//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameVipData struct {
    VipLv int32
    UpExp int32
    VipName string
    VipLvPng string
    VipLvGiftPng string
    OriginalPriceprice *Gameatn
    PriceDiscount *Gameatn
    Giftinfo []*Gameatn
    Daygift []*Gameatn
    VipPrivilege []int32
}

const TypeId_GameVipData = 947325803

func (*GameVipData) GetTypeId() int32 {
    return 947325803
}

func (_v *GameVipData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["vip_lv"].(float64); !_ok_ { err = errors.New("vip_lv error"); return }; _v.VipLv = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["up_exp"].(float64); !_ok_ { err = errors.New("up_exp error"); return }; _v.UpExp = int32(_tempNum_) }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["vip_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.VipName error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.VipName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    { var _ok_ bool; if _v.VipLvPng, _ok_ = _buf["vip_lv_png"].(string); !_ok_ { err = errors.New("vip_lv_png error"); return } }
    { var _ok_ bool; if _v.VipLvGiftPng, _ok_ = _buf["vip_lv_gift_png"].(string); !_ok_ { err = errors.New("vip_lv_gift_png error"); return } }
    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["original_priceprice"].(map[string]interface{}); !_ok_ { err = errors.New("original_priceprice error"); return }; if _v.OriginalPriceprice, err = DeserializeGameatn(_x_); err != nil { return } }
    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["price_discount"].(map[string]interface{}); !_ok_ { err = errors.New("price_discount error"); return }; if _v.PriceDiscount, err = DeserializeGameatn(_x_); err != nil { return } }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["giftinfo"].([]interface{}); !_ok_ { err = errors.New("giftinfo error"); return }

                _v.Giftinfo = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.Giftinfo = append(_v.Giftinfo, _list_v_)
                }
            }

     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["daygift"].([]interface{}); !_ok_ { err = errors.New("daygift error"); return }

                _v.Daygift = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.Daygift = append(_v.Daygift, _list_v_)
                }
            }

     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["vip_privilege"].([]interface{}); !_ok_ { err = errors.New("vip_privilege error"); return }

                _v.VipPrivilege = make([]int32, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ int32
                    { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
                    _v.VipPrivilege = append(_v.VipPrivilege, _list_v_)
                }
            }

    return
}

func DeserializeGameVipData(_buf map[string]interface{}) (*GameVipData, error) {
    v := &GameVipData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
