//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameHoroscopeData struct {
    Id int32
    Type int32
    NodeId int32
    Front []int32
    NodeType int32
    PreNode int32
    NodeDirection int32
    NodeLong int32
    Name string
    Comicon string
    Lv int32
    CostItem []*Gameatn
    AddGroup int32
    AddClassify int32
    Text string
    Upgrade []*Gameatr
}

const TypeId_GameHoroscopeData = 1230895646

func (*GameHoroscopeData) GetTypeId() int32 {
    return 1230895646
}

func (_v *GameHoroscopeData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_id"].(float64); !_ok_ { err = errors.New("node_id error"); return }; _v.NodeId = int32(_tempNum_) }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["front"].([]interface{}); !_ok_ { err = errors.New("front error"); return }

                _v.Front = make([]int32, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ int32
                    { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
                    _v.Front = append(_v.Front, _list_v_)
                }
            }

    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_type"].(float64); !_ok_ { err = errors.New("node_type error"); return }; _v.NodeType = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pre_node"].(float64); !_ok_ { err = errors.New("pre_node error"); return }; _v.PreNode = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_direction"].(float64); !_ok_ { err = errors.New("node_direction error"); return }; _v.NodeDirection = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["node_long"].(float64); !_ok_ { err = errors.New("node_long error"); return }; _v.NodeLong = int32(_tempNum_) }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    { var _ok_ bool; if _v.Comicon, _ok_ = _buf["comicon"].(string); !_ok_ { err = errors.New("comicon error"); return } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["cost_item"].([]interface{}); !_ok_ { err = errors.New("cost_item error"); return }

                _v.CostItem = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.CostItem = append(_v.CostItem, _list_v_)
                }
            }

    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["AddGroup"].(float64); !_ok_ { err = errors.New("AddGroup error"); return }; _v.AddGroup = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["AddClassify"].(float64); !_ok_ { err = errors.New("AddClassify error"); return }; _v.AddClassify = int32(_tempNum_) }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Text error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Text, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["upgrade"].([]interface{}); !_ok_ { err = errors.New("upgrade error"); return }

                _v.Upgrade = make([]*Gameatr, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatr
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatr(_x_); err != nil { return } }
                    _v.Upgrade = append(_v.Upgrade, _list_v_)
                }
            }

    return
}

func DeserializeGameHoroscopeData(_buf map[string]interface{}) (*GameHoroscopeData, error) {
    v := &GameHoroscopeData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
