//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameSmithyIdToolData struct {
    Id int32
    SkillType int32
    SkillLv int32
    Preconditions int32
    UpMaterial []*Gameatn
    NameText string
    ContentText string
    ContentPng string
    Value int32
}

const TypeId_GameSmithyIdToolData = -644953201

func (*GameSmithyIdToolData) GetTypeId() int32 {
    return -644953201
}

func (_v *GameSmithyIdToolData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill_type"].(float64); !_ok_ { err = errors.New("skill_type error"); return }; _v.SkillType = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill_lv"].(float64); !_ok_ { err = errors.New("skill_lv error"); return }; _v.SkillLv = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["preconditions"].(float64); !_ok_ { err = errors.New("preconditions error"); return }; _v.Preconditions = int32(_tempNum_) }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["up_material"].([]interface{}); !_ok_ { err = errors.New("up_material error"); return }

                _v.UpMaterial = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.UpMaterial = append(_v.UpMaterial, _list_v_)
                }
            }

    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.NameText error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.NameText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["content_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.ContentText error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.ContentText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    { var _ok_ bool; if _v.ContentPng, _ok_ = _buf["content_png"].(string); !_ok_ { err = errors.New("content_png error"); return } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) }
    return
}

func DeserializeGameSmithyIdToolData(_buf map[string]interface{}) (*GameSmithyIdToolData, error) {
    v := &GameSmithyIdToolData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
