//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

const (
    GameFightEventType_None = 0
    GameFightEventType_OnFightStart = 1
    GameFightEventType_OnRoundStart = 2
    GameFightEventType_OnSkillStart = 3
    GameFightEventType_OnPreDamage = 4
    GameFightEventType_OnPreAddBuff = 5
    GameFightEventType_OnPreRemoveBuff = 6
    GameFightEventType_OnPreTre = 7
    GameFightEventType_OnNormalDmg = 8
    GameFightEventType_OnLostHold = 9
    GameFightEventType_OnCriCal = 10
    GameFightEventType_OnUnderStand = 11
    GameFightEventType_OnCalcDmgEffect = 12
    GameFightEventType_OnLostShield = 13
    GameFightEventType_OnDeathDmg = 14
    GameFightEventType_OnKill = 15
    GameFightEventType_OnDamage = 16
    GameFightEventType_OnTreEnd = 17
    GameFightEventType_OnRemoveBuffEnd = 18
    GameFightEventType_OnAddBuffEnd = 19
    GameFightEventType_OnSkillEnd = 20
    GameFightEventType_OnRoundEnd = 21
    GameFightEventType_OnShieldEnd = 22
    GameFightEventType_OnCurHpChange = 23
    GameFightEventType_OnRoleProChange = 24
    GameFightEventType_OnFightEnd = 25
    GameFightEventType_OnWaitInputSkill = 26
    GameFightEventType_OnBuffOverlayNumChange = 27
)
