//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GamePandamasMzData struct {
    Lv int32
    Name string
    PileAppearance string
    Effect string
    UpLvConsume []*Gameatn
    MinExp int32
    PlacementDuration int32
    PropPosition int32
    PhotoGuideUnlocking []*Gameatn
}

const TypeId_GamePandamasMzData = -916010472

func (*GamePandamasMzData) GetTypeId() int32 {
    return -916010472
}

func (_v *GamePandamasMzData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    { var _ok_ bool; if _v.PileAppearance, _ok_ = _buf["pile_appearance"].(string); !_ok_ { err = errors.New("pile_appearance error"); return } }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["effect"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Effect error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Effect, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["up_lv_consume"].([]interface{}); !_ok_ { err = errors.New("up_lv_consume error"); return }

                _v.UpLvConsume = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.UpLvConsume = append(_v.UpLvConsume, _list_v_)
                }
            }

    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["min_exp"].(float64); !_ok_ { err = errors.New("min_exp error"); return }; _v.MinExp = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["placement_duration"].(float64); !_ok_ { err = errors.New("placement_duration error"); return }; _v.PlacementDuration = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["prop_position"].(float64); !_ok_ { err = errors.New("prop_position error"); return }; _v.PropPosition = int32(_tempNum_) }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["photo_guide_unlocking"].([]interface{}); !_ok_ { err = errors.New("photo_guide_unlocking error"); return }

                _v.PhotoGuideUnlocking = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.PhotoGuideUnlocking = append(_v.PhotoGuideUnlocking, _list_v_)
                }
            }

    return
}

func DeserializeGamePandamasMzData(_buf map[string]interface{}) (*GamePandamasMzData, error) {
    v := &GamePandamasMzData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
