//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

type GamePrivilege struct {
    _dataMap map[int32]*GamePrivilegeData
    _dataList []*GamePrivilegeData
}

func NewGamePrivilege(_buf []map[string]interface{}) (*GamePrivilege, error) {
	_dataList := make([]*GamePrivilegeData, 0, len(_buf))
	dataMap := make(map[int32]*GamePrivilegeData)
	for _, _ele_ := range _buf {
		if _v, err2 := DeserializeGamePrivilegeData(_ele_); err2 != nil {
			return nil, err2
		} else {
			_dataList = append(_dataList, _v)
			dataMap[_v.PrivilegeId] = _v
		}
	}
	return &GamePrivilege{_dataList:_dataList, _dataMap:dataMap}, nil
}

func (table *GamePrivilege) GetDataMap() map[int32]*GamePrivilegeData {
    return table._dataMap
}

func (table *GamePrivilege) GetDataList() []*GamePrivilegeData {
    return table._dataList
}

func (table *GamePrivilege) Get(key int32) *GamePrivilegeData {
    return table._dataMap[key]
}


