//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

type JsonLoader func(string) ([]map[string]interface{}, error)

type Tables struct {
    Global *GameGlobal
    Extservers *GameExtservers
    SkillAtk *GameSkillAtk
    SkillAfteratk *GameSkillAfteratk
    SkillBuff *GameSkillBuff
    SkillPassive *GameSkillPassive
    Hero *GameHero
    HeroStargrow *GameHeroStargrow
    HeroLevelgrow *GameHeroLevelgrow
    HeroStarup *GameHeroStarup
    HeroSkill *GameHeroSkill
    HeroExp *GameHeroExp
    HeroLevelup *GameHeroLevelup
    Equip *GameEquip
    EquipAttrlibraryS *GameEquipAttrlibraryS
    EquipSuit *GameEquipSuit
    EquipIntensify *GameEquipIntensify
    EquipSCompose *GameEquipSCompose
    EquipAttribute *GameEquipAttribute
    EquipEnchanting *GameEquipEnchanting
    Item *GameItem
    ItemLink *GameItemLink
    HeroSkillLevel *GameHeroSkillLevel
    HeroAwaken *GameHeroAwaken
    HeroMethod *GameHeroMethod
    HeroMethodComment *GameHeroMethodComment
    Shop *GameShop
    Shopitem *GameShopitem
    ActiveReward *GameActiveReward
    Model *GameModel
    DrawCard *GameDrawCard
    ChatChannel *GameChatChannel
    ChatSystem *GameChatSystem
    ChatServerGroup *GameChatServerGroup
    ChatChannelCom *GameChatChannelCom
    ChatExpression *GameChatExpression
    TaskRound *GameTaskRound
    TaskActiveReward *GameTaskActiveReward
    Coin *GameCoin
    Initial *GameInitial
    Monster *GameMonster
    EquipPos *GameEquipPos
    Playerlv *GamePlayerlv
    Msgdistrib *GameMsgdistrib
    Opencond *GameOpencond
    Pagoda *GamePagoda
    PagodaTaskReward *GamePagodaTaskReward
    RdtaskCondi *GameRdtaskCondi
    RdtaskNpc *GameRdtaskNpc
    Drop *GameDrop
    VikingBoss *GameVikingBoss
    VikingLineup *GameVikingLineup
    VikingEntrance *GameVikingEntrance
    DreamlandBoos *GameDreamlandBoos
    DreamlandChallenge *GameDreamlandChallenge
    DreamlandTrigger *GameDreamlandTrigger
    HuntingBoss *GameHuntingBoss
    HuntingOpenTime *GameHuntingOpenTime
    HuntingLineup *GameHuntingLineup
    MonsterFormat *GameMonsterFormat
    VikingBossSkill *GameVikingBossSkill
    LibraryComplot *GameLibraryComplot
    Robot *GameRobot
    NameLibrary *GameNameLibrary
    HeroConvertdata *GameHeroConvertdata
    LinestoryTimeLine *GameLinestoryTimeLine
    LinestoryMainTask *GameLinestoryMainTask
    PlayerInfor *GamePlayerInfor
    PlayerInfor_overview *GamePlayerInfor_overview
    ArenaActiveReward *GameArenaActiveReward
    ArenaRobot *GameArenaRobot
    ArenaRankReward *GameArenaRankReward
    ArenaChallengeNpc *GameArenaChallengeNpc
    Show *GameShow
    GuildLv *GameGuildLv
    GuildPng *GameGuildPng
    GuildActivity *GameGuildActivity
    GuildSign *GameGuildSign
    GuildTask *GameGuildTask
    GuildBossTask *GameGuildBossTask
    Horoscope *GameHoroscope
    Sign *GameSign
    SignReset *GameSignReset
    SignExtra *GameSignExtra
    GrowTask *GameGrowTask
    GrowReward *GameGrowReward
    Recharge *GameRecharge
    PrivilegeCard *GamePrivilegeCard
    Privilege *GamePrivilege
    WorldTask *GameWorldTask
    WorldAll *GameWorldAll
    Teaching *GameTeaching
    HeroStrategy *GameHeroStrategy
    FightGlobalEvent *GameFightGlobalEvent
    PayPackage *GamePayPackage
    WorldBattle *GameWorldBattle
    PassCheck *GamePassCheck
    Mail *GameMail
    CombatLevel *GameCombatLevel
    CombatManster *GameCombatManster
    CombatBox *GameCombatBox
    GM *GameGM
    Guide *GameGuide
    Vip *GameVip
    EnchantShop *GameEnchantShop
    EnchantBoss *GameEnchantBoss
    EnchantLineup *GameEnchantLineup
    MainChapter *GameMainChapter
    MainStage *GameMainStage
    MainStarreward *GameMainStarreward
    MainStartype *GameMainStartype
    Battletasktesting *GameBattletasktesting
    BattleReady *GameBattleReady
    Battleready_capskill *GameBattleready_capskill
    NewSmithy *GameNewSmithy
    SmithyProficiency *GameSmithyProficiency
    SmithyStoveV1 *GameSmithyStoveV1
    SmithyTool *GameSmithyTool
    SmithyIdTool *GameSmithyIdTool
    SmithyCustomer *GameSmithyCustomer
    SmithyModelPool *GameSmithyModelPool
    SmithyAtlas *GameSmithyAtlas
    SmithyAtlasLv *GameSmithyAtlasLv
    SmithyAtlasScore *GameSmithyAtlasScore
    SmithyMake *GameSmithyMake
    SmithyTask *GameSmithyTask
    Dispatch_Task *GameDispatch_Task
    Dispatch_Lv *GameDispatch_Lv
    Dispatch_Battle *GameDispatch_Battle
    PandamasMz *GamePandamasMz
    PandamasJs *GamePandamasJs
    PandamasJx *GamePandamasJx
    PandamasMryl *GamePandamasMryl
    PandamasBuff *GamePandamasBuff
    PandamasTj *GamePandamasTj
    PandamasTjjl *GamePandamasTjjl
    PandamasYxjx *GamePandamasYxjx
    BubbleGroup *GameBubbleGroup
    Breakingbad *GameBreakingbad
    BreakingbadTag *GameBreakingbadTag
    Potions *GamePotions
    SellCoefficient *GameSellCoefficient
    Lottery *GameLottery
    CaravanCity *GameCaravanCity
    CaravanThing *GameCaravanThing
    CaravanLv *GameCaravanLv
    CaravanReward *GameCaravanReward
    CaravanRank *GameCaravanRank
    CaravanBattle *GameCaravanBattle
    CaravanEvent *GameCaravanEvent
    RedDot *GameRedDot
    Talent *GameTalent
    Favorability *GameFavorability
    Friends *GameFriends
    CampLv *GameCampLv
    Navigation *GameNavigation
    BuzkashiMount *GameBuzkashiMount
    BuzkashiLv *GameBuzkashiLv
    BuzkashiGrade *GameBuzkashiGrade
    BuzkashiReward *GameBuzkashiReward
    BuzkashiFm *GameBuzkashiFm
    BuzkashiOpen *GameBuzkashiOpen
    BuzkashiTrack *GameBuzkashiTrack
    Pricegroup *GamePricegroup
    Loading *GameLoading
    RuleDesc *GameRuleDesc
    HeroTalent *GameHeroTalent
    TalentBox *GameTalentBox
    BuriedCondi *GameBuriedCondi
    BuriedType *GameBuriedType
    PhotoAction *GamePhotoAction
    PhotoFilter *GamePhotoFilter
}

func NewTables(loader JsonLoader) (*Tables, error) {
    var err error
    var buf []map[string]interface{}

    tables := &Tables{}
    if buf, err = loader("game_global") ; err != nil {
        return nil, err
    }
    if tables.Global, err = NewGameGlobal(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_extservers") ; err != nil {
        return nil, err
    }
    if tables.Extservers, err = NewGameExtservers(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_skillatk") ; err != nil {
        return nil, err
    }
    if tables.SkillAtk, err = NewGameSkillAtk(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_skillafteratk") ; err != nil {
        return nil, err
    }
    if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_skillbuff") ; err != nil {
        return nil, err
    }
    if tables.SkillBuff, err = NewGameSkillBuff(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_skillpassive") ; err != nil {
        return nil, err
    }
    if tables.SkillPassive, err = NewGameSkillPassive(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_hero") ; err != nil {
        return nil, err
    }
    if tables.Hero, err = NewGameHero(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_herostargrow") ; err != nil {
        return nil, err
    }
    if tables.HeroStargrow, err = NewGameHeroStargrow(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_herolevelgrow") ; err != nil {
        return nil, err
    }
    if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_herostarup") ; err != nil {
        return nil, err
    }
    if tables.HeroStarup, err = NewGameHeroStarup(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_heroskill") ; err != nil {
        return nil, err
    }
    if tables.HeroSkill, err = NewGameHeroSkill(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_heroexp") ; err != nil {
        return nil, err
    }
    if tables.HeroExp, err = NewGameHeroExp(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_herolevelup") ; err != nil {
        return nil, err
    }
    if tables.HeroLevelup, err = NewGameHeroLevelup(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_equip") ; err != nil {
        return nil, err
    }
    if tables.Equip, err = NewGameEquip(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_equipattrlibrarys") ; err != nil {
        return nil, err
    }
    if tables.EquipAttrlibraryS, err = NewGameEquipAttrlibraryS(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_equipsuit") ; err != nil {
        return nil, err
    }
    if tables.EquipSuit, err = NewGameEquipSuit(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_equipintensify") ; err != nil {
        return nil, err
    }
    if tables.EquipIntensify, err = NewGameEquipIntensify(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_equipscompose") ; err != nil {
        return nil, err
    }
    if tables.EquipSCompose, err = NewGameEquipSCompose(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_equipattribute") ; err != nil {
        return nil, err
    }
    if tables.EquipAttribute, err = NewGameEquipAttribute(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_equipenchanting") ; err != nil {
        return nil, err
    }
    if tables.EquipEnchanting, err = NewGameEquipEnchanting(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_item") ; err != nil {
        return nil, err
    }
    if tables.Item, err = NewGameItem(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_itemlink") ; err != nil {
        return nil, err
    }
    if tables.ItemLink, err = NewGameItemLink(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_heroskilllevel") ; err != nil {
        return nil, err
    }
    if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_heroawaken") ; err != nil {
        return nil, err
    }
    if tables.HeroAwaken, err = NewGameHeroAwaken(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_heromethod") ; err != nil {
        return nil, err
    }
    if tables.HeroMethod, err = NewGameHeroMethod(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_heromethodcomment") ; err != nil {
        return nil, err
    }
    if tables.HeroMethodComment, err = NewGameHeroMethodComment(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_shop") ; err != nil {
        return nil, err
    }
    if tables.Shop, err = NewGameShop(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_shopitem") ; err != nil {
        return nil, err
    }
    if tables.Shopitem, err = NewGameShopitem(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_activereward") ; err != nil {
        return nil, err
    }
    if tables.ActiveReward, err = NewGameActiveReward(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_model") ; err != nil {
        return nil, err
    }
    if tables.Model, err = NewGameModel(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_drawcard") ; err != nil {
        return nil, err
    }
    if tables.DrawCard, err = NewGameDrawCard(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_chatchannel") ; err != nil {
        return nil, err
    }
    if tables.ChatChannel, err = NewGameChatChannel(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_chatsystem") ; err != nil {
        return nil, err
    }
    if tables.ChatSystem, err = NewGameChatSystem(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_chatservergroup") ; err != nil {
        return nil, err
    }
    if tables.ChatServerGroup, err = NewGameChatServerGroup(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_chatchannelcom") ; err != nil {
        return nil, err
    }
    if tables.ChatChannelCom, err = NewGameChatChannelCom(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_chatexpression") ; err != nil {
        return nil, err
    }
    if tables.ChatExpression, err = NewGameChatExpression(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_taskround") ; err != nil {
        return nil, err
    }
    if tables.TaskRound, err = NewGameTaskRound(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_taskactivereward") ; err != nil {
        return nil, err
    }
    if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_coin") ; err != nil {
        return nil, err
    }
    if tables.Coin, err = NewGameCoin(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_initial") ; err != nil {
        return nil, err
    }
    if tables.Initial, err = NewGameInitial(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_monster") ; err != nil {
        return nil, err
    }
    if tables.Monster, err = NewGameMonster(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_equippos") ; err != nil {
        return nil, err
    }
    if tables.EquipPos, err = NewGameEquipPos(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_playerlv") ; err != nil {
        return nil, err
    }
    if tables.Playerlv, err = NewGamePlayerlv(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_msgdistrib") ; err != nil {
        return nil, err
    }
    if tables.Msgdistrib, err = NewGameMsgdistrib(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_opencond") ; err != nil {
        return nil, err
    }
    if tables.Opencond, err = NewGameOpencond(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_pagoda") ; err != nil {
        return nil, err
    }
    if tables.Pagoda, err = NewGamePagoda(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_pagodataskreward") ; err != nil {
        return nil, err
    }
    if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_rdtaskcondi") ; err != nil {
        return nil, err
    }
    if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_rdtasknpc") ; err != nil {
        return nil, err
    }
    if tables.RdtaskNpc, err = NewGameRdtaskNpc(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_drop") ; err != nil {
        return nil, err
    }
    if tables.Drop, err = NewGameDrop(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_vikingboss") ; err != nil {
        return nil, err
    }
    if tables.VikingBoss, err = NewGameVikingBoss(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_vikinglineup") ; err != nil {
        return nil, err
    }
    if tables.VikingLineup, err = NewGameVikingLineup(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_vikingentrance") ; err != nil {
        return nil, err
    }
    if tables.VikingEntrance, err = NewGameVikingEntrance(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_dreamlandboos") ; err != nil {
        return nil, err
    }
    if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_dreamlandchallenge") ; err != nil {
        return nil, err
    }
    if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_dreamlandtrigger") ; err != nil {
        return nil, err
    }
    if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_huntingboss") ; err != nil {
        return nil, err
    }
    if tables.HuntingBoss, err = NewGameHuntingBoss(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_huntingopentime") ; err != nil {
        return nil, err
    }
    if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_huntinglineup") ; err != nil {
        return nil, err
    }
    if tables.HuntingLineup, err = NewGameHuntingLineup(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_monsterformat") ; err != nil {
        return nil, err
    }
    if tables.MonsterFormat, err = NewGameMonsterFormat(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_vikingbossskill") ; err != nil {
        return nil, err
    }
    if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_librarycomplot") ; err != nil {
        return nil, err
    }
    if tables.LibraryComplot, err = NewGameLibraryComplot(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_robot") ; err != nil {
        return nil, err
    }
    if tables.Robot, err = NewGameRobot(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_namelibrary") ; err != nil {
        return nil, err
    }
    if tables.NameLibrary, err = NewGameNameLibrary(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_heroconvertdata") ; err != nil {
        return nil, err
    }
    if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_linestorytimeline") ; err != nil {
        return nil, err
    }
    if tables.LinestoryTimeLine, err = NewGameLinestoryTimeLine(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_linestorymaintask") ; err != nil {
        return nil, err
    }
    if tables.LinestoryMainTask, err = NewGameLinestoryMainTask(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_playerinfor") ; err != nil {
        return nil, err
    }
    if tables.PlayerInfor, err = NewGamePlayerInfor(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_playerinfor_overview") ; err != nil {
        return nil, err
    }
    if tables.PlayerInfor_overview, err = NewGamePlayerInfor_overview(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_arenaactivereward") ; err != nil {
        return nil, err
    }
    if tables.ArenaActiveReward, err = NewGameArenaActiveReward(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_arenarobot") ; err != nil {
        return nil, err
    }
    if tables.ArenaRobot, err = NewGameArenaRobot(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_arenarankreward") ; err != nil {
        return nil, err
    }
    if tables.ArenaRankReward, err = NewGameArenaRankReward(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_arenachallengenpc") ; err != nil {
        return nil, err
    }
    if tables.ArenaChallengeNpc, err = NewGameArenaChallengeNpc(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_show") ; err != nil {
        return nil, err
    }
    if tables.Show, err = NewGameShow(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_guildlv") ; err != nil {
        return nil, err
    }
    if tables.GuildLv, err = NewGameGuildLv(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_guildpng") ; err != nil {
        return nil, err
    }
    if tables.GuildPng, err = NewGameGuildPng(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_guildactivity") ; err != nil {
        return nil, err
    }
    if tables.GuildActivity, err = NewGameGuildActivity(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_guildsign") ; err != nil {
        return nil, err
    }
    if tables.GuildSign, err = NewGameGuildSign(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_guildtask") ; err != nil {
        return nil, err
    }
    if tables.GuildTask, err = NewGameGuildTask(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_guildbosstask") ; err != nil {
        return nil, err
    }
    if tables.GuildBossTask, err = NewGameGuildBossTask(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_horoscope") ; err != nil {
        return nil, err
    }
    if tables.Horoscope, err = NewGameHoroscope(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_sign") ; err != nil {
        return nil, err
    }
    if tables.Sign, err = NewGameSign(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_signreset") ; err != nil {
        return nil, err
    }
    if tables.SignReset, err = NewGameSignReset(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_signextra") ; err != nil {
        return nil, err
    }
    if tables.SignExtra, err = NewGameSignExtra(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_growtask") ; err != nil {
        return nil, err
    }
    if tables.GrowTask, err = NewGameGrowTask(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_growreward") ; err != nil {
        return nil, err
    }
    if tables.GrowReward, err = NewGameGrowReward(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_recharge") ; err != nil {
        return nil, err
    }
    if tables.Recharge, err = NewGameRecharge(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_privilegecard") ; err != nil {
        return nil, err
    }
    if tables.PrivilegeCard, err = NewGamePrivilegeCard(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_privilege") ; err != nil {
        return nil, err
    }
    if tables.Privilege, err = NewGamePrivilege(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_worldtask") ; err != nil {
        return nil, err
    }
    if tables.WorldTask, err = NewGameWorldTask(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_worldall") ; err != nil {
        return nil, err
    }
    if tables.WorldAll, err = NewGameWorldAll(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_teaching") ; err != nil {
        return nil, err
    }
    if tables.Teaching, err = NewGameTeaching(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_herostrategy") ; err != nil {
        return nil, err
    }
    if tables.HeroStrategy, err = NewGameHeroStrategy(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_fightglobalevent") ; err != nil {
        return nil, err
    }
    if tables.FightGlobalEvent, err = NewGameFightGlobalEvent(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_paypackage") ; err != nil {
        return nil, err
    }
    if tables.PayPackage, err = NewGamePayPackage(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_worldbattle") ; err != nil {
        return nil, err
    }
    if tables.WorldBattle, err = NewGameWorldBattle(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_passcheck") ; err != nil {
        return nil, err
    }
    if tables.PassCheck, err = NewGamePassCheck(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_mail") ; err != nil {
        return nil, err
    }
    if tables.Mail, err = NewGameMail(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_combatlevel") ; err != nil {
        return nil, err
    }
    if tables.CombatLevel, err = NewGameCombatLevel(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_combatmanster") ; err != nil {
        return nil, err
    }
    if tables.CombatManster, err = NewGameCombatManster(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_combatbox") ; err != nil {
        return nil, err
    }
    if tables.CombatBox, err = NewGameCombatBox(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_gm") ; err != nil {
        return nil, err
    }
    if tables.GM, err = NewGameGM(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_guide") ; err != nil {
        return nil, err
    }
    if tables.Guide, err = NewGameGuide(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_vip") ; err != nil {
        return nil, err
    }
    if tables.Vip, err = NewGameVip(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_enchantshop") ; err != nil {
        return nil, err
    }
    if tables.EnchantShop, err = NewGameEnchantShop(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_enchantboss") ; err != nil {
        return nil, err
    }
    if tables.EnchantBoss, err = NewGameEnchantBoss(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_enchantlineup") ; err != nil {
        return nil, err
    }
    if tables.EnchantLineup, err = NewGameEnchantLineup(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_mainchapter") ; err != nil {
        return nil, err
    }
    if tables.MainChapter, err = NewGameMainChapter(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_mainstage") ; err != nil {
        return nil, err
    }
    if tables.MainStage, err = NewGameMainStage(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_mainstarreward") ; err != nil {
        return nil, err
    }
    if tables.MainStarreward, err = NewGameMainStarreward(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_mainstartype") ; err != nil {
        return nil, err
    }
    if tables.MainStartype, err = NewGameMainStartype(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_battletasktesting") ; err != nil {
        return nil, err
    }
    if tables.Battletasktesting, err = NewGameBattletasktesting(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_battleready") ; err != nil {
        return nil, err
    }
    if tables.BattleReady, err = NewGameBattleReady(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_battleready_capskill") ; err != nil {
        return nil, err
    }
    if tables.Battleready_capskill, err = NewGameBattleready_capskill(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_newsmithy") ; err != nil {
        return nil, err
    }
    if tables.NewSmithy, err = NewGameNewSmithy(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_smithyproficiency") ; err != nil {
        return nil, err
    }
    if tables.SmithyProficiency, err = NewGameSmithyProficiency(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_smithystovev1") ; err != nil {
        return nil, err
    }
    if tables.SmithyStoveV1, err = NewGameSmithyStoveV1(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_smithytool") ; err != nil {
        return nil, err
    }
    if tables.SmithyTool, err = NewGameSmithyTool(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_smithyidtool") ; err != nil {
        return nil, err
    }
    if tables.SmithyIdTool, err = NewGameSmithyIdTool(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_smithycustomer") ; err != nil {
        return nil, err
    }
    if tables.SmithyCustomer, err = NewGameSmithyCustomer(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_smithymodelpool") ; err != nil {
        return nil, err
    }
    if tables.SmithyModelPool, err = NewGameSmithyModelPool(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_smithyatlas") ; err != nil {
        return nil, err
    }
    if tables.SmithyAtlas, err = NewGameSmithyAtlas(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_smithyatlaslv") ; err != nil {
        return nil, err
    }
    if tables.SmithyAtlasLv, err = NewGameSmithyAtlasLv(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_smithyatlasscore") ; err != nil {
        return nil, err
    }
    if tables.SmithyAtlasScore, err = NewGameSmithyAtlasScore(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_smithymake") ; err != nil {
        return nil, err
    }
    if tables.SmithyMake, err = NewGameSmithyMake(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_smithytask") ; err != nil {
        return nil, err
    }
    if tables.SmithyTask, err = NewGameSmithyTask(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_dispatch_task") ; err != nil {
        return nil, err
    }
    if tables.Dispatch_Task, err = NewGameDispatch_Task(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_dispatch_lv") ; err != nil {
        return nil, err
    }
    if tables.Dispatch_Lv, err = NewGameDispatch_Lv(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_dispatch_battle") ; err != nil {
        return nil, err
    }
    if tables.Dispatch_Battle, err = NewGameDispatch_Battle(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_pandamasmz") ; err != nil {
        return nil, err
    }
    if tables.PandamasMz, err = NewGamePandamasMz(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_pandamasjs") ; err != nil {
        return nil, err
    }
    if tables.PandamasJs, err = NewGamePandamasJs(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_pandamasjx") ; err != nil {
        return nil, err
    }
    if tables.PandamasJx, err = NewGamePandamasJx(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_pandamasmryl") ; err != nil {
        return nil, err
    }
    if tables.PandamasMryl, err = NewGamePandamasMryl(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_pandamasbuff") ; err != nil {
        return nil, err
    }
    if tables.PandamasBuff, err = NewGamePandamasBuff(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_pandamastj") ; err != nil {
        return nil, err
    }
    if tables.PandamasTj, err = NewGamePandamasTj(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_pandamastjjl") ; err != nil {
        return nil, err
    }
    if tables.PandamasTjjl, err = NewGamePandamasTjjl(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_pandamasyxjx") ; err != nil {
        return nil, err
    }
    if tables.PandamasYxjx, err = NewGamePandamasYxjx(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_bubblegroup") ; err != nil {
        return nil, err
    }
    if tables.BubbleGroup, err = NewGameBubbleGroup(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_breakingbad") ; err != nil {
        return nil, err
    }
    if tables.Breakingbad, err = NewGameBreakingbad(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_breakingbadtag") ; err != nil {
        return nil, err
    }
    if tables.BreakingbadTag, err = NewGameBreakingbadTag(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_potions") ; err != nil {
        return nil, err
    }
    if tables.Potions, err = NewGamePotions(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_sellcoefficient") ; err != nil {
        return nil, err
    }
    if tables.SellCoefficient, err = NewGameSellCoefficient(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_lottery") ; err != nil {
        return nil, err
    }
    if tables.Lottery, err = NewGameLottery(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_caravancity") ; err != nil {
        return nil, err
    }
    if tables.CaravanCity, err = NewGameCaravanCity(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_caravanthing") ; err != nil {
        return nil, err
    }
    if tables.CaravanThing, err = NewGameCaravanThing(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_caravanlv") ; err != nil {
        return nil, err
    }
    if tables.CaravanLv, err = NewGameCaravanLv(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_caravanreward") ; err != nil {
        return nil, err
    }
    if tables.CaravanReward, err = NewGameCaravanReward(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_caravanrank") ; err != nil {
        return nil, err
    }
    if tables.CaravanRank, err = NewGameCaravanRank(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_caravanbattle") ; err != nil {
        return nil, err
    }
    if tables.CaravanBattle, err = NewGameCaravanBattle(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_caravanevent") ; err != nil {
        return nil, err
    }
    if tables.CaravanEvent, err = NewGameCaravanEvent(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_reddot") ; err != nil {
        return nil, err
    }
    if tables.RedDot, err = NewGameRedDot(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_talent") ; err != nil {
        return nil, err
    }
    if tables.Talent, err = NewGameTalent(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_favorability") ; err != nil {
        return nil, err
    }
    if tables.Favorability, err = NewGameFavorability(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_friends") ; err != nil {
        return nil, err
    }
    if tables.Friends, err = NewGameFriends(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_camplv") ; err != nil {
        return nil, err
    }
    if tables.CampLv, err = NewGameCampLv(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_navigation") ; err != nil {
        return nil, err
    }
    if tables.Navigation, err = NewGameNavigation(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_buzkashimount") ; err != nil {
        return nil, err
    }
    if tables.BuzkashiMount, err = NewGameBuzkashiMount(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_buzkashilv") ; err != nil {
        return nil, err
    }
    if tables.BuzkashiLv, err = NewGameBuzkashiLv(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_buzkashigrade") ; err != nil {
        return nil, err
    }
    if tables.BuzkashiGrade, err = NewGameBuzkashiGrade(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_buzkashireward") ; err != nil {
        return nil, err
    }
    if tables.BuzkashiReward, err = NewGameBuzkashiReward(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_buzkashifm") ; err != nil {
        return nil, err
    }
    if tables.BuzkashiFm, err = NewGameBuzkashiFm(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_buzkashiopen") ; err != nil {
        return nil, err
    }
    if tables.BuzkashiOpen, err = NewGameBuzkashiOpen(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_buzkashitrack") ; err != nil {
        return nil, err
    }
    if tables.BuzkashiTrack, err = NewGameBuzkashiTrack(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_pricegroup") ; err != nil {
        return nil, err
    }
    if tables.Pricegroup, err = NewGamePricegroup(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_loading") ; err != nil {
        return nil, err
    }
    if tables.Loading, err = NewGameLoading(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_ruledesc") ; err != nil {
        return nil, err
    }
    if tables.RuleDesc, err = NewGameRuleDesc(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_herotalent") ; err != nil {
        return nil, err
    }
    if tables.HeroTalent, err = NewGameHeroTalent(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_talentbox") ; err != nil {
        return nil, err
    }
    if tables.TalentBox, err = NewGameTalentBox(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_buriedcondi") ; err != nil {
        return nil, err
    }
    if tables.BuriedCondi, err = NewGameBuriedCondi(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_buriedtype") ; err != nil {
        return nil, err
    }
    if tables.BuriedType, err = NewGameBuriedType(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_photoaction") ; err != nil {
        return nil, err
    }
    if tables.PhotoAction, err = NewGamePhotoAction(buf) ; err != nil {
        return nil, err
    }
    if buf, err = loader("game_photofilter") ; err != nil {
        return nil, err
    }
    if tables.PhotoFilter, err = NewGamePhotoFilter(buf) ; err != nil {
        return nil, err
    }
    return tables, nil
}
