//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameBuzkashiMountData struct {
    Id string
    Name string
    Intr string
    Color int32
    Img string
    Access []int32
    Model string
    Point string
    Stime int32
    Etime int32
    Hp int32
    Moderate int32
    Sprint int32
    Acceleration int32
    Deceleration int32
}

const TypeId_GameBuzkashiMountData = 1598069936

func (*GameBuzkashiMountData) GetTypeId() int32 {
    return 1598069936
}

func (_v *GameBuzkashiMountData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["intr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Intr error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Intr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Color"].(float64); !_ok_ { err = errors.New("Color error"); return }; _v.Color = int32(_tempNum_) }
    { var _ok_ bool; if _v.Img, _ok_ = _buf["Img"].(string); !_ok_ { err = errors.New("Img error"); return } }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["access"].([]interface{}); !_ok_ { err = errors.New("access error"); return }

                _v.Access = make([]int32, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ int32
                    { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
                    _v.Access = append(_v.Access, _list_v_)
                }
            }

    { var _ok_ bool; if _v.Model, _ok_ = _buf["model"].(string); !_ok_ { err = errors.New("model error"); return } }
    { var _ok_ bool; if _v.Point, _ok_ = _buf["point"].(string); !_ok_ { err = errors.New("point error"); return } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["stime"].(float64); !_ok_ { err = errors.New("stime error"); return }; _v.Stime = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["etime"].(float64); !_ok_ { err = errors.New("etime error"); return }; _v.Etime = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hp"].(float64); !_ok_ { err = errors.New("hp error"); return }; _v.Hp = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["moderate"].(float64); !_ok_ { err = errors.New("moderate error"); return }; _v.Moderate = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sprint"].(float64); !_ok_ { err = errors.New("sprint error"); return }; _v.Sprint = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["acceleration"].(float64); !_ok_ { err = errors.New("acceleration error"); return }; _v.Acceleration = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["deceleration"].(float64); !_ok_ { err = errors.New("deceleration error"); return }; _v.Deceleration = int32(_tempNum_) }
    return
}

func DeserializeGameBuzkashiMountData(_buf map[string]interface{}) (*GameBuzkashiMountData, error) {
    v := &GameBuzkashiMountData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
