{
  "1001200": {
    "skillid": 1001200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 5,
      "islong": 1
    },
    "describe": "普通攻击对敌方随机目标造成100%远程混乱伤害"
  },
  "1001201": {
    "skillid": 1001201,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1.3
    },
    "chkdata": {},
    "ext": {
      "mofa": 4,
      "islong": 1
    },
    "describe": "攻击时有50%几率对敌方单体造成130%的冲击伤害"
  },
  "1002200": {
    "skillid": 1002200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "普通攻击对敌方随机目标造成100%近战物理伤害"
  },
  "1002201": {
    "skillid": 1002201,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1.3
    },
    "chkdata": {},
    "ext": {
      "mofa": 1,
      "islong": 0
    },
    "describe": "攻击时有50%几率对敌方单体造成130%的穿透伤害"
  },
  "2001200": {
    "skillid": 2001200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.85
    },
    "chkdata": {},
    "ext": {
      "mofa": 3,
      "islong": 1
    },
    "describe": "普通攻击对敌方随机目标造成85%远程震荡伤害"
  },
  "2002200": {
    "skillid": 2002200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "普通攻击对敌方随机目标造成100%近战物理伤害"
  },
  "2002201": {
    "skillid": 2002201,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1.6
    },
    "chkdata": {},
    "ext": {
      "mofa": 3,
      "islong": 0
    },
    "describe": "攻击时有50%几率对敌方单体造成160%的震荡伤害"
  },
  "3001200": {
    "skillid": 3001200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 5,
      "islong": 1
    },
    "describe": "普通攻击随机攻击敌方1个单位，造成100%的远程混乱伤害"
  },
  "3001201": {
    "skillid": 3001201,
    "type": 3,
    "act": "fanji",
    "side": 2,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.8
    },
    "chkdata": {
      "islong": 0
    },
    "ext": {
      "mofa": 5,
      "islong": 1
    },
    "describe": "被近战攻击时，将会反击对手，造成自身80%的基础伤害"
  },
  "3001202": {
    "skillid": 3001202,
    "type": 3,
    "act": "fanji",
    "side": 2,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1.1
    },
    "chkdata": {
      "islong": 0
    },
    "ext": {
      "mofa": 5,
      "islong": 1
    },
    "describe": "被近战攻击时，将会反击对手，造成自身110%的基础伤害"
  },
  "3001203": {
    "skillid": 3001203,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "near",
    "limit": 3,
    "data": {
      "pro": 0.45
    },
    "chkdata": {},
    "ext": {
      "mofa": 4,
      "islong": 1
    },
    "describe": "普通攻击升级为横扫状态，攻击目标及上下相邻敌人，造成45%的冲击伤害"
  },
  "3002200": {
    "skillid": 3002200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 4,
    "data": {
      "pro": 0.5
    },
    "chkdata": {},
    "ext": {
      "mofa": 1,
      "islong": 1
    },
    "describe": "普通攻击替换为随机攻击4个目标，造成基础伤害50%的穿透伤害"
  },
  "3002201": {
    "skillid": 3002201,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 4,
    "data": {
      "pro": 0.8
    },
    "chkdata": {},
    "ext": {
      "mofa": 1,
      "islong": 1
    },
    "describe": "普通攻击替换为随机攻击4个目标，造成基础伤害80%的穿透伤害"
  },
  "3003200": {
    "skillid": 3003200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "普通攻击随机攻击敌方1个单位，造成100%的近战物理伤害"
  },
  "3003201": {
    "skillid": 3003201,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1.7
    },
    "chkdata": {},
    "ext": {
      "mofa": 4,
      "islong": 0
    },
    "describe": "普通攻击随机攻击敌方1个单位，造成170%的近战冲击伤害"
  },
  "3003202": {
    "skillid": 3003202,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 2
    },
    "chkdata": {},
    "ext": {
      "mofa": 4,
      "islong": 0
    },
    "describe": "普通攻击随机攻击敌方1个单位，造成200%的近战冲击伤害"
  },
  "3004200": {
    "skillid": 3004200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 5,
      "islong": 1
    },
    "describe": "普通攻击随机攻击敌方1个单位，造成100%的远程混乱伤害"
  },
  "3004201": {
    "skillid": 3004201,
    "type": 3,
    "act": "fanji",
    "side": 2,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.75
    },
    "chkdata": {
      "islong": 0
    },
    "ext": {
      "mofa": 5,
      "islong": 1
    },
    "describe": "被近战攻击时，将会反击对手，造成自身75%的基础伤害"
  },
  "3004202": {
    "skillid": 3004202,
    "type": 3,
    "act": "fanji",
    "side": 2,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {
      "islong": 0
    },
    "ext": {
      "mofa": 5,
      "islong": 1
    },
    "describe": "被近战攻击时，将会反击对手，造成自身100%的基础伤害"
  },
  "3004203": {
    "skillid": 3004203,
    "type": 3,
    "act": "fanji",
    "side": 2,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 2
    },
    "chkdata": {
      "islong": 0
    },
    "ext": {
      "mofa": 5,
      "islong": 1
    },
    "describe": "被近战攻击时，将会反击对手，造成自身200%的基础伤害"
  },
  "3005200": {
    "skillid": 3005200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "普通攻击随机攻击敌方1个单位，对敌方随机目标造成100%物理伤害"
  },
  "3005201": {
    "skillid": 3005201,
    "type": 3,
    "act": "atkmag",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {
      "debuffdpspro": 1
    },
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "当攻击的目标有任意异常状态时，自身伤害翻倍"
  },
  "3006200": {
    "skillid": 3006200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 5,
      "islong": 1
    },
    "describe": "普通攻击随机攻击敌方1个单位，对敌方随机目标造成100%远程混乱伤害，对敌人造成伤害后，将会吸取当次伤害的50%转化为自身生命"
  },
  "3006201": {
    "skillid": 3006201,
    "type": 3,
    "act": "zhiliao",
    "side": -1,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.5,
      "skillid": 3006100
    },
    "chkdata": {},
    "ext": {},
    "describe": "对敌人造成伤害后，将会吸取当次伤害的50%转化为自身生命"
  },
  "3006202": {
    "skillid": 3006202,
    "type": 3,
    "act": "zhiliao",
    "side": -1,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.75,
      "skillid": 3006101
    },
    "chkdata": {},
    "ext": {},
    "describe": "对敌人造成伤害后，将会吸取当次伤害的75%转化为自身生命"
  },
  "3006203": {
    "skillid": 3006203,
    "type": 3,
    "act": "zhiliao",
    "side": -1,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1,
      "skillid": 3006102
    },
    "chkdata": {},
    "ext": {},
    "describe": "对敌人造成伤害后，将会吸取当次伤害的100%转化为自身生命"
  },
  "3007200": {
    "skillid": 3007200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 1
    },
    "describe": "普通攻击随机攻击敌方1个单位，造成100%的远程物理伤害"
  },
  "3007201": {
    "skillid": 3007201,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 2.5
    },
    "chkdata": {},
    "ext": {
      "mofa": 3,
      "islong": 1
    },
    "describe": "出手时，有40%的概率对目标造成250%的震荡伤害伤害"
  },
  "3007202": {
    "skillid": 3007202,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "near",
    "limit": 3,
    "data": {
      "pro": 0.35
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 1
    },
    "describe": "普攻将会升级为横扫状态，攻击目标及上下相邻的敌人，造成35%的物理伤害"
  },
  "3008200": {
    "skillid": 3008200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 1
    },
    "describe": "普通攻击随机攻击敌方1个单位，造成100%的远程物理伤害"
  },
  "3008201": {
    "skillid": 3008201,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1.7
    },
    "chkdata": {},
    "ext": {
      "mofa": 4,
      "islong": 1
    },
    "describe": "攻击时，有50%概率对敌方单体造成自身基础伤害170%的冲击伤害"
  },
  "3009200": {
    "skillid": 3009200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "普通攻击随机攻击敌方1个单位，造成100%的近战物理伤害"
  },
  "3009201": {
    "skillid": 3009201,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 2.37
    },
    "chkdata": {},
    "ext": {
      "mofa": 3,
      "islong": 0
    },
    "describe": "攻击时，有40%概率对敌方单体造成自身基础伤害237%的震荡伤害"
  },
  "3009202": {
    "skillid": 3009202,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 2.67
    },
    "chkdata": {},
    "ext": {
      "mofa": 3,
      "islong": 0
    },
    "describe": "攻击时，有40%概率对敌方单体造成自身基础伤害267%的震荡伤害"
  },
  "3010200": {
    "skillid": 3010200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 5,
      "islong": 1
    },
    "describe": "普通攻击随机攻击敌方1个单位，造成100%的远程混乱伤害"
  },
  "3010201": {
    "skillid": 3010201,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 2,
    "data": {
      "pro": 0.9
    },
    "chkdata": {},
    "ext": {
      "mofa": 5,
      "islong": 1
    },
    "describe": "普通攻击替换为随机攻击2个目标，造成自身伤害90%的物理伤害"
  },
  "3010202": {
    "skillid": 3010202,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 2,
    "data": {
      "pro": 1.2
    },
    "chkdata": {},
    "ext": {
      "mofa": 5,
      "islong": 1
    },
    "describe": "普通攻击替换为随机攻击2个目标，造成自身伤害120%的物理伤害"
  },
  "3011200": {
    "skillid": 3011200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "普通攻击随机攻击敌方1个单位，造成100%的近战物理伤害"
  },
  "3011201": {
    "skillid": 3011201,
    "type": 3,
    "act": "zjdps",
    "side": 4,
    "randnum": 0.5,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.7
    },
    "chkdata": {},
    "ext": {
      "mofa": 4,
      "islong": 0
    },
    "describe": "攻击后，有50%的概率对目标追加70%的冲击伤害"
  },
  "3011202": {
    "skillid": 3011202,
    "type": 3,
    "act": "zjdps",
    "side": 4,
    "randnum": 0.5,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 4,
      "islong": 0
    },
    "describe": "攻击后，有50%的概率对目标追加100%的冲击伤害"
  },
  "3011203": {
    "skillid": 3011203,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1.5
    },
    "chkdata": {},
    "ext": {
      "mofa": 4,
      "islong": 0
    },
    "describe": "出手时，有50%概率对敌方单体造成150%的冲击伤害"
  },
  "3011204": {
    "skillid": 3011204,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1.5
    },
    "chkdata": {},
    "ext": {
      "mofa": 4,
      "islong": 0
    },
    "describe": "出手时，有100%概率对敌方单体造成150%的冲击伤害"
  },
  "3011205": {
    "skillid": 3011205,
    "type": 3,
    "act": "zjdps",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 4,
      "islong": 0
    },
    "describe": "攻击后，有100%的概率对目标追加100%的冲击伤害"
  },
  "3012200": {
    "skillid": 3012200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "对随机1个目标造成100%伤害"
  },
  "3012201": {
    "skillid": 3012201,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.85
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "每次出手100%发动连击，连续对敌方造成2次物理伤害，每次伤害为基础伤害的85%"
  },
  "3013200": {
    "skillid": 3013200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 6,
    "data": {
      "pro": 0.4
    },
    "chkdata": {},
    "ext": {
      "mofa": 1,
      "islong": 1
    },
    "describe": "普通攻击将会变为攻击敌方全体，造成自身伤害40%的震荡伤害"
  },
  "3013201": {
    "skillid": 3013201,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 6,
    "data": {
      "pro": 0.6
    },
    "chkdata": {},
    "ext": {
      "mofa": 1,
      "islong": 1
    },
    "describe": "普通攻击将会变为攻击敌方全体，造成自身伤害60%的震荡伤害"
  },
  "3014200": {
    "skillid": 3014200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "near",
    "limit": 3,
    "data": {
      "pro": 0.6
    },
    "chkdata": {},
    "ext": {
      "mofa": 3,
      "islong": 1
    },
    "describe": "普通攻击时额外对目标上下临近位置造成基础伤害60%的冲击伤害"
  },
  "3014201": {
    "skillid": 3014201,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "near",
    "limit": 3,
    "data": {
      "pro": 0.9
    },
    "chkdata": {},
    "ext": {
      "mofa": 3,
      "islong": 1
    },
    "describe": "普通攻击时额外对目标上下临近位置造成基础伤害90%的冲击伤害"
  },
  "3015200": {
    "skillid": 3015200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 5,
      "islong": 1
    },
    "describe": "普通攻击对敌方随机1个目标造成100%远程混乱伤害"
  },
  "3015201": {
    "skillid": 3015201,
    "type": 3,
    "act": "atkdamage",
    "side": 1,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 5,
      "islong": 1
    },
    "describe": "普通攻击对敌方随机1个目标造成100%远程混乱伤害"
  },
  "4001200": {
    "skillid": 4001200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 5,
      "islong": 1
    },
    "describe": "对随机1个目标造成100%伤害"
  },
  "4001201": {
    "skillid": 4001201,
    "type": 3,
    "act": "zjdps",
    "side": 4,
    "randnum": 0.5,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.7
    },
    "chkdata": {},
    "ext": {
      "mofa": 4,
      "islong": 1
    },
    "describe": "攻击后，有50%的概率对目标追加70%的冲击伤害"
  },
  "4001202": {
    "skillid": 4001202,
    "type": 3,
    "act": "zjdps",
    "side": 4,
    "randnum": 0.75,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.7
    },
    "chkdata": {},
    "ext": {
      "mofa": 4,
      "islong": 1
    },
    "describe": "攻击后，有75%的概率对目标追加70%的冲击伤害"
  },
  "4001203": {
    "skillid": 4001203,
    "type": 3,
    "act": "zjdps",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.7
    },
    "chkdata": {},
    "ext": {
      "mofa": 4,
      "islong": 1
    },
    "describe": "攻击后，有100%的概率对目标追加70%的冲击伤害"
  },
  "4002200": {
    "skillid": 4002200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 2,
    "data": {
      "pro": 0.95
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "普通攻击替换为随机攻击2个目标，造成基础伤害95%的物理伤害"
  },
  "4002201": {
    "skillid": 4002201,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 2,
    "data": {
      "pro": 1.14
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "普通攻击替换为随机攻击2个目标，造成基础伤害114%的物理伤害"
  },
  "4003200": {
    "skillid": 4003200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "near",
    "limit": 3,
    "data": {
      "pro": 0.6
    },
    "chkdata": {},
    "ext": {
      "mofa": 4,
      "islong": 1
    },
    "describe": "普通攻击时额外对目标上下临近位置造成基础伤害60%的冲击伤害"
  },
  "4003201": {
    "skillid": 4003201,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "near",
    "limit": 3,
    "data": {
      "pro": 0.9
    },
    "chkdata": {},
    "ext": {
      "mofa": 4,
      "islong": 1
    },
    "describe": "普通攻击时额外对目标上下临近位置造成基础伤害90%的冲击伤害"
  },
  "4003202": {
    "skillid": 4003202,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "near",
    "limit": 3,
    "data": {
      "pro": 1.8
    },
    "chkdata": {},
    "ext": {
      "mofa": 4,
      "islong": 1
    },
    "describe": "普通攻击时额外对目标上下临近位置造成基础伤害180%的冲击伤害"
  },
  "4004200": {
    "skillid": 4004200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.8
    },
    "chkdata": {},
    "ext": {
      "mofa": 2,
      "islong": 0
    },
    "describe": "对随机1个目标造成80%伤害"
  },
  "4004201": {
    "skillid": 4004201,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.8
    },
    "chkdata": {},
    "ext": {
      "mofa": 2,
      "islong": 0
    },
    "describe": "每次行动100%发动连击，连续对敌方造成2次破甲伤害，每次伤害为基础伤害的80%"
  },
  "4004202": {
    "skillid": 4004202,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 2,
      "islong": 0
    },
    "describe": "对随机1个目标造成100%伤害"
  },
  "4004203": {
    "skillid": 4004203,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 2,
      "islong": 0
    },
    "describe": "每次行动100%发动连击，连续对敌方造成2次破甲伤害，每次伤害为基础伤害的100%"
  },
  "4005200": {
    "skillid": 4005200,
    "type": 3,
    "act": "atkdamage",
    "side": 1,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 5,
      "islong": 1
    },
    "describe": "对随机1个目标造成100%伤害"
  },
  "4005201": {
    "skillid": 4005201,
    "type": 3,
    "act": "atkdamage",
    "side": 1,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1.5
    },
    "chkdata": {},
    "ext": {
      "mofa": 5,
      "islong": 1
    },
    "describe": "对随机1个目标造成150%伤害"
  },
  "4005202": {
    "skillid": 4005202,
    "type": 3,
    "act": "zhiliao",
    "side": 0,
    "randnum": 0.5,
    "order": "rand",
    "limit": 6,
    "data": {
      "pro": 0.13
    },
    "chkdata": {},
    "ext": {},
    "describe": "每次行动前，50%几率恢复己方所有成员13%的最大生命值"
  },
  "4005203": {
    "skillid": 4005203,
    "type": 3,
    "act": "zhiliao",
    "side": 0,
    "randnum": 0.75,
    "order": "rand",
    "limit": 6,
    "data": {
      "pro": 0.13
    },
    "chkdata": {},
    "ext": {},
    "describe": "每次行动前，75%几率恢复己方所有成员13%的最大生命值"
  },
  "4006200": {
    "skillid": 4006200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 1
    },
    "describe": "对随机1个目标造成100%伤害"
  },
  "4006201": {
    "skillid": 4006201,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 3,
    "data": {
      "pro": 0.8
    },
    "chkdata": {},
    "ext": {
      "mofa": 2,
      "islong": 1
    },
    "describe": "普攻变为攻击随机3个目标，对目标造成自身80%的破甲伤害，被击中的目标有75%的几率进入燃烧状态（每回合降低15%当前生命直至死亡），持续1回合"
  },
  "4006202": {
    "skillid": 4006202,
    "type": 3,
    "act": "chongsheng",
    "side": -1,
    "randnum": 0.5,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.5
    },
    "chkdata": {
      "maxnum": 1
    },
    "ext": {},
    "describe": "死亡时有50%的概率立即重生，并恢复50%的生命，一场战斗只会触发一次（被动）"
  },
  "4006203": {
    "skillid": 4006203,
    "type": 3,
    "act": "chongsheng",
    "side": -1,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.5
    },
    "chkdata": {
      "maxnum": 1
    },
    "ext": {},
    "describe": "死亡时有100%的概率立即重生，并恢复50%的生命，一场战斗只会触发一次（被动）"
  },
  "4007200": {
    "skillid": 4007200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 5,
      "islong": 1
    },
    "describe": "对随机1个目标造成100%伤害"
  },
  "4007201": {
    "skillid": 4007201,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "near",
    "limit": 3,
    "data": {
      "pro": 0.9
    },
    "chkdata": {},
    "ext": {
      "mofa": 4,
      "islong": 1
    },
    "describe": "普通攻击将会随机攻击1-3个目标，造成自身伤害90%的冲击伤害"
  },
  "4007202": {
    "skillid": 4007202,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "near",
    "limit": 3,
    "data": {
      "pro": 1.8
    },
    "chkdata": {},
    "ext": {
      "mofa": 4,
      "islong": 1
    },
    "describe": "普通攻击将会随机攻击1-3个目标，造成自身伤害180%的冲击伤害"
  },
  "4008200": {
    "skillid": 4008200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 1
    },
    "describe": "对随机1个目标造成100%伤害"
  },
  "4008201": {
    "skillid": 4008201,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 2,
    "data": {
      "pro": 1.5
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 1
    },
    "describe": "普通攻击将会随机攻击2个目标，造成自身伤害150%的物理伤害"
  },
  "4008202": {
    "skillid": 4008202,
    "type": 3,
    "act": "fanshang",
    "side": 2,
    "randnum": 0.8,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.5
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 1
    },
    "describe": "被攻击时，有80%概率使对手受到当次伤害50%的反伤"
  },
  "4008203": {
    "skillid": 4008203,
    "type": 3,
    "act": "fanshang",
    "side": 2,
    "randnum": 0.8,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.8
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 1
    },
    "describe": "被攻击时，有80%概率使对手受到当次伤害80%的反伤"
  },
  "4009200": {
    "skillid": 4009200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "对随机1个目标造成100%伤害"
  },
  "4009201": {
    "skillid": 4009201,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.6
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "每次行动有100%概率发动连击，连续对敌方造成3次物理伤害，每次伤害为基础伤害的60%"
  },
  "4009202": {
    "skillid": 4009202,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.75
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "每次行动有100%概率发动连击，连续对敌方造成3次物理伤害，每次伤害为基础伤害的75%"
  },
  "4010200": {
    "skillid": 4010200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "普通攻击对敌方随机目标造成100%近战物理伤害"
  },
  "4010201": {
    "skillid": 4010201,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 3,
    "data": {
      "pro": 1.05
    },
    "chkdata": {},
    "ext": {
      "mofa": 2,
      "islong": 0
    },
    "describe": "普通攻击对敌方随机3个目标造成105%近战破甲伤害"
  },
  "4011200": {
    "skillid": 4011200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 5,
      "islong": 1
    },
    "describe": "普通攻击对敌方随机目标造成100%远程混乱伤害"
  },
  "4011201": {
    "skillid": 4011201,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 4
    },
    "chkdata": {},
    "ext": {
      "mofa": 5,
      "islong": 1
    },
    "describe": "攻击时，有10%概率对敌方单体造成自身基础伤害400%的破甲伤害"
  },
  "4011202": {
    "skillid": 4011202,
    "type": 3,
    "act": "bisha",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 4
    },
    "chkdata": {
      "fightType": "pvp",
      "buffType": [
        "xuanyun"
      ],
      "randnum": 0.1
    },
    "ext": {
      "mofa": 2,
      "islong": 1
    },
    "describe": "当攻击的目标为眩晕状态时，将有10%的几率直接斩杀对手（PVP战斗有效）"
  },
  "4012200": {
    "skillid": 4012200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "对随机1个目标造成100%伤害"
  },
  "4013200": {
    "skillid": 4013200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "对随机1个目标造成100%伤害"
  },
  "4013201": {
    "skillid": 4013201,
    "type": 3,
    "act": "zhiliao",
    "side": -1,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.2
    },
    "chkdata": {},
    "ext": {},
    "describe": "每次行动，额外恢复自身20%的最大生命值"
  },
  "4013202": {
    "skillid": 4013202,
    "type": 3,
    "act": "zhiliao",
    "side": -1,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.35
    },
    "chkdata": {},
    "ext": {},
    "describe": "每次行动，额外恢复自身35%的最大生命值"
  },
  "4013203": {
    "skillid": 4013203,
    "type": 3,
    "act": "fanshang",
    "side": 2,
    "randnum": 0.8,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.5
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "被攻击时，有80%概率使对手受到当次伤害50%的反伤"
  },
  "4014200": {
    "skillid": 4014200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "对随机1个目标造成100%伤害"
  },
  "4014201": {
    "skillid": 4014201,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 2,
    "data": {
      "pro": 1.2
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "普通攻击将会变为随机攻击2个目标，造成自身伤害120%的物理伤害"
  },
  "4015200": {
    "skillid": 4015200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 1,
      "islong": 0
    },
    "describe": "对随机1个目标造成100%伤害"
  },
  "4015201": {
    "skillid": 4015201,
    "type": 3,
    "act": "fanji",
    "side": 1,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.82
    },
    "chkdata": {
      "islong": 0
    },
    "ext": {
      "mofa": 1,
      "islong": 0
    },
    "describe": "被近战攻击时，将会反击对手，造成自身82%的基础伤害"
  },
  "4015202": {
    "skillid": 4015202,
    "type": 3,
    "act": "fanji",
    "side": 1,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1.15
    },
    "chkdata": {
      "islong": 0
    },
    "ext": {
      "mofa": 1,
      "islong": 0
    },
    "describe": "被近战攻击时，将会反击对手，造成自身115%的基础伤害"
  },
  "4015203": {
    "skillid": 4015203,
    "type": 3,
    "act": "fanji",
    "side": 1,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1.6
    },
    "chkdata": {
      "islong": 0
    },
    "ext": {
      "mofa": 1,
      "islong": 0
    },
    "describe": "被近战攻击时，将会反击对手，造成自身160%的基础伤害"
  },
  "5001200": {
    "skillid": 5001200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 6,
    "data": {
      "pro": 0.6
    },
    "chkdata": {},
    "ext": {
      "mofa": 3,
      "islong": 1
    },
    "describe": "普通攻击将会变为攻击敌方全体，造成自身伤害60%的震荡伤害"
  },
  "5001201": {
    "skillid": 5001201,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 6,
    "data": {
      "pro": 0.85
    },
    "chkdata": {},
    "ext": {
      "mofa": 3,
      "islong": 1
    },
    "describe": "普通攻击将会变为攻击敌方全体，造成自身伤害85%的震荡伤害"
  },
  "5001202": {
    "skillid": 5001202,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 6,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 1
    },
    "describe": "普通攻击将会变为攻击敌方全体，造成自身伤害100%的物理伤害"
  },
  "5002200": {
    "skillid": 5002200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 5,
      "islong": 1
    },
    "describe": "普通攻击，对敌方随机目标造成100%混乱伤害"
  },
  "5002201": {
    "skillid": 5002201,
    "type": 3,
    "act": "qusan",
    "side": 0,
    "randnum": 0.5,
    "order": "rand",
    "limit": 6,
    "data": {},
    "chkdata": {},
    "ext": {},
    "describe": "驱散己方全部队友异常状态"
  },
  "5002202": {
    "skillid": 5002202,
    "type": 3,
    "act": "zhiliao",
    "side": 0,
    "randnum": 0.6,
    "order": "rand",
    "limit": 3,
    "data": {
      "pro": 0.15
    },
    "chkdata": {},
    "ext": {},
    "describe": "60%几率回复友方随机3个单位15%最大生命值的生命"
  },
  "5002203": {
    "skillid": 5002203,
    "type": 3,
    "act": "zhiliao",
    "side": 0,
    "randnum": 1,
    "order": "rand",
    "limit": 3,
    "data": {
      "pro": 0.15
    },
    "chkdata": {},
    "ext": {},
    "describe": "100%几率回复友方随机3个单位15%最大生命值的生命"
  },
  "5003200": {
    "skillid": 5003200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 5,
      "islong": 1
    },
    "describe": "随机对目标1个单位造成100%的远程混乱伤害"
  },
  "5003201": {
    "skillid": 5003201,
    "type": 3,
    "act": "fuhuo",
    "side": 5,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.4
    },
    "chkdata": {
      "maxnum": 1
    },
    "ext": {},
    "describe": "出手时，若有死亡的队友，则50%概率复活该队友并结束本次出手，复活后血量为最大血量的40%，一场战斗只能触发一次"
  },
  "5003202": {
    "skillid": 5003202,
    "type": 3,
    "act": "fuhuo",
    "side": 5,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {
      "maxnum": 1
    },
    "ext": {},
    "describe": "出手时，若有死亡的队友，则100%概率复活该队友并结束本次出手，复活后血量为最大血量的100%，一场战斗只能触发一次"
  },
  "5004200": {
    "skillid": 5004200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 6,
    "data": {
      "pro": 0.6
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 1
    },
    "describe": "普通攻击将会变为攻击敌方全体，造成自身伤害60%的普通伤害"
  },
  "5004201": {
    "skillid": 5004201,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 6,
    "data": {
      "pro": 0.85
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 1
    },
    "describe": "普通攻击将会变为攻击敌方全体，造成自身伤害85%的普通伤害"
  },
  "5005200": {
    "skillid": 5005200,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "普通攻击对敌方随机目标造成100%近战物理伤害"
  },
  "5005201": {
    "skillid": 5005201,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 2.3
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "攻击时有50%几率对敌方单体造成230%的物理伤害"
  },
  "5005202": {
    "skillid": 5005202,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 3.1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "攻击时有50%几率对敌方单体造成310%的物理伤害"
  },
  "10001120": {
    "skillid": 10001120,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "val": "1000+100*slv",
      "gs": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 1,
      "islong": 1
    },
    "describe": "随机对1名敌人造成{1}点穿透伤害，攻击时有{2}%概率降低目标80%防御2回合"
  },
  "10001220": {
    "skillid": 10001220,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 3,
    "data": {
      "val": "2000+200*slv",
      "gs": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 1,
      "islong": 1
    },
    "describe": "随机对3名敌人造成{1}点穿透伤害，攻击时有{2}%概率使敌人枯萎，2回合无法恢复生命"
  },
  "10001320": {
    "skillid": 10001320,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": "slv*1",
    "data": {
      "val": "500+120*slv",
      "gs": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 1,
      "islong": 1
    },
    "describe": "随机对{1}名干部造成{2}点穿透伤害"
  },
  "10001420": {
    "skillid": 10001420,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 6,
    "data": {
      "val": "3000+300*slv",
      "gs": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 1,
      "islong": 1
    },
    "describe": "对全体敌人造成{1}点穿透伤害，且有{2}%几率进入眩晕状态，无法行动1回合，且自身所有干部免疫穿透属性攻击1回合"
  },
  "20001120": {
    "skillid": 20001120,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 3,
    "data": {
      "val": "500+slv*50",
      "gs": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 2,
      "islong": 1
    },
    "describe": "随机对3名敌人造成{1}点破甲伤害"
  },
  "20001220": {
    "skillid": 20001220,
    "type": 3,
    "act": "atkdamage",
    "side": 1,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "val": "1000+150*slv",
      "gs": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 2,
      "islong": 1
    },
    "describe": "随机对1敌方干部造成{1}点破甲伤害"
  },
  "20001320": {
    "skillid": 20001320,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 6,
    "data": {
      "val": "3000+200*slv",
      "gs": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 2,
      "islong": 1
    },
    "describe": "对全体敌人造成{1}点破甲伤害，且有{2}%几率进入燃烧状态，持续掉血1回合，且自身所有干部免疫破甲属性攻击1回合"
  },
  "30001120": {
    "skillid": 30001120,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 6,
    "data": {
      "val": "500+120*slv",
      "gs": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 3,
      "islong": 1
    },
    "describe": "对全体敌人造成{1}点震荡伤害"
  },
  "30001220": {
    "skillid": 30001220,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 3,
    "data": {
      "val": "1000+150*slv",
      "gs": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 3,
      "islong": 1
    },
    "describe": "随机对3名敌人造成{1}点震荡伤害，使其伤害降低{2}%持续1回合"
  },
  "30001320": {
    "skillid": 30001320,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "val": "1000+150*slv",
      "gs": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 3,
      "islong": 1
    },
    "describe": "随机对1名敌方干部造成{1}点震荡伤害"
  },
  "30001420": {
    "skillid": 30001420,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 6,
    "data": {
      "val": "3000+300*slv",
      "gs": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 3,
      "islong": 1
    },
    "describe": "对全体敌人造成{1}点震荡伤害，且有{2}%几率使目标沉睡持续2回合，自身所有干部免疫震荡属性攻击1回合"
  },
  "40001120": {
    "skillid": 40001120,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 2,
    "data": {
      "val": "800+150*slv",
      "gs": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 4,
      "islong": 1
    },
    "describe": "随机对2名敌人造成{1}点冲击伤害，攻击时{2}%概率使敌人眩晕1回合"
  },
  "40001220": {
    "skillid": 40001220,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "val": "1000+150*slv",
      "gs": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 4,
      "islong": 1
    },
    "describe": "随机对{1}名敌方干部造成{2}点冲击伤害"
  },
  "40001230": {
    "skillid": 40001230,
    "type": 3,
    "act": "qusan",
    "side": 0,
    "randnum": 1,
    "order": "rand",
    "limit": "slv*1",
    "data": {},
    "chkdata": {},
    "ext": {},
    "describe": "驱散随机{1}个干部的异常状态"
  },
  "40001320": {
    "skillid": 40001320,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": "slv*1",
    "data": {
      "val": "1000+150*slv",
      "gs": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 4,
      "islong": 1
    },
    "describe": "随机对1名敌人造成{1}点破甲伤害"
  },
  "40001420": {
    "skillid": 40001420,
    "type": 3,
    "act": "atkdamage",
    "side": 4,
    "randnum": 1,
    "order": "rand",
    "limit": 6,
    "data": {
      "val": "3000+300*slv",
      "gs": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 4,
      "islong": 1
    },
    "describe": "对全体敌人造成{1}点冲击伤害，且有{2}%几率使目标伤害降低30%1回合，且自身所有干部免疫冲击属性攻击1回合"
  },
  "tx03200": {
    "skillid": "tx03200",
    "type": 3,
    "act": "atkdamage",
    "side": 1,
    "randnum": 0.02,
    "order": " hp,desc",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "在攻击时有0.02几率寻找出生命百分比最低的目标并进行攻击"
  },
  "tx03201": {
    "skillid": "tx03201",
    "type": 3,
    "act": "atkdamage",
    "side": 1,
    "randnum": 0.04,
    "order": " hp,desc",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "在攻击时有0.04几率寻找出生命百分比最低的目标并进行攻击"
  },
  "tx03202": {
    "skillid": "tx03202",
    "type": 3,
    "act": "atkdamage",
    "side": 1,
    "randnum": 0.06,
    "order": " hp,desc",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "在攻击时有0.06几率寻找出生命百分比最低的目标并进行攻击"
  },
  "tx03203": {
    "skillid": "tx03203",
    "type": 3,
    "act": "atkdamage",
    "side": 1,
    "randnum": 0.08,
    "order": " hp,desc",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "在攻击时有0.08几率寻找出生命百分比最低的目标并进行攻击"
  },
  "tx03204": {
    "skillid": "tx03204",
    "type": 3,
    "act": "atkdamage",
    "side": 1,
    "randnum": 0.1,
    "order": " hp,desc",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "在攻击时有0.10几率寻找出生命百分比最低的目标并进行攻击"
  },
  "tx03205": {
    "skillid": "tx03205",
    "type": 3,
    "act": "atkdamage",
    "side": 1,
    "randnum": 0.12,
    "order": " hp,desc",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "在攻击时有0.12几率寻找出生命百分比最低的目标并进行攻击"
  },
  "tx03206": {
    "skillid": "tx03206",
    "type": 3,
    "act": "atkdamage",
    "side": 1,
    "randnum": 0.14,
    "order": " hp,desc",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "在攻击时有0.14几率寻找出生命百分比最低的目标并进行攻击"
  },
  "tx03207": {
    "skillid": "tx03207",
    "type": 3,
    "act": "atkdamage",
    "side": 1,
    "randnum": 0.16,
    "order": " hp,desc",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "在攻击时有0.16几率寻找出生命百分比最低的目标并进行攻击"
  },
  "tx03208": {
    "skillid": "tx03208",
    "type": 3,
    "act": "atkdamage",
    "side": 1,
    "randnum": 0.18,
    "order": " hp,desc",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "在攻击时有0.18几率寻找出生命百分比最低的目标并进行攻击"
  },
  "tx03209": {
    "skillid": "tx03209",
    "type": 3,
    "act": "atkdamage",
    "side": 1,
    "randnum": 0.2,
    "order": " hp,desc",
    "limit": 1,
    "data": {
      "pro": 1
    },
    "chkdata": {},
    "ext": {
      "mofa": 0,
      "islong": 0
    },
    "describe": "在攻击时有0.20几率寻找出生命百分比最低的目标并进行攻击"
  },
  "tx08200": {
    "skillid": "tx08200",
    "type": 3,
    "act": "chongsheng",
    "side": -1,
    "randnum": 0.02,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.5
    },
    "chkdata": {
      "maxnum": 1
    },
    "ext": {},
    "describe": "当战斗中死亡后，有{1}%的几率重生，重生后生命为最大生命的50%，每场战斗最多触发1次，该技能与干部自身技能可共存"
  },
  "tx08201": {
    "skillid": "tx08201",
    "type": 3,
    "act": "chongsheng",
    "side": -1,
    "randnum": 0.04,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.5
    },
    "chkdata": {
      "maxnum": 1
    },
    "ext": {},
    "describe": "当战斗中死亡后，有{1}%的几率重生，重生后生命为最大生命的50%，每场战斗最多触发1次，该技能与干部自身技能可共存"
  },
  "tx08202": {
    "skillid": "tx08202",
    "type": 3,
    "act": "chongsheng",
    "side": -1,
    "randnum": 0.06,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.5
    },
    "chkdata": {
      "maxnum": 1
    },
    "ext": {},
    "describe": "当战斗中死亡后，有{1}%的几率重生，重生后生命为最大生命的50%，每场战斗最多触发1次，该技能与干部自身技能可共存"
  },
  "tx08203": {
    "skillid": "tx08203",
    "type": 3,
    "act": "chongsheng",
    "side": -1,
    "randnum": 0.08,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.5
    },
    "chkdata": {
      "maxnum": 1
    },
    "ext": {},
    "describe": "当战斗中死亡后，有{1}%的几率重生，重生后生命为最大生命的50%，每场战斗最多触发1次，该技能与干部自身技能可共存"
  },
  "tx08204": {
    "skillid": "tx08204",
    "type": 3,
    "act": "chongsheng",
    "side": -1,
    "randnum": 0.1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.5
    },
    "chkdata": {
      "maxnum": 1
    },
    "ext": {},
    "describe": "当战斗中死亡后，有{1}%的几率重生，重生后生命为最大生命的50%，每场战斗最多触发1次，该技能与干部自身技能可共存"
  },
  "tx08205": {
    "skillid": "tx08205",
    "type": 3,
    "act": "chongsheng",
    "side": -1,
    "randnum": 0.12,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.5
    },
    "chkdata": {
      "maxnum": 1
    },
    "ext": {},
    "describe": "当战斗中死亡后，有{1}%的几率重生，重生后生命为最大生命的50%，每场战斗最多触发1次，该技能与干部自身技能可共存"
  },
  "tx08206": {
    "skillid": "tx08206",
    "type": 3,
    "act": "chongsheng",
    "side": -1,
    "randnum": 0.14,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.5
    },
    "chkdata": {
      "maxnum": 1
    },
    "ext": {},
    "describe": "当战斗中死亡后，有{1}%的几率重生，重生后生命为最大生命的50%，每场战斗最多触发1次，该技能与干部自身技能可共存"
  },
  "tx08207": {
    "skillid": "tx08207",
    "type": 3,
    "act": "chongsheng",
    "side": -1,
    "randnum": 0.16,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.5
    },
    "chkdata": {
      "maxnum": 1
    },
    "ext": {},
    "describe": "当战斗中死亡后，有{1}%的几率重生，重生后生命为最大生命的50%，每场战斗最多触发1次，该技能与干部自身技能可共存"
  },
  "tx08208": {
    "skillid": "tx08208",
    "type": 3,
    "act": "chongsheng",
    "side": -1,
    "randnum": 0.18,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.5
    },
    "chkdata": {
      "maxnum": 1
    },
    "ext": {},
    "describe": "当战斗中死亡后，有{1}%的几率重生，重生后生命为最大生命的50%，每场战斗最多触发1次，该技能与干部自身技能可共存"
  },
  "tx08209": {
    "skillid": "tx08209",
    "type": 3,
    "act": "chongsheng",
    "side": -1,
    "randnum": 0.2,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.5
    },
    "chkdata": {
      "maxnum": 1
    },
    "ext": {},
    "describe": "当战斗中死亡后，有{1}%的几率重生，重生后生命为最大生命的50%，每场战斗最多触发1次，该技能与干部自身技能可共存"
  },
  "tx09300": {
    "skillid": "tx09300",
    "type": 3,
    "act": "addhp",
    "side": -1,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.05
    },
    "chkdata": {},
    "ext": {},
    "describe": "让干部掌握扭转乾坤的至高天赋，如果自身被控制时受到伤害，则伤害的0.05将会转化为自身的生命值"
  },
  "tx09301": {
    "skillid": "tx09301",
    "type": 3,
    "act": "addhp",
    "side": -1,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.1
    },
    "chkdata": {},
    "ext": {},
    "describe": "让干部掌握扭转乾坤的至高天赋，如果自身被控制时受到伤害，则伤害的0.1将会转化为自身的生命值"
  },
  "tx09302": {
    "skillid": "tx09302",
    "type": 3,
    "act": "addhp",
    "side": -1,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.15
    },
    "chkdata": {},
    "ext": {},
    "describe": "让干部掌握扭转乾坤的至高天赋，如果自身被控制时受到伤害，则伤害的0.15将会转化为自身的生命值"
  },
  "tx09303": {
    "skillid": "tx09303",
    "type": 3,
    "act": "addhp",
    "side": -1,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.2
    },
    "chkdata": {},
    "ext": {},
    "describe": "让干部掌握扭转乾坤的至高天赋，如果自身被控制时受到伤害，则伤害的0.2将会转化为自身的生命值"
  },
  "tx09304": {
    "skillid": "tx09304",
    "type": 3,
    "act": "addhp",
    "side": -1,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.25
    },
    "chkdata": {},
    "ext": {},
    "describe": "让干部掌握扭转乾坤的至高天赋，如果自身被控制时受到伤害，则伤害的0.25将会转化为自身的生命值"
  },
  "tx09305": {
    "skillid": "tx09305",
    "type": 3,
    "act": "addhp",
    "side": -1,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.3
    },
    "chkdata": {},
    "ext": {},
    "describe": "让干部掌握扭转乾坤的至高天赋，如果自身被控制时受到伤害，则伤害的0.3将会转化为自身的生命值"
  },
  "tx09306": {
    "skillid": "tx09306",
    "type": 3,
    "act": "addhp",
    "side": -1,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.35
    },
    "chkdata": {},
    "ext": {},
    "describe": "让干部掌握扭转乾坤的至高天赋，如果自身被控制时受到伤害，则伤害的0.35将会转化为自身的生命值"
  },
  "tx09307": {
    "skillid": "tx09307",
    "type": 3,
    "act": "addhp",
    "side": -1,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.4
    },
    "chkdata": {},
    "ext": {},
    "describe": "让干部掌握扭转乾坤的至高天赋，如果自身被控制时受到伤害，则伤害的0.4将会转化为自身的生命值"
  },
  "tx09308": {
    "skillid": "tx09308",
    "type": 3,
    "act": "addhp",
    "side": -1,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.45
    },
    "chkdata": {},
    "ext": {},
    "describe": "让干部掌握扭转乾坤的至高天赋，如果自身被控制时受到伤害，则伤害的0.45将会转化为自身的生命值"
  },
  "tx09309": {
    "skillid": "tx09309",
    "type": 3,
    "act": "addhp",
    "side": -1,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.5
    },
    "chkdata": {},
    "ext": {},
    "describe": "让干部掌握扭转乾坤的至高天赋，如果自身被控制时受到伤害，则伤害的0.5将会转化为自身的生命值"
  },
  "sp01300": {
    "skillid": "sp01300",
    "type": 3,
    "act": "zhiliao",
    "side": 0,
    "randnum": 0.2,
    "order": " hp,desc",
    "limit": 1,
    "data": {
      "pro": 0.1
    },
    "chkdata": {},
    "ext": {},
    "describe": "行动时，20%几率恢复我方生命值最低队友10%的最大生命值"
  },
  "sp02300": {
    "skillid": "sp02300",
    "type": 3,
    "act": "zhiliao",
    "side": -1,
    "randnum": 1,
    "order": "rand",
    "limit": 1,
    "data": {
      "pro": 0.05
    },
    "chkdata": {},
    "ext": {},
    "describe": "行动时额外恢复自身5%的最大生命值"
  },
  "sp03300": {
    "skillid": "sp03300",
    "type": 3,
    "act": "zhiliao",
    "side": 0,
    "randnum": 0.15,
    "order": "rand",
    "limit": 6,
    "data": {
      "pro": 0.05
    },
    "chkdata": {},
    "ext": {},
    "describe": "行动时有15%几率恢复己方所有成员5%的最大生命值"
  }
}