{
  "2001400": {
    "skillid": 2001400,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "2001100"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "startatk",
      "act": "randaddpknum",
      "side": -1
    },
    "describe": "每次出手100%发动连击，连续对敌方造成2次水系伤害，每次伤害为基础伤害的85%"
  },
  "3001400": {
    "skillid": 3001400,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "3001201"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "side": -1
    },
    "describe": "被攻击时，将会反击对手，造成自身80%的攻击伤害"
  },
  "3001401": {
    "skillid": 3001401,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "3001202"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "side": -1
    },
    "describe": "被攻击时，将会反击对手，造成自身110%的攻击伤害"
  },
  "3004400": {
    "skillid": 3004400,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "3004201"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "side": -1
    },
    "describe": "被攻击时，将会反击对手，造成自身75%的攻击伤害"
  },
  "3004401": {
    "skillid": 3004401,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "3004202"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "side": -1
    },
    "describe": "被攻击时，将会反击对手，造成自身100%的攻击伤害"
  },
  "3004402": {
    "skillid": 3004402,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "3004203",
        "3004302"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "side": -1
    },
    "describe": "被攻击时，将会反击对手，反击造成伤害提升至200%"
  },
  "3005400": {
    "skillid": 3005400,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "3005201"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "doatk",
      "side": -1
    },
    "describe": "当攻击的目标有任意异常状态时，自身伤害翻倍"
  },
  "3009400": {
    "skillid": 3009400,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 0.2,
    "v": {
      "runskill": [
        "3009100",
        "3009101"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "doatk",
      "act": "randaddpknum",
      "side": -1
    },
    "describe": "自身每回合有20%的概率出手两次"
  },
  "3012400": {
    "skillid": 3012400,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "3012301"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "side": -1
    },
    "describe": "被动，有50%的概率被攻击时触发，触发后自身受到的混乱伤害减少70%"
  },
  "3012401": {
    "skillid": 3012401,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "3012302"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "side": -1
    },
    "describe": "被动，有50%的概率被攻击时触发，触发后自身受到的混乱伤害减少99%"
  },
  "3014400": {
    "skillid": 3014400,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "3014300"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "side": -1
    },
    "describe": "受到混乱攻击时，会将当次伤害降低至5%"
  },
  "4001400": {
    "skillid": 4001400,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 0.2,
    "v": {
      "runskill": [
        "4001101"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "doatk",
      "side": -1
    },
    "describe": "每个回合，自身有20%的概率出手两次"
  },
  "4006400": {
    "skillid": 4006400,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "4006202"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "dead",
      "side": -1
    },
    "describe": "死亡时有50%的概率立即重生，并恢复50%的生命，一场战斗只会触发一次"
  },
  "4006401": {
    "skillid": 4006401,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "4006203"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "dead",
      "side": -1
    },
    "describe": "死亡时有100%的概率立即重生，并恢复50%的生命，一场战斗只会触发一次"
  },
  "4008400": {
    "skillid": 4008400,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "4008202"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "side": -1
    },
    "describe": "被攻击时，有80%概率使对手受到当次伤害50%的反伤"
  },
  "4008401": {
    "skillid": 4008401,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "4008203"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "side": -1
    },
    "describe": "被攻击时，有80%概率使对手受到当次伤害80%的反伤"
  },
  "4013400": {
    "skillid": 4013400,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "4013203"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "side": -1
    },
    "describe": "被攻击时，有80%概率使对手受到当次伤害50%的反伤"
  },
  "4014401": {
    "skillid": 4014401,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "4014301"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "side": -1
    },
    "describe": "被动，有45%的概率被攻击时触发，触发后自身受到的混乱伤害减少70%"
  },
  "4014402": {
    "skillid": 4014402,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "4014302"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "side": -1
    },
    "describe": "被动，有70%的概率被攻击时触发，触发后自身受到的混乱伤害减少70%"
  },
  "4015400": {
    "skillid": 4015400,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "4015201"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "islong": 0,
      "side": -1
    },
    "describe": "被近战攻击时，将会反击对手，造成自身82%的基础伤害"
  },
  "4015401": {
    "skillid": 4015401,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "4015202"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "islong": 0,
      "side": -1
    },
    "describe": "被近战攻击时，将会反击对手，造成自身115%的基础伤害"
  },
  "4015402": {
    "skillid": 4015402,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "4015203"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "islong": 0,
      "side": -1
    },
    "describe": "被近战攻击时，将会反击对手，造成自身160%的基础伤害"
  },
  "4015403": {
    "skillid": 4015403,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 0.5,
    "v": {
      "runskill": [
        "4015100"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "doatk",
      "side": -1
    },
    "describe": "每个回合，自身有50%的概率出手两次"
  },
  "5002400": {
    "skillid": 5002400,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "5002201"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "startatk",
      "side": -1
    },
    "describe": "出手时驱散己方队友异常状态"
  },
  "5003400": {
    "skillid": 5003400,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 0.5,
    "v": {
      "runskill": [
        "5003201"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "startatk",
      "side": -1
    },
    "describe": "出手时，若有死亡的队友，则50%概率复活该队友并结束本次出手，复活后血量为最大血量的40%，一场战斗只能触发一次（被动）"
  },
  "5003401": {
    "skillid": 5003401,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 0.75,
    "v": {
      "runskill": [
        "5003201"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "startatk",
      "side": -1
    },
    "describe": "出手时，若有死亡的队友，则75%概率复活该队友并结束本次出手，复活后血量为最大血量的40%，一场战斗只能触发一次（被动）"
  },
  "5003402": {
    "skillid": 5003402,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 0.2,
    "v": {
      "runskill": [
        "5003100"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "doatk",
      "side": -1
    },
    "describe": "每个回合，自身有20%的概率出手两次"
  },
  "5003403": {
    "skillid": 5003403,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "5003202"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "startatk",
      "side": -1
    },
    "describe": "出手时，若有死亡的队友，则100%概率复活该队友并结束本次出手，复活后血量为最大血量的100%，一场战斗只能触发一次（被动）"
  },
  "5005400": {
    "skillid": 5005400,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "5005300"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "doatk",
      "side": -1
    },
    "describe": "每个回合，自身有40%的概率出手两次（每回合至多触发1次），若触发将会优先攻击前一次目标"
  },
  "5005401": {
    "skillid": 5005401,
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "5005301"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "doatk",
      "side": -1
    },
    "describe": "每个回合，自身有80%的概率出手两次（每回合至多触发1次），若触发将会优先攻击前一次目标"
  },
  "tx04400": {
    "skillid": "tx04400",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx04300"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "dead",
      "side": 1,
      "atkTar": true
    },
    "describe": "当自身攻击的目标死亡后，有0.02的几率进入追击状态，将会再次发动攻击"
  },
  "tx04401": {
    "skillid": "tx04401",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx04301"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "dead",
      "side": 1,
      "atkTar": true
    },
    "describe": "当自身攻击的目标死亡后，有0.04的几率进入追击状态，将会再次发动攻击"
  },
  "tx04402": {
    "skillid": "tx04402",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx04302"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "dead",
      "side": 1,
      "atkTar": true
    },
    "describe": "当自身攻击的目标死亡后，有0.06的几率进入追击状态，将会再次发动攻击"
  },
  "tx04403": {
    "skillid": "tx04403",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx04303"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "dead",
      "side": 1,
      "atkTar": true
    },
    "describe": "当自身攻击的目标死亡后，有0.08的几率进入追击状态，将会再次发动攻击"
  },
  "tx04404": {
    "skillid": "tx04404",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx04304"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "dead",
      "side": 1,
      "atkTar": true
    },
    "describe": "当自身攻击的目标死亡后，有0.10的几率进入追击状态，将会再次发动攻击"
  },
  "tx04405": {
    "skillid": "tx04405",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx04305"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "dead",
      "side": 1,
      "atkTar": true
    },
    "describe": "当自身攻击的目标死亡后，有0.12的几率进入追击状态，将会再次发动攻击"
  },
  "tx04406": {
    "skillid": "tx04406",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx04306"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "dead",
      "side": 1,
      "atkTar": true
    },
    "describe": "当自身攻击的目标死亡后，有0.14的几率进入追击状态，将会再次发动攻击"
  },
  "tx04407": {
    "skillid": "tx04407",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx04307"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "dead",
      "side": 1,
      "atkTar": true
    },
    "describe": "当自身攻击的目标死亡后，有0.16的几率进入追击状态，将会再次发动攻击"
  },
  "tx04408": {
    "skillid": "tx04408",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx04308"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "dead",
      "side": 1,
      "atkTar": true
    },
    "describe": "当自身攻击的目标死亡后，有0.18的几率进入追击状态，将会再次发动攻击"
  },
  "tx04409": {
    "skillid": "tx04409",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx04309"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "dead",
      "side": 1,
      "atkTar": true
    },
    "describe": "当自身攻击的目标死亡后，有0.20的几率进入追击状态，将会再次发动攻击"
  },
  "tx08400": {
    "skillid": "tx08400",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx08200"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "dead",
      "side": -1
    },
    "describe": "当战斗中死亡后，有0.02的几率重生，重生后生命为最大生命的50%，每场战斗最多触发1次，该技能与干部自身技能可共存"
  },
  "tx08401": {
    "skillid": "tx08401",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx08201"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "dead",
      "side": -1
    },
    "describe": "当战斗中死亡后，有0.04的几率重生，重生后生命为最大生命的50%，每场战斗最多触发1次，该技能与干部自身技能可共存"
  },
  "tx08402": {
    "skillid": "tx08402",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx08202"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "dead",
      "side": -1
    },
    "describe": "当战斗中死亡后，有0.06的几率重生，重生后生命为最大生命的50%，每场战斗最多触发1次，该技能与干部自身技能可共存"
  },
  "tx08403": {
    "skillid": "tx08403",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx08203"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "dead",
      "side": -1
    },
    "describe": "当战斗中死亡后，有0.08的几率重生，重生后生命为最大生命的50%，每场战斗最多触发1次，该技能与干部自身技能可共存"
  },
  "tx08404": {
    "skillid": "tx08404",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx08204"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "dead",
      "side": -1
    },
    "describe": "当战斗中死亡后，有0.1的几率重生，重生后生命为最大生命的50%，每场战斗最多触发1次，该技能与干部自身技能可共存"
  },
  "tx08405": {
    "skillid": "tx08405",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx08205"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "dead",
      "side": -1
    },
    "describe": "当战斗中死亡后，有0.12的几率重生，重生后生命为最大生命的50%，每场战斗最多触发1次，该技能与干部自身技能可共存"
  },
  "tx08406": {
    "skillid": "tx08406",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx08206"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "dead",
      "side": -1
    },
    "describe": "当战斗中死亡后，有0.14的几率重生，重生后生命为最大生命的50%，每场战斗最多触发1次，该技能与干部自身技能可共存"
  },
  "tx08407": {
    "skillid": "tx08407",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx08207"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "dead",
      "side": -1
    },
    "describe": "当战斗中死亡后，有0.16的几率重生，重生后生命为最大生命的50%，每场战斗最多触发1次，该技能与干部自身技能可共存"
  },
  "tx08408": {
    "skillid": "tx08408",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx08208"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "dead",
      "side": -1
    },
    "describe": "当战斗中死亡后，有0.18的几率重生，重生后生命为最大生命的50%，每场战斗最多触发1次，该技能与干部自身技能可共存"
  },
  "tx08409": {
    "skillid": "tx08409",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx08209"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "dead",
      "side": -1
    },
    "describe": "当战斗中死亡后，有0.2的几率重生，重生后生命为最大生命的50%，每场战斗最多触发1次，该技能与干部自身技能可共存"
  },
  "tx09400": {
    "skillid": "tx09400",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx09300"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "isctrl": 1,
      "side": -1
    },
    "describe": "让干部掌握扭转乾坤的至高天赋，如果自身被控制时受到伤害，则伤害的0.05将会转化为自身的生命值"
  },
  "tx09401": {
    "skillid": "tx09401",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx09301"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "isctrl": 1,
      "side": -1
    },
    "describe": "让干部掌握扭转乾坤的至高天赋，如果自身被控制时受到伤害，则伤害的0.1将会转化为自身的生命值"
  },
  "tx09402": {
    "skillid": "tx09402",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx09302"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "isctrl": 1,
      "side": -1
    },
    "describe": "让干部掌握扭转乾坤的至高天赋，如果自身被控制时受到伤害，则伤害的0.15将会转化为自身的生命值"
  },
  "tx09403": {
    "skillid": "tx09403",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx09303"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "isctrl": 1,
      "side": -1
    },
    "describe": "让干部掌握扭转乾坤的至高天赋，如果自身被控制时受到伤害，则伤害的0.2将会转化为自身的生命值"
  },
  "tx09404": {
    "skillid": "tx09404",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx09304"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "isctrl": 1,
      "side": -1
    },
    "describe": "让干部掌握扭转乾坤的至高天赋，如果自身被控制时受到伤害，则伤害的0.25将会转化为自身的生命值"
  },
  "tx09405": {
    "skillid": "tx09405",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx09305"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "isctrl": 1,
      "side": -1
    },
    "describe": "让干部掌握扭转乾坤的至高天赋，如果自身被控制时受到伤害，则伤害的0.3将会转化为自身的生命值"
  },
  "tx09406": {
    "skillid": "tx09406",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx09306"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "isctrl": 1,
      "side": -1
    },
    "describe": "让干部掌握扭转乾坤的至高天赋，如果自身被控制时受到伤害，则伤害的0.35将会转化为自身的生命值"
  },
  "tx09407": {
    "skillid": "tx09407",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx09307"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "isctrl": 1,
      "side": -1
    },
    "describe": "让干部掌握扭转乾坤的至高天赋，如果自身被控制时受到伤害，则伤害的0.4将会转化为自身的生命值"
  },
  "tx09408": {
    "skillid": "tx09408",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx09308"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "isctrl": 1,
      "side": -1
    },
    "describe": "让干部掌握扭转乾坤的至高天赋，如果自身被控制时受到伤害，则伤害的0.45将会转化为自身的生命值"
  },
  "tx09409": {
    "skillid": "tx09409",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "tx09309"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "isctrl": 1,
      "side": -1
    },
    "describe": "让干部掌握扭转乾坤的至高天赋，如果自身被控制时受到伤害，则伤害的0.5将会转化为自身的生命值"
  },
  "sp0400300": {
    "skillid": "sp0400300",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "sp00300"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "doatk",
      "side": -1
    },
    "describe": "击中目标后，目标在2回合内无法通过任何方式恢复生命（技能）"
  },
  "sp0401300": {
    "skillid": "sp0401300",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "sp01300"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "startatk",
      "side": -1
    },
    "describe": "行动时，20%几率恢复我方生命值最低队友10%的最大生命值"
  },
  "sp0402300": {
    "skillid": "sp0402300",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "sp02300"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "startatk",
      "side": -1
    },
    "describe": "行动时额外恢复自身5%的最大生命值"
  },
  "sp0403300": {
    "skillid": "sp0403300",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 6,
    "randnum": 1,
    "v": {
      "runskill": [
        "sp03300"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "startatk",
      "side": -1
    },
    "describe": "行动时有15%几率恢复己方所有成员5%的最大生命值"
  },
  "sp0404300": {
    "skillid": "sp0404300",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "sp04300"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "startatk",
      "side": -1
    },
    "describe": "行动时有20%概率使自身攻击、防御提高20%，持续1回合"
  },
  "sp0405300": {
    "skillid": "sp0405300",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 2,
    "randnum": 1,
    "v": {
      "runskill": [
        "sp05300"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "startatk",
      "side": -1
    },
    "describe": "行动时有20%概率提升己方2名队友20%的防御，持续1回合"
  },
  "sp0406300": {
    "skillid": "sp0406300",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 6,
    "randnum": 1,
    "v": {
      "runskill": [
        "sp06300"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "startatk",
      "side": -1
    },
    "describe": "行动时有20%的概率使我方全体攻击增加10%，持续1回合"
  },
  "sp0407300": {
    "skillid": "sp0407300",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "sp07300"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "startatk",
      "side": -1
    },
    "describe": "行动时有15%的概率提高自身伤害20%，持续1回合"
  },
  "sp0408300": {
    "skillid": "sp0408300",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "sp08300"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "startatk",
      "side": -1
    },
    "describe": "行动时有30%的概率提升自身攻击额外提升15%，持续1回合"
  },
  "sp0409300": {
    "skillid": "sp0409300",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "sp09300"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "doatk",
      "side": -1
    },
    "describe": "击中目标会降低目标7%命中率，持续1回合"
  },
  "sp0410300": {
    "skillid": "sp0410300",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "sp10300"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "doatk",
      "side": -1
    },
    "describe": "击中目标会降低目标7%攻击，持续1回合"
  },
  "sp0411300": {
    "skillid": "sp0411300",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "sp11300"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "doatk",
      "side": -1
    },
    "describe": "击中目标会降低目标18%防御，持续1回合"
  },
  "sp0412300": {
    "skillid": "sp0412300",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "sp12300"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "doatk",
      "side": -1
    },
    "describe": "攻击时有25%概率使自身防御提升25%，持续2回合"
  },
  "sp0413300": {
    "skillid": "sp0413300",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 6,
    "randnum": 1,
    "v": {
      "runskill": [
        "sp13300"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "startatk",
      "side": -1
    },
    "describe": "行动前100%概率使敌方全体气势值降低5%，持续1回合"
  },
  "sp0414300": {
    "skillid": "sp0414300",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 6,
    "randnum": 1,
    "v": {
      "runskill": [
        "sp14300"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "startatk",
      "side": -1
    },
    "describe": "行动前100%概率使我方全体气势值增加5%，持续1回合"
  },
  "sp0415300": {
    "skillid": "sp0415300",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "sp15300"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "doatk",
      "side": -1
    },
    "describe": "攻击时有30%概率使目标伤害降低10%，持续2回合"
  },
  "sp0416300": {
    "skillid": "sp0416300",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "sp16300"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "doatk",
      "side": -1
    },
    "describe": "攻击时有10%的概率使目标眩晕，持续1回合"
  },
  "sp0417300": {
    "skillid": "sp0417300",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "sp17300"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "doatk",
      "side": -1
    },
    "describe": "攻击时有12%概率使目标中剧毒（每回合降低5%生命上限的生命），持续2回合"
  },
  "sp0418300": {
    "skillid": "sp0418300",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "sp18300"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "doatk",
      "side": -1
    },
    "describe": "攻击时有12%概率使目标中毒（每回合降低8%当前生命），持续2回合"
  },
  "sp0419300": {
    "skillid": "sp0419300",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "sp19300"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "doatk",
      "side": -1
    },
    "describe": "击中目标有50%概率会降低目标50%防御，持续2回合"
  },
  "sp0420300": {
    "skillid": "sp0420300",
    "type": 2,
    "bdid": "runskill",
    "side": -1,
    "order": "rand",
    "limit": 1,
    "randnum": 1,
    "v": {
      "runskill": [
        "sp20300"
      ]
    },
    "round": 999,
    "chkdata": {
      "when": "byatk",
      "side": -1
    },
    "describe": "免疫异常状态：免疫几率为8%"
  }
}