//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameGuildLvData struct {
    Lv int32
    Exp int32
    MemberMax int32
}

const TypeId_GameGuildLvData = 150033963

func (*GameGuildLvData) GetTypeId() int32 {
    return 150033963
}

func (_v *GameGuildLvData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["member_max"].(float64); !_ok_ { err = errors.New("member_max error"); return }; _v.MemberMax = int32(_tempNum_) }
    return
}

func DeserializeGameGuildLvData(_buf map[string]interface{}) (*GameGuildLvData, error) {
    v := &GameGuildLvData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
