//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GamePrivilegeData struct {
    PrivilegeId int32
    PrivilegeType int32
    PrivilegeDescribeFront string
    PrivilegeDescribeAfter string
    PrivilegeParameter int32
}

const TypeId_GamePrivilegeData = 40320255

func (*GamePrivilegeData) GetTypeId() int32 {
    return 40320255
}

func (_v *GamePrivilegeData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["privilege_id"].(float64); !_ok_ { err = errors.New("privilege_id error"); return }; _v.PrivilegeId = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["privilege_type"].(float64); !_ok_ { err = errors.New("privilege_type error"); return }; _v.PrivilegeType = int32(_tempNum_) }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["privilege_DescribeFront"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.PrivilegeDescribeFront error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.PrivilegeDescribeFront, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["privilege_DescribeAfter"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.PrivilegeDescribeAfter error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.PrivilegeDescribeAfter, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["privilege_parameter"].(float64); !_ok_ { err = errors.New("privilege_parameter error"); return }; _v.PrivilegeParameter = int32(_tempNum_) }
    return
}

func DeserializeGamePrivilegeData(_buf map[string]interface{}) (*GamePrivilegeData, error) {
    v := &GamePrivilegeData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
