//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameEquipPosData struct {
    Pos int32
    Suitnum int32
    Leadlibrary []string
    Addlibrary []string
}

const TypeId_GameEquipPosData = 296047178

func (*GameEquipPosData) GetTypeId() int32 {
    return 296047178
}

func (_v *GameEquipPosData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pos"].(float64); !_ok_ { err = errors.New("pos error"); return }; _v.Pos = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suitnum"].(float64); !_ok_ { err = errors.New("suitnum error"); return }; _v.Suitnum = int32(_tempNum_) }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["leadlibrary"].([]interface{}); !_ok_ { err = errors.New("leadlibrary error"); return }

                _v.Leadlibrary = make([]string, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ string
                    {  if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
                    _v.Leadlibrary = append(_v.Leadlibrary, _list_v_)
                }
            }

     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["addlibrary"].([]interface{}); !_ok_ { err = errors.New("addlibrary error"); return }

                _v.Addlibrary = make([]string, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ string
                    {  if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
                    _v.Addlibrary = append(_v.Addlibrary, _list_v_)
                }
            }

    return
}

func DeserializeGameEquipPosData(_buf map[string]interface{}) (*GameEquipPosData, error) {
    v := &GameEquipPosData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
