//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameFavorabilityData struct {
    Id int32
    Hid string
    Name string
    FavorLv int32
    FavorExp int32
    LvName string
    PrivilegeType int32
    ReturnReward []*Gameatn
    ReturnTxt string
    LikesFood []string
    DislikingFood []string
    LikesTxt string
    OrdinaryTxt string
    DislikingTxt string
    Favorlv []int32
    BiographyName []int32
    BiographyReward1 []*Gameatn
    BiographyReward2 []*Gameatn
    BiographyReward3 []*Gameatn
    PlotUnlock []int32
    Startid int32
    Endid []int32
    Rightend int32
    Stroyprize []*Gameatn
    SpecialStroyprize []*Gameatn
}

const TypeId_GameFavorabilityData = -1618357902

func (*GameFavorabilityData) GetTypeId() int32 {
    return -1618357902
}

func (_v *GameFavorabilityData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
    { var _ok_ bool; if _v.Hid, _ok_ = _buf["hid"].(string); !_ok_ { err = errors.New("hid error"); return } }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["favor_lv"].(float64); !_ok_ { err = errors.New("favor_lv error"); return }; _v.FavorLv = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["favor_exp"].(float64); !_ok_ { err = errors.New("favor_exp error"); return }; _v.FavorExp = int32(_tempNum_) }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["lv_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.LvName error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.LvName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["privilege_type"].(float64); !_ok_ { err = errors.New("privilege_type error"); return }; _v.PrivilegeType = int32(_tempNum_) }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["return_reward"].([]interface{}); !_ok_ { err = errors.New("return_reward error"); return }

                _v.ReturnReward = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.ReturnReward = append(_v.ReturnReward, _list_v_)
                }
            }

    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["return_txt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.ReturnTxt error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.ReturnTxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["likes_food"].([]interface{}); !_ok_ { err = errors.New("likes_food error"); return }

                _v.LikesFood = make([]string, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ string
                    {  if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
                    _v.LikesFood = append(_v.LikesFood, _list_v_)
                }
            }

     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["disliking_food"].([]interface{}); !_ok_ { err = errors.New("disliking_food error"); return }

                _v.DislikingFood = make([]string, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ string
                    {  if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
                    _v.DislikingFood = append(_v.DislikingFood, _list_v_)
                }
            }

    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["likes_txt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.LikesTxt error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.LikesTxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["ordinary_txt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.OrdinaryTxt error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.OrdinaryTxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["disliking_txt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.DislikingTxt error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.DislikingTxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["favorlv"].([]interface{}); !_ok_ { err = errors.New("favorlv error"); return }

                _v.Favorlv = make([]int32, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ int32
                    { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
                    _v.Favorlv = append(_v.Favorlv, _list_v_)
                }
            }

     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["biography_name"].([]interface{}); !_ok_ { err = errors.New("biography_name error"); return }

                _v.BiographyName = make([]int32, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ int32
                    { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
                    _v.BiographyName = append(_v.BiographyName, _list_v_)
                }
            }

     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["biography_reward1"].([]interface{}); !_ok_ { err = errors.New("biography_reward1 error"); return }

                _v.BiographyReward1 = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.BiographyReward1 = append(_v.BiographyReward1, _list_v_)
                }
            }

     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["biography_reward2"].([]interface{}); !_ok_ { err = errors.New("biography_reward2 error"); return }

                _v.BiographyReward2 = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.BiographyReward2 = append(_v.BiographyReward2, _list_v_)
                }
            }

     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["biography_reward3"].([]interface{}); !_ok_ { err = errors.New("biography_reward3 error"); return }

                _v.BiographyReward3 = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.BiographyReward3 = append(_v.BiographyReward3, _list_v_)
                }
            }

     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["plot_unlock"].([]interface{}); !_ok_ { err = errors.New("plot_unlock error"); return }

                _v.PlotUnlock = make([]int32, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ int32
                    { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
                    _v.PlotUnlock = append(_v.PlotUnlock, _list_v_)
                }
            }

    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["startid"].(float64); !_ok_ { err = errors.New("startid error"); return }; _v.Startid = int32(_tempNum_) }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["endid"].([]interface{}); !_ok_ { err = errors.New("endid error"); return }

                _v.Endid = make([]int32, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ int32
                    { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
                    _v.Endid = append(_v.Endid, _list_v_)
                }
            }

    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rightend"].(float64); !_ok_ { err = errors.New("rightend error"); return }; _v.Rightend = int32(_tempNum_) }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["stroyprize"].([]interface{}); !_ok_ { err = errors.New("stroyprize error"); return }

                _v.Stroyprize = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.Stroyprize = append(_v.Stroyprize, _list_v_)
                }
            }

     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["special_stroyprize"].([]interface{}); !_ok_ { err = errors.New("special_stroyprize error"); return }

                _v.SpecialStroyprize = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.SpecialStroyprize = append(_v.SpecialStroyprize, _list_v_)
                }
            }

    return
}

func DeserializeGameFavorabilityData(_buf map[string]interface{}) (*GameFavorabilityData, error) {
    v := &GameFavorabilityData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
