//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameHeroExpData struct {
    Itemid string
    Exp int32
    Needgold int32
}

const TypeId_GameHeroExpData = -1440094703

func (*GameHeroExpData) GetTypeId() int32 {
    return -1440094703
}

func (_v *GameHeroExpData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; if _v.Itemid, _ok_ = _buf["itemid"].(string); !_ok_ { err = errors.New("itemid error"); return } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["needgold"].(float64); !_ok_ { err = errors.New("needgold error"); return }; _v.Needgold = int32(_tempNum_) }
    return
}

func DeserializeGameHeroExpData(_buf map[string]interface{}) (*GameHeroExpData, error) {
    v := &GameHeroExpData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
