//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GamePrivilegeCardData struct {
    Id string
    PType int32
    Name string
    AssertDay int32
    RenewDay int32
    DayReward []*Gameatn
    DisposableReward []*Gameatn
    PrivilegeId []int32
}

const TypeId_GamePrivilegeCardData = 1735553455

func (*GamePrivilegeCardData) GetTypeId() int32 {
    return 1735553455
}

func (_v *GamePrivilegeCardData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pType"].(float64); !_ok_ { err = errors.New("pType error"); return }; _v.PType = int32(_tempNum_) }
    { var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["assert_day"].(float64); !_ok_ { err = errors.New("assert_day error"); return }; _v.AssertDay = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["renew_day"].(float64); !_ok_ { err = errors.New("renew_day error"); return }; _v.RenewDay = int32(_tempNum_) }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["day_reward"].([]interface{}); !_ok_ { err = errors.New("day_reward error"); return }

                _v.DayReward = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.DayReward = append(_v.DayReward, _list_v_)
                }
            }

     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["disposable_reward"].([]interface{}); !_ok_ { err = errors.New("disposable_reward error"); return }

                _v.DisposableReward = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.DisposableReward = append(_v.DisposableReward, _list_v_)
                }
            }

     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["privilege_id"].([]interface{}); !_ok_ { err = errors.New("privilege_id error"); return }

                _v.PrivilegeId = make([]int32, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ int32
                    { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
                    _v.PrivilegeId = append(_v.PrivilegeId, _list_v_)
                }
            }

    return
}

func DeserializeGamePrivilegeCardData(_buf map[string]interface{}) (*GamePrivilegeCardData, error) {
    v := &GamePrivilegeCardData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
