//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameSmithyStoveV1Data struct {
    Star int32
    MaxTemperature int32
    TemperatureRecovery int32
    UpMaterial []*Gameatn
    TitleText string
}

const TypeId_GameSmithyStoveV1Data = -1332837680

func (*GameSmithyStoveV1Data) GetTypeId() int32 {
    return -1332837680
}

func (_v *GameSmithyStoveV1Data)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["max_temperature"].(float64); !_ok_ { err = errors.New("max_temperature error"); return }; _v.MaxTemperature = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["temperature_recovery"].(float64); !_ok_ { err = errors.New("temperature_recovery error"); return }; _v.TemperatureRecovery = int32(_tempNum_) }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["up_material"].([]interface{}); !_ok_ { err = errors.New("up_material error"); return }

                _v.UpMaterial = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.UpMaterial = append(_v.UpMaterial, _list_v_)
                }
            }

    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["title_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.TitleText error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.TitleText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    return
}

func DeserializeGameSmithyStoveV1Data(_buf map[string]interface{}) (*GameSmithyStoveV1Data, error) {
    v := &GameSmithyStoveV1Data{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
