//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameBreakingbadData struct {
    Delicacies string
    Recipe []*Gameatr
    Type int32
    Flame int32
    Unlockreward *Gameatn
}

const TypeId_GameBreakingbadData = -702491792

func (*GameBreakingbadData) GetTypeId() int32 {
    return -702491792
}

func (_v *GameBreakingbadData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; if _v.Delicacies, _ok_ = _buf["delicacies"].(string); !_ok_ { err = errors.New("delicacies error"); return } }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["recipe"].([]interface{}); !_ok_ { err = errors.New("recipe error"); return }

                _v.Recipe = make([]*Gameatr, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatr
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatr(_x_); err != nil { return } }
                    _v.Recipe = append(_v.Recipe, _list_v_)
                }
            }

    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ { err = errors.New("Type error"); return }; _v.Type = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["flame"].(float64); !_ok_ { err = errors.New("flame error"); return }; _v.Flame = int32(_tempNum_) }
    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["unlockreward"].(map[string]interface{}); !_ok_ { err = errors.New("unlockreward error"); return }; if _v.Unlockreward, err = DeserializeGameatn(_x_); err != nil { return } }
    return
}

func DeserializeGameBreakingbadData(_buf map[string]interface{}) (*GameBreakingbadData, error) {
    v := &GameBreakingbadData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
