//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameBubbleGroupData struct {
    KeyId int32
    GroupID int32
    Type int32
    TaskIDMin int32
    TaskIDMax int32
    Weight int32
    TextBubble string
}

const TypeId_GameBubbleGroupData = 777829793

func (*GameBubbleGroupData) GetTypeId() int32 {
    return 777829793
}

func (_v *GameBubbleGroupData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["KeyId"].(float64); !_ok_ { err = errors.New("KeyId error"); return }; _v.KeyId = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["GroupID"].(float64); !_ok_ { err = errors.New("GroupID error"); return }; _v.GroupID = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ { err = errors.New("Type error"); return }; _v.Type = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["TaskIDMin"].(float64); !_ok_ { err = errors.New("TaskIDMin error"); return }; _v.TaskIDMin = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["TaskIDMax"].(float64); !_ok_ { err = errors.New("TaskIDMax error"); return }; _v.TaskIDMax = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Text_Bubble"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.TextBubble error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.TextBubble, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    return
}

func DeserializeGameBubbleGroupData(_buf map[string]interface{}) (*GameBubbleGroupData, error) {
    v := &GameBubbleGroupData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
