优化
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@ -339,6 +339,7 @@ const (
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const (
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PagodaType = 101 // 普通塔
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SeasonType = 2 // 赛季塔类型
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)
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const (
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@ -32,9 +32,5 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.GourmetGetListRe
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// 计算订单信息
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this.module.modelGourmet.CalculationGourmet(session.GetUserId(), _gourmet)
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session.SendMsg(string(this.module.GetType()), GourmetGetListResp, &pb.GourmetGetListResp{Data: _gourmet})
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// this.GetRandUser(session, &pb.GourmetGetRandUserReq{
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// People: 10,
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// })
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return
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}
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@ -60,6 +60,7 @@ func (this *TestService) InitSys() {
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}
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func Test_Main(t *testing.T) {
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ids := utils.Numbers(0, 10, 5)
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for _, v := range ids {
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fmt.Printf("%d", v)
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@ -28,5 +28,6 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.SmithyGetListReq
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// 计算订单信息
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this.module.modelSmithy.CalculationSmithy(session.GetUserId(), _gourmet)
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session.SendMsg(string(this.module.GetType()), SmithyGetListResp, &pb.SmithyGetListResp{Data: _gourmet})
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return
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}
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@ -1,10 +1,14 @@
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package smithy
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import (
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"context"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/pb"
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"go_dreamfactory/utils"
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"go.mongodb.org/mongo-driver/bson"
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"go.mongodb.org/mongo-driver/mongo/options"
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"google.golang.org/protobuf/proto"
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)
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@ -21,14 +25,15 @@ func (this *apiComp) GetRandUserCheck(session comm.IUserSession, req *pb.SmithyG
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func (this *apiComp) GetRandUser(session comm.IUserSession, req *pb.SmithyGetRandUserReq) (code pb.ErrorCode, data proto.Message) {
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var (
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szDbUser []*pb.DBUser
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randOnlineUsers []string
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mapUser map[string]struct{}
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)
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mapUser = make(map[string]struct{}, req.People)
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code = this.GetRandUserCheck(session, req)
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if code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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}
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// 获取在线玩家信息
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onlineList, err := this.module.ModuleUser.UserOnlineList()
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onlineList, err := this.module.ModuleUser.CrossUserOnlineList()
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if err != nil {
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code = pb.ErrorCode_DBError
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return
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@ -36,27 +41,44 @@ func (this *apiComp) GetRandUser(session comm.IUserSession, req *pb.SmithyGetRan
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var szUid []string
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for _, v := range onlineList {
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if v.Uid == session.GetUserId() { // 过滤自己信息
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if v.Uid == session.GetUserId() || v.Uid == "" { // 过滤自己信息
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continue
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}
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mapUser[v.Uid] = struct{}{}
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szUid = append(szUid, v.Uid)
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}
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// 随机在线玩家信息
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if len(onlineList) > int(req.People) {
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randArr := utils.Numbers(0, len(onlineList), int(req.People))
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if len(szUid) > int(req.People) {
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randArr := utils.Numbers(0, len(szUid), int(req.People))
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for _, v := range randArr {
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if szUid[v] != "" {
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randOnlineUsers = append(randOnlineUsers, szUid[v])
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mapUser[szUid[v]] = struct{}{}
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}
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}
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} else { // 数量不足 则有多少给多少
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for _, v := range szUid {
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randOnlineUsers = append(randOnlineUsers, v)
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mapUser[v] = struct{}{}
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}
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left := int(req.People) - len(mapUser)
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if left > 0 { // 一个人也没有 那就从db 中随机取
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if _data, err1 := this.module.modelSmithy.DB.Find(core.SqlTable(comm.TableUser), bson.M{}, options.Find().SetSort(bson.M{"lv": -1}).SetLimit(int64(req.People))); err1 == nil {
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for _data.Next(context.TODO()) {
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temp := &pb.DBUser{}
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if err = _data.Decode(temp); err == nil {
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if len(mapUser) >= int(req.People) {
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break
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}
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if _, ok := mapUser[temp.Uid]; !ok {
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mapUser[temp.Uid] = struct{}{}
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}
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}
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for _, v := range randOnlineUsers {
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szDbUser = append(szDbUser, this.module.ModuleUser.GetUser(v)) // 转成user对象
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}
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}
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}
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}
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for k := range mapUser {
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user, _ := this.module.ModuleUser.GetCrossUser(k)
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szDbUser = append(szDbUser, user) // 转成user对象
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}
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session.SendMsg(string(this.module.GetType()), SmithyGetRandUserResp, &pb.SmithyGetRandUserResp{User: szDbUser})
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return
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@ -14,7 +14,6 @@ import (
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"go_dreamfactory/lego/sys/cron"
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"go_dreamfactory/lego/sys/log"
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"go.mongodb.org/mongo-driver/bson"
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"google.golang.org/protobuf/types/known/anypb"
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)
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@ -78,7 +77,6 @@ func (this *ChatComp) Start() (err error) {
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}
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}
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})
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this.module.chat.module.rank.DB.Find("heor", bson.M{})
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return
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}
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@ -50,7 +50,7 @@ func (this *SeasonPagoda) Start() (err error) {
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// _data := this.GetSeasonLoop(2)
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// this.module.Debugf("%v", _data)
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// this.TimerSeasonOver()
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this.TimerSeasonOver()
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return
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}
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func (this *SeasonPagoda) GetSeasonLoop(id int32) *cfg.GameSeasonLoopData {
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@ -70,9 +70,8 @@ func (this *SeasonPagoda) GetSeasonLoop(id int32) *cfg.GameSeasonLoopData {
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// // 赛季塔结束
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func (this *SeasonPagoda) TimerSeasonOver() {
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this.module.Debugf("TimerSeasonOver:%d", time.Now().Unix())
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// 修改
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conf := this.GetSeasonLoop(2)
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rest, err := this.DB.Find(comm.TableServerData, bson.M{})
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conf := this.GetSeasonLoop(comm.SeasonType) // 获取赛季塔重置配置
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rest, err := this.DB.Find(comm.TableServerData, bson.M{}) // 查询服务器记录的赛季塔信息
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if err != nil {
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serverData := &pb.DBServerData{}
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for rest.Next(context.TODO()) {
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