//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameHeroStrategyData struct {
    Heroid string
    Battleready int32
    Task []int32
    UsFormatList []int32
    FormatList []int32
    Award []*Gameatn
}

const TypeId_GameHeroStrategyData = 1489985875

func (*GameHeroStrategyData) GetTypeId() int32 {
    return 1489985875
}

func (_v *GameHeroStrategyData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; if _v.Heroid, _ok_ = _buf["heroid"].(string); !_ok_ { err = errors.New("heroid error"); return } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["battleready"].(float64); !_ok_ { err = errors.New("battleready error"); return }; _v.Battleready = int32(_tempNum_) }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["task"].([]interface{}); !_ok_ { err = errors.New("task error"); return }

                _v.Task = make([]int32, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ int32
                    { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
                    _v.Task = append(_v.Task, _list_v_)
                }
            }

     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["us_FormatList"].([]interface{}); !_ok_ { err = errors.New("us_FormatList error"); return }

                _v.UsFormatList = make([]int32, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ int32
                    { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
                    _v.UsFormatList = append(_v.UsFormatList, _list_v_)
                }
            }

     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["FormatList"].([]interface{}); !_ok_ { err = errors.New("FormatList error"); return }

                _v.FormatList = make([]int32, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ int32
                    { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
                    _v.FormatList = append(_v.FormatList, _list_v_)
                }
            }

     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["award"].([]interface{}); !_ok_ { err = errors.New("award error"); return }

                _v.Award = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.Award = append(_v.Award, _list_v_)
                }
            }

    return
}

func DeserializeGameHeroStrategyData(_buf map[string]interface{}) (*GameHeroStrategyData, error) {
    v := &GameHeroStrategyData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
