//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameDreamlandTriggerData struct {
    Id int32
    DreamlandPro int32
    Open bool
}

const TypeId_GameDreamlandTriggerData = -1890310992

func (*GameDreamlandTriggerData) GetTypeId() int32 {
    return -1890310992
}

func (_v *GameDreamlandTriggerData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dreamland_pro"].(float64); !_ok_ { err = errors.New("dreamland_pro error"); return }; _v.DreamlandPro = int32(_tempNum_) }
    { var _ok_ bool; if _v.Open, _ok_ = _buf["open"].(bool); !_ok_ { err = errors.New("open error"); return } }
    return
}

func DeserializeGameDreamlandTriggerData(_buf map[string]interface{}) (*GameDreamlandTriggerData, error) {
    v := &GameDreamlandTriggerData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
