166 lines
4.5 KiB
Go
166 lines
4.5 KiB
Go
package equipment
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import (
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"math/rand"
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"time"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"go.mongodb.org/mongo-driver/mongo"
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"go.mongodb.org/mongo-driver/x/bsonx"
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)
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///装备 数据组件
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type Model_Equipment_Comp struct {
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modules.Model_Comp
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module *Equipment
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}
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//组件初始化接口
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func (this *Model_Equipment_Comp) Init(service core.IService, module core.IModule, comp core.IModuleComp, opt core.IModuleOptions) (err error) {
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this.Model_Comp.Init(service, module, comp, opt)
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this.module = module.(*Equipment)
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this.TableName = "equipment"
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//创建uid索引
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this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
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Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
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})
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return
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}
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//查询用户装备数据
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func (this *Model_Equipment_Comp) Equipment_QueryUserEquipmentsPackById(uId, id string) (equipment *pb.DB_Equipment, err error) {
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equipment = &pb.DB_Equipment{}
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err = this.GetListObj(uId, id, equipment)
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return
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}
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///查询用户的武器背包
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func (this *Model_Equipment_Comp) Equipment_QueryUserEquipmentsPack(uId string) (equipments []*pb.DB_Equipment, err error) {
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equipments = make([]*pb.DB_Equipment, 0)
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err = this.GetList(uId, &equipments)
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return
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}
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//添加装备
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func (this *Model_Equipment_Comp) Equipment_AddEquipmentsToPack(uId string, cIds map[int32]uint32) (err error) {
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var (
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configure *cfg.Game_equip
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equipments []*pb.DB_Equipment
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iskeep bool
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add map[string]*pb.DB_Equipment
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update map[string]*pb.DB_Equipment
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)
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if configure, err = this.module.configure_comp.GetEquipmentConfigure(); err != nil {
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return
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}
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if equipments, err = this.Equipment_QueryUserEquipmentsPack(uId); err != nil {
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return
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}
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add = make(map[string]*pb.DB_Equipment)
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update = make(map[string]*pb.DB_Equipment)
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for k, v := range cIds {
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iskeep = false
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for _, equipment := range equipments {
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if equipment.CId == k && equipment.IsInitialState {
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update[equipment.Id] = equipment
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equipment.OverlayNum += v
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iskeep = true
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break
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}
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}
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if !iskeep {
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if c, ok := configure.GetDataMap()[k]; ok {
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if equipment, err := this.newEquipment(uId, c, v); err != nil {
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return err
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} else {
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add[equipment.Id] = equipment
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}
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}
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}
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}
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if err = this.AddLists(uId, add); err != nil {
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log.Errorf("[Equipment] Equipment_AddEquipmentsToPack err:%v", err)
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return
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}
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for _, v := range update {
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if err = this.ChangeList(uId, v.Id, map[string]interface{}{"overlayNum": v.OverlayNum}); err != nil {
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log.Errorf("[Equipment] Equipment_AddEquipmentsToPack err:%v", err)
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return
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}
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}
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return
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}
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func (this *Model_Equipment_Comp) Equipment_UpdateIsEquip(uid string, equipments ...*pb.DB_Equipment) (err error) {
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for _, v := range equipments {
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if err = this.ChangeList(uid, v.Id, map[string]interface{}{
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"heroId": v.HeroId,
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}); err != nil {
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log.Errorf("Equipment_UpdateIsEquip err:%v", err)
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return
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}
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}
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return
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}
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//创建新的武器对象
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func (this *Model_Equipment_Comp) newEquipment(uid string, conf *cfg.Game_equipData, num uint32) (equipment *pb.DB_Equipment, err error) {
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var (
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mattr []*cfg.Game_equipAttrlibraryData
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sattr []*cfg.Game_equipAttrlibraryData
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total int
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satterNum int32
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)
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equipment = &pb.DB_Equipment{
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Id: primitive.NewObjectID().Hex(),
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CId: conf.Id,
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UId: uid,
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OverlayNum: num,
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IsInitialState: true,
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AdverbEntry: make([]*pb.EquipmentAttributeEntry, 4),
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}
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if mattr, err = this.module.configure_comp.GetEquipmentAttrlibraryConfigureById(conf.Leadlibrary); err != nil || len(mattr) == 0 {
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return
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}
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equipment.MainEntry = &pb.EquipmentAttributeEntry{
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Id: mattr[0].Key,
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Libraryid: mattr[0].Libraryid,
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Lv: 0,
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AttrName: mattr[0].Attr[0],
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Value: 0,
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}
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if sattr, err = this.module.configure_comp.GetEquipmentAttrlibraryConfigureById(conf.Addlibrary); err != nil || len(mattr) == 0 {
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return
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}
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for _, v := range conf.Addattrnump {
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total += int(v)
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}
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n := rand.Intn(total)
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for i, v := range conf.Addattrnump {
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if int32(n) <= v {
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satterNum = conf.Addattrnum[i]
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break
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}
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}
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if satterNum > 0 {
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r := rand.New(rand.NewSource(time.Now().Unix()))
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for i, v := range r.Perm(len(sattr))[:satterNum] {
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equipment.AdverbEntry[i] = &pb.EquipmentAttributeEntry{
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Id: sattr[v].Key,
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Libraryid: sattr[v].Libraryid,
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Lv: 0,
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AttrName: sattr[v].Attr[0],
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Value: 0,
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}
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}
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}
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return
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}
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