场景循环次数设置

This commit is contained in:
wh_zcy 2022-12-13 20:11:05 +08:00
parent bace8219ae
commit d72a3a4700
4 changed files with 32 additions and 10 deletions

View File

@ -43,7 +43,7 @@ type Robot struct {
config *storage.Config //配置
resultCh chan *CallResult //请求结果通道
sceneResultCh chan *CallResult //场景结果通道
ReportMap map[int]map[string]*Statistics //测试报告 key1:场景 key2:协议
ReportMap map[int]map[string]*Statistics //测试报告 key1:场景序号 key2:协议
elipseTotal time.Duration
}
@ -146,8 +146,15 @@ func (a *Robot) SetScenes(scenes []IScene) {
for _, v := range scenes {
info := v.Info()
if conf.Name == info.Name {
a.sceneQueue.Add(v)
continue
if conf.Loop == 0 || conf.Loop == 1 {
a.sceneQueue.Add(v)
continue
} else if conf.Loop > 1 {
for i := int32(0); i < conf.Loop; i++ {
a.sceneQueue.Add(v)
}
continue
}
}
}
}

View File

@ -66,7 +66,7 @@ func setupLogger() (err error) {
// FullTimestamp: true,
})
logrus.SetLevel(logrus.InfoLevel)
logrus.SetLevel(logrus.DebugLevel)
logrus.SetOutput(os.Stdout)
file, err := os.OpenFile("robot.log", os.O_CREATE|os.O_WRONLY|os.O_TRUNC, 0666)

View File

@ -11,8 +11,8 @@ type Config struct {
}
type Global struct {
UserCount uint32 `json:"UserCount,omitempty"` //用户数(每次压入的数量)
UserCountTotal uint32 `json:"UserCountTotal,omitempty"` //用户总数(压入的总数)
UserCount uint32 `json:"UserCount,omitempty"` //用户数(每次压入的数量)
UserCountTotal uint32 `json:"UserCountTotal,omitempty"` //用户总数(压入的总数)
SId string `json:"sid,omitempty"` //区服ID
WsAddr string `json:"wsAddr,omitempty"` //websocket addr
IntervalS int32 `json:"intervalS,omitempty"` //间隔时间s每次压入用户的间隔时间
@ -26,6 +26,7 @@ type Scene struct {
Callers []*Caller `json:"callers,omitempty"` //调用器列表
Status uint32 `json:"status,omitempty"` //是否启用 默认0未启用 1是启用
Num int `json:"num,omitempty"` //顺序号
Loop int32 `json:"loop,omitempty"` //循环次数
}
type Caller struct {

View File

@ -611,7 +611,7 @@ func (mw *MainWindow) newSceneContainer() {
//场景按钮
addSceneBtn := widget.NewButtonWithIcon("添加场景", theme.ContentAddIcon(), nil)
deleSceneBtn := widget.NewButtonWithIcon("删除场景", theme.DeleteIcon(), nil)
setNumBtn := widget.NewButtonWithIcon("设置序号", theme.ListIcon(), nil)
setBtn := widget.NewButtonWithIcon("场景配置", theme.ListIcon(), nil)
//search
searchEntry := widget.NewEntry()
@ -642,7 +642,7 @@ func (mw *MainWindow) newSceneContainer() {
if len(selectedSceneList.CachedList.Items) == 0 {
dynamic = container.NewCenter(widget.NewLabel("还没有选择任何场景"))
} else {
dynamic = container.NewBorder(container.NewHBox(setNumBtn, deleSceneBtn, layout.NewSpacer()), nil, nil, nil, selectedSceneList.ListWidget)
dynamic = container.NewBorder(container.NewHBox(setBtn, deleSceneBtn, layout.NewSpacer()), nil, nil, nil, selectedSceneList.ListWidget)
}
}
@ -729,8 +729,8 @@ func (mw *MainWindow) newSceneContainer() {
}
}
// 设置序号事件
setNumBtn.OnTapped = func() {
// 场景配置事件
setBtn.OnTapped = func() {
selId := selectedSceneList.SelectedId()
if selId == "" {
ShowTip("请选择一个场景")
@ -739,8 +739,12 @@ func (mw *MainWindow) newSceneContainer() {
sceneNumEntry := widget.NewEntry()
sceneNumEntry.Text = "0"
sceneLoopEntry := widget.NewEntry()
sceneLoopEntry.Text = "1"
sceneItems := []*widget.FormItem{
widget.NewFormItem("顺序号", sceneNumEntry),
widget.NewFormItem("执行次数", sceneLoopEntry),
}
// 加载
@ -752,15 +756,25 @@ func (mw *MainWindow) newSceneContainer() {
}
if sceneConf != nil {
sceneNumEntry.Text = cast.ToString(sceneConf.Num)
if sceneConf.Loop == 0 {
sceneLoopEntry.Text = "1"
} else {
sceneLoopEntry.Text = cast.ToString(sceneConf.Loop)
}
}
editSceneWin := dialog.NewForm("编辑场景序号", "确定", "取消", sceneItems, func(b bool) {
if !b {
return
}
if cast.ToInt(sceneNumEntry.Text) < 0 {
ShowTip("顺序号必须大于0")
return
}
for _, item := range mw.config.Scenes {
if item.ID == selId {
item.Num = cast.ToInt(sceneNumEntry.Text)
item.Loop = cast.ToInt32(sceneLoopEntry.Text)
}
}