This commit is contained in:
xichaoyin 2024-01-04 19:51:01 +08:00
commit 6cb6d8f60d
17 changed files with 694 additions and 281 deletions

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@ -0,0 +1,20 @@
import { ApiCall } from "tsrpc";
import { ReqTakeOff, ResTakeOff } from "../../shared/protocols/heroskin/PtlTakeOff";
import { HeroFun } from "../../public/hero";
export default async function (call: ApiCall<ReqTakeOff, ResTakeOff>) {
let hero = await HeroFun.getHero(call, call.req.heroOid);
if (!hero) { // 英雄不存在
call.error(lng.hero_1);
return;
}
if (!hero.skin) { // 没有穿戴皮肤
call.error(lng.hero_22);
return;
}
HeroFun.changeHeroAttr(call, hero, { skin: "" });
call.succ({});
}

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@ -0,0 +1,36 @@
import { ApiCall } from "tsrpc";
import HeroSkinFun from "../../public/heroskin";
import { PlayerFun } from "../../public/player";
import { ReqUplv, ResUplv } from "../../shared/protocols/heroskin/PtlUplv";
export default async function (call: ApiCall<ReqUplv, ResUplv>) {
let skin = HeroSkinFun.getHeroSkin(call);
if (!skin[call.req.skid]) {// 皮肤未获得
call.error(lng.hero_20);
}
let cur_lv = skin[call.req.skid];
let skinconf = G.gc.heroSkin[skin.skid];
let need = [];
for (let i = 0; i < call.req.lv; i++) {
need.concat(
G.gc.heroSkinLv[skinconf.colour][cur_lv + i].need
)
}
// 检测消耗
await PlayerFun.checkNeedIsMeet(call, need);
// 扣除消耗
await PlayerFun.cutNeed(call, need);
// 更新等级
skin[call.req.skid] = cur_lv + call.req.lv;
// 更新skinlv
HeroSkinFun.updateHeroSkinLv(call, { [call.req.skid]: cur_lv + call.req.lv });
call.succ({});
}

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@ -0,0 +1,28 @@
import { ApiCall } from "tsrpc";
import { HeroFun } from "../../public/hero";
import HeroSkinFun from "../../public/heroskin";
import { ReqWear, ResWear } from "../../shared/protocols/heroskin/PtlWear";
export default async function (call: ApiCall<ReqWear, ResWear>) {
let hero = await HeroFun.getHero(call, call.req.heroOid);
if (!hero) { // 英雄不存在
call.error(lng.hero_1);
return;
}
let skin = HeroSkinFun.getHeroSkin(call);
if (!skin || !skin[call.req.skid]) { // 皮肤不存在
call.error(lng.hero_20);
return;
}
let skinconf = G.gc.heroSkin[skin.skid];
if (skinconf.heroid != hero.heroId) { // 皮肤不属于该英雄
call.error(lng.hero_21);
return;
}
HeroFun.changeHeroAttr(call, hero, { skin: call.req.skid });
call.succ({});
}

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@ -1330,6 +1330,20 @@ export const serviceProto: ServiceProto<ServiceType> = {
}
},
"optional": true
},
{
"id": 39,
"name": "heroskin",
"type": {
"type": "Interface",
"indexSignature": {
"keyType": "String",
"type": {
"type": "Number"
}
}
},
"optional": true
}
]
},
@ -1721,6 +1735,13 @@ export const serviceProto: ServiceProto<ServiceType> = {
}
}
}
},
{
"id": 8,
"name": "skin",
"type": {
"type": "String"
}
}
]
},

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@ -1809,6 +1809,28 @@ type gc_push_gift = {
}
}
type gc_hero_skin = {
[k: string]: {
/**皮肤id*/
id: number
/**干部id*/
heroid: number
/**皮肤品质*/
colour: number
/**摸到重复时转换*/
zhuanhuan: atn[]
}
}
type gc_hero_skin_lv = {
[colour: string]: {
[lv: string]: {
buff: { [k: string]: number }
need: { a: string, t: string, n: number }[];
}
}
}
type gcType = {
[key: string]: any
armyattr: gc_armyattr
@ -1959,6 +1981,8 @@ type gcType = {
yuyuemail: gc_yuyuemail
tuisonglibao: gc_push_gift
renown_level: gc_renown_level
heroSkin: gc_hero_skin
heroSkinLv: gc_hero_skin_lv
}

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@ -239,6 +239,9 @@ class Lng {
hero_17 = "hero_17";
hero_18 = "hero_18";
hero_19 = "hero_19";
hero_20 = "hero_20";
hero_21 = "hero_21";
hero_22 = "hero_22";
item_1 = "item_1";
item_2 = "item_2";

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@ -2651,6 +2651,20 @@ export const serviceProto: ServiceProto<ServiceType> = {
}
},
"optional": true
},
{
"id": 39,
"name": "heroskin",
"type": {
"type": "Interface",
"indexSignature": {
"keyType": "String",
"type": {
"type": "Number"
}
}
},
"optional": true
}
]
},

49
src/public/heroskin.ts Normal file
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@ -0,0 +1,49 @@
import { ApiCall } from "tsrpc";
import { call } from "../public/player";
import { PlayerFun } from "./player";
export default class HeroSkinFun {
/**
*
* @param uid
* @returns
*/
static getHeroSkin(call: call, oids: string | string[] = '') {
return call.conn.gud.heroskin || {};
}
/**
*
*
* addAttr msg_s2c/PlayerChange
* addEventMsg PlayerChange change的key在player中则触发重算战力操作
* heroskin数据不需要主动重算战力
* @param oid
* @param data
* @returns
* */
static async updateHeroSkinLv(call: ApiCall, change: k_v<number>) {
let skin = this.getHeroSkin(call);
skin = Object.assign(skin, change);
await PlayerFun.addAttr(call, { heroskin: skin });
}
/**
* buff
* @param skid
* @param lv
* @returns {[string]: number}
* */
static calcBuff(skid: string, lv: number): k_v<number> {
let buff = {};
let skin = G.gc.heroSkin[skid];
for (let i = 1; i <= lv; i++) {
for (let k in G.gc.heroSkinLv[skin.colour][i].buff) {
buff[k] = (buff[k] || 0) + G.gc.heroSkinLv[skin.colour][i].buff[k];
}
}
return buff;
}
}

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@ -19,6 +19,7 @@ import {getGud, setGud} from './gud';
import { addGameLog } from "../gameLog";
import { PushGiftFun } from "./pushgift";
import { ActionLog } from './actionLog/actionLog';
import HeroSkinFun from './heroskin';
export type call = {
@ -136,6 +137,7 @@ export class PlayerFun {
let equip = prizeList.filter(atn => atn.a == 'equip' && atn.n != 0);
let shiwu = prizeList.filter(atn => atn.a == 'shiwu' && atn.n != 0);
let peijian = prizeList.filter(atn => atn.a == 'peijian' && atn.n != 0);
let heroskin = prizeList.filter(atn => atn.a == 'heroskin' && atn.n != 0);
// 记录获得
addGameLog(call.uid, call.service.name, call.req, { prize: prizeList })
@ -145,7 +147,8 @@ export class PlayerFun {
hero.length > 0 && this.addHero(call, hero),
equip.length > 0 && this.addEquip(call, equip),
shiwu.length > 0 && this.addShiwu(call, shiwu),
peijian.length > 0 && this.addPeijian(call, peijian)
peijian.length > 0 && this.addPeijian(call, peijian),
heroskin.length > 0 && this.addHeroskin(call, heroskin),
]);
return prizeList;
@ -591,6 +594,30 @@ export class PlayerFun {
return Object.values(result.insertedIds).map(v => G.mongodb.conversionId(v));
}
/**
*
* */
static async addHeroskin(call: call, val: atn[]) {
let prize = [];
let upskin = {};
let heroskin = HeroSkinFun.getHeroSkin(call);
for (let p of val) {
if (!heroskin[p.t]) {
upskin[p.t] = 1;
} else {
prize.concat(G.gc.heroSkin[p.t].zhuanhuan);
}
}
if (Object.keys(upskin).length > 0) {
this.addAttr(call, Object.assign(heroskin, upskin));
}
// 皮肤存在转换为其他奖励
if (prize.length > 0) {
this.sendPrize(call, prize);
}
}
/**
*
*/

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@ -71,4 +71,6 @@ type heroAddKey = {
peijian: {
[pos: string]: string;
};
/**皮肤*/
skin: string;
};

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@ -0,0 +1,7 @@
export interface ReqTakeOff {
heroOid: string
}
export interface ResTakeOff {
}

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@ -0,0 +1,6 @@
export interface ReqUplv {
lv: 1;
skid: string;
}
export interface ResUplv { }

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@ -0,0 +1,6 @@
export interface ReqWear {
skid: string,
heroOid: string,
}
export interface ResWear { }

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@ -195,4 +195,9 @@ export type playerAppend = {
};
/**威望额外属性*/
weiwangbuff?: { [k: string]: number };
/**获得的皮肤*/
heroskin?: {
[skid: string]: number;
}
};

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@ -1,3 +1,4 @@
import HeroSkinFun from '../../public/heroskin';
import { ResGetList } from '../protocols/hero/PtlGetList';
import { player } from '../protocols/user/type';
import { EquipShared } from './equip';
@ -279,8 +280,19 @@ export class HeroShared {
}
// 威望加成计算
if (otherBuff?.weiwang) {
PublicShared.mergeProperty(buff, otherBuff?.weiwang || {});
if (otherBuff?.weiwangbuff) {
PublicShared.mergeProperty(buff, otherBuff?.weiwangbuff || {});
}
// 计算皮肤buff
if (otherBuff?.heroskin) {
for (let skinId in otherBuff.heroskin) {
let skinConf = G.gc.heroSkin[skinId];
if (skinConf.heroid != hero.heroId) console;
PublicShared.mergeProperty(buff, HeroSkinFun.calcBuff(
skinId, otherBuff.heroskin[skinId]
));
}
}
//最后进行加成属性计算