//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameBuzkashiOpenData struct {
    Num int32
    Shtime int32
    Smtime int32
    Ehtime int32
    Emtime int32
}

const TypeId_GameBuzkashiOpenData = 778618407

func (*GameBuzkashiOpenData) GetTypeId() int32 {
    return 778618407
}

func (_v *GameBuzkashiOpenData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["shtime"].(float64); !_ok_ { err = errors.New("shtime error"); return }; _v.Shtime = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["smtime"].(float64); !_ok_ { err = errors.New("smtime error"); return }; _v.Smtime = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ehtime"].(float64); !_ok_ { err = errors.New("ehtime error"); return }; _v.Ehtime = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["emtime"].(float64); !_ok_ { err = errors.New("emtime error"); return }; _v.Emtime = int32(_tempNum_) }
    return
}

func DeserializeGameBuzkashiOpenData(_buf map[string]interface{}) (*GameBuzkashiOpenData, error) {
    v := &GameBuzkashiOpenData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
