//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

package cfg

import "errors"

type GameEquipEnchantingData struct {
    Item string
    Suittype int32
    Attrkey string
    AttrMini int32
    AttrMax int32
    Need []*Gameatn
}

const TypeId_GameEquipEnchantingData = 1681946759

func (*GameEquipEnchantingData) GetTypeId() int32 {
    return 1681946759
}

func (_v *GameEquipEnchantingData)Deserialize(_buf map[string]interface{}) (err error) {
    { var _ok_ bool; if _v.Item, _ok_ = _buf["item"].(string); !_ok_ { err = errors.New("item error"); return } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suittype"].(float64); !_ok_ { err = errors.New("suittype error"); return }; _v.Suittype = int32(_tempNum_) }
    { var _ok_ bool; if _v.Attrkey, _ok_ = _buf["attrkey"].(string); !_ok_ { err = errors.New("attrkey error"); return } }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["attr_mini"].(float64); !_ok_ { err = errors.New("attr_mini error"); return }; _v.AttrMini = int32(_tempNum_) }
    { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["attr_max"].(float64); !_ok_ { err = errors.New("attr_max error"); return }; _v.AttrMax = int32(_tempNum_) }
     {
                var _arr_ []interface{}
                var _ok_ bool
                if _arr_, _ok_ = _buf["need"].([]interface{}); !_ok_ { err = errors.New("need error"); return }

                _v.Need = make([]*Gameatn, 0, len(_arr_))
                
                for _, _e_ := range _arr_ {
                    var _list_v_ *Gameatn
                    { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
                    _v.Need = append(_v.Need, _list_v_)
                }
            }

    return
}

func DeserializeGameEquipEnchantingData(_buf map[string]interface{}) (*GameEquipEnchantingData, error) {
    v := &GameEquipEnchantingData{}
    if err := v.Deserialize(_buf); err == nil {
        return v, nil
    } else {
        return nil, err
    }
}
