//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameNavigationData struct {
    Id int32
    Scene string
    Scenename string
    Sceneicon string
    Functionname string
    NpcName []string
    Functionicon string
    JumpId int32
}

const TypeId_GameNavigationData = -800652966

func (*GameNavigationData) GetTypeId() int32 {
    return -800652966
}

func (_v *GameNavigationData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) }
    { var _ok_ bool; if _v.Scene, _ok_ = _buf["scene"].(string); !_ok_ { err = errors.New("scene error"); return } }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["scenename"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Scenename error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Scenename, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    { var _ok_ bool; if _v.Sceneicon, _ok_ = _buf["sceneicon"].(string); !_ok_ { err = errors.New("sceneicon error"); return } }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["functionname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Functionname error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Functionname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["npcName"].([]interface{}); !_ok_ { err = errors.New("npcName error"); return }

                _v.NpcName = make([]string, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ string
                    {  if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
                    _v.NpcName = append(_v.NpcName, _list_v_)
                }
            }

    { var _ok_ bool; if _v.Functionicon, _ok_ = _buf["functionicon"].(string); !_ok_ { err = errors.New("functionicon error"); return } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["jumpId"].(float64); !_ok_ { err = errors.New("jumpId error"); return }; _v.JumpId = int32(_tempNum_) }
    return
}

func DeserializeGameNavigationData(_buf map[string]interface{}) (*GameNavigationData, error) {
    v := &GameNavigationData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
