//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameRedDotGroupData struct {
    Id int32
    Type int32
    Group string
    Layer string
    Header string
}

const TypeId_GameRedDotGroupData = -1285083979

func (*GameRedDotGroupData) GetTypeId() int32 {
    return -1285083979
}

func (_v *GameRedDotGroupData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
    { var _ok_ bool; if _v.Group, _ok_ = _buf["group"].(string); !_ok_ { err = errors.New("group error"); return } }
    { var _ok_ bool; if _v.Layer, _ok_ = _buf["layer"].(string); !_ok_ { err = errors.New("layer error"); return } }
    { var _ok_ bool; if _v.Header, _ok_ = _buf["header"].(string); !_ok_ { err = errors.New("header error"); return } }
    return
}

func DeserializeGameRedDotGroupData(_buf map[string]interface{}) (*GameRedDotGroupData, error) {
    v := &GameRedDotGroupData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
