//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type Gameatn struct {
    A string
    T string
    N int32
}

const TypeId_Gameatn = -1705653569

func (*Gameatn) GetTypeId() int32 {
    return -1705653569
}

func (_v *Gameatn)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; if _v.A, _ok_ = _buf["a"].(string); !_ok_ { err = errors.New("a error"); return } }
    { var _ok_ bool; if _v.T, _ok_ = _buf["t"].(string); !_ok_ { err = errors.New("t error"); return } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["n"].(float64); !_ok_ { err = errors.New("n error"); return }; _v.N = int32(_tempNum_) }
    return
}

func DeserializeGameatn(_buf map[string]interface{}) (*Gameatn, error) {
    v := &Gameatn{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
