公路狂飙性能优化
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@ -85,7 +85,9 @@ async function checkAndRefreshEnemy() {
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export async function refreshEnemys(call: ApiCall) {
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if (!lastRefreshTime) await checkAndRefreshEnemy()
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let dbUser = enemyObject[Math.floor(call.conn.gud.lv / 10)]
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let lvDw = Math.floor(call.conn.gud.lv / 10 > 8 ? 8 : call.conn.gud.lv / 10)
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let dbUser = enemyObject[lvDw] || []
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let enemys: joinFightData[] = [];
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