//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameFriendsData struct {
    Id int32
    FriendId int32
    Type int32
    TypeName string
    FriendName string
    Png string
    Img string
    FriendsLv int32
    FavorabilityLv int32
    Hid string
    Hidimg string
    Attribute []*Gameatr
    AttributeTxt string
}

const TypeId_GameFriendsData = -103780637

func (*GameFriendsData) GetTypeId() int32 {
    return -103780637
}

func (_v *GameFriendsData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["friend_id"].(float64); !_ok_ { err = errors.New("friend_id error"); return }; _v.FriendId = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["type_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.TypeName error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.TypeName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["friend_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.FriendName error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.FriendName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    { var _ok_ bool; if _v.Png, _ok_ = _buf["png"].(string); !_ok_ { err = errors.New("png error"); return } }
    { var _ok_ bool; if _v.Img, _ok_ = _buf["img"].(string); !_ok_ { err = errors.New("img error"); return } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["friends_lv"].(float64); !_ok_ { err = errors.New("friends_lv error"); return }; _v.FriendsLv = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["favorability_lv"].(float64); !_ok_ { err = errors.New("favorability_lv error"); return }; _v.FavorabilityLv = int32(_tempNum_) }
    { var _ok_ bool; if _v.Hid, _ok_ = _buf["hid"].(string); !_ok_ { err = errors.New("hid error"); return } }
    { var _ok_ bool; if _v.Hidimg, _ok_ = _buf["hidimg"].(string); !_ok_ { err = errors.New("hidimg error"); return } }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["attribute"].([]interface{}); !_ok_ { err = errors.New("attribute error"); return }

                _v.Attribute = make([]*Gameatr, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatr
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatr(_x_); err != nil { return } }
                    _v.Attribute = append(_v.Attribute, _list_v_)
                }
            }

    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["attribute_txt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.AttributeTxt error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.AttributeTxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    return
}

func DeserializeGameFriendsData(_buf map[string]interface{}) (*GameFriendsData, error) {
    v := &GameFriendsData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
