//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameDropData struct {
    Id int32
    Dropid int32
    Condition int32
    Prize []*Gameatn
    Star int32
    P int32
}

const TypeId_GameDropData = 1700203957

func (*GameDropData) GetTypeId() int32 {
    return 1700203957
}

func (_v *GameDropData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dropid"].(float64); !_ok_ { err = errors.New("dropid error"); return }; _v.Dropid = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["condition"].(float64); !_ok_ { err = errors.New("condition error"); return }; _v.Condition = int32(_tempNum_) }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["prize"].([]interface{}); !_ok_ { err = errors.New("prize error"); return }

                _v.Prize = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.Prize = append(_v.Prize, _list_v_)
                }
            }

    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["p"].(float64); !_ok_ { err = errors.New("p error"); return }; _v.P = int32(_tempNum_) }
    return
}

func DeserializeGameDropData(_buf map[string]interface{}) (*GameDropData, error) {
    v := &GameDropData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
