每10分钟刷新排行榜前一千名玩家的用户数据
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@ -27,4 +27,7 @@ export default async function (call: ApiCall<ReqOpen, ResOpen>) {
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...data,
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...enemy
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});
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}
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JJCFun.checkUpdatePlayer()
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}
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@ -87,6 +87,45 @@ export class JJCFun {
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return rankList
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}
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/**
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* 每10分钟刷新前一千名玩家的用户数据
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* @param min
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* @param max
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* @param uTimeOffset
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* @param isUpdate 是否更新数据
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*/
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static async checkUpdatePlayer(min: number = 0, max: number = 1000, uTimeOffset: number = 600, isUpdate: boolean = true) {
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// 获取指定排名用户uid
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let sortInfo = await this.getRankListUid(min, max)
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if (!sortInfo.length) return []
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let updateArr = []
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let users = await G.redis.hGetAll('rank:jjc:data')
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for (let i = 0; i < sortInfo.length; i++) {
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let uid = sortInfo[i]
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let rankInfo = users[uid]
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if (!rankInfo?.player) continue
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// 比对utime,判断是否更新数据
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if (!rankInfo.player.isNpc) {
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if (!rankInfo.utime || (rankInfo.utime && rankInfo.utime < (G.time - uTimeOffset))) {
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updateArr.push(rankInfo)
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}
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}
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}
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// 更新数据
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if (isUpdate && updateArr.length > 0) {
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let playerArrInfo = await G.mongodb.collection("user").find({uid: {$in: updateArr.map(i => i.uid)}}).toArray()
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for (let i = 0; i < playerArrInfo.length; i++) {
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let playerInfo = playerArrInfo[i]
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let index = updateArr.findIndex(x => x.player.uid == playerInfo.uid)
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updateArr[index].player = playerInfo
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updateArr[index].utime = G.time
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this.updatePlayerData(playerInfo.uid, updateArr[index]);
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}
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}
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}
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/**
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* 获取指定范围排名的用户,仅返回uid[]
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* @param min
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