// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// 	protoc-gen-go v1.28.0
// 	protoc        v3.20.0
// source: hero/hero_db.proto

package pb

import (
	protoreflect "google.golang.org/protobuf/reflect/protoreflect"
	protoimpl "google.golang.org/protobuf/runtime/protoimpl"
	reflect "reflect"
	sync "sync"
)

const (
	// Verify that this generated code is sufficiently up-to-date.
	_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
	// Verify that runtime/protoimpl is sufficiently up-to-date.
	_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)

type HeroType int32

const (
	HeroType_HeroTypeNil    HeroType = 0
	HeroType_HeroTypeKongFu HeroType = 1
)

// Enum value maps for HeroType.
var (
	HeroType_name = map[int32]string{
		0: "HeroTypeNil",
		1: "HeroTypeKongFu",
	}
	HeroType_value = map[string]int32{
		"HeroTypeNil":    0,
		"HeroTypeKongFu": 1,
	}
)

func (x HeroType) Enum() *HeroType {
	p := new(HeroType)
	*p = x
	return p
}

func (x HeroType) String() string {
	return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}

func (HeroType) Descriptor() protoreflect.EnumDescriptor {
	return file_hero_hero_db_proto_enumTypes[0].Descriptor()
}

func (HeroType) Type() protoreflect.EnumType {
	return &file_hero_hero_db_proto_enumTypes[0]
}

func (x HeroType) Number() protoreflect.EnumNumber {
	return protoreflect.EnumNumber(x)
}

// Deprecated: Use HeroType.Descriptor instead.
func (HeroType) EnumDescriptor() ([]byte, []int) {
	return file_hero_hero_db_proto_rawDescGZIP(), []int{0}
}

type DBHero struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	Id                string              `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
	Uid               string              `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"`
	HeroID            string              `protobuf:"bytes,3,opt,name=heroID,proto3" json:"heroID" bson:"heroID"`                                                                                                                            // 英雄的配置表ID
	Star              int32               `protobuf:"varint,4,opt,name=star,proto3" json:"star"`                                                                                                                                             // 英雄星级
	Lv                int32               `protobuf:"varint,5,opt,name=lv,proto3" json:"lv"`                                                                                                                                                 // 英雄等级
	Exp               int32               `protobuf:"varint,6,opt,name=exp,proto3" json:"exp"`                                                                                                                                               // 英雄经验
	JuexingLv         int32               `protobuf:"varint,7,opt,name=juexingLv,proto3" json:"juexingLv" bson:"juexingLv"`                                                                                                                  //觉醒等级
	CaptainSkill      int32               `protobuf:"varint,8,opt,name=captainSkill,proto3" json:"captainSkill" bson:"captainSkill"`                                                                                                         //队长技能
	NormalSkill       []*SkillData        `protobuf:"bytes,9,rep,name=normalSkill,proto3" json:"normalSkill" bson:"normalSkill"`                                                                                                             //普通技能
	Property          map[string]int32    `protobuf:"bytes,10,rep,name=property,proto3" json:"property" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"`                                            // 属性相关
	AddProperty       map[string]int32    `protobuf:"bytes,11,rep,name=addProperty,proto3" json:"addProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"addProperty"`                   //附加属性相关
	CardType          int32               `protobuf:"varint,12,opt,name=cardType,proto3" json:"cardType" bson:"cardType"`                                                                                                                    //卡片类型(升星卡、经验卡、技能升级卡)
	CurSkin           int32               `protobuf:"varint,13,opt,name=curSkin,proto3" json:"curSkin" bson:"curSkin"`                                                                                                                       //当前装备的皮肤ID
	Skins             []int32             `protobuf:"varint,14,rep,packed,name=skins,proto3" json:"skins"`                                                                                                                                   // 所有皮肤ID
	Block             bool                `protobuf:"varint,15,opt,name=block,proto3" json:"block"`                                                                                                                                          // 锁定
	EquipID           []string            `protobuf:"bytes,16,rep,name=equipID,proto3" json:"equipID" bson:"equipID"`                                                                                                                        //装备 objID
	JuexProperty      map[string]int32    `protobuf:"bytes,17,rep,name=juexProperty,proto3" json:"juexProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"juexProperty"`                ////hp
	Status            HeroType            `protobuf:"varint,18,opt,name=status,proto3,enum=HeroType" json:"status" bson:"status"`                                                                                                            //状态 (1 练功)
	Suits             []*DB_EquipmentSuit `protobuf:"bytes,19,rep,name=suits,proto3" json:"suits" bson:"suits"`                                                                                                                              //套装列表
	TalentProperty    map[string]int32    `protobuf:"bytes,20,rep,name=talentProperty,proto3" json:"talentProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"talentProperty"`          // // 天赋属性
	EquipSkill        []*SkillData        `protobuf:"bytes,21,rep,name=equipSkill,proto3" json:"equipSkill" bson:"equipSkill"`                                                                                                               //装备技能
	HoroscopeProperty map[string]int32    `protobuf:"bytes,22,rep,name=horoscopeProperty,proto3" json:"horoscopeProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"horoscopeProperty"` ////星座属性加成
	Fulllvenr         int32               `protobuf:"varint,23,opt,name=fulllvenr,proto3" json:"fulllvenr" bson:"fulllvenr"`                                                                                                                 ////满级登记分组 武馆使用
	KongfuUid         string              `protobuf:"bytes,24,opt,name=kongfuUid,proto3" json:"kongfuUid"`                                                                                                                                   //@go_tags(`bson:"kongfuUid"`)// 英雄在谁家练功
	Fetters           map[string]int32    `protobuf:"bytes,25,rep,name=fetters,proto3" json:"fetters" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"fetters"`                               ////羁绊属性加成
	SameCount         int32               `protobuf:"varint,26,opt,name=sameCount,proto3" json:"sameCount" bson:"sameCount"`                                                                                                                 ////叠加数
}

func (x *DBHero) Reset() {
	*x = DBHero{}
	if protoimpl.UnsafeEnabled {
		mi := &file_hero_hero_db_proto_msgTypes[0]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *DBHero) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*DBHero) ProtoMessage() {}

func (x *DBHero) ProtoReflect() protoreflect.Message {
	mi := &file_hero_hero_db_proto_msgTypes[0]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use DBHero.ProtoReflect.Descriptor instead.
func (*DBHero) Descriptor() ([]byte, []int) {
	return file_hero_hero_db_proto_rawDescGZIP(), []int{0}
}

func (x *DBHero) GetId() string {
	if x != nil {
		return x.Id
	}
	return ""
}

func (x *DBHero) GetUid() string {
	if x != nil {
		return x.Uid
	}
	return ""
}

func (x *DBHero) GetHeroID() string {
	if x != nil {
		return x.HeroID
	}
	return ""
}

func (x *DBHero) GetStar() int32 {
	if x != nil {
		return x.Star
	}
	return 0
}

func (x *DBHero) GetLv() int32 {
	if x != nil {
		return x.Lv
	}
	return 0
}

func (x *DBHero) GetExp() int32 {
	if x != nil {
		return x.Exp
	}
	return 0
}

func (x *DBHero) GetJuexingLv() int32 {
	if x != nil {
		return x.JuexingLv
	}
	return 0
}

func (x *DBHero) GetCaptainSkill() int32 {
	if x != nil {
		return x.CaptainSkill
	}
	return 0
}

func (x *DBHero) GetNormalSkill() []*SkillData {
	if x != nil {
		return x.NormalSkill
	}
	return nil
}

func (x *DBHero) GetProperty() map[string]int32 {
	if x != nil {
		return x.Property
	}
	return nil
}

func (x *DBHero) GetAddProperty() map[string]int32 {
	if x != nil {
		return x.AddProperty
	}
	return nil
}

func (x *DBHero) GetCardType() int32 {
	if x != nil {
		return x.CardType
	}
	return 0
}

func (x *DBHero) GetCurSkin() int32 {
	if x != nil {
		return x.CurSkin
	}
	return 0
}

func (x *DBHero) GetSkins() []int32 {
	if x != nil {
		return x.Skins
	}
	return nil
}

func (x *DBHero) GetBlock() bool {
	if x != nil {
		return x.Block
	}
	return false
}

func (x *DBHero) GetEquipID() []string {
	if x != nil {
		return x.EquipID
	}
	return nil
}

func (x *DBHero) GetJuexProperty() map[string]int32 {
	if x != nil {
		return x.JuexProperty
	}
	return nil
}

func (x *DBHero) GetStatus() HeroType {
	if x != nil {
		return x.Status
	}
	return HeroType_HeroTypeNil
}

func (x *DBHero) GetSuits() []*DB_EquipmentSuit {
	if x != nil {
		return x.Suits
	}
	return nil
}

func (x *DBHero) GetTalentProperty() map[string]int32 {
	if x != nil {
		return x.TalentProperty
	}
	return nil
}

func (x *DBHero) GetEquipSkill() []*SkillData {
	if x != nil {
		return x.EquipSkill
	}
	return nil
}

func (x *DBHero) GetHoroscopeProperty() map[string]int32 {
	if x != nil {
		return x.HoroscopeProperty
	}
	return nil
}

func (x *DBHero) GetFulllvenr() int32 {
	if x != nil {
		return x.Fulllvenr
	}
	return 0
}

func (x *DBHero) GetKongfuUid() string {
	if x != nil {
		return x.KongfuUid
	}
	return ""
}

func (x *DBHero) GetFetters() map[string]int32 {
	if x != nil {
		return x.Fetters
	}
	return nil
}

func (x *DBHero) GetSameCount() int32 {
	if x != nil {
		return x.SameCount
	}
	return 0
}

//英雄扩展数据
type DBHeroRecord struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	Id          string           `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"`                                                                                             //ID 主键id
	Uid         string           `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"`                                                                                           //用户ID
	Star4       int32            `protobuf:"varint,3,opt,name=star4,proto3" json:"star4"`                                                                                                 // 4星保底
	Star5       int32            `protobuf:"varint,4,opt,name=star5,proto3" json:"star5"`                                                                                                 // 5星保底
	Mtime       int64            `protobuf:"varint,5,opt,name=mtime,proto3" json:"mtime"`                                                                                                 // 修改时间
	Drawcount   int32            `protobuf:"varint,6,opt,name=drawcount,proto3" json:"drawcount"`                                                                                         // 普通卡牌累计抽取次数
	Condition   map[string]int32 `protobuf:"bytes,7,rep,name=condition,proto3" json:"condition" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key  recharge、login 等 value 累计抽卡次数
	Star5Hero   map[string]int32 `protobuf:"bytes,8,rep,name=star5Hero,proto3" json:"star5Hero" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 第totalcount 次抽到的5星英雄 key 英雄id
	Totalcount  int32            `protobuf:"varint,9,opt,name=totalcount,proto3" json:"totalcount"`                                                                                       // 总的累计抽卡次数
	Daycount    int32            `protobuf:"varint,10,opt,name=daycount,proto3" json:"daycount"`                                                                                          // 今天抽卡次数
	Onebuy      int32            `protobuf:"varint,11,opt,name=onebuy,proto3" json:"onebuy"`                                                                                              // 单次购买次数
	Tenbuy      int32            `protobuf:"varint,12,opt,name=tenbuy,proto3" json:"tenbuy"`                                                                                              // 十连购买次数
	Inevitable  int32            `protobuf:"varint,13,opt,name=inevitable,proto3" json:"inevitable"`                                                                                      //第2-30次抽奖必出一个5星英雄
	Inevitable1 int32            `protobuf:"varint,14,opt,name=inevitable1,proto3" json:"inevitable1"`                                                                                    //第30-50次抽奖必出一个5星英雄
	Race        map[int32]int32  `protobuf:"bytes,15,rep,name=race,proto3" json:"race" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"`         // key 阵营类型  value  count
}

func (x *DBHeroRecord) Reset() {
	*x = DBHeroRecord{}
	if protoimpl.UnsafeEnabled {
		mi := &file_hero_hero_db_proto_msgTypes[1]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *DBHeroRecord) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*DBHeroRecord) ProtoMessage() {}

func (x *DBHeroRecord) ProtoReflect() protoreflect.Message {
	mi := &file_hero_hero_db_proto_msgTypes[1]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use DBHeroRecord.ProtoReflect.Descriptor instead.
func (*DBHeroRecord) Descriptor() ([]byte, []int) {
	return file_hero_hero_db_proto_rawDescGZIP(), []int{1}
}

func (x *DBHeroRecord) GetId() string {
	if x != nil {
		return x.Id
	}
	return ""
}

func (x *DBHeroRecord) GetUid() string {
	if x != nil {
		return x.Uid
	}
	return ""
}

func (x *DBHeroRecord) GetStar4() int32 {
	if x != nil {
		return x.Star4
	}
	return 0
}

func (x *DBHeroRecord) GetStar5() int32 {
	if x != nil {
		return x.Star5
	}
	return 0
}

func (x *DBHeroRecord) GetMtime() int64 {
	if x != nil {
		return x.Mtime
	}
	return 0
}

func (x *DBHeroRecord) GetDrawcount() int32 {
	if x != nil {
		return x.Drawcount
	}
	return 0
}

func (x *DBHeroRecord) GetCondition() map[string]int32 {
	if x != nil {
		return x.Condition
	}
	return nil
}

func (x *DBHeroRecord) GetStar5Hero() map[string]int32 {
	if x != nil {
		return x.Star5Hero
	}
	return nil
}

func (x *DBHeroRecord) GetTotalcount() int32 {
	if x != nil {
		return x.Totalcount
	}
	return 0
}

func (x *DBHeroRecord) GetDaycount() int32 {
	if x != nil {
		return x.Daycount
	}
	return 0
}

func (x *DBHeroRecord) GetOnebuy() int32 {
	if x != nil {
		return x.Onebuy
	}
	return 0
}

func (x *DBHeroRecord) GetTenbuy() int32 {
	if x != nil {
		return x.Tenbuy
	}
	return 0
}

func (x *DBHeroRecord) GetInevitable() int32 {
	if x != nil {
		return x.Inevitable
	}
	return 0
}

func (x *DBHeroRecord) GetInevitable1() int32 {
	if x != nil {
		return x.Inevitable1
	}
	return 0
}

func (x *DBHeroRecord) GetRace() map[int32]int32 {
	if x != nil {
		return x.Race
	}
	return nil
}

// 英雄天赋系统
type DBHeroTalent struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	Id     string          `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"`                                                                                        //ID 主键id
	Uid    string          `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"`                                                                                      //用户ID
	HeroId string          `protobuf:"bytes,3,opt,name=heroId,proto3" json:"heroId"`                                                                                           // 英雄ID
	Talent map[int32]int32 `protobuf:"bytes,4,rep,name=talent,proto3" json:"talent" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 已经学习过的天赋
}

func (x *DBHeroTalent) Reset() {
	*x = DBHeroTalent{}
	if protoimpl.UnsafeEnabled {
		mi := &file_hero_hero_db_proto_msgTypes[2]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *DBHeroTalent) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*DBHeroTalent) ProtoMessage() {}

func (x *DBHeroTalent) ProtoReflect() protoreflect.Message {
	mi := &file_hero_hero_db_proto_msgTypes[2]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use DBHeroTalent.ProtoReflect.Descriptor instead.
func (*DBHeroTalent) Descriptor() ([]byte, []int) {
	return file_hero_hero_db_proto_rawDescGZIP(), []int{2}
}

func (x *DBHeroTalent) GetId() string {
	if x != nil {
		return x.Id
	}
	return ""
}

func (x *DBHeroTalent) GetUid() string {
	if x != nil {
		return x.Uid
	}
	return ""
}

func (x *DBHeroTalent) GetHeroId() string {
	if x != nil {
		return x.HeroId
	}
	return ""
}

func (x *DBHeroTalent) GetTalent() map[int32]int32 {
	if x != nil {
		return x.Talent
	}
	return nil
}

var File_hero_hero_db_proto protoreflect.FileDescriptor

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}

var (
	file_hero_hero_db_proto_rawDescOnce sync.Once
	file_hero_hero_db_proto_rawDescData = file_hero_hero_db_proto_rawDesc
)

func file_hero_hero_db_proto_rawDescGZIP() []byte {
	file_hero_hero_db_proto_rawDescOnce.Do(func() {
		file_hero_hero_db_proto_rawDescData = protoimpl.X.CompressGZIP(file_hero_hero_db_proto_rawDescData)
	})
	return file_hero_hero_db_proto_rawDescData
}

var file_hero_hero_db_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_hero_hero_db_proto_msgTypes = make([]protoimpl.MessageInfo, 13)
var file_hero_hero_db_proto_goTypes = []interface{}{
	(HeroType)(0),            // 0: HeroType
	(*DBHero)(nil),           // 1: DBHero
	(*DBHeroRecord)(nil),     // 2: DBHeroRecord
	(*DBHeroTalent)(nil),     // 3: DBHeroTalent
	nil,                      // 4: DBHero.PropertyEntry
	nil,                      // 5: DBHero.AddPropertyEntry
	nil,                      // 6: DBHero.JuexPropertyEntry
	nil,                      // 7: DBHero.TalentPropertyEntry
	nil,                      // 8: DBHero.HoroscopePropertyEntry
	nil,                      // 9: DBHero.FettersEntry
	nil,                      // 10: DBHeroRecord.ConditionEntry
	nil,                      // 11: DBHeroRecord.Star5HeroEntry
	nil,                      // 12: DBHeroRecord.RaceEntry
	nil,                      // 13: DBHeroTalent.TalentEntry
	(*SkillData)(nil),        // 14: SkillData
	(*DB_EquipmentSuit)(nil), // 15: DB_EquipmentSuit
}
var file_hero_hero_db_proto_depIdxs = []int32{
	14, // 0: DBHero.normalSkill:type_name -> SkillData
	4,  // 1: DBHero.property:type_name -> DBHero.PropertyEntry
	5,  // 2: DBHero.addProperty:type_name -> DBHero.AddPropertyEntry
	6,  // 3: DBHero.juexProperty:type_name -> DBHero.JuexPropertyEntry
	0,  // 4: DBHero.status:type_name -> HeroType
	15, // 5: DBHero.suits:type_name -> DB_EquipmentSuit
	7,  // 6: DBHero.talentProperty:type_name -> DBHero.TalentPropertyEntry
	14, // 7: DBHero.equipSkill:type_name -> SkillData
	8,  // 8: DBHero.horoscopeProperty:type_name -> DBHero.HoroscopePropertyEntry
	9,  // 9: DBHero.fetters:type_name -> DBHero.FettersEntry
	10, // 10: DBHeroRecord.condition:type_name -> DBHeroRecord.ConditionEntry
	11, // 11: DBHeroRecord.star5Hero:type_name -> DBHeroRecord.Star5HeroEntry
	12, // 12: DBHeroRecord.race:type_name -> DBHeroRecord.RaceEntry
	13, // 13: DBHeroTalent.talent:type_name -> DBHeroTalent.TalentEntry
	14, // [14:14] is the sub-list for method output_type
	14, // [14:14] is the sub-list for method input_type
	14, // [14:14] is the sub-list for extension type_name
	14, // [14:14] is the sub-list for extension extendee
	0,  // [0:14] is the sub-list for field type_name
}

func init() { file_hero_hero_db_proto_init() }
func file_hero_hero_db_proto_init() {
	if File_hero_hero_db_proto != nil {
		return
	}
	file_comm_proto_init()
	file_equipment_equipment_db_proto_init()
	if !protoimpl.UnsafeEnabled {
		file_hero_hero_db_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*DBHero); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_hero_hero_db_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*DBHeroRecord); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_hero_hero_db_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*DBHeroTalent); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
	}
	type x struct{}
	out := protoimpl.TypeBuilder{
		File: protoimpl.DescBuilder{
			GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
			RawDescriptor: file_hero_hero_db_proto_rawDesc,
			NumEnums:      1,
			NumMessages:   13,
			NumExtensions: 0,
			NumServices:   0,
		},
		GoTypes:           file_hero_hero_db_proto_goTypes,
		DependencyIndexes: file_hero_hero_db_proto_depIdxs,
		EnumInfos:         file_hero_hero_db_proto_enumTypes,
		MessageInfos:      file_hero_hero_db_proto_msgTypes,
	}.Build()
	File_hero_hero_db_proto = out.File
	file_hero_hero_db_proto_rawDesc = nil
	file_hero_hero_db_proto_goTypes = nil
	file_hero_hero_db_proto_depIdxs = nil
}
