//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameRdtaskCondiData struct {
    Id int32
    Rtype int32
    Ctype int32
    Notify []string
    TypeSp int32
    Tasktxt string
    Type int32
    Valid int32
    NPC int32
    Value int32
    Filter []int32
    Filter2 []string
}

const TypeId_GameRdtaskCondiData = 2060899038

func (*GameRdtaskCondiData) GetTypeId() int32 {
    return 2060899038
}

func (_v *GameRdtaskCondiData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rtype"].(float64); !_ok_ { err = errors.New("rtype error"); return }; _v.Rtype = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ctype"].(float64); !_ok_ { err = errors.New("ctype error"); return }; _v.Ctype = int32(_tempNum_) }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["notify"].([]interface{}); !_ok_ { err = errors.New("notify error"); return }

                _v.Notify = make([]string, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ string
                    {  if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
                    _v.Notify = append(_v.Notify, _list_v_)
                }
            }

    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type_sp"].(float64); !_ok_ { err = errors.New("type_sp error"); return }; _v.TypeSp = int32(_tempNum_) }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["tasktxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Tasktxt error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Tasktxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["valid"].(float64); !_ok_ { err = errors.New("valid error"); return }; _v.Valid = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["NPC"].(float64); !_ok_ { err = errors.New("NPC error"); return }; _v.NPC = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["filter"].([]interface{}); !_ok_ { err = errors.New("filter error"); return }

                _v.Filter = make([]int32, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ int32
                    { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
                    _v.Filter = append(_v.Filter, _list_v_)
                }
            }

     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["filter2"].([]interface{}); !_ok_ { err = errors.New("filter2 error"); return }

                _v.Filter2 = make([]string, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ string
                    {  if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
                    _v.Filter2 = append(_v.Filter2, _list_v_)
                }
            }

    return
}

func DeserializeGameRdtaskCondiData(_buf map[string]interface{}) (*GameRdtaskCondiData, error) {
    v := &GameRdtaskCondiData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
