//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameItemData struct {
    Id string
    Name string
    Usetype int32
    Color int32
    Bagtype int32
    Index int32
    SpecialType int32
    Time int32
    Reddottype int32
    Effects string
    ModelName string
    BoxId int32
    SynthetizeNum int32
    SynthetizeDeplete []*Gameatn
    SynthetizeGet []*Gameatn
    DecomposeDeplete []*Gameatn
    DecomposeGet []*Gameatn
    Access []int32
    UseSkip int32
    UpperLimit int32
    Img string
    Intr string
    Sale []*Gameatn
}

const TypeId_GameItemData = -984700967

func (*GameItemData) GetTypeId() int32 {
    return -984700967
}

func (_v *GameItemData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["usetype"].(float64); !_ok_ { err = errors.New("usetype error"); return }; _v.Usetype = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["color"].(float64); !_ok_ { err = errors.New("color error"); return }; _v.Color = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bagtype"].(float64); !_ok_ { err = errors.New("bagtype error"); return }; _v.Bagtype = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["index"].(float64); !_ok_ { err = errors.New("index error"); return }; _v.Index = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["special_type"].(float64); !_ok_ { err = errors.New("special_type error"); return }; _v.SpecialType = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time"].(float64); !_ok_ { err = errors.New("time error"); return }; _v.Time = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["reddottype"].(float64); !_ok_ { err = errors.New("reddottype error"); return }; _v.Reddottype = int32(_tempNum_) }
    { var _ok_ bool; if _v.Effects, _ok_ = _buf["effects"].(string); !_ok_ { err = errors.New("effects error"); return } }
    { var _ok_ bool; if _v.ModelName, _ok_ = _buf["modelName"].(string); !_ok_ { err = errors.New("modelName error"); return } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["box_id"].(float64); !_ok_ { err = errors.New("box_id error"); return }; _v.BoxId = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["synthetize_num"].(float64); !_ok_ { err = errors.New("synthetize_num error"); return }; _v.SynthetizeNum = int32(_tempNum_) }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["synthetize_deplete"].([]interface{}); !_ok_ { err = errors.New("synthetize_deplete error"); return }

                _v.SynthetizeDeplete = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.SynthetizeDeplete = append(_v.SynthetizeDeplete, _list_v_)
                }
            }

     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["synthetize_get"].([]interface{}); !_ok_ { err = errors.New("synthetize_get error"); return }

                _v.SynthetizeGet = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.SynthetizeGet = append(_v.SynthetizeGet, _list_v_)
                }
            }

     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["decompose_deplete"].([]interface{}); !_ok_ { err = errors.New("decompose_deplete error"); return }

                _v.DecomposeDeplete = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.DecomposeDeplete = append(_v.DecomposeDeplete, _list_v_)
                }
            }

     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["decompose_get"].([]interface{}); !_ok_ { err = errors.New("decompose_get error"); return }

                _v.DecomposeGet = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.DecomposeGet = append(_v.DecomposeGet, _list_v_)
                }
            }

     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["access"].([]interface{}); !_ok_ { err = errors.New("access error"); return }

                _v.Access = make([]int32, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ int32
                    { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
                    _v.Access = append(_v.Access, _list_v_)
                }
            }

    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["use_skip"].(float64); !_ok_ { err = errors.New("use_skip error"); return }; _v.UseSkip = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["upper_limit"].(float64); !_ok_ { err = errors.New("upper_limit error"); return }; _v.UpperLimit = int32(_tempNum_) }
    { var _ok_ bool; if _v.Img, _ok_ = _buf["img"].(string); !_ok_ { err = errors.New("img error"); return } }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["intr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Intr error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Intr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["sale"].([]interface{}); !_ok_ { err = errors.New("sale error"); return }

                _v.Sale = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.Sale = append(_v.Sale, _list_v_)
                }
            }

    return
}

func DeserializeGameItemData(_buf map[string]interface{}) (*GameItemData, error) {
    v := &GameItemData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
