//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

type GameGrowReward struct {
    _dataMap map[int32]*GameGrowRewardData
    _dataList []*GameGrowRewardData
}

func NewGameGrowReward(_buf []map[string]interface{}) (*GameGrowReward, error) {
	_dataList := make([]*GameGrowRewardData, 0, len(_buf))
	dataMap := make(map[int32]*GameGrowRewardData)
	for _, _ele_ := range _buf {
		if _v, err2 := DeserializeGameGrowRewardData(_ele_); err2 != nil {
			return nil, err2
		} else {
			_dataList = append(_dataList, _v)
			dataMap[_v.Type] = _v
		}
	}
	return &GameGrowReward{_dataList:_dataList, _dataMap:dataMap}, nil
}

func (table *GameGrowReward) GetDataMap() map[int32]*GameGrowRewardData {
    return table._dataMap
}

func (table *GameGrowReward) GetDataList() []*GameGrowRewardData {
    return table._dataList
}

func (table *GameGrowReward) Get(key int32) *GameGrowRewardData {
    return table._dataMap[key]
}


