//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameHeroStarupData struct {
    Key int32
    Id string
    Star int32
    Needrace []*Gameatn
    Starup []*Gameatn
}

const TypeId_GameHeroStarupData = -1178048819

func (*GameHeroStarupData) GetTypeId() int32 {
    return -1178048819
}

func (_v *GameHeroStarupData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
    { var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["needrace"].([]interface{}); !_ok_ { err = errors.New("needrace error"); return }

                _v.Needrace = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.Needrace = append(_v.Needrace, _list_v_)
                }
            }

     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["starup"].([]interface{}); !_ok_ { err = errors.New("starup error"); return }

                _v.Starup = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.Starup = append(_v.Starup, _list_v_)
                }
            }

    return
}

func DeserializeGameHeroStarupData(_buf map[string]interface{}) (*GameHeroStarupData, error) {
    v := &GameHeroStarupData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
