//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameOpencondData struct {
    Id string
    Name string
    Main []*GameOpenedCond
    Wkqbx int32
    Kqbx int32
    Img string
    Prompt string
    Uiid int32
    ActivateType int32
    Notify []string
}

const TypeId_GameOpencondData = -1990600014

func (*GameOpencondData) GetTypeId() int32 {
    return -1990600014
}

func (_v *GameOpencondData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["main"].([]interface{}); !_ok_ { err = errors.New("main error"); return }

                _v.Main = make([]*GameOpenedCond, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *GameOpenedCond
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameOpenedCond(_x_); err != nil { return } }
                    _v.Main = append(_v.Main, _list_v_)
                }
            }

    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["wkqbx"].(float64); !_ok_ { err = errors.New("wkqbx error"); return }; _v.Wkqbx = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["kqbx"].(float64); !_ok_ { err = errors.New("kqbx error"); return }; _v.Kqbx = int32(_tempNum_) }
    { var _ok_ bool; if _v.Img, _ok_ = _buf["img"].(string); !_ok_ { err = errors.New("img error"); return } }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["prompt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Prompt error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Prompt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["uiid"].(float64); !_ok_ { err = errors.New("uiid error"); return }; _v.Uiid = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["activateType"].(float64); !_ok_ { err = errors.New("activateType error"); return }; _v.ActivateType = int32(_tempNum_) }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["notify"].([]interface{}); !_ok_ { err = errors.New("notify error"); return }

                _v.Notify = make([]string, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ string
                    {  if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
                    _v.Notify = append(_v.Notify, _list_v_)
                }
            }

    return
}

func DeserializeGameOpencondData(_buf map[string]interface{}) (*GameOpencondData, error) {
    v := &GameOpencondData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
