dreamfactory_cmd/sys/configure/structs/Game.GuideData.go
2023-06-09 21:58:02 +08:00

352 lines
7.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
import "bright/serialization"
type GameGuideData struct {
Id int32
Group int32
Type int32
StartPar string
Parameter string
Interface string
Condition string
Followtj string
Followguide int32
Finger []string
Offset serialization.Vector2
FingerTime float32
ObjSize serialization.Vector2
ObjOffset serialization.Vector2
Txt string
Speakerface int32
Sound string
Mask int32
Lock int32
Uishow int32
Skiptime int32
Skip int32
Skipgroup int32
Reward []*Gameatn
}
const TypeId_GameGuideData = -371227190
func (*GameGuideData) GetTypeId() int32 {
return -371227190
}
func (_v *GameGuideData) Deserialize(_buf map[string]interface{}) (err error) {
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ {
err = errors.New("id error")
return
}
_v.Id = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ {
err = errors.New("group error")
return
}
_v.Group = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ {
err = errors.New("type error")
return
}
_v.Type = int32(_tempNum_)
}
{
var _ok_ bool
if _v.StartPar, _ok_ = _buf["startPar"].(string); !_ok_ {
err = errors.New("startPar error")
return
}
}
{
var _ok_ bool
if _v.Parameter, _ok_ = _buf["parameter"].(string); !_ok_ {
err = errors.New("parameter error")
return
}
}
{
var _ok_ bool
if _v.Interface, _ok_ = _buf["interface"].(string); !_ok_ {
err = errors.New("interface error")
return
}
}
{
var _ok_ bool
if _v.Condition, _ok_ = _buf["condition"].(string); !_ok_ {
err = errors.New("condition error")
return
}
}
{
var _ok_ bool
if _v.Followtj, _ok_ = _buf["followtj"].(string); !_ok_ {
err = errors.New("followtj error")
return
}
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["followguide"].(float64); !_ok_ {
err = errors.New("followguide error")
return
}
_v.Followguide = int32(_tempNum_)
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["finger"].([]interface{}); !_ok_ {
err = errors.New("finger error")
return
}
_v.Finger = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{
if _list_v_, _ok_ = _e_.(string); !_ok_ {
err = errors.New("_list_v_ error")
return
}
}
_v.Finger = append(_v.Finger, _list_v_)
}
}
{
var _ok_ bool
var _v_ map[string]interface{}
if _v_, _ok_ = _buf["offset"].(map[string]interface{}); !_ok_ {
err = errors.New("offset error")
return
}
var _x_, _y_ float32
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ {
err = errors.New("x error")
return
}
_x_ = float32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ {
err = errors.New("y error")
return
}
_y_ = float32(_tempNum_)
}
_v.Offset = serialization.NewVector2(_x_, _y_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["fingerTime"].(float64); !_ok_ {
err = errors.New("fingerTime error")
return
}
_v.FingerTime = float32(_tempNum_)
}
{
var _ok_ bool
var _v_ map[string]interface{}
if _v_, _ok_ = _buf["objSize"].(map[string]interface{}); !_ok_ {
err = errors.New("objSize error")
return
}
var _x_, _y_ float32
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ {
err = errors.New("x error")
return
}
_x_ = float32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ {
err = errors.New("y error")
return
}
_y_ = float32(_tempNum_)
}
_v.ObjSize = serialization.NewVector2(_x_, _y_)
}
{
var _ok_ bool
var _v_ map[string]interface{}
if _v_, _ok_ = _buf["objOffset"].(map[string]interface{}); !_ok_ {
err = errors.New("objOffset error")
return
}
var _x_, _y_ float32
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ {
err = errors.New("x error")
return
}
_x_ = float32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ {
err = errors.New("y error")
return
}
_y_ = float32(_tempNum_)
}
_v.ObjOffset = serialization.NewVector2(_x_, _y_)
}
{
var _ok_ bool
if _v.Txt, _ok_ = _buf["txt"].(string); !_ok_ {
err = errors.New("txt error")
return
}
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["speakerface"].(float64); !_ok_ {
err = errors.New("speakerface error")
return
}
_v.Speakerface = int32(_tempNum_)
}
{
var _ok_ bool
if _v.Sound, _ok_ = _buf["sound"].(string); !_ok_ {
err = errors.New("sound error")
return
}
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["mask"].(float64); !_ok_ {
err = errors.New("mask error")
return
}
_v.Mask = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["lock"].(float64); !_ok_ {
err = errors.New("lock error")
return
}
_v.Lock = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["uishow"].(float64); !_ok_ {
err = errors.New("uishow error")
return
}
_v.Uishow = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["skiptime"].(float64); !_ok_ {
err = errors.New("skiptime error")
return
}
_v.Skiptime = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["skip"].(float64); !_ok_ {
err = errors.New("skip error")
return
}
_v.Skip = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["skipgroup"].(float64); !_ok_ {
err = errors.New("skipgroup error")
return
}
_v.Skipgroup = int32(_tempNum_)
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ {
err = errors.New("reward error")
return
}
_v.Reward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{
var _ok_ bool
var _x_ map[string]interface{}
if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
err = errors.New("_list_v_ error")
return
}
if _list_v_, err = DeserializeGameatn(_x_); err != nil {
return
}
}
_v.Reward = append(_v.Reward, _list_v_)
}
}
return
}
func DeserializeGameGuideData(_buf map[string]interface{}) (*GameGuideData, error) {
v := &GameGuideData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}