// Code generated by protoc-gen-go. DO NOT EDIT. // versions: // protoc-gen-go v1.28.0 // protoc v3.20.0 // source: battle/battle_db.proto package pb import ( protoreflect "google.golang.org/protobuf/reflect/protoreflect" protoimpl "google.golang.org/protobuf/runtime/protoimpl" reflect "reflect" sync "sync" ) const ( // Verify that this generated code is sufficiently up-to-date. _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion) // Verify that runtime/protoimpl is sufficiently up-to-date. _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20) ) type BattleType int32 const ( BattleType_nil BattleType = 0 BattleType_pve BattleType = 1 //pve BattleType_pvp BattleType = 2 //异步pvp BattleType_pvb BattleType = 3 //boos战斗 BattleType_eve BattleType = 4 //eve对战 BattleType_rtpvp BattleType = 5 //实时pvp BattleType_lpev BattleType = 6 //连续战斗 ) // Enum value maps for BattleType. var ( BattleType_name = map[int32]string{ 0: "nil", 1: "pve", 2: "pvp", 3: "pvb", 4: "eve", 5: "rtpvp", 6: "lpev", } BattleType_value = map[string]int32{ "nil": 0, "pve": 1, "pvp": 2, "pvb": 3, "eve": 4, "rtpvp": 5, "lpev": 6, } ) func (x BattleType) Enum() *BattleType { p := new(BattleType) *p = x return p } func (x BattleType) String() string { return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x)) } func (BattleType) Descriptor() protoreflect.EnumDescriptor { return file_battle_battle_db_proto_enumTypes[0].Descriptor() } func (BattleType) Type() protoreflect.EnumType { return &file_battle_battle_db_proto_enumTypes[0] } func (x BattleType) Number() protoreflect.EnumNumber { return protoreflect.EnumNumber(x) } // Deprecated: Use BattleType.Descriptor instead. func (BattleType) EnumDescriptor() ([]byte, []int) { return file_battle_battle_db_proto_rawDescGZIP(), []int{0} } //玩法类型 type PlayType int32 const ( PlayType_null PlayType = 0 //无效类型 PlayType_mainline PlayType = 1 //主线玩法 PlayType_pagoda PlayType = 2 //爬塔 PlayType_rtask PlayType = 3 //随机任务战斗 PlayType_hunting PlayType = 4 //狩猎 PlayType_viking PlayType = 5 //维京远征 PlayType_moonfantasy PlayType = 6 //月之秘境 PlayType_arena PlayType = 7 //竞技场 PlayType_academy PlayType = 8 //联盟学院 PlayType_heroteaching PlayType = 9 //英雄教学 PlayType_combat PlayType = 10 //新关卡 PlayType_enchant PlayType = 11 //附魔副本 PlayType_sociaty PlayType = 12 //工会战 PlayType_friendsmeet PlayType = 13 //好友切磋 PlayType_practicenpc PlayType = 14 //武馆NPC ) // Enum value maps for PlayType. var ( PlayType_name = map[int32]string{ 0: "null", 1: "mainline", 2: "pagoda", 3: "rtask", 4: "hunting", 5: "viking", 6: "moonfantasy", 7: "arena", 8: "academy", 9: "heroteaching", 10: "combat", 11: "enchant", 12: "sociaty", 13: "friendsmeet", 14: "practicenpc", } PlayType_value = map[string]int32{ "null": 0, "mainline": 1, "pagoda": 2, "rtask": 3, "hunting": 4, "viking": 5, "moonfantasy": 6, "arena": 7, "academy": 8, "heroteaching": 9, "combat": 10, "enchant": 11, "sociaty": 12, "friendsmeet": 13, "practicenpc": 14, } ) func (x PlayType) Enum() *PlayType { p := new(PlayType) *p = x return p } func (x PlayType) String() string { return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x)) } func (PlayType) Descriptor() protoreflect.EnumDescriptor { return file_battle_battle_db_proto_enumTypes[1].Descriptor() } func (PlayType) Type() protoreflect.EnumType { return &file_battle_battle_db_proto_enumTypes[1] } func (x PlayType) Number() protoreflect.EnumNumber { return protoreflect.EnumNumber(x) } // Deprecated: Use PlayType.Descriptor instead. func (PlayType) EnumDescriptor() ([]byte, []int) { return file_battle_battle_db_proto_rawDescGZIP(), []int{1} } //战斗状态 type BBattleState int32 const ( BBattleState_in BBattleState = 0 BBattleState_end BBattleState = 2 ) // Enum value maps for BBattleState. var ( BBattleState_name = map[int32]string{ 0: "in", 2: "end", } BBattleState_value = map[string]int32{ "in": 0, "end": 2, } ) func (x BBattleState) Enum() *BBattleState { p := new(BBattleState) *p = x return p } func (x BBattleState) String() string { return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x)) } func (BBattleState) Descriptor() protoreflect.EnumDescriptor { return file_battle_battle_db_proto_enumTypes[2].Descriptor() } func (BBattleState) Type() protoreflect.EnumType { return &file_battle_battle_db_proto_enumTypes[2] } func (x BBattleState) Number() protoreflect.EnumNumber { return protoreflect.EnumNumber(x) } // Deprecated: Use BBattleState.Descriptor instead. func (BBattleState) EnumDescriptor() ([]byte, []int) { return file_battle_battle_db_proto_rawDescGZIP(), []int{2} } //战斗阵型信息 type DBBattleComp int32 const ( DBBattleComp_draw DBBattleComp = 0 //平局 DBBattleComp_red DBBattleComp = 1 //红方 DBBattleComp_bule DBBattleComp = 2 //蓝方 ) // Enum value maps for DBBattleComp. var ( DBBattleComp_name = map[int32]string{ 0: "draw", 1: "red", 2: "bule", } DBBattleComp_value = map[string]int32{ "draw": 0, "red": 1, "bule": 2, } ) func (x DBBattleComp) Enum() *DBBattleComp { p := new(DBBattleComp) *p = x return p } func (x DBBattleComp) String() string { return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x)) } func (DBBattleComp) Descriptor() protoreflect.EnumDescriptor { return file_battle_battle_db_proto_enumTypes[3].Descriptor() } func (DBBattleComp) Type() protoreflect.EnumType { return &file_battle_battle_db_proto_enumTypes[3] } func (x DBBattleComp) Number() protoreflect.EnumNumber { return protoreflect.EnumNumber(x) } // Deprecated: Use DBBattleComp.Descriptor instead. func (DBBattleComp) EnumDescriptor() ([]byte, []int) { return file_battle_battle_db_proto_rawDescGZIP(), []int{3} } type BattleRole struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Tid int32 `protobuf:"varint,1,opt,name=tid,proto3" json:"tid"` // 临时id Oid string `protobuf:"bytes,2,opt,name=oid,proto3" json:"oid"` // 玩家英雄数据库id Pos int32 `protobuf:"varint,3,opt,name=pos,proto3" json:"pos"` // 站位坐标 HeroID string `protobuf:"bytes,4,opt,name=heroID,proto3" json:"heroID" bson:"heroID"` //英雄的配置表ID Star int32 `protobuf:"varint,5,opt,name=star,proto3" json:"star"` // 英雄星级 Lv int32 `protobuf:"varint,6,opt,name=lv,proto3" json:"lv"` // 英雄等级 CaptainSkill int32 `protobuf:"varint,7,opt,name=captainSkill,proto3" json:"captainSkill" bson:"captainSkill"` //队长技能 MainSuitSkill int32 `protobuf:"varint,8,opt,name=mainSuitSkill,proto3" json:"mainSuitSkill" bson:"mainSuitSkill"` /// 主套装技能 SubSuitSkill int32 `protobuf:"varint,9,opt,name=subSuitSkill,proto3" json:"subSuitSkill" bson:"subSuitSkill"` /// 副套装技能 NormalSkill []*SkillData `protobuf:"bytes,10,rep,name=normalSkill,proto3" json:"normalSkill" bson:"normalSkill"` //普通技能 EquipSkill []*SkillData `protobuf:"bytes,11,rep,name=equipSkill,proto3" json:"equipSkill" bson:"equipSkill"` //普通技能 PandaBuff int32 `protobuf:"varint,12,opt,name=PandaBuff,proto3" json:"PandaBuff"` //熊猫buff技能id Property map[int32]int32 `protobuf:"bytes,13,rep,name=property,proto3" json:"property" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //基础属性 Ishelp bool `protobuf:"varint,14,opt,name=ishelp,proto3" json:"ishelp"` //是否是助战英雄 Isboos int32 `protobuf:"varint,15,opt,name=isboos,proto3" json:"isboos"` //是否是boos Monsterid int32 `protobuf:"varint,16,opt,name=monsterid,proto3" json:"monsterid"` //怪物id Currhp int32 `protobuf:"varint,17,opt,name=currhp,proto3" json:"currhp"` //当前血量 } func (x *BattleRole) Reset() { *x = BattleRole{} if protoimpl.UnsafeEnabled { mi := &file_battle_battle_db_proto_msgTypes[0] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *BattleRole) String() string { return protoimpl.X.MessageStringOf(x) } func (*BattleRole) ProtoMessage() {} func (x *BattleRole) ProtoReflect() protoreflect.Message { mi := &file_battle_battle_db_proto_msgTypes[0] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use BattleRole.ProtoReflect.Descriptor instead. func (*BattleRole) Descriptor() ([]byte, []int) { return file_battle_battle_db_proto_rawDescGZIP(), []int{0} } func (x *BattleRole) GetTid() int32 { if x != nil { return x.Tid } return 0 } func (x *BattleRole) GetOid() string { if x != nil { return x.Oid } return "" } func (x *BattleRole) GetPos() int32 { if x != nil { return x.Pos } return 0 } func (x *BattleRole) GetHeroID() string { if x != nil { return x.HeroID } return "" } func (x *BattleRole) GetStar() int32 { if x != nil { return x.Star } return 0 } func (x *BattleRole) GetLv() int32 { if x != nil { return x.Lv } return 0 } func (x *BattleRole) GetCaptainSkill() int32 { if x != nil { return x.CaptainSkill } return 0 } func (x *BattleRole) GetMainSuitSkill() int32 { if x != nil { return x.MainSuitSkill } return 0 } func (x *BattleRole) GetSubSuitSkill() int32 { if x != nil { return x.SubSuitSkill } return 0 } func (x *BattleRole) GetNormalSkill() []*SkillData { if x != nil { return x.NormalSkill } return nil } func (x *BattleRole) GetEquipSkill() []*SkillData { if x != nil { return x.EquipSkill } return nil } func (x *BattleRole) GetPandaBuff() int32 { if x != nil { return x.PandaBuff } return 0 } func (x *BattleRole) GetProperty() map[int32]int32 { if x != nil { return x.Property } return nil } func (x *BattleRole) GetIshelp() bool { if x != nil { return x.Ishelp } return false } func (x *BattleRole) GetIsboos() int32 { if x != nil { return x.Isboos } return 0 } func (x *BattleRole) GetMonsterid() int32 { if x != nil { return x.Monsterid } return 0 } func (x *BattleRole) GetCurrhp() int32 { if x != nil { return x.Currhp } return 0 } //战斗阵型信息 type DBBattleFormt struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Leadpos int32 `protobuf:"varint,1,opt,name=leadpos,proto3" json:"leadpos"` //队长位置 Team []*BattleRole `protobuf:"bytes,2,rep,name=team,proto3" json:"team"` //自己的战队 Systeam []*BattleRole `protobuf:"bytes,3,rep,name=systeam,proto3" json:"systeam"` //系统辅助战队 Backupteam []*BattleRole `protobuf:"bytes,4,rep,name=backupteam,proto3" json:"backupteam"` //后援战队 } func (x *DBBattleFormt) Reset() { *x = DBBattleFormt{} if protoimpl.UnsafeEnabled { mi := &file_battle_battle_db_proto_msgTypes[1] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *DBBattleFormt) String() string { return protoimpl.X.MessageStringOf(x) } func (*DBBattleFormt) ProtoMessage() {} func (x *DBBattleFormt) ProtoReflect() protoreflect.Message { mi := &file_battle_battle_db_proto_msgTypes[1] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use DBBattleFormt.ProtoReflect.Descriptor instead. func (*DBBattleFormt) Descriptor() ([]byte, []int) { return file_battle_battle_db_proto_rawDescGZIP(), []int{1} } func (x *DBBattleFormt) GetLeadpos() int32 { if x != nil { return x.Leadpos } return 0 } func (x *DBBattleFormt) GetTeam() []*BattleRole { if x != nil { return x.Team } return nil } func (x *DBBattleFormt) GetSysteam() []*BattleRole { if x != nil { return x.Systeam } return nil } func (x *DBBattleFormt) GetBackupteam() []*BattleRole { if x != nil { return x.Backupteam } return nil } //战斗记录 type DBBattleRecord struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id"` //战斗记录id Title string `protobuf:"bytes,2,opt,name=title,proto3" json:"title"` //战斗标题 Btype BattleType `protobuf:"varint,3,opt,name=btype,proto3,enum=BattleType" json:"btype"` //战斗类型 Ptype PlayType `protobuf:"varint,4,opt,name=ptype,proto3,enum=PlayType" json:"ptype"` //玩法类型 Plevel string `protobuf:"bytes,5,opt,name=plevel,proto3" json:"plevel"` //玩法关卡 State BBattleState `protobuf:"varint,6,opt,name=state,proto3,enum=BBattleState" json:"state"` //战斗状态 RedCompId string `protobuf:"bytes,7,opt,name=redCompId,proto3" json:"redCompId"` //红方阵营id Redflist []*DBBattleFormt `protobuf:"bytes,8,rep,name=redflist,proto3" json:"redflist"` //红方阵型列表 BlueCompId string `protobuf:"bytes,9,opt,name=blueCompId,proto3" json:"blueCompId"` //蓝方阵营id Buleflist []*DBBattleFormt `protobuf:"bytes,10,rep,name=buleflist,proto3" json:"buleflist"` //红方阵型列表 Roundresult []DBBattleComp `protobuf:"varint,11,rep,packed,name=roundresult,proto3,enum=DBBattleComp" json:"roundresult"` //战斗场次结果 Result DBBattleComp `protobuf:"varint,12,opt,name=result,proto3,enum=DBBattleComp" json:"result"` //最终结果 Tasks []int32 `protobuf:"varint,13,rep,packed,name=tasks,proto3" json:"tasks"` //任务列表 } func (x *DBBattleRecord) Reset() { *x = DBBattleRecord{} if protoimpl.UnsafeEnabled { mi := &file_battle_battle_db_proto_msgTypes[2] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *DBBattleRecord) String() string { return protoimpl.X.MessageStringOf(x) } func (*DBBattleRecord) ProtoMessage() {} func (x *DBBattleRecord) ProtoReflect() protoreflect.Message { mi := &file_battle_battle_db_proto_msgTypes[2] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use DBBattleRecord.ProtoReflect.Descriptor instead. func (*DBBattleRecord) Descriptor() ([]byte, []int) { return file_battle_battle_db_proto_rawDescGZIP(), []int{2} } func (x *DBBattleRecord) GetId() string { if x != nil { return x.Id } return "" } func (x *DBBattleRecord) GetTitle() string { if x != nil { return x.Title } return "" } func (x *DBBattleRecord) GetBtype() BattleType { if x != nil { return x.Btype } return BattleType_nil } func (x *DBBattleRecord) GetPtype() PlayType { if x != nil { return x.Ptype } return PlayType_null } func (x *DBBattleRecord) GetPlevel() string { if x != nil { return x.Plevel } return "" } func (x *DBBattleRecord) GetState() BBattleState { if x != nil { return x.State } return BBattleState_in } func (x *DBBattleRecord) GetRedCompId() string { if x != nil { return x.RedCompId } return "" } func (x *DBBattleRecord) GetRedflist() []*DBBattleFormt { if x != nil { return x.Redflist } return nil } func (x *DBBattleRecord) GetBlueCompId() string { if x != nil { return x.BlueCompId } return "" } func (x *DBBattleRecord) GetBuleflist() []*DBBattleFormt { if x != nil { return x.Buleflist } return nil } func (x *DBBattleRecord) GetRoundresult() []DBBattleComp { if x != nil { return x.Roundresult } return nil } func (x *DBBattleRecord) GetResult() DBBattleComp { if x != nil { return x.Result } return DBBattleComp_draw } func (x *DBBattleRecord) GetTasks() []int32 { if x != nil { return x.Tasks } return nil } var File_battle_battle_db_proto protoreflect.FileDescriptor var 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DBBattleFormt.systeam:type_name -> BattleRole 4, // 5: DBBattleFormt.backupteam:type_name -> BattleRole 0, // 6: DBBattleRecord.btype:type_name -> BattleType 1, // 7: DBBattleRecord.ptype:type_name -> PlayType 2, // 8: DBBattleRecord.state:type_name -> BBattleState 5, // 9: DBBattleRecord.redflist:type_name -> DBBattleFormt 5, // 10: DBBattleRecord.buleflist:type_name -> DBBattleFormt 3, // 11: DBBattleRecord.roundresult:type_name -> DBBattleComp 3, // 12: DBBattleRecord.result:type_name -> DBBattleComp 13, // [13:13] is the sub-list for method output_type 13, // [13:13] is the sub-list for method input_type 13, // [13:13] is the sub-list for extension type_name 13, // [13:13] is the sub-list for extension extendee 0, // [0:13] is the sub-list for field type_name } func init() { file_battle_battle_db_proto_init() } func file_battle_battle_db_proto_init() { if File_battle_battle_db_proto != nil { return } file_comm_proto_init() if !protoimpl.UnsafeEnabled { 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