//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GamePassCheckData struct {
    Id int32
    PasscheckType int32
    Parameter int32
    UnlockText string
    FreeReward *Gameatn
    PayReward *Gameatn
    PayId string
}

const TypeId_GamePassCheckData = -880679227

func (*GamePassCheckData) GetTypeId() int32 {
    return -880679227
}

func (_v *GamePassCheckData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["passcheck_type"].(float64); !_ok_ { err = errors.New("passcheck_type error"); return }; _v.PasscheckType = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["parameter"].(float64); !_ok_ { err = errors.New("parameter error"); return }; _v.Parameter = int32(_tempNum_) }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["unlock_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.UnlockText error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.UnlockText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["free_reward"].(map[string]interface{}); !_ok_ { err = errors.New("free_reward error"); return }; if _v.FreeReward, err = DeserializeGameatn(_x_); err != nil { return } }
    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["pay_reward"].(map[string]interface{}); !_ok_ { err = errors.New("pay_reward error"); return }; if _v.PayReward, err = DeserializeGameatn(_x_); err != nil { return } }
    { var _ok_ bool; if _v.PayId, _ok_ = _buf["pay_id"].(string); !_ok_ { err = errors.New("pay_id error"); return } }
    return
}

func DeserializeGamePassCheckData(_buf map[string]interface{}) (*GamePassCheckData, error) {
    v := &GamePassCheckData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
