//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

type GameHeroTalent struct {
    _dataMap map[int32]*GameHeroTalentData
    _dataList []*GameHeroTalentData
}

func NewGameHeroTalent(_buf []map[string]interface{}) (*GameHeroTalent, error) {
	_dataList := make([]*GameHeroTalentData, 0, len(_buf))
	dataMap := make(map[int32]*GameHeroTalentData)
	for _, _ele_ := range _buf {
		if _v, err2 := DeserializeGameHeroTalentData(_ele_); err2 != nil {
			return nil, err2
		} else {
			_dataList = append(_dataList, _v)
			dataMap[_v.Skillid] = _v
		}
	}
	return &GameHeroTalent{_dataList:_dataList, _dataMap:dataMap}, nil
}

func (table *GameHeroTalent) GetDataMap() map[int32]*GameHeroTalentData {
    return table._dataMap
}

func (table *GameHeroTalent) GetDataList() []*GameHeroTalentData {
    return table._dataList
}

func (table *GameHeroTalent) Get(key int32) *GameHeroTalentData {
    return table._dataMap[key]
}


