This commit is contained in:
xichaoyin 2024-01-10 14:29:20 +08:00
commit 6d4851930f
7 changed files with 210 additions and 142 deletions

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@ -30,6 +30,6 @@ export default async function (call: ApiCall<ReqOpen, ResOpen>) {
}); });
UserFun.activeHeadFrame(call.uid, 'jjc_rank', data["rank"] + 1); UserFun.activeHeadFrame(call.uid, 'jjc_rank', data["rank"] + 1);
JJCFun.checkUpdatePlayer() //JJCFun.checkUpdatePlayer()
} }

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@ -0,0 +1,51 @@
import { patchInit } from "../patch";
class Path {
async fun1(a: any) {
let taskType = 2;
let users = await G.mongodb.collection('user').find({ loginTime: { $gte: 1704643200 } }).toArray();
for (let i = 0; i < users.length; i++) {
let user = users[i];
let unFinishTask = (await G.mongodb.collection('task').find({
uid: user.uid, type: taskType, finish: 0
}, { projection: { taskid: 1 } }).toArray()).map(i => i.taskid);
if (unFinishTask.length >= 2) {
for (let taskid of unFinishTask) {
let con = G.gc.task[taskType][taskid];
if (!con) {
await G.mongodb.collection("task").deleteOne({
uid: user.uid, taskid: taskid
});
console.log(`删除玩家${user.uid}任务:${taskid}`);
}
if (unFinishTask.includes(con.pretask)) {
await G.mongodb.collection("task").deleteOne({
uid: user.uid, taskid: taskid
});
console.log(`删除玩家${user.uid}任务:${taskid}`);
}
}
}
}
}
async run() {
await this.fun1(1);
}
}
async function main() {
await patchInit()
let patch = new Path();
await patch.run();
console.log("逻辑执行完成,等待退出");
setTimeout(function () {
console.log('结束程序');
process.exit();
}, 3000);
}
main();

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@ -94,37 +94,37 @@ export class JJCFun {
* @param uTimeOffset * @param uTimeOffset
* @param isUpdate * @param isUpdate
*/ */
static async checkUpdatePlayer(min: number = 0, max: number = 1000, uTimeOffset: number = 600, isUpdate: boolean = true) { // static async checkUpdatePlayer(min: number = 0, max: number = 1000, uTimeOffset: number = 600, isUpdate: boolean = true) {
// 获取指定排名用户uid // // 获取指定排名用户uid
let sortInfo = await this.getRankListUid(min, max) // let sortInfo = await this.getRankListUid(min, max)
if (!sortInfo.length) return [] // if (!sortInfo.length) return []
let updateArr = [] // let updateArr = []
let users = await G.redis.hGetAll('rank:jjc:data') // let users = await G.redis.hGetAll('rank:jjc:data')
for (let i = 0; i < sortInfo.length; i++) { // for (let i = 0; i < sortInfo.length; i++) {
let uid = sortInfo[i] // let uid = sortInfo[i]
let rankInfo = users[uid] // let rankInfo = users[uid]
if (!rankInfo?.player) continue // if (!rankInfo?.player) continue
// 比对utime判断是否更新数据 // // 比对utime判断是否更新数据
if (!rankInfo.player.isNpc) { // if (!rankInfo.player.isNpc) {
if (!rankInfo.utime || (rankInfo.utime && rankInfo.utime < (G.time - uTimeOffset))) { // if (!rankInfo.utime || (rankInfo.utime && rankInfo.utime < (G.time - uTimeOffset))) {
updateArr.push(rankInfo) // updateArr.push(rankInfo)
} // }
} // }
} // }
// 更新数据 // // 更新数据
if (isUpdate && updateArr.length > 0) { // if (isUpdate && updateArr.length > 0) {
let playerArrInfo = await G.mongodb.collection("user").find({uid: {$in: updateArr.map(i => i.uid)}}).toArray() // let playerArrInfo = await G.mongodb.collection("user").find({uid: {$in: updateArr.map(i => i.uid)}}).toArray()
for (let i = 0; i < playerArrInfo.length; i++) { // for (let i = 0; i < playerArrInfo.length; i++) {
let playerInfo = playerArrInfo[i] // let playerInfo = playerArrInfo[i]
let index = updateArr.findIndex(x => x.player.uid == playerInfo.uid) // let index = updateArr.findIndex(x => x.player.uid == playerInfo.uid)
updateArr[index].player = playerInfo // updateArr[index].player = playerInfo
updateArr[index].utime = G.time // updateArr[index].utime = G.time
this.updatePlayerData(playerInfo.uid, updateArr[index]); // this.updatePlayerData(playerInfo.uid, updateArr[index]);
} // }
} // }
} // }
/** /**
* uid[] * uid[]

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@ -260,7 +260,10 @@ export class PayFun {
let selectPrize = await G.ioredis.get(`pay:${payId}:${player.uid}`); let selectPrize = await G.ioredis.get(`pay:${payId}:${player.uid}`);
if (selectPrize) { if (selectPrize) {
prize.push(...JSON.parse(selectPrize)) prize.push(...JSON.parse(selectPrize))
G.ioredis.del(`pay:${payId}:${player.uid}`) //支付A check -> 玩家支付 -> 网络延迟
//支付B check -> 玩家支付 -> pay -> del
//支付A -> pay 时,这里可能被清了,导致给玩家发放了空的奖励,因此,这里不清除
//G.ioredis.del(`pay:${payId}:${player.uid}`)
} }
} }

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@ -19,7 +19,9 @@ import { getGud, setGud } from './gud';
import {addGameLog} from "../gameLog"; import {addGameLog} from "../gameLog";
import {PushGiftFun} from "./pushgift"; import {PushGiftFun} from "./pushgift";
import { ActionLog } from './actionLog/actionLog'; import { ActionLog } from './actionLog/actionLog';
import HeroSkinFun from './heroskin'; import { roleDataType } from '../shared/fightControl/fightType';
import { PlayerShared } from '../shared/public/player';
export type call = { export type call = {
get otherBuff(): otherBuff; get otherBuff(): otherBuff;
@ -41,6 +43,41 @@ export type call = {
}; };
export class PlayerFun { export class PlayerFun {
/**
* uid获取战斗数据
* @param uid
* @returns
*/
static async getDefaultFightDataByUid(uid:string){
let gud = await getGud(uid);
let posObj = gud.heroPos;
let roles: k_v<roleDataType> = {};
if (gud.selectMatrix && gud.matrixPos) {
posObj = gud.matrixPos[gud.selectMatrix];
}
let heros = await HeroFun.getHeros({uid:uid}, Object.values(posObj).filter(_id => _id != '') as string[]);
let otherBuff = UserFun.getOtherBuff(gud)
Object.entries(posObj).forEach(obj => {
let pos = obj[0];
let _id = obj[1];
let hero = heros.filter(h => h._id == _id)[0];
if (hero) {
roles[pos] = {
...hero,
attr: {
...HeroShared.getHeroBasicAttr(hero, { ...otherBuff, allBuff: HeroShared.getAllBuff(heros) }, Number(pos))
}
};
}
});
return {
player: { ...gud, buff: PlayerShared.getBuff(gud) },
roles: roles
};
}
/** /**
* atn数量 * atn数量
*/ */
@ -136,7 +173,6 @@ export class PlayerFun {
let equip = prizeList.filter(atn => atn.a == 'equip' && atn.n != 0); let equip = prizeList.filter(atn => atn.a == 'equip' && atn.n != 0);
let shiwu = prizeList.filter(atn => atn.a == 'shiwu' && atn.n != 0); let shiwu = prizeList.filter(atn => atn.a == 'shiwu' && atn.n != 0);
let peijian = prizeList.filter(atn => atn.a == 'peijian' && atn.n != 0); let peijian = prizeList.filter(atn => atn.a == 'peijian' && atn.n != 0);
let heroskin = prizeList.filter(atn => atn.a == 'heroskin' && atn.n != 0);
// 记录获得 // 记录获得
addGameLog(call.uid, call.service.name, call.req, {prize: prizeList}) addGameLog(call.uid, call.service.name, call.req, {prize: prizeList})
@ -146,8 +182,7 @@ export class PlayerFun {
hero.length > 0 && this.addHero(call, hero), hero.length > 0 && this.addHero(call, hero),
equip.length > 0 && this.addEquip(call, equip), equip.length > 0 && this.addEquip(call, equip),
shiwu.length > 0 && this.addShiwu(call, shiwu), shiwu.length > 0 && this.addShiwu(call, shiwu),
peijian.length > 0 && this.addPeijian(call, peijian), peijian.length > 0 && this.addPeijian(call, peijian)
heroskin.length > 0 && this.addHeroskin(call, heroskin),
]); ]);
return prizeList; return prizeList;
@ -593,30 +628,6 @@ export class PlayerFun {
return Object.values(result.insertedIds).map(v => G.mongodb.conversionId(v)); return Object.values(result.insertedIds).map(v => G.mongodb.conversionId(v));
} }
/**
*
* */
static async addHeroskin(call: call, val: atn[]) {
let prize = [];
let upskin = {};
let heroskin = HeroSkinFun.getHeroSkin(call);
for (let p of val) {
if (!heroskin[p.t]) {
upskin[p.t] = 1;
} else {
prize.concat(G.gc.heroSkin[p.t].zhuanhuan);
}
}
if (Object.keys(upskin).length > 0) {
this.addAttr(call, { heroskin: Object.assign(heroskin, upskin) });
}
// 皮肤存在转换为其他奖励
if (prize.length > 0) {
this.sendPrize(call, prize);
}
}
/** /**
* *
*/ */

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@ -305,8 +305,11 @@ export class UserFun {
gud.headFrames[conf.id] += val * v; gud.headFrames[conf.id] += val * v;
} }
} }
else if(conf?.cond?.[0] == "jjc_rank") {
change = true;
gud.headFrames[conf.id] = -1;
}
} }
if (change) { if (change) {
PlayerFun.changeAttr(uid, {headFrames: gud.headFrames}); PlayerFun.changeAttr(uid, {headFrames: gud.headFrames});
G.server.sendMsgByUid(uid, 'msg_s2c/PlayerChange', {headFrames: gud.headFrames}); G.server.sendMsgByUid(uid, 'msg_s2c/PlayerChange', {headFrames: gud.headFrames});

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@ -151,25 +151,25 @@ export class FightControl {
beforeSkill() { beforeSkill() {
this.eachLiveRoles((role) => { this.eachLiveRoles((role) => {
let heroId = role.roleData.heroId; let heroId = role.roleData.heroId;
let shiwu = role.roleData?.shiwu || {}; // let shiwu = role.roleData?.shiwu || {};
let talent = role.roleData?.talent || {}; // let talent = role.roleData?.talent || {};
let skills = G.gc.heroskill[heroId][role.roleData.jieji || 0].bdskill || []; let skills = G.gc.heroskill[heroId][role.roleData.jieji || 0].bdskill || [];
skills = skills.concat(role.roleData.attr.skillArr); skills = skills.concat(role.roleData.attr.skillArr);
for (let key in shiwu) { // for (let key in shiwu) {
let zhushuan = shiwu[key]?.zhuanshu; // let zhushuan = shiwu[key]?.zhuanshu;
if (!zhushuan) continue; // if (!zhushuan) continue;
if (zhushuan.skill) skills.push(zhushuan.skill); // if (zhushuan.skill) skills.push(zhushuan.skill);
}; // };
const hero_tf = G.gc.hero_tf; // const hero_tf = G.gc.hero_tf;
for (let key in talent) { // for (let key in talent) {
let cdata = hero_tf[key][talent[key]]; // let cdata = hero_tf[key][talent[key]];
if (cdata && cdata.skill_effect) skills.push(cdata.skill_effect); // if (cdata && cdata.skill_effect) skills.push(cdata.skill_effect);
} // }
// skills.push('tx06309'); // skills.push('tx06309');
if (!skills) return; //if (!skills) return;
skills.forEach(_skill => { skills.forEach(_skill => {
let askillconf = getSkillConf(_skill); let askillconf = getSkillConf(_skill);
if (!askillconf) return console.log('没有技能配置-->', _skill); if (!askillconf) return console.log('没有技能配置-->', _skill);