//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GamePlayerInforData struct {
    Id int32
    Type int32
    Url string
    Backname string
    IsOpen bool
}

const TypeId_GamePlayerInforData = -498575503

func (*GamePlayerInforData) GetTypeId() int32 {
    return -498575503
}

func (_v *GamePlayerInforData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
    { var _ok_ bool; if _v.Url, _ok_ = _buf["url"].(string); !_ok_ { err = errors.New("url error"); return } }
    { var _ok_ bool; if _v.Backname, _ok_ = _buf["backname"].(string); !_ok_ { err = errors.New("backname error"); return } }
    { var _ok_ bool; if _v.IsOpen, _ok_ = _buf["isOpen"].(bool); !_ok_ { err = errors.New("isOpen error"); return } }
    return
}

func DeserializeGamePlayerInforData(_buf map[string]interface{}) (*GamePlayerInforData, error) {
    v := &GamePlayerInforData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
