//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameCoinData struct {
    Key string
    Keyint int32
    Name string
    Color int32
    Effects string
    Access []int32
    Img string
    Intr string
}

const TypeId_GameCoinData = 1416227927

func (*GameCoinData) GetTypeId() int32 {
    return 1416227927
}

func (_v *GameCoinData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; if _v.Key, _ok_ = _buf["key"].(string); !_ok_ { err = errors.New("key error"); return } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["keyint"].(float64); !_ok_ { err = errors.New("keyint error"); return }; _v.Keyint = int32(_tempNum_) }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["color"].(float64); !_ok_ { err = errors.New("color error"); return }; _v.Color = int32(_tempNum_) }
    { var _ok_ bool; if _v.Effects, _ok_ = _buf["effects"].(string); !_ok_ { err = errors.New("effects error"); return } }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["access"].([]interface{}); !_ok_ { err = errors.New("access error"); return }

                _v.Access = make([]int32, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ int32
                    { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
                    _v.Access = append(_v.Access, _list_v_)
                }
            }

    { var _ok_ bool; if _v.Img, _ok_ = _buf["img"].(string); !_ok_ { err = errors.New("img error"); return } }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["intr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Intr error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Intr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    return
}

func DeserializeGameCoinData(_buf map[string]interface{}) (*GameCoinData, error) {
    v := &GameCoinData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
