//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameActiveRewardData struct {
    Key int32
    IdTag int32
    Active int32
    Reword []*Gameatn
    Action string
    Stage int32
}

const TypeId_GameActiveRewardData = 942906779

func (*GameActiveRewardData) GetTypeId() int32 {
    return 942906779
}

func (_v *GameActiveRewardData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id_tag"].(float64); !_ok_ { err = errors.New("id_tag error"); return }; _v.IdTag = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["active"].(float64); !_ok_ { err = errors.New("active error"); return }; _v.Active = int32(_tempNum_) }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["reword"].([]interface{}); !_ok_ { err = errors.New("reword error"); return }

                _v.Reword = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.Reword = append(_v.Reword, _list_v_)
                }
            }

    { var _ok_ bool; if _v.Action, _ok_ = _buf["action"].(string); !_ok_ { err = errors.New("action error"); return } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["stage"].(float64); !_ok_ { err = errors.New("stage error"); return }; _v.Stage = int32(_tempNum_) }
    return
}

func DeserializeGameActiveRewardData(_buf map[string]interface{}) (*GameActiveRewardData, error) {
    v := &GameActiveRewardData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
