//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GamePotionFly struct {
    Id string
    Weight int32
    Score int32
    EffectType int32
}

const TypeId_GamePotionFly = 836324

func (*GamePotionFly) GetTypeId() int32 {
    return 836324
}

func (_v *GamePotionFly)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; if _v.Id, _ok_ = _buf["Id"].(string); !_ok_ { err = errors.New("Id error"); return } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["score"].(float64); !_ok_ { err = errors.New("score error"); return }; _v.Score = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["effectType"].(float64); !_ok_ { err = errors.New("effectType error"); return }; _v.EffectType = int32(_tempNum_) }
    return
}

func DeserializeGamePotionFly(_buf map[string]interface{}) (*GamePotionFly, error) {
    v := &GamePotionFly{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
