//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameEquipSuitData struct {
    Suittype int32
    Suitnum int32
    Skill int32
    Skillname string
    Icon string
    FloatIcon string
    SimpleSkillintr string
    Skillintr string
    SetBonuses map[string]int32
}

const TypeId_GameEquipSuitData = -1986764885

func (*GameEquipSuitData) GetTypeId() int32 {
    return -1986764885
}

func (_v *GameEquipSuitData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suittype"].(float64); !_ok_ { err = errors.New("suittype error"); return }; _v.Suittype = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suitnum"].(float64); !_ok_ { err = errors.New("suitnum error"); return }; _v.Suitnum = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill"].(float64); !_ok_ { err = errors.New("skill error"); return }; _v.Skill = int32(_tempNum_) }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skillname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Skillname error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Skillname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
    { var _ok_ bool; if _v.FloatIcon, _ok_ = _buf["FloatIcon"].(string); !_ok_ { err = errors.New("FloatIcon error"); return } }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["simple_skillintr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.SimpleSkillintr error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.SimpleSkillintr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skillintr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Skillintr error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Skillintr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["SetBonuses"].([]interface{}); !_ok_ { err = errors.New("SetBonuses error"); return }

                _v.SetBonuses = make(map[string]int32)
                
                for _, _e_ := range _arr_ {
                    var _kv_ []interface{}
                    if _kv_, _ok_ = _e_.([]interface{}); !_ok_ || len(_kv_) != 2 { err = errors.New("SetBonuses error"); return }
                    var _key_ string
                    {  if _key_, _ok_ = _kv_[0].(string); !_ok_ { err = errors.New("_key_ error"); return } }
                    var _value_ int32
                    { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _kv_[1].(float64); !_ok_ { err = errors.New("_value_ error"); return }; _value_ = int32(_x_) }
                    _v.SetBonuses[_key_] = _value_
                }
                }
    return
}

func DeserializeGameEquipSuitData(_buf map[string]interface{}) (*GameEquipSuitData, error) {
    v := &GameEquipSuitData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
