//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameInitialData struct {
    Index string
    Var []*Gameatn
}

const TypeId_GameInitialData = -276165358

func (*GameInitialData) GetTypeId() int32 {
    return -276165358
}

func (_v *GameInitialData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; if _v.Index, _ok_ = _buf["index"].(string); !_ok_ { err = errors.New("index error"); return } }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["var"].([]interface{}); !_ok_ { err = errors.New("var error"); return }

                _v.Var = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.Var = append(_v.Var, _list_v_)
                }
            }

    return
}

func DeserializeGameInitialData(_buf map[string]interface{}) (*GameInitialData, error) {
    v := &GameInitialData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
