrlibraryData
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total int
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satterNum int32
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)
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)
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equipment = &pb.DB_Equipment{
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equipment = &pb.DB_Equipment{
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Id: primitive.NewObjectID().Hex(),
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Id: primitive.NewObjectID().Hex(),
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@ -117,6 +122,7 @@ func (this *Model_Equipment_Comp) newEquipment(uid string, conf *cfg.Game_equipD
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UId: uid,
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UId: uid,
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OverlayNum: num,
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OverlayNum: num,
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IsInitialState: true,
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IsInitialState: true,
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AdverbEntry: make([]*pb.EquipmentAttributeEntry, 4),
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}
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}
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if mattr, err = this.module.configure_comp.GetEquipmentAttrlibraryConfigureById(conf.Leadlibrary); err != nil || len(mattr) == 0 {
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if mattr, err = this.module.configure_comp.GetEquipmentAttrlibraryConfigureById(conf.Leadlibrary); err != nil || len(mattr) == 0 {
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return
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return
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@ -128,5 +134,32 @@ func (this *Model_Equipment_Comp) newEquipment(uid string, conf *cfg.Game_equipD
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AttrName: mattr[0].Attr[0],
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AttrName: mattr[0].Attr[0],
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Value: 0,
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Value: 0,
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}
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}
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if sattr, err = this.module.configure_comp.GetEquipmentAttrlibraryConfigureById(conf.Addlibrary); err != nil || len(mattr) == 0 {
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return
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}
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for _, v := range conf.Addattrnump {
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total += int(v)
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}
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n := rand.Intn(total)
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for i, v := range conf.Addattrnump {
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if int32(n) <= v {
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satterNum = conf.Addattrnum[i]
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break
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}
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}
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if satterNum > 0 {
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r := rand.New(rand.NewSource(time.Now().Unix()))
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for i, v := range r.Perm(len(sattr))[:satterNum] {
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equipment.AdverbEntry[i] = &pb.EquipmentAttributeEntry{
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Id: sattr[v].Key,
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Libraryid: sattr[v].Libraryid,
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Lv: 0,
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AttrName: sattr[v].Attr[0],
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Value: 0,
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}
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}
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}
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return
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return
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}
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}
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