//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameBuriedTypeData struct {
    Id int32
    Insert int32
    Filter []string
}

const TypeId_GameBuriedTypeData = -452590967

func (*GameBuriedTypeData) GetTypeId() int32 {
    return -452590967
}

func (_v *GameBuriedTypeData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["insert"].(float64); !_ok_ { err = errors.New("insert error"); return }; _v.Insert = int32(_tempNum_) }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["filter"].([]interface{}); !_ok_ { err = errors.New("filter error"); return }

                _v.Filter = make([]string, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ string
                    {  if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
                    _v.Filter = append(_v.Filter, _list_v_)
                }
            }

    return
}

func DeserializeGameBuriedTypeData(_buf map[string]interface{}) (*GameBuriedTypeData, error) {
    v := &GameBuriedTypeData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
