//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameLibraryComplotData struct {
    Id int32
    SubTask int32
    NodeIndex int32
    Order string
    StoryId int32
    FetterId int32
    Name string
    Describe string
    Img string
    Ending int32
}

const TypeId_GameLibraryComplotData = 172849261

func (*GameLibraryComplotData) GetTypeId() int32 {
    return 172849261
}

func (_v *GameLibraryComplotData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["subTask"].(float64); !_ok_ { err = errors.New("subTask error"); return }; _v.SubTask = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["nodeIndex"].(float64); !_ok_ { err = errors.New("nodeIndex error"); return }; _v.NodeIndex = int32(_tempNum_) }
    { var _ok_ bool; if _v.Order, _ok_ = _buf["order"].(string); !_ok_ { err = errors.New("order error"); return } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["story_id"].(float64); !_ok_ { err = errors.New("story_id error"); return }; _v.StoryId = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["fetter_id"].(float64); !_ok_ { err = errors.New("fetter_id error"); return }; _v.FetterId = int32(_tempNum_) }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Describe error"); return };  { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
    { var _ok_ bool; if _v.Img, _ok_ = _buf["img"].(string); !_ok_ { err = errors.New("img error"); return } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ending"].(float64); !_ok_ { err = errors.New("ending error"); return }; _v.Ending = int32(_tempNum_) }
    return
}

func DeserializeGameLibraryComplotData(_buf map[string]interface{}) (*GameLibraryComplotData, error) {
    v := &GameLibraryComplotData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
