//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

type GameItemLink struct {
    _dataMap map[int32]*GameItemLinkData
    _dataList []*GameItemLinkData
}

func NewGameItemLink(_buf []map[string]interface{}) (*GameItemLink, error) {
	_dataList := make([]*GameItemLinkData, 0, len(_buf))
	dataMap := make(map[int32]*GameItemLinkData)
	for _, _ele_ := range _buf {
		if _v, err2 := DeserializeGameItemLinkData(_ele_); err2 != nil {
			return nil, err2
		} else {
			_dataList = append(_dataList, _v)
			dataMap[_v.Id] = _v
		}
	}
	return &GameItemLink{_dataList:_dataList, _dataMap:dataMap}, nil
}

func (table *GameItemLink) GetDataMap() map[int32]*GameItemLinkData {
    return table._dataMap
}

func (table *GameItemLink) GetDataList() []*GameItemLinkData {
    return table._dataList
}

func (table *GameItemLink) Get(key int32) *GameItemLinkData {
    return table._dataMap[key]
}


