352 lines
7.1 KiB
Go
352 lines
7.1 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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import "bright/serialization"
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type GameGuideData struct {
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Id int32
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Group int32
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Type int32
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StartPar string
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Parameter string
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Interface string
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Condition string
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Followtj string
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Followguide int32
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Finger []string
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Offset serialization.Vector2
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FingerTime float32
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ObjSize serialization.Vector2
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ObjOffset serialization.Vector2
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Txt string
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Speakerface int32
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Sound string
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Mask int32
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Lock int32
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Uishow int32
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Skiptime int32
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Skip int32
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Skipgroup int32
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Reward []*Gameatn
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}
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const TypeId_GameGuideData = -371227190
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func (*GameGuideData) GetTypeId() int32 {
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return -371227190
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}
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func (_v *GameGuideData) Deserialize(_buf map[string]interface{}) (err error) {
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ {
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err = errors.New("id error")
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return
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}
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_v.Id = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ {
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err = errors.New("group error")
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return
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}
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_v.Group = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ {
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err = errors.New("type error")
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return
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}
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_v.Type = int32(_tempNum_)
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}
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{
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var _ok_ bool
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if _v.StartPar, _ok_ = _buf["startPar"].(string); !_ok_ {
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err = errors.New("startPar error")
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return
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}
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}
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{
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var _ok_ bool
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if _v.Parameter, _ok_ = _buf["parameter"].(string); !_ok_ {
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err = errors.New("parameter error")
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return
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}
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}
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{
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var _ok_ bool
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if _v.Interface, _ok_ = _buf["interface"].(string); !_ok_ {
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err = errors.New("interface error")
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return
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}
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}
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{
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var _ok_ bool
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if _v.Condition, _ok_ = _buf["condition"].(string); !_ok_ {
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err = errors.New("condition error")
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return
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}
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}
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{
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var _ok_ bool
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if _v.Followtj, _ok_ = _buf["followtj"].(string); !_ok_ {
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err = errors.New("followtj error")
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return
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}
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["followguide"].(float64); !_ok_ {
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err = errors.New("followguide error")
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return
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}
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_v.Followguide = int32(_tempNum_)
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["finger"].([]interface{}); !_ok_ {
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err = errors.New("finger error")
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return
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}
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_v.Finger = make([]string, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ string
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{
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if _list_v_, _ok_ = _e_.(string); !_ok_ {
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err = errors.New("_list_v_ error")
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return
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}
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}
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_v.Finger = append(_v.Finger, _list_v_)
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}
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}
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{
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var _ok_ bool
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var _v_ map[string]interface{}
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if _v_, _ok_ = _buf["offset"].(map[string]interface{}); !_ok_ {
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err = errors.New("offset error")
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return
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}
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var _x_, _y_ float32
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ {
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err = errors.New("x error")
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return
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}
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_x_ = float32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ {
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err = errors.New("y error")
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return
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}
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_y_ = float32(_tempNum_)
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}
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_v.Offset = serialization.NewVector2(_x_, _y_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["fingerTime"].(float64); !_ok_ {
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err = errors.New("fingerTime error")
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return
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}
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_v.FingerTime = float32(_tempNum_)
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}
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{
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var _ok_ bool
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var _v_ map[string]interface{}
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if _v_, _ok_ = _buf["objSize"].(map[string]interface{}); !_ok_ {
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err = errors.New("objSize error")
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return
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}
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var _x_, _y_ float32
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ {
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err = errors.New("x error")
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return
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}
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_x_ = float32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ {
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err = errors.New("y error")
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return
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}
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_y_ = float32(_tempNum_)
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}
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_v.ObjSize = serialization.NewVector2(_x_, _y_)
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}
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{
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var _ok_ bool
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var _v_ map[string]interface{}
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if _v_, _ok_ = _buf["objOffset"].(map[string]interface{}); !_ok_ {
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err = errors.New("objOffset error")
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return
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}
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var _x_, _y_ float32
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ {
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err = errors.New("x error")
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return
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}
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_x_ = float32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ {
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err = errors.New("y error")
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return
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}
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_y_ = float32(_tempNum_)
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}
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_v.ObjOffset = serialization.NewVector2(_x_, _y_)
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}
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{
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var _ok_ bool
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if _v.Txt, _ok_ = _buf["txt"].(string); !_ok_ {
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err = errors.New("txt error")
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return
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}
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["speakerface"].(float64); !_ok_ {
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err = errors.New("speakerface error")
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return
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}
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_v.Speakerface = int32(_tempNum_)
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}
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{
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var _ok_ bool
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if _v.Sound, _ok_ = _buf["sound"].(string); !_ok_ {
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err = errors.New("sound error")
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return
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}
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["mask"].(float64); !_ok_ {
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err = errors.New("mask error")
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return
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}
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_v.Mask = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["lock"].(float64); !_ok_ {
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err = errors.New("lock error")
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return
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}
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_v.Lock = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["uishow"].(float64); !_ok_ {
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err = errors.New("uishow error")
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return
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}
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_v.Uishow = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["skiptime"].(float64); !_ok_ {
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err = errors.New("skiptime error")
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return
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}
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_v.Skiptime = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["skip"].(float64); !_ok_ {
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err = errors.New("skip error")
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return
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}
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_v.Skip = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["skipgroup"].(float64); !_ok_ {
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err = errors.New("skipgroup error")
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return
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}
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_v.Skipgroup = int32(_tempNum_)
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ {
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err = errors.New("reward error")
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return
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}
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_v.Reward = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{
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var _ok_ bool
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var _x_ map[string]interface{}
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if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
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err = errors.New("_list_v_ error")
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return
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}
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if _list_v_, err = DeserializeGameatn(_x_); err != nil {
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return
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}
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}
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_v.Reward = append(_v.Reward, _list_v_)
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}
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}
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return
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}
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func DeserializeGameGuideData(_buf map[string]interface{}) (*GameGuideData, error) {
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v := &GameGuideData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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