//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameHerofusionData struct {
    Hero string
    Switch int32
    Pointhero []string
    Awaken int32
    Start int32
    Lv int32
    Fuison []*Gameatn
}

const TypeId_GameHerofusionData = -689698108

func (*GameHerofusionData) GetTypeId() int32 {
    return -689698108
}

func (_v *GameHerofusionData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; if _v.Hero, _ok_ = _buf["hero"].(string); !_ok_ { err = errors.New("hero error"); return } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["switch"].(float64); !_ok_ { err = errors.New("switch error"); return }; _v.Switch = int32(_tempNum_) }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["pointhero"].([]interface{}); !_ok_ { err = errors.New("pointhero error"); return }

                _v.Pointhero = make([]string, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ string
                    {  if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
                    _v.Pointhero = append(_v.Pointhero, _list_v_)
                }
            }

    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["awaken"].(float64); !_ok_ { err = errors.New("awaken error"); return }; _v.Awaken = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["start"].(float64); !_ok_ { err = errors.New("start error"); return }; _v.Start = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["fuison"].([]interface{}); !_ok_ { err = errors.New("fuison error"); return }

                _v.Fuison = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.Fuison = append(_v.Fuison, _list_v_)
                }
            }

    return
}

func DeserializeGameHerofusionData(_buf map[string]interface{}) (*GameHerofusionData, error) {
    v := &GameHerofusionData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
