HJ_Client/extensions/ccc-skeleton-viewer/lib/spine-runtimes/4.0/spine-webgl.js
DESKTOP-15R5JU0\legu 62fef0360c init
2023-11-17 14:13:11 +08:00

11635 lines
420 KiB
JavaScript

var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var spine;
(function (spine) {
var Animation = (function () {
function Animation(name, timelines, duration) {
if (!name)
throw new Error("name cannot be null.");
this.name = name;
this.setTimelines(timelines);
this.duration = duration;
}
Animation.prototype.setTimelines = function (timelines) {
if (!timelines)
throw new Error("timelines cannot be null.");
this.timelines = timelines;
this.timelineIds = new spine.StringSet();
for (var i = 0; i < timelines.length; i++)
this.timelineIds.addAll(timelines[i].getPropertyIds());
};
Animation.prototype.hasTimeline = function (ids) {
for (var i = 0; i < ids.length; i++)
if (this.timelineIds.contains(ids[i]))
return true;
return false;
};
Animation.prototype.apply = function (skeleton, lastTime, time, loop, events, alpha, blend, direction) {
if (!skeleton)
throw new Error("skeleton cannot be null.");
if (loop && this.duration != 0) {
time %= this.duration;
if (lastTime > 0)
lastTime %= this.duration;
}
var timelines = this.timelines;
for (var i = 0, n = timelines.length; i < n; i++)
timelines[i].apply(skeleton, lastTime, time, events, alpha, blend, direction);
};
return Animation;
}());
spine.Animation = Animation;
var MixBlend;
(function (MixBlend) {
MixBlend[MixBlend["setup"] = 0] = "setup";
MixBlend[MixBlend["first"] = 1] = "first";
MixBlend[MixBlend["replace"] = 2] = "replace";
MixBlend[MixBlend["add"] = 3] = "add";
})(MixBlend = spine.MixBlend || (spine.MixBlend = {}));
var MixDirection;
(function (MixDirection) {
MixDirection[MixDirection["mixIn"] = 0] = "mixIn";
MixDirection[MixDirection["mixOut"] = 1] = "mixOut";
})(MixDirection = spine.MixDirection || (spine.MixDirection = {}));
var Property = {
rotate: 0,
x: 1,
y: 2,
scaleX: 3,
scaleY: 4,
shearX: 5,
shearY: 6,
rgb: 7,
alpha: 8,
rgb2: 9,
attachment: 10,
deform: 11,
event: 12,
drawOrder: 13,
ikConstraint: 14,
transformConstraint: 15,
pathConstraintPosition: 16,
pathConstraintSpacing: 17,
pathConstraintMix: 18
};
var Timeline = (function () {
function Timeline(frameCount, propertyIds) {
this.propertyIds = propertyIds;
this.frames = spine.Utils.newFloatArray(frameCount * this.getFrameEntries());
}
Timeline.prototype.getPropertyIds = function () {
return this.propertyIds;
};
Timeline.prototype.getFrameEntries = function () {
return 1;
};
Timeline.prototype.getFrameCount = function () {
return this.frames.length / this.getFrameEntries();
};
Timeline.prototype.getDuration = function () {
return this.frames[this.frames.length - this.getFrameEntries()];
};
Timeline.search1 = function (frames, time) {
var n = frames.length;
for (var i = 1; i < n; i++)
if (frames[i] > time)
return i - 1;
return n - 1;
};
Timeline.search = function (frames, time, step) {
var n = frames.length;
for (var i = step; i < n; i += step)
if (frames[i] > time)
return i - step;
return n - step;
};
return Timeline;
}());
spine.Timeline = Timeline;
var CurveTimeline = (function (_super) {
__extends(CurveTimeline, _super);
function CurveTimeline(frameCount, bezierCount, propertyIds) {
var _this = _super.call(this, frameCount, propertyIds) || this;
_this.curves = spine.Utils.newFloatArray(frameCount + bezierCount * 18);
_this.curves[frameCount - 1] = 1;
return _this;
}
CurveTimeline.prototype.setLinear = function (frame) {
this.curves[frame] = 0;
};
CurveTimeline.prototype.setStepped = function (frame) {
this.curves[frame] = 1;
};
CurveTimeline.prototype.shrink = function (bezierCount) {
var size = this.getFrameCount() + bezierCount * 18;
if (this.curves.length > size) {
var newCurves = spine.Utils.newFloatArray(size);
spine.Utils.arrayCopy(this.curves, 0, newCurves, 0, size);
this.curves = newCurves;
}
};
CurveTimeline.prototype.setBezier = function (bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2) {
var curves = this.curves;
var i = this.getFrameCount() + bezier * 18;
if (value == 0)
curves[frame] = 2 + i;
var tmpx = (time1 - cx1 * 2 + cx2) * 0.03, tmpy = (value1 - cy1 * 2 + cy2) * 0.03;
var dddx = ((cx1 - cx2) * 3 - time1 + time2) * 0.006, dddy = ((cy1 - cy2) * 3 - value1 + value2) * 0.006;
var ddx = tmpx * 2 + dddx, ddy = tmpy * 2 + dddy;
var dx = (cx1 - time1) * 0.3 + tmpx + dddx * 0.16666667, dy = (cy1 - value1) * 0.3 + tmpy + dddy * 0.16666667;
var x = time1 + dx, y = value1 + dy;
for (var n = i + 18; i < n; i += 2) {
curves[i] = x;
curves[i + 1] = y;
dx += ddx;
dy += ddy;
ddx += dddx;
ddy += dddy;
x += dx;
y += dy;
}
};
CurveTimeline.prototype.getBezierValue = function (time, frameIndex, valueOffset, i) {
var curves = this.curves;
if (curves[i] > time) {
var x_1 = this.frames[frameIndex], y_1 = this.frames[frameIndex + valueOffset];
return y_1 + (time - x_1) / (curves[i] - x_1) * (curves[i + 1] - y_1);
}
var n = i + 18;
for (i += 2; i < n; i += 2) {
if (curves[i] >= time) {
var x_2 = curves[i - 2], y_2 = curves[i - 1];
return y_2 + (time - x_2) / (curves[i] - x_2) * (curves[i + 1] - y_2);
}
}
frameIndex += this.getFrameEntries();
var x = curves[n - 2], y = curves[n - 1];
return y + (time - x) / (this.frames[frameIndex] - x) * (this.frames[frameIndex + valueOffset] - y);
};
return CurveTimeline;
}(Timeline));
spine.CurveTimeline = CurveTimeline;
var CurveTimeline1 = (function (_super) {
__extends(CurveTimeline1, _super);
function CurveTimeline1(frameCount, bezierCount, propertyId) {
return _super.call(this, frameCount, bezierCount, [propertyId]) || this;
}
CurveTimeline1.prototype.getFrameEntries = function () {
return 2;
};
CurveTimeline1.prototype.setFrame = function (frame, time, value) {
frame <<= 1;
this.frames[frame] = time;
this.frames[frame + 1] = value;
};
CurveTimeline1.prototype.getCurveValue = function (time) {
var frames = this.frames;
var i = frames.length - 2;
for (var ii = 2; ii <= i; ii += 2) {
if (frames[ii] > time) {
i = ii - 2;
break;
}
}
var curveType = this.curves[i >> 1];
switch (curveType) {
case 0:
var before = frames[i], value = frames[i + 1];
return value + (time - before) / (frames[i + 2] - before) * (frames[i + 2 + 1] - value);
case 1:
return frames[i + 1];
}
return this.getBezierValue(time, i, 1, curveType - 2);
};
return CurveTimeline1;
}(CurveTimeline));
spine.CurveTimeline1 = CurveTimeline1;
var CurveTimeline2 = (function (_super) {
__extends(CurveTimeline2, _super);
function CurveTimeline2(frameCount, bezierCount, propertyId1, propertyId2) {
return _super.call(this, frameCount, bezierCount, [propertyId1, propertyId2]) || this;
}
CurveTimeline2.prototype.getFrameEntries = function () {
return 3;
};
CurveTimeline2.prototype.setFrame = function (frame, time, value1, value2) {
frame *= 3;
this.frames[frame] = time;
this.frames[frame + 1] = value1;
this.frames[frame + 2] = value2;
};
return CurveTimeline2;
}(CurveTimeline));
spine.CurveTimeline2 = CurveTimeline2;
var RotateTimeline = (function (_super) {
__extends(RotateTimeline, _super);
function RotateTimeline(frameCount, bezierCount, boneIndex) {
var _this = _super.call(this, frameCount, bezierCount, Property.rotate + "|" + boneIndex) || this;
_this.boneIndex = 0;
_this.boneIndex = boneIndex;
return _this;
}
RotateTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
var bone = skeleton.bones[this.boneIndex];
if (!bone.active)
return;
var frames = this.frames;
if (time < frames[0]) {
switch (blend) {
case MixBlend.setup:
bone.rotation = bone.data.rotation;
return;
case MixBlend.first:
bone.rotation += (bone.data.rotation - bone.rotation) * alpha;
}
return;
}
var r = this.getCurveValue(time);
switch (blend) {
case MixBlend.setup:
bone.rotation = bone.data.rotation + r * alpha;
break;
case MixBlend.first:
case MixBlend.replace:
r += bone.data.rotation - bone.rotation;
case MixBlend.add:
bone.rotation += r * alpha;
}
};
return RotateTimeline;
}(CurveTimeline1));
spine.RotateTimeline = RotateTimeline;
var TranslateTimeline = (function (_super) {
__extends(TranslateTimeline, _super);
function TranslateTimeline(frameCount, bezierCount, boneIndex) {
var _this = _super.call(this, frameCount, bezierCount, Property.x + "|" + boneIndex, Property.y + "|" + boneIndex) || this;
_this.boneIndex = 0;
_this.boneIndex = boneIndex;
return _this;
}
TranslateTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
var bone = skeleton.bones[this.boneIndex];
if (!bone.active)
return;
var frames = this.frames;
if (time < frames[0]) {
switch (blend) {
case MixBlend.setup:
bone.x = bone.data.x;
bone.y = bone.data.y;
return;
case MixBlend.first:
bone.x += (bone.data.x - bone.x) * alpha;
bone.y += (bone.data.y - bone.y) * alpha;
}
return;
}
var x = 0, y = 0;
var i = Timeline.search(frames, time, 3);
var curveType = this.curves[i / 3];
switch (curveType) {
case 0:
var before = frames[i];
x = frames[i + 1];
y = frames[i + 2];
var t = (time - before) / (frames[i + 3] - before);
x += (frames[i + 3 + 1] - x) * t;
y += (frames[i + 3 + 2] - y) * t;
break;
case 1:
x = frames[i + 1];
y = frames[i + 2];
break;
default:
x = this.getBezierValue(time, i, 1, curveType - 2);
y = this.getBezierValue(time, i, 2, curveType + 18 - 2);
}
switch (blend) {
case MixBlend.setup:
bone.x = bone.data.x + x * alpha;
bone.y = bone.data.y + y * alpha;
break;
case MixBlend.first:
case MixBlend.replace:
bone.x += (bone.data.x + x - bone.x) * alpha;
bone.y += (bone.data.y + y - bone.y) * alpha;
break;
case MixBlend.add:
bone.x += x * alpha;
bone.y += y * alpha;
}
};
return TranslateTimeline;
}(CurveTimeline2));
spine.TranslateTimeline = TranslateTimeline;
var TranslateXTimeline = (function (_super) {
__extends(TranslateXTimeline, _super);
function TranslateXTimeline(frameCount, bezierCount, boneIndex) {
var _this = _super.call(this, frameCount, bezierCount, Property.x + "|" + boneIndex) || this;
_this.boneIndex = 0;
_this.boneIndex = boneIndex;
return _this;
}
TranslateXTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
var bone = skeleton.bones[this.boneIndex];
if (!bone.active)
return;
var frames = this.frames;
if (time < frames[0]) {
switch (blend) {
case MixBlend.setup:
bone.x = bone.data.x;
return;
case MixBlend.first:
bone.x += (bone.data.x - bone.x) * alpha;
}
return;
}
var x = this.getCurveValue(time);
switch (blend) {
case MixBlend.setup:
bone.x = bone.data.x + x * alpha;
break;
case MixBlend.first:
case MixBlend.replace:
bone.x += (bone.data.x + x - bone.x) * alpha;
break;
case MixBlend.add:
bone.x += x * alpha;
}
};
return TranslateXTimeline;
}(CurveTimeline1));
spine.TranslateXTimeline = TranslateXTimeline;
var TranslateYTimeline = (function (_super) {
__extends(TranslateYTimeline, _super);
function TranslateYTimeline(frameCount, bezierCount, boneIndex) {
var _this = _super.call(this, frameCount, bezierCount, Property.y + "|" + boneIndex) || this;
_this.boneIndex = 0;
_this.boneIndex = boneIndex;
return _this;
}
TranslateYTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
var bone = skeleton.bones[this.boneIndex];
if (!bone.active)
return;
var frames = this.frames;
if (time < frames[0]) {
switch (blend) {
case MixBlend.setup:
bone.y = bone.data.y;
return;
case MixBlend.first:
bone.y += (bone.data.y - bone.y) * alpha;
}
return;
}
var y = this.getCurveValue(time);
switch (blend) {
case MixBlend.setup:
bone.y = bone.data.y + y * alpha;
break;
case MixBlend.first:
case MixBlend.replace:
bone.y += (bone.data.y + y - bone.y) * alpha;
break;
case MixBlend.add:
bone.y += y * alpha;
}
};
return TranslateYTimeline;
}(CurveTimeline1));
spine.TranslateYTimeline = TranslateYTimeline;
var ScaleTimeline = (function (_super) {
__extends(ScaleTimeline, _super);
function ScaleTimeline(frameCount, bezierCount, boneIndex) {
var _this = _super.call(this, frameCount, bezierCount, Property.scaleX + "|" + boneIndex, Property.scaleY + "|" + boneIndex) || this;
_this.boneIndex = 0;
_this.boneIndex = boneIndex;
return _this;
}
ScaleTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
var bone = skeleton.bones[this.boneIndex];
if (!bone.active)
return;
var frames = this.frames;
if (time < frames[0]) {
switch (blend) {
case MixBlend.setup:
bone.scaleX = bone.data.scaleX;
bone.scaleY = bone.data.scaleY;
return;
case MixBlend.first:
bone.scaleX += (bone.data.scaleX - bone.scaleX) * alpha;
bone.scaleY += (bone.data.scaleY - bone.scaleY) * alpha;
}
return;
}
var x, y;
var i = Timeline.search(frames, time, 3);
var curveType = this.curves[i / 3];
switch (curveType) {
case 0:
var before = frames[i];
x = frames[i + 1];
y = frames[i + 2];
var t = (time - before) / (frames[i + 3] - before);
x += (frames[i + 3 + 1] - x) * t;
y += (frames[i + 3 + 2] - y) * t;
break;
case 1:
x = frames[i + 1];
y = frames[i + 2];
break;
default:
x = this.getBezierValue(time, i, 1, curveType - 2);
y = this.getBezierValue(time, i, 2, curveType + 18 - 2);
}
x *= bone.data.scaleX;
y *= bone.data.scaleY;
if (alpha == 1) {
if (blend == MixBlend.add) {
bone.scaleX += x - bone.data.scaleX;
bone.scaleY += y - bone.data.scaleY;
}
else {
bone.scaleX = x;
bone.scaleY = y;
}
}
else {
var bx = 0, by = 0;
if (direction == MixDirection.mixOut) {
switch (blend) {
case MixBlend.setup:
bx = bone.data.scaleX;
by = bone.data.scaleY;
bone.scaleX = bx + (Math.abs(x) * spine.MathUtils.signum(bx) - bx) * alpha;
bone.scaleY = by + (Math.abs(y) * spine.MathUtils.signum(by) - by) * alpha;
break;
case MixBlend.first:
case MixBlend.replace:
bx = bone.scaleX;
by = bone.scaleY;
bone.scaleX = bx + (Math.abs(x) * spine.MathUtils.signum(bx) - bx) * alpha;
bone.scaleY = by + (Math.abs(y) * spine.MathUtils.signum(by) - by) * alpha;
break;
case MixBlend.add:
bx = bone.scaleX;
by = bone.scaleY;
bone.scaleX = bx + (Math.abs(x) * spine.MathUtils.signum(bx) - bone.data.scaleX) * alpha;
bone.scaleY = by + (Math.abs(y) * spine.MathUtils.signum(by) - bone.data.scaleY) * alpha;
}
}
else {
switch (blend) {
case MixBlend.setup:
bx = Math.abs(bone.data.scaleX) * spine.MathUtils.signum(x);
by = Math.abs(bone.data.scaleY) * spine.MathUtils.signum(y);
bone.scaleX = bx + (x - bx) * alpha;
bone.scaleY = by + (y - by) * alpha;
break;
case MixBlend.first:
case MixBlend.replace:
bx = Math.abs(bone.scaleX) * spine.MathUtils.signum(x);
by = Math.abs(bone.scaleY) * spine.MathUtils.signum(y);
bone.scaleX = bx + (x - bx) * alpha;
bone.scaleY = by + (y - by) * alpha;
break;
case MixBlend.add:
bx = spine.MathUtils.signum(x);
by = spine.MathUtils.signum(y);
bone.scaleX = Math.abs(bone.scaleX) * bx + (x - Math.abs(bone.data.scaleX) * bx) * alpha;
bone.scaleY = Math.abs(bone.scaleY) * by + (y - Math.abs(bone.data.scaleY) * by) * alpha;
}
}
}
};
return ScaleTimeline;
}(CurveTimeline2));
spine.ScaleTimeline = ScaleTimeline;
var ScaleXTimeline = (function (_super) {
__extends(ScaleXTimeline, _super);
function ScaleXTimeline(frameCount, bezierCount, boneIndex) {
var _this = _super.call(this, frameCount, bezierCount, Property.scaleX + "|" + boneIndex) || this;
_this.boneIndex = 0;
_this.boneIndex = boneIndex;
return _this;
}
ScaleXTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
var bone = skeleton.bones[this.boneIndex];
if (!bone.active)
return;
var frames = this.frames;
if (time < frames[0]) {
switch (blend) {
case MixBlend.setup:
bone.scaleX = bone.data.scaleX;
return;
case MixBlend.first:
bone.scaleX += (bone.data.scaleX - bone.scaleX) * alpha;
}
return;
}
var x = this.getCurveValue(time) * bone.data.scaleX;
if (alpha == 1) {
if (blend == MixBlend.add)
bone.scaleX += x - bone.data.scaleX;
else
bone.scaleX = x;
}
else {
var bx = 0;
if (direction == MixDirection.mixOut) {
switch (blend) {
case MixBlend.setup:
bx = bone.data.scaleX;
bone.scaleX = bx + (Math.abs(x) * spine.MathUtils.signum(bx) - bx) * alpha;
break;
case MixBlend.first:
case MixBlend.replace:
bx = bone.scaleX;
bone.scaleX = bx + (Math.abs(x) * spine.MathUtils.signum(bx) - bx) * alpha;
break;
case MixBlend.add:
bx = bone.scaleX;
bone.scaleX = bx + (Math.abs(x) * spine.MathUtils.signum(bx) - bone.data.scaleX) * alpha;
}
}
else {
switch (blend) {
case MixBlend.setup:
bx = Math.abs(bone.data.scaleX) * spine.MathUtils.signum(x);
bone.scaleX = bx + (x - bx) * alpha;
break;
case MixBlend.first:
case MixBlend.replace:
bx = Math.abs(bone.scaleX) * spine.MathUtils.signum(x);
bone.scaleX = bx + (x - bx) * alpha;
break;
case MixBlend.add:
bx = spine.MathUtils.signum(x);
bone.scaleX = Math.abs(bone.scaleX) * bx + (x - Math.abs(bone.data.scaleX) * bx) * alpha;
}
}
}
};
return ScaleXTimeline;
}(CurveTimeline1));
spine.ScaleXTimeline = ScaleXTimeline;
var ScaleYTimeline = (function (_super) {
__extends(ScaleYTimeline, _super);
function ScaleYTimeline(frameCount, bezierCount, boneIndex) {
var _this = _super.call(this, frameCount, bezierCount, Property.scaleY + "|" + boneIndex) || this;
_this.boneIndex = 0;
_this.boneIndex = boneIndex;
return _this;
}
ScaleYTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
var bone = skeleton.bones[this.boneIndex];
if (!bone.active)
return;
var frames = this.frames;
if (time < frames[0]) {
switch (blend) {
case MixBlend.setup:
bone.scaleY = bone.data.scaleY;
return;
case MixBlend.first:
bone.scaleY += (bone.data.scaleY - bone.scaleY) * alpha;
}
return;
}
var y = this.getCurveValue(time) * bone.data.scaleY;
if (alpha == 1) {
if (blend == MixBlend.add)
bone.scaleY += y - bone.data.scaleY;
else
bone.scaleY = y;
}
else {
var by = 0;
if (direction == MixDirection.mixOut) {
switch (blend) {
case MixBlend.setup:
by = bone.data.scaleY;
bone.scaleY = by + (Math.abs(y) * spine.MathUtils.signum(by) - by) * alpha;
break;
case MixBlend.first:
case MixBlend.replace:
by = bone.scaleY;
bone.scaleY = by + (Math.abs(y) * spine.MathUtils.signum(by) - by) * alpha;
break;
case MixBlend.add:
by = bone.scaleY;
bone.scaleY = by + (Math.abs(y) * spine.MathUtils.signum(by) - bone.data.scaleY) * alpha;
}
}
else {
switch (blend) {
case MixBlend.setup:
by = Math.abs(bone.data.scaleY) * spine.MathUtils.signum(y);
bone.scaleY = by + (y - by) * alpha;
break;
case MixBlend.first:
case MixBlend.replace:
by = Math.abs(bone.scaleY) * spine.MathUtils.signum(y);
bone.scaleY = by + (y - by) * alpha;
break;
case MixBlend.add:
by = spine.MathUtils.signum(y);
bone.scaleY = Math.abs(bone.scaleY) * by + (y - Math.abs(bone.data.scaleY) * by) * alpha;
}
}
}
};
return ScaleYTimeline;
}(CurveTimeline1));
spine.ScaleYTimeline = ScaleYTimeline;
var ShearTimeline = (function (_super) {
__extends(ShearTimeline, _super);
function ShearTimeline(frameCount, bezierCount, boneIndex) {
var _this = _super.call(this, frameCount, bezierCount, Property.shearX + "|" + boneIndex, Property.shearY + "|" + boneIndex) || this;
_this.boneIndex = 0;
_this.boneIndex = boneIndex;
return _this;
}
ShearTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
var bone = skeleton.bones[this.boneIndex];
if (!bone.active)
return;
var frames = this.frames;
if (time < frames[0]) {
switch (blend) {
case MixBlend.setup:
bone.shearX = bone.data.shearX;
bone.shearY = bone.data.shearY;
return;
case MixBlend.first:
bone.shearX += (bone.data.shearX - bone.shearX) * alpha;
bone.shearY += (bone.data.shearY - bone.shearY) * alpha;
}
return;
}
var x = 0, y = 0;
var i = Timeline.search(frames, time, 3);
var curveType = this.curves[i / 3];
switch (curveType) {
case 0:
var before = frames[i];
x = frames[i + 1];
y = frames[i + 2];
var t = (time - before) / (frames[i + 3] - before);
x += (frames[i + 3 + 1] - x) * t;
y += (frames[i + 3 + 2] - y) * t;
break;
case 1:
x = frames[i + 1];
y = frames[i + 2];
break;
default:
x = this.getBezierValue(time, i, 1, curveType - 2);
y = this.getBezierValue(time, i, 2, curveType + 18 - 2);
}
switch (blend) {
case MixBlend.setup:
bone.shearX = bone.data.shearX + x * alpha;
bone.shearY = bone.data.shearY + y * alpha;
break;
case MixBlend.first:
case MixBlend.replace:
bone.shearX += (bone.data.shearX + x - bone.shearX) * alpha;
bone.shearY += (bone.data.shearY + y - bone.shearY) * alpha;
break;
case MixBlend.add:
bone.shearX += x * alpha;
bone.shearY += y * alpha;
}
};
return ShearTimeline;
}(CurveTimeline2));
spine.ShearTimeline = ShearTimeline;
var ShearXTimeline = (function (_super) {
__extends(ShearXTimeline, _super);
function ShearXTimeline(frameCount, bezierCount, boneIndex) {
var _this = _super.call(this, frameCount, bezierCount, Property.shearX + "|" + boneIndex) || this;
_this.boneIndex = 0;
_this.boneIndex = boneIndex;
return _this;
}
ShearXTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
var bone = skeleton.bones[this.boneIndex];
if (!bone.active)
return;
var frames = this.frames;
if (time < frames[0]) {
switch (blend) {
case MixBlend.setup:
bone.shearX = bone.data.shearX;
return;
case MixBlend.first:
bone.shearX += (bone.data.shearX - bone.shearX) * alpha;
}
return;
}
var x = this.getCurveValue(time);
switch (blend) {
case MixBlend.setup:
bone.shearX = bone.data.shearX + x * alpha;
break;
case MixBlend.first:
case MixBlend.replace:
bone.shearX += (bone.data.shearX + x - bone.shearX) * alpha;
break;
case MixBlend.add:
bone.shearX += x * alpha;
}
};
return ShearXTimeline;
}(CurveTimeline1));
spine.ShearXTimeline = ShearXTimeline;
var ShearYTimeline = (function (_super) {
__extends(ShearYTimeline, _super);
function ShearYTimeline(frameCount, bezierCount, boneIndex) {
var _this = _super.call(this, frameCount, bezierCount, Property.shearY + "|" + boneIndex) || this;
_this.boneIndex = 0;
_this.boneIndex = boneIndex;
return _this;
}
ShearYTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
var bone = skeleton.bones[this.boneIndex];
if (!bone.active)
return;
var frames = this.frames;
if (time < frames[0]) {
switch (blend) {
case MixBlend.setup:
bone.shearY = bone.data.shearY;
return;
case MixBlend.first:
bone.shearY += (bone.data.shearY - bone.shearY) * alpha;
}
return;
}
var y = this.getCurveValue(time);
switch (blend) {
case MixBlend.setup:
bone.shearY = bone.data.shearY + y * alpha;
break;
case MixBlend.first:
case MixBlend.replace:
bone.shearY += (bone.data.shearY + y - bone.shearY) * alpha;
break;
case MixBlend.add:
bone.shearY += y * alpha;
}
};
return ShearYTimeline;
}(CurveTimeline1));
spine.ShearYTimeline = ShearYTimeline;
var RGBATimeline = (function (_super) {
__extends(RGBATimeline, _super);
function RGBATimeline(frameCount, bezierCount, slotIndex) {
var _this = _super.call(this, frameCount, bezierCount, [
Property.rgb + "|" + slotIndex,
Property.alpha + "|" + slotIndex
]) || this;
_this.slotIndex = 0;
_this.slotIndex = slotIndex;
return _this;
}
RGBATimeline.prototype.getFrameEntries = function () {
return 5;
};
RGBATimeline.prototype.setFrame = function (frame, time, r, g, b, a) {
frame *= 5;
this.frames[frame] = time;
this.frames[frame + 1] = r;
this.frames[frame + 2] = g;
this.frames[frame + 3] = b;
this.frames[frame + 4] = a;
};
RGBATimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
var slot = skeleton.slots[this.slotIndex];
if (!slot.bone.active)
return;
var frames = this.frames;
var color = slot.color;
if (time < frames[0]) {
var setup = slot.data.color;
switch (blend) {
case MixBlend.setup:
color.setFromColor(setup);
return;
case MixBlend.first:
color.add((setup.r - color.r) * alpha, (setup.g - color.g) * alpha, (setup.b - color.b) * alpha, (setup.a - color.a) * alpha);
}
return;
}
var r = 0, g = 0, b = 0, a = 0;
var i = Timeline.search(frames, time, 5);
var curveType = this.curves[i / 5];
switch (curveType) {
case 0:
var before = frames[i];
r = frames[i + 1];
g = frames[i + 2];
b = frames[i + 3];
a = frames[i + 4];
var t = (time - before) / (frames[i + 5] - before);
r += (frames[i + 5 + 1] - r) * t;
g += (frames[i + 5 + 2] - g) * t;
b += (frames[i + 5 + 3] - b) * t;
a += (frames[i + 5 + 4] - a) * t;
break;
case 1:
r = frames[i + 1];
g = frames[i + 2];
b = frames[i + 3];
a = frames[i + 4];
break;
default:
r = this.getBezierValue(time, i, 1, curveType - 2);
g = this.getBezierValue(time, i, 2, curveType + 18 - 2);
b = this.getBezierValue(time, i, 3, curveType + 18 * 2 - 2);
a = this.getBezierValue(time, i, 4, curveType + 18 * 3 - 2);
}
if (alpha == 1)
color.set(r, g, b, a);
else {
if (blend == MixBlend.setup)
color.setFromColor(slot.data.color);
color.add((r - color.r) * alpha, (g - color.g) * alpha, (b - color.b) * alpha, (a - color.a) * alpha);
}
};
return RGBATimeline;
}(CurveTimeline));
spine.RGBATimeline = RGBATimeline;
var RGBTimeline = (function (_super) {
__extends(RGBTimeline, _super);
function RGBTimeline(frameCount, bezierCount, slotIndex) {
var _this = _super.call(this, frameCount, bezierCount, [
Property.rgb + "|" + slotIndex
]) || this;
_this.slotIndex = 0;
_this.slotIndex = slotIndex;
return _this;
}
RGBTimeline.prototype.getFrameEntries = function () {
return 4;
};
RGBTimeline.prototype.setFrame = function (frame, time, r, g, b) {
frame <<= 2;
this.frames[frame] = time;
this.frames[frame + 1] = r;
this.frames[frame + 2] = g;
this.frames[frame + 3] = b;
};
RGBTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
var slot = skeleton.slots[this.slotIndex];
if (!slot.bone.active)
return;
var frames = this.frames;
var color = slot.color;
if (time < frames[0]) {
var setup = slot.data.color;
switch (blend) {
case MixBlend.setup:
color.r = setup.r;
color.g = setup.g;
color.b = setup.b;
return;
case MixBlend.first:
color.r += (setup.r - color.r) * alpha;
color.g += (setup.g - color.g) * alpha;
color.b += (setup.b - color.b) * alpha;
}
return;
}
var r = 0, g = 0, b = 0;
var i = Timeline.search(frames, time, 4);
var curveType = this.curves[i >> 2];
switch (curveType) {
case 0:
var before = frames[i];
r = frames[i + 1];
g = frames[i + 2];
b = frames[i + 3];
var t = (time - before) / (frames[i + 4] - before);
r += (frames[i + 4 + 1] - r) * t;
g += (frames[i + 4 + 2] - g) * t;
b += (frames[i + 4 + 3] - b) * t;
break;
case 1:
r = frames[i + 1];
g = frames[i + 2];
b = frames[i + 3];
break;
default:
r = this.getBezierValue(time, i, 1, curveType - 2);
g = this.getBezierValue(time, i, 2, curveType + 18 - 2);
b = this.getBezierValue(time, i, 3, curveType + 18 * 2 - 2);
}
if (alpha == 1) {
color.r = r;
color.g = g;
color.b = b;
}
else {
if (blend == MixBlend.setup) {
var setup = slot.data.color;
color.r = setup.r;
color.g = setup.g;
color.b = setup.b;
}
color.r += (r - color.r) * alpha;
color.g += (g - color.g) * alpha;
color.b += (b - color.b) * alpha;
}
};
return RGBTimeline;
}(CurveTimeline));
spine.RGBTimeline = RGBTimeline;
var AlphaTimeline = (function (_super) {
__extends(AlphaTimeline, _super);
function AlphaTimeline(frameCount, bezierCount, slotIndex) {
var _this = _super.call(this, frameCount, bezierCount, Property.alpha + "|" + slotIndex) || this;
_this.slotIndex = 0;
_this.slotIndex = slotIndex;
return _this;
}
AlphaTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
var slot = skeleton.slots[this.slotIndex];
if (!slot.bone.active)
return;
var color = slot.color;
if (time < this.frames[0]) {
var setup = slot.data.color;
switch (blend) {
case MixBlend.setup:
color.a = setup.a;
return;
case MixBlend.first:
color.a += (setup.a - color.a) * alpha;
}
return;
}
var a = this.getCurveValue(time);
if (alpha == 1)
color.a = a;
else {
if (blend == MixBlend.setup)
color.a = slot.data.color.a;
color.a += (a - color.a) * alpha;
}
};
return AlphaTimeline;
}(CurveTimeline1));
spine.AlphaTimeline = AlphaTimeline;
var RGBA2Timeline = (function (_super) {
__extends(RGBA2Timeline, _super);
function RGBA2Timeline(frameCount, bezierCount, slotIndex) {
var _this = _super.call(this, frameCount, bezierCount, [
Property.rgb + "|" + slotIndex,
Property.alpha + "|" + slotIndex,
Property.rgb2 + "|" + slotIndex
]) || this;
_this.slotIndex = 0;
_this.slotIndex = slotIndex;
return _this;
}
RGBA2Timeline.prototype.getFrameEntries = function () {
return 8;
};
RGBA2Timeline.prototype.setFrame = function (frame, time, r, g, b, a, r2, g2, b2) {
frame <<= 3;
this.frames[frame] = time;
this.frames[frame + 1] = r;
this.frames[frame + 2] = g;
this.frames[frame + 3] = b;
this.frames[frame + 4] = a;
this.frames[frame + 5] = r2;
this.frames[frame + 6] = g2;
this.frames[frame + 7] = b2;
};
RGBA2Timeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
var slot = skeleton.slots[this.slotIndex];
if (!slot.bone.active)
return;
var frames = this.frames;
var light = slot.color, dark = slot.darkColor;
if (time < frames[0]) {
var setupLight = slot.data.color, setupDark = slot.data.darkColor;
switch (blend) {
case MixBlend.setup:
light.setFromColor(setupLight);
dark.r = setupDark.r;
dark.g = setupDark.g;
dark.b = setupDark.b;
return;
case MixBlend.first:
light.add((setupLight.r - light.r) * alpha, (setupLight.g - light.g) * alpha, (setupLight.b - light.b) * alpha, (setupLight.a - light.a) * alpha);
dark.r += (setupDark.r - dark.r) * alpha;
dark.g += (setupDark.g - dark.g) * alpha;
dark.b += (setupDark.b - dark.b) * alpha;
}
return;
}
var r = 0, g = 0, b = 0, a = 0, r2 = 0, g2 = 0, b2 = 0;
var i = Timeline.search(frames, time, 8);
var curveType = this.curves[i >> 3];
switch (curveType) {
case 0:
var before = frames[i];
r = frames[i + 1];
g = frames[i + 2];
b = frames[i + 3];
a = frames[i + 4];
r2 = frames[i + 5];
g2 = frames[i + 6];
b2 = frames[i + 7];
var t = (time - before) / (frames[i + 8] - before);
r += (frames[i + 8 + 1] - r) * t;
g += (frames[i + 8 + 2] - g) * t;
b += (frames[i + 8 + 3] - b) * t;
a += (frames[i + 8 + 4] - a) * t;
r2 += (frames[i + 8 + 5] - r2) * t;
g2 += (frames[i + 8 + 6] - g2) * t;
b2 += (frames[i + 8 + 7] - b2) * t;
break;
case 1:
r = frames[i + 1];
g = frames[i + 2];
b = frames[i + 3];
a = frames[i + 4];
r2 = frames[i + 5];
g2 = frames[i + 6];
b2 = frames[i + 7];
break;
default:
r = this.getBezierValue(time, i, 1, curveType - 2);
g = this.getBezierValue(time, i, 2, curveType + 18 - 2);
b = this.getBezierValue(time, i, 3, curveType + 18 * 2 - 2);
a = this.getBezierValue(time, i, 4, curveType + 18 * 3 - 2);
r2 = this.getBezierValue(time, i, 5, curveType + 18 * 4 - 2);
g2 = this.getBezierValue(time, i, 6, curveType + 18 * 5 - 2);
b2 = this.getBezierValue(time, i, 7, curveType + 18 * 6 - 2);
}
if (alpha == 1) {
light.set(r, g, b, a);
dark.r = r2;
dark.g = g2;
dark.b = b2;
}
else {
if (blend == MixBlend.setup) {
light.setFromColor(slot.data.color);
var setupDark = slot.data.darkColor;
dark.r = setupDark.r;
dark.g = setupDark.g;
dark.b = setupDark.b;
}
light.add((r - light.r) * alpha, (g - light.g) * alpha, (b - light.b) * alpha, (a - light.a) * alpha);
dark.r += (r2 - dark.r) * alpha;
dark.g += (g2 - dark.g) * alpha;
dark.b += (b2 - dark.b) * alpha;
}
};
return RGBA2Timeline;
}(CurveTimeline));
spine.RGBA2Timeline = RGBA2Timeline;
var RGB2Timeline = (function (_super) {
__extends(RGB2Timeline, _super);
function RGB2Timeline(frameCount, bezierCount, slotIndex) {
var _this = _super.call(this, frameCount, bezierCount, [
Property.rgb + "|" + slotIndex,
Property.rgb2 + "|" + slotIndex
]) || this;
_this.slotIndex = 0;
_this.slotIndex = slotIndex;
return _this;
}
RGB2Timeline.prototype.getFrameEntries = function () {
return 7;
};
RGB2Timeline.prototype.setFrame = function (frame, time, r, g, b, r2, g2, b2) {
frame *= 7;
this.frames[frame] = time;
this.frames[frame + 1] = r;
this.frames[frame + 2] = g;
this.frames[frame + 3] = b;
this.frames[frame + 4] = r2;
this.frames[frame + 5] = g2;
this.frames[frame + 6] = b2;
};
RGB2Timeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
var slot = skeleton.slots[this.slotIndex];
if (!slot.bone.active)
return;
var frames = this.frames;
var light = slot.color, dark = slot.darkColor;
if (time < frames[0]) {
var setupLight = slot.data.color, setupDark = slot.data.darkColor;
switch (blend) {
case MixBlend.setup:
light.r = setupLight.r;
light.g = setupLight.g;
light.b = setupLight.b;
dark.r = setupDark.r;
dark.g = setupDark.g;
dark.b = setupDark.b;
return;
case MixBlend.first:
light.r += (setupLight.r - light.r) * alpha;
light.g += (setupLight.g - light.g) * alpha;
light.b += (setupLight.b - light.b) * alpha;
dark.r += (setupDark.r - dark.r) * alpha;
dark.g += (setupDark.g - dark.g) * alpha;
dark.b += (setupDark.b - dark.b) * alpha;
}
return;
}
var r = 0, g = 0, b = 0, a = 0, r2 = 0, g2 = 0, b2 = 0;
var i = Timeline.search(frames, time, 7);
var curveType = this.curves[i / 7];
switch (curveType) {
case 0:
var before = frames[i];
r = frames[i + 1];
g = frames[i + 2];
b = frames[i + 3];
r2 = frames[i + 4];
g2 = frames[i + 5];
b2 = frames[i + 6];
var t = (time - before) / (frames[i + 7] - before);
r += (frames[i + 7 + 1] - r) * t;
g += (frames[i + 7 + 2] - g) * t;
b += (frames[i + 7 + 3] - b) * t;
r2 += (frames[i + 7 + 4] - r2) * t;
g2 += (frames[i + 7 + 5] - g2) * t;
b2 += (frames[i + 7 + 6] - b2) * t;
break;
case 1:
r = frames[i + 1];
g = frames[i + 2];
b = frames[i + 3];
r2 = frames[i + 4];
g2 = frames[i + 5];
b2 = frames[i + 6];
break;
default:
r = this.getBezierValue(time, i, 1, curveType - 2);
g = this.getBezierValue(time, i, 2, curveType + 18 - 2);
b = this.getBezierValue(time, i, 3, curveType + 18 * 2 - 2);
r2 = this.getBezierValue(time, i, 4, curveType + 18 * 3 - 2);
g2 = this.getBezierValue(time, i, 5, curveType + 18 * 4 - 2);
b2 = this.getBezierValue(time, i, 6, curveType + 18 * 5 - 2);
}
if (alpha == 1) {
light.r = r;
light.g = g;
light.b = b;
dark.r = r2;
dark.g = g2;
dark.b = b2;
}
else {
if (blend == MixBlend.setup) {
var setupLight = slot.data.color, setupDark = slot.data.darkColor;
light.r = setupLight.r;
light.g = setupLight.g;
light.b = setupLight.b;
dark.r = setupDark.r;
dark.g = setupDark.g;
dark.b = setupDark.b;
}
light.r += (r - light.r) * alpha;
light.g += (g - light.g) * alpha;
light.b += (b - light.b) * alpha;
dark.r += (r2 - dark.r) * alpha;
dark.g += (g2 - dark.g) * alpha;
dark.b += (b2 - dark.b) * alpha;
}
};
return RGB2Timeline;
}(CurveTimeline));
spine.RGB2Timeline = RGB2Timeline;
var AttachmentTimeline = (function (_super) {
__extends(AttachmentTimeline, _super);
function AttachmentTimeline(frameCount, slotIndex) {
var _this = _super.call(this, frameCount, [
Property.attachment + "|" + slotIndex
]) || this;
_this.slotIndex = 0;
_this.slotIndex = slotIndex;
_this.attachmentNames = new Array(frameCount);
return _this;
}
AttachmentTimeline.prototype.getFrameCount = function () {
return this.frames.length;
};
AttachmentTimeline.prototype.setFrame = function (frame, time, attachmentName) {
this.frames[frame] = time;
this.attachmentNames[frame] = attachmentName;
};
AttachmentTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
var slot = skeleton.slots[this.slotIndex];
if (!slot.bone.active)
return;
if (direction == MixDirection.mixOut) {
if (blend == MixBlend.setup)
this.setAttachment(skeleton, slot, slot.data.attachmentName);
return;
}
if (time < this.frames[0]) {
if (blend == MixBlend.setup || blend == MixBlend.first)
this.setAttachment(skeleton, slot, slot.data.attachmentName);
return;
}
this.setAttachment(skeleton, slot, this.attachmentNames[Timeline.search1(this.frames, time)]);
};
AttachmentTimeline.prototype.setAttachment = function (skeleton, slot, attachmentName) {
slot.setAttachment(!attachmentName ? null : skeleton.getAttachment(this.slotIndex, attachmentName));
};
return AttachmentTimeline;
}(Timeline));
spine.AttachmentTimeline = AttachmentTimeline;
var DeformTimeline = (function (_super) {
__extends(DeformTimeline, _super);
function DeformTimeline(frameCount, bezierCount, slotIndex, attachment) {
var _this = _super.call(this, frameCount, bezierCount, [
Property.deform + "|" + slotIndex + "|" + attachment.id
]) || this;
_this.slotIndex = 0;
_this.slotIndex = slotIndex;
_this.attachment = attachment;
_this.vertices = new Array(frameCount);
return _this;
}
DeformTimeline.prototype.getFrameCount = function () {
return this.frames.length;
};
DeformTimeline.prototype.setFrame = function (frame, time, vertices) {
this.frames[frame] = time;
this.vertices[frame] = vertices;
};
DeformTimeline.prototype.setBezier = function (bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2) {
var curves = this.curves;
var i = this.getFrameCount() + bezier * 18;
if (value == 0)
curves[frame] = 2 + i;
var tmpx = (time1 - cx1 * 2 + cx2) * 0.03, tmpy = cy2 * 0.03 - cy1 * 0.06;
var dddx = ((cx1 - cx2) * 3 - time1 + time2) * 0.006, dddy = (cy1 - cy2 + 0.33333333) * 0.018;
var ddx = tmpx * 2 + dddx, ddy = tmpy * 2 + dddy;
var dx = (cx1 - time1) * 0.3 + tmpx + dddx * 0.16666667, dy = cy1 * 0.3 + tmpy + dddy * 0.16666667;
var x = time1 + dx, y = dy;
for (var n = i + 18; i < n; i += 2) {
curves[i] = x;
curves[i + 1] = y;
dx += ddx;
dy += ddy;
ddx += dddx;
ddy += dddy;
x += dx;
y += dy;
}
};
DeformTimeline.prototype.getCurvePercent = function (time, frame) {
var curves = this.curves;
var i = curves[frame];
switch (i) {
case 0:
var x_3 = this.frames[frame];
return (time - x_3) / (this.frames[frame + this.getFrameEntries()] - x_3);
case 1:
return 0;
}
i -= 2;
if (curves[i] > time) {
var x_4 = this.frames[frame];
return curves[i + 1] * (time - x_4) / (curves[i] - x_4);
}
var n = i + 18;
for (i += 2; i < n; i += 2) {
if (curves[i] >= time) {
var x_5 = curves[i - 2], y_3 = curves[i - 1];
return y_3 + (time - x_5) / (curves[i] - x_5) * (curves[i + 1] - y_3);
}
}
var x = curves[n - 2], y = curves[n - 1];
return y + (1 - y) * (time - x) / (this.frames[frame + this.getFrameEntries()] - x);
};
DeformTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
var slot = skeleton.slots[this.slotIndex];
if (!slot.bone.active)
return;
var slotAttachment = slot.getAttachment();
if (!(slotAttachment instanceof spine.VertexAttachment) || slotAttachment.deformAttachment != this.attachment)
return;
var deform = slot.deform;
if (deform.length == 0)
blend = MixBlend.setup;
var vertices = this.vertices;
var vertexCount = vertices[0].length;
var frames = this.frames;
if (time < frames[0]) {
var vertexAttachment = slotAttachment;
switch (blend) {
case MixBlend.setup:
deform.length = 0;
return;
case MixBlend.first:
if (alpha == 1) {
deform.length = 0;
return;
}
deform.length = vertexCount;
if (!vertexAttachment.bones) {
var setupVertices = vertexAttachment.vertices;
for (var i = 0; i < vertexCount; i++)
deform[i] += (setupVertices[i] - deform[i]) * alpha;
}
else {
alpha = 1 - alpha;
for (var i = 0; i < vertexCount; i++)
deform[i] *= alpha;
}
}
return;
}
deform.length = vertexCount;
if (time >= frames[frames.length - 1]) {
var lastVertices = vertices[frames.length - 1];
if (alpha == 1) {
if (blend == MixBlend.add) {
var vertexAttachment = slotAttachment;
if (!vertexAttachment.bones) {
var setupVertices = vertexAttachment.vertices;
for (var i_1 = 0; i_1 < vertexCount; i_1++)
deform[i_1] += lastVertices[i_1] - setupVertices[i_1];
}
else {
for (var i_2 = 0; i_2 < vertexCount; i_2++)
deform[i_2] += lastVertices[i_2];
}
}
else
spine.Utils.arrayCopy(lastVertices, 0, deform, 0, vertexCount);
}
else {
switch (blend) {
case MixBlend.setup: {
var vertexAttachment_1 = slotAttachment;
if (!vertexAttachment_1.bones) {
var setupVertices = vertexAttachment_1.vertices;
for (var i_3 = 0; i_3 < vertexCount; i_3++) {
var setup = setupVertices[i_3];
deform[i_3] = setup + (lastVertices[i_3] - setup) * alpha;
}
}
else {
for (var i_4 = 0; i_4 < vertexCount; i_4++)
deform[i_4] = lastVertices[i_4] * alpha;
}
break;
}
case MixBlend.first:
case MixBlend.replace:
for (var i_5 = 0; i_5 < vertexCount; i_5++)
deform[i_5] += (lastVertices[i_5] - deform[i_5]) * alpha;
break;
case MixBlend.add:
var vertexAttachment = slotAttachment;
if (!vertexAttachment.bones) {
var setupVertices = vertexAttachment.vertices;
for (var i_6 = 0; i_6 < vertexCount; i_6++)
deform[i_6] += (lastVertices[i_6] - setupVertices[i_6]) * alpha;
}
else {
for (var i_7 = 0; i_7 < vertexCount; i_7++)
deform[i_7] += lastVertices[i_7] * alpha;
}
}
}
return;
}
var frame = Timeline.search1(frames, time);
var percent = this.getCurvePercent(time, frame);
var prevVertices = vertices[frame];
var nextVertices = vertices[frame + 1];
if (alpha == 1) {
if (blend == MixBlend.add) {
var vertexAttachment = slotAttachment;
if (!vertexAttachment.bones) {
var setupVertices = vertexAttachment.vertices;
for (var i_8 = 0; i_8 < vertexCount; i_8++) {
var prev = prevVertices[i_8];
deform[i_8] += prev + (nextVertices[i_8] - prev) * percent - setupVertices[i_8];
}
}
else {
for (var i_9 = 0; i_9 < vertexCount; i_9++) {
var prev = prevVertices[i_9];
deform[i_9] += prev + (nextVertices[i_9] - prev) * percent;
}
}
}
else {
for (var i_10 = 0; i_10 < vertexCount; i_10++) {
var prev = prevVertices[i_10];
deform[i_10] = prev + (nextVertices[i_10] - prev) * percent;
}
}
}
else {
switch (blend) {
case MixBlend.setup: {
var vertexAttachment_2 = slotAttachment;
if (!vertexAttachment_2.bones) {
var setupVertices = vertexAttachment_2.vertices;
for (var i_11 = 0; i_11 < vertexCount; i_11++) {
var prev = prevVertices[i_11], setup = setupVertices[i_11];
deform[i_11] = setup + (prev + (nextVertices[i_11] - prev) * percent - setup) * alpha;
}
}
else {
for (var i_12 = 0; i_12 < vertexCount; i_12++) {
var prev = prevVertices[i_12];
deform[i_12] = (prev + (nextVertices[i_12] - prev) * percent) * alpha;
}
}
break;
}
case MixBlend.first:
case MixBlend.replace:
for (var i_13 = 0; i_13 < vertexCount; i_13++) {
var prev = prevVertices[i_13];
deform[i_13] += (prev + (nextVertices[i_13] - prev) * percent - deform[i_13]) * alpha;
}
break;
case MixBlend.add:
var vertexAttachment = slotAttachment;
if (!vertexAttachment.bones) {
var setupVertices = vertexAttachment.vertices;
for (var i_14 = 0; i_14 < vertexCount; i_14++) {
var prev = prevVertices[i_14];
deform[i_14] += (prev + (nextVertices[i_14] - prev) * percent - setupVertices[i_14]) * alpha;
}
}
else {
for (var i_15 = 0; i_15 < vertexCount; i_15++) {
var prev = prevVertices[i_15];
deform[i_15] += (prev + (nextVertices[i_15] - prev) * percent) * alpha;
}
}
}
}
};
return DeformTimeline;
}(CurveTimeline));
spine.DeformTimeline = DeformTimeline;
var EventTimeline = (function (_super) {
__extends(EventTimeline, _super);
function EventTimeline(frameCount) {
var _this = _super.call(this, frameCount, EventTimeline.propertyIds) || this;
_this.events = new Array(frameCount);
return _this;
}
EventTimeline.prototype.getFrameCount = function () {
return this.frames.length;
};
EventTimeline.prototype.setFrame = function (frame, event) {
this.frames[frame] = event.time;
this.events[frame] = event;
};
EventTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
if (!firedEvents)
return;
var frames = this.frames;
var frameCount = this.frames.length;
if (lastTime > time) {
this.apply(skeleton, lastTime, Number.MAX_VALUE, firedEvents, alpha, blend, direction);
lastTime = -1;
}
else if (lastTime >= frames[frameCount - 1])
return;
if (time < frames[0])
return;
var i = 0;
if (lastTime < frames[0])
i = 0;
else {
i = Timeline.search1(frames, lastTime) + 1;
var frameTime = frames[i];
while (i > 0) {
if (frames[i - 1] != frameTime)
break;
i--;
}
}
for (; i < frameCount && time >= frames[i]; i++)
firedEvents.push(this.events[i]);
};
EventTimeline.propertyIds = ["" + Property.event];
return EventTimeline;
}(Timeline));
spine.EventTimeline = EventTimeline;
var DrawOrderTimeline = (function (_super) {
__extends(DrawOrderTimeline, _super);
function DrawOrderTimeline(frameCount) {
var _this = _super.call(this, frameCount, DrawOrderTimeline.propertyIds) || this;
_this.drawOrders = new Array(frameCount);
return _this;
}
DrawOrderTimeline.prototype.getFrameCount = function () {
return this.frames.length;
};
DrawOrderTimeline.prototype.setFrame = function (frame, time, drawOrder) {
this.frames[frame] = time;
this.drawOrders[frame] = drawOrder;
};
DrawOrderTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
if (direction == MixDirection.mixOut) {
if (blend == MixBlend.setup)
spine.Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length);
return;
}
if (time < this.frames[0]) {
if (blend == MixBlend.setup || blend == MixBlend.first)
spine.Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length);
return;
}
var drawOrderToSetupIndex = this.drawOrders[Timeline.search1(this.frames, time)];
if (!drawOrderToSetupIndex)
spine.Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length);
else {
var drawOrder = skeleton.drawOrder;
var slots = skeleton.slots;
for (var i = 0, n = drawOrderToSetupIndex.length; i < n; i++)
drawOrder[i] = slots[drawOrderToSetupIndex[i]];
}
};
DrawOrderTimeline.propertyIds = ["" + Property.drawOrder];
return DrawOrderTimeline;
}(Timeline));
spine.DrawOrderTimeline = DrawOrderTimeline;
var IkConstraintTimeline = (function (_super) {
__extends(IkConstraintTimeline, _super);
function IkConstraintTimeline(frameCount, bezierCount, ikConstraintIndex) {
var _this = _super.call(this, frameCount, bezierCount, [
Property.ikConstraint + "|" + ikConstraintIndex
]) || this;
_this.ikConstraintIndex = ikConstraintIndex;
return _this;
}
IkConstraintTimeline.prototype.getFrameEntries = function () {
return 6;
};
IkConstraintTimeline.prototype.setFrame = function (frame, time, mix, softness, bendDirection, compress, stretch) {
frame *= 6;
this.frames[frame] = time;
this.frames[frame + 1] = mix;
this.frames[frame + 2] = softness;
this.frames[frame + 3] = bendDirection;
this.frames[frame + 4] = compress ? 1 : 0;
this.frames[frame + 5] = stretch ? 1 : 0;
};
IkConstraintTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
var constraint = skeleton.ikConstraints[this.ikConstraintIndex];
if (!constraint.active)
return;
var frames = this.frames;
if (time < frames[0]) {
switch (blend) {
case MixBlend.setup:
constraint.mix = constraint.data.mix;
constraint.softness = constraint.data.softness;
constraint.bendDirection = constraint.data.bendDirection;
constraint.compress = constraint.data.compress;
constraint.stretch = constraint.data.stretch;
return;
case MixBlend.first:
constraint.mix += (constraint.data.mix - constraint.mix) * alpha;
constraint.softness += (constraint.data.softness - constraint.softness) * alpha;
constraint.bendDirection = constraint.data.bendDirection;
constraint.compress = constraint.data.compress;
constraint.stretch = constraint.data.stretch;
}
return;
}
var mix = 0, softness = 0;
var i = Timeline.search(frames, time, 6);
var curveType = this.curves[i / 6];
switch (curveType) {
case 0:
var before = frames[i];
mix = frames[i + 1];
softness = frames[i + 2];
var t = (time - before) / (frames[i + 6] - before);
mix += (frames[i + 6 + 1] - mix) * t;
softness += (frames[i + 6 + 2] - softness) * t;
break;
case 1:
mix = frames[i + 1];
softness = frames[i + 2];
break;
default:
mix = this.getBezierValue(time, i, 1, curveType - 2);
softness = this.getBezierValue(time, i, 2, curveType + 18 - 2);
}
if (blend == MixBlend.setup) {
constraint.mix = constraint.data.mix + (mix - constraint.data.mix) * alpha;
constraint.softness = constraint.data.softness + (softness - constraint.data.softness) * alpha;
if (direction == MixDirection.mixOut) {
constraint.bendDirection = constraint.data.bendDirection;
constraint.compress = constraint.data.compress;
constraint.stretch = constraint.data.stretch;
}
else {
constraint.bendDirection = frames[i + 3];
constraint.compress = frames[i + 4] != 0;
constraint.stretch = frames[i + 5] != 0;
}
}
else {
constraint.mix += (mix - constraint.mix) * alpha;
constraint.softness += (softness - constraint.softness) * alpha;
if (direction == MixDirection.mixIn) {
constraint.bendDirection = frames[i + 3];
constraint.compress = frames[i + 4] != 0;
constraint.stretch = frames[i + 5] != 0;
}
}
};
return IkConstraintTimeline;
}(CurveTimeline));
spine.IkConstraintTimeline = IkConstraintTimeline;
var TransformConstraintTimeline = (function (_super) {
__extends(TransformConstraintTimeline, _super);
function TransformConstraintTimeline(frameCount, bezierCount, transformConstraintIndex) {
var _this = _super.call(this, frameCount, bezierCount, [
Property.transformConstraint + "|" + transformConstraintIndex
]) || this;
_this.transformConstraintIndex = transformConstraintIndex;
return _this;
}
TransformConstraintTimeline.prototype.getFrameEntries = function () {
return 7;
};
TransformConstraintTimeline.prototype.setFrame = function (frame, time, mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY) {
var frames = this.frames;
frame *= 7;
frames[frame] = time;
frames[frame + 1] = mixRotate;
frames[frame + 2] = mixX;
frames[frame + 3] = mixY;
frames[frame + 4] = mixScaleX;
frames[frame + 5] = mixScaleY;
frames[frame + 6] = mixShearY;
};
TransformConstraintTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
var constraint = skeleton.transformConstraints[this.transformConstraintIndex];
if (!constraint.active)
return;
var frames = this.frames;
if (time < frames[0]) {
var data = constraint.data;
switch (blend) {
case MixBlend.setup:
constraint.mixRotate = data.mixRotate;
constraint.mixX = data.mixX;
constraint.mixY = data.mixY;
constraint.mixScaleX = data.mixScaleX;
constraint.mixScaleY = data.mixScaleY;
constraint.mixShearY = data.mixShearY;
return;
case MixBlend.first:
constraint.mixRotate += (data.mixRotate - constraint.mixRotate) * alpha;
constraint.mixX += (data.mixX - constraint.mixX) * alpha;
constraint.mixY += (data.mixY - constraint.mixY) * alpha;
constraint.mixScaleX += (data.mixScaleX - constraint.mixScaleX) * alpha;
constraint.mixScaleY += (data.mixScaleY - constraint.mixScaleY) * alpha;
constraint.mixShearY += (data.mixShearY - constraint.mixShearY) * alpha;
}
return;
}
var rotate, x, y, scaleX, scaleY, shearY;
var i = Timeline.search(frames, time, 7);
var curveType = this.curves[i / 7];
switch (curveType) {
case 0:
var before = frames[i];
rotate = frames[i + 1];
x = frames[i + 2];
y = frames[i + 3];
scaleX = frames[i + 4];
scaleY = frames[i + 5];
shearY = frames[i + 6];
var t = (time - before) / (frames[i + 7] - before);
rotate += (frames[i + 7 + 1] - rotate) * t;
x += (frames[i + 7 + 2] - x) * t;
y += (frames[i + 7 + 3] - y) * t;
scaleX += (frames[i + 7 + 4] - scaleX) * t;
scaleY += (frames[i + 7 + 5] - scaleY) * t;
shearY += (frames[i + 7 + 6] - shearY) * t;
break;
case 1:
rotate = frames[i + 1];
x = frames[i + 2];
y = frames[i + 3];
scaleX = frames[i + 4];
scaleY = frames[i + 5];
shearY = frames[i + 6];
break;
default:
rotate = this.getBezierValue(time, i, 1, curveType - 2);
x = this.getBezierValue(time, i, 2, curveType + 18 - 2);
y = this.getBezierValue(time, i, 3, curveType + 18 * 2 - 2);
scaleX = this.getBezierValue(time, i, 4, curveType + 18 * 3 - 2);
scaleY = this.getBezierValue(time, i, 5, curveType + 18 * 4 - 2);
shearY = this.getBezierValue(time, i, 6, curveType + 18 * 5 - 2);
}
if (blend == MixBlend.setup) {
var data = constraint.data;
constraint.mixRotate = data.mixRotate + (rotate - data.mixRotate) * alpha;
constraint.mixX = data.mixX + (x - data.mixX) * alpha;
constraint.mixY = data.mixY + (y - data.mixY) * alpha;
constraint.mixScaleX = data.mixScaleX + (scaleX - data.mixScaleX) * alpha;
constraint.mixScaleY = data.mixScaleY + (scaleY - data.mixScaleY) * alpha;
constraint.mixShearY = data.mixShearY + (shearY - data.mixShearY) * alpha;
}
else {
constraint.mixRotate += (rotate - constraint.mixRotate) * alpha;
constraint.mixX += (x - constraint.mixX) * alpha;
constraint.mixY += (y - constraint.mixY) * alpha;
constraint.mixScaleX += (scaleX - constraint.mixScaleX) * alpha;
constraint.mixScaleY += (scaleY - constraint.mixScaleY) * alpha;
constraint.mixShearY += (shearY - constraint.mixShearY) * alpha;
}
};
return TransformConstraintTimeline;
}(CurveTimeline));
spine.TransformConstraintTimeline = TransformConstraintTimeline;
var PathConstraintPositionTimeline = (function (_super) {
__extends(PathConstraintPositionTimeline, _super);
function PathConstraintPositionTimeline(frameCount, bezierCount, pathConstraintIndex) {
var _this = _super.call(this, frameCount, bezierCount, Property.pathConstraintPosition + "|" + pathConstraintIndex) || this;
_this.pathConstraintIndex = pathConstraintIndex;
return _this;
}
PathConstraintPositionTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
if (!constraint.active)
return;
var frames = this.frames;
if (time < frames[0]) {
switch (blend) {
case MixBlend.setup:
constraint.position = constraint.data.position;
return;
case MixBlend.first:
constraint.position += (constraint.data.position - constraint.position) * alpha;
}
return;
}
var position = this.getCurveValue(time);
if (blend == MixBlend.setup)
constraint.position = constraint.data.position + (position - constraint.data.position) * alpha;
else
constraint.position += (position - constraint.position) * alpha;
};
return PathConstraintPositionTimeline;
}(CurveTimeline1));
spine.PathConstraintPositionTimeline = PathConstraintPositionTimeline;
var PathConstraintSpacingTimeline = (function (_super) {
__extends(PathConstraintSpacingTimeline, _super);
function PathConstraintSpacingTimeline(frameCount, bezierCount, pathConstraintIndex) {
var _this = _super.call(this, frameCount, bezierCount, Property.pathConstraintSpacing + "|" + pathConstraintIndex) || this;
_this.pathConstraintIndex = 0;
_this.pathConstraintIndex = pathConstraintIndex;
return _this;
}
PathConstraintSpacingTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
if (!constraint.active)
return;
var frames = this.frames;
if (time < frames[0]) {
switch (blend) {
case MixBlend.setup:
constraint.spacing = constraint.data.spacing;
return;
case MixBlend.first:
constraint.spacing += (constraint.data.spacing - constraint.spacing) * alpha;
}
return;
}
var spacing = this.getCurveValue(time);
if (blend == MixBlend.setup)
constraint.spacing = constraint.data.spacing + (spacing - constraint.data.spacing) * alpha;
else
constraint.spacing += (spacing - constraint.spacing) * alpha;
};
return PathConstraintSpacingTimeline;
}(CurveTimeline1));
spine.PathConstraintSpacingTimeline = PathConstraintSpacingTimeline;
var PathConstraintMixTimeline = (function (_super) {
__extends(PathConstraintMixTimeline, _super);
function PathConstraintMixTimeline(frameCount, bezierCount, pathConstraintIndex) {
var _this = _super.call(this, frameCount, bezierCount, [
Property.pathConstraintMix + "|" + pathConstraintIndex
]) || this;
_this.pathConstraintIndex = 0;
_this.pathConstraintIndex = pathConstraintIndex;
return _this;
}
PathConstraintMixTimeline.prototype.getFrameEntries = function () {
return 4;
};
PathConstraintMixTimeline.prototype.setFrame = function (frame, time, mixRotate, mixX, mixY) {
var frames = this.frames;
frame <<= 2;
frames[frame] = time;
frames[frame + 1] = mixRotate;
frames[frame + 2] = mixX;
frames[frame + 3] = mixY;
};
PathConstraintMixTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
if (!constraint.active)
return;
var frames = this.frames;
if (time < frames[0]) {
switch (blend) {
case MixBlend.setup:
constraint.mixRotate = constraint.data.mixRotate;
constraint.mixX = constraint.data.mixX;
constraint.mixY = constraint.data.mixY;
return;
case MixBlend.first:
constraint.mixRotate += (constraint.data.mixRotate - constraint.mixRotate) * alpha;
constraint.mixX += (constraint.data.mixX - constraint.mixX) * alpha;
constraint.mixY += (constraint.data.mixY - constraint.mixY) * alpha;
}
return;
}
var rotate, x, y;
var i = Timeline.search(frames, time, 4);
var curveType = this.curves[i >> 2];
switch (curveType) {
case 0:
var before = frames[i];
rotate = frames[i + 1];
x = frames[i + 2];
y = frames[i + 3];
var t = (time - before) / (frames[i + 4] - before);
rotate += (frames[i + 4 + 1] - rotate) * t;
x += (frames[i + 4 + 2] - x) * t;
y += (frames[i + 4 + 3] - y) * t;
break;
case 1:
rotate = frames[i + 1];
x = frames[i + 2];
y = frames[i + 3];
break;
default:
rotate = this.getBezierValue(time, i, 1, curveType - 2);
x = this.getBezierValue(time, i, 2, curveType + 18 - 2);
y = this.getBezierValue(time, i, 3, curveType + 18 * 2 - 2);
}
if (blend == MixBlend.setup) {
var data = constraint.data;
constraint.mixRotate = data.mixRotate + (rotate - data.mixRotate) * alpha;
constraint.mixX = data.mixX + (x - data.mixX) * alpha;
constraint.mixY = data.mixY + (y - data.mixY) * alpha;
}
else {
constraint.mixRotate += (rotate - constraint.mixRotate) * alpha;
constraint.mixX += (x - constraint.mixX) * alpha;
constraint.mixY += (y - constraint.mixY) * alpha;
}
};
return PathConstraintMixTimeline;
}(CurveTimeline));
spine.PathConstraintMixTimeline = PathConstraintMixTimeline;
})(spine || (spine = {}));
var spine;
(function (spine) {
var AnimationState = (function () {
function AnimationState(data) {
this.tracks = new Array();
this.timeScale = 1;
this.unkeyedState = 0;
this.events = new Array();
this.listeners = new Array();
this.queue = new EventQueue(this);
this.propertyIDs = new spine.StringSet();
this.animationsChanged = false;
this.trackEntryPool = new spine.Pool(function () { return new TrackEntry(); });
this.data = data;
}
AnimationState.emptyAnimation = function () {
if (!_emptyAnimation)
_emptyAnimation = new spine.Animation("<empty>", [], 0);
return _emptyAnimation;
};
AnimationState.prototype.update = function (delta) {
delta *= this.timeScale;
var tracks = this.tracks;
for (var i = 0, n = tracks.length; i < n; i++) {
var current = tracks[i];
if (!current)
continue;
current.animationLast = current.nextAnimationLast;
current.trackLast = current.nextTrackLast;
var currentDelta = delta * current.timeScale;
if (current.delay > 0) {
current.delay -= currentDelta;
if (current.delay > 0)
continue;
currentDelta = -current.delay;
current.delay = 0;
}
var next = current.next;
if (next) {
var nextTime = current.trackLast - next.delay;
if (nextTime >= 0) {
next.delay = 0;
next.trackTime += current.timeScale == 0 ? 0 : (nextTime / current.timeScale + delta) * next.timeScale;
current.trackTime += currentDelta;
this.setCurrent(i, next, true);
while (next.mixingFrom) {
next.mixTime += delta;
next = next.mixingFrom;
}
continue;
}
}
else if (current.trackLast >= current.trackEnd && !current.mixingFrom) {
tracks[i] = null;
this.queue.end(current);
this.clearNext(current);
continue;
}
if (current.mixingFrom && this.updateMixingFrom(current, delta)) {
var from = current.mixingFrom;
current.mixingFrom = null;
if (from)
from.mixingTo = null;
while (from) {
this.queue.end(from);
from = from.mixingFrom;
}
}
current.trackTime += currentDelta;
}
this.queue.drain();
};
AnimationState.prototype.updateMixingFrom = function (to, delta) {
var from = to.mixingFrom;
if (!from)
return true;
var finished = this.updateMixingFrom(from, delta);
from.animationLast = from.nextAnimationLast;
from.trackLast = from.nextTrackLast;
if (to.mixTime > 0 && to.mixTime >= to.mixDuration) {
if (from.totalAlpha == 0 || to.mixDuration == 0) {
to.mixingFrom = from.mixingFrom;
if (from.mixingFrom)
from.mixingFrom.mixingTo = to;
to.interruptAlpha = from.interruptAlpha;
this.queue.end(from);
}
return finished;
}
from.trackTime += delta * from.timeScale;
to.mixTime += delta;
return false;
};
AnimationState.prototype.apply = function (skeleton) {
if (!skeleton)
throw new Error("skeleton cannot be null.");
if (this.animationsChanged)
this._animationsChanged();
var events = this.events;
var tracks = this.tracks;
var applied = false;
for (var i_16 = 0, n_1 = tracks.length; i_16 < n_1; i_16++) {
var current = tracks[i_16];
if (!current || current.delay > 0)
continue;
applied = true;
var blend = i_16 == 0 ? spine.MixBlend.first : current.mixBlend;
var mix = current.alpha;
if (current.mixingFrom)
mix *= this.applyMixingFrom(current, skeleton, blend);
else if (current.trackTime >= current.trackEnd && !current.next)
mix = 0;
var animationLast = current.animationLast, animationTime = current.getAnimationTime(), applyTime = animationTime;
var applyEvents = events;
if (current.reverse) {
applyTime = current.animation.duration - applyTime;
applyEvents = null;
}
var timelines = current.animation.timelines;
var timelineCount = timelines.length;
if ((i_16 == 0 && mix == 1) || blend == spine.MixBlend.add) {
for (var ii = 0; ii < timelineCount; ii++) {
spine.Utils.webkit602BugfixHelper(mix, blend);
var timeline = timelines[ii];
if (timeline instanceof spine.AttachmentTimeline)
this.applyAttachmentTimeline(timeline, skeleton, applyTime, blend, true);
else
timeline.apply(skeleton, animationLast, applyTime, applyEvents, mix, blend, spine.MixDirection.mixIn);
}
}
else {
var timelineMode = current.timelineMode;
var firstFrame = current.timelinesRotation.length != timelineCount << 1;
if (firstFrame)
current.timelinesRotation.length = timelineCount << 1;
for (var ii = 0; ii < timelineCount; ii++) {
var timeline_1 = timelines[ii];
var timelineBlend = timelineMode[ii] == SUBSEQUENT ? blend : spine.MixBlend.setup;
if (timeline_1 instanceof spine.RotateTimeline) {
this.applyRotateTimeline(timeline_1, skeleton, applyTime, mix, timelineBlend, current.timelinesRotation, ii << 1, firstFrame);
}
else if (timeline_1 instanceof spine.AttachmentTimeline) {
this.applyAttachmentTimeline(timeline_1, skeleton, applyTime, blend, true);
}
else {
spine.Utils.webkit602BugfixHelper(mix, blend);
timeline_1.apply(skeleton, animationLast, applyTime, applyEvents, mix, timelineBlend, spine.MixDirection.mixIn);
}
}
}
this.queueEvents(current, animationTime);
events.length = 0;
current.nextAnimationLast = animationTime;
current.nextTrackLast = current.trackTime;
}
var setupState = this.unkeyedState + SETUP;
var slots = skeleton.slots;
for (var i = 0, n = skeleton.slots.length; i < n; i++) {
var slot = slots[i];
if (slot.attachmentState == setupState) {
var attachmentName = slot.data.attachmentName;
slot.setAttachment(!attachmentName ? null : skeleton.getAttachment(slot.data.index, attachmentName));
}
}
this.unkeyedState += 2;
this.queue.drain();
return applied;
};
AnimationState.prototype.applyMixingFrom = function (to, skeleton, blend) {
var from = to.mixingFrom;
if (from.mixingFrom)
this.applyMixingFrom(from, skeleton, blend);
var mix = 0;
if (to.mixDuration == 0) {
mix = 1;
if (blend == spine.MixBlend.first)
blend = spine.MixBlend.setup;
}
else {
mix = to.mixTime / to.mixDuration;
if (mix > 1)
mix = 1;
if (blend != spine.MixBlend.first)
blend = from.mixBlend;
}
var attachments = mix < from.attachmentThreshold, drawOrder = mix < from.drawOrderThreshold;
var timelines = from.animation.timelines;
var timelineCount = timelines.length;
var alphaHold = from.alpha * to.interruptAlpha, alphaMix = alphaHold * (1 - mix);
var animationLast = from.animationLast, animationTime = from.getAnimationTime(), applyTime = animationTime;
var events = null;
if (from.reverse)
applyTime = from.animation.duration - applyTime;
else if (mix < from.eventThreshold)
events = this.events;
if (blend == spine.MixBlend.add) {
for (var i = 0; i < timelineCount; i++)
timelines[i].apply(skeleton, animationLast, applyTime, events, alphaMix, blend, spine.MixDirection.mixOut);
}
else {
var timelineMode = from.timelineMode;
var timelineHoldMix = from.timelineHoldMix;
var firstFrame = from.timelinesRotation.length != timelineCount << 1;
if (firstFrame)
from.timelinesRotation.length = timelineCount << 1;
from.totalAlpha = 0;
for (var i = 0; i < timelineCount; i++) {
var timeline = timelines[i];
var direction = spine.MixDirection.mixOut;
var timelineBlend = void 0;
var alpha = 0;
switch (timelineMode[i]) {
case SUBSEQUENT:
if (!drawOrder && timeline instanceof spine.DrawOrderTimeline)
continue;
timelineBlend = blend;
alpha = alphaMix;
break;
case FIRST:
timelineBlend = spine.MixBlend.setup;
alpha = alphaMix;
break;
case HOLD_SUBSEQUENT:
timelineBlend = blend;
alpha = alphaHold;
break;
case HOLD_FIRST:
timelineBlend = spine.MixBlend.setup;
alpha = alphaHold;
break;
default:
timelineBlend = spine.MixBlend.setup;
var holdMix = timelineHoldMix[i];
alpha = alphaHold * Math.max(0, 1 - holdMix.mixTime / holdMix.mixDuration);
break;
}
from.totalAlpha += alpha;
if (timeline instanceof spine.RotateTimeline)
this.applyRotateTimeline(timeline, skeleton, applyTime, alpha, timelineBlend, from.timelinesRotation, i << 1, firstFrame);
else if (timeline instanceof spine.AttachmentTimeline)
this.applyAttachmentTimeline(timeline, skeleton, applyTime, timelineBlend, attachments);
else {
spine.Utils.webkit602BugfixHelper(alpha, blend);
if (drawOrder && timeline instanceof spine.DrawOrderTimeline && timelineBlend == spine.MixBlend.setup)
direction = spine.MixDirection.mixIn;
timeline.apply(skeleton, animationLast, applyTime, events, alpha, timelineBlend, direction);
}
}
}
if (to.mixDuration > 0)
this.queueEvents(from, animationTime);
this.events.length = 0;
from.nextAnimationLast = animationTime;
from.nextTrackLast = from.trackTime;
return mix;
};
AnimationState.prototype.applyAttachmentTimeline = function (timeline, skeleton, time, blend, attachments) {
var slot = skeleton.slots[timeline.slotIndex];
if (!slot.bone.active)
return;
if (time < timeline.frames[0]) {
if (blend == spine.MixBlend.setup || blend == spine.MixBlend.first)
this.setAttachment(skeleton, slot, slot.data.attachmentName, attachments);
}
else
this.setAttachment(skeleton, slot, timeline.attachmentNames[spine.Timeline.search1(timeline.frames, time)], attachments);
if (slot.attachmentState <= this.unkeyedState)
slot.attachmentState = this.unkeyedState + SETUP;
};
AnimationState.prototype.setAttachment = function (skeleton, slot, attachmentName, attachments) {
slot.setAttachment(!attachmentName ? null : skeleton.getAttachment(slot.data.index, attachmentName));
if (attachments)
slot.attachmentState = this.unkeyedState + CURRENT;
};
AnimationState.prototype.applyRotateTimeline = function (timeline, skeleton, time, alpha, blend, timelinesRotation, i, firstFrame) {
if (firstFrame)
timelinesRotation[i] = 0;
if (alpha == 1) {
timeline.apply(skeleton, 0, time, null, 1, blend, spine.MixDirection.mixIn);
return;
}
var bone = skeleton.bones[timeline.boneIndex];
if (!bone.active)
return;
var frames = timeline.frames;
var r1 = 0, r2 = 0;
if (time < frames[0]) {
switch (blend) {
case spine.MixBlend.setup:
bone.rotation = bone.data.rotation;
default:
return;
case spine.MixBlend.first:
r1 = bone.rotation;
r2 = bone.data.rotation;
}
}
else {
r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
r2 = bone.data.rotation + timeline.getCurveValue(time);
}
var total = 0, diff = r2 - r1;
diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
if (diff == 0) {
total = timelinesRotation[i];
}
else {
var lastTotal = 0, lastDiff = 0;
if (firstFrame) {
lastTotal = 0;
lastDiff = diff;
}
else {
lastTotal = timelinesRotation[i];
lastDiff = timelinesRotation[i + 1];
}
var current = diff > 0, dir = lastTotal >= 0;
if (spine.MathUtils.signum(lastDiff) != spine.MathUtils.signum(diff) && Math.abs(lastDiff) <= 90) {
if (Math.abs(lastTotal) > 180)
lastTotal += 360 * spine.MathUtils.signum(lastTotal);
dir = current;
}
total = diff + lastTotal - lastTotal % 360;
if (dir != current)
total += 360 * spine.MathUtils.signum(lastTotal);
timelinesRotation[i] = total;
}
timelinesRotation[i + 1] = diff;
bone.rotation = r1 + total * alpha;
};
AnimationState.prototype.queueEvents = function (entry, animationTime) {
var animationStart = entry.animationStart, animationEnd = entry.animationEnd;
var duration = animationEnd - animationStart;
var trackLastWrapped = entry.trackLast % duration;
var events = this.events;
var i = 0, n = events.length;
for (; i < n; i++) {
var event_1 = events[i];
if (event_1.time < trackLastWrapped)
break;
if (event_1.time > animationEnd)
continue;
this.queue.event(entry, event_1);
}
var complete = false;
if (entry.loop)
complete = duration == 0 || trackLastWrapped > entry.trackTime % duration;
else
complete = animationTime >= animationEnd && entry.animationLast < animationEnd;
if (complete)
this.queue.complete(entry);
for (; i < n; i++) {
var event_2 = events[i];
if (event_2.time < animationStart)
continue;
this.queue.event(entry, event_2);
}
};
AnimationState.prototype.clearTracks = function () {
var oldDrainDisabled = this.queue.drainDisabled;
this.queue.drainDisabled = true;
for (var i = 0, n = this.tracks.length; i < n; i++)
this.clearTrack(i);
this.tracks.length = 0;
this.queue.drainDisabled = oldDrainDisabled;
this.queue.drain();
};
AnimationState.prototype.clearTrack = function (trackIndex) {
if (trackIndex >= this.tracks.length)
return;
var current = this.tracks[trackIndex];
if (!current)
return;
this.queue.end(current);
this.clearNext(current);
var entry = current;
while (true) {
var from = entry.mixingFrom;
if (!from)
break;
this.queue.end(from);
entry.mixingFrom = null;
entry.mixingTo = null;
entry = from;
}
this.tracks[current.trackIndex] = null;
this.queue.drain();
};
AnimationState.prototype.setCurrent = function (index, current, interrupt) {
var from = this.expandToIndex(index);
this.tracks[index] = current;
current.previous = null;
if (from) {
if (interrupt)
this.queue.interrupt(from);
current.mixingFrom = from;
from.mixingTo = current;
current.mixTime = 0;
if (from.mixingFrom && from.mixDuration > 0)
current.interruptAlpha *= Math.min(1, from.mixTime / from.mixDuration);
from.timelinesRotation.length = 0;
}
this.queue.start(current);
};
AnimationState.prototype.setAnimation = function (trackIndex, animationName, loop) {
if (loop === void 0) { loop = false; }
var animation = this.data.skeletonData.findAnimation(animationName);
if (!animation)
throw new Error("Animation not found: " + animationName);
return this.setAnimationWith(trackIndex, animation, loop);
};
AnimationState.prototype.setAnimationWith = function (trackIndex, animation, loop) {
if (loop === void 0) { loop = false; }
if (!animation)
throw new Error("animation cannot be null.");
var interrupt = true;
var current = this.expandToIndex(trackIndex);
if (current) {
if (current.nextTrackLast == -1) {
this.tracks[trackIndex] = current.mixingFrom;
this.queue.interrupt(current);
this.queue.end(current);
this.clearNext(current);
current = current.mixingFrom;
interrupt = false;
}
else
this.clearNext(current);
}
var entry = this.trackEntry(trackIndex, animation, loop, current);
this.setCurrent(trackIndex, entry, interrupt);
this.queue.drain();
return entry;
};
AnimationState.prototype.addAnimation = function (trackIndex, animationName, loop, delay) {
if (loop === void 0) { loop = false; }
if (delay === void 0) { delay = 0; }
var animation = this.data.skeletonData.findAnimation(animationName);
if (!animation)
throw new Error("Animation not found: " + animationName);
return this.addAnimationWith(trackIndex, animation, loop, delay);
};
AnimationState.prototype.addAnimationWith = function (trackIndex, animation, loop, delay) {
if (loop === void 0) { loop = false; }
if (delay === void 0) { delay = 0; }
if (!animation)
throw new Error("animation cannot be null.");
var last = this.expandToIndex(trackIndex);
if (last) {
while (last.next)
last = last.next;
}
var entry = this.trackEntry(trackIndex, animation, loop, last);
if (!last) {
this.setCurrent(trackIndex, entry, true);
this.queue.drain();
}
else {
last.next = entry;
entry.previous = last;
if (delay <= 0)
delay += last.getTrackComplete() - entry.mixDuration;
}
entry.delay = delay;
return entry;
};
AnimationState.prototype.setEmptyAnimation = function (trackIndex, mixDuration) {
if (mixDuration === void 0) { mixDuration = 0; }
var entry = this.setAnimationWith(trackIndex, AnimationState.emptyAnimation(), false);
entry.mixDuration = mixDuration;
entry.trackEnd = mixDuration;
return entry;
};
AnimationState.prototype.addEmptyAnimation = function (trackIndex, mixDuration, delay) {
if (mixDuration === void 0) { mixDuration = 0; }
if (delay === void 0) { delay = 0; }
var entry = this.addAnimationWith(trackIndex, AnimationState.emptyAnimation(), false, delay <= 0 ? 1 : delay);
entry.mixDuration = mixDuration;
entry.trackEnd = mixDuration;
if (delay <= 0 && entry.previous)
entry.delay = entry.previous.getTrackComplete() - entry.mixDuration + delay;
return entry;
};
AnimationState.prototype.setEmptyAnimations = function (mixDuration) {
if (mixDuration === void 0) { mixDuration = 0; }
var oldDrainDisabled = this.queue.drainDisabled;
this.queue.drainDisabled = true;
for (var i = 0, n = this.tracks.length; i < n; i++) {
var current = this.tracks[i];
if (current)
this.setEmptyAnimation(current.trackIndex, mixDuration);
}
this.queue.drainDisabled = oldDrainDisabled;
this.queue.drain();
};
AnimationState.prototype.expandToIndex = function (index) {
if (index < this.tracks.length)
return this.tracks[index];
spine.Utils.ensureArrayCapacity(this.tracks, index + 1, null);
this.tracks.length = index + 1;
return null;
};
AnimationState.prototype.trackEntry = function (trackIndex, animation, loop, last) {
var entry = this.trackEntryPool.obtain();
entry.trackIndex = trackIndex;
entry.animation = animation;
entry.loop = loop;
entry.holdPrevious = false;
entry.eventThreshold = 0;
entry.attachmentThreshold = 0;
entry.drawOrderThreshold = 0;
entry.animationStart = 0;
entry.animationEnd = animation.duration;
entry.animationLast = -1;
entry.nextAnimationLast = -1;
entry.delay = 0;
entry.trackTime = 0;
entry.trackLast = -1;
entry.nextTrackLast = -1;
entry.trackEnd = Number.MAX_VALUE;
entry.timeScale = 1;
entry.alpha = 1;
entry.interruptAlpha = 1;
entry.mixTime = 0;
entry.mixDuration = !last ? 0 : this.data.getMix(last.animation, animation);
entry.mixBlend = spine.MixBlend.replace;
return entry;
};
AnimationState.prototype.clearNext = function (entry) {
var next = entry.next;
while (next) {
this.queue.dispose(next);
next = next.next;
}
entry.next = null;
};
AnimationState.prototype._animationsChanged = function () {
this.animationsChanged = false;
this.propertyIDs.clear();
var tracks = this.tracks;
for (var i = 0, n = tracks.length; i < n; i++) {
var entry = tracks[i];
if (!entry)
continue;
while (entry.mixingFrom)
entry = entry.mixingFrom;
do {
if (!entry.mixingTo || entry.mixBlend != spine.MixBlend.add)
this.computeHold(entry);
entry = entry.mixingTo;
} while (entry);
}
};
AnimationState.prototype.computeHold = function (entry) {
var to = entry.mixingTo;
var timelines = entry.animation.timelines;
var timelinesCount = entry.animation.timelines.length;
var timelineMode = entry.timelineMode;
timelineMode.length = timelinesCount;
var timelineHoldMix = entry.timelineHoldMix;
timelineHoldMix.length = 0;
var propertyIDs = this.propertyIDs;
if (to && to.holdPrevious) {
for (var i = 0; i < timelinesCount; i++)
timelineMode[i] = propertyIDs.addAll(timelines[i].getPropertyIds()) ? HOLD_FIRST : HOLD_SUBSEQUENT;
return;
}
outer: for (var i = 0; i < timelinesCount; i++) {
var timeline = timelines[i];
var ids = timeline.getPropertyIds();
if (!propertyIDs.addAll(ids))
timelineMode[i] = SUBSEQUENT;
else if (!to || timeline instanceof spine.AttachmentTimeline || timeline instanceof spine.DrawOrderTimeline
|| timeline instanceof spine.EventTimeline || !to.animation.hasTimeline(ids)) {
timelineMode[i] = FIRST;
}
else {
for (var next = to.mixingTo; next; next = next.mixingTo) {
if (next.animation.hasTimeline(ids))
continue;
if (entry.mixDuration > 0) {
timelineMode[i] = HOLD_MIX;
timelineHoldMix[i] = next;
continue outer;
}
break;
}
timelineMode[i] = HOLD_FIRST;
}
}
};
AnimationState.prototype.getCurrent = function (trackIndex) {
if (trackIndex >= this.tracks.length)
return null;
return this.tracks[trackIndex];
};
AnimationState.prototype.addListener = function (listener) {
if (!listener)
throw new Error("listener cannot be null.");
this.listeners.push(listener);
};
AnimationState.prototype.removeListener = function (listener) {
var index = this.listeners.indexOf(listener);
if (index >= 0)
this.listeners.splice(index, 1);
};
AnimationState.prototype.clearListeners = function () {
this.listeners.length = 0;
};
AnimationState.prototype.clearListenerNotifications = function () {
this.queue.clear();
};
return AnimationState;
}());
spine.AnimationState = AnimationState;
var TrackEntry = (function () {
function TrackEntry() {
this.mixBlend = spine.MixBlend.replace;
this.timelineMode = new Array();
this.timelineHoldMix = new Array();
this.timelinesRotation = new Array();
}
TrackEntry.prototype.reset = function () {
this.next = null;
this.previous = null;
this.mixingFrom = null;
this.mixingTo = null;
this.animation = null;
this.listener = null;
this.timelineMode.length = 0;
this.timelineHoldMix.length = 0;
this.timelinesRotation.length = 0;
};
TrackEntry.prototype.getAnimationTime = function () {
if (this.loop) {
var duration = this.animationEnd - this.animationStart;
if (duration == 0)
return this.animationStart;
return (this.trackTime % duration) + this.animationStart;
}
return Math.min(this.trackTime + this.animationStart, this.animationEnd);
};
TrackEntry.prototype.setAnimationLast = function (animationLast) {
this.animationLast = animationLast;
this.nextAnimationLast = animationLast;
};
TrackEntry.prototype.isComplete = function () {
return this.trackTime >= this.animationEnd - this.animationStart;
};
TrackEntry.prototype.resetRotationDirections = function () {
this.timelinesRotation.length = 0;
};
TrackEntry.prototype.getTrackComplete = function () {
var duration = this.animationEnd - this.animationStart;
if (duration != 0) {
if (this.loop)
return duration * (1 + ((this.trackTime / duration) | 0));
if (this.trackTime < duration)
return duration;
}
return this.trackTime;
};
return TrackEntry;
}());
spine.TrackEntry = TrackEntry;
var EventQueue = (function () {
function EventQueue(animState) {
this.objects = [];
this.drainDisabled = false;
this.animState = animState;
}
EventQueue.prototype.start = function (entry) {
this.objects.push(EventType.start);
this.objects.push(entry);
this.animState.animationsChanged = true;
};
EventQueue.prototype.interrupt = function (entry) {
this.objects.push(EventType.interrupt);
this.objects.push(entry);
};
EventQueue.prototype.end = function (entry) {
this.objects.push(EventType.end);
this.objects.push(entry);
this.animState.animationsChanged = true;
};
EventQueue.prototype.dispose = function (entry) {
this.objects.push(EventType.dispose);
this.objects.push(entry);
};
EventQueue.prototype.complete = function (entry) {
this.objects.push(EventType.complete);
this.objects.push(entry);
};
EventQueue.prototype.event = function (entry, event) {
this.objects.push(EventType.event);
this.objects.push(entry);
this.objects.push(event);
};
EventQueue.prototype.drain = function () {
if (this.drainDisabled)
return;
this.drainDisabled = true;
var objects = this.objects;
var listeners = this.animState.listeners;
for (var i = 0; i < objects.length; i += 2) {
var type = objects[i];
var entry = objects[i + 1];
switch (type) {
case EventType.start:
if (entry.listener && entry.listener.start)
entry.listener.start(entry);
for (var ii = 0; ii < listeners.length; ii++)
if (listeners[ii].start)
listeners[ii].start(entry);
break;
case EventType.interrupt:
if (entry.listener && entry.listener.interrupt)
entry.listener.interrupt(entry);
for (var ii = 0; ii < listeners.length; ii++)
if (listeners[ii].interrupt)
listeners[ii].interrupt(entry);
break;
case EventType.end:
if (entry.listener && entry.listener.end)
entry.listener.end(entry);
for (var ii = 0; ii < listeners.length; ii++)
if (listeners[ii].end)
listeners[ii].end(entry);
case EventType.dispose:
if (entry.listener && entry.listener.dispose)
entry.listener.dispose(entry);
for (var ii = 0; ii < listeners.length; ii++)
if (listeners[ii].dispose)
listeners[ii].dispose(entry);
this.animState.trackEntryPool.free(entry);
break;
case EventType.complete:
if (entry.listener && entry.listener.complete)
entry.listener.complete(entry);
for (var ii = 0; ii < listeners.length; ii++)
if (listeners[ii].complete)
listeners[ii].complete(entry);
break;
case EventType.event:
var event_3 = objects[i++ + 2];
if (entry.listener && entry.listener.event)
entry.listener.event(entry, event_3);
for (var ii = 0; ii < listeners.length; ii++)
if (listeners[ii].event)
listeners[ii].event(entry, event_3);
break;
}
}
this.clear();
this.drainDisabled = false;
};
EventQueue.prototype.clear = function () {
this.objects.length = 0;
};
return EventQueue;
}());
spine.EventQueue = EventQueue;
var EventType;
(function (EventType) {
EventType[EventType["start"] = 0] = "start";
EventType[EventType["interrupt"] = 1] = "interrupt";
EventType[EventType["end"] = 2] = "end";
EventType[EventType["dispose"] = 3] = "dispose";
EventType[EventType["complete"] = 4] = "complete";
EventType[EventType["event"] = 5] = "event";
})(EventType = spine.EventType || (spine.EventType = {}));
var AnimationStateAdapter = (function () {
function AnimationStateAdapter() {
}
AnimationStateAdapter.prototype.start = function (entry) {
};
AnimationStateAdapter.prototype.interrupt = function (entry) {
};
AnimationStateAdapter.prototype.end = function (entry) {
};
AnimationStateAdapter.prototype.dispose = function (entry) {
};
AnimationStateAdapter.prototype.complete = function (entry) {
};
AnimationStateAdapter.prototype.event = function (entry, event) {
};
return AnimationStateAdapter;
}());
spine.AnimationStateAdapter = AnimationStateAdapter;
var SUBSEQUENT = 0;
var FIRST = 1;
var HOLD_SUBSEQUENT = 2;
var HOLD_FIRST = 3;
var HOLD_MIX = 4;
var SETUP = 1;
var CURRENT = 2;
var _emptyAnimation = null;
})(spine || (spine = {}));
var spine;
(function (spine) {
var AnimationStateData = (function () {
function AnimationStateData(skeletonData) {
this.animationToMixTime = {};
this.defaultMix = 0;
if (!skeletonData)
throw new Error("skeletonData cannot be null.");
this.skeletonData = skeletonData;
}
AnimationStateData.prototype.setMix = function (fromName, toName, duration) {
var from = this.skeletonData.findAnimation(fromName);
if (!from)
throw new Error("Animation not found: " + fromName);
var to = this.skeletonData.findAnimation(toName);
if (!to)
throw new Error("Animation not found: " + toName);
this.setMixWith(from, to, duration);
};
AnimationStateData.prototype.setMixWith = function (from, to, duration) {
if (!from)
throw new Error("from cannot be null.");
if (!to)
throw new Error("to cannot be null.");
var key = from.name + "." + to.name;
this.animationToMixTime[key] = duration;
};
AnimationStateData.prototype.getMix = function (from, to) {
var key = from.name + "." + to.name;
var value = this.animationToMixTime[key];
return value === undefined ? this.defaultMix : value;
};
return AnimationStateData;
}());
spine.AnimationStateData = AnimationStateData;
})(spine || (spine = {}));
var spine;
(function (spine) {
var AssetManager = (function () {
function AssetManager(textureLoader, pathPrefix, downloader) {
if (pathPrefix === void 0) { pathPrefix = ""; }
if (downloader === void 0) { downloader = null; }
this.assets = {};
this.errors = {};
this.toLoad = 0;
this.loaded = 0;
this.textureLoader = textureLoader;
this.pathPrefix = pathPrefix;
this.downloader = downloader || new Downloader();
}
AssetManager.prototype.start = function (path) {
this.toLoad++;
return this.pathPrefix + path;
};
AssetManager.prototype.success = function (callback, path, asset) {
this.toLoad--;
this.loaded++;
this.assets[path] = asset;
if (callback)
callback(path, asset);
};
AssetManager.prototype.error = function (callback, path, message) {
this.toLoad--;
this.loaded++;
this.errors[path] = message;
if (callback)
callback(path, message);
};
AssetManager.prototype.setRawDataURI = function (path, data) {
this.downloader.rawDataUris[this.pathPrefix + path] = data;
};
AssetManager.prototype.loadBinary = function (path, success, error) {
var _this = this;
if (success === void 0) { success = null; }
if (error === void 0) { error = null; }
path = this.start(path);
this.downloader.downloadBinary(path, function (data) {
_this.success(success, path, data);
}, function (status, responseText) {
_this.error(error, path, "Couldn't load binary " + path + ": status " + status + ", " + responseText);
});
};
AssetManager.prototype.loadText = function (path, success, error) {
var _this = this;
if (success === void 0) { success = null; }
if (error === void 0) { error = null; }
path = this.start(path);
this.downloader.downloadText(path, function (data) {
_this.success(success, path, data);
}, function (status, responseText) {
_this.error(error, path, "Couldn't load text " + path + ": status " + status + ", " + responseText);
});
};
AssetManager.prototype.loadJson = function (path, success, error) {
var _this = this;
if (success === void 0) { success = null; }
if (error === void 0) { error = null; }
path = this.start(path);
this.downloader.downloadJson(path, function (data) {
_this.success(success, path, data);
}, function (status, responseText) {
_this.error(error, path, "Couldn't load JSON " + path + ": status " + status + ", " + responseText);
});
};
AssetManager.prototype.loadTexture = function (path, success, error) {
var _this = this;
if (success === void 0) { success = null; }
if (error === void 0) { error = null; }
path = this.start(path);
var isBrowser = !!(typeof window !== 'undefined' && typeof navigator !== 'undefined' && window.document);
var isWebWorker = !isBrowser && typeof importScripts !== 'undefined';
if (isWebWorker) {
fetch(path, { mode: "cors" }).then(function (response) {
if (response.ok)
return response.blob();
_this.error(error, path, "Couldn't load image: " + path);
return null;
}).then(function (blob) {
return blob ? createImageBitmap(blob, { premultiplyAlpha: "none", colorSpaceConversion: "none" }) : null;
}).then(function (bitmap) {
if (bitmap)
_this.success(success, path, _this.textureLoader(bitmap));
});
}
else {
var image_1 = new Image();
image_1.crossOrigin = "anonymous";
image_1.onload = function () {
_this.success(success, path, _this.textureLoader(image_1));
};
image_1.onerror = function () {
_this.error(error, path, "Couldn't load image: " + path);
};
if (this.downloader.rawDataUris[path])
path = this.downloader.rawDataUris[path];
image_1.src = path;
}
};
AssetManager.prototype.loadTextureAtlas = function (path, success, error) {
var _this = this;
if (success === void 0) { success = null; }
if (error === void 0) { error = null; }
var index = path.lastIndexOf("/");
var parent = index >= 0 ? path.substring(0, index + 1) : "";
path = this.start(path);
this.downloader.downloadText(path, function (atlasText) {
try {
var atlas_1 = new spine.TextureAtlas(atlasText);
var toLoad_1 = atlas_1.pages.length, abort_1 = false;
var _loop_1 = function (page) {
_this.loadTexture(parent + page.name, function (imagePath, texture) {
if (!abort_1) {
page.setTexture(texture);
if (--toLoad_1 == 0)
_this.success(success, path, atlas_1);
}
}, function (imagePath, message) {
if (!abort_1)
_this.error(error, path, "Couldn't load texture atlas " + path + " page image: " + imagePath);
abort_1 = true;
});
};
for (var _i = 0, _a = atlas_1.pages; _i < _a.length; _i++) {
var page = _a[_i];
_loop_1(page);
}
}
catch (e) {
_this.error(error, path, "Couldn't parse texture atlas " + path + ": " + e.message);
}
}, function (status, responseText) {
_this.error(error, path, "Couldn't load texture atlas " + path + ": status " + status + ", " + responseText);
});
};
AssetManager.prototype.get = function (path) {
return this.assets[this.pathPrefix + path];
};
AssetManager.prototype.require = function (path) {
path = this.pathPrefix + path;
var asset = this.assets[path];
if (asset)
return asset;
var error = this.errors[path];
throw Error("Asset not found: " + path + (error ? "\n" + error : ""));
};
AssetManager.prototype.remove = function (path) {
path = this.pathPrefix + path;
var asset = this.assets[path];
if (asset.dispose)
asset.dispose();
delete this.assets[path];
return asset;
};
AssetManager.prototype.removeAll = function () {
for (var key in this.assets) {
var asset = this.assets[key];
if (asset.dispose)
asset.dispose();
}
this.assets = {};
};
AssetManager.prototype.isLoadingComplete = function () {
return this.toLoad == 0;
};
AssetManager.prototype.getToLoad = function () {
return this.toLoad;
};
AssetManager.prototype.getLoaded = function () {
return this.loaded;
};
AssetManager.prototype.dispose = function () {
this.removeAll();
};
AssetManager.prototype.hasErrors = function () {
return Object.keys(this.errors).length > 0;
};
AssetManager.prototype.getErrors = function () {
return this.errors;
};
return AssetManager;
}());
spine.AssetManager = AssetManager;
var Downloader = (function () {
function Downloader() {
this.callbacks = {};
this.rawDataUris = {};
}
Downloader.prototype.downloadText = function (url, success, error) {
var _this = this;
if (this.rawDataUris[url])
url = this.rawDataUris[url];
if (this.start(url, success, error))
return;
var request = new XMLHttpRequest();
request.overrideMimeType("text/html");
request.open("GET", url, true);
var done = function () {
_this.finish(url, request.status, request.responseText);
};
request.onload = done;
request.onerror = done;
request.send();
};
Downloader.prototype.downloadJson = function (url, success, error) {
this.downloadText(url, function (data) {
success(JSON.parse(data));
}, error);
};
Downloader.prototype.downloadBinary = function (url, success, error) {
var _this = this;
if (this.rawDataUris[url])
url = this.rawDataUris[url];
if (this.start(url, success, error))
return;
var request = new XMLHttpRequest();
request.open("GET", url, true);
request.responseType = "arraybuffer";
var onerror = function () {
_this.finish(url, request.status, request.responseText);
};
request.onload = function () {
if (request.status == 200)
_this.finish(url, 200, new Uint8Array(request.response));
else
onerror();
};
request.onerror = onerror;
request.send();
};
Downloader.prototype.start = function (url, success, error) {
var callbacks = this.callbacks[url];
try {
if (callbacks)
return true;
this.callbacks[url] = callbacks = [];
}
finally {
callbacks.push(success, error);
}
};
Downloader.prototype.finish = function (url, status, data) {
var callbacks = this.callbacks[url];
delete this.callbacks[url];
var args = status == 200 ? [data] : [status, data];
for (var i = args.length - 1, n = callbacks.length; i < n; i += 2)
callbacks[i].apply(null, args);
};
return Downloader;
}());
spine.Downloader = Downloader;
})(spine || (spine = {}));
var spine;
(function (spine) {
var AtlasAttachmentLoader = (function () {
function AtlasAttachmentLoader(atlas) {
this.atlas = atlas;
}
AtlasAttachmentLoader.prototype.newRegionAttachment = function (skin, name, path) {
var region = this.atlas.findRegion(path);
if (!region)
// throw new Error("Region not found in atlas: " + path + " (region attachment: " + name + ")");
return null;
region.renderObject = region;
var attachment = new spine.RegionAttachment(name);
attachment.setRegion(region);
return attachment;
};
AtlasAttachmentLoader.prototype.newMeshAttachment = function (skin, name, path) {
var region = this.atlas.findRegion(path);
if (!region)
// throw new Error("Region not found in atlas: " + path + " (mesh attachment: " + name + ")");
return null;
region.renderObject = region;
var attachment = new spine.MeshAttachment(name);
attachment.region = region;
return attachment;
};
AtlasAttachmentLoader.prototype.newBoundingBoxAttachment = function (skin, name) {
return new spine.BoundingBoxAttachment(name);
};
AtlasAttachmentLoader.prototype.newPathAttachment = function (skin, name) {
return new spine.PathAttachment(name);
};
AtlasAttachmentLoader.prototype.newPointAttachment = function (skin, name) {
return new spine.PointAttachment(name);
};
AtlasAttachmentLoader.prototype.newClippingAttachment = function (skin, name) {
return new spine.ClippingAttachment(name);
};
return AtlasAttachmentLoader;
}());
spine.AtlasAttachmentLoader = AtlasAttachmentLoader;
})(spine || (spine = {}));
var spine;
(function (spine) {
var Bone = (function () {
function Bone(data, skeleton, parent) {
this.children = new Array();
this.x = 0;
this.y = 0;
this.rotation = 0;
this.scaleX = 0;
this.scaleY = 0;
this.shearX = 0;
this.shearY = 0;
this.ax = 0;
this.ay = 0;
this.arotation = 0;
this.ascaleX = 0;
this.ascaleY = 0;
this.ashearX = 0;
this.ashearY = 0;
this.a = 0;
this.b = 0;
this.c = 0;
this.d = 0;
this.worldY = 0;
this.worldX = 0;
this.sorted = false;
this.active = false;
if (!data)
throw new Error("data cannot be null.");
if (!skeleton)
throw new Error("skeleton cannot be null.");
this.data = data;
this.skeleton = skeleton;
this.parent = parent;
this.setToSetupPose();
}
Bone.prototype.isActive = function () {
return this.active;
};
Bone.prototype.update = function () {
this.updateWorldTransformWith(this.ax, this.ay, this.arotation, this.ascaleX, this.ascaleY, this.ashearX, this.ashearY);
};
Bone.prototype.updateWorldTransform = function () {
this.updateWorldTransformWith(this.x, this.y, this.rotation, this.scaleX, this.scaleY, this.shearX, this.shearY);
};
Bone.prototype.updateWorldTransformWith = function (x, y, rotation, scaleX, scaleY, shearX, shearY) {
this.ax = x;
this.ay = y;
this.arotation = rotation;
this.ascaleX = scaleX;
this.ascaleY = scaleY;
this.ashearX = shearX;
this.ashearY = shearY;
var parent = this.parent;
if (!parent) {
var skeleton = this.skeleton;
var rotationY = rotation + 90 + shearY;
var sx = skeleton.scaleX;
var sy = skeleton.scaleY;
this.a = spine.MathUtils.cosDeg(rotation + shearX) * scaleX * sx;
this.b = spine.MathUtils.cosDeg(rotationY) * scaleY * sx;
this.c = spine.MathUtils.sinDeg(rotation + shearX) * scaleX * sy;
this.d = spine.MathUtils.sinDeg(rotationY) * scaleY * sy;
this.worldX = x * sx + skeleton.x;
this.worldY = y * sy + skeleton.y;
return;
}
var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
this.worldX = pa * x + pb * y + parent.worldX;
this.worldY = pc * x + pd * y + parent.worldY;
switch (this.data.transformMode) {
case spine.TransformMode.Normal: {
var rotationY = rotation + 90 + shearY;
var la = spine.MathUtils.cosDeg(rotation + shearX) * scaleX;
var lb = spine.MathUtils.cosDeg(rotationY) * scaleY;
var lc = spine.MathUtils.sinDeg(rotation + shearX) * scaleX;
var ld = spine.MathUtils.sinDeg(rotationY) * scaleY;
this.a = pa * la + pb * lc;
this.b = pa * lb + pb * ld;
this.c = pc * la + pd * lc;
this.d = pc * lb + pd * ld;
return;
}
case spine.TransformMode.OnlyTranslation: {
var rotationY = rotation + 90 + shearY;
this.a = spine.MathUtils.cosDeg(rotation + shearX) * scaleX;
this.b = spine.MathUtils.cosDeg(rotationY) * scaleY;
this.c = spine.MathUtils.sinDeg(rotation + shearX) * scaleX;
this.d = spine.MathUtils.sinDeg(rotationY) * scaleY;
break;
}
case spine.TransformMode.NoRotationOrReflection: {
var s = pa * pa + pc * pc;
var prx = 0;
if (s > 0.0001) {
s = Math.abs(pa * pd - pb * pc) / s;
pa /= this.skeleton.scaleX;
pc /= this.skeleton.scaleY;
pb = pc * s;
pd = pa * s;
prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
}
else {
pa = 0;
pc = 0;
prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
}
var rx = rotation + shearX - prx;
var ry = rotation + shearY - prx + 90;
var la = spine.MathUtils.cosDeg(rx) * scaleX;
var lb = spine.MathUtils.cosDeg(ry) * scaleY;
var lc = spine.MathUtils.sinDeg(rx) * scaleX;
var ld = spine.MathUtils.sinDeg(ry) * scaleY;
this.a = pa * la - pb * lc;
this.b = pa * lb - pb * ld;
this.c = pc * la + pd * lc;
this.d = pc * lb + pd * ld;
break;
}
case spine.TransformMode.NoScale:
case spine.TransformMode.NoScaleOrReflection: {
var cos = spine.MathUtils.cosDeg(rotation);
var sin = spine.MathUtils.sinDeg(rotation);
var za = (pa * cos + pb * sin) / this.skeleton.scaleX;
var zc = (pc * cos + pd * sin) / this.skeleton.scaleY;
var s = Math.sqrt(za * za + zc * zc);
if (s > 0.00001)
s = 1 / s;
za *= s;
zc *= s;
s = Math.sqrt(za * za + zc * zc);
if (this.data.transformMode == spine.TransformMode.NoScale
&& (pa * pd - pb * pc < 0) != (this.skeleton.scaleX < 0 != this.skeleton.scaleY < 0))
s = -s;
var r = Math.PI / 2 + Math.atan2(zc, za);
var zb = Math.cos(r) * s;
var zd = Math.sin(r) * s;
var la = spine.MathUtils.cosDeg(shearX) * scaleX;
var lb = spine.MathUtils.cosDeg(90 + shearY) * scaleY;
var lc = spine.MathUtils.sinDeg(shearX) * scaleX;
var ld = spine.MathUtils.sinDeg(90 + shearY) * scaleY;
this.a = za * la + zb * lc;
this.b = za * lb + zb * ld;
this.c = zc * la + zd * lc;
this.d = zc * lb + zd * ld;
break;
}
}
this.a *= this.skeleton.scaleX;
this.b *= this.skeleton.scaleX;
this.c *= this.skeleton.scaleY;
this.d *= this.skeleton.scaleY;
};
Bone.prototype.setToSetupPose = function () {
var data = this.data;
this.x = data.x;
this.y = data.y;
this.rotation = data.rotation;
this.scaleX = data.scaleX;
this.scaleY = data.scaleY;
this.shearX = data.shearX;
this.shearY = data.shearY;
};
Bone.prototype.getWorldRotationX = function () {
return Math.atan2(this.c, this.a) * spine.MathUtils.radDeg;
};
Bone.prototype.getWorldRotationY = function () {
return Math.atan2(this.d, this.b) * spine.MathUtils.radDeg;
};
Bone.prototype.getWorldScaleX = function () {
return Math.sqrt(this.a * this.a + this.c * this.c);
};
Bone.prototype.getWorldScaleY = function () {
return Math.sqrt(this.b * this.b + this.d * this.d);
};
Bone.prototype.updateAppliedTransform = function () {
var parent = this.parent;
if (!parent) {
this.ax = this.worldX;
this.ay = this.worldY;
this.arotation = Math.atan2(this.c, this.a) * spine.MathUtils.radDeg;
this.ascaleX = Math.sqrt(this.a * this.a + this.c * this.c);
this.ascaleY = Math.sqrt(this.b * this.b + this.d * this.d);
this.ashearX = 0;
this.ashearY = Math.atan2(this.a * this.b + this.c * this.d, this.a * this.d - this.b * this.c) * spine.MathUtils.radDeg;
return;
}
var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
var pid = 1 / (pa * pd - pb * pc);
var dx = this.worldX - parent.worldX, dy = this.worldY - parent.worldY;
this.ax = (dx * pd * pid - dy * pb * pid);
this.ay = (dy * pa * pid - dx * pc * pid);
var ia = pid * pd;
var id = pid * pa;
var ib = pid * pb;
var ic = pid * pc;
var ra = ia * this.a - ib * this.c;
var rb = ia * this.b - ib * this.d;
var rc = id * this.c - ic * this.a;
var rd = id * this.d - ic * this.b;
this.ashearX = 0;
this.ascaleX = Math.sqrt(ra * ra + rc * rc);
if (this.ascaleX > 0.0001) {
var det = ra * rd - rb * rc;
this.ascaleY = det / this.ascaleX;
this.ashearY = Math.atan2(ra * rb + rc * rd, det) * spine.MathUtils.radDeg;
this.arotation = Math.atan2(rc, ra) * spine.MathUtils.radDeg;
}
else {
this.ascaleX = 0;
this.ascaleY = Math.sqrt(rb * rb + rd * rd);
this.ashearY = 0;
this.arotation = 90 - Math.atan2(rd, rb) * spine.MathUtils.radDeg;
}
};
Bone.prototype.worldToLocal = function (world) {
var invDet = 1 / (this.a * this.d - this.b * this.c);
var x = world.x - this.worldX, y = world.y - this.worldY;
world.x = x * this.d * invDet - y * this.b * invDet;
world.y = y * this.a * invDet - x * this.c * invDet;
return world;
};
Bone.prototype.localToWorld = function (local) {
var x = local.x, y = local.y;
local.x = x * this.a + y * this.b + this.worldX;
local.y = x * this.c + y * this.d + this.worldY;
return local;
};
Bone.prototype.worldToLocalRotation = function (worldRotation) {
var sin = spine.MathUtils.sinDeg(worldRotation), cos = spine.MathUtils.cosDeg(worldRotation);
return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * spine.MathUtils.radDeg + this.rotation - this.shearX;
};
Bone.prototype.localToWorldRotation = function (localRotation) {
localRotation -= this.rotation - this.shearX;
var sin = spine.MathUtils.sinDeg(localRotation), cos = spine.MathUtils.cosDeg(localRotation);
return Math.atan2(cos * this.c + sin * this.d, cos * this.a + sin * this.b) * spine.MathUtils.radDeg;
};
Bone.prototype.rotateWorld = function (degrees) {
var a = this.a, b = this.b, c = this.c, d = this.d;
var cos = spine.MathUtils.cosDeg(degrees), sin = spine.MathUtils.sinDeg(degrees);
this.a = cos * a - sin * c;
this.b = cos * b - sin * d;
this.c = sin * a + cos * c;
this.d = sin * b + cos * d;
};
return Bone;
}());
spine.Bone = Bone;
})(spine || (spine = {}));
var spine;
(function (spine) {
var BoneData = (function () {
function BoneData(index, name, parent) {
this.x = 0;
this.y = 0;
this.rotation = 0;
this.scaleX = 1;
this.scaleY = 1;
this.shearX = 0;
this.shearY = 0;
this.transformMode = TransformMode.Normal;
this.skinRequired = false;
this.color = new spine.Color();
if (index < 0)
throw new Error("index must be >= 0.");
if (!name)
throw new Error("name cannot be null.");
this.index = index;
this.name = name;
this.parent = parent;
}
return BoneData;
}());
spine.BoneData = BoneData;
var TransformMode;
(function (TransformMode) {
TransformMode[TransformMode["Normal"] = 0] = "Normal";
TransformMode[TransformMode["OnlyTranslation"] = 1] = "OnlyTranslation";
TransformMode[TransformMode["NoRotationOrReflection"] = 2] = "NoRotationOrReflection";
TransformMode[TransformMode["NoScale"] = 3] = "NoScale";
TransformMode[TransformMode["NoScaleOrReflection"] = 4] = "NoScaleOrReflection";
})(TransformMode = spine.TransformMode || (spine.TransformMode = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var ConstraintData = (function () {
function ConstraintData(name, order, skinRequired) {
this.name = name;
this.order = order;
this.skinRequired = skinRequired;
}
return ConstraintData;
}());
spine.ConstraintData = ConstraintData;
})(spine || (spine = {}));
var spine;
(function (spine) {
var Event = (function () {
function Event(time, data) {
if (!data)
throw new Error("data cannot be null.");
this.time = time;
this.data = data;
}
return Event;
}());
spine.Event = Event;
})(spine || (spine = {}));
var spine;
(function (spine) {
var EventData = (function () {
function EventData(name) {
this.name = name;
}
return EventData;
}());
spine.EventData = EventData;
})(spine || (spine = {}));
var spine;
(function (spine) {
var IkConstraint = (function () {
function IkConstraint(data, skeleton) {
this.bendDirection = 0;
this.compress = false;
this.stretch = false;
this.mix = 1;
this.softness = 0;
this.active = false;
if (!data)
throw new Error("data cannot be null.");
if (!skeleton)
throw new Error("skeleton cannot be null.");
this.data = data;
this.mix = data.mix;
this.softness = data.softness;
this.bendDirection = data.bendDirection;
this.compress = data.compress;
this.stretch = data.stretch;
this.bones = new Array();
for (var i = 0; i < data.bones.length; i++)
this.bones.push(skeleton.findBone(data.bones[i].name));
this.target = skeleton.findBone(data.target.name);
}
IkConstraint.prototype.isActive = function () {
return this.active;
};
IkConstraint.prototype.update = function () {
if (this.mix == 0)
return;
var target = this.target;
var bones = this.bones;
switch (bones.length) {
case 1:
this.apply1(bones[0], target.worldX, target.worldY, this.compress, this.stretch, this.data.uniform, this.mix);
break;
case 2:
this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.stretch, this.data.uniform, this.softness, this.mix);
break;
}
};
IkConstraint.prototype.apply1 = function (bone, targetX, targetY, compress, stretch, uniform, alpha) {
var p = bone.parent;
var pa = p.a, pb = p.b, pc = p.c, pd = p.d;
var rotationIK = -bone.ashearX - bone.arotation, tx = 0, ty = 0;
switch (bone.data.transformMode) {
case spine.TransformMode.OnlyTranslation:
tx = targetX - bone.worldX;
ty = targetY - bone.worldY;
break;
case spine.TransformMode.NoRotationOrReflection:
var s = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
var sa = pa / bone.skeleton.scaleX;
var sc = pc / bone.skeleton.scaleY;
pb = -sc * s * bone.skeleton.scaleX;
pd = sa * s * bone.skeleton.scaleY;
rotationIK += Math.atan2(sc, sa) * spine.MathUtils.radDeg;
default:
var x = targetX - p.worldX, y = targetY - p.worldY;
var d = pa * pd - pb * pc;
tx = (x * pd - y * pb) / d - bone.ax;
ty = (y * pa - x * pc) / d - bone.ay;
}
rotationIK += Math.atan2(ty, tx) * spine.MathUtils.radDeg;
if (bone.ascaleX < 0)
rotationIK += 180;
if (rotationIK > 180)
rotationIK -= 360;
else if (rotationIK < -180)
rotationIK += 360;
var sx = bone.ascaleX, sy = bone.ascaleY;
if (compress || stretch) {
switch (bone.data.transformMode) {
case spine.TransformMode.NoScale:
case spine.TransformMode.NoScaleOrReflection:
tx = targetX - bone.worldX;
ty = targetY - bone.worldY;
}
var b = bone.data.length * sx, dd = Math.sqrt(tx * tx + ty * ty);
if ((compress && dd < b) || (stretch && dd > b) && b > 0.0001) {
var s = (dd / b - 1) * alpha + 1;
sx *= s;
if (uniform)
sy *= s;
}
}
bone.updateWorldTransformWith(bone.ax, bone.ay, bone.arotation + rotationIK * alpha, sx, sy, bone.ashearX, bone.ashearY);
};
IkConstraint.prototype.apply2 = function (parent, child, targetX, targetY, bendDir, stretch, uniform, softness, alpha) {
var px = parent.ax, py = parent.ay, psx = parent.ascaleX, psy = parent.ascaleY, sx = psx, sy = psy, csx = child.ascaleX;
var os1 = 0, os2 = 0, s2 = 0;
if (psx < 0) {
psx = -psx;
os1 = 180;
s2 = -1;
}
else {
os1 = 0;
s2 = 1;
}
if (psy < 0) {
psy = -psy;
s2 = -s2;
}
if (csx < 0) {
csx = -csx;
os2 = 180;
}
else
os2 = 0;
var cx = child.ax, cy = 0, cwx = 0, cwy = 0, a = parent.a, b = parent.b, c = parent.c, d = parent.d;
var u = Math.abs(psx - psy) <= 0.0001;
if (!u || stretch) {
cy = 0;
cwx = a * cx + parent.worldX;
cwy = c * cx + parent.worldY;
}
else {
cy = child.ay;
cwx = a * cx + b * cy + parent.worldX;
cwy = c * cx + d * cy + parent.worldY;
}
var pp = parent.parent;
a = pp.a;
b = pp.b;
c = pp.c;
d = pp.d;
var id = 1 / (a * d - b * c), x = cwx - pp.worldX, y = cwy - pp.worldY;
var dx = (x * d - y * b) * id - px, dy = (y * a - x * c) * id - py;
var l1 = Math.sqrt(dx * dx + dy * dy), l2 = child.data.length * csx, a1, a2;
if (l1 < 0.0001) {
this.apply1(parent, targetX, targetY, false, stretch, false, alpha);
child.updateWorldTransformWith(cx, cy, 0, child.ascaleX, child.ascaleY, child.ashearX, child.ashearY);
return;
}
x = targetX - pp.worldX;
y = targetY - pp.worldY;
var tx = (x * d - y * b) * id - px, ty = (y * a - x * c) * id - py;
var dd = tx * tx + ty * ty;
if (softness != 0) {
softness *= psx * (csx + 1) * 0.5;
var td = Math.sqrt(dd), sd = td - l1 - l2 * psx + softness;
if (sd > 0) {
var p = Math.min(1, sd / (softness * 2)) - 1;
p = (sd - softness * (1 - p * p)) / td;
tx -= p * tx;
ty -= p * ty;
dd = tx * tx + ty * ty;
}
}
outer: if (u) {
l2 *= psx;
var cos = (dd - l1 * l1 - l2 * l2) / (2 * l1 * l2);
if (cos < -1) {
cos = -1;
a2 = Math.PI * bendDir;
}
else if (cos > 1) {
cos = 1;
a2 = 0;
if (stretch) {
a = (Math.sqrt(dd) / (l1 + l2) - 1) * alpha + 1;
sx *= a;
if (uniform)
sy *= a;
}
}
else
a2 = Math.acos(cos) * bendDir;
a = l1 + l2 * cos;
b = l2 * Math.sin(a2);
a1 = Math.atan2(ty * a - tx * b, tx * a + ty * b);
}
else {
a = psx * l2;
b = psy * l2;
var aa = a * a, bb = b * b, ta = Math.atan2(ty, tx);
c = bb * l1 * l1 + aa * dd - aa * bb;
var c1 = -2 * bb * l1, c2 = bb - aa;
d = c1 * c1 - 4 * c2 * c;
if (d >= 0) {
var q = Math.sqrt(d);
if (c1 < 0)
q = -q;
q = -(c1 + q) * 0.5;
var r0 = q / c2, r1 = c / q;
var r = Math.abs(r0) < Math.abs(r1) ? r0 : r1;
if (r * r <= dd) {
y = Math.sqrt(dd - r * r) * bendDir;
a1 = ta - Math.atan2(y, r);
a2 = Math.atan2(y / psy, (r - l1) / psx);
break outer;
}
}
var minAngle = spine.MathUtils.PI, minX = l1 - a, minDist = minX * minX, minY = 0;
var maxAngle = 0, maxX = l1 + a, maxDist = maxX * maxX, maxY = 0;
c = -a * l1 / (aa - bb);
if (c >= -1 && c <= 1) {
c = Math.acos(c);
x = a * Math.cos(c) + l1;
y = b * Math.sin(c);
d = x * x + y * y;
if (d < minDist) {
minAngle = c;
minDist = d;
minX = x;
minY = y;
}
if (d > maxDist) {
maxAngle = c;
maxDist = d;
maxX = x;
maxY = y;
}
}
if (dd <= (minDist + maxDist) * 0.5) {
a1 = ta - Math.atan2(minY * bendDir, minX);
a2 = minAngle * bendDir;
}
else {
a1 = ta - Math.atan2(maxY * bendDir, maxX);
a2 = maxAngle * bendDir;
}
}
var os = Math.atan2(cy, cx) * s2;
var rotation = parent.arotation;
a1 = (a1 - os) * spine.MathUtils.radDeg + os1 - rotation;
if (a1 > 180)
a1 -= 360;
else if (a1 < -180)
a1 += 360;
parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, sx, sy, 0, 0);
rotation = child.arotation;
a2 = ((a2 + os) * spine.MathUtils.radDeg - child.ashearX) * s2 + os2 - rotation;
if (a2 > 180)
a2 -= 360;
else if (a2 < -180)
a2 += 360;
child.updateWorldTransformWith(cx, cy, rotation + a2 * alpha, child.ascaleX, child.ascaleY, child.ashearX, child.ashearY);
};
return IkConstraint;
}());
spine.IkConstraint = IkConstraint;
})(spine || (spine = {}));
var spine;
(function (spine) {
var IkConstraintData = (function (_super) {
__extends(IkConstraintData, _super);
function IkConstraintData(name) {
var _this = _super.call(this, name, 0, false) || this;
_this.bones = new Array();
_this.bendDirection = 1;
_this.compress = false;
_this.stretch = false;
_this.uniform = false;
_this.mix = 1;
_this.softness = 0;
return _this;
}
return IkConstraintData;
}(spine.ConstraintData));
spine.IkConstraintData = IkConstraintData;
})(spine || (spine = {}));
var spine;
(function (spine) {
var PathConstraint = (function () {
function PathConstraint(data, skeleton) {
this.position = 0;
this.spacing = 0;
this.mixRotate = 0;
this.mixX = 0;
this.mixY = 0;
this.spaces = new Array();
this.positions = new Array();
this.world = new Array();
this.curves = new Array();
this.lengths = new Array();
this.segments = new Array();
this.active = false;
if (!data)
throw new Error("data cannot be null.");
if (!skeleton)
throw new Error("skeleton cannot be null.");
this.data = data;
this.bones = new Array();
for (var i = 0, n = data.bones.length; i < n; i++)
this.bones.push(skeleton.findBone(data.bones[i].name));
this.target = skeleton.findSlot(data.target.name);
this.position = data.position;
this.spacing = data.spacing;
this.mixRotate = data.mixRotate;
this.mixX = data.mixX;
this.mixY = data.mixY;
}
PathConstraint.prototype.isActive = function () {
return this.active;
};
PathConstraint.prototype.update = function () {
var attachment = this.target.getAttachment();
if (!(attachment instanceof spine.PathAttachment))
return;
var mixRotate = this.mixRotate, mixX = this.mixX, mixY = this.mixY;
if (mixRotate == 0 && mixX == 0 && mixY == 0)
return;
var data = this.data;
var tangents = data.rotateMode == spine.RotateMode.Tangent, scale = data.rotateMode == spine.RotateMode.ChainScale;
var bones = this.bones;
var boneCount = bones.length, spacesCount = tangents ? boneCount : boneCount + 1;
var spaces = spine.Utils.setArraySize(this.spaces, spacesCount), lengths = scale ? this.lengths = spine.Utils.setArraySize(this.lengths, boneCount) : null;
var spacing = this.spacing;
switch (data.spacingMode) {
case spine.SpacingMode.Percent:
if (scale) {
for (var i = 0, n = spacesCount - 1; i < n; i++) {
var bone = bones[i];
var setupLength = bone.data.length;
if (setupLength < PathConstraint.epsilon)
lengths[i] = 0;
else {
var x = setupLength * bone.a, y = setupLength * bone.c;
lengths[i] = Math.sqrt(x * x + y * y);
}
}
}
spine.Utils.arrayFill(spaces, 1, spacesCount, spacing);
break;
case spine.SpacingMode.Proportional:
var sum = 0;
for (var i = 0; i < boneCount;) {
var bone = bones[i];
var setupLength = bone.data.length;
if (setupLength < PathConstraint.epsilon) {
if (scale)
lengths[i] = 0;
spaces[++i] = spacing;
}
else {
var x = setupLength * bone.a, y = setupLength * bone.c;
var length_1 = Math.sqrt(x * x + y * y);
if (scale)
lengths[i] = length_1;
spaces[++i] = length_1;
sum += length_1;
}
}
if (sum > 0) {
sum = spacesCount / sum * spacing;
for (var i = 1; i < spacesCount; i++)
spaces[i] *= sum;
}
break;
default:
var lengthSpacing = data.spacingMode == spine.SpacingMode.Length;
for (var i = 0, n = spacesCount - 1; i < n;) {
var bone = bones[i];
var setupLength = bone.data.length;
if (setupLength < PathConstraint.epsilon) {
if (scale)
lengths[i] = 0;
spaces[++i] = spacing;
}
else {
var x = setupLength * bone.a, y = setupLength * bone.c;
var length_2 = Math.sqrt(x * x + y * y);
if (scale)
lengths[i] = length_2;
spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length_2 / setupLength;
}
}
}
var positions = this.computeWorldPositions(attachment, spacesCount, tangents);
var boneX = positions[0], boneY = positions[1], offsetRotation = data.offsetRotation;
var tip = false;
if (offsetRotation == 0)
tip = data.rotateMode == spine.RotateMode.Chain;
else {
tip = false;
var p = this.target.bone;
offsetRotation *= p.a * p.d - p.b * p.c > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
}
for (var i = 0, p = 3; i < boneCount; i++, p += 3) {
var bone = bones[i];
bone.worldX += (boneX - bone.worldX) * mixX;
bone.worldY += (boneY - bone.worldY) * mixY;
var x = positions[p], y = positions[p + 1], dx = x - boneX, dy = y - boneY;
if (scale) {
var length_3 = lengths[i];
if (length_3 != 0) {
var s = (Math.sqrt(dx * dx + dy * dy) / length_3 - 1) * mixRotate + 1;
bone.a *= s;
bone.c *= s;
}
}
boneX = x;
boneY = y;
if (mixRotate > 0) {
var a = bone.a, b = bone.b, c = bone.c, d = bone.d, r = 0, cos = 0, sin = 0;
if (tangents)
r = positions[p - 1];
else if (spaces[i + 1] == 0)
r = positions[p + 2];
else
r = Math.atan2(dy, dx);
r -= Math.atan2(c, a);
if (tip) {
cos = Math.cos(r);
sin = Math.sin(r);
var length_4 = bone.data.length;
boneX += (length_4 * (cos * a - sin * c) - dx) * mixRotate;
boneY += (length_4 * (sin * a + cos * c) - dy) * mixRotate;
}
else {
r += offsetRotation;
}
if (r > spine.MathUtils.PI)
r -= spine.MathUtils.PI2;
else if (r < -spine.MathUtils.PI)
r += spine.MathUtils.PI2;
r *= mixRotate;
cos = Math.cos(r);
sin = Math.sin(r);
bone.a = cos * a - sin * c;
bone.b = cos * b - sin * d;
bone.c = sin * a + cos * c;
bone.d = sin * b + cos * d;
}
bone.updateAppliedTransform();
}
};
PathConstraint.prototype.computeWorldPositions = function (path, spacesCount, tangents) {
var target = this.target;
var position = this.position;
var spaces = this.spaces, out = spine.Utils.setArraySize(this.positions, spacesCount * 3 + 2), world = null;
var closed = path.closed;
var verticesLength = path.worldVerticesLength, curveCount = verticesLength / 6, prevCurve = PathConstraint.NONE;
if (!path.constantSpeed) {
var lengths = path.lengths;
curveCount -= closed ? 1 : 2;
var pathLength_1 = lengths[curveCount];
if (this.data.positionMode == spine.PositionMode.Percent)
position *= pathLength_1;
var multiplier_1;
switch (this.data.spacingMode) {
case spine.SpacingMode.Percent:
multiplier_1 = pathLength_1;
break;
case spine.SpacingMode.Proportional:
multiplier_1 = pathLength_1 / spacesCount;
break;
default:
multiplier_1 = 1;
}
world = spine.Utils.setArraySize(this.world, 8);
for (var i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3) {
var space = spaces[i] * multiplier_1;
position += space;
var p = position;
if (closed) {
p %= pathLength_1;
if (p < 0)
p += pathLength_1;
curve = 0;
}
else if (p < 0) {
if (prevCurve != PathConstraint.BEFORE) {
prevCurve = PathConstraint.BEFORE;
path.computeWorldVertices(target, 2, 4, world, 0, 2);
}
this.addBeforePosition(p, world, 0, out, o);
continue;
}
else if (p > pathLength_1) {
if (prevCurve != PathConstraint.AFTER) {
prevCurve = PathConstraint.AFTER;
path.computeWorldVertices(target, verticesLength - 6, 4, world, 0, 2);
}
this.addAfterPosition(p - pathLength_1, world, 0, out, o);
continue;
}
for (;; curve++) {
var length_5 = lengths[curve];
if (p > length_5)
continue;
if (curve == 0)
p /= length_5;
else {
var prev = lengths[curve - 1];
p = (p - prev) / (length_5 - prev);
}
break;
}
if (curve != prevCurve) {
prevCurve = curve;
if (closed && curve == curveCount) {
path.computeWorldVertices(target, verticesLength - 4, 4, world, 0, 2);
path.computeWorldVertices(target, 0, 4, world, 4, 2);
}
else
path.computeWorldVertices(target, curve * 6 + 2, 8, world, 0, 2);
}
this.addCurvePosition(p, world[0], world[1], world[2], world[3], world[4], world[5], world[6], world[7], out, o, tangents || (i > 0 && space == 0));
}
return out;
}
if (closed) {
verticesLength += 2;
world = spine.Utils.setArraySize(this.world, verticesLength);
path.computeWorldVertices(target, 2, verticesLength - 4, world, 0, 2);
path.computeWorldVertices(target, 0, 2, world, verticesLength - 4, 2);
world[verticesLength - 2] = world[0];
world[verticesLength - 1] = world[1];
}
else {
curveCount--;
verticesLength -= 4;
world = spine.Utils.setArraySize(this.world, verticesLength);
path.computeWorldVertices(target, 2, verticesLength, world, 0, 2);
}
var curves = spine.Utils.setArraySize(this.curves, curveCount);
var pathLength = 0;
var x1 = world[0], y1 = world[1], cx1 = 0, cy1 = 0, cx2 = 0, cy2 = 0, x2 = 0, y2 = 0;
var tmpx = 0, tmpy = 0, dddfx = 0, dddfy = 0, ddfx = 0, ddfy = 0, dfx = 0, dfy = 0;
for (var i = 0, w = 2; i < curveCount; i++, w += 6) {
cx1 = world[w];
cy1 = world[w + 1];
cx2 = world[w + 2];
cy2 = world[w + 3];
x2 = world[w + 4];
y2 = world[w + 5];
tmpx = (x1 - cx1 * 2 + cx2) * 0.1875;
tmpy = (y1 - cy1 * 2 + cy2) * 0.1875;
dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375;
dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375;
ddfx = tmpx * 2 + dddfx;
ddfy = tmpy * 2 + dddfy;
dfx = (cx1 - x1) * 0.75 + tmpx + dddfx * 0.16666667;
dfy = (cy1 - y1) * 0.75 + tmpy + dddfy * 0.16666667;
pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
dfx += ddfx;
dfy += ddfy;
ddfx += dddfx;
ddfy += dddfy;
pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
dfx += ddfx;
dfy += ddfy;
pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
dfx += ddfx + dddfx;
dfy += ddfy + dddfy;
pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
curves[i] = pathLength;
x1 = x2;
y1 = y2;
}
if (this.data.positionMode == spine.PositionMode.Percent)
position *= pathLength;
var multiplier;
switch (this.data.spacingMode) {
case spine.SpacingMode.Percent:
multiplier = pathLength;
break;
case spine.SpacingMode.Proportional:
multiplier = pathLength / spacesCount;
break;
default:
multiplier = 1;
}
var segments = this.segments;
var curveLength = 0;
for (var i = 0, o = 0, curve = 0, segment = 0; i < spacesCount; i++, o += 3) {
var space = spaces[i] * multiplier;
position += space;
var p = position;
if (closed) {
p %= pathLength;
if (p < 0)
p += pathLength;
curve = 0;
}
else if (p < 0) {
this.addBeforePosition(p, world, 0, out, o);
continue;
}
else if (p > pathLength) {
this.addAfterPosition(p - pathLength, world, verticesLength - 4, out, o);
continue;
}
for (;; curve++) {
var length_6 = curves[curve];
if (p > length_6)
continue;
if (curve == 0)
p /= length_6;
else {
var prev = curves[curve - 1];
p = (p - prev) / (length_6 - prev);
}
break;
}
if (curve != prevCurve) {
prevCurve = curve;
var ii = curve * 6;
x1 = world[ii];
y1 = world[ii + 1];
cx1 = world[ii + 2];
cy1 = world[ii + 3];
cx2 = world[ii + 4];
cy2 = world[ii + 5];
x2 = world[ii + 6];
y2 = world[ii + 7];
tmpx = (x1 - cx1 * 2 + cx2) * 0.03;
tmpy = (y1 - cy1 * 2 + cy2) * 0.03;
dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.006;
dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.006;
ddfx = tmpx * 2 + dddfx;
ddfy = tmpy * 2 + dddfy;
dfx = (cx1 - x1) * 0.3 + tmpx + dddfx * 0.16666667;
dfy = (cy1 - y1) * 0.3 + tmpy + dddfy * 0.16666667;
curveLength = Math.sqrt(dfx * dfx + dfy * dfy);
segments[0] = curveLength;
for (ii = 1; ii < 8; ii++) {
dfx += ddfx;
dfy += ddfy;
ddfx += dddfx;
ddfy += dddfy;
curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
segments[ii] = curveLength;
}
dfx += ddfx;
dfy += ddfy;
curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
segments[8] = curveLength;
dfx += ddfx + dddfx;
dfy += ddfy + dddfy;
curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
segments[9] = curveLength;
segment = 0;
}
p *= curveLength;
for (;; segment++) {
var length_7 = segments[segment];
if (p > length_7)
continue;
if (segment == 0)
p /= length_7;
else {
var prev = segments[segment - 1];
p = segment + (p - prev) / (length_7 - prev);
}
break;
}
this.addCurvePosition(p * 0.1, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents || (i > 0 && space == 0));
}
return out;
};
PathConstraint.prototype.addBeforePosition = function (p, temp, i, out, o) {
var x1 = temp[i], y1 = temp[i + 1], dx = temp[i + 2] - x1, dy = temp[i + 3] - y1, r = Math.atan2(dy, dx);
out[o] = x1 + p * Math.cos(r);
out[o + 1] = y1 + p * Math.sin(r);
out[o + 2] = r;
};
PathConstraint.prototype.addAfterPosition = function (p, temp, i, out, o) {
var x1 = temp[i + 2], y1 = temp[i + 3], dx = x1 - temp[i], dy = y1 - temp[i + 1], r = Math.atan2(dy, dx);
out[o] = x1 + p * Math.cos(r);
out[o + 1] = y1 + p * Math.sin(r);
out[o + 2] = r;
};
PathConstraint.prototype.addCurvePosition = function (p, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents) {
if (p == 0 || isNaN(p)) {
out[o] = x1;
out[o + 1] = y1;
out[o + 2] = Math.atan2(cy1 - y1, cx1 - x1);
return;
}
var tt = p * p, ttt = tt * p, u = 1 - p, uu = u * u, uuu = uu * u;
var ut = u * p, ut3 = ut * 3, uut3 = u * ut3, utt3 = ut3 * p;
var x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt, y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt;
out[o] = x;
out[o + 1] = y;
if (tangents) {
if (p < 0.001)
out[o + 2] = Math.atan2(cy1 - y1, cx1 - x1);
else
out[o + 2] = Math.atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt));
}
};
PathConstraint.NONE = -1;
PathConstraint.BEFORE = -2;
PathConstraint.AFTER = -3;
PathConstraint.epsilon = 0.00001;
return PathConstraint;
}());
spine.PathConstraint = PathConstraint;
})(spine || (spine = {}));
var spine;
(function (spine) {
var PathConstraintData = (function (_super) {
__extends(PathConstraintData, _super);
function PathConstraintData(name) {
var _this = _super.call(this, name, 0, false) || this;
_this.bones = new Array();
_this.mixRotate = 0;
_this.mixX = 0;
_this.mixY = 0;
return _this;
}
return PathConstraintData;
}(spine.ConstraintData));
spine.PathConstraintData = PathConstraintData;
var PositionMode;
(function (PositionMode) {
PositionMode[PositionMode["Fixed"] = 0] = "Fixed";
PositionMode[PositionMode["Percent"] = 1] = "Percent";
})(PositionMode = spine.PositionMode || (spine.PositionMode = {}));
var SpacingMode;
(function (SpacingMode) {
SpacingMode[SpacingMode["Length"] = 0] = "Length";
SpacingMode[SpacingMode["Fixed"] = 1] = "Fixed";
SpacingMode[SpacingMode["Percent"] = 2] = "Percent";
SpacingMode[SpacingMode["Proportional"] = 3] = "Proportional";
})(SpacingMode = spine.SpacingMode || (spine.SpacingMode = {}));
var RotateMode;
(function (RotateMode) {
RotateMode[RotateMode["Tangent"] = 0] = "Tangent";
RotateMode[RotateMode["Chain"] = 1] = "Chain";
RotateMode[RotateMode["ChainScale"] = 2] = "ChainScale";
})(RotateMode = spine.RotateMode || (spine.RotateMode = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var Skeleton = (function () {
function Skeleton(data) {
this._updateCache = new Array();
this.time = 0;
this.scaleX = 1;
this.scaleY = 1;
this.x = 0;
this.y = 0;
if (!data)
throw new Error("data cannot be null.");
this.data = data;
this.bones = new Array();
for (var i = 0; i < data.bones.length; i++) {
var boneData = data.bones[i];
var bone = void 0;
if (!boneData.parent)
bone = new spine.Bone(boneData, this, null);
else {
var parent_1 = this.bones[boneData.parent.index];
bone = new spine.Bone(boneData, this, parent_1);
parent_1.children.push(bone);
}
this.bones.push(bone);
}
this.slots = new Array();
this.drawOrder = new Array();
for (var i = 0; i < data.slots.length; i++) {
var slotData = data.slots[i];
var bone = this.bones[slotData.boneData.index];
var slot = new spine.Slot(slotData, bone);
this.slots.push(slot);
this.drawOrder.push(slot);
}
this.ikConstraints = new Array();
for (var i = 0; i < data.ikConstraints.length; i++) {
var ikConstraintData = data.ikConstraints[i];
this.ikConstraints.push(new spine.IkConstraint(ikConstraintData, this));
}
this.transformConstraints = new Array();
for (var i = 0; i < data.transformConstraints.length; i++) {
var transformConstraintData = data.transformConstraints[i];
this.transformConstraints.push(new spine.TransformConstraint(transformConstraintData, this));
}
this.pathConstraints = new Array();
for (var i = 0; i < data.pathConstraints.length; i++) {
var pathConstraintData = data.pathConstraints[i];
this.pathConstraints.push(new spine.PathConstraint(pathConstraintData, this));
}
this.color = new spine.Color(1, 1, 1, 1);
this.updateCache();
}
Skeleton.prototype.updateCache = function () {
var updateCache = this._updateCache;
updateCache.length = 0;
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++) {
var bone = bones[i];
bone.sorted = bone.data.skinRequired;
bone.active = !bone.sorted;
}
if (this.skin) {
var skinBones = this.skin.bones;
for (var i = 0, n = this.skin.bones.length; i < n; i++) {
var bone = this.bones[skinBones[i].index];
do {
bone.sorted = false;
bone.active = true;
bone = bone.parent;
} while (bone);
}
}
var ikConstraints = this.ikConstraints;
var transformConstraints = this.transformConstraints;
var pathConstraints = this.pathConstraints;
var ikCount = ikConstraints.length, transformCount = transformConstraints.length, pathCount = pathConstraints.length;
var constraintCount = ikCount + transformCount + pathCount;
outer: for (var i = 0; i < constraintCount; i++) {
for (var ii = 0; ii < ikCount; ii++) {
var constraint = ikConstraints[ii];
if (constraint.data.order == i) {
this.sortIkConstraint(constraint);
continue outer;
}
}
for (var ii = 0; ii < transformCount; ii++) {
var constraint = transformConstraints[ii];
if (constraint.data.order == i) {
this.sortTransformConstraint(constraint);
continue outer;
}
}
for (var ii = 0; ii < pathCount; ii++) {
var constraint = pathConstraints[ii];
if (constraint.data.order == i) {
this.sortPathConstraint(constraint);
continue outer;
}
}
}
for (var i = 0, n = bones.length; i < n; i++)
this.sortBone(bones[i]);
};
Skeleton.prototype.sortIkConstraint = function (constraint) {
constraint.active = constraint.target.isActive() && (!constraint.data.skinRequired || (this.skin && spine.Utils.contains(this.skin.constraints, constraint.data, true)));
if (!constraint.active)
return;
var target = constraint.target;
this.sortBone(target);
var constrained = constraint.bones;
var parent = constrained[0];
this.sortBone(parent);
if (constrained.length == 1) {
this._updateCache.push(constraint);
this.sortReset(parent.children);
}
else {
var child = constrained[constrained.length - 1];
this.sortBone(child);
this._updateCache.push(constraint);
this.sortReset(parent.children);
child.sorted = true;
}
};
Skeleton.prototype.sortPathConstraint = function (constraint) {
constraint.active = constraint.target.bone.isActive() && (!constraint.data.skinRequired || (this.skin && spine.Utils.contains(this.skin.constraints, constraint.data, true)));
if (!constraint.active)
return;
var slot = constraint.target;
var slotIndex = slot.data.index;
var slotBone = slot.bone;
if (this.skin)
this.sortPathConstraintAttachment(this.skin, slotIndex, slotBone);
if (this.data.defaultSkin && this.data.defaultSkin != this.skin)
this.sortPathConstraintAttachment(this.data.defaultSkin, slotIndex, slotBone);
for (var i = 0, n = this.data.skins.length; i < n; i++)
this.sortPathConstraintAttachment(this.data.skins[i], slotIndex, slotBone);
var attachment = slot.getAttachment();
if (attachment instanceof spine.PathAttachment)
this.sortPathConstraintAttachmentWith(attachment, slotBone);
var constrained = constraint.bones;
var boneCount = constrained.length;
for (var i = 0; i < boneCount; i++)
this.sortBone(constrained[i]);
this._updateCache.push(constraint);
for (var i = 0; i < boneCount; i++)
this.sortReset(constrained[i].children);
for (var i = 0; i < boneCount; i++)
constrained[i].sorted = true;
};
Skeleton.prototype.sortTransformConstraint = function (constraint) {
constraint.active = constraint.target.isActive() && (!constraint.data.skinRequired || (this.skin && spine.Utils.contains(this.skin.constraints, constraint.data, true)));
if (!constraint.active)
return;
this.sortBone(constraint.target);
var constrained = constraint.bones;
var boneCount = constrained.length;
if (constraint.data.local) {
for (var i = 0; i < boneCount; i++) {
var child = constrained[i];
this.sortBone(child.parent);
this.sortBone(child);
}
}
else {
for (var i = 0; i < boneCount; i++) {
this.sortBone(constrained[i]);
}
}
this._updateCache.push(constraint);
for (var i = 0; i < boneCount; i++)
this.sortReset(constrained[i].children);
for (var i = 0; i < boneCount; i++)
constrained[i].sorted = true;
};
Skeleton.prototype.sortPathConstraintAttachment = function (skin, slotIndex, slotBone) {
var attachments = skin.attachments[slotIndex];
if (!attachments)
return;
for (var key in attachments) {
this.sortPathConstraintAttachmentWith(attachments[key], slotBone);
}
};
Skeleton.prototype.sortPathConstraintAttachmentWith = function (attachment, slotBone) {
if (!(attachment instanceof spine.PathAttachment))
return;
var pathBones = attachment.bones;
if (!pathBones)
this.sortBone(slotBone);
else {
var bones = this.bones;
for (var i = 0, n = pathBones.length; i < n;) {
var nn = pathBones[i++];
nn += i;
while (i < nn)
this.sortBone(bones[pathBones[i++]]);
}
}
};
Skeleton.prototype.sortBone = function (bone) {
if (bone.sorted)
return;
var parent = bone.parent;
if (parent)
this.sortBone(parent);
bone.sorted = true;
this._updateCache.push(bone);
};
Skeleton.prototype.sortReset = function (bones) {
for (var i = 0, n = bones.length; i < n; i++) {
var bone = bones[i];
if (!bone.active)
continue;
if (bone.sorted)
this.sortReset(bone.children);
bone.sorted = false;
}
};
Skeleton.prototype.updateWorldTransform = function () {
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++) {
var bone = bones[i];
bone.ax = bone.x;
bone.ay = bone.y;
bone.arotation = bone.rotation;
bone.ascaleX = bone.scaleX;
bone.ascaleY = bone.scaleY;
bone.ashearX = bone.shearX;
bone.ashearY = bone.shearY;
}
var updateCache = this._updateCache;
for (var i = 0, n = updateCache.length; i < n; i++)
updateCache[i].update();
};
Skeleton.prototype.updateWorldTransformWith = function (parent) {
var rootBone = this.getRootBone();
var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
rootBone.worldX = pa * this.x + pb * this.y + parent.worldX;
rootBone.worldY = pc * this.x + pd * this.y + parent.worldY;
var rotationY = rootBone.rotation + 90 + rootBone.shearY;
var la = spine.MathUtils.cosDeg(rootBone.rotation + rootBone.shearX) * rootBone.scaleX;
var lb = spine.MathUtils.cosDeg(rotationY) * rootBone.scaleY;
var lc = spine.MathUtils.sinDeg(rootBone.rotation + rootBone.shearX) * rootBone.scaleX;
var ld = spine.MathUtils.sinDeg(rotationY) * rootBone.scaleY;
rootBone.a = (pa * la + pb * lc) * this.scaleX;
rootBone.b = (pa * lb + pb * ld) * this.scaleX;
rootBone.c = (pc * la + pd * lc) * this.scaleY;
rootBone.d = (pc * lb + pd * ld) * this.scaleY;
var updateCache = this._updateCache;
for (var i = 0, n = updateCache.length; i < n; i++) {
var updatable = updateCache[i];
if (updatable != rootBone)
updatable.update();
}
};
Skeleton.prototype.setToSetupPose = function () {
this.setBonesToSetupPose();
this.setSlotsToSetupPose();
};
Skeleton.prototype.setBonesToSetupPose = function () {
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++)
bones[i].setToSetupPose();
var ikConstraints = this.ikConstraints;
for (var i = 0, n = ikConstraints.length; i < n; i++) {
var constraint = ikConstraints[i];
constraint.mix = constraint.data.mix;
constraint.softness = constraint.data.softness;
constraint.bendDirection = constraint.data.bendDirection;
constraint.compress = constraint.data.compress;
constraint.stretch = constraint.data.stretch;
}
var transformConstraints = this.transformConstraints;
for (var i = 0, n = transformConstraints.length; i < n; i++) {
var constraint = transformConstraints[i];
var data = constraint.data;
constraint.mixRotate = data.mixRotate;
constraint.mixX = data.mixX;
constraint.mixY = data.mixY;
constraint.mixScaleX = data.mixScaleX;
constraint.mixScaleY = data.mixScaleY;
constraint.mixShearY = data.mixShearY;
}
var pathConstraints = this.pathConstraints;
for (var i = 0, n = pathConstraints.length; i < n; i++) {
var constraint = pathConstraints[i];
var data = constraint.data;
constraint.position = data.position;
constraint.spacing = data.spacing;
constraint.mixRotate = data.mixRotate;
constraint.mixX = data.mixX;
constraint.mixY = data.mixY;
}
};
Skeleton.prototype.setSlotsToSetupPose = function () {
var slots = this.slots;
spine.Utils.arrayCopy(slots, 0, this.drawOrder, 0, slots.length);
for (var i = 0, n = slots.length; i < n; i++)
slots[i].setToSetupPose();
};
Skeleton.prototype.getRootBone = function () {
if (this.bones.length == 0)
return null;
return this.bones[0];
};
Skeleton.prototype.findBone = function (boneName) {
if (!boneName)
throw new Error("boneName cannot be null.");
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++) {
var bone = bones[i];
if (bone.data.name == boneName)
return bone;
}
return null;
};
Skeleton.prototype.findBoneIndex = function (boneName) {
if (!boneName)
throw new Error("boneName cannot be null.");
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++)
if (bones[i].data.name == boneName)
return i;
return -1;
};
Skeleton.prototype.findSlot = function (slotName) {
if (!slotName)
throw new Error("slotName cannot be null.");
var slots = this.slots;
for (var i = 0, n = slots.length; i < n; i++) {
var slot = slots[i];
if (slot.data.name == slotName)
return slot;
}
return null;
};
Skeleton.prototype.findSlotIndex = function (slotName) {
if (!slotName)
throw new Error("slotName cannot be null.");
var slots = this.slots;
for (var i = 0, n = slots.length; i < n; i++)
if (slots[i].data.name == slotName)
return i;
return -1;
};
Skeleton.prototype.setSkinByName = function (skinName) {
var skin = this.data.findSkin(skinName);
if (!skin)
throw new Error("Skin not found: " + skinName);
this.setSkin(skin);
};
Skeleton.prototype.setSkin = function (newSkin) {
if (newSkin == this.skin)
return;
if (newSkin) {
if (this.skin)
newSkin.attachAll(this, this.skin);
else {
var slots = this.slots;
for (var i = 0, n = slots.length; i < n; i++) {
var slot = slots[i];
var name_1 = slot.data.attachmentName;
if (name_1) {
var attachment = newSkin.getAttachment(i, name_1);
if (attachment)
slot.setAttachment(attachment);
}
}
}
}
this.skin = newSkin;
this.updateCache();
};
Skeleton.prototype.getAttachmentByName = function (slotName, attachmentName) {
return this.getAttachment(this.data.findSlotIndex(slotName), attachmentName);
};
Skeleton.prototype.getAttachment = function (slotIndex, attachmentName) {
if (!attachmentName)
throw new Error("attachmentName cannot be null.");
if (this.skin) {
var attachment = this.skin.getAttachment(slotIndex, attachmentName);
if (attachment)
return attachment;
}
if (this.data.defaultSkin)
return this.data.defaultSkin.getAttachment(slotIndex, attachmentName);
return null;
};
Skeleton.prototype.setAttachment = function (slotName, attachmentName) {
if (!slotName)
throw new Error("slotName cannot be null.");
var slots = this.slots;
for (var i = 0, n = slots.length; i < n; i++) {
var slot = slots[i];
if (slot.data.name == slotName) {
var attachment = null;
if (attachmentName) {
attachment = this.getAttachment(i, attachmentName);
if (!attachment)
throw new Error("Attachment not found: " + attachmentName + ", for slot: " + slotName);
}
slot.setAttachment(attachment);
return;
}
}
throw new Error("Slot not found: " + slotName);
};
Skeleton.prototype.findIkConstraint = function (constraintName) {
if (!constraintName)
throw new Error("constraintName cannot be null.");
var ikConstraints = this.ikConstraints;
for (var i = 0, n = ikConstraints.length; i < n; i++) {
var ikConstraint = ikConstraints[i];
if (ikConstraint.data.name == constraintName)
return ikConstraint;
}
return null;
};
Skeleton.prototype.findTransformConstraint = function (constraintName) {
if (!constraintName)
throw new Error("constraintName cannot be null.");
var transformConstraints = this.transformConstraints;
for (var i = 0, n = transformConstraints.length; i < n; i++) {
var constraint = transformConstraints[i];
if (constraint.data.name == constraintName)
return constraint;
}
return null;
};
Skeleton.prototype.findPathConstraint = function (constraintName) {
if (!constraintName)
throw new Error("constraintName cannot be null.");
var pathConstraints = this.pathConstraints;
for (var i = 0, n = pathConstraints.length; i < n; i++) {
var constraint = pathConstraints[i];
if (constraint.data.name == constraintName)
return constraint;
}
return null;
};
Skeleton.prototype.getBounds = function (offset, size, temp) {
if (temp === void 0) { temp = new Array(2); }
if (!offset)
throw new Error("offset cannot be null.");
if (!size)
throw new Error("size cannot be null.");
var drawOrder = this.drawOrder;
var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
for (var i = 0, n = drawOrder.length; i < n; i++) {
var slot = drawOrder[i];
if (!slot.bone.active)
continue;
var verticesLength = 0;
var vertices = null;
var attachment = slot.getAttachment();
if (attachment instanceof spine.RegionAttachment) {
verticesLength = 8;
vertices = spine.Utils.setArraySize(temp, verticesLength, 0);
attachment.computeWorldVertices(slot.bone, vertices, 0, 2);
}
else if (attachment instanceof spine.MeshAttachment) {
var mesh = attachment;
verticesLength = mesh.worldVerticesLength;
vertices = spine.Utils.setArraySize(temp, verticesLength, 0);
mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
}
if (vertices) {
for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
var x = vertices[ii], y = vertices[ii + 1];
minX = Math.min(minX, x);
minY = Math.min(minY, y);
maxX = Math.max(maxX, x);
maxY = Math.max(maxY, y);
}
}
}
offset.set(minX, minY);
size.set(maxX - minX, maxY - minY);
};
Skeleton.prototype.update = function (delta) {
this.time += delta;
};
return Skeleton;
}());
spine.Skeleton = Skeleton;
})(spine || (spine = {}));
var spine;
(function (spine) {
var SkeletonBinary = (function () {
function SkeletonBinary(attachmentLoader) {
this.scale = 1;
this.linkedMeshes = new Array();
this.attachmentLoader = attachmentLoader;
}
SkeletonBinary.prototype.readSkeletonData = function (binary) {
var scale = this.scale;
var skeletonData = new spine.SkeletonData();
skeletonData.name = "";
var input = new BinaryInput(binary);
var lowHash = input.readInt32();
var highHash = input.readInt32();
skeletonData.hash = highHash == 0 && lowHash == 0 ? null : highHash.toString(16) + lowHash.toString(16);
skeletonData.version = input.readString();
skeletonData.x = input.readFloat();
skeletonData.y = input.readFloat();
skeletonData.width = input.readFloat();
skeletonData.height = input.readFloat();
var nonessential = input.readBoolean();
if (nonessential) {
skeletonData.fps = input.readFloat();
skeletonData.imagesPath = input.readString();
skeletonData.audioPath = input.readString();
}
var n = 0;
n = input.readInt(true);
for (var i = 0; i < n; i++)
input.strings.push(input.readString());
n = input.readInt(true);
for (var i = 0; i < n; i++) {
var name_2 = input.readString();
var parent_2 = i == 0 ? null : skeletonData.bones[input.readInt(true)];
var data = new spine.BoneData(i, name_2, parent_2);
data.rotation = input.readFloat();
data.x = input.readFloat() * scale;
data.y = input.readFloat() * scale;
data.scaleX = input.readFloat();
data.scaleY = input.readFloat();
data.shearX = input.readFloat();
data.shearY = input.readFloat();
data.length = input.readFloat() * scale;
data.transformMode = input.readInt(true);
data.skinRequired = input.readBoolean();
if (nonessential)
spine.Color.rgba8888ToColor(data.color, input.readInt32());
skeletonData.bones.push(data);
}
n = input.readInt(true);
for (var i = 0; i < n; i++) {
var slotName = input.readString();
var boneData = skeletonData.bones[input.readInt(true)];
var data = new spine.SlotData(i, slotName, boneData);
spine.Color.rgba8888ToColor(data.color, input.readInt32());
var darkColor = input.readInt32();
if (darkColor != -1)
spine.Color.rgb888ToColor(data.darkColor = new spine.Color(), darkColor);
data.attachmentName = input.readStringRef();
data.blendMode = input.readInt(true);
skeletonData.slots.push(data);
}
n = input.readInt(true);
for (var i = 0, nn = void 0; i < n; i++) {
var data = new spine.IkConstraintData(input.readString());
data.order = input.readInt(true);
data.skinRequired = input.readBoolean();
nn = input.readInt(true);
for (var ii = 0; ii < nn; ii++)
data.bones.push(skeletonData.bones[input.readInt(true)]);
data.target = skeletonData.bones[input.readInt(true)];
data.mix = input.readFloat();
data.softness = input.readFloat() * scale;
data.bendDirection = input.readByte();
data.compress = input.readBoolean();
data.stretch = input.readBoolean();
data.uniform = input.readBoolean();
skeletonData.ikConstraints.push(data);
}
n = input.readInt(true);
for (var i = 0, nn = void 0; i < n; i++) {
var data = new spine.TransformConstraintData(input.readString());
data.order = input.readInt(true);
data.skinRequired = input.readBoolean();
nn = input.readInt(true);
for (var ii = 0; ii < nn; ii++)
data.bones.push(skeletonData.bones[input.readInt(true)]);
data.target = skeletonData.bones[input.readInt(true)];
data.local = input.readBoolean();
data.relative = input.readBoolean();
data.offsetRotation = input.readFloat();
data.offsetX = input.readFloat() * scale;
data.offsetY = input.readFloat() * scale;
data.offsetScaleX = input.readFloat();
data.offsetScaleY = input.readFloat();
data.offsetShearY = input.readFloat();
data.mixRotate = input.readFloat();
data.mixX = input.readFloat();
data.mixY = input.readFloat();
data.mixScaleX = input.readFloat();
data.mixScaleY = input.readFloat();
data.mixShearY = input.readFloat();
skeletonData.transformConstraints.push(data);
}
n = input.readInt(true);
for (var i = 0, nn = void 0; i < n; i++) {
var data = new spine.PathConstraintData(input.readString());
data.order = input.readInt(true);
data.skinRequired = input.readBoolean();
nn = input.readInt(true);
for (var ii = 0; ii < nn; ii++)
data.bones.push(skeletonData.bones[input.readInt(true)]);
data.target = skeletonData.slots[input.readInt(true)];
data.positionMode = input.readInt(true);
data.spacingMode = input.readInt(true);
data.rotateMode = input.readInt(true);
data.offsetRotation = input.readFloat();
data.position = input.readFloat();
if (data.positionMode == spine.PositionMode.Fixed)
data.position *= scale;
data.spacing = input.readFloat();
if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
data.spacing *= scale;
data.mixRotate = input.readFloat();
data.mixX = input.readFloat();
data.mixY = input.readFloat();
skeletonData.pathConstraints.push(data);
}
var defaultSkin = this.readSkin(input, skeletonData, true, nonessential);
if (defaultSkin) {
skeletonData.defaultSkin = defaultSkin;
skeletonData.skins.push(defaultSkin);
}
{
var i = skeletonData.skins.length;
spine.Utils.setArraySize(skeletonData.skins, n = i + input.readInt(true));
for (; i < n; i++)
skeletonData.skins[i] = this.readSkin(input, skeletonData, false, nonessential);
}
n = this.linkedMeshes.length;
for (var i = 0; i < n; i++) {
var linkedMesh = this.linkedMeshes[i];
var skin = !linkedMesh.skin ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin);
var parent_3 = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent);
linkedMesh.mesh.deformAttachment = linkedMesh.inheritDeform ? parent_3 : linkedMesh.mesh;
linkedMesh.mesh.setParentMesh(parent_3);
linkedMesh.mesh.updateUVs();
}
this.linkedMeshes.length = 0;
n = input.readInt(true);
for (var i = 0; i < n; i++) {
var data = new spine.EventData(input.readStringRef());
data.intValue = input.readInt(false);
data.floatValue = input.readFloat();
data.stringValue = input.readString();
data.audioPath = input.readString();
if (data.audioPath) {
data.volume = input.readFloat();
data.balance = input.readFloat();
}
skeletonData.events.push(data);
}
n = input.readInt(true);
for (var i = 0; i < n; i++)
skeletonData.animations.push(this.readAnimation(input, input.readString(), skeletonData));
return skeletonData;
};
SkeletonBinary.prototype.readSkin = function (input, skeletonData, defaultSkin, nonessential) {
var skin = null;
var slotCount = 0;
if (defaultSkin) {
slotCount = input.readInt(true);
if (slotCount == 0)
return null;
skin = new spine.Skin("default");
}
else {
skin = new spine.Skin(input.readStringRef());
skin.bones.length = input.readInt(true);
for (var i = 0, n = skin.bones.length; i < n; i++)
skin.bones[i] = skeletonData.bones[input.readInt(true)];
for (var i = 0, n = input.readInt(true); i < n; i++)
skin.constraints.push(skeletonData.ikConstraints[input.readInt(true)]);
for (var i = 0, n = input.readInt(true); i < n; i++)
skin.constraints.push(skeletonData.transformConstraints[input.readInt(true)]);
for (var i = 0, n = input.readInt(true); i < n; i++)
skin.constraints.push(skeletonData.pathConstraints[input.readInt(true)]);
slotCount = input.readInt(true);
}
for (var i = 0; i < slotCount; i++) {
var slotIndex = input.readInt(true);
for (var ii = 0, nn = input.readInt(true); ii < nn; ii++) {
var name_3 = input.readStringRef();
var attachment = this.readAttachment(input, skeletonData, skin, slotIndex, name_3, nonessential);
if (attachment)
skin.setAttachment(slotIndex, name_3, attachment);
}
}
return skin;
};
SkeletonBinary.prototype.readAttachment = function (input, skeletonData, skin, slotIndex, attachmentName, nonessential) {
var scale = this.scale;
var name = input.readStringRef();
if (!name)
name = attachmentName;
switch (input.readByte()) {
case AttachmentType.Region: {
var path = input.readStringRef();
var rotation = input.readFloat();
var x = input.readFloat();
var y = input.readFloat();
var scaleX = input.readFloat();
var scaleY = input.readFloat();
var width = input.readFloat();
var height = input.readFloat();
var color = input.readInt32();
if (!path)
path = name;
var region = this.attachmentLoader.newRegionAttachment(skin, name, path);
if (!region)
return null;
region.path = path;
region.x = x * scale;
region.y = y * scale;
region.scaleX = scaleX;
region.scaleY = scaleY;
region.rotation = rotation;
region.width = width * scale;
region.height = height * scale;
spine.Color.rgba8888ToColor(region.color, color);
region.updateOffset();
return region;
}
case AttachmentType.BoundingBox: {
var vertexCount = input.readInt(true);
var vertices = this.readVertices(input, vertexCount);
var color = nonessential ? input.readInt32() : 0;
var box = this.attachmentLoader.newBoundingBoxAttachment(skin, name);
if (!box)
return null;
box.worldVerticesLength = vertexCount << 1;
box.vertices = vertices.vertices;
box.bones = vertices.bones;
if (nonessential)
spine.Color.rgba8888ToColor(box.color, color);
return box;
}
case AttachmentType.Mesh: {
var path = input.readStringRef();
var color = input.readInt32();
var vertexCount = input.readInt(true);
var uvs = this.readFloatArray(input, vertexCount << 1, 1);
var triangles = this.readShortArray(input);
var vertices = this.readVertices(input, vertexCount);
var hullLength = input.readInt(true);
var edges = null;
var width = 0, height = 0;
if (nonessential) {
edges = this.readShortArray(input);
width = input.readFloat();
height = input.readFloat();
}
if (!path)
path = name;
var mesh = this.attachmentLoader.newMeshAttachment(skin, name, path);
if (!mesh)
return null;
mesh.path = path;
spine.Color.rgba8888ToColor(mesh.color, color);
mesh.bones = vertices.bones;
mesh.vertices = vertices.vertices;
mesh.worldVerticesLength = vertexCount << 1;
mesh.triangles = triangles;
mesh.regionUVs = uvs;
mesh.updateUVs();
mesh.hullLength = hullLength << 1;
if (nonessential) {
mesh.edges = edges;
mesh.width = width * scale;
mesh.height = height * scale;
}
return mesh;
}
case AttachmentType.LinkedMesh: {
var path = input.readStringRef();
var color = input.readInt32();
var skinName = input.readStringRef();
var parent_4 = input.readStringRef();
var inheritDeform = input.readBoolean();
var width = 0, height = 0;
if (nonessential) {
width = input.readFloat();
height = input.readFloat();
}
if (!path)
path = name;
var mesh = this.attachmentLoader.newMeshAttachment(skin, name, path);
if (!mesh)
return null;
mesh.path = path;
spine.Color.rgba8888ToColor(mesh.color, color);
if (nonessential) {
mesh.width = width * scale;
mesh.height = height * scale;
}
this.linkedMeshes.push(new LinkedMesh(mesh, skinName, slotIndex, parent_4, inheritDeform));
return mesh;
}
case AttachmentType.Path: {
var closed_1 = input.readBoolean();
var constantSpeed = input.readBoolean();
var vertexCount = input.readInt(true);
var vertices = this.readVertices(input, vertexCount);
var lengths = spine.Utils.newArray(vertexCount / 3, 0);
for (var i = 0, n = lengths.length; i < n; i++)
lengths[i] = input.readFloat() * scale;
var color = nonessential ? input.readInt32() : 0;
var path = this.attachmentLoader.newPathAttachment(skin, name);
if (!path)
return null;
path.closed = closed_1;
path.constantSpeed = constantSpeed;
path.worldVerticesLength = vertexCount << 1;
path.vertices = vertices.vertices;
path.bones = vertices.bones;
path.lengths = lengths;
if (nonessential)
spine.Color.rgba8888ToColor(path.color, color);
return path;
}
case AttachmentType.Point: {
var rotation = input.readFloat();
var x = input.readFloat();
var y = input.readFloat();
var color = nonessential ? input.readInt32() : 0;
var point = this.attachmentLoader.newPointAttachment(skin, name);
if (!point)
return null;
point.x = x * scale;
point.y = y * scale;
point.rotation = rotation;
if (nonessential)
spine.Color.rgba8888ToColor(point.color, color);
return point;
}
case AttachmentType.Clipping: {
var endSlotIndex = input.readInt(true);
var vertexCount = input.readInt(true);
var vertices = this.readVertices(input, vertexCount);
var color = nonessential ? input.readInt32() : 0;
var clip = this.attachmentLoader.newClippingAttachment(skin, name);
if (!clip)
return null;
clip.endSlot = skeletonData.slots[endSlotIndex];
clip.worldVerticesLength = vertexCount << 1;
clip.vertices = vertices.vertices;
clip.bones = vertices.bones;
if (nonessential)
spine.Color.rgba8888ToColor(clip.color, color);
return clip;
}
}
return null;
};
SkeletonBinary.prototype.readVertices = function (input, vertexCount) {
var scale = this.scale;
var verticesLength = vertexCount << 1;
var vertices = new Vertices();
if (!input.readBoolean()) {
vertices.vertices = this.readFloatArray(input, verticesLength, scale);
return vertices;
}
var weights = new Array();
var bonesArray = new Array();
for (var i = 0; i < vertexCount; i++) {
var boneCount = input.readInt(true);
bonesArray.push(boneCount);
for (var ii = 0; ii < boneCount; ii++) {
bonesArray.push(input.readInt(true));
weights.push(input.readFloat() * scale);
weights.push(input.readFloat() * scale);
weights.push(input.readFloat());
}
}
vertices.vertices = spine.Utils.toFloatArray(weights);
vertices.bones = bonesArray;
return vertices;
};
SkeletonBinary.prototype.readFloatArray = function (input, n, scale) {
var array = new Array(n);
if (scale == 1) {
for (var i = 0; i < n; i++)
array[i] = input.readFloat();
}
else {
for (var i = 0; i < n; i++)
array[i] = input.readFloat() * scale;
}
return array;
};
SkeletonBinary.prototype.readShortArray = function (input) {
var n = input.readInt(true);
var array = new Array(n);
for (var i = 0; i < n; i++)
array[i] = input.readShort();
return array;
};
SkeletonBinary.prototype.readAnimation = function (input, name, skeletonData) {
input.readInt(true);
var timelines = new Array();
var scale = this.scale;
var tempColor1 = new spine.Color();
var tempColor2 = new spine.Color();
for (var i = 0, n = input.readInt(true); i < n; i++) {
var slotIndex = input.readInt(true);
for (var ii = 0, nn = input.readInt(true); ii < nn; ii++) {
var timelineType = input.readByte();
var frameCount = input.readInt(true);
var frameLast = frameCount - 1;
switch (timelineType) {
case SLOT_ATTACHMENT: {
var timeline = new spine.AttachmentTimeline(frameCount, slotIndex);
for (var frame = 0; frame < frameCount; frame++)
timeline.setFrame(frame, input.readFloat(), input.readStringRef());
timelines.push(timeline);
break;
}
case SLOT_RGBA: {
var bezierCount = input.readInt(true);
var timeline = new spine.RGBATimeline(frameCount, bezierCount, slotIndex);
var time = input.readFloat();
var r = input.readUnsignedByte() / 255.0;
var g = input.readUnsignedByte() / 255.0;
var b = input.readUnsignedByte() / 255.0;
var a = input.readUnsignedByte() / 255.0;
for (var frame = 0, bezier = 0;; frame++) {
timeline.setFrame(frame, time, r, g, b, a);
if (frame == frameLast)
break;
var time2 = input.readFloat();
var r2 = input.readUnsignedByte() / 255.0;
var g2 = input.readUnsignedByte() / 255.0;
var b2 = input.readUnsignedByte() / 255.0;
var a2 = input.readUnsignedByte() / 255.0;
switch (input.readByte()) {
case CURVE_STEPPED:
timeline.setStepped(frame);
break;
case CURVE_BEZIER:
setBezier(input, timeline, bezier++, frame, 0, time, time2, r, r2, 1);
setBezier(input, timeline, bezier++, frame, 1, time, time2, g, g2, 1);
setBezier(input, timeline, bezier++, frame, 2, time, time2, b, b2, 1);
setBezier(input, timeline, bezier++, frame, 3, time, time2, a, a2, 1);
}
time = time2;
r = r2;
g = g2;
b = b2;
a = a2;
}
timelines.push(timeline);
break;
}
case SLOT_RGB: {
var bezierCount = input.readInt(true);
var timeline = new spine.RGBTimeline(frameCount, bezierCount, slotIndex);
var time = input.readFloat();
var r = input.readUnsignedByte() / 255.0;
var g = input.readUnsignedByte() / 255.0;
var b = input.readUnsignedByte() / 255.0;
for (var frame = 0, bezier = 0;; frame++) {
timeline.setFrame(frame, time, r, g, b);
if (frame == frameLast)
break;
var time2 = input.readFloat();
var r2 = input.readUnsignedByte() / 255.0;
var g2 = input.readUnsignedByte() / 255.0;
var b2 = input.readUnsignedByte() / 255.0;
switch (input.readByte()) {
case CURVE_STEPPED:
timeline.setStepped(frame);
break;
case CURVE_BEZIER:
setBezier(input, timeline, bezier++, frame, 0, time, time2, r, r2, 1);
setBezier(input, timeline, bezier++, frame, 1, time, time2, g, g2, 1);
setBezier(input, timeline, bezier++, frame, 2, time, time2, b, b2, 1);
}
time = time2;
r = r2;
g = g2;
b = b2;
}
timelines.push(timeline);
break;
}
case SLOT_RGBA2: {
var bezierCount = input.readInt(true);
var timeline = new spine.RGBA2Timeline(frameCount, bezierCount, slotIndex);
var time = input.readFloat();
var r = input.readUnsignedByte() / 255.0;
var g = input.readUnsignedByte() / 255.0;
var b = input.readUnsignedByte() / 255.0;
var a = input.readUnsignedByte() / 255.0;
var r2 = input.readUnsignedByte() / 255.0;
var g2 = input.readUnsignedByte() / 255.0;
var b2 = input.readUnsignedByte() / 255.0;
for (var frame = 0, bezier = 0;; frame++) {
timeline.setFrame(frame, time, r, g, b, a, r2, g2, b2);
if (frame == frameLast)
break;
var time2 = input.readFloat();
var nr = input.readUnsignedByte() / 255.0;
var ng = input.readUnsignedByte() / 255.0;
var nb = input.readUnsignedByte() / 255.0;
var na = input.readUnsignedByte() / 255.0;
var nr2 = input.readUnsignedByte() / 255.0;
var ng2 = input.readUnsignedByte() / 255.0;
var nb2 = input.readUnsignedByte() / 255.0;
switch (input.readByte()) {
case CURVE_STEPPED:
timeline.setStepped(frame);
break;
case CURVE_BEZIER:
setBezier(input, timeline, bezier++, frame, 0, time, time2, r, nr, 1);
setBezier(input, timeline, bezier++, frame, 1, time, time2, g, ng, 1);
setBezier(input, timeline, bezier++, frame, 2, time, time2, b, nb, 1);
setBezier(input, timeline, bezier++, frame, 3, time, time2, a, na, 1);
setBezier(input, timeline, bezier++, frame, 4, time, time2, r2, nr2, 1);
setBezier(input, timeline, bezier++, frame, 5, time, time2, g2, ng2, 1);
setBezier(input, timeline, bezier++, frame, 6, time, time2, b2, nb2, 1);
}
time = time2;
r = nr;
g = ng;
b = nb;
a = na;
r2 = nr2;
g2 = ng2;
b2 = nb2;
}
timelines.push(timeline);
break;
}
case SLOT_RGB2: {
var bezierCount = input.readInt(true);
var timeline = new spine.RGB2Timeline(frameCount, bezierCount, slotIndex);
var time = input.readFloat();
var r = input.readUnsignedByte() / 255.0;
var g = input.readUnsignedByte() / 255.0;
var b = input.readUnsignedByte() / 255.0;
var r2 = input.readUnsignedByte() / 255.0;
var g2 = input.readUnsignedByte() / 255.0;
var b2 = input.readUnsignedByte() / 255.0;
for (var frame = 0, bezier = 0;; frame++) {
timeline.setFrame(frame, time, r, g, b, r2, g2, b2);
if (frame == frameLast)
break;
var time2 = input.readFloat();
var nr = input.readUnsignedByte() / 255.0;
var ng = input.readUnsignedByte() / 255.0;
var nb = input.readUnsignedByte() / 255.0;
var nr2 = input.readUnsignedByte() / 255.0;
var ng2 = input.readUnsignedByte() / 255.0;
var nb2 = input.readUnsignedByte() / 255.0;
switch (input.readByte()) {
case CURVE_STEPPED:
timeline.setStepped(frame);
break;
case CURVE_BEZIER:
setBezier(input, timeline, bezier++, frame, 0, time, time2, r, nr, 1);
setBezier(input, timeline, bezier++, frame, 1, time, time2, g, ng, 1);
setBezier(input, timeline, bezier++, frame, 2, time, time2, b, nb, 1);
setBezier(input, timeline, bezier++, frame, 3, time, time2, r2, nr2, 1);
setBezier(input, timeline, bezier++, frame, 4, time, time2, g2, ng2, 1);
setBezier(input, timeline, bezier++, frame, 5, time, time2, b2, nb2, 1);
}
time = time2;
r = nr;
g = ng;
b = nb;
r2 = nr2;
g2 = ng2;
b2 = nb2;
}
timelines.push(timeline);
break;
}
case SLOT_ALPHA: {
var timeline = new spine.AlphaTimeline(frameCount, input.readInt(true), slotIndex);
var time = input.readFloat(), a = input.readUnsignedByte() / 255;
for (var frame = 0, bezier = 0;; frame++) {
timeline.setFrame(frame, time, a);
if (frame == frameLast)
break;
var time2 = input.readFloat();
var a2 = input.readUnsignedByte() / 255;
switch (input.readByte()) {
case CURVE_STEPPED:
timeline.setStepped(frame);
break;
case CURVE_BEZIER:
setBezier(input, timeline, bezier++, frame, 0, time, time2, a, a2, 1);
}
time = time2;
a = a2;
}
timelines.push(timeline);
break;
}
}
}
}
for (var i = 0, n = input.readInt(true); i < n; i++) {
var boneIndex = input.readInt(true);
for (var ii = 0, nn = input.readInt(true); ii < nn; ii++) {
var type = input.readByte(), frameCount = input.readInt(true), bezierCount = input.readInt(true);
switch (type) {
case BONE_ROTATE:
timelines.push(readTimeline1(input, new spine.RotateTimeline(frameCount, bezierCount, boneIndex), 1));
break;
case BONE_TRANSLATE:
timelines.push(readTimeline2(input, new spine.TranslateTimeline(frameCount, bezierCount, boneIndex), scale));
break;
case BONE_TRANSLATEX:
timelines.push(readTimeline1(input, new spine.TranslateXTimeline(frameCount, bezierCount, boneIndex), scale));
break;
case BONE_TRANSLATEY:
timelines.push(readTimeline1(input, new spine.TranslateYTimeline(frameCount, bezierCount, boneIndex), scale));
break;
case BONE_SCALE:
timelines.push(readTimeline2(input, new spine.ScaleTimeline(frameCount, bezierCount, boneIndex), 1));
break;
case BONE_SCALEX:
timelines.push(readTimeline1(input, new spine.ScaleXTimeline(frameCount, bezierCount, boneIndex), 1));
break;
case BONE_SCALEY:
timelines.push(readTimeline1(input, new spine.ScaleYTimeline(frameCount, bezierCount, boneIndex), 1));
break;
case BONE_SHEAR:
timelines.push(readTimeline2(input, new spine.ShearTimeline(frameCount, bezierCount, boneIndex), 1));
break;
case BONE_SHEARX:
timelines.push(readTimeline1(input, new spine.ShearXTimeline(frameCount, bezierCount, boneIndex), 1));
break;
case BONE_SHEARY:
timelines.push(readTimeline1(input, new spine.ShearYTimeline(frameCount, bezierCount, boneIndex), 1));
}
}
}
for (var i = 0, n = input.readInt(true); i < n; i++) {
var index = input.readInt(true), frameCount = input.readInt(true), frameLast = frameCount - 1;
var timeline = new spine.IkConstraintTimeline(frameCount, input.readInt(true), index);
var time = input.readFloat(), mix = input.readFloat(), softness = input.readFloat() * scale;
for (var frame = 0, bezier = 0;; frame++) {
timeline.setFrame(frame, time, mix, softness, input.readByte(), input.readBoolean(), input.readBoolean());
if (frame == frameLast)
break;
var time2 = input.readFloat(), mix2 = input.readFloat(), softness2 = input.readFloat() * scale;
switch (input.readByte()) {
case CURVE_STEPPED:
timeline.setStepped(frame);
break;
case CURVE_BEZIER:
setBezier(input, timeline, bezier++, frame, 0, time, time2, mix, mix2, 1);
setBezier(input, timeline, bezier++, frame, 1, time, time2, softness, softness2, scale);
}
time = time2;
mix = mix2;
softness = softness2;
}
timelines.push(timeline);
}
for (var i = 0, n = input.readInt(true); i < n; i++) {
var index = input.readInt(true), frameCount = input.readInt(true), frameLast = frameCount - 1;
var timeline = new spine.TransformConstraintTimeline(frameCount, input.readInt(true), index);
var time = input.readFloat(), mixRotate = input.readFloat(), mixX = input.readFloat(), mixY = input.readFloat(), mixScaleX = input.readFloat(), mixScaleY = input.readFloat(), mixShearY = input.readFloat();
for (var frame = 0, bezier = 0;; frame++) {
timeline.setFrame(frame, time, mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY);
if (frame == frameLast)
break;
var time2 = input.readFloat(), mixRotate2 = input.readFloat(), mixX2 = input.readFloat(), mixY2 = input.readFloat(), mixScaleX2 = input.readFloat(), mixScaleY2 = input.readFloat(), mixShearY2 = input.readFloat();
switch (input.readByte()) {
case CURVE_STEPPED:
timeline.setStepped(frame);
break;
case CURVE_BEZIER:
setBezier(input, timeline, bezier++, frame, 0, time, time2, mixRotate, mixRotate2, 1);
setBezier(input, timeline, bezier++, frame, 1, time, time2, mixX, mixX2, 1);
setBezier(input, timeline, bezier++, frame, 2, time, time2, mixY, mixY2, 1);
setBezier(input, timeline, bezier++, frame, 3, time, time2, mixScaleX, mixScaleX2, 1);
setBezier(input, timeline, bezier++, frame, 4, time, time2, mixScaleY, mixScaleY2, 1);
setBezier(input, timeline, bezier++, frame, 5, time, time2, mixShearY, mixShearY2, 1);
}
time = time2;
mixRotate = mixRotate2;
mixX = mixX2;
mixY = mixY2;
mixScaleX = mixScaleX2;
mixScaleY = mixScaleY2;
mixShearY = mixShearY2;
}
timelines.push(timeline);
}
for (var i = 0, n = input.readInt(true); i < n; i++) {
var index = input.readInt(true);
var data = skeletonData.pathConstraints[index];
for (var ii = 0, nn = input.readInt(true); ii < nn; ii++) {
switch (input.readByte()) {
case PATH_POSITION:
timelines
.push(readTimeline1(input, new spine.PathConstraintPositionTimeline(input.readInt(true), input.readInt(true), index), data.positionMode == spine.PositionMode.Fixed ? scale : 1));
break;
case PATH_SPACING:
timelines
.push(readTimeline1(input, new spine.PathConstraintSpacingTimeline(input.readInt(true), input.readInt(true), index), data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed ? scale : 1));
break;
case PATH_MIX:
var timeline = new spine.PathConstraintMixTimeline(input.readInt(true), input.readInt(true), index);
var time = input.readFloat(), mixRotate = input.readFloat(), mixX = input.readFloat(), mixY = input.readFloat();
for (var frame = 0, bezier = 0, frameLast = timeline.getFrameCount() - 1;; frame++) {
timeline.setFrame(frame, time, mixRotate, mixX, mixY);
if (frame == frameLast)
break;
var time2 = input.readFloat(), mixRotate2 = input.readFloat(), mixX2 = input.readFloat(), mixY2 = input.readFloat();
switch (input.readByte()) {
case CURVE_STEPPED:
timeline.setStepped(frame);
break;
case CURVE_BEZIER:
setBezier(input, timeline, bezier++, frame, 0, time, time2, mixRotate, mixRotate2, 1);
setBezier(input, timeline, bezier++, frame, 1, time, time2, mixX, mixX2, 1);
setBezier(input, timeline, bezier++, frame, 2, time, time2, mixY, mixY2, 1);
}
time = time2;
mixRotate = mixRotate2;
mixX = mixX2;
mixY = mixY2;
}
timelines.push(timeline);
}
}
}
for (var i = 0, n = input.readInt(true); i < n; i++) {
var skin = skeletonData.skins[input.readInt(true)];
for (var ii = 0, nn = input.readInt(true); ii < nn; ii++) {
var slotIndex = input.readInt(true);
for (var iii = 0, nnn = input.readInt(true); iii < nnn; iii++) {
var attachmentName = input.readStringRef();
var attachment = skin.getAttachment(slotIndex, attachmentName);
var weighted = attachment.bones;
var vertices = attachment.vertices;
var deformLength = weighted ? vertices.length / 3 * 2 : vertices.length;
var frameCount = input.readInt(true);
var frameLast = frameCount - 1;
var bezierCount = input.readInt(true);
var timeline = new spine.DeformTimeline(frameCount, bezierCount, slotIndex, attachment);
var time = input.readFloat();
for (var frame = 0, bezier = 0;; frame++) {
var deform = void 0;
var end = input.readInt(true);
if (end == 0)
deform = weighted ? spine.Utils.newFloatArray(deformLength) : vertices;
else {
deform = spine.Utils.newFloatArray(deformLength);
var start = input.readInt(true);
end += start;
if (scale == 1) {
for (var v = start; v < end; v++)
deform[v] = input.readFloat();
}
else {
for (var v = start; v < end; v++)
deform[v] = input.readFloat() * scale;
}
if (!weighted) {
for (var v = 0, vn = deform.length; v < vn; v++)
deform[v] += vertices[v];
}
}
timeline.setFrame(frame, time, deform);
if (frame == frameLast)
break;
var time2 = input.readFloat();
switch (input.readByte()) {
case CURVE_STEPPED:
timeline.setStepped(frame);
break;
case CURVE_BEZIER:
setBezier(input, timeline, bezier++, frame, 0, time, time2, 0, 1, 1);
}
time = time2;
}
timelines.push(timeline);
}
}
}
var drawOrderCount = input.readInt(true);
if (drawOrderCount > 0) {
var timeline = new spine.DrawOrderTimeline(drawOrderCount);
var slotCount = skeletonData.slots.length;
for (var i = 0; i < drawOrderCount; i++) {
var time = input.readFloat();
var offsetCount = input.readInt(true);
var drawOrder = spine.Utils.newArray(slotCount, 0);
for (var ii = slotCount - 1; ii >= 0; ii--)
drawOrder[ii] = -1;
var unchanged = spine.Utils.newArray(slotCount - offsetCount, 0);
var originalIndex = 0, unchangedIndex = 0;
for (var ii = 0; ii < offsetCount; ii++) {
var slotIndex = input.readInt(true);
while (originalIndex != slotIndex)
unchanged[unchangedIndex++] = originalIndex++;
drawOrder[originalIndex + input.readInt(true)] = originalIndex++;
}
while (originalIndex < slotCount)
unchanged[unchangedIndex++] = originalIndex++;
for (var ii = slotCount - 1; ii >= 0; ii--)
if (drawOrder[ii] == -1)
drawOrder[ii] = unchanged[--unchangedIndex];
timeline.setFrame(i, time, drawOrder);
}
timelines.push(timeline);
}
var eventCount = input.readInt(true);
if (eventCount > 0) {
var timeline = new spine.EventTimeline(eventCount);
for (var i = 0; i < eventCount; i++) {
var time = input.readFloat();
var eventData = skeletonData.events[input.readInt(true)];
var event_4 = new spine.Event(time, eventData);
event_4.intValue = input.readInt(false);
event_4.floatValue = input.readFloat();
event_4.stringValue = input.readBoolean() ? input.readString() : eventData.stringValue;
if (event_4.data.audioPath) {
event_4.volume = input.readFloat();
event_4.balance = input.readFloat();
}
timeline.setFrame(i, event_4);
}
timelines.push(timeline);
}
var duration = 0;
for (var i = 0, n = timelines.length; i < n; i++)
duration = Math.max(duration, timelines[i].getDuration());
return new spine.Animation(name, timelines, duration);
};
return SkeletonBinary;
}());
spine.SkeletonBinary = SkeletonBinary;
var BinaryInput = (function () {
function BinaryInput(data, strings, index, buffer) {
if (strings === void 0) { strings = new Array(); }
if (index === void 0) { index = 0; }
if (buffer === void 0) { buffer = new DataView(data.buffer); }
this.strings = strings;
this.index = index;
this.buffer = buffer;
}
BinaryInput.prototype.readByte = function () {
return this.buffer.getInt8(this.index++);
};
BinaryInput.prototype.readUnsignedByte = function () {
return this.buffer.getUint8(this.index++);
};
BinaryInput.prototype.readShort = function () {
var value = this.buffer.getInt16(this.index);
this.index += 2;
return value;
};
BinaryInput.prototype.readInt32 = function () {
var value = this.buffer.getInt32(this.index);
this.index += 4;
return value;
};
BinaryInput.prototype.readInt = function (optimizePositive) {
var b = this.readByte();
var result = b & 0x7F;
if ((b & 0x80) != 0) {
b = this.readByte();
result |= (b & 0x7F) << 7;
if ((b & 0x80) != 0) {
b = this.readByte();
result |= (b & 0x7F) << 14;
if ((b & 0x80) != 0) {
b = this.readByte();
result |= (b & 0x7F) << 21;
if ((b & 0x80) != 0) {
b = this.readByte();
result |= (b & 0x7F) << 28;
}
}
}
}
return optimizePositive ? result : ((result >>> 1) ^ -(result & 1));
};
BinaryInput.prototype.readStringRef = function () {
var index = this.readInt(true);
return index == 0 ? null : this.strings[index - 1];
};
BinaryInput.prototype.readString = function () {
var byteCount = this.readInt(true);
switch (byteCount) {
case 0:
return null;
case 1:
return "";
}
byteCount--;
var chars = "";
var charCount = 0;
for (var i = 0; i < byteCount;) {
var b = this.readByte();
switch (b >> 4) {
case 12:
case 13:
chars += String.fromCharCode(((b & 0x1F) << 6 | this.readByte() & 0x3F));
i += 2;
break;
case 14:
chars += String.fromCharCode(((b & 0x0F) << 12 | (this.readByte() & 0x3F) << 6 | this.readByte() & 0x3F));
i += 3;
break;
default:
chars += String.fromCharCode(b);
i++;
}
}
return chars;
};
BinaryInput.prototype.readFloat = function () {
var value = this.buffer.getFloat32(this.index);
this.index += 4;
return value;
};
BinaryInput.prototype.readBoolean = function () {
return this.readByte() != 0;
};
return BinaryInput;
}());
var LinkedMesh = (function () {
function LinkedMesh(mesh, skin, slotIndex, parent, inheritDeform) {
this.mesh = mesh;
this.skin = skin;
this.slotIndex = slotIndex;
this.parent = parent;
this.inheritDeform = inheritDeform;
}
return LinkedMesh;
}());
var Vertices = (function () {
function Vertices(bones, vertices) {
if (bones === void 0) { bones = null; }
if (vertices === void 0) { vertices = null; }
this.bones = bones;
this.vertices = vertices;
}
return Vertices;
}());
var AttachmentType;
(function (AttachmentType) {
AttachmentType[AttachmentType["Region"] = 0] = "Region";
AttachmentType[AttachmentType["BoundingBox"] = 1] = "BoundingBox";
AttachmentType[AttachmentType["Mesh"] = 2] = "Mesh";
AttachmentType[AttachmentType["LinkedMesh"] = 3] = "LinkedMesh";
AttachmentType[AttachmentType["Path"] = 4] = "Path";
AttachmentType[AttachmentType["Point"] = 5] = "Point";
AttachmentType[AttachmentType["Clipping"] = 6] = "Clipping";
})(AttachmentType || (AttachmentType = {}));
function readTimeline1(input, timeline, scale) {
var time = input.readFloat(), value = input.readFloat() * scale;
for (var frame = 0, bezier = 0, frameLast = timeline.getFrameCount() - 1;; frame++) {
timeline.setFrame(frame, time, value);
if (frame == frameLast)
break;
var time2 = input.readFloat(), value2 = input.readFloat() * scale;
switch (input.readByte()) {
case CURVE_STEPPED:
timeline.setStepped(frame);
break;
case CURVE_BEZIER:
setBezier(input, timeline, bezier++, frame, 0, time, time2, value, value2, 1);
}
time = time2;
value = value2;
}
return timeline;
}
function readTimeline2(input, timeline, scale) {
var time = input.readFloat(), value1 = input.readFloat() * scale, value2 = input.readFloat() * scale;
for (var frame = 0, bezier = 0, frameLast = timeline.getFrameCount() - 1;; frame++) {
timeline.setFrame(frame, time, value1, value2);
if (frame == frameLast)
break;
var time2 = input.readFloat(), nvalue1 = input.readFloat() * scale, nvalue2 = input.readFloat() * scale;
switch (input.readByte()) {
case CURVE_STEPPED:
timeline.setStepped(frame);
break;
case CURVE_BEZIER:
setBezier(input, timeline, bezier++, frame, 0, time, time2, value1, nvalue1, scale);
setBezier(input, timeline, bezier++, frame, 1, time, time2, value2, nvalue2, scale);
}
time = time2;
value1 = nvalue1;
value2 = nvalue2;
}
return timeline;
}
function setBezier(input, timeline, bezier, frame, value, time1, time2, value1, value2, scale) {
timeline.setBezier(bezier, frame, value, time1, value1, input.readFloat(), input.readFloat() * scale, input.readFloat(), input.readFloat() * scale, time2, value2);
}
var BONE_ROTATE = 0;
var BONE_TRANSLATE = 1;
var BONE_TRANSLATEX = 2;
var BONE_TRANSLATEY = 3;
var BONE_SCALE = 4;
var BONE_SCALEX = 5;
var BONE_SCALEY = 6;
var BONE_SHEAR = 7;
var BONE_SHEARX = 8;
var BONE_SHEARY = 9;
var SLOT_ATTACHMENT = 0;
var SLOT_RGBA = 1;
var SLOT_RGB = 2;
var SLOT_RGBA2 = 3;
var SLOT_RGB2 = 4;
var SLOT_ALPHA = 5;
var PATH_POSITION = 0;
var PATH_SPACING = 1;
var PATH_MIX = 2;
var CURVE_LINEAR = 0;
var CURVE_STEPPED = 1;
var CURVE_BEZIER = 2;
})(spine || (spine = {}));
var spine;
(function (spine) {
var SkeletonBounds = (function () {
function SkeletonBounds() {
this.minX = 0;
this.minY = 0;
this.maxX = 0;
this.maxY = 0;
this.boundingBoxes = new Array();
this.polygons = new Array();
this.polygonPool = new spine.Pool(function () {
return spine.Utils.newFloatArray(16);
});
}
SkeletonBounds.prototype.update = function (skeleton, updateAabb) {
if (!skeleton)
throw new Error("skeleton cannot be null.");
var boundingBoxes = this.boundingBoxes;
var polygons = this.polygons;
var polygonPool = this.polygonPool;
var slots = skeleton.slots;
var slotCount = slots.length;
boundingBoxes.length = 0;
polygonPool.freeAll(polygons);
polygons.length = 0;
for (var i = 0; i < slotCount; i++) {
var slot = slots[i];
if (!slot.bone.active)
continue;
var attachment = slot.getAttachment();
if (attachment instanceof spine.BoundingBoxAttachment) {
var boundingBox = attachment;
boundingBoxes.push(boundingBox);
var polygon = polygonPool.obtain();
if (polygon.length != boundingBox.worldVerticesLength) {
polygon = spine.Utils.newFloatArray(boundingBox.worldVerticesLength);
}
polygons.push(polygon);
boundingBox.computeWorldVertices(slot, 0, boundingBox.worldVerticesLength, polygon, 0, 2);
}
}
if (updateAabb) {
this.aabbCompute();
}
else {
this.minX = Number.POSITIVE_INFINITY;
this.minY = Number.POSITIVE_INFINITY;
this.maxX = Number.NEGATIVE_INFINITY;
this.maxY = Number.NEGATIVE_INFINITY;
}
};
SkeletonBounds.prototype.aabbCompute = function () {
var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
var polygons = this.polygons;
for (var i = 0, n = polygons.length; i < n; i++) {
var polygon = polygons[i];
var vertices = polygon;
for (var ii = 0, nn = polygon.length; ii < nn; ii += 2) {
var x = vertices[ii];
var y = vertices[ii + 1];
minX = Math.min(minX, x);
minY = Math.min(minY, y);
maxX = Math.max(maxX, x);
maxY = Math.max(maxY, y);
}
}
this.minX = minX;
this.minY = minY;
this.maxX = maxX;
this.maxY = maxY;
};
SkeletonBounds.prototype.aabbContainsPoint = function (x, y) {
return x >= this.minX && x <= this.maxX && y >= this.minY && y <= this.maxY;
};
SkeletonBounds.prototype.aabbIntersectsSegment = function (x1, y1, x2, y2) {
var minX = this.minX;
var minY = this.minY;
var maxX = this.maxX;
var maxY = this.maxY;
if ((x1 <= minX && x2 <= minX) || (y1 <= minY && y2 <= minY) || (x1 >= maxX && x2 >= maxX) || (y1 >= maxY && y2 >= maxY))
return false;
var m = (y2 - y1) / (x2 - x1);
var y = m * (minX - x1) + y1;
if (y > minY && y < maxY)
return true;
y = m * (maxX - x1) + y1;
if (y > minY && y < maxY)
return true;
var x = (minY - y1) / m + x1;
if (x > minX && x < maxX)
return true;
x = (maxY - y1) / m + x1;
if (x > minX && x < maxX)
return true;
return false;
};
SkeletonBounds.prototype.aabbIntersectsSkeleton = function (bounds) {
return this.minX < bounds.maxX && this.maxX > bounds.minX && this.minY < bounds.maxY && this.maxY > bounds.minY;
};
SkeletonBounds.prototype.containsPoint = function (x, y) {
var polygons = this.polygons;
for (var i = 0, n = polygons.length; i < n; i++)
if (this.containsPointPolygon(polygons[i], x, y))
return this.boundingBoxes[i];
return null;
};
SkeletonBounds.prototype.containsPointPolygon = function (polygon, x, y) {
var vertices = polygon;
var nn = polygon.length;
var prevIndex = nn - 2;
var inside = false;
for (var ii = 0; ii < nn; ii += 2) {
var vertexY = vertices[ii + 1];
var prevY = vertices[prevIndex + 1];
if ((vertexY < y && prevY >= y) || (prevY < y && vertexY >= y)) {
var vertexX = vertices[ii];
if (vertexX + (y - vertexY) / (prevY - vertexY) * (vertices[prevIndex] - vertexX) < x)
inside = !inside;
}
prevIndex = ii;
}
return inside;
};
SkeletonBounds.prototype.intersectsSegment = function (x1, y1, x2, y2) {
var polygons = this.polygons;
for (var i = 0, n = polygons.length; i < n; i++)
if (this.intersectsSegmentPolygon(polygons[i], x1, y1, x2, y2))
return this.boundingBoxes[i];
return null;
};
SkeletonBounds.prototype.intersectsSegmentPolygon = function (polygon, x1, y1, x2, y2) {
var vertices = polygon;
var nn = polygon.length;
var width12 = x1 - x2, height12 = y1 - y2;
var det1 = x1 * y2 - y1 * x2;
var x3 = vertices[nn - 2], y3 = vertices[nn - 1];
for (var ii = 0; ii < nn; ii += 2) {
var x4 = vertices[ii], y4 = vertices[ii + 1];
var det2 = x3 * y4 - y3 * x4;
var width34 = x3 - x4, height34 = y3 - y4;
var det3 = width12 * height34 - height12 * width34;
var x = (det1 * width34 - width12 * det2) / det3;
if (((x >= x3 && x <= x4) || (x >= x4 && x <= x3)) && ((x >= x1 && x <= x2) || (x >= x2 && x <= x1))) {
var y = (det1 * height34 - height12 * det2) / det3;
if (((y >= y3 && y <= y4) || (y >= y4 && y <= y3)) && ((y >= y1 && y <= y2) || (y >= y2 && y <= y1)))
return true;
}
x3 = x4;
y3 = y4;
}
return false;
};
SkeletonBounds.prototype.getPolygon = function (boundingBox) {
if (!boundingBox)
throw new Error("boundingBox cannot be null.");
var index = this.boundingBoxes.indexOf(boundingBox);
return index == -1 ? null : this.polygons[index];
};
SkeletonBounds.prototype.getWidth = function () {
return this.maxX - this.minX;
};
SkeletonBounds.prototype.getHeight = function () {
return this.maxY - this.minY;
};
return SkeletonBounds;
}());
spine.SkeletonBounds = SkeletonBounds;
})(spine || (spine = {}));
var spine;
(function (spine) {
var SkeletonClipping = (function () {
function SkeletonClipping() {
this.triangulator = new spine.Triangulator();
this.clippingPolygon = new Array();
this.clipOutput = new Array();
this.clippedVertices = new Array();
this.clippedTriangles = new Array();
this.scratch = new Array();
}
SkeletonClipping.prototype.clipStart = function (slot, clip) {
if (this.clipAttachment)
return 0;
this.clipAttachment = clip;
var n = clip.worldVerticesLength;
var vertices = spine.Utils.setArraySize(this.clippingPolygon, n);
clip.computeWorldVertices(slot, 0, n, vertices, 0, 2);
var clippingPolygon = this.clippingPolygon;
SkeletonClipping.makeClockwise(clippingPolygon);
var clippingPolygons = this.clippingPolygons = this.triangulator.decompose(clippingPolygon, this.triangulator.triangulate(clippingPolygon));
for (var i = 0, n_2 = clippingPolygons.length; i < n_2; i++) {
var polygon = clippingPolygons[i];
SkeletonClipping.makeClockwise(polygon);
polygon.push(polygon[0]);
polygon.push(polygon[1]);
}
return clippingPolygons.length;
};
SkeletonClipping.prototype.clipEndWithSlot = function (slot) {
if (this.clipAttachment && this.clipAttachment.endSlot == slot.data)
this.clipEnd();
};
SkeletonClipping.prototype.clipEnd = function () {
if (!this.clipAttachment)
return;
this.clipAttachment = null;
this.clippingPolygons = null;
this.clippedVertices.length = 0;
this.clippedTriangles.length = 0;
this.clippingPolygon.length = 0;
};
SkeletonClipping.prototype.isClipping = function () {
return this.clipAttachment != null;
};
SkeletonClipping.prototype.clipTriangles = function (vertices, verticesLength, triangles, trianglesLength, uvs, light, dark, twoColor) {
var clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
var clippedTriangles = this.clippedTriangles;
var polygons = this.clippingPolygons;
var polygonsCount = this.clippingPolygons.length;
var vertexSize = twoColor ? 12 : 8;
var index = 0;
clippedVertices.length = 0;
clippedTriangles.length = 0;
outer: for (var i = 0; i < trianglesLength; i += 3) {
var vertexOffset = triangles[i] << 1;
var x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
var u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1];
vertexOffset = triangles[i + 1] << 1;
var x2 = vertices[vertexOffset], y2 = vertices[vertexOffset + 1];
var u2 = uvs[vertexOffset], v2 = uvs[vertexOffset + 1];
vertexOffset = triangles[i + 2] << 1;
var x3 = vertices[vertexOffset], y3 = vertices[vertexOffset + 1];
var u3 = uvs[vertexOffset], v3 = uvs[vertexOffset + 1];
for (var p = 0; p < polygonsCount; p++) {
var s = clippedVertices.length;
if (this.clip(x1, y1, x2, y2, x3, y3, polygons[p], clipOutput)) {
var clipOutputLength = clipOutput.length;
if (clipOutputLength == 0)
continue;
var d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1;
var d = 1 / (d0 * d2 + d1 * (y1 - y3));
var clipOutputCount = clipOutputLength >> 1;
var clipOutputItems = this.clipOutput;
var clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + clipOutputCount * vertexSize);
for (var ii = 0; ii < clipOutputLength; ii += 2) {
var x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
clippedVerticesItems[s] = x;
clippedVerticesItems[s + 1] = y;
clippedVerticesItems[s + 2] = light.r;
clippedVerticesItems[s + 3] = light.g;
clippedVerticesItems[s + 4] = light.b;
clippedVerticesItems[s + 5] = light.a;
var c0 = x - x3, c1 = y - y3;
var a = (d0 * c0 + d1 * c1) * d;
var b = (d4 * c0 + d2 * c1) * d;
var c = 1 - a - b;
clippedVerticesItems[s + 6] = u1 * a + u2 * b + u3 * c;
clippedVerticesItems[s + 7] = v1 * a + v2 * b + v3 * c;
if (twoColor) {
clippedVerticesItems[s + 8] = dark.r;
clippedVerticesItems[s + 9] = dark.g;
clippedVerticesItems[s + 10] = dark.b;
clippedVerticesItems[s + 11] = dark.a;
}
s += vertexSize;
}
s = clippedTriangles.length;
var clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3 * (clipOutputCount - 2));
clipOutputCount--;
for (var ii = 1; ii < clipOutputCount; ii++) {
clippedTrianglesItems[s] = index;
clippedTrianglesItems[s + 1] = (index + ii);
clippedTrianglesItems[s + 2] = (index + ii + 1);
s += 3;
}
index += clipOutputCount + 1;
}
else {
var clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + 3 * vertexSize);
clippedVerticesItems[s] = x1;
clippedVerticesItems[s + 1] = y1;
clippedVerticesItems[s + 2] = light.r;
clippedVerticesItems[s + 3] = light.g;
clippedVerticesItems[s + 4] = light.b;
clippedVerticesItems[s + 5] = light.a;
if (!twoColor) {
clippedVerticesItems[s + 6] = u1;
clippedVerticesItems[s + 7] = v1;
clippedVerticesItems[s + 8] = x2;
clippedVerticesItems[s + 9] = y2;
clippedVerticesItems[s + 10] = light.r;
clippedVerticesItems[s + 11] = light.g;
clippedVerticesItems[s + 12] = light.b;
clippedVerticesItems[s + 13] = light.a;
clippedVerticesItems[s + 14] = u2;
clippedVerticesItems[s + 15] = v2;
clippedVerticesItems[s + 16] = x3;
clippedVerticesItems[s + 17] = y3;
clippedVerticesItems[s + 18] = light.r;
clippedVerticesItems[s + 19] = light.g;
clippedVerticesItems[s + 20] = light.b;
clippedVerticesItems[s + 21] = light.a;
clippedVerticesItems[s + 22] = u3;
clippedVerticesItems[s + 23] = v3;
}
else {
clippedVerticesItems[s + 6] = u1;
clippedVerticesItems[s + 7] = v1;
clippedVerticesItems[s + 8] = dark.r;
clippedVerticesItems[s + 9] = dark.g;
clippedVerticesItems[s + 10] = dark.b;
clippedVerticesItems[s + 11] = dark.a;
clippedVerticesItems[s + 12] = x2;
clippedVerticesItems[s + 13] = y2;
clippedVerticesItems[s + 14] = light.r;
clippedVerticesItems[s + 15] = light.g;
clippedVerticesItems[s + 16] = light.b;
clippedVerticesItems[s + 17] = light.a;
clippedVerticesItems[s + 18] = u2;
clippedVerticesItems[s + 19] = v2;
clippedVerticesItems[s + 20] = dark.r;
clippedVerticesItems[s + 21] = dark.g;
clippedVerticesItems[s + 22] = dark.b;
clippedVerticesItems[s + 23] = dark.a;
clippedVerticesItems[s + 24] = x3;
clippedVerticesItems[s + 25] = y3;
clippedVerticesItems[s + 26] = light.r;
clippedVerticesItems[s + 27] = light.g;
clippedVerticesItems[s + 28] = light.b;
clippedVerticesItems[s + 29] = light.a;
clippedVerticesItems[s + 30] = u3;
clippedVerticesItems[s + 31] = v3;
clippedVerticesItems[s + 32] = dark.r;
clippedVerticesItems[s + 33] = dark.g;
clippedVerticesItems[s + 34] = dark.b;
clippedVerticesItems[s + 35] = dark.a;
}
s = clippedTriangles.length;
var clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3);
clippedTrianglesItems[s] = index;
clippedTrianglesItems[s + 1] = (index + 1);
clippedTrianglesItems[s + 2] = (index + 2);
index += 3;
continue outer;
}
}
}
};
SkeletonClipping.prototype.clip = function (x1, y1, x2, y2, x3, y3, clippingArea, output) {
var originalOutput = output;
var clipped = false;
var input = null;
if (clippingArea.length % 4 >= 2) {
input = output;
output = this.scratch;
}
else
input = this.scratch;
input.length = 0;
input.push(x1);
input.push(y1);
input.push(x2);
input.push(y2);
input.push(x3);
input.push(y3);
input.push(x1);
input.push(y1);
output.length = 0;
var clippingVertices = clippingArea;
var clippingVerticesLast = clippingArea.length - 4;
for (var i = 0;; i += 2) {
var edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1];
var edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3];
var deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2;
var inputVertices = input;
var inputVerticesLength = input.length - 2, outputStart = output.length;
for (var ii = 0; ii < inputVerticesLength; ii += 2) {
var inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
var inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3];
var side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) {
if (side2) {
output.push(inputX2);
output.push(inputY2);
continue;
}
var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
var s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
if (Math.abs(s) > 0.000001) {
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
output.push(edgeX + (edgeX2 - edgeX) * ua);
output.push(edgeY + (edgeY2 - edgeY) * ua);
}
else {
output.push(edgeX);
output.push(edgeY);
}
}
else if (side2) {
var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
var s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
if (Math.abs(s) > 0.000001) {
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
output.push(edgeX + (edgeX2 - edgeX) * ua);
output.push(edgeY + (edgeY2 - edgeY) * ua);
}
else {
output.push(edgeX);
output.push(edgeY);
}
output.push(inputX2);
output.push(inputY2);
}
clipped = true;
}
if (outputStart == output.length) {
originalOutput.length = 0;
return true;
}
output.push(output[0]);
output.push(output[1]);
if (i == clippingVerticesLast)
break;
var temp = output;
output = input;
output.length = 0;
input = temp;
}
if (originalOutput != output) {
originalOutput.length = 0;
for (var i = 0, n = output.length - 2; i < n; i++)
originalOutput[i] = output[i];
}
else
originalOutput.length = originalOutput.length - 2;
return clipped;
};
SkeletonClipping.makeClockwise = function (polygon) {
var vertices = polygon;
var verticeslength = polygon.length;
var area = vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1], p1x = 0, p1y = 0, p2x = 0, p2y = 0;
for (var i = 0, n = verticeslength - 3; i < n; i += 2) {
p1x = vertices[i];
p1y = vertices[i + 1];
p2x = vertices[i + 2];
p2y = vertices[i + 3];
area += p1x * p2y - p2x * p1y;
}
if (area < 0)
return;
for (var i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) {
var x = vertices[i], y = vertices[i + 1];
var other = lastX - i;
vertices[i] = vertices[other];
vertices[i + 1] = vertices[other + 1];
vertices[other] = x;
vertices[other + 1] = y;
}
};
return SkeletonClipping;
}());
spine.SkeletonClipping = SkeletonClipping;
})(spine || (spine = {}));
var spine;
(function (spine) {
var SkeletonData = (function () {
function SkeletonData() {
this.bones = new Array();
this.slots = new Array();
this.skins = new Array();
this.events = new Array();
this.animations = new Array();
this.ikConstraints = new Array();
this.transformConstraints = new Array();
this.pathConstraints = new Array();
this.fps = 0;
}
SkeletonData.prototype.findBone = function (boneName) {
if (!boneName)
throw new Error("boneName cannot be null.");
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++) {
var bone = bones[i];
if (bone.name == boneName)
return bone;
}
return null;
};
SkeletonData.prototype.findBoneIndex = function (boneName) {
if (!boneName)
throw new Error("boneName cannot be null.");
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++)
if (bones[i].name == boneName)
return i;
return -1;
};
SkeletonData.prototype.findSlot = function (slotName) {
if (!slotName)
throw new Error("slotName cannot be null.");
var slots = this.slots;
for (var i = 0, n = slots.length; i < n; i++) {
var slot = slots[i];
if (slot.name == slotName)
return slot;
}
return null;
};
SkeletonData.prototype.findSlotIndex = function (slotName) {
if (!slotName)
throw new Error("slotName cannot be null.");
var slots = this.slots;
for (var i = 0, n = slots.length; i < n; i++)
if (slots[i].name == slotName)
return i;
return -1;
};
SkeletonData.prototype.findSkin = function (skinName) {
if (!skinName)
throw new Error("skinName cannot be null.");
var skins = this.skins;
for (var i = 0, n = skins.length; i < n; i++) {
var skin = skins[i];
if (skin.name == skinName)
return skin;
}
return null;
};
SkeletonData.prototype.findEvent = function (eventDataName) {
if (!eventDataName)
throw new Error("eventDataName cannot be null.");
var events = this.events;
for (var i = 0, n = events.length; i < n; i++) {
var event_5 = events[i];
if (event_5.name == eventDataName)
return event_5;
}
return null;
};
SkeletonData.prototype.findAnimation = function (animationName) {
if (!animationName)
throw new Error("animationName cannot be null.");
var animations = this.animations;
for (var i = 0, n = animations.length; i < n; i++) {
var animation = animations[i];
if (animation.name == animationName)
return animation;
}
return null;
};
SkeletonData.prototype.findIkConstraint = function (constraintName) {
if (!constraintName)
throw new Error("constraintName cannot be null.");
var ikConstraints = this.ikConstraints;
for (var i = 0, n = ikConstraints.length; i < n; i++) {
var constraint = ikConstraints[i];
if (constraint.name == constraintName)
return constraint;
}
return null;
};
SkeletonData.prototype.findTransformConstraint = function (constraintName) {
if (!constraintName)
throw new Error("constraintName cannot be null.");
var transformConstraints = this.transformConstraints;
for (var i = 0, n = transformConstraints.length; i < n; i++) {
var constraint = transformConstraints[i];
if (constraint.name == constraintName)
return constraint;
}
return null;
};
SkeletonData.prototype.findPathConstraint = function (constraintName) {
if (!constraintName)
throw new Error("constraintName cannot be null.");
var pathConstraints = this.pathConstraints;
for (var i = 0, n = pathConstraints.length; i < n; i++) {
var constraint = pathConstraints[i];
if (constraint.name == constraintName)
return constraint;
}
return null;
};
return SkeletonData;
}());
spine.SkeletonData = SkeletonData;
})(spine || (spine = {}));
var spine;
(function (spine) {
var SkeletonJson = (function () {
function SkeletonJson(attachmentLoader) {
this.scale = 1;
this.linkedMeshes = new Array();
this.attachmentLoader = attachmentLoader;
}
SkeletonJson.prototype.readSkeletonData = function (json) {
var scale = this.scale;
var skeletonData = new spine.SkeletonData();
var root = typeof (json) === "string" ? JSON.parse(json) : json;
var skeletonMap = root.skeleton;
if (skeletonMap) {
skeletonData.hash = skeletonMap.hash;
skeletonData.version = skeletonMap.spine;
skeletonData.x = skeletonMap.x;
skeletonData.y = skeletonMap.y;
skeletonData.width = skeletonMap.width;
skeletonData.height = skeletonMap.height;
skeletonData.fps = skeletonMap.fps;
skeletonData.imagesPath = skeletonMap.images;
}
if (root.bones) {
for (var i = 0; i < root.bones.length; i++) {
var boneMap = root.bones[i];
var parent_5 = null;
var parentName = getValue(boneMap, "parent", null);
if (parentName)
parent_5 = skeletonData.findBone(parentName);
var data = new spine.BoneData(skeletonData.bones.length, boneMap.name, parent_5);
data.length = getValue(boneMap, "length", 0) * scale;
data.x = getValue(boneMap, "x", 0) * scale;
data.y = getValue(boneMap, "y", 0) * scale;
data.rotation = getValue(boneMap, "rotation", 0);
data.scaleX = getValue(boneMap, "scaleX", 1);
data.scaleY = getValue(boneMap, "scaleY", 1);
data.shearX = getValue(boneMap, "shearX", 0);
data.shearY = getValue(boneMap, "shearY", 0);
data.transformMode = spine.Utils.enumValue(spine.TransformMode, getValue(boneMap, "transform", "Normal"));
data.skinRequired = getValue(boneMap, "skin", false);
var color = getValue(boneMap, "color", null);
if (color)
data.color.setFromString(color);
skeletonData.bones.push(data);
}
}
if (root.slots) {
for (var i = 0; i < root.slots.length; i++) {
var slotMap = root.slots[i];
var boneData = skeletonData.findBone(slotMap.bone);
var data = new spine.SlotData(skeletonData.slots.length, slotMap.name, boneData);
var color = getValue(slotMap, "color", null);
if (color)
data.color.setFromString(color);
var dark = getValue(slotMap, "dark", null);
if (dark)
data.darkColor = spine.Color.fromString(dark);
data.attachmentName = getValue(slotMap, "attachment", null);
data.blendMode = spine.Utils.enumValue(spine.BlendMode, getValue(slotMap, "blend", "normal"));
skeletonData.slots.push(data);
}
}
if (root.ik) {
for (var i = 0; i < root.ik.length; i++) {
var constraintMap = root.ik[i];
var data = new spine.IkConstraintData(constraintMap.name);
data.order = getValue(constraintMap, "order", 0);
data.skinRequired = getValue(constraintMap, "skin", false);
for (var ii = 0; ii < constraintMap.bones.length; ii++)
data.bones.push(skeletonData.findBone(constraintMap.bones[ii]));
data.target = skeletonData.findBone(constraintMap.target);
data.mix = getValue(constraintMap, "mix", 1);
data.softness = getValue(constraintMap, "softness", 0) * scale;
data.bendDirection = getValue(constraintMap, "bendPositive", true) ? 1 : -1;
data.compress = getValue(constraintMap, "compress", false);
data.stretch = getValue(constraintMap, "stretch", false);
data.uniform = getValue(constraintMap, "uniform", false);
skeletonData.ikConstraints.push(data);
}
}
if (root.transform) {
for (var i = 0; i < root.transform.length; i++) {
var constraintMap = root.transform[i];
var data = new spine.TransformConstraintData(constraintMap.name);
data.order = getValue(constraintMap, "order", 0);
data.skinRequired = getValue(constraintMap, "skin", false);
for (var ii = 0; ii < constraintMap.bones.length; ii++)
data.bones.push(skeletonData.findBone(constraintMap.bones[ii]));
var targetName = constraintMap.target;
data.target = skeletonData.findBone(targetName);
data.local = getValue(constraintMap, "local", false);
data.relative = getValue(constraintMap, "relative", false);
data.offsetRotation = getValue(constraintMap, "rotation", 0);
data.offsetX = getValue(constraintMap, "x", 0) * scale;
data.offsetY = getValue(constraintMap, "y", 0) * scale;
data.offsetScaleX = getValue(constraintMap, "scaleX", 0);
data.offsetScaleY = getValue(constraintMap, "scaleY", 0);
data.offsetShearY = getValue(constraintMap, "shearY", 0);
data.mixRotate = getValue(constraintMap, "mixRotate", 1);
data.mixX = getValue(constraintMap, "mixX", 1);
data.mixY = getValue(constraintMap, "mixY", data.mixX);
data.mixScaleX = getValue(constraintMap, "mixScaleX", 1);
data.mixScaleY = getValue(constraintMap, "mixScaleY", data.mixScaleX);
data.mixShearY = getValue(constraintMap, "mixShearY", 1);
skeletonData.transformConstraints.push(data);
}
}
if (root.path) {
for (var i = 0; i < root.path.length; i++) {
var constraintMap = root.path[i];
var data = new spine.PathConstraintData(constraintMap.name);
data.order = getValue(constraintMap, "order", 0);
data.skinRequired = getValue(constraintMap, "skin", false);
for (var ii = 0; ii < constraintMap.bones.length; ii++)
data.bones.push(skeletonData.findBone(constraintMap.bones[ii]));
var targetName = constraintMap.target;
data.target = skeletonData.findSlot(targetName);
data.positionMode = spine.Utils.enumValue(spine.PositionMode, getValue(constraintMap, "positionMode", "Percent"));
data.spacingMode = spine.Utils.enumValue(spine.SpacingMode, getValue(constraintMap, "spacingMode", "Length"));
data.rotateMode = spine.Utils.enumValue(spine.RotateMode, getValue(constraintMap, "rotateMode", "Tangent"));
data.offsetRotation = getValue(constraintMap, "rotation", 0);
data.position = getValue(constraintMap, "position", 0);
if (data.positionMode == spine.PositionMode.Fixed)
data.position *= scale;
data.spacing = getValue(constraintMap, "spacing", 0);
if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
data.spacing *= scale;
data.mixRotate = getValue(constraintMap, "mixRotate", 1);
data.mixX = getValue(constraintMap, "mixX", 1);
data.mixY = getValue(constraintMap, "mixY", data.mixX);
skeletonData.pathConstraints.push(data);
}
}
if (root.skins) {
var skins = root.skins;
var isArray = skins instanceof Array;
if (!isArray) {
var skinArray = [];
for (var skinName in skins) {
skinArray.push({ name: skinName, attachments: skins[skinName] });
}
skins = skinArray;
}
for (var i = 0; i < skins.length; i++) {
var skinMap = skins[i];
var skin = new spine.Skin(skinMap.name);
if (skinMap.bones) {
for (var ii = 0; ii < skinMap.bones.length; ii++)
skin.bones.push(skeletonData.findBone(skinMap.bones[ii]));
}
if (skinMap.ik) {
for (var ii = 0; ii < skinMap.ik.length; ii++)
skin.constraints.push(skeletonData.findIkConstraint(skinMap.ik[ii]));
}
if (skinMap.transform) {
for (var ii = 0; ii < skinMap.transform.length; ii++)
skin.constraints.push(skeletonData.findTransformConstraint(skinMap.transform[ii]));
}
if (skinMap.path) {
for (var ii = 0; ii < skinMap.path.length; ii++)
skin.constraints.push(skeletonData.findPathConstraint(skinMap.path[ii]));
}
for (var slotName in skinMap.attachments) {
var slot = skeletonData.findSlot(slotName);
var slotMap = skinMap.attachments[slotName];
for (var entryName in slotMap) {
var attachment = this.readAttachment(slotMap[entryName], skin, slot.index, entryName, skeletonData);
if (attachment)
skin.setAttachment(slot.index, entryName, attachment);
}
}
skeletonData.skins.push(skin);
if (skin.name == "default")
skeletonData.defaultSkin = skin;
}
}
for (var i = 0, n = this.linkedMeshes.length; i < n; i++) {
var linkedMesh = this.linkedMeshes[i];
var skin = !linkedMesh.skin ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin);
var parent_6 = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent);
linkedMesh.mesh.deformAttachment = linkedMesh.inheritDeform ? parent_6 : linkedMesh.mesh;
linkedMesh.mesh.setParentMesh(parent_6);
linkedMesh.mesh.updateUVs();
}
this.linkedMeshes.length = 0;
if (root.events) {
for (var eventName in root.events) {
var eventMap = root.events[eventName];
var data = new spine.EventData(eventName);
data.intValue = getValue(eventMap, "int", 0);
data.floatValue = getValue(eventMap, "float", 0);
data.stringValue = getValue(eventMap, "string", "");
data.audioPath = getValue(eventMap, "audio", null);
if (data.audioPath) {
data.volume = getValue(eventMap, "volume", 1);
data.balance = getValue(eventMap, "balance", 0);
}
skeletonData.events.push(data);
}
}
if (root.animations) {
for (var animationName in root.animations) {
var animationMap = root.animations[animationName];
this.readAnimation(animationMap, animationName, skeletonData);
}
}
return skeletonData;
};
SkeletonJson.prototype.readAttachment = function (map, skin, slotIndex, name, skeletonData) {
var scale = this.scale;
name = getValue(map, "name", name);
switch (getValue(map, "type", "region")) {
case "region": {
var path = getValue(map, "path", name);
var region = this.attachmentLoader.newRegionAttachment(skin, name, path);
if (!region)
return null;
region.path = path;
region.x = getValue(map, "x", 0) * scale;
region.y = getValue(map, "y", 0) * scale;
region.scaleX = getValue(map, "scaleX", 1);
region.scaleY = getValue(map, "scaleY", 1);
region.rotation = getValue(map, "rotation", 0);
region.width = map.width * scale;
region.height = map.height * scale;
var color = getValue(map, "color", null);
if (color)
region.color.setFromString(color);
region.updateOffset();
return region;
}
case "boundingbox": {
var box = this.attachmentLoader.newBoundingBoxAttachment(skin, name);
if (!box)
return null;
this.readVertices(map, box, map.vertexCount << 1);
var color = getValue(map, "color", null);
if (color)
box.color.setFromString(color);
return box;
}
case "mesh":
case "linkedmesh": {
var path = getValue(map, "path", name);
var mesh = this.attachmentLoader.newMeshAttachment(skin, name, path);
if (!mesh)
return null;
mesh.path = path;
var color = getValue(map, "color", null);
if (color)
mesh.color.setFromString(color);
mesh.width = getValue(map, "width", 0) * scale;
mesh.height = getValue(map, "height", 0) * scale;
var parent_7 = getValue(map, "parent", null);
if (parent_7) {
this.linkedMeshes.push(new LinkedMesh(mesh, getValue(map, "skin", null), slotIndex, parent_7, getValue(map, "deform", true)));
return mesh;
}
var uvs = map.uvs;
this.readVertices(map, mesh, uvs.length);
mesh.triangles = map.triangles;
mesh.regionUVs = uvs;
mesh.updateUVs();
mesh.edges = getValue(map, "edges", null);
mesh.hullLength = getValue(map, "hull", 0) * 2;
return mesh;
}
case "path": {
var path = this.attachmentLoader.newPathAttachment(skin, name);
if (!path)
return null;
path.closed = getValue(map, "closed", false);
path.constantSpeed = getValue(map, "constantSpeed", true);
var vertexCount = map.vertexCount;
this.readVertices(map, path, vertexCount << 1);
var lengths = spine.Utils.newArray(vertexCount / 3, 0);
for (var i = 0; i < map.lengths.length; i++)
lengths[i] = map.lengths[i] * scale;
path.lengths = lengths;
var color = getValue(map, "color", null);
if (color)
path.color.setFromString(color);
return path;
}
case "point": {
var point = this.attachmentLoader.newPointAttachment(skin, name);
if (!point)
return null;
point.x = getValue(map, "x", 0) * scale;
point.y = getValue(map, "y", 0) * scale;
point.rotation = getValue(map, "rotation", 0);
var color = getValue(map, "color", null);
if (color)
point.color.setFromString(color);
return point;
}
case "clipping": {
var clip = this.attachmentLoader.newClippingAttachment(skin, name);
if (!clip)
return null;
var end = getValue(map, "end", null);
if (end)
clip.endSlot = skeletonData.findSlot(end);
var vertexCount = map.vertexCount;
this.readVertices(map, clip, vertexCount << 1);
var color = getValue(map, "color", null);
if (color)
clip.color.setFromString(color);
return clip;
}
}
return null;
};
SkeletonJson.prototype.readVertices = function (map, attachment, verticesLength) {
var scale = this.scale;
attachment.worldVerticesLength = verticesLength;
var vertices = map.vertices;
if (verticesLength == vertices.length) {
var scaledVertices = spine.Utils.toFloatArray(vertices);
if (scale != 1) {
for (var i = 0, n = vertices.length; i < n; i++)
scaledVertices[i] *= scale;
}
attachment.vertices = scaledVertices;
return;
}
var weights = new Array();
var bones = new Array();
for (var i = 0, n = vertices.length; i < n;) {
var boneCount = vertices[i++];
bones.push(boneCount);
for (var nn = i + boneCount * 4; i < nn; i += 4) {
bones.push(vertices[i]);
weights.push(vertices[i + 1] * scale);
weights.push(vertices[i + 2] * scale);
weights.push(vertices[i + 3]);
}
}
attachment.bones = bones;
attachment.vertices = spine.Utils.toFloatArray(weights);
};
SkeletonJson.prototype.readAnimation = function (map, name, skeletonData) {
var scale = this.scale;
var timelines = new Array();
if (map.slots) {
for (var slotName in map.slots) {
var slotMap = map.slots[slotName];
var slotIndex = skeletonData.findSlotIndex(slotName);
for (var timelineName in slotMap) {
var timelineMap = slotMap[timelineName];
if (!timelineMap)
continue;
if (timelineName == "attachment") {
var timeline = new spine.AttachmentTimeline(timelineMap.length, slotIndex);
for (var frame = 0; frame < timelineMap.length; frame++) {
var keyMap = timelineMap[frame];
timeline.setFrame(frame, getValue(keyMap, "time", 0), keyMap.name);
}
timelines.push(timeline);
}
else if (timelineName == "rgba") {
var timeline = new spine.RGBATimeline(timelineMap.length, timelineMap.length << 2, slotIndex);
var keyMap = timelineMap[0];
var time = getValue(keyMap, "time", 0);
var color = spine.Color.fromString(keyMap.color);
for (var frame = 0, bezier = 0;; frame++) {
timeline.setFrame(frame, time, color.r, color.g, color.b, color.a);
var nextMap = timelineMap[frame + 1];
if (!nextMap) {
timeline.shrink(bezier);
break;
}
var time2 = getValue(nextMap, "time", 0);
var newColor = spine.Color.fromString(nextMap.color);
var curve = keyMap.curve;
if (curve) {
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, color.r, newColor.r, 1);
bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, color.g, newColor.g, 1);
bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, color.b, newColor.b, 1);
bezier = readCurve(curve, timeline, bezier, frame, 3, time, time2, color.a, newColor.a, 1);
}
time = time2;
color = newColor;
keyMap = nextMap;
}
timelines.push(timeline);
}
else if (timelineName == "rgb") {
var timeline = new spine.RGBTimeline(timelineMap.length, timelineMap.length * 3, slotIndex);
var keyMap = timelineMap[0];
var time = getValue(keyMap, "time", 0);
var color = spine.Color.fromString(keyMap.color);
for (var frame = 0, bezier = 0;; frame++) {
timeline.setFrame(frame, time, color.r, color.g, color.b);
var nextMap = timelineMap[frame + 1];
if (!nextMap) {
timeline.shrink(bezier);
break;
}
var time2 = getValue(nextMap, "time", 0);
var newColor = spine.Color.fromString(nextMap.color);
var curve = keyMap.curve;
if (curve) {
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, color.r, newColor.r, 1);
bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, color.g, newColor.g, 1);
bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, color.b, newColor.b, 1);
}
time = time2;
color = newColor;
keyMap = nextMap;
}
timelines.push(timeline);
}
else if (timelineName == "alpha") {
timelines.push(readTimeline1(timelineMap, new spine.AlphaTimeline(timelineMap.length, timelineMap.length, slotIndex), 0, 1));
}
else if (timelineName == "rgba2") {
var timeline = new spine.RGBA2Timeline(timelineMap.length, timelineMap.length * 7, slotIndex);
var keyMap = timelineMap[0];
var time = getValue(keyMap, "time", 0);
var color = spine.Color.fromString(keyMap.light);
var color2 = spine.Color.fromString(keyMap.dark);
for (var frame = 0, bezier = 0;; frame++) {
timeline.setFrame(frame, time, color.r, color.g, color.b, color.a, color2.r, color2.g, color2.b);
var nextMap = timelineMap[frame + 1];
if (!nextMap) {
timeline.shrink(bezier);
break;
}
var time2 = getValue(nextMap, "time", 0);
var newColor = spine.Color.fromString(nextMap.light);
var newColor2 = spine.Color.fromString(nextMap.dark);
var curve = keyMap.curve;
if (curve) {
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, color.r, newColor.r, 1);
bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, color.g, newColor.g, 1);
bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, color.b, newColor.b, 1);
bezier = readCurve(curve, timeline, bezier, frame, 3, time, time2, color.a, newColor.a, 1);
bezier = readCurve(curve, timeline, bezier, frame, 4, time, time2, color2.r, newColor2.r, 1);
bezier = readCurve(curve, timeline, bezier, frame, 5, time, time2, color2.g, newColor2.g, 1);
bezier = readCurve(curve, timeline, bezier, frame, 6, time, time2, color2.b, newColor2.b, 1);
}
time = time2;
color = newColor;
color2 = newColor2;
keyMap = nextMap;
}
timelines.push(timeline);
}
else if (timelineName == "rgb2") {
var timeline = new spine.RGB2Timeline(timelineMap.length, timelineMap.length * 6, slotIndex);
var keyMap = timelineMap[0];
var time = getValue(keyMap, "time", 0);
var color = spine.Color.fromString(keyMap.light);
var color2 = spine.Color.fromString(keyMap.dark);
for (var frame = 0, bezier = 0;; frame++) {
timeline.setFrame(frame, time, color.r, color.g, color.b, color2.r, color2.g, color2.b);
var nextMap = timelineMap[frame + 1];
if (!nextMap) {
timeline.shrink(bezier);
break;
}
var time2 = getValue(nextMap, "time", 0);
var newColor = spine.Color.fromString(nextMap.light);
var newColor2 = spine.Color.fromString(nextMap.dark);
var curve = keyMap.curve;
if (curve) {
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, color.r, newColor.r, 1);
bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, color.g, newColor.g, 1);
bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, color.b, newColor.b, 1);
bezier = readCurve(curve, timeline, bezier, frame, 3, time, time2, color2.r, newColor2.r, 1);
bezier = readCurve(curve, timeline, bezier, frame, 4, time, time2, color2.g, newColor2.g, 1);
bezier = readCurve(curve, timeline, bezier, frame, 5, time, time2, color2.b, newColor2.b, 1);
}
time = time2;
color = newColor;
color2 = newColor2;
keyMap = nextMap;
}
timelines.push(timeline);
}
}
}
}
if (map.bones) {
for (var boneName in map.bones) {
var boneMap = map.bones[boneName];
var boneIndex = skeletonData.findBoneIndex(boneName);
for (var timelineName in boneMap) {
var timelineMap = boneMap[timelineName];
if (timelineMap.length == 0)
continue;
if (timelineName === "rotate") {
timelines.push(readTimeline1(timelineMap, new spine.RotateTimeline(timelineMap.length, timelineMap.length, boneIndex), 0, 1));
}
else if (timelineName === "translate") {
var timeline = new spine.TranslateTimeline(timelineMap.length, timelineMap.length << 1, boneIndex);
timelines.push(readTimeline2(timelineMap, timeline, "x", "y", 0, scale));
}
else if (timelineName === "translatex") {
var timeline = new spine.TranslateXTimeline(timelineMap.length, timelineMap.length, boneIndex);
timelines.push(readTimeline1(timelineMap, timeline, 0, scale));
}
else if (timelineName === "translatey") {
var timeline = new spine.TranslateYTimeline(timelineMap.length, timelineMap.length, boneIndex);
timelines.push(readTimeline1(timelineMap, timeline, 0, scale));
}
else if (timelineName === "scale") {
var timeline = new spine.ScaleTimeline(timelineMap.length, timelineMap.length << 1, boneIndex);
timelines.push(readTimeline2(timelineMap, timeline, "x", "y", 1, 1));
}
else if (timelineName === "scalex") {
var timeline = new spine.ScaleXTimeline(timelineMap.length, timelineMap.length, boneIndex);
timelines.push(readTimeline1(timelineMap, timeline, 1, 1));
}
else if (timelineName === "scaley") {
var timeline = new spine.ScaleYTimeline(timelineMap.length, timelineMap.length, boneIndex);
timelines.push(readTimeline1(timelineMap, timeline, 1, 1));
}
else if (timelineName === "shear") {
var timeline = new spine.ShearTimeline(timelineMap.length, timelineMap.length << 1, boneIndex);
timelines.push(readTimeline2(timelineMap, timeline, "x", "y", 0, 1));
}
else if (timelineName === "shearx") {
var timeline = new spine.ShearXTimeline(timelineMap.length, timelineMap.length, boneIndex);
timelines.push(readTimeline1(timelineMap, timeline, 0, 1));
}
else if (timelineName === "sheary") {
var timeline = new spine.ShearYTimeline(timelineMap.length, timelineMap.length, boneIndex);
timelines.push(readTimeline1(timelineMap, timeline, 0, 1));
}
}
}
}
if (map.ik) {
for (var constraintName in map.ik) {
var constraintMap = map.ik[constraintName];
var keyMap = constraintMap[0];
if (!keyMap)
continue;
var constraint = skeletonData.findIkConstraint(constraintName);
var constraintIndex = skeletonData.ikConstraints.indexOf(constraint);
var timeline = new spine.IkConstraintTimeline(constraintMap.length, constraintMap.length << 1, constraintIndex);
var time = getValue(keyMap, "time", 0);
var mix = getValue(keyMap, "mix", 1);
var softness = getValue(keyMap, "softness", 0) * scale;
for (var frame = 0, bezier = 0;; frame++) {
timeline.setFrame(frame, time, mix, softness, getValue(keyMap, "bendPositive", true) ? 1 : -1, getValue(keyMap, "compress", false), getValue(keyMap, "stretch", false));
var nextMap = constraintMap[frame + 1];
if (!nextMap) {
timeline.shrink(bezier);
break;
}
var time2 = getValue(nextMap, "time", 0);
var mix2 = getValue(nextMap, "mix", 1);
var softness2 = getValue(nextMap, "softness", 0) * scale;
var curve = keyMap.curve;
if (curve) {
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, mix, mix2, 1);
bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, softness, softness2, scale);
}
time = time2;
mix = mix2;
softness = softness2;
keyMap = nextMap;
}
timelines.push(timeline);
}
}
if (map.transform) {
for (var constraintName in map.transform) {
var timelineMap = map.transform[constraintName];
var keyMap = timelineMap[0];
if (!keyMap)
continue;
var constraint = skeletonData.findTransformConstraint(constraintName);
var constraintIndex = skeletonData.transformConstraints.indexOf(constraint);
var timeline = new spine.TransformConstraintTimeline(timelineMap.length, timelineMap.length << 2, constraintIndex);
var time = getValue(keyMap, "time", 0);
var mixRotate = getValue(keyMap, "mixRotate", 1);
var mixX = getValue(keyMap, "mixX", 1);
var mixY = getValue(keyMap, "mixY", mixX);
var mixScaleX = getValue(keyMap, "mixScaleX", 1);
var mixScaleY = getValue(keyMap, "mixScaleY", mixScaleX);
var mixShearY = getValue(keyMap, "mixShearY", 1);
for (var frame = 0, bezier = 0;; frame++) {
timeline.setFrame(frame, time, mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY);
var nextMap = timelineMap[frame + 1];
if (!nextMap) {
timeline.shrink(bezier);
break;
}
var time2 = getValue(nextMap, "time", 0);
var mixRotate2 = getValue(nextMap, "mixRotate", 1);
var mixX2 = getValue(nextMap, "mixX", 1);
var mixY2 = getValue(nextMap, "mixY", mixX2);
var mixScaleX2 = getValue(nextMap, "mixScaleX", 1);
var mixScaleY2 = getValue(nextMap, "mixScaleY", mixScaleX2);
var mixShearY2 = getValue(nextMap, "mixShearY", 1);
var curve = keyMap.curve;
if (curve) {
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, mixRotate, mixRotate2, 1);
bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, mixX, mixX2, 1);
bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, mixY, mixY2, 1);
bezier = readCurve(curve, timeline, bezier, frame, 3, time, time2, mixScaleX, mixScaleX2, 1);
bezier = readCurve(curve, timeline, bezier, frame, 4, time, time2, mixScaleY, mixScaleY2, 1);
bezier = readCurve(curve, timeline, bezier, frame, 5, time, time2, mixShearY, mixShearY2, 1);
}
time = time2;
mixRotate = mixRotate2;
mixX = mixX2;
mixY = mixY2;
mixScaleX = mixScaleX2;
mixScaleY = mixScaleY2;
mixScaleX = mixScaleX2;
keyMap = nextMap;
}
timelines.push(timeline);
}
}
if (map.path) {
for (var constraintName in map.path) {
var constraintMap = map.path[constraintName];
var constraint = skeletonData.findPathConstraint(constraintName);
var constraintIndex = skeletonData.pathConstraints.indexOf(constraint);
for (var timelineName in constraintMap) {
var timelineMap = constraintMap[timelineName];
var keyMap = timelineMap[0];
if (!keyMap)
continue;
if (timelineName === "position") {
var timeline = new spine.PathConstraintPositionTimeline(timelineMap.length, timelineMap.length, constraintIndex);
timelines.push(readTimeline1(timelineMap, timeline, 0, constraint.positionMode == spine.PositionMode.Fixed ? scale : 1));
}
else if (timelineName === "spacing") {
var timeline = new spine.PathConstraintSpacingTimeline(timelineMap.length, timelineMap.length, constraintIndex);
timelines.push(readTimeline1(timelineMap, timeline, 0, constraint.spacingMode == spine.SpacingMode.Length || constraint.spacingMode == spine.SpacingMode.Fixed ? scale : 1));
}
else if (timelineName === "mix") {
var timeline = new spine.PathConstraintMixTimeline(timelineMap.size, timelineMap.size * 3, constraintIndex);
var time = getValue(keyMap, "time", 0);
var mixRotate = getValue(keyMap, "mixRotate", 1);
var mixX = getValue(keyMap, "mixX", 1);
var mixY = getValue(keyMap, "mixY", mixX);
for (var frame = 0, bezier = 0;; frame++) {
timeline.setFrame(frame, time, mixRotate, mixX, mixY);
var nextMap = timelineMap[frame + 1];
if (!nextMap) {
timeline.shrink(bezier);
break;
}
var time2 = getValue(nextMap, "time", 0);
var mixRotate2 = getValue(nextMap, "mixRotate", 1);
var mixX2 = getValue(nextMap, "mixX", 1);
var mixY2 = getValue(nextMap, "mixY", mixX2);
var curve = keyMap.curve;
if (curve) {
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, mixRotate, mixRotate2, 1);
bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, mixX, mixX2, 1);
bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, mixY, mixY2, 1);
}
time = time2;
mixRotate = mixRotate2;
mixX = mixX2;
mixY = mixY2;
keyMap = nextMap;
}
timelines.push(timeline);
}
}
}
}
if (map.deform) {
for (var deformName in map.deform) {
var deformMap = map.deform[deformName];
var skin = skeletonData.findSkin(deformName);
for (var slotName in deformMap) {
var slotMap = deformMap[slotName];
var slotIndex = skeletonData.findSlotIndex(slotName);
for (var timelineName in slotMap) {
var timelineMap = slotMap[timelineName];
var keyMap = timelineMap[0];
if (!keyMap)
continue;
var attachment = skin.getAttachment(slotIndex, timelineName);
var weighted = attachment.bones;
var vertices = attachment.vertices;
var deformLength = weighted ? vertices.length / 3 * 2 : vertices.length;
var timeline = new spine.DeformTimeline(timelineMap.length, timelineMap.length, slotIndex, attachment);
var time = getValue(keyMap, "time", 0);
for (var frame = 0, bezier = 0;; frame++) {
var deform = void 0;
var verticesValue = getValue(keyMap, "vertices", null);
if (!verticesValue)
deform = weighted ? spine.Utils.newFloatArray(deformLength) : vertices;
else {
deform = spine.Utils.newFloatArray(deformLength);
var start = getValue(keyMap, "offset", 0);
spine.Utils.arrayCopy(verticesValue, 0, deform, start, verticesValue.length);
if (scale != 1) {
for (var i = start, n = i + verticesValue.length; i < n; i++)
deform[i] *= scale;
}
if (!weighted) {
for (var i = 0; i < deformLength; i++)
deform[i] += vertices[i];
}
}
timeline.setFrame(frame, time, deform);
var nextMap = timelineMap[frame + 1];
if (!nextMap) {
timeline.shrink(bezier);
break;
}
var time2 = getValue(nextMap, "time", 0);
var curve = keyMap.curve;
if (curve)
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, 0, 1, 1);
time = time2;
keyMap = nextMap;
}
timelines.push(timeline);
}
}
}
}
if (map.drawOrder) {
var timeline = new spine.DrawOrderTimeline(map.drawOrder.length);
var slotCount = skeletonData.slots.length;
var frame = 0;
for (var i = 0; i < map.drawOrder.length; i++, frame++) {
var drawOrderMap = map.drawOrder[i];
var drawOrder = null;
var offsets = getValue(drawOrderMap, "offsets", null);
if (offsets) {
drawOrder = spine.Utils.newArray(slotCount, -1);
var unchanged = spine.Utils.newArray(slotCount - offsets.length, 0);
var originalIndex = 0, unchangedIndex = 0;
for (var ii = 0; ii < offsets.length; ii++) {
var offsetMap = offsets[ii];
var slotIndex = skeletonData.findSlotIndex(offsetMap.slot);
while (originalIndex != slotIndex)
unchanged[unchangedIndex++] = originalIndex++;
drawOrder[originalIndex + offsetMap.offset] = originalIndex++;
}
while (originalIndex < slotCount)
unchanged[unchangedIndex++] = originalIndex++;
for (var ii = slotCount - 1; ii >= 0; ii--)
if (drawOrder[ii] == -1)
drawOrder[ii] = unchanged[--unchangedIndex];
}
timeline.setFrame(frame, getValue(drawOrderMap, "time", 0), drawOrder);
}
timelines.push(timeline);
}
if (map.events) {
var timeline = new spine.EventTimeline(map.events.length);
var frame = 0;
for (var i = 0; i < map.events.length; i++, frame++) {
var eventMap = map.events[i];
var eventData = skeletonData.findEvent(eventMap.name);
var event_6 = new spine.Event(spine.Utils.toSinglePrecision(getValue(eventMap, "time", 0)), eventData);
event_6.intValue = getValue(eventMap, "int", eventData.intValue);
event_6.floatValue = getValue(eventMap, "float", eventData.floatValue);
event_6.stringValue = getValue(eventMap, "string", eventData.stringValue);
if (event_6.data.audioPath) {
event_6.volume = getValue(eventMap, "volume", 1);
event_6.balance = getValue(eventMap, "balance", 0);
}
timeline.setFrame(frame, event_6);
}
timelines.push(timeline);
}
var duration = 0;
for (var i = 0, n = timelines.length; i < n; i++)
duration = Math.max(duration, timelines[i].getDuration());
skeletonData.animations.push(new spine.Animation(name, timelines, duration));
};
return SkeletonJson;
}());
spine.SkeletonJson = SkeletonJson;
var LinkedMesh = (function () {
function LinkedMesh(mesh, skin, slotIndex, parent, inheritDeform) {
this.mesh = mesh;
this.skin = skin;
this.slotIndex = slotIndex;
this.parent = parent;
this.inheritDeform = inheritDeform;
}
return LinkedMesh;
}());
function readTimeline1(keys, timeline, defaultValue, scale) {
var keyMap = keys[0];
var time = getValue(keyMap, "time", 0);
var value = getValue(keyMap, "value", defaultValue) * scale;
var bezier = 0;
for (var frame = 0;; frame++) {
timeline.setFrame(frame, time, value);
var nextMap = keys[frame + 1];
if (!nextMap) {
timeline.shrink(bezier);
return timeline;
}
var time2 = getValue(nextMap, "time", 0);
var value2 = getValue(nextMap, "value", defaultValue) * scale;
if (keyMap.curve)
bezier = readCurve(keyMap.curve, timeline, bezier, frame, 0, time, time2, value, value2, scale);
time = time2;
value = value2;
keyMap = nextMap;
}
}
function readTimeline2(keys, timeline, name1, name2, defaultValue, scale) {
var keyMap = keys[0];
var time = getValue(keyMap, "time", 0);
var value1 = getValue(keyMap, name1, defaultValue) * scale;
var value2 = getValue(keyMap, name2, defaultValue) * scale;
var bezier = 0;
for (var frame = 0;; frame++) {
timeline.setFrame(frame, time, value1, value2);
var nextMap = keys[frame + 1];
if (!nextMap) {
timeline.shrink(bezier);
return timeline;
}
var time2 = getValue(nextMap, "time", 0);
var nvalue1 = getValue(nextMap, name1, defaultValue) * scale;
var nvalue2 = getValue(nextMap, name2, defaultValue) * scale;
var curve = keyMap.curve;
if (curve) {
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, value1, nvalue1, scale);
bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, value2, nvalue2, scale);
}
time = time2;
value1 = nvalue1;
value2 = nvalue2;
keyMap = nextMap;
}
}
function readCurve(curve, timeline, bezier, frame, value, time1, time2, value1, value2, scale) {
if (curve == "stepped") {
timeline.setStepped(frame);
return bezier;
}
var i = value << 2;
var cx1 = curve[i];
var cy1 = curve[i + 1] * scale;
var cx2 = curve[i + 2];
var cy2 = curve[i + 3] * scale;
timeline.setBezier(bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2);
return bezier + 1;
}
function getValue(map, property, defaultValue) {
return map[property] !== undefined ? map[property] : defaultValue;
}
})(spine || (spine = {}));
var spine;
(function (spine) {
var SkinEntry = (function () {
function SkinEntry(slotIndex, name, attachment) {
this.slotIndex = slotIndex;
this.name = name;
this.attachment = attachment;
}
return SkinEntry;
}());
spine.SkinEntry = SkinEntry;
var Skin = (function () {
function Skin(name) {
this.attachments = new Array();
this.bones = Array();
this.constraints = new Array();
if (!name)
throw new Error("name cannot be null.");
this.name = name;
}
Skin.prototype.setAttachment = function (slotIndex, name, attachment) {
if (!attachment)
throw new Error("attachment cannot be null.");
var attachments = this.attachments;
if (slotIndex >= attachments.length)
attachments.length = slotIndex + 1;
if (!attachments[slotIndex])
attachments[slotIndex] = {};
attachments[slotIndex][name] = attachment;
};
Skin.prototype.addSkin = function (skin) {
for (var i = 0; i < skin.bones.length; i++) {
var bone = skin.bones[i];
var contained = false;
for (var ii = 0; ii < this.bones.length; ii++) {
if (this.bones[ii] == bone) {
contained = true;
break;
}
}
if (!contained)
this.bones.push(bone);
}
for (var i = 0; i < skin.constraints.length; i++) {
var constraint = skin.constraints[i];
var contained = false;
for (var ii = 0; ii < this.constraints.length; ii++) {
if (this.constraints[ii] == constraint) {
contained = true;
break;
}
}
if (!contained)
this.constraints.push(constraint);
}
var attachments = skin.getAttachments();
for (var i = 0; i < attachments.length; i++) {
var attachment = attachments[i];
this.setAttachment(attachment.slotIndex, attachment.name, attachment.attachment);
}
};
Skin.prototype.copySkin = function (skin) {
for (var i = 0; i < skin.bones.length; i++) {
var bone = skin.bones[i];
var contained = false;
for (var ii = 0; ii < this.bones.length; ii++) {
if (this.bones[ii] == bone) {
contained = true;
break;
}
}
if (!contained)
this.bones.push(bone);
}
for (var i = 0; i < skin.constraints.length; i++) {
var constraint = skin.constraints[i];
var contained = false;
for (var ii = 0; ii < this.constraints.length; ii++) {
if (this.constraints[ii] == constraint) {
contained = true;
break;
}
}
if (!contained)
this.constraints.push(constraint);
}
var attachments = skin.getAttachments();
for (var i = 0; i < attachments.length; i++) {
var attachment = attachments[i];
if (!attachment.attachment)
continue;
if (attachment.attachment instanceof spine.MeshAttachment) {
attachment.attachment = attachment.attachment.newLinkedMesh();
this.setAttachment(attachment.slotIndex, attachment.name, attachment.attachment);
}
else {
attachment.attachment = attachment.attachment.copy();
this.setAttachment(attachment.slotIndex, attachment.name, attachment.attachment);
}
}
};
Skin.prototype.getAttachment = function (slotIndex, name) {
var dictionary = this.attachments[slotIndex];
return dictionary ? dictionary[name] : null;
};
Skin.prototype.removeAttachment = function (slotIndex, name) {
var dictionary = this.attachments[slotIndex];
if (dictionary)
dictionary[name] = null;
};
Skin.prototype.getAttachments = function () {
var entries = new Array();
for (var i = 0; i < this.attachments.length; i++) {
var slotAttachments = this.attachments[i];
if (slotAttachments) {
for (var name_4 in slotAttachments) {
var attachment = slotAttachments[name_4];
if (attachment)
entries.push(new SkinEntry(i, name_4, attachment));
}
}
}
return entries;
};
Skin.prototype.getAttachmentsForSlot = function (slotIndex, attachments) {
var slotAttachments = this.attachments[slotIndex];
if (slotAttachments) {
for (var name_5 in slotAttachments) {
var attachment = slotAttachments[name_5];
if (attachment)
attachments.push(new SkinEntry(slotIndex, name_5, attachment));
}
}
};
Skin.prototype.clear = function () {
this.attachments.length = 0;
this.bones.length = 0;
this.constraints.length = 0;
};
Skin.prototype.attachAll = function (skeleton, oldSkin) {
var slotIndex = 0;
for (var i = 0; i < skeleton.slots.length; i++) {
var slot = skeleton.slots[i];
var slotAttachment = slot.getAttachment();
if (slotAttachment && slotIndex < oldSkin.attachments.length) {
var dictionary = oldSkin.attachments[slotIndex];
for (var key in dictionary) {
var skinAttachment = dictionary[key];
if (slotAttachment == skinAttachment) {
var attachment = this.getAttachment(slotIndex, key);
if (attachment)
slot.setAttachment(attachment);
break;
}
}
}
slotIndex++;
}
};
return Skin;
}());
spine.Skin = Skin;
})(spine || (spine = {}));
var spine;
(function (spine) {
var Slot = (function () {
function Slot(data, bone) {
this.deform = new Array();
if (!data)
throw new Error("data cannot be null.");
if (!bone)
throw new Error("bone cannot be null.");
this.data = data;
this.bone = bone;
this.color = new spine.Color();
this.darkColor = !data.darkColor ? null : new spine.Color();
this.setToSetupPose();
}
Slot.prototype.getSkeleton = function () {
return this.bone.skeleton;
};
Slot.prototype.getAttachment = function () {
return this.attachment;
};
Slot.prototype.setAttachment = function (attachment) {
if (this.attachment == attachment)
return;
if (!(attachment instanceof spine.VertexAttachment) || !(this.attachment instanceof spine.VertexAttachment)
|| attachment.deformAttachment != this.attachment.deformAttachment) {
this.deform.length = 0;
}
this.attachment = attachment;
this.attachmentTime = this.bone.skeleton.time;
};
Slot.prototype.setAttachmentTime = function (time) {
this.attachmentTime = this.bone.skeleton.time - time;
};
Slot.prototype.getAttachmentTime = function () {
return this.bone.skeleton.time - this.attachmentTime;
};
Slot.prototype.setToSetupPose = function () {
this.color.setFromColor(this.data.color);
if (this.darkColor)
this.darkColor.setFromColor(this.data.darkColor);
if (!this.data.attachmentName)
this.attachment = null;
else {
this.attachment = null;
this.setAttachment(this.bone.skeleton.getAttachment(this.data.index, this.data.attachmentName));
}
};
return Slot;
}());
spine.Slot = Slot;
})(spine || (spine = {}));
var spine;
(function (spine) {
var SlotData = (function () {
function SlotData(index, name, boneData) {
this.color = new spine.Color(1, 1, 1, 1);
if (index < 0)
throw new Error("index must be >= 0.");
if (!name)
throw new Error("name cannot be null.");
if (!boneData)
throw new Error("boneData cannot be null.");
this.index = index;
this.name = name;
this.boneData = boneData;
}
return SlotData;
}());
spine.SlotData = SlotData;
var BlendMode;
(function (BlendMode) {
BlendMode[BlendMode["Normal"] = 0] = "Normal";
BlendMode[BlendMode["Additive"] = 1] = "Additive";
BlendMode[BlendMode["Multiply"] = 2] = "Multiply";
BlendMode[BlendMode["Screen"] = 3] = "Screen";
})(BlendMode = spine.BlendMode || (spine.BlendMode = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var Texture = (function () {
function Texture(image) {
this._image = image;
}
Texture.prototype.getImage = function () {
return this._image;
};
return Texture;
}());
spine.Texture = Texture;
var TextureFilter;
(function (TextureFilter) {
TextureFilter[TextureFilter["Nearest"] = 9728] = "Nearest";
TextureFilter[TextureFilter["Linear"] = 9729] = "Linear";
TextureFilter[TextureFilter["MipMap"] = 9987] = "MipMap";
TextureFilter[TextureFilter["MipMapNearestNearest"] = 9984] = "MipMapNearestNearest";
TextureFilter[TextureFilter["MipMapLinearNearest"] = 9985] = "MipMapLinearNearest";
TextureFilter[TextureFilter["MipMapNearestLinear"] = 9986] = "MipMapNearestLinear";
TextureFilter[TextureFilter["MipMapLinearLinear"] = 9987] = "MipMapLinearLinear";
})(TextureFilter = spine.TextureFilter || (spine.TextureFilter = {}));
var TextureWrap;
(function (TextureWrap) {
TextureWrap[TextureWrap["MirroredRepeat"] = 33648] = "MirroredRepeat";
TextureWrap[TextureWrap["ClampToEdge"] = 33071] = "ClampToEdge";
TextureWrap[TextureWrap["Repeat"] = 10497] = "Repeat";
})(TextureWrap = spine.TextureWrap || (spine.TextureWrap = {}));
var TextureRegion = (function () {
function TextureRegion() {
this.u = 0;
this.v = 0;
this.u2 = 0;
this.v2 = 0;
this.width = 0;
this.height = 0;
this.degrees = 0;
this.offsetX = 0;
this.offsetY = 0;
this.originalWidth = 0;
this.originalHeight = 0;
}
return TextureRegion;
}());
spine.TextureRegion = TextureRegion;
var FakeTexture = (function (_super) {
__extends(FakeTexture, _super);
function FakeTexture() {
return _super !== null && _super.apply(this, arguments) || this;
}
FakeTexture.prototype.setFilters = function (minFilter, magFilter) { };
FakeTexture.prototype.setWraps = function (uWrap, vWrap) { };
FakeTexture.prototype.dispose = function () { };
return FakeTexture;
}(Texture));
spine.FakeTexture = FakeTexture;
})(spine || (spine = {}));
var spine;
(function (spine) {
var TextureAtlas = (function () {
function TextureAtlas(atlasText) {
this.pages = new Array();
this.regions = new Array();
var reader = new TextureAtlasReader(atlasText);
var entry = new Array(4);
var page = null;
var region = null;
var pageFields = {};
pageFields["size"] = function () {
page.width = parseInt(entry[1]);
page.height = parseInt(entry[2]);
};
pageFields["format"] = function () {
};
pageFields["filter"] = function () {
page.minFilter = spine.Utils.enumValue(spine.TextureFilter, entry[1]);
page.magFilter = spine.Utils.enumValue(spine.TextureFilter, entry[2]);
};
pageFields["repeat"] = function () {
if (entry[1].indexOf('x') != -1)
page.uWrap = spine.TextureWrap.Repeat;
if (entry[1].indexOf('y') != -1)
page.vWrap = spine.TextureWrap.Repeat;
};
pageFields["pma"] = function () {
page.pma = entry[1] == "true";
};
var regionFields = {};
regionFields["xy"] = function () {
region.x = parseInt(entry[1]);
region.y = parseInt(entry[2]);
};
regionFields["size"] = function () {
region.width = parseInt(entry[1]);
region.height = parseInt(entry[2]);
};
regionFields["bounds"] = function () {
region.x = parseInt(entry[1]);
region.y = parseInt(entry[2]);
region.width = parseInt(entry[3]);
region.height = parseInt(entry[4]);
};
regionFields["offset"] = function () {
region.offsetX = parseInt(entry[1]);
region.offsetY = parseInt(entry[2]);
};
regionFields["orig"] = function () {
region.originalWidth = parseInt(entry[1]);
region.originalHeight = parseInt(entry[2]);
};
regionFields["offsets"] = function () {
region.offsetX = parseInt(entry[1]);
region.offsetY = parseInt(entry[2]);
region.originalWidth = parseInt(entry[3]);
region.originalHeight = parseInt(entry[4]);
};
regionFields["rotate"] = function () {
var value = entry[1];
if (value == "true")
region.degrees = 90;
else if (value != "false")
region.degrees = parseInt(value);
};
regionFields["index"] = function () {
region.index = parseInt(entry[1]);
};
var line = reader.readLine();
while (line && line.trim().length == 0)
line = reader.readLine();
while (true) {
if (!line || line.trim().length == 0)
break;
if (reader.readEntry(entry, line) == 0)
break;
line = reader.readLine();
}
var names = null;
var values = null;
while (true) {
if (line === null)
break;
if (line.trim().length == 0) {
page = null;
line = reader.readLine();
}
else if (!page) {
page = new TextureAtlasPage();
page.name = line.trim();
while (true) {
if (reader.readEntry(entry, line = reader.readLine()) == 0)
break;
var field = pageFields[entry[0]];
if (field)
field();
}
this.pages.push(page);
}
else {
region = new TextureAtlasRegion();
region.page = page;
region.name = line;
while (true) {
var count = reader.readEntry(entry, line = reader.readLine());
if (count == 0)
break;
var field = regionFields[entry[0]];
if (field)
field();
else {
if (!names) {
names = [];
values = [];
}
names.push(entry[0]);
var entryValues = [];
for (var i = 0; i < count; i++)
entryValues.push(parseInt(entry[i + 1]));
values.push(entryValues);
}
}
if (region.originalWidth == 0 && region.originalHeight == 0) {
region.originalWidth = region.width;
region.originalHeight = region.height;
}
if (names && names.length > 0) {
region.names = names;
region.values = values;
names = null;
values = null;
}
region.u = region.x / page.width;
region.v = region.y / page.height;
if (region.degrees == 90) {
region.u2 = (region.x + region.height) / page.width;
region.v2 = (region.y + region.width) / page.height;
}
else {
region.u2 = (region.x + region.width) / page.width;
region.v2 = (region.y + region.height) / page.height;
}
this.regions.push(region);
}
}
}
TextureAtlas.prototype.findRegion = function (name) {
for (var i = 0; i < this.regions.length; i++) {
if (this.regions[i].name == name) {
return this.regions[i];
}
}
return null;
};
TextureAtlas.prototype.setTextures = function (assetManager, pathPrefix) {
if (pathPrefix === void 0) { pathPrefix = ""; }
for (var _i = 0, _a = this.pages; _i < _a.length; _i++) {
var page = _a[_i];
page.setTexture(assetManager.get(pathPrefix + page.name));
}
};
TextureAtlas.prototype.dispose = function () {
for (var i = 0; i < this.pages.length; i++) {
this.pages[i].texture.dispose();
}
};
return TextureAtlas;
}());
spine.TextureAtlas = TextureAtlas;
var TextureAtlasReader = (function () {
function TextureAtlasReader(text) {
this.index = 0;
this.lines = text.split(/\r\n|\r|\n/);
}
TextureAtlasReader.prototype.readLine = function () {
if (this.index >= this.lines.length)
return null;
return this.lines[this.index++];
};
TextureAtlasReader.prototype.readEntry = function (entry, line) {
if (!line)
return 0;
line = line.trim();
if (line.length == 0)
return 0;
var colon = line.indexOf(':');
if (colon == -1)
return 0;
entry[0] = line.substr(0, colon).trim();
for (var i = 1, lastMatch = colon + 1;; i++) {
var comma = line.indexOf(',', lastMatch);
if (comma == -1) {
entry[i] = line.substr(lastMatch).trim();
return i;
}
entry[i] = line.substr(lastMatch, comma - lastMatch).trim();
lastMatch = comma + 1;
if (i == 4)
return 4;
}
};
return TextureAtlasReader;
}());
var TextureAtlasPage = (function () {
function TextureAtlasPage() {
this.minFilter = spine.TextureFilter.Nearest;
this.magFilter = spine.TextureFilter.Nearest;
this.uWrap = spine.TextureWrap.ClampToEdge;
this.vWrap = spine.TextureWrap.ClampToEdge;
}
TextureAtlasPage.prototype.setTexture = function (texture) {
this.texture = texture;
texture.setFilters(this.minFilter, this.magFilter);
texture.setWraps(this.uWrap, this.vWrap);
};
return TextureAtlasPage;
}());
spine.TextureAtlasPage = TextureAtlasPage;
var TextureAtlasRegion = (function (_super) {
__extends(TextureAtlasRegion, _super);
function TextureAtlasRegion() {
return _super !== null && _super.apply(this, arguments) || this;
}
return TextureAtlasRegion;
}(spine.TextureRegion));
spine.TextureAtlasRegion = TextureAtlasRegion;
})(spine || (spine = {}));
var spine;
(function (spine) {
var TransformConstraint = (function () {
function TransformConstraint(data, skeleton) {
this.mixRotate = 0;
this.mixX = 0;
this.mixY = 0;
this.mixScaleX = 0;
this.mixScaleY = 0;
this.mixShearY = 0;
this.temp = new spine.Vector2();
this.active = false;
if (!data)
throw new Error("data cannot be null.");
if (!skeleton)
throw new Error("skeleton cannot be null.");
this.data = data;
this.mixRotate = data.mixRotate;
this.mixX = data.mixX;
this.mixY = data.mixY;
this.mixScaleX = data.mixScaleX;
this.mixScaleY = data.mixScaleY;
this.mixShearY = data.mixShearY;
this.bones = new Array();
for (var i = 0; i < data.bones.length; i++)
this.bones.push(skeleton.findBone(data.bones[i].name));
this.target = skeleton.findBone(data.target.name);
}
TransformConstraint.prototype.isActive = function () {
return this.active;
};
TransformConstraint.prototype.update = function () {
if (this.mixRotate == 0 && this.mixX == 0 && this.mixY == 0 && this.mixScaleX == 0 && this.mixScaleX == 0 && this.mixShearY == 0)
return;
if (this.data.local) {
if (this.data.relative)
this.applyRelativeLocal();
else
this.applyAbsoluteLocal();
}
else {
if (this.data.relative)
this.applyRelativeWorld();
else
this.applyAbsoluteWorld();
}
};
TransformConstraint.prototype.applyAbsoluteWorld = function () {
var mixRotate = this.mixRotate, mixX = this.mixX, mixY = this.mixY, mixScaleX = this.mixScaleX, mixScaleY = this.mixScaleY, mixShearY = this.mixShearY;
var translate = mixX != 0 || mixY != 0;
var target = this.target;
var ta = target.a, tb = target.b, tc = target.c, td = target.d;
var degRadReflect = ta * td - tb * tc > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
var offsetRotation = this.data.offsetRotation * degRadReflect;
var offsetShearY = this.data.offsetShearY * degRadReflect;
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++) {
var bone = bones[i];
if (mixRotate != 0) {
var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
var r = Math.atan2(tc, ta) - Math.atan2(c, a) + offsetRotation;
if (r > spine.MathUtils.PI)
r -= spine.MathUtils.PI2;
else if (r < -spine.MathUtils.PI)
r += spine.MathUtils.PI2;
r *= mixRotate;
var cos = Math.cos(r), sin = Math.sin(r);
bone.a = cos * a - sin * c;
bone.b = cos * b - sin * d;
bone.c = sin * a + cos * c;
bone.d = sin * b + cos * d;
}
if (translate) {
var temp = this.temp;
target.localToWorld(temp.set(this.data.offsetX, this.data.offsetY));
bone.worldX += (temp.x - bone.worldX) * mixX;
bone.worldY += (temp.y - bone.worldY) * mixY;
}
if (mixScaleX != 0) {
var s = Math.sqrt(bone.a * bone.a + bone.c * bone.c);
if (s != 0)
s = (s + (Math.sqrt(ta * ta + tc * tc) - s + this.data.offsetScaleX) * mixScaleX) / s;
bone.a *= s;
bone.c *= s;
}
if (mixScaleY != 0) {
var s = Math.sqrt(bone.b * bone.b + bone.d * bone.d);
if (s != 0)
s = (s + (Math.sqrt(tb * tb + td * td) - s + this.data.offsetScaleY) * mixScaleY) / s;
bone.b *= s;
bone.d *= s;
}
if (mixShearY > 0) {
var b = bone.b, d = bone.d;
var by = Math.atan2(d, b);
var r = Math.atan2(td, tb) - Math.atan2(tc, ta) - (by - Math.atan2(bone.c, bone.a));
if (r > spine.MathUtils.PI)
r -= spine.MathUtils.PI2;
else if (r < -spine.MathUtils.PI)
r += spine.MathUtils.PI2;
r = by + (r + offsetShearY) * mixShearY;
var s = Math.sqrt(b * b + d * d);
bone.b = Math.cos(r) * s;
bone.d = Math.sin(r) * s;
}
bone.updateAppliedTransform();
}
};
TransformConstraint.prototype.applyRelativeWorld = function () {
var mixRotate = this.mixRotate, mixX = this.mixX, mixY = this.mixY, mixScaleX = this.mixScaleX, mixScaleY = this.mixScaleY, mixShearY = this.mixShearY;
var translate = mixX != 0 || mixY != 0;
var target = this.target;
var ta = target.a, tb = target.b, tc = target.c, td = target.d;
var degRadReflect = ta * td - tb * tc > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
var offsetRotation = this.data.offsetRotation * degRadReflect, offsetShearY = this.data.offsetShearY * degRadReflect;
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++) {
var bone = bones[i];
if (mixRotate != 0) {
var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
var r = Math.atan2(tc, ta) + offsetRotation;
if (r > spine.MathUtils.PI)
r -= spine.MathUtils.PI2;
else if (r < -spine.MathUtils.PI)
r += spine.MathUtils.PI2;
r *= mixRotate;
var cos = Math.cos(r), sin = Math.sin(r);
bone.a = cos * a - sin * c;
bone.b = cos * b - sin * d;
bone.c = sin * a + cos * c;
bone.d = sin * b + cos * d;
}
if (translate) {
var temp = this.temp;
target.localToWorld(temp.set(this.data.offsetX, this.data.offsetY));
bone.worldX += temp.x * mixX;
bone.worldY += temp.y * mixY;
}
if (mixScaleX != 0) {
var s = (Math.sqrt(ta * ta + tc * tc) - 1 + this.data.offsetScaleX) * mixScaleX + 1;
bone.a *= s;
bone.c *= s;
}
if (mixScaleY != 0) {
var s = (Math.sqrt(tb * tb + td * td) - 1 + this.data.offsetScaleY) * mixScaleY + 1;
bone.b *= s;
bone.d *= s;
}
if (mixShearY > 0) {
var r = Math.atan2(td, tb) - Math.atan2(tc, ta);
if (r > spine.MathUtils.PI)
r -= spine.MathUtils.PI2;
else if (r < -spine.MathUtils.PI)
r += spine.MathUtils.PI2;
var b = bone.b, d = bone.d;
r = Math.atan2(d, b) + (r - spine.MathUtils.PI / 2 + offsetShearY) * mixShearY;
var s = Math.sqrt(b * b + d * d);
bone.b = Math.cos(r) * s;
bone.d = Math.sin(r) * s;
}
bone.updateAppliedTransform();
}
};
TransformConstraint.prototype.applyAbsoluteLocal = function () {
var mixRotate = this.mixRotate, mixX = this.mixX, mixY = this.mixY, mixScaleX = this.mixScaleX, mixScaleY = this.mixScaleY, mixShearY = this.mixShearY;
var target = this.target;
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++) {
var bone = bones[i];
var rotation = bone.arotation;
if (mixRotate != 0) {
var r = target.arotation - rotation + this.data.offsetRotation;
r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
rotation += r * mixRotate;
}
var x = bone.ax, y = bone.ay;
x += (target.ax - x + this.data.offsetX) * mixX;
y += (target.ay - y + this.data.offsetY) * mixY;
var scaleX = bone.ascaleX, scaleY = bone.ascaleY;
if (mixScaleX != 0 && scaleX != 0)
scaleX = (scaleX + (target.ascaleX - scaleX + this.data.offsetScaleX) * mixScaleX) / scaleX;
if (mixScaleY != 0 && scaleY != 0)
scaleY = (scaleY + (target.ascaleY - scaleY + this.data.offsetScaleY) * mixScaleY) / scaleY;
var shearY = bone.ashearY;
if (mixShearY != 0) {
var r = target.ashearY - shearY + this.data.offsetShearY;
r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
shearY += r * mixShearY;
}
bone.updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
}
};
TransformConstraint.prototype.applyRelativeLocal = function () {
var mixRotate = this.mixRotate, mixX = this.mixX, mixY = this.mixY, mixScaleX = this.mixScaleX, mixScaleY = this.mixScaleY, mixShearY = this.mixShearY;
var target = this.target;
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++) {
var bone = bones[i];
var rotation = bone.arotation + (target.arotation + this.data.offsetRotation) * mixRotate;
var x = bone.ax + (target.ax + this.data.offsetX) * mixX;
var y = bone.ay + (target.ay + this.data.offsetY) * mixY;
var scaleX = (bone.ascaleX * ((target.ascaleX - 1 + this.data.offsetScaleX) * mixScaleX) + 1);
var scaleY = (bone.ascaleY * ((target.ascaleY - 1 + this.data.offsetScaleY) * mixScaleY) + 1);
var shearY = bone.ashearY + (target.ashearY + this.data.offsetShearY) * mixShearY;
bone.updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
}
};
return TransformConstraint;
}());
spine.TransformConstraint = TransformConstraint;
})(spine || (spine = {}));
var spine;
(function (spine) {
var TransformConstraintData = (function (_super) {
__extends(TransformConstraintData, _super);
function TransformConstraintData(name) {
var _this = _super.call(this, name, 0, false) || this;
_this.bones = new Array();
_this.mixRotate = 0;
_this.mixX = 0;
_this.mixY = 0;
_this.mixScaleX = 0;
_this.mixScaleY = 0;
_this.mixShearY = 0;
_this.offsetRotation = 0;
_this.offsetX = 0;
_this.offsetY = 0;
_this.offsetScaleX = 0;
_this.offsetScaleY = 0;
_this.offsetShearY = 0;
_this.relative = false;
_this.local = false;
return _this;
}
return TransformConstraintData;
}(spine.ConstraintData));
spine.TransformConstraintData = TransformConstraintData;
})(spine || (spine = {}));
var spine;
(function (spine) {
var Triangulator = (function () {
function Triangulator() {
this.convexPolygons = new Array();
this.convexPolygonsIndices = new Array();
this.indicesArray = new Array();
this.isConcaveArray = new Array();
this.triangles = new Array();
this.polygonPool = new spine.Pool(function () {
return new Array();
});
this.polygonIndicesPool = new spine.Pool(function () {
return new Array();
});
}
Triangulator.prototype.triangulate = function (verticesArray) {
var vertices = verticesArray;
var vertexCount = verticesArray.length >> 1;
var indices = this.indicesArray;
indices.length = 0;
for (var i = 0; i < vertexCount; i++)
indices[i] = i;
var isConcave = this.isConcaveArray;
isConcave.length = 0;
for (var i = 0, n = vertexCount; i < n; ++i)
isConcave[i] = Triangulator.isConcave(i, vertexCount, vertices, indices);
var triangles = this.triangles;
triangles.length = 0;
while (vertexCount > 3) {
var previous = vertexCount - 1, i = 0, next = 1;
while (true) {
outer: if (!isConcave[i]) {
var p1 = indices[previous] << 1, p2 = indices[i] << 1, p3 = indices[next] << 1;
var p1x = vertices[p1], p1y = vertices[p1 + 1];
var p2x = vertices[p2], p2y = vertices[p2 + 1];
var p3x = vertices[p3], p3y = vertices[p3 + 1];
for (var ii = (next + 1) % vertexCount; ii != previous; ii = (ii + 1) % vertexCount) {
if (!isConcave[ii])
continue;
var v = indices[ii] << 1;
var vx = vertices[v], vy = vertices[v + 1];
if (Triangulator.positiveArea(p3x, p3y, p1x, p1y, vx, vy)) {
if (Triangulator.positiveArea(p1x, p1y, p2x, p2y, vx, vy)) {
if (Triangulator.positiveArea(p2x, p2y, p3x, p3y, vx, vy))
break outer;
}
}
}
break;
}
if (next == 0) {
do {
if (!isConcave[i])
break;
i--;
} while (i > 0);
break;
}
previous = i;
i = next;
next = (next + 1) % vertexCount;
}
triangles.push(indices[(vertexCount + i - 1) % vertexCount]);
triangles.push(indices[i]);
triangles.push(indices[(i + 1) % vertexCount]);
indices.splice(i, 1);
isConcave.splice(i, 1);
vertexCount--;
var previousIndex = (vertexCount + i - 1) % vertexCount;
var nextIndex = i == vertexCount ? 0 : i;
isConcave[previousIndex] = Triangulator.isConcave(previousIndex, vertexCount, vertices, indices);
isConcave[nextIndex] = Triangulator.isConcave(nextIndex, vertexCount, vertices, indices);
}
if (vertexCount == 3) {
triangles.push(indices[2]);
triangles.push(indices[0]);
triangles.push(indices[1]);
}
return triangles;
};
Triangulator.prototype.decompose = function (verticesArray, triangles) {
var vertices = verticesArray;
var convexPolygons = this.convexPolygons;
this.polygonPool.freeAll(convexPolygons);
convexPolygons.length = 0;
var convexPolygonsIndices = this.convexPolygonsIndices;
this.polygonIndicesPool.freeAll(convexPolygonsIndices);
convexPolygonsIndices.length = 0;
var polygonIndices = this.polygonIndicesPool.obtain();
polygonIndices.length = 0;
var polygon = this.polygonPool.obtain();
polygon.length = 0;
var fanBaseIndex = -1, lastWinding = 0;
for (var i = 0, n = triangles.length; i < n; i += 3) {
var t1 = triangles[i] << 1, t2 = triangles[i + 1] << 1, t3 = triangles[i + 2] << 1;
var x1 = vertices[t1], y1 = vertices[t1 + 1];
var x2 = vertices[t2], y2 = vertices[t2 + 1];
var x3 = vertices[t3], y3 = vertices[t3 + 1];
var merged = false;
if (fanBaseIndex == t1) {
var o = polygon.length - 4;
var winding1 = Triangulator.winding(polygon[o], polygon[o + 1], polygon[o + 2], polygon[o + 3], x3, y3);
var winding2 = Triangulator.winding(x3, y3, polygon[0], polygon[1], polygon[2], polygon[3]);
if (winding1 == lastWinding && winding2 == lastWinding) {
polygon.push(x3);
polygon.push(y3);
polygonIndices.push(t3);
merged = true;
}
}
if (!merged) {
if (polygon.length > 0) {
convexPolygons.push(polygon);
convexPolygonsIndices.push(polygonIndices);
}
else {
this.polygonPool.free(polygon);
this.polygonIndicesPool.free(polygonIndices);
}
polygon = this.polygonPool.obtain();
polygon.length = 0;
polygon.push(x1);
polygon.push(y1);
polygon.push(x2);
polygon.push(y2);
polygon.push(x3);
polygon.push(y3);
polygonIndices = this.polygonIndicesPool.obtain();
polygonIndices.length = 0;
polygonIndices.push(t1);
polygonIndices.push(t2);
polygonIndices.push(t3);
lastWinding = Triangulator.winding(x1, y1, x2, y2, x3, y3);
fanBaseIndex = t1;
}
}
if (polygon.length > 0) {
convexPolygons.push(polygon);
convexPolygonsIndices.push(polygonIndices);
}
for (var i = 0, n = convexPolygons.length; i < n; i++) {
polygonIndices = convexPolygonsIndices[i];
if (polygonIndices.length == 0)
continue;
var firstIndex = polygonIndices[0];
var lastIndex = polygonIndices[polygonIndices.length - 1];
polygon = convexPolygons[i];
var o = polygon.length - 4;
var prevPrevX = polygon[o], prevPrevY = polygon[o + 1];
var prevX = polygon[o + 2], prevY = polygon[o + 3];
var firstX = polygon[0], firstY = polygon[1];
var secondX = polygon[2], secondY = polygon[3];
var winding = Triangulator.winding(prevPrevX, prevPrevY, prevX, prevY, firstX, firstY);
for (var ii = 0; ii < n; ii++) {
if (ii == i)
continue;
var otherIndices = convexPolygonsIndices[ii];
if (otherIndices.length != 3)
continue;
var otherFirstIndex = otherIndices[0];
var otherSecondIndex = otherIndices[1];
var otherLastIndex = otherIndices[2];
var otherPoly = convexPolygons[ii];
var x3 = otherPoly[otherPoly.length - 2], y3 = otherPoly[otherPoly.length - 1];
if (otherFirstIndex != firstIndex || otherSecondIndex != lastIndex)
continue;
var winding1 = Triangulator.winding(prevPrevX, prevPrevY, prevX, prevY, x3, y3);
var winding2 = Triangulator.winding(x3, y3, firstX, firstY, secondX, secondY);
if (winding1 == winding && winding2 == winding) {
otherPoly.length = 0;
otherIndices.length = 0;
polygon.push(x3);
polygon.push(y3);
polygonIndices.push(otherLastIndex);
prevPrevX = prevX;
prevPrevY = prevY;
prevX = x3;
prevY = y3;
ii = 0;
}
}
}
for (var i = convexPolygons.length - 1; i >= 0; i--) {
polygon = convexPolygons[i];
if (polygon.length == 0) {
convexPolygons.splice(i, 1);
this.polygonPool.free(polygon);
polygonIndices = convexPolygonsIndices[i];
convexPolygonsIndices.splice(i, 1);
this.polygonIndicesPool.free(polygonIndices);
}
}
return convexPolygons;
};
Triangulator.isConcave = function (index, vertexCount, vertices, indices) {
var previous = indices[(vertexCount + index - 1) % vertexCount] << 1;
var current = indices[index] << 1;
var next = indices[(index + 1) % vertexCount] << 1;
return !this.positiveArea(vertices[previous], vertices[previous + 1], vertices[current], vertices[current + 1], vertices[next], vertices[next + 1]);
};
Triangulator.positiveArea = function (p1x, p1y, p2x, p2y, p3x, p3y) {
return p1x * (p3y - p2y) + p2x * (p1y - p3y) + p3x * (p2y - p1y) >= 0;
};
Triangulator.winding = function (p1x, p1y, p2x, p2y, p3x, p3y) {
var px = p2x - p1x, py = p2y - p1y;
return p3x * py - p3y * px + px * p1y - p1x * py >= 0 ? 1 : -1;
};
return Triangulator;
}());
spine.Triangulator = Triangulator;
})(spine || (spine = {}));
var spine;
(function (spine) {
var IntSet = (function () {
function IntSet() {
this.array = new Array();
}
IntSet.prototype.add = function (value) {
var contains = this.contains(value);
this.array[value | 0] = value | 0;
return !contains;
};
IntSet.prototype.contains = function (value) {
return this.array[value | 0] != undefined;
};
IntSet.prototype.remove = function (value) {
this.array[value | 0] = undefined;
};
IntSet.prototype.clear = function () {
this.array.length = 0;
};
return IntSet;
}());
spine.IntSet = IntSet;
var StringSet = (function () {
function StringSet() {
this.entries = {};
this.size = 0;
}
StringSet.prototype.add = function (value) {
var contains = this.entries[value];
this.entries[value] = true;
if (!contains) {
this.size++;
return true;
}
return false;
};
StringSet.prototype.addAll = function (values) {
var oldSize = this.size;
for (var i = 0, n = values.length; i < n; i++)
this.add(values[i]);
return oldSize != this.size;
};
StringSet.prototype.contains = function (value) {
return this.entries[value];
};
StringSet.prototype.clear = function () {
this.entries = {};
this.size = 0;
};
return StringSet;
}());
spine.StringSet = StringSet;
var Color = (function () {
function Color(r, g, b, a) {
if (r === void 0) { r = 0; }
if (g === void 0) { g = 0; }
if (b === void 0) { b = 0; }
if (a === void 0) { a = 0; }
this.r = r;
this.g = g;
this.b = b;
this.a = a;
}
Color.prototype.set = function (r, g, b, a) {
this.r = r;
this.g = g;
this.b = b;
this.a = a;
return this.clamp();
};
Color.prototype.setFromColor = function (c) {
this.r = c.r;
this.g = c.g;
this.b = c.b;
this.a = c.a;
return this;
};
Color.prototype.setFromString = function (hex) {
hex = hex.charAt(0) == '#' ? hex.substr(1) : hex;
this.r = parseInt(hex.substr(0, 2), 16) / 255;
this.g = parseInt(hex.substr(2, 2), 16) / 255;
this.b = parseInt(hex.substr(4, 2), 16) / 255;
this.a = hex.length != 8 ? 1 : parseInt(hex.substr(6, 2), 16) / 255;
return this;
};
Color.prototype.add = function (r, g, b, a) {
this.r += r;
this.g += g;
this.b += b;
this.a += a;
return this.clamp();
};
Color.prototype.clamp = function () {
if (this.r < 0)
this.r = 0;
else if (this.r > 1)
this.r = 1;
if (this.g < 0)
this.g = 0;
else if (this.g > 1)
this.g = 1;
if (this.b < 0)
this.b = 0;
else if (this.b > 1)
this.b = 1;
if (this.a < 0)
this.a = 0;
else if (this.a > 1)
this.a = 1;
return this;
};
Color.rgba8888ToColor = function (color, value) {
color.r = ((value & 0xff000000) >>> 24) / 255;
color.g = ((value & 0x00ff0000) >>> 16) / 255;
color.b = ((value & 0x0000ff00) >>> 8) / 255;
color.a = ((value & 0x000000ff)) / 255;
};
Color.rgb888ToColor = function (color, value) {
color.r = ((value & 0x00ff0000) >>> 16) / 255;
color.g = ((value & 0x0000ff00) >>> 8) / 255;
color.b = ((value & 0x000000ff)) / 255;
};
Color.fromString = function (hex) {
return new Color().setFromString(hex);
};
Color.WHITE = new Color(1, 1, 1, 1);
Color.RED = new Color(1, 0, 0, 1);
Color.GREEN = new Color(0, 1, 0, 1);
Color.BLUE = new Color(0, 0, 1, 1);
Color.MAGENTA = new Color(1, 0, 1, 1);
return Color;
}());
spine.Color = Color;
var MathUtils = (function () {
function MathUtils() {
}
MathUtils.clamp = function (value, min, max) {
if (value < min)
return min;
if (value > max)
return max;
return value;
};
MathUtils.cosDeg = function (degrees) {
return Math.cos(degrees * MathUtils.degRad);
};
MathUtils.sinDeg = function (degrees) {
return Math.sin(degrees * MathUtils.degRad);
};
MathUtils.signum = function (value) {
return value > 0 ? 1 : value < 0 ? -1 : 0;
};
MathUtils.toInt = function (x) {
return x > 0 ? Math.floor(x) : Math.ceil(x);
};
MathUtils.cbrt = function (x) {
var y = Math.pow(Math.abs(x), 1 / 3);
return x < 0 ? -y : y;
};
MathUtils.randomTriangular = function (min, max) {
return MathUtils.randomTriangularWith(min, max, (min + max) * 0.5);
};
MathUtils.randomTriangularWith = function (min, max, mode) {
var u = Math.random();
var d = max - min;
if (u <= (mode - min) / d)
return min + Math.sqrt(u * d * (mode - min));
return max - Math.sqrt((1 - u) * d * (max - mode));
};
MathUtils.PI = 3.1415927;
MathUtils.PI2 = MathUtils.PI * 2;
MathUtils.radiansToDegrees = 180 / MathUtils.PI;
MathUtils.radDeg = MathUtils.radiansToDegrees;
MathUtils.degreesToRadians = MathUtils.PI / 180;
MathUtils.degRad = MathUtils.degreesToRadians;
return MathUtils;
}());
spine.MathUtils = MathUtils;
var Interpolation = (function () {
function Interpolation() {
}
Interpolation.prototype.apply = function (start, end, a) {
return start + (end - start) * this.applyInternal(a);
};
return Interpolation;
}());
spine.Interpolation = Interpolation;
var Pow = (function (_super) {
__extends(Pow, _super);
function Pow(power) {
var _this = _super.call(this) || this;
_this.power = 2;
_this.power = power;
return _this;
}
Pow.prototype.applyInternal = function (a) {
if (a <= 0.5)
return Math.pow(a * 2, this.power) / 2;
return Math.pow((a - 1) * 2, this.power) / (this.power % 2 == 0 ? -2 : 2) + 1;
};
return Pow;
}(Interpolation));
spine.Pow = Pow;
var PowOut = (function (_super) {
__extends(PowOut, _super);
function PowOut(power) {
return _super.call(this, power) || this;
}
PowOut.prototype.applyInternal = function (a) {
return Math.pow(a - 1, this.power) * (this.power % 2 == 0 ? -1 : 1) + 1;
};
return PowOut;
}(Pow));
spine.PowOut = PowOut;
var Utils = (function () {
function Utils() {
}
Utils.arrayCopy = function (source, sourceStart, dest, destStart, numElements) {
for (var i = sourceStart, j = destStart; i < sourceStart + numElements; i++, j++) {
dest[j] = source[i];
}
};
Utils.arrayFill = function (array, fromIndex, toIndex, value) {
for (var i = fromIndex; i < toIndex; i++)
array[i] = value;
};
Utils.setArraySize = function (array, size, value) {
if (value === void 0) { value = 0; }
var oldSize = array.length;
if (oldSize == size)
return array;
array.length = size;
if (oldSize < size) {
for (var i = oldSize; i < size; i++)
array[i] = value;
}
return array;
};
Utils.ensureArrayCapacity = function (array, size, value) {
if (value === void 0) { value = 0; }
if (array.length >= size)
return array;
return Utils.setArraySize(array, size, value);
};
Utils.newArray = function (size, defaultValue) {
var array = new Array(size);
for (var i = 0; i < size; i++)
array[i] = defaultValue;
return array;
};
Utils.newFloatArray = function (size) {
if (Utils.SUPPORTS_TYPED_ARRAYS)
return new Float32Array(size);
else {
var array = new Array(size);
for (var i = 0; i < array.length; i++)
array[i] = 0;
return array;
}
};
Utils.newShortArray = function (size) {
if (Utils.SUPPORTS_TYPED_ARRAYS)
return new Int16Array(size);
else {
var array = new Array(size);
for (var i = 0; i < array.length; i++)
array[i] = 0;
return array;
}
};
Utils.toFloatArray = function (array) {
return Utils.SUPPORTS_TYPED_ARRAYS ? new Float32Array(array) : array;
};
Utils.toSinglePrecision = function (value) {
return Utils.SUPPORTS_TYPED_ARRAYS ? Math.fround(value) : value;
};
Utils.webkit602BugfixHelper = function (alpha, blend) {
};
Utils.contains = function (array, element, identity) {
if (identity === void 0) { identity = true; }
for (var i = 0; i < array.length; i++)
if (array[i] == element)
return true;
return false;
};
Utils.enumValue = function (type, name) {
return type[name[0].toUpperCase() + name.slice(1)];
};
Utils.SUPPORTS_TYPED_ARRAYS = typeof (Float32Array) !== "undefined";
return Utils;
}());
spine.Utils = Utils;
var DebugUtils = (function () {
function DebugUtils() {
}
DebugUtils.logBones = function (skeleton) {
for (var i = 0; i < skeleton.bones.length; i++) {
var bone = skeleton.bones[i];
console.log(bone.data.name + ", " + bone.a + ", " + bone.b + ", " + bone.c + ", " + bone.d + ", " + bone.worldX + ", " + bone.worldY);
}
};
return DebugUtils;
}());
spine.DebugUtils = DebugUtils;
var Pool = (function () {
function Pool(instantiator) {
this.items = new Array();
this.instantiator = instantiator;
}
Pool.prototype.obtain = function () {
return this.items.length > 0 ? this.items.pop() : this.instantiator();
};
Pool.prototype.free = function (item) {
if (item.reset)
item.reset();
this.items.push(item);
};
Pool.prototype.freeAll = function (items) {
for (var i = 0; i < items.length; i++)
this.free(items[i]);
};
Pool.prototype.clear = function () {
this.items.length = 0;
};
return Pool;
}());
spine.Pool = Pool;
var Vector2 = (function () {
function Vector2(x, y) {
if (x === void 0) { x = 0; }
if (y === void 0) { y = 0; }
this.x = x;
this.y = y;
}
Vector2.prototype.set = function (x, y) {
this.x = x;
this.y = y;
return this;
};
Vector2.prototype.length = function () {
var x = this.x;
var y = this.y;
return Math.sqrt(x * x + y * y);
};
Vector2.prototype.normalize = function () {
var len = this.length();
if (len != 0) {
this.x /= len;
this.y /= len;
}
return this;
};
return Vector2;
}());
spine.Vector2 = Vector2;
var TimeKeeper = (function () {
function TimeKeeper() {
this.maxDelta = 0.064;
this.framesPerSecond = 0;
this.delta = 0;
this.totalTime = 0;
this.lastTime = Date.now() / 1000;
this.frameCount = 0;
this.frameTime = 0;
}
TimeKeeper.prototype.update = function () {
var now = Date.now() / 1000;
this.delta = now - this.lastTime;
this.frameTime += this.delta;
this.totalTime += this.delta;
if (this.delta > this.maxDelta)
this.delta = this.maxDelta;
this.lastTime = now;
this.frameCount++;
if (this.frameTime > 1) {
this.framesPerSecond = this.frameCount / this.frameTime;
this.frameTime = 0;
this.frameCount = 0;
}
};
return TimeKeeper;
}());
spine.TimeKeeper = TimeKeeper;
var WindowedMean = (function () {
function WindowedMean(windowSize) {
if (windowSize === void 0) { windowSize = 32; }
this.addedValues = 0;
this.lastValue = 0;
this.mean = 0;
this.dirty = true;
this.values = new Array(windowSize);
}
WindowedMean.prototype.hasEnoughData = function () {
return this.addedValues >= this.values.length;
};
WindowedMean.prototype.addValue = function (value) {
if (this.addedValues < this.values.length)
this.addedValues++;
this.values[this.lastValue++] = value;
if (this.lastValue > this.values.length - 1)
this.lastValue = 0;
this.dirty = true;
};
WindowedMean.prototype.getMean = function () {
if (this.hasEnoughData()) {
if (this.dirty) {
var mean = 0;
for (var i = 0; i < this.values.length; i++)
mean += this.values[i];
this.mean = mean / this.values.length;
this.dirty = false;
}
return this.mean;
}
return 0;
};
return WindowedMean;
}());
spine.WindowedMean = WindowedMean;
})(spine || (spine = {}));
(function () {
if (!Math.fround) {
Math.fround = (function (array) {
return function (x) {
return array[0] = x, array[0];
};
})(new Float32Array(1));
}
})();
var spine;
(function (spine) {
var Attachment = (function () {
function Attachment(name) {
if (!name)
throw new Error("name cannot be null.");
this.name = name;
}
return Attachment;
}());
spine.Attachment = Attachment;
var VertexAttachment = (function (_super) {
__extends(VertexAttachment, _super);
function VertexAttachment(name) {
var _this = _super.call(this, name) || this;
_this.id = VertexAttachment.nextID++;
_this.worldVerticesLength = 0;
_this.deformAttachment = _this;
return _this;
}
VertexAttachment.prototype.computeWorldVertices = function (slot, start, count, worldVertices, offset, stride) {
count = offset + (count >> 1) * stride;
var skeleton = slot.bone.skeleton;
var deformArray = slot.deform;
var vertices = this.vertices;
var bones = this.bones;
if (!bones) {
if (deformArray.length > 0)
vertices = deformArray;
var bone = slot.bone;
var x = bone.worldX;
var y = bone.worldY;
var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
for (var v_1 = start, w = offset; w < count; v_1 += 2, w += stride) {
var vx = vertices[v_1], vy = vertices[v_1 + 1];
worldVertices[w] = vx * a + vy * b + x;
worldVertices[w + 1] = vx * c + vy * d + y;
}
return;
}
var v = 0, skip = 0;
for (var i = 0; i < start; i += 2) {
var n = bones[v];
v += n + 1;
skip += n;
}
var skeletonBones = skeleton.bones;
if (deformArray.length == 0) {
for (var w = offset, b = skip * 3; w < count; w += stride) {
var wx = 0, wy = 0;
var n = bones[v++];
n += v;
for (; v < n; v++, b += 3) {
var bone = skeletonBones[bones[v]];
var vx = vertices[b], vy = vertices[b + 1], weight = vertices[b + 2];
wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
}
worldVertices[w] = wx;
worldVertices[w + 1] = wy;
}
}
else {
var deform = deformArray;
for (var w = offset, b = skip * 3, f = skip << 1; w < count; w += stride) {
var wx = 0, wy = 0;
var n = bones[v++];
n += v;
for (; v < n; v++, b += 3, f += 2) {
var bone = skeletonBones[bones[v]];
var vx = vertices[b] + deform[f], vy = vertices[b + 1] + deform[f + 1], weight = vertices[b + 2];
wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
}
worldVertices[w] = wx;
worldVertices[w + 1] = wy;
}
}
};
VertexAttachment.prototype.copyTo = function (attachment) {
if (this.bones) {
attachment.bones = new Array(this.bones.length);
spine.Utils.arrayCopy(this.bones, 0, attachment.bones, 0, this.bones.length);
}
else
attachment.bones = null;
if (this.vertices) {
attachment.vertices = spine.Utils.newFloatArray(this.vertices.length);
spine.Utils.arrayCopy(this.vertices, 0, attachment.vertices, 0, this.vertices.length);
}
else
attachment.vertices = null;
attachment.worldVerticesLength = this.worldVerticesLength;
attachment.deformAttachment = this.deformAttachment;
};
VertexAttachment.nextID = 0;
return VertexAttachment;
}(Attachment));
spine.VertexAttachment = VertexAttachment;
})(spine || (spine = {}));
var spine;
(function (spine) {
var BoundingBoxAttachment = (function (_super) {
__extends(BoundingBoxAttachment, _super);
function BoundingBoxAttachment(name) {
var _this = _super.call(this, name) || this;
_this.color = new spine.Color(1, 1, 1, 1);
return _this;
}
BoundingBoxAttachment.prototype.copy = function () {
var copy = new BoundingBoxAttachment(this.name);
this.copyTo(copy);
copy.color.setFromColor(this.color);
return copy;
};
return BoundingBoxAttachment;
}(spine.VertexAttachment));
spine.BoundingBoxAttachment = BoundingBoxAttachment;
})(spine || (spine = {}));
var spine;
(function (spine) {
var ClippingAttachment = (function (_super) {
__extends(ClippingAttachment, _super);
function ClippingAttachment(name) {
var _this = _super.call(this, name) || this;
_this.color = new spine.Color(0.2275, 0.2275, 0.8078, 1);
return _this;
}
ClippingAttachment.prototype.copy = function () {
var copy = new ClippingAttachment(this.name);
this.copyTo(copy);
copy.endSlot = this.endSlot;
copy.color.setFromColor(this.color);
return copy;
};
return ClippingAttachment;
}(spine.VertexAttachment));
spine.ClippingAttachment = ClippingAttachment;
})(spine || (spine = {}));
var spine;
(function (spine) {
var MeshAttachment = (function (_super) {
__extends(MeshAttachment, _super);
function MeshAttachment(name) {
var _this = _super.call(this, name) || this;
_this.color = new spine.Color(1, 1, 1, 1);
_this.tempColor = new spine.Color(0, 0, 0, 0);
return _this;
}
MeshAttachment.prototype.updateUVs = function () {
var regionUVs = this.regionUVs;
if (!this.uvs || this.uvs.length != regionUVs.length)
this.uvs = spine.Utils.newFloatArray(regionUVs.length);
var uvs = this.uvs;
var n = this.uvs.length;
var u = this.region.u, v = this.region.v, width = 0, height = 0;
if (this.region instanceof spine.TextureAtlasRegion) {
var region = this.region, image = region.page.texture.getImage();
var textureWidth = image.width, textureHeight = image.height;
switch (region.degrees) {
case 90:
u -= (region.originalHeight - region.offsetY - region.height) / textureWidth;
v -= (region.originalWidth - region.offsetX - region.width) / textureHeight;
width = region.originalHeight / textureWidth;
height = region.originalWidth / textureHeight;
for (var i = 0; i < n; i += 2) {
uvs[i] = u + regionUVs[i + 1] * width;
uvs[i + 1] = v + (1 - regionUVs[i]) * height;
}
return;
case 180:
u -= (region.originalWidth - region.offsetX - region.width) / textureWidth;
v -= region.offsetY / textureHeight;
width = region.originalWidth / textureWidth;
height = region.originalHeight / textureHeight;
for (var i = 0; i < n; i += 2) {
uvs[i] = u + (1 - regionUVs[i]) * width;
uvs[i + 1] = v + (1 - regionUVs[i + 1]) * height;
}
return;
case 270:
u -= region.offsetY / textureWidth;
v -= region.offsetX / textureHeight;
width = region.originalHeight / textureWidth;
height = region.originalWidth / textureHeight;
for (var i = 0; i < n; i += 2) {
uvs[i] = u + (1 - regionUVs[i + 1]) * width;
uvs[i + 1] = v + regionUVs[i] * height;
}
return;
}
u -= region.offsetX / textureWidth;
v -= (region.originalHeight - region.offsetY - region.height) / textureHeight;
width = region.originalWidth / textureWidth;
height = region.originalHeight / textureHeight;
}
else if (!this.region) {
u = v = 0;
width = height = 1;
}
else {
width = this.region.u2 - u;
height = this.region.v2 - v;
}
for (var i = 0; i < n; i += 2) {
uvs[i] = u + regionUVs[i] * width;
uvs[i + 1] = v + regionUVs[i + 1] * height;
}
};
MeshAttachment.prototype.getParentMesh = function () {
return this.parentMesh;
};
MeshAttachment.prototype.setParentMesh = function (parentMesh) {
this.parentMesh = parentMesh;
if (parentMesh) {
this.bones = parentMesh.bones;
this.vertices = parentMesh.vertices;
this.worldVerticesLength = parentMesh.worldVerticesLength;
this.regionUVs = parentMesh.regionUVs;
this.triangles = parentMesh.triangles;
this.hullLength = parentMesh.hullLength;
this.worldVerticesLength = parentMesh.worldVerticesLength;
}
};
MeshAttachment.prototype.copy = function () {
if (this.parentMesh)
return this.newLinkedMesh();
var copy = new MeshAttachment(this.name);
copy.region = this.region;
copy.path = this.path;
copy.color.setFromColor(this.color);
this.copyTo(copy);
copy.regionUVs = new Array(this.regionUVs.length);
spine.Utils.arrayCopy(this.regionUVs, 0, copy.regionUVs, 0, this.regionUVs.length);
copy.uvs = new Array(this.uvs.length);
spine.Utils.arrayCopy(this.uvs, 0, copy.uvs, 0, this.uvs.length);
copy.triangles = new Array(this.triangles.length);
spine.Utils.arrayCopy(this.triangles, 0, copy.triangles, 0, this.triangles.length);
copy.hullLength = this.hullLength;
if (this.edges) {
copy.edges = new Array(this.edges.length);
spine.Utils.arrayCopy(this.edges, 0, copy.edges, 0, this.edges.length);
}
copy.width = this.width;
copy.height = this.height;
return copy;
};
MeshAttachment.prototype.newLinkedMesh = function () {
var copy = new MeshAttachment(this.name);
copy.region = this.region;
copy.path = this.path;
copy.color.setFromColor(this.color);
copy.deformAttachment = this.deformAttachment;
copy.setParentMesh(this.parentMesh ? this.parentMesh : this);
copy.updateUVs();
return copy;
};
return MeshAttachment;
}(spine.VertexAttachment));
spine.MeshAttachment = MeshAttachment;
})(spine || (spine = {}));
var spine;
(function (spine) {
var PathAttachment = (function (_super) {
__extends(PathAttachment, _super);
function PathAttachment(name) {
var _this = _super.call(this, name) || this;
_this.closed = false;
_this.constantSpeed = false;
_this.color = new spine.Color(1, 1, 1, 1);
return _this;
}
PathAttachment.prototype.copy = function () {
var copy = new PathAttachment(this.name);
this.copyTo(copy);
copy.lengths = new Array(this.lengths.length);
spine.Utils.arrayCopy(this.lengths, 0, copy.lengths, 0, this.lengths.length);
copy.closed = closed;
copy.constantSpeed = this.constantSpeed;
copy.color.setFromColor(this.color);
return copy;
};
return PathAttachment;
}(spine.VertexAttachment));
spine.PathAttachment = PathAttachment;
})(spine || (spine = {}));
var spine;
(function (spine) {
var PointAttachment = (function (_super) {
__extends(PointAttachment, _super);
function PointAttachment(name) {
var _this = _super.call(this, name) || this;
_this.color = new spine.Color(0.38, 0.94, 0, 1);
return _this;
}
PointAttachment.prototype.computeWorldPosition = function (bone, point) {
point.x = this.x * bone.a + this.y * bone.b + bone.worldX;
point.y = this.x * bone.c + this.y * bone.d + bone.worldY;
return point;
};
PointAttachment.prototype.computeWorldRotation = function (bone) {
var cos = spine.MathUtils.cosDeg(this.rotation), sin = spine.MathUtils.sinDeg(this.rotation);
var x = cos * bone.a + sin * bone.b;
var y = cos * bone.c + sin * bone.d;
return Math.atan2(y, x) * spine.MathUtils.radDeg;
};
PointAttachment.prototype.copy = function () {
var copy = new PointAttachment(this.name);
copy.x = this.x;
copy.y = this.y;
copy.rotation = this.rotation;
copy.color.setFromColor(this.color);
return copy;
};
return PointAttachment;
}(spine.VertexAttachment));
spine.PointAttachment = PointAttachment;
})(spine || (spine = {}));
var spine;
(function (spine) {
var RegionAttachment = (function (_super) {
__extends(RegionAttachment, _super);
function RegionAttachment(name) {
var _this = _super.call(this, name) || this;
_this.x = 0;
_this.y = 0;
_this.scaleX = 1;
_this.scaleY = 1;
_this.rotation = 0;
_this.width = 0;
_this.height = 0;
_this.color = new spine.Color(1, 1, 1, 1);
_this.offset = spine.Utils.newFloatArray(8);
_this.uvs = spine.Utils.newFloatArray(8);
_this.tempColor = new spine.Color(1, 1, 1, 1);
return _this;
}
RegionAttachment.prototype.updateOffset = function () {
var region = this.region;
var regionScaleX = this.width / this.region.originalWidth * this.scaleX;
var regionScaleY = this.height / this.region.originalHeight * this.scaleY;
var localX = -this.width / 2 * this.scaleX + this.region.offsetX * regionScaleX;
var localY = -this.height / 2 * this.scaleY + this.region.offsetY * regionScaleY;
var localX2 = localX + this.region.width * regionScaleX;
var localY2 = localY + this.region.height * regionScaleY;
var radians = this.rotation * Math.PI / 180;
var cos = Math.cos(radians);
var sin = Math.sin(radians);
var x = this.x, y = this.y;
var localXCos = localX * cos + x;
var localXSin = localX * sin;
var localYCos = localY * cos + y;
var localYSin = localY * sin;
var localX2Cos = localX2 * cos + x;
var localX2Sin = localX2 * sin;
var localY2Cos = localY2 * cos + y;
var localY2Sin = localY2 * sin;
var offset = this.offset;
offset[0] = localXCos - localYSin;
offset[1] = localYCos + localXSin;
offset[2] = localXCos - localY2Sin;
offset[3] = localY2Cos + localXSin;
offset[4] = localX2Cos - localY2Sin;
offset[5] = localY2Cos + localX2Sin;
offset[6] = localX2Cos - localYSin;
offset[7] = localYCos + localX2Sin;
};
RegionAttachment.prototype.setRegion = function (region) {
this.region = region;
var uvs = this.uvs;
if (region.degrees == 90) {
uvs[2] = region.u;
uvs[3] = region.v2;
uvs[4] = region.u;
uvs[5] = region.v;
uvs[6] = region.u2;
uvs[7] = region.v;
uvs[0] = region.u2;
uvs[1] = region.v2;
}
else {
uvs[0] = region.u;
uvs[1] = region.v2;
uvs[2] = region.u;
uvs[3] = region.v;
uvs[4] = region.u2;
uvs[5] = region.v;
uvs[6] = region.u2;
uvs[7] = region.v2;
}
};
RegionAttachment.prototype.computeWorldVertices = function (bone, worldVertices, offset, stride) {
var vertexOffset = this.offset;
var x = bone.worldX, y = bone.worldY;
var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
var offsetX = 0, offsetY = 0;
offsetX = vertexOffset[0];
offsetY = vertexOffset[1];
worldVertices[offset] = offsetX * a + offsetY * b + x;
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
offset += stride;
offsetX = vertexOffset[2];
offsetY = vertexOffset[3];
worldVertices[offset] = offsetX * a + offsetY * b + x;
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
offset += stride;
offsetX = vertexOffset[4];
offsetY = vertexOffset[5];
worldVertices[offset] = offsetX * a + offsetY * b + x;
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
offset += stride;
offsetX = vertexOffset[6];
offsetY = vertexOffset[7];
worldVertices[offset] = offsetX * a + offsetY * b + x;
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
};
RegionAttachment.prototype.copy = function () {
var copy = new RegionAttachment(this.name);
copy.region = this.region;
copy.rendererObject = this.rendererObject;
copy.path = this.path;
copy.x = this.x;
copy.y = this.y;
copy.scaleX = this.scaleX;
copy.scaleY = this.scaleY;
copy.rotation = this.rotation;
copy.width = this.width;
copy.height = this.height;
spine.Utils.arrayCopy(this.uvs, 0, copy.uvs, 0, 8);
spine.Utils.arrayCopy(this.offset, 0, copy.offset, 0, 8);
copy.color.setFromColor(this.color);
return copy;
};
RegionAttachment.X1 = 0;
RegionAttachment.Y1 = 1;
RegionAttachment.C1R = 2;
RegionAttachment.C1G = 3;
RegionAttachment.C1B = 4;
RegionAttachment.C1A = 5;
RegionAttachment.U1 = 6;
RegionAttachment.V1 = 7;
RegionAttachment.X2 = 8;
RegionAttachment.Y2 = 9;
RegionAttachment.C2R = 10;
RegionAttachment.C2G = 11;
RegionAttachment.C2B = 12;
RegionAttachment.C2A = 13;
RegionAttachment.U2 = 14;
RegionAttachment.V2 = 15;
RegionAttachment.X3 = 16;
RegionAttachment.Y3 = 17;
RegionAttachment.C3R = 18;
RegionAttachment.C3G = 19;
RegionAttachment.C3B = 20;
RegionAttachment.C3A = 21;
RegionAttachment.U3 = 22;
RegionAttachment.V3 = 23;
RegionAttachment.X4 = 24;
RegionAttachment.Y4 = 25;
RegionAttachment.C4R = 26;
RegionAttachment.C4G = 27;
RegionAttachment.C4B = 28;
RegionAttachment.C4A = 29;
RegionAttachment.U4 = 30;
RegionAttachment.V4 = 31;
return RegionAttachment;
}(spine.Attachment));
spine.RegionAttachment = RegionAttachment;
})(spine || (spine = {}));
var spine;
(function (spine) {
var JitterEffect = (function () {
function JitterEffect(jitterX, jitterY) {
this.jitterX = 0;
this.jitterY = 0;
this.jitterX = jitterX;
this.jitterY = jitterY;
}
JitterEffect.prototype.begin = function (skeleton) {
};
JitterEffect.prototype.transform = function (position, uv, light, dark) {
position.x += spine.MathUtils.randomTriangular(-this.jitterX, this.jitterY);
position.y += spine.MathUtils.randomTriangular(-this.jitterX, this.jitterY);
};
JitterEffect.prototype.end = function () {
};
return JitterEffect;
}());
spine.JitterEffect = JitterEffect;
})(spine || (spine = {}));
var spine;
(function (spine) {
var SwirlEffect = (function () {
function SwirlEffect(radius) {
this.centerX = 0;
this.centerY = 0;
this.radius = 0;
this.angle = 0;
this.worldX = 0;
this.worldY = 0;
this.radius = radius;
}
SwirlEffect.prototype.begin = function (skeleton) {
this.worldX = skeleton.x + this.centerX;
this.worldY = skeleton.y + this.centerY;
};
SwirlEffect.prototype.transform = function (position, uv, light, dark) {
var radAngle = this.angle * spine.MathUtils.degreesToRadians;
var x = position.x - this.worldX;
var y = position.y - this.worldY;
var dist = Math.sqrt(x * x + y * y);
if (dist < this.radius) {
var theta = SwirlEffect.interpolation.apply(0, radAngle, (this.radius - dist) / this.radius);
var cos = Math.cos(theta);
var sin = Math.sin(theta);
position.x = cos * x - sin * y + this.worldX;
position.y = sin * x + cos * y + this.worldY;
}
};
SwirlEffect.prototype.end = function () {
};
SwirlEffect.interpolation = new spine.PowOut(2);
return SwirlEffect;
}());
spine.SwirlEffect = SwirlEffect;
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var AssetManager = (function (_super) {
__extends(AssetManager, _super);
function AssetManager(context, pathPrefix, downloader) {
if (pathPrefix === void 0) { pathPrefix = ""; }
if (downloader === void 0) { downloader = null; }
return _super.call(this, function (image) {
return new spine.webgl.GLTexture(context, image);
}, pathPrefix, downloader) || this;
}
return AssetManager;
}(spine.AssetManager));
webgl.AssetManager = AssetManager;
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var OrthoCamera = (function () {
function OrthoCamera(viewportWidth, viewportHeight) {
this.position = new webgl.Vector3(0, 0, 0);
this.direction = new webgl.Vector3(0, 0, -1);
this.up = new webgl.Vector3(0, 1, 0);
this.near = 0;
this.far = 100;
this.zoom = 1;
this.viewportWidth = 0;
this.viewportHeight = 0;
this.projectionView = new webgl.Matrix4();
this.inverseProjectionView = new webgl.Matrix4();
this.projection = new webgl.Matrix4();
this.view = new webgl.Matrix4();
this.viewportWidth = viewportWidth;
this.viewportHeight = viewportHeight;
this.update();
}
OrthoCamera.prototype.update = function () {
var projection = this.projection;
var view = this.view;
var projectionView = this.projectionView;
var inverseProjectionView = this.inverseProjectionView;
var zoom = this.zoom, viewportWidth = this.viewportWidth, viewportHeight = this.viewportHeight;
projection.ortho(zoom * (-viewportWidth / 2), zoom * (viewportWidth / 2), zoom * (-viewportHeight / 2), zoom * (viewportHeight / 2), this.near, this.far);
view.lookAt(this.position, this.direction, this.up);
projectionView.set(projection.values);
projectionView.multiply(view);
inverseProjectionView.set(projectionView.values).invert();
};
OrthoCamera.prototype.screenToWorld = function (screenCoords, screenWidth, screenHeight) {
var x = screenCoords.x, y = screenHeight - screenCoords.y - 1;
screenCoords.x = (2 * x) / screenWidth - 1;
screenCoords.y = (2 * y) / screenHeight - 1;
screenCoords.z = (2 * screenCoords.z) - 1;
screenCoords.project(this.inverseProjectionView);
return screenCoords;
};
OrthoCamera.prototype.worldToScreen = function (worldCoords, screenWidth, screenHeight) {
worldCoords.project(this.projectionView);
worldCoords.x = screenWidth * (worldCoords.x + 1) / 2;
worldCoords.y = screenHeight * (worldCoords.y + 1) / 2;
worldCoords.z = (worldCoords.z + 1) / 2;
return worldCoords;
};
OrthoCamera.prototype.setViewport = function (viewportWidth, viewportHeight) {
this.viewportWidth = viewportWidth;
this.viewportHeight = viewportHeight;
};
return OrthoCamera;
}());
webgl.OrthoCamera = OrthoCamera;
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var GLTexture = (function (_super) {
__extends(GLTexture, _super);
function GLTexture(context, image, useMipMaps) {
if (useMipMaps === void 0) { useMipMaps = false; }
var _this = _super.call(this, image) || this;
_this.texture = null;
_this.boundUnit = 0;
_this.useMipMaps = false;
_this.context = context instanceof webgl.ManagedWebGLRenderingContext ? context : new webgl.ManagedWebGLRenderingContext(context);
_this.useMipMaps = useMipMaps;
_this.restore();
_this.context.addRestorable(_this);
return _this;
}
GLTexture.prototype.setFilters = function (minFilter, magFilter) {
var gl = this.context.gl;
this.bind();
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, GLTexture.validateMagFilter(magFilter));
};
GLTexture.validateMagFilter = function (magFilter) {
switch (magFilter) {
case spine.TextureFilter.MipMap:
case spine.TextureFilter.MipMapLinearLinear:
case spine.TextureFilter.MipMapLinearNearest:
case spine.TextureFilter.MipMapNearestLinear:
case spine.TextureFilter.MipMapNearestNearest:
return spine.TextureFilter.Linear;
default:
return magFilter;
}
};
GLTexture.prototype.setWraps = function (uWrap, vWrap) {
var gl = this.context.gl;
this.bind();
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, uWrap);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, vWrap);
};
GLTexture.prototype.update = function (useMipMaps) {
var gl = this.context.gl;
if (!this.texture)
this.texture = this.context.gl.createTexture();
this.bind();
if (GLTexture.DISABLE_UNPACK_PREMULTIPLIED_ALPHA_WEBGL)
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._image);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, useMipMaps ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
if (useMipMaps)
gl.generateMipmap(gl.TEXTURE_2D);
};
GLTexture.prototype.restore = function () {
this.texture = null;
this.update(this.useMipMaps);
};
GLTexture.prototype.bind = function (unit) {
if (unit === void 0) { unit = 0; }
var gl = this.context.gl;
this.boundUnit = unit;
gl.activeTexture(gl.TEXTURE0 + unit);
gl.bindTexture(gl.TEXTURE_2D, this.texture);
};
GLTexture.prototype.unbind = function () {
var gl = this.context.gl;
gl.activeTexture(gl.TEXTURE0 + this.boundUnit);
gl.bindTexture(gl.TEXTURE_2D, null);
};
GLTexture.prototype.dispose = function () {
this.context.removeRestorable(this);
var gl = this.context.gl;
gl.deleteTexture(this.texture);
};
GLTexture.DISABLE_UNPACK_PREMULTIPLIED_ALPHA_WEBGL = false;
return GLTexture;
}(spine.Texture));
webgl.GLTexture = GLTexture;
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var Input = (function () {
function Input(element) {
this.lastX = 0;
this.lastY = 0;
this.buttonDown = false;
this.currTouch = null;
this.listeners = new Array();
this.touchesPool = new spine.Pool(function () {
return new spine.webgl.Touch(0, 0, 0);
});
this.element = element;
this.setupCallbacks(element);
}
Input.prototype.setupCallbacks = function (element) {
var _this = this;
var mouseDown = function (ev) {
if (ev instanceof MouseEvent) {
var rect = element.getBoundingClientRect();
var x = ev.clientX - rect.left;
var y = ev.clientY - rect.top;
var listeners = _this.listeners;
for (var i = 0; i < listeners.length; i++)
if (listeners[i].down)
listeners[i].down(x, y);
_this.lastX = x;
_this.lastY = y;
_this.buttonDown = true;
document.addEventListener("mousemove", mouseMove);
document.addEventListener("mouseup", mouseUp);
}
};
var mouseMove = function (ev) {
if (ev instanceof MouseEvent) {
var rect = element.getBoundingClientRect();
var x = ev.clientX - rect.left;
var y = ev.clientY - rect.top;
var listeners = _this.listeners;
for (var i = 0; i < listeners.length; i++) {
if (_this.buttonDown) {
if (listeners[i].dragged)
listeners[i].dragged(x, y);
}
else {
if (listeners[i].moved)
listeners[i].moved(x, y);
}
}
_this.lastX = x;
_this.lastY = y;
}
};
var mouseUp = function (ev) {
if (ev instanceof MouseEvent) {
var rect = element.getBoundingClientRect();
var x = ev.clientX - rect.left;
var y = ev.clientY - rect.top;
var listeners = _this.listeners;
for (var i = 0; i < listeners.length; i++)
if (listeners[i].up)
listeners[i].up(x, y);
_this.lastX = x;
_this.lastY = y;
_this.buttonDown = false;
document.removeEventListener("mousemove", mouseMove);
document.removeEventListener("mouseup", mouseUp);
}
};
element.addEventListener("mousedown", mouseDown, true);
element.addEventListener("mousemove", mouseMove, true);
element.addEventListener("mouseup", mouseUp, true);
element.addEventListener("touchstart", function (ev) {
if (!_this.currTouch) {
var touches = ev.changedTouches;
for (var i = 0; i < touches.length; i++) {
var touch = touches[i];
var rect = element.getBoundingClientRect();
var x = touch.clientX - rect.left;
var y = touch.clientY - rect.top;
_this.currTouch = _this.touchesPool.obtain();
_this.currTouch.identifier = touch.identifier;
_this.currTouch.x = x;
_this.currTouch.y = y;
break;
}
var listeners = _this.listeners;
for (var i_17 = 0; i_17 < listeners.length; i_17++) {
if (listeners[i_17].down)
listeners[i_17].down(_this.currTouch.x, _this.currTouch.y);
}
_this.lastX = _this.currTouch.x;
_this.lastY = _this.currTouch.y;
_this.buttonDown = true;
}
ev.preventDefault();
}, false);
element.addEventListener("touchend", function (ev) {
if (_this.currTouch) {
var touches = ev.changedTouches;
for (var i = 0; i < touches.length; i++) {
var touch = touches[i];
if (_this.currTouch.identifier === touch.identifier) {
var rect = element.getBoundingClientRect();
var x = _this.currTouch.x = touch.clientX - rect.left;
var y = _this.currTouch.y = touch.clientY - rect.top;
_this.touchesPool.free(_this.currTouch);
var listeners = _this.listeners;
for (var i_18 = 0; i_18 < listeners.length; i_18++) {
if (listeners[i_18].up)
listeners[i_18].up(x, y);
}
_this.lastX = x;
_this.lastY = y;
_this.buttonDown = false;
_this.currTouch = null;
break;
}
}
}
ev.preventDefault();
}, false);
element.addEventListener("touchcancel", function (ev) {
if (_this.currTouch) {
var touches = ev.changedTouches;
for (var i = 0; i < touches.length; i++) {
var touch = touches[i];
if (_this.currTouch.identifier === touch.identifier) {
var rect = element.getBoundingClientRect();
var x = _this.currTouch.x = touch.clientX - rect.left;
var y = _this.currTouch.y = touch.clientY - rect.top;
_this.touchesPool.free(_this.currTouch);
var listeners = _this.listeners;
for (var i_19 = 0; i_19 < listeners.length; i_19++) {
if (listeners[i_19].up)
listeners[i_19].up(x, y);
}
_this.lastX = x;
_this.lastY = y;
_this.buttonDown = false;
_this.currTouch = null;
break;
}
}
}
ev.preventDefault();
}, false);
element.addEventListener("touchmove", function (ev) {
if (_this.currTouch) {
var touches = ev.changedTouches;
for (var i = 0; i < touches.length; i++) {
var touch = touches[i];
if (_this.currTouch.identifier === touch.identifier) {
var rect = element.getBoundingClientRect();
var x = touch.clientX - rect.left;
var y = touch.clientY - rect.top;
var listeners = _this.listeners;
for (var i_20 = 0; i_20 < listeners.length; i_20++) {
if (listeners[i_20].dragged)
listeners[i_20].dragged(x, y);
}
_this.lastX = _this.currTouch.x = x;
_this.lastY = _this.currTouch.y = y;
break;
}
}
}
ev.preventDefault();
}, false);
};
Input.prototype.addListener = function (listener) {
this.listeners.push(listener);
};
Input.prototype.removeListener = function (listener) {
var idx = this.listeners.indexOf(listener);
if (idx > -1) {
this.listeners.splice(idx, 1);
}
};
return Input;
}());
webgl.Input = Input;
var Touch = (function () {
function Touch(identifier, x, y) {
this.identifier = identifier;
this.x = x;
this.y = y;
}
return Touch;
}());
webgl.Touch = Touch;
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var spinnerImage;
var logoImage;
var loaded = 0;
var FADE_IN = 1, FADE_OUT = 1;
var logoWidth = 165, logoHeight = 108, spinnerSize = 163;
var LoadingScreen = (function () {
function LoadingScreen(renderer) {
this.logo = null;
this.spinner = null;
this.angle = 0;
this.fadeOut = 0;
this.fadeIn = 0;
this.timeKeeper = new spine.TimeKeeper();
this.backgroundColor = new spine.Color(0.135, 0.135, 0.135, 1);
this.tempColor = new spine.Color();
this.renderer = renderer;
this.timeKeeper.maxDelta = 9;
if (!logoImage) {
var isSafari = navigator.userAgent.indexOf("Safari") > -1;
var onload_1 = function () { return loaded++; };
logoImage = new Image();
logoImage.src = SPINE_LOGO_DATA;
if (!isSafari)
logoImage.crossOrigin = "anonymous";
logoImage.onload = onload_1;
spinnerImage = new Image();
spinnerImage.src = SPINNER_DATA;
if (!isSafari)
spinnerImage.crossOrigin = "anonymous";
spinnerImage.onload = onload_1;
}
}
LoadingScreen.prototype.draw = function (complete) {
if (complete === void 0) { complete = false; }
if (loaded < 2 || (complete && this.fadeOut > FADE_OUT))
return;
this.timeKeeper.update();
var a = Math.abs(Math.sin(this.timeKeeper.totalTime + 0.25));
this.angle -= this.timeKeeper.delta * 200 * (1 + 1.5 * Math.pow(a, 5));
var tempColor = this.tempColor;
var renderer = this.renderer;
var canvas = renderer.canvas;
var gl = renderer.context.gl;
renderer.resize(webgl.ResizeMode.Expand);
renderer.camera.position.set(canvas.width / 2, canvas.height / 2, 0);
renderer.batcher.setBlendMode(gl.ONE, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
if (complete) {
this.fadeOut += this.timeKeeper.delta * (this.timeKeeper.totalTime < 1 ? 2 : 1);
if (this.fadeOut > FADE_OUT)
return;
tempColor.setFromColor(this.backgroundColor);
a = 1 - this.fadeOut / FADE_OUT;
a = 1 - (a - 1) * (a - 1);
tempColor.a *= a;
if (tempColor.a > 0) {
renderer.camera.zoom = 1;
renderer.begin();
renderer.quad(true, 0, 0, canvas.width, 0, canvas.width, canvas.height, 0, canvas.height, tempColor, tempColor, tempColor, tempColor);
renderer.end();
}
}
else {
this.fadeIn += this.timeKeeper.delta;
if (this.backgroundColor.a > 0) {
gl.clearColor(this.backgroundColor.r, this.backgroundColor.g, this.backgroundColor.b, this.backgroundColor.a);
gl.clear(gl.COLOR_BUFFER_BIT);
}
a = 1;
}
a *= Math.min(this.fadeIn / FADE_IN, 1);
tempColor.set(a, a, a, a);
if (!this.logo) {
this.logo = new webgl.GLTexture(renderer.context, logoImage);
this.spinner = new webgl.GLTexture(renderer.context, spinnerImage);
}
renderer.camera.zoom = Math.max(1, spinnerSize / canvas.height);
renderer.begin();
renderer.drawTexture(this.logo, (canvas.width - logoWidth) / 2, (canvas.height - logoHeight) / 2, logoWidth, logoHeight, tempColor);
renderer.drawTextureRotated(this.spinner, (canvas.width - spinnerSize) / 2, (canvas.height - spinnerSize) / 2, spinnerSize, spinnerSize, spinnerSize / 2, spinnerSize / 2, this.angle, tempColor);
renderer.end();
};
return LoadingScreen;
}());
webgl.LoadingScreen = LoadingScreen;
var SPINNER_DATA = "data:image/png;base64,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";
var SPINE_LOGO_DATA = "data:image/png;base64,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";
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
webgl.M00 = 0;
webgl.M01 = 4;
webgl.M02 = 8;
webgl.M03 = 12;
webgl.M10 = 1;
webgl.M11 = 5;
webgl.M12 = 9;
webgl.M13 = 13;
webgl.M20 = 2;
webgl.M21 = 6;
webgl.M22 = 10;
webgl.M23 = 14;
webgl.M30 = 3;
webgl.M31 = 7;
webgl.M32 = 11;
webgl.M33 = 15;
var Matrix4 = (function () {
function Matrix4() {
this.temp = new Float32Array(16);
this.values = new Float32Array(16);
var v = this.values;
v[webgl.M00] = 1;
v[webgl.M11] = 1;
v[webgl.M22] = 1;
v[webgl.M33] = 1;
}
Matrix4.prototype.set = function (values) {
this.values.set(values);
return this;
};
Matrix4.prototype.transpose = function () {
var t = this.temp;
var v = this.values;
t[webgl.M00] = v[webgl.M00];
t[webgl.M01] = v[webgl.M10];
t[webgl.M02] = v[webgl.M20];
t[webgl.M03] = v[webgl.M30];
t[webgl.M10] = v[webgl.M01];
t[webgl.M11] = v[webgl.M11];
t[webgl.M12] = v[webgl.M21];
t[webgl.M13] = v[webgl.M31];
t[webgl.M20] = v[webgl.M02];
t[webgl.M21] = v[webgl.M12];
t[webgl.M22] = v[webgl.M22];
t[webgl.M23] = v[webgl.M32];
t[webgl.M30] = v[webgl.M03];
t[webgl.M31] = v[webgl.M13];
t[webgl.M32] = v[webgl.M23];
t[webgl.M33] = v[webgl.M33];
return this.set(t);
};
Matrix4.prototype.identity = function () {
var v = this.values;
v[webgl.M00] = 1;
v[webgl.M01] = 0;
v[webgl.M02] = 0;
v[webgl.M03] = 0;
v[webgl.M10] = 0;
v[webgl.M11] = 1;
v[webgl.M12] = 0;
v[webgl.M13] = 0;
v[webgl.M20] = 0;
v[webgl.M21] = 0;
v[webgl.M22] = 1;
v[webgl.M23] = 0;
v[webgl.M30] = 0;
v[webgl.M31] = 0;
v[webgl.M32] = 0;
v[webgl.M33] = 1;
return this;
};
Matrix4.prototype.invert = function () {
var v = this.values;
var t = this.temp;
var l_det = v[webgl.M30] * v[webgl.M21] * v[webgl.M12] * v[webgl.M03] - v[webgl.M20] * v[webgl.M31] * v[webgl.M12] * v[webgl.M03] - v[webgl.M30] * v[webgl.M11] * v[webgl.M22] * v[webgl.M03]
+ v[webgl.M10] * v[webgl.M31] * v[webgl.M22] * v[webgl.M03] + v[webgl.M20] * v[webgl.M11] * v[webgl.M32] * v[webgl.M03] - v[webgl.M10] * v[webgl.M21] * v[webgl.M32] * v[webgl.M03]
- v[webgl.M30] * v[webgl.M21] * v[webgl.M02] * v[webgl.M13] + v[webgl.M20] * v[webgl.M31] * v[webgl.M02] * v[webgl.M13] + v[webgl.M30] * v[webgl.M01] * v[webgl.M22] * v[webgl.M13]
- v[webgl.M00] * v[webgl.M31] * v[webgl.M22] * v[webgl.M13] - v[webgl.M20] * v[webgl.M01] * v[webgl.M32] * v[webgl.M13] + v[webgl.M00] * v[webgl.M21] * v[webgl.M32] * v[webgl.M13]
+ v[webgl.M30] * v[webgl.M11] * v[webgl.M02] * v[webgl.M23] - v[webgl.M10] * v[webgl.M31] * v[webgl.M02] * v[webgl.M23] - v[webgl.M30] * v[webgl.M01] * v[webgl.M12] * v[webgl.M23]
+ v[webgl.M00] * v[webgl.M31] * v[webgl.M12] * v[webgl.M23] + v[webgl.M10] * v[webgl.M01] * v[webgl.M32] * v[webgl.M23] - v[webgl.M00] * v[webgl.M11] * v[webgl.M32] * v[webgl.M23]
- v[webgl.M20] * v[webgl.M11] * v[webgl.M02] * v[webgl.M33] + v[webgl.M10] * v[webgl.M21] * v[webgl.M02] * v[webgl.M33] + v[webgl.M20] * v[webgl.M01] * v[webgl.M12] * v[webgl.M33]
- v[webgl.M00] * v[webgl.M21] * v[webgl.M12] * v[webgl.M33] - v[webgl.M10] * v[webgl.M01] * v[webgl.M22] * v[webgl.M33] + v[webgl.M00] * v[webgl.M11] * v[webgl.M22] * v[webgl.M33];
if (l_det == 0)
throw new Error("non-invertible matrix");
var inv_det = 1.0 / l_det;
t[webgl.M00] = v[webgl.M12] * v[webgl.M23] * v[webgl.M31] - v[webgl.M13] * v[webgl.M22] * v[webgl.M31] + v[webgl.M13] * v[webgl.M21] * v[webgl.M32]
- v[webgl.M11] * v[webgl.M23] * v[webgl.M32] - v[webgl.M12] * v[webgl.M21] * v[webgl.M33] + v[webgl.M11] * v[webgl.M22] * v[webgl.M33];
t[webgl.M01] = v[webgl.M03] * v[webgl.M22] * v[webgl.M31] - v[webgl.M02] * v[webgl.M23] * v[webgl.M31] - v[webgl.M03] * v[webgl.M21] * v[webgl.M32]
+ v[webgl.M01] * v[webgl.M23] * v[webgl.M32] + v[webgl.M02] * v[webgl.M21] * v[webgl.M33] - v[webgl.M01] * v[webgl.M22] * v[webgl.M33];
t[webgl.M02] = v[webgl.M02] * v[webgl.M13] * v[webgl.M31] - v[webgl.M03] * v[webgl.M12] * v[webgl.M31] + v[webgl.M03] * v[webgl.M11] * v[webgl.M32]
- v[webgl.M01] * v[webgl.M13] * v[webgl.M32] - v[webgl.M02] * v[webgl.M11] * v[webgl.M33] + v[webgl.M01] * v[webgl.M12] * v[webgl.M33];
t[webgl.M03] = v[webgl.M03] * v[webgl.M12] * v[webgl.M21] - v[webgl.M02] * v[webgl.M13] * v[webgl.M21] - v[webgl.M03] * v[webgl.M11] * v[webgl.M22]
+ v[webgl.M01] * v[webgl.M13] * v[webgl.M22] + v[webgl.M02] * v[webgl.M11] * v[webgl.M23] - v[webgl.M01] * v[webgl.M12] * v[webgl.M23];
t[webgl.M10] = v[webgl.M13] * v[webgl.M22] * v[webgl.M30] - v[webgl.M12] * v[webgl.M23] * v[webgl.M30] - v[webgl.M13] * v[webgl.M20] * v[webgl.M32]
+ v[webgl.M10] * v[webgl.M23] * v[webgl.M32] + v[webgl.M12] * v[webgl.M20] * v[webgl.M33] - v[webgl.M10] * v[webgl.M22] * v[webgl.M33];
t[webgl.M11] = v[webgl.M02] * v[webgl.M23] * v[webgl.M30] - v[webgl.M03] * v[webgl.M22] * v[webgl.M30] + v[webgl.M03] * v[webgl.M20] * v[webgl.M32]
- v[webgl.M00] * v[webgl.M23] * v[webgl.M32] - v[webgl.M02] * v[webgl.M20] * v[webgl.M33] + v[webgl.M00] * v[webgl.M22] * v[webgl.M33];
t[webgl.M12] = v[webgl.M03] * v[webgl.M12] * v[webgl.M30] - v[webgl.M02] * v[webgl.M13] * v[webgl.M30] - v[webgl.M03] * v[webgl.M10] * v[webgl.M32]
+ v[webgl.M00] * v[webgl.M13] * v[webgl.M32] + v[webgl.M02] * v[webgl.M10] * v[webgl.M33] - v[webgl.M00] * v[webgl.M12] * v[webgl.M33];
t[webgl.M13] = v[webgl.M02] * v[webgl.M13] * v[webgl.M20] - v[webgl.M03] * v[webgl.M12] * v[webgl.M20] + v[webgl.M03] * v[webgl.M10] * v[webgl.M22]
- v[webgl.M00] * v[webgl.M13] * v[webgl.M22] - v[webgl.M02] * v[webgl.M10] * v[webgl.M23] + v[webgl.M00] * v[webgl.M12] * v[webgl.M23];
t[webgl.M20] = v[webgl.M11] * v[webgl.M23] * v[webgl.M30] - v[webgl.M13] * v[webgl.M21] * v[webgl.M30] + v[webgl.M13] * v[webgl.M20] * v[webgl.M31]
- v[webgl.M10] * v[webgl.M23] * v[webgl.M31] - v[webgl.M11] * v[webgl.M20] * v[webgl.M33] + v[webgl.M10] * v[webgl.M21] * v[webgl.M33];
t[webgl.M21] = v[webgl.M03] * v[webgl.M21] * v[webgl.M30] - v[webgl.M01] * v[webgl.M23] * v[webgl.M30] - v[webgl.M03] * v[webgl.M20] * v[webgl.M31]
+ v[webgl.M00] * v[webgl.M23] * v[webgl.M31] + v[webgl.M01] * v[webgl.M20] * v[webgl.M33] - v[webgl.M00] * v[webgl.M21] * v[webgl.M33];
t[webgl.M22] = v[webgl.M01] * v[webgl.M13] * v[webgl.M30] - v[webgl.M03] * v[webgl.M11] * v[webgl.M30] + v[webgl.M03] * v[webgl.M10] * v[webgl.M31]
- v[webgl.M00] * v[webgl.M13] * v[webgl.M31] - v[webgl.M01] * v[webgl.M10] * v[webgl.M33] + v[webgl.M00] * v[webgl.M11] * v[webgl.M33];
t[webgl.M23] = v[webgl.M03] * v[webgl.M11] * v[webgl.M20] - v[webgl.M01] * v[webgl.M13] * v[webgl.M20] - v[webgl.M03] * v[webgl.M10] * v[webgl.M21]
+ v[webgl.M00] * v[webgl.M13] * v[webgl.M21] + v[webgl.M01] * v[webgl.M10] * v[webgl.M23] - v[webgl.M00] * v[webgl.M11] * v[webgl.M23];
t[webgl.M30] = v[webgl.M12] * v[webgl.M21] * v[webgl.M30] - v[webgl.M11] * v[webgl.M22] * v[webgl.M30] - v[webgl.M12] * v[webgl.M20] * v[webgl.M31]
+ v[webgl.M10] * v[webgl.M22] * v[webgl.M31] + v[webgl.M11] * v[webgl.M20] * v[webgl.M32] - v[webgl.M10] * v[webgl.M21] * v[webgl.M32];
t[webgl.M31] = v[webgl.M01] * v[webgl.M22] * v[webgl.M30] - v[webgl.M02] * v[webgl.M21] * v[webgl.M30] + v[webgl.M02] * v[webgl.M20] * v[webgl.M31]
- v[webgl.M00] * v[webgl.M22] * v[webgl.M31] - v[webgl.M01] * v[webgl.M20] * v[webgl.M32] + v[webgl.M00] * v[webgl.M21] * v[webgl.M32];
t[webgl.M32] = v[webgl.M02] * v[webgl.M11] * v[webgl.M30] - v[webgl.M01] * v[webgl.M12] * v[webgl.M30] - v[webgl.M02] * v[webgl.M10] * v[webgl.M31]
+ v[webgl.M00] * v[webgl.M12] * v[webgl.M31] + v[webgl.M01] * v[webgl.M10] * v[webgl.M32] - v[webgl.M00] * v[webgl.M11] * v[webgl.M32];
t[webgl.M33] = v[webgl.M01] * v[webgl.M12] * v[webgl.M20] - v[webgl.M02] * v[webgl.M11] * v[webgl.M20] + v[webgl.M02] * v[webgl.M10] * v[webgl.M21]
- v[webgl.M00] * v[webgl.M12] * v[webgl.M21] - v[webgl.M01] * v[webgl.M10] * v[webgl.M22] + v[webgl.M00] * v[webgl.M11] * v[webgl.M22];
v[webgl.M00] = t[webgl.M00] * inv_det;
v[webgl.M01] = t[webgl.M01] * inv_det;
v[webgl.M02] = t[webgl.M02] * inv_det;
v[webgl.M03] = t[webgl.M03] * inv_det;
v[webgl.M10] = t[webgl.M10] * inv_det;
v[webgl.M11] = t[webgl.M11] * inv_det;
v[webgl.M12] = t[webgl.M12] * inv_det;
v[webgl.M13] = t[webgl.M13] * inv_det;
v[webgl.M20] = t[webgl.M20] * inv_det;
v[webgl.M21] = t[webgl.M21] * inv_det;
v[webgl.M22] = t[webgl.M22] * inv_det;
v[webgl.M23] = t[webgl.M23] * inv_det;
v[webgl.M30] = t[webgl.M30] * inv_det;
v[webgl.M31] = t[webgl.M31] * inv_det;
v[webgl.M32] = t[webgl.M32] * inv_det;
v[webgl.M33] = t[webgl.M33] * inv_det;
return this;
};
Matrix4.prototype.determinant = function () {
var v = this.values;
return v[webgl.M30] * v[webgl.M21] * v[webgl.M12] * v[webgl.M03] - v[webgl.M20] * v[webgl.M31] * v[webgl.M12] * v[webgl.M03] - v[webgl.M30] * v[webgl.M11] * v[webgl.M22] * v[webgl.M03]
+ v[webgl.M10] * v[webgl.M31] * v[webgl.M22] * v[webgl.M03] + v[webgl.M20] * v[webgl.M11] * v[webgl.M32] * v[webgl.M03] - v[webgl.M10] * v[webgl.M21] * v[webgl.M32] * v[webgl.M03]
- v[webgl.M30] * v[webgl.M21] * v[webgl.M02] * v[webgl.M13] + v[webgl.M20] * v[webgl.M31] * v[webgl.M02] * v[webgl.M13] + v[webgl.M30] * v[webgl.M01] * v[webgl.M22] * v[webgl.M13]
- v[webgl.M00] * v[webgl.M31] * v[webgl.M22] * v[webgl.M13] - v[webgl.M20] * v[webgl.M01] * v[webgl.M32] * v[webgl.M13] + v[webgl.M00] * v[webgl.M21] * v[webgl.M32] * v[webgl.M13]
+ v[webgl.M30] * v[webgl.M11] * v[webgl.M02] * v[webgl.M23] - v[webgl.M10] * v[webgl.M31] * v[webgl.M02] * v[webgl.M23] - v[webgl.M30] * v[webgl.M01] * v[webgl.M12] * v[webgl.M23]
+ v[webgl.M00] * v[webgl.M31] * v[webgl.M12] * v[webgl.M23] + v[webgl.M10] * v[webgl.M01] * v[webgl.M32] * v[webgl.M23] - v[webgl.M00] * v[webgl.M11] * v[webgl.M32] * v[webgl.M23]
- v[webgl.M20] * v[webgl.M11] * v[webgl.M02] * v[webgl.M33] + v[webgl.M10] * v[webgl.M21] * v[webgl.M02] * v[webgl.M33] + v[webgl.M20] * v[webgl.M01] * v[webgl.M12] * v[webgl.M33]
- v[webgl.M00] * v[webgl.M21] * v[webgl.M12] * v[webgl.M33] - v[webgl.M10] * v[webgl.M01] * v[webgl.M22] * v[webgl.M33] + v[webgl.M00] * v[webgl.M11] * v[webgl.M22] * v[webgl.M33];
};
Matrix4.prototype.translate = function (x, y, z) {
var v = this.values;
v[webgl.M03] += x;
v[webgl.M13] += y;
v[webgl.M23] += z;
return this;
};
Matrix4.prototype.copy = function () {
return new Matrix4().set(this.values);
};
Matrix4.prototype.projection = function (near, far, fovy, aspectRatio) {
this.identity();
var l_fd = (1.0 / Math.tan((fovy * (Math.PI / 180)) / 2.0));
var l_a1 = (far + near) / (near - far);
var l_a2 = (2 * far * near) / (near - far);
var v = this.values;
v[webgl.M00] = l_fd / aspectRatio;
v[webgl.M10] = 0;
v[webgl.M20] = 0;
v[webgl.M30] = 0;
v[webgl.M01] = 0;
v[webgl.M11] = l_fd;
v[webgl.M21] = 0;
v[webgl.M31] = 0;
v[webgl.M02] = 0;
v[webgl.M12] = 0;
v[webgl.M22] = l_a1;
v[webgl.M32] = -1;
v[webgl.M03] = 0;
v[webgl.M13] = 0;
v[webgl.M23] = l_a2;
v[webgl.M33] = 0;
return this;
};
Matrix4.prototype.ortho2d = function (x, y, width, height) {
return this.ortho(x, x + width, y, y + height, 0, 1);
};
Matrix4.prototype.ortho = function (left, right, bottom, top, near, far) {
this.identity();
var x_orth = 2 / (right - left);
var y_orth = 2 / (top - bottom);
var z_orth = -2 / (far - near);
var tx = -(right + left) / (right - left);
var ty = -(top + bottom) / (top - bottom);
var tz = -(far + near) / (far - near);
var v = this.values;
v[webgl.M00] = x_orth;
v[webgl.M10] = 0;
v[webgl.M20] = 0;
v[webgl.M30] = 0;
v[webgl.M01] = 0;
v[webgl.M11] = y_orth;
v[webgl.M21] = 0;
v[webgl.M31] = 0;
v[webgl.M02] = 0;
v[webgl.M12] = 0;
v[webgl.M22] = z_orth;
v[webgl.M32] = 0;
v[webgl.M03] = tx;
v[webgl.M13] = ty;
v[webgl.M23] = tz;
v[webgl.M33] = 1;
return this;
};
Matrix4.prototype.multiply = function (matrix) {
var t = this.temp;
var v = this.values;
var m = matrix.values;
t[webgl.M00] = v[webgl.M00] * m[webgl.M00] + v[webgl.M01] * m[webgl.M10] + v[webgl.M02] * m[webgl.M20] + v[webgl.M03] * m[webgl.M30];
t[webgl.M01] = v[webgl.M00] * m[webgl.M01] + v[webgl.M01] * m[webgl.M11] + v[webgl.M02] * m[webgl.M21] + v[webgl.M03] * m[webgl.M31];
t[webgl.M02] = v[webgl.M00] * m[webgl.M02] + v[webgl.M01] * m[webgl.M12] + v[webgl.M02] * m[webgl.M22] + v[webgl.M03] * m[webgl.M32];
t[webgl.M03] = v[webgl.M00] * m[webgl.M03] + v[webgl.M01] * m[webgl.M13] + v[webgl.M02] * m[webgl.M23] + v[webgl.M03] * m[webgl.M33];
t[webgl.M10] = v[webgl.M10] * m[webgl.M00] + v[webgl.M11] * m[webgl.M10] + v[webgl.M12] * m[webgl.M20] + v[webgl.M13] * m[webgl.M30];
t[webgl.M11] = v[webgl.M10] * m[webgl.M01] + v[webgl.M11] * m[webgl.M11] + v[webgl.M12] * m[webgl.M21] + v[webgl.M13] * m[webgl.M31];
t[webgl.M12] = v[webgl.M10] * m[webgl.M02] + v[webgl.M11] * m[webgl.M12] + v[webgl.M12] * m[webgl.M22] + v[webgl.M13] * m[webgl.M32];
t[webgl.M13] = v[webgl.M10] * m[webgl.M03] + v[webgl.M11] * m[webgl.M13] + v[webgl.M12] * m[webgl.M23] + v[webgl.M13] * m[webgl.M33];
t[webgl.M20] = v[webgl.M20] * m[webgl.M00] + v[webgl.M21] * m[webgl.M10] + v[webgl.M22] * m[webgl.M20] + v[webgl.M23] * m[webgl.M30];
t[webgl.M21] = v[webgl.M20] * m[webgl.M01] + v[webgl.M21] * m[webgl.M11] + v[webgl.M22] * m[webgl.M21] + v[webgl.M23] * m[webgl.M31];
t[webgl.M22] = v[webgl.M20] * m[webgl.M02] + v[webgl.M21] * m[webgl.M12] + v[webgl.M22] * m[webgl.M22] + v[webgl.M23] * m[webgl.M32];
t[webgl.M23] = v[webgl.M20] * m[webgl.M03] + v[webgl.M21] * m[webgl.M13] + v[webgl.M22] * m[webgl.M23] + v[webgl.M23] * m[webgl.M33];
t[webgl.M30] = v[webgl.M30] * m[webgl.M00] + v[webgl.M31] * m[webgl.M10] + v[webgl.M32] * m[webgl.M20] + v[webgl.M33] * m[webgl.M30];
t[webgl.M31] = v[webgl.M30] * m[webgl.M01] + v[webgl.M31] * m[webgl.M11] + v[webgl.M32] * m[webgl.M21] + v[webgl.M33] * m[webgl.M31];
t[webgl.M32] = v[webgl.M30] * m[webgl.M02] + v[webgl.M31] * m[webgl.M12] + v[webgl.M32] * m[webgl.M22] + v[webgl.M33] * m[webgl.M32];
t[webgl.M33] = v[webgl.M30] * m[webgl.M03] + v[webgl.M31] * m[webgl.M13] + v[webgl.M32] * m[webgl.M23] + v[webgl.M33] * m[webgl.M33];
return this.set(this.temp);
};
Matrix4.prototype.multiplyLeft = function (matrix) {
var t = this.temp;
var v = this.values;
var m = matrix.values;
t[webgl.M00] = m[webgl.M00] * v[webgl.M00] + m[webgl.M01] * v[webgl.M10] + m[webgl.M02] * v[webgl.M20] + m[webgl.M03] * v[webgl.M30];
t[webgl.M01] = m[webgl.M00] * v[webgl.M01] + m[webgl.M01] * v[webgl.M11] + m[webgl.M02] * v[webgl.M21] + m[webgl.M03] * v[webgl.M31];
t[webgl.M02] = m[webgl.M00] * v[webgl.M02] + m[webgl.M01] * v[webgl.M12] + m[webgl.M02] * v[webgl.M22] + m[webgl.M03] * v[webgl.M32];
t[webgl.M03] = m[webgl.M00] * v[webgl.M03] + m[webgl.M01] * v[webgl.M13] + m[webgl.M02] * v[webgl.M23] + m[webgl.M03] * v[webgl.M33];
t[webgl.M10] = m[webgl.M10] * v[webgl.M00] + m[webgl.M11] * v[webgl.M10] + m[webgl.M12] * v[webgl.M20] + m[webgl.M13] * v[webgl.M30];
t[webgl.M11] = m[webgl.M10] * v[webgl.M01] + m[webgl.M11] * v[webgl.M11] + m[webgl.M12] * v[webgl.M21] + m[webgl.M13] * v[webgl.M31];
t[webgl.M12] = m[webgl.M10] * v[webgl.M02] + m[webgl.M11] * v[webgl.M12] + m[webgl.M12] * v[webgl.M22] + m[webgl.M13] * v[webgl.M32];
t[webgl.M13] = m[webgl.M10] * v[webgl.M03] + m[webgl.M11] * v[webgl.M13] + m[webgl.M12] * v[webgl.M23] + m[webgl.M13] * v[webgl.M33];
t[webgl.M20] = m[webgl.M20] * v[webgl.M00] + m[webgl.M21] * v[webgl.M10] + m[webgl.M22] * v[webgl.M20] + m[webgl.M23] * v[webgl.M30];
t[webgl.M21] = m[webgl.M20] * v[webgl.M01] + m[webgl.M21] * v[webgl.M11] + m[webgl.M22] * v[webgl.M21] + m[webgl.M23] * v[webgl.M31];
t[webgl.M22] = m[webgl.M20] * v[webgl.M02] + m[webgl.M21] * v[webgl.M12] + m[webgl.M22] * v[webgl.M22] + m[webgl.M23] * v[webgl.M32];
t[webgl.M23] = m[webgl.M20] * v[webgl.M03] + m[webgl.M21] * v[webgl.M13] + m[webgl.M22] * v[webgl.M23] + m[webgl.M23] * v[webgl.M33];
t[webgl.M30] = m[webgl.M30] * v[webgl.M00] + m[webgl.M31] * v[webgl.M10] + m[webgl.M32] * v[webgl.M20] + m[webgl.M33] * v[webgl.M30];
t[webgl.M31] = m[webgl.M30] * v[webgl.M01] + m[webgl.M31] * v[webgl.M11] + m[webgl.M32] * v[webgl.M21] + m[webgl.M33] * v[webgl.M31];
t[webgl.M32] = m[webgl.M30] * v[webgl.M02] + m[webgl.M31] * v[webgl.M12] + m[webgl.M32] * v[webgl.M22] + m[webgl.M33] * v[webgl.M32];
t[webgl.M33] = m[webgl.M30] * v[webgl.M03] + m[webgl.M31] * v[webgl.M13] + m[webgl.M32] * v[webgl.M23] + m[webgl.M33] * v[webgl.M33];
return this.set(this.temp);
};
Matrix4.prototype.lookAt = function (position, direction, up) {
Matrix4.initTemps();
var xAxis = Matrix4.xAxis, yAxis = Matrix4.yAxis, zAxis = Matrix4.zAxis;
zAxis.setFrom(direction).normalize();
xAxis.setFrom(direction).normalize();
xAxis.cross(up).normalize();
yAxis.setFrom(xAxis).cross(zAxis).normalize();
this.identity();
var val = this.values;
val[webgl.M00] = xAxis.x;
val[webgl.M01] = xAxis.y;
val[webgl.M02] = xAxis.z;
val[webgl.M10] = yAxis.x;
val[webgl.M11] = yAxis.y;
val[webgl.M12] = yAxis.z;
val[webgl.M20] = -zAxis.x;
val[webgl.M21] = -zAxis.y;
val[webgl.M22] = -zAxis.z;
Matrix4.tmpMatrix.identity();
Matrix4.tmpMatrix.values[webgl.M03] = -position.x;
Matrix4.tmpMatrix.values[webgl.M13] = -position.y;
Matrix4.tmpMatrix.values[webgl.M23] = -position.z;
this.multiply(Matrix4.tmpMatrix);
return this;
};
Matrix4.initTemps = function () {
if (Matrix4.xAxis === null)
Matrix4.xAxis = new webgl.Vector3();
if (Matrix4.yAxis === null)
Matrix4.yAxis = new webgl.Vector3();
if (Matrix4.zAxis === null)
Matrix4.zAxis = new webgl.Vector3();
};
Matrix4.xAxis = null;
Matrix4.yAxis = null;
Matrix4.zAxis = null;
Matrix4.tmpMatrix = new Matrix4();
return Matrix4;
}());
webgl.Matrix4 = Matrix4;
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var Mesh = (function () {
function Mesh(context, attributes, maxVertices, maxIndices) {
this.attributes = attributes;
this.verticesLength = 0;
this.dirtyVertices = false;
this.indicesLength = 0;
this.dirtyIndices = false;
this.elementsPerVertex = 0;
this.context = context instanceof webgl.ManagedWebGLRenderingContext ? context : new webgl.ManagedWebGLRenderingContext(context);
this.elementsPerVertex = 0;
for (var i = 0; i < attributes.length; i++) {
this.elementsPerVertex += attributes[i].numElements;
}
this.vertices = new Float32Array(maxVertices * this.elementsPerVertex);
this.indices = new Uint16Array(maxIndices);
this.context.addRestorable(this);
}
Mesh.prototype.getAttributes = function () { return this.attributes; };
Mesh.prototype.maxVertices = function () { return this.vertices.length / this.elementsPerVertex; };
Mesh.prototype.numVertices = function () { return this.verticesLength / this.elementsPerVertex; };
Mesh.prototype.setVerticesLength = function (length) {
this.dirtyVertices = true;
this.verticesLength = length;
};
Mesh.prototype.getVertices = function () { return this.vertices; };
Mesh.prototype.maxIndices = function () { return this.indices.length; };
Mesh.prototype.numIndices = function () { return this.indicesLength; };
Mesh.prototype.setIndicesLength = function (length) {
this.dirtyIndices = true;
this.indicesLength = length;
};
Mesh.prototype.getIndices = function () { return this.indices; };
;
Mesh.prototype.getVertexSizeInFloats = function () {
var size = 0;
for (var i = 0; i < this.attributes.length; i++) {
var attribute = this.attributes[i];
size += attribute.numElements;
}
return size;
};
Mesh.prototype.setVertices = function (vertices) {
this.dirtyVertices = true;
if (vertices.length > this.vertices.length)
throw Error("Mesh can't store more than " + this.maxVertices() + " vertices");
this.vertices.set(vertices, 0);
this.verticesLength = vertices.length;
};
Mesh.prototype.setIndices = function (indices) {
this.dirtyIndices = true;
if (indices.length > this.indices.length)
throw Error("Mesh can't store more than " + this.maxIndices() + " indices");
this.indices.set(indices, 0);
this.indicesLength = indices.length;
};
Mesh.prototype.draw = function (shader, primitiveType) {
this.drawWithOffset(shader, primitiveType, 0, this.indicesLength > 0 ? this.indicesLength : this.verticesLength / this.elementsPerVertex);
};
Mesh.prototype.drawWithOffset = function (shader, primitiveType, offset, count) {
var gl = this.context.gl;
if (this.dirtyVertices || this.dirtyIndices)
this.update();
this.bind(shader);
if (this.indicesLength > 0) {
gl.drawElements(primitiveType, count, gl.UNSIGNED_SHORT, offset * 2);
}
else {
gl.drawArrays(primitiveType, offset, count);
}
this.unbind(shader);
};
Mesh.prototype.bind = function (shader) {
var gl = this.context.gl;
gl.bindBuffer(gl.ARRAY_BUFFER, this.verticesBuffer);
var offset = 0;
for (var i = 0; i < this.attributes.length; i++) {
var attrib = this.attributes[i];
var location_1 = shader.getAttributeLocation(attrib.name);
gl.enableVertexAttribArray(location_1);
gl.vertexAttribPointer(location_1, attrib.numElements, gl.FLOAT, false, this.elementsPerVertex * 4, offset * 4);
offset += attrib.numElements;
}
if (this.indicesLength > 0)
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indicesBuffer);
};
Mesh.prototype.unbind = function (shader) {
var gl = this.context.gl;
for (var i = 0; i < this.attributes.length; i++) {
var attrib = this.attributes[i];
var location_2 = shader.getAttributeLocation(attrib.name);
gl.disableVertexAttribArray(location_2);
}
gl.bindBuffer(gl.ARRAY_BUFFER, null);
if (this.indicesLength > 0)
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
};
Mesh.prototype.update = function () {
var gl = this.context.gl;
if (this.dirtyVertices) {
if (!this.verticesBuffer) {
this.verticesBuffer = gl.createBuffer();
}
gl.bindBuffer(gl.ARRAY_BUFFER, this.verticesBuffer);
gl.bufferData(gl.ARRAY_BUFFER, this.vertices.subarray(0, this.verticesLength), gl.DYNAMIC_DRAW);
this.dirtyVertices = false;
}
if (this.dirtyIndices) {
if (!this.indicesBuffer) {
this.indicesBuffer = gl.createBuffer();
}
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indicesBuffer);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.indices.subarray(0, this.indicesLength), gl.DYNAMIC_DRAW);
this.dirtyIndices = false;
}
};
Mesh.prototype.restore = function () {
this.verticesBuffer = null;
this.indicesBuffer = null;
this.update();
};
Mesh.prototype.dispose = function () {
this.context.removeRestorable(this);
var gl = this.context.gl;
gl.deleteBuffer(this.verticesBuffer);
gl.deleteBuffer(this.indicesBuffer);
};
return Mesh;
}());
webgl.Mesh = Mesh;
var VertexAttribute = (function () {
function VertexAttribute(name, type, numElements) {
this.name = name;
this.type = type;
this.numElements = numElements;
}
return VertexAttribute;
}());
webgl.VertexAttribute = VertexAttribute;
var Position2Attribute = (function (_super) {
__extends(Position2Attribute, _super);
function Position2Attribute() {
return _super.call(this, webgl.Shader.POSITION, VertexAttributeType.Float, 2) || this;
}
return Position2Attribute;
}(VertexAttribute));
webgl.Position2Attribute = Position2Attribute;
var Position3Attribute = (function (_super) {
__extends(Position3Attribute, _super);
function Position3Attribute() {
return _super.call(this, webgl.Shader.POSITION, VertexAttributeType.Float, 3) || this;
}
return Position3Attribute;
}(VertexAttribute));
webgl.Position3Attribute = Position3Attribute;
var TexCoordAttribute = (function (_super) {
__extends(TexCoordAttribute, _super);
function TexCoordAttribute(unit) {
if (unit === void 0) { unit = 0; }
return _super.call(this, webgl.Shader.TEXCOORDS + (unit == 0 ? "" : unit), VertexAttributeType.Float, 2) || this;
}
return TexCoordAttribute;
}(VertexAttribute));
webgl.TexCoordAttribute = TexCoordAttribute;
var ColorAttribute = (function (_super) {
__extends(ColorAttribute, _super);
function ColorAttribute() {
return _super.call(this, webgl.Shader.COLOR, VertexAttributeType.Float, 4) || this;
}
return ColorAttribute;
}(VertexAttribute));
webgl.ColorAttribute = ColorAttribute;
var Color2Attribute = (function (_super) {
__extends(Color2Attribute, _super);
function Color2Attribute() {
return _super.call(this, webgl.Shader.COLOR2, VertexAttributeType.Float, 4) || this;
}
return Color2Attribute;
}(VertexAttribute));
webgl.Color2Attribute = Color2Attribute;
var VertexAttributeType;
(function (VertexAttributeType) {
VertexAttributeType[VertexAttributeType["Float"] = 0] = "Float";
})(VertexAttributeType = webgl.VertexAttributeType || (webgl.VertexAttributeType = {}));
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var PolygonBatcher = (function () {
function PolygonBatcher(context, twoColorTint, maxVertices) {
if (twoColorTint === void 0) { twoColorTint = true; }
if (maxVertices === void 0) { maxVertices = 10920; }
this.isDrawing = false;
this.shader = null;
this.lastTexture = null;
this.verticesLength = 0;
this.indicesLength = 0;
if (maxVertices > 10920)
throw new Error("Can't have more than 10920 triangles per batch: " + maxVertices);
this.context = context instanceof webgl.ManagedWebGLRenderingContext ? context : new webgl.ManagedWebGLRenderingContext(context);
var attributes = twoColorTint ?
[new webgl.Position2Attribute(), new webgl.ColorAttribute(), new webgl.TexCoordAttribute(), new webgl.Color2Attribute()] :
[new webgl.Position2Attribute(), new webgl.ColorAttribute(), new webgl.TexCoordAttribute()];
this.mesh = new webgl.Mesh(context, attributes, maxVertices, maxVertices * 3);
var gl = this.context.gl;
this.srcColorBlend = gl.SRC_ALPHA;
this.srcAlphaBlend = gl.ONE;
this.dstBlend = gl.ONE_MINUS_SRC_ALPHA;
}
PolygonBatcher.prototype.begin = function (shader) {
if (this.isDrawing)
throw new Error("PolygonBatch is already drawing. Call PolygonBatch.end() before calling PolygonBatch.begin()");
this.drawCalls = 0;
this.shader = shader;
this.lastTexture = null;
this.isDrawing = true;
var gl = this.context.gl;
gl.enable(gl.BLEND);
gl.blendFuncSeparate(this.srcColorBlend, this.dstBlend, this.srcAlphaBlend, this.dstBlend);
};
PolygonBatcher.prototype.setBlendMode = function (srcColorBlend, srcAlphaBlend, dstBlend) {
this.srcColorBlend = srcColorBlend;
this.srcAlphaBlend = srcAlphaBlend;
this.dstBlend = dstBlend;
if (this.isDrawing) {
this.flush();
var gl = this.context.gl;
gl.blendFuncSeparate(srcColorBlend, dstBlend, srcAlphaBlend, dstBlend);
}
};
PolygonBatcher.prototype.draw = function (texture, vertices, indices) {
if (texture != this.lastTexture) {
this.flush();
this.lastTexture = texture;
}
else if (this.verticesLength + vertices.length > this.mesh.getVertices().length ||
this.indicesLength + indices.length > this.mesh.getIndices().length) {
this.flush();
}
var indexStart = this.mesh.numVertices();
this.mesh.getVertices().set(vertices, this.verticesLength);
this.verticesLength += vertices.length;
this.mesh.setVerticesLength(this.verticesLength);
var indicesArray = this.mesh.getIndices();
for (var i = this.indicesLength, j = 0; j < indices.length; i++, j++)
indicesArray[i] = indices[j] + indexStart;
this.indicesLength += indices.length;
this.mesh.setIndicesLength(this.indicesLength);
};
PolygonBatcher.prototype.flush = function () {
if (this.verticesLength == 0)
return;
this.lastTexture.bind();
this.mesh.draw(this.shader, this.context.gl.TRIANGLES);
this.verticesLength = 0;
this.indicesLength = 0;
this.mesh.setVerticesLength(0);
this.mesh.setIndicesLength(0);
this.drawCalls++;
};
PolygonBatcher.prototype.end = function () {
if (!this.isDrawing)
throw new Error("PolygonBatch is not drawing. Call PolygonBatch.begin() before calling PolygonBatch.end()");
if (this.verticesLength > 0 || this.indicesLength > 0)
this.flush();
this.shader = null;
this.lastTexture = null;
this.isDrawing = false;
var gl = this.context.gl;
gl.disable(gl.BLEND);
};
PolygonBatcher.prototype.getDrawCalls = function () {
return this.drawCalls;
};
PolygonBatcher.prototype.dispose = function () {
this.mesh.dispose();
};
return PolygonBatcher;
}());
webgl.PolygonBatcher = PolygonBatcher;
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var quad = [
0, 0, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 0, 0,
];
var QUAD_TRIANGLES = [0, 1, 2, 2, 3, 0];
var WHITE = new spine.Color(1, 1, 1, 1);
var SceneRenderer = (function () {
function SceneRenderer(canvas, context, twoColorTint) {
if (twoColorTint === void 0) { twoColorTint = true; }
this.twoColorTint = false;
this.canvas = canvas;
this.context = context instanceof webgl.ManagedWebGLRenderingContext ? context : new webgl.ManagedWebGLRenderingContext(context);
this.twoColorTint = twoColorTint;
this.camera = new webgl.OrthoCamera(canvas.width, canvas.height);
this.batcherShader = twoColorTint ? webgl.Shader.newTwoColoredTextured(this.context) : webgl.Shader.newColoredTextured(this.context);
this.batcher = new webgl.PolygonBatcher(this.context, twoColorTint);
this.shapesShader = webgl.Shader.newColored(this.context);
this.shapes = new webgl.ShapeRenderer(this.context);
this.skeletonRenderer = new webgl.SkeletonRenderer(this.context, twoColorTint);
this.skeletonDebugRenderer = new webgl.SkeletonDebugRenderer(this.context);
}
SceneRenderer.prototype.begin = function () {
this.camera.update();
this.enableRenderer(this.batcher);
};
SceneRenderer.prototype.drawSkeleton = function (skeleton, premultipliedAlpha, slotRangeStart, slotRangeEnd) {
if (premultipliedAlpha === void 0) { premultipliedAlpha = false; }
if (slotRangeStart === void 0) { slotRangeStart = -1; }
if (slotRangeEnd === void 0) { slotRangeEnd = -1; }
this.enableRenderer(this.batcher);
this.skeletonRenderer.premultipliedAlpha = premultipliedAlpha;
this.skeletonRenderer.draw(this.batcher, skeleton, slotRangeStart, slotRangeEnd);
};
SceneRenderer.prototype.drawSkeletonDebug = function (skeleton, premultipliedAlpha, ignoredBones) {
if (premultipliedAlpha === void 0) { premultipliedAlpha = false; }
if (ignoredBones === void 0) { ignoredBones = null; }
this.enableRenderer(this.shapes);
this.skeletonDebugRenderer.premultipliedAlpha = premultipliedAlpha;
this.skeletonDebugRenderer.draw(this.shapes, skeleton, ignoredBones);
};
SceneRenderer.prototype.drawTexture = function (texture, x, y, width, height, color) {
if (color === void 0) { color = null; }
this.enableRenderer(this.batcher);
if (color === null)
color = WHITE;
var i = 0;
quad[i++] = x;
quad[i++] = y;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = 0;
quad[i++] = 1;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
quad[i++] = x + width;
quad[i++] = y;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = 1;
quad[i++] = 1;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
quad[i++] = x + width;
quad[i++] = y + height;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = 1;
quad[i++] = 0;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
quad[i++] = x;
quad[i++] = y + height;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = 0;
quad[i++] = 0;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i] = 0;
}
this.batcher.draw(texture, quad, QUAD_TRIANGLES);
};
SceneRenderer.prototype.drawTextureUV = function (texture, x, y, width, height, u, v, u2, v2, color) {
if (color === void 0) { color = null; }
this.enableRenderer(this.batcher);
if (color === null)
color = WHITE;
var i = 0;
quad[i++] = x;
quad[i++] = y;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = u;
quad[i++] = v;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
quad[i++] = x + width;
quad[i++] = y;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = u2;
quad[i++] = v;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
quad[i++] = x + width;
quad[i++] = y + height;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = u2;
quad[i++] = v2;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
quad[i++] = x;
quad[i++] = y + height;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = u;
quad[i++] = v2;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i] = 0;
}
this.batcher.draw(texture, quad, QUAD_TRIANGLES);
};
SceneRenderer.prototype.drawTextureRotated = function (texture, x, y, width, height, pivotX, pivotY, angle, color) {
if (color === void 0) { color = null; }
this.enableRenderer(this.batcher);
if (color === null)
color = WHITE;
var worldOriginX = x + pivotX;
var worldOriginY = y + pivotY;
var fx = -pivotX;
var fy = -pivotY;
var fx2 = width - pivotX;
var fy2 = height - pivotY;
var p1x = fx;
var p1y = fy;
var p2x = fx;
var p2y = fy2;
var p3x = fx2;
var p3y = fy2;
var p4x = fx2;
var p4y = fy;
var x1 = 0;
var y1 = 0;
var x2 = 0;
var y2 = 0;
var x3 = 0;
var y3 = 0;
var x4 = 0;
var y4 = 0;
if (angle != 0) {
var cos = spine.MathUtils.cosDeg(angle);
var sin = spine.MathUtils.sinDeg(angle);
x1 = cos * p1x - sin * p1y;
y1 = sin * p1x + cos * p1y;
x4 = cos * p2x - sin * p2y;
y4 = sin * p2x + cos * p2y;
x3 = cos * p3x - sin * p3y;
y3 = sin * p3x + cos * p3y;
x2 = x3 + (x1 - x4);
y2 = y3 + (y1 - y4);
}
else {
x1 = p1x;
y1 = p1y;
x4 = p2x;
y4 = p2y;
x3 = p3x;
y3 = p3y;
x2 = p4x;
y2 = p4y;
}
x1 += worldOriginX;
y1 += worldOriginY;
x2 += worldOriginX;
y2 += worldOriginY;
x3 += worldOriginX;
y3 += worldOriginY;
x4 += worldOriginX;
y4 += worldOriginY;
var i = 0;
quad[i++] = x1;
quad[i++] = y1;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = 0;
quad[i++] = 1;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
quad[i++] = x2;
quad[i++] = y2;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = 1;
quad[i++] = 1;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
quad[i++] = x3;
quad[i++] = y3;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = 1;
quad[i++] = 0;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
quad[i++] = x4;
quad[i++] = y4;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = 0;
quad[i++] = 0;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i] = 0;
}
this.batcher.draw(texture, quad, QUAD_TRIANGLES);
};
SceneRenderer.prototype.drawRegion = function (region, x, y, width, height, color) {
if (color === void 0) { color = null; }
this.enableRenderer(this.batcher);
if (color === null)
color = WHITE;
var i = 0;
quad[i++] = x;
quad[i++] = y;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = region.u;
quad[i++] = region.v2;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
quad[i++] = x + width;
quad[i++] = y;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = region.u2;
quad[i++] = region.v2;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
quad[i++] = x + width;
quad[i++] = y + height;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = region.u2;
quad[i++] = region.v;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
quad[i++] = x;
quad[i++] = y + height;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = region.u;
quad[i++] = region.v;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i] = 0;
}
this.batcher.draw(region.page.texture, quad, QUAD_TRIANGLES);
};
SceneRenderer.prototype.line = function (x, y, x2, y2, color, color2) {
if (color === void 0) { color = null; }
if (color2 === void 0) { color2 = null; }
this.enableRenderer(this.shapes);
this.shapes.line(x, y, x2, y2, color);
};
SceneRenderer.prototype.triangle = function (filled, x, y, x2, y2, x3, y3, color, color2, color3) {
if (color === void 0) { color = null; }
if (color2 === void 0) { color2 = null; }
if (color3 === void 0) { color3 = null; }
this.enableRenderer(this.shapes);
this.shapes.triangle(filled, x, y, x2, y2, x3, y3, color, color2, color3);
};
SceneRenderer.prototype.quad = function (filled, x, y, x2, y2, x3, y3, x4, y4, color, color2, color3, color4) {
if (color === void 0) { color = null; }
if (color2 === void 0) { color2 = null; }
if (color3 === void 0) { color3 = null; }
if (color4 === void 0) { color4 = null; }
this.enableRenderer(this.shapes);
this.shapes.quad(filled, x, y, x2, y2, x3, y3, x4, y4, color, color2, color3, color4);
};
SceneRenderer.prototype.rect = function (filled, x, y, width, height, color) {
if (color === void 0) { color = null; }
this.enableRenderer(this.shapes);
this.shapes.rect(filled, x, y, width, height, color);
};
SceneRenderer.prototype.rectLine = function (filled, x1, y1, x2, y2, width, color) {
if (color === void 0) { color = null; }
this.enableRenderer(this.shapes);
this.shapes.rectLine(filled, x1, y1, x2, y2, width, color);
};
SceneRenderer.prototype.polygon = function (polygonVertices, offset, count, color) {
if (color === void 0) { color = null; }
this.enableRenderer(this.shapes);
this.shapes.polygon(polygonVertices, offset, count, color);
};
SceneRenderer.prototype.circle = function (filled, x, y, radius, color, segments) {
if (color === void 0) { color = null; }
if (segments === void 0) { segments = 0; }
this.enableRenderer(this.shapes);
this.shapes.circle(filled, x, y, radius, color, segments);
};
SceneRenderer.prototype.curve = function (x1, y1, cx1, cy1, cx2, cy2, x2, y2, segments, color) {
if (color === void 0) { color = null; }
this.enableRenderer(this.shapes);
this.shapes.curve(x1, y1, cx1, cy1, cx2, cy2, x2, y2, segments, color);
};
SceneRenderer.prototype.end = function () {
if (this.activeRenderer === this.batcher)
this.batcher.end();
else if (this.activeRenderer === this.shapes)
this.shapes.end();
this.activeRenderer = null;
};
SceneRenderer.prototype.resize = function (resizeMode) {
var canvas = this.canvas;
var dpr = window.devicePixelRatio || 1;
var w = Math.round(canvas.clientWidth * dpr);
var h = Math.round(canvas.clientHeight * dpr);
if (canvas.width != w || canvas.height != h) {
canvas.width = w;
canvas.height = h;
}
this.context.gl.viewport(0, 0, canvas.width, canvas.height);
if (resizeMode === ResizeMode.Expand)
this.camera.setViewport(w, h);
else if (resizeMode === ResizeMode.Fit) {
var sourceWidth = canvas.width, sourceHeight = canvas.height;
var targetWidth = this.camera.viewportWidth, targetHeight = this.camera.viewportHeight;
var targetRatio = targetHeight / targetWidth;
var sourceRatio = sourceHeight / sourceWidth;
var scale = targetRatio < sourceRatio ? targetWidth / sourceWidth : targetHeight / sourceHeight;
this.camera.setViewport(sourceWidth * scale, sourceHeight * scale);
}
this.camera.update();
};
SceneRenderer.prototype.enableRenderer = function (renderer) {
if (this.activeRenderer === renderer)
return;
this.end();
if (renderer instanceof webgl.PolygonBatcher) {
this.batcherShader.bind();
this.batcherShader.setUniform4x4f(webgl.Shader.MVP_MATRIX, this.camera.projectionView.values);
this.batcherShader.setUniformi("u_texture", 0);
this.batcher.begin(this.batcherShader);
this.activeRenderer = this.batcher;
}
else if (renderer instanceof webgl.ShapeRenderer) {
this.shapesShader.bind();
this.shapesShader.setUniform4x4f(webgl.Shader.MVP_MATRIX, this.camera.projectionView.values);
this.shapes.begin(this.shapesShader);
this.activeRenderer = this.shapes;
}
else
this.activeRenderer = this.skeletonDebugRenderer;
};
SceneRenderer.prototype.dispose = function () {
this.batcher.dispose();
this.batcherShader.dispose();
this.shapes.dispose();
this.shapesShader.dispose();
this.skeletonDebugRenderer.dispose();
};
return SceneRenderer;
}());
webgl.SceneRenderer = SceneRenderer;
var ResizeMode;
(function (ResizeMode) {
ResizeMode[ResizeMode["Stretch"] = 0] = "Stretch";
ResizeMode[ResizeMode["Expand"] = 1] = "Expand";
ResizeMode[ResizeMode["Fit"] = 2] = "Fit";
})(ResizeMode = webgl.ResizeMode || (webgl.ResizeMode = {}));
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var Shader = (function () {
function Shader(context, vertexShader, fragmentShader) {
this.vertexShader = vertexShader;
this.fragmentShader = fragmentShader;
this.vs = null;
this.fs = null;
this.program = null;
this.tmp2x2 = new Float32Array(2 * 2);
this.tmp3x3 = new Float32Array(3 * 3);
this.tmp4x4 = new Float32Array(4 * 4);
this.vsSource = vertexShader;
this.fsSource = fragmentShader;
this.context = context instanceof webgl.ManagedWebGLRenderingContext ? context : new webgl.ManagedWebGLRenderingContext(context);
this.context.addRestorable(this);
this.compile();
}
Shader.prototype.getProgram = function () { return this.program; };
Shader.prototype.getVertexShader = function () { return this.vertexShader; };
Shader.prototype.getFragmentShader = function () { return this.fragmentShader; };
Shader.prototype.getVertexShaderSource = function () { return this.vsSource; };
Shader.prototype.getFragmentSource = function () { return this.fsSource; };
Shader.prototype.compile = function () {
var gl = this.context.gl;
try {
this.vs = this.compileShader(gl.VERTEX_SHADER, this.vertexShader);
this.fs = this.compileShader(gl.FRAGMENT_SHADER, this.fragmentShader);
this.program = this.compileProgram(this.vs, this.fs);
}
catch (e) {
this.dispose();
throw e;
}
};
Shader.prototype.compileShader = function (type, source) {
var gl = this.context.gl;
var shader = gl.createShader(type);
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
var error = "Couldn't compile shader: " + gl.getShaderInfoLog(shader);
gl.deleteShader(shader);
if (!gl.isContextLost())
throw new Error(error);
}
return shader;
};
Shader.prototype.compileProgram = function (vs, fs) {
var gl = this.context.gl;
var program = gl.createProgram();
gl.attachShader(program, vs);
gl.attachShader(program, fs);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
var error = "Couldn't compile shader program: " + gl.getProgramInfoLog(program);
gl.deleteProgram(program);
if (!gl.isContextLost())
throw new Error(error);
}
return program;
};
Shader.prototype.restore = function () {
this.compile();
};
Shader.prototype.bind = function () {
this.context.gl.useProgram(this.program);
};
Shader.prototype.unbind = function () {
this.context.gl.useProgram(null);
};
Shader.prototype.setUniformi = function (uniform, value) {
this.context.gl.uniform1i(this.getUniformLocation(uniform), value);
};
Shader.prototype.setUniformf = function (uniform, value) {
this.context.gl.uniform1f(this.getUniformLocation(uniform), value);
};
Shader.prototype.setUniform2f = function (uniform, value, value2) {
this.context.gl.uniform2f(this.getUniformLocation(uniform), value, value2);
};
Shader.prototype.setUniform3f = function (uniform, value, value2, value3) {
this.context.gl.uniform3f(this.getUniformLocation(uniform), value, value2, value3);
};
Shader.prototype.setUniform4f = function (uniform, value, value2, value3, value4) {
this.context.gl.uniform4f(this.getUniformLocation(uniform), value, value2, value3, value4);
};
Shader.prototype.setUniform2x2f = function (uniform, value) {
var gl = this.context.gl;
this.tmp2x2.set(value);
gl.uniformMatrix2fv(this.getUniformLocation(uniform), false, this.tmp2x2);
};
Shader.prototype.setUniform3x3f = function (uniform, value) {
var gl = this.context.gl;
this.tmp3x3.set(value);
gl.uniformMatrix3fv(this.getUniformLocation(uniform), false, this.tmp3x3);
};
Shader.prototype.setUniform4x4f = function (uniform, value) {
var gl = this.context.gl;
this.tmp4x4.set(value);
gl.uniformMatrix4fv(this.getUniformLocation(uniform), false, this.tmp4x4);
};
Shader.prototype.getUniformLocation = function (uniform) {
var gl = this.context.gl;
var location = gl.getUniformLocation(this.program, uniform);
if (!location && !gl.isContextLost())
throw new Error("Couldn't find location for uniform " + uniform);
return location;
};
Shader.prototype.getAttributeLocation = function (attribute) {
var gl = this.context.gl;
var location = gl.getAttribLocation(this.program, attribute);
if (location == -1 && !gl.isContextLost())
throw new Error("Couldn't find location for attribute " + attribute);
return location;
};
Shader.prototype.dispose = function () {
this.context.removeRestorable(this);
var gl = this.context.gl;
if (this.vs) {
gl.deleteShader(this.vs);
this.vs = null;
}
if (this.fs) {
gl.deleteShader(this.fs);
this.fs = null;
}
if (this.program) {
gl.deleteProgram(this.program);
this.program = null;
}
};
Shader.newColoredTextured = function (context) {
var vs = "\n\t\t\t\tattribute vec4 " + Shader.POSITION + ";\n\t\t\t\tattribute vec4 " + Shader.COLOR + ";\n\t\t\t\tattribute vec2 " + Shader.TEXCOORDS + ";\n\t\t\t\tuniform mat4 " + Shader.MVP_MATRIX + ";\n\t\t\t\tvarying vec4 v_color;\n\t\t\t\tvarying vec2 v_texCoords;\n\n\t\t\t\tvoid main () {\n\t\t\t\t\tv_color = " + Shader.COLOR + ";\n\t\t\t\t\tv_texCoords = " + Shader.TEXCOORDS + ";\n\t\t\t\t\tgl_Position = " + Shader.MVP_MATRIX + " * " + Shader.POSITION + ";\n\t\t\t\t}\n\t\t\t";
var fs = "\n\t\t\t\t#ifdef GL_ES\n\t\t\t\t\t#define LOWP lowp\n\t\t\t\t\tprecision mediump float;\n\t\t\t\t#else\n\t\t\t\t\t#define LOWP\n\t\t\t\t#endif\n\t\t\t\tvarying LOWP vec4 v_color;\n\t\t\t\tvarying vec2 v_texCoords;\n\t\t\t\tuniform sampler2D u_texture;\n\n\t\t\t\tvoid main () {\n\t\t\t\t\tgl_FragColor = v_color * texture2D(u_texture, v_texCoords);\n\t\t\t\t}\n\t\t\t";
return new Shader(context, vs, fs);
};
Shader.newTwoColoredTextured = function (context) {
var vs = "\n\t\t\t\tattribute vec4 " + Shader.POSITION + ";\n\t\t\t\tattribute vec4 " + Shader.COLOR + ";\n\t\t\t\tattribute vec4 " + Shader.COLOR2 + ";\n\t\t\t\tattribute vec2 " + Shader.TEXCOORDS + ";\n\t\t\t\tuniform mat4 " + Shader.MVP_MATRIX + ";\n\t\t\t\tvarying vec4 v_light;\n\t\t\t\tvarying vec4 v_dark;\n\t\t\t\tvarying vec2 v_texCoords;\n\n\t\t\t\tvoid main () {\n\t\t\t\t\tv_light = " + Shader.COLOR + ";\n\t\t\t\t\tv_dark = " + Shader.COLOR2 + ";\n\t\t\t\t\tv_texCoords = " + Shader.TEXCOORDS + ";\n\t\t\t\t\tgl_Position = " + Shader.MVP_MATRIX + " * " + Shader.POSITION + ";\n\t\t\t\t}\n\t\t\t";
var fs = "\n\t\t\t\t#ifdef GL_ES\n\t\t\t\t\t#define LOWP lowp\n\t\t\t\t\tprecision mediump float;\n\t\t\t\t#else\n\t\t\t\t\t#define LOWP\n\t\t\t\t#endif\n\t\t\t\tvarying LOWP vec4 v_light;\n\t\t\t\tvarying LOWP vec4 v_dark;\n\t\t\t\tvarying vec2 v_texCoords;\n\t\t\t\tuniform sampler2D u_texture;\n\n\t\t\t\tvoid main () {\n\t\t\t\t\tvec4 texColor = texture2D(u_texture, v_texCoords);\n\t\t\t\t\tgl_FragColor.a = texColor.a * v_light.a;\n\t\t\t\t\tgl_FragColor.rgb = ((texColor.a - 1.0) * v_dark.a + 1.0 - texColor.rgb) * v_dark.rgb + texColor.rgb * v_light.rgb;\n\t\t\t\t}\n\t\t\t";
return new Shader(context, vs, fs);
};
Shader.newColored = function (context) {
var vs = "\n\t\t\t\tattribute vec4 " + Shader.POSITION + ";\n\t\t\t\tattribute vec4 " + Shader.COLOR + ";\n\t\t\t\tuniform mat4 " + Shader.MVP_MATRIX + ";\n\t\t\t\tvarying vec4 v_color;\n\n\t\t\t\tvoid main () {\n\t\t\t\t\tv_color = " + Shader.COLOR + ";\n\t\t\t\t\tgl_Position = " + Shader.MVP_MATRIX + " * " + Shader.POSITION + ";\n\t\t\t\t}\n\t\t\t";
var fs = "\n\t\t\t\t#ifdef GL_ES\n\t\t\t\t\t#define LOWP lowp\n\t\t\t\t\tprecision mediump float;\n\t\t\t\t#else\n\t\t\t\t\t#define LOWP\n\t\t\t\t#endif\n\t\t\t\tvarying LOWP vec4 v_color;\n\n\t\t\t\tvoid main () {\n\t\t\t\t\tgl_FragColor = v_color;\n\t\t\t\t}\n\t\t\t";
return new Shader(context, vs, fs);
};
Shader.MVP_MATRIX = "u_projTrans";
Shader.POSITION = "a_position";
Shader.COLOR = "a_color";
Shader.COLOR2 = "a_color2";
Shader.TEXCOORDS = "a_texCoords";
Shader.SAMPLER = "u_texture";
return Shader;
}());
webgl.Shader = Shader;
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var ShapeRenderer = (function () {
function ShapeRenderer(context, maxVertices) {
if (maxVertices === void 0) { maxVertices = 10920; }
this.isDrawing = false;
this.shapeType = ShapeType.Filled;
this.color = new spine.Color(1, 1, 1, 1);
this.vertexIndex = 0;
this.tmp = new spine.Vector2();
if (maxVertices > 10920)
throw new Error("Can't have more than 10920 triangles per batch: " + maxVertices);
this.context = context instanceof webgl.ManagedWebGLRenderingContext ? context : new webgl.ManagedWebGLRenderingContext(context);
this.mesh = new webgl.Mesh(context, [new webgl.Position2Attribute(), new webgl.ColorAttribute()], maxVertices, 0);
var gl = this.context.gl;
this.srcColorBlend = gl.SRC_ALPHA;
this.srcAlphaBlend = gl.ONE;
this.dstBlend = gl.ONE_MINUS_SRC_ALPHA;
}
ShapeRenderer.prototype.begin = function (shader) {
if (this.isDrawing)
throw new Error("ShapeRenderer.begin() has already been called");
this.shader = shader;
this.vertexIndex = 0;
this.isDrawing = true;
var gl = this.context.gl;
gl.enable(gl.BLEND);
gl.blendFuncSeparate(this.srcColorBlend, this.dstBlend, this.srcAlphaBlend, this.dstBlend);
};
ShapeRenderer.prototype.setBlendMode = function (srcColorBlend, srcAlphaBlend, dstBlend) {
this.srcColorBlend = srcColorBlend;
this.srcAlphaBlend = srcAlphaBlend;
this.dstBlend = dstBlend;
if (this.isDrawing) {
this.flush();
var gl = this.context.gl;
gl.blendFuncSeparate(srcColorBlend, dstBlend, srcAlphaBlend, dstBlend);
}
};
ShapeRenderer.prototype.setColor = function (color) {
this.color.setFromColor(color);
};
ShapeRenderer.prototype.setColorWith = function (r, g, b, a) {
this.color.set(r, g, b, a);
};
ShapeRenderer.prototype.point = function (x, y, color) {
if (color === void 0) { color = null; }
this.check(ShapeType.Point, 1);
if (color === null)
color = this.color;
this.vertex(x, y, color);
};
ShapeRenderer.prototype.line = function (x, y, x2, y2, color) {
if (color === void 0) { color = null; }
this.check(ShapeType.Line, 2);
var vertices = this.mesh.getVertices();
var idx = this.vertexIndex;
if (color === null)
color = this.color;
this.vertex(x, y, color);
this.vertex(x2, y2, color);
};
ShapeRenderer.prototype.triangle = function (filled, x, y, x2, y2, x3, y3, color, color2, color3) {
if (color === void 0) { color = null; }
if (color2 === void 0) { color2 = null; }
if (color3 === void 0) { color3 = null; }
this.check(filled ? ShapeType.Filled : ShapeType.Line, 3);
var vertices = this.mesh.getVertices();
var idx = this.vertexIndex;
if (color === null)
color = this.color;
if (color2 === null)
color2 = this.color;
if (color3 === null)
color3 = this.color;
if (filled) {
this.vertex(x, y, color);
this.vertex(x2, y2, color2);
this.vertex(x3, y3, color3);
}
else {
this.vertex(x, y, color);
this.vertex(x2, y2, color2);
this.vertex(x2, y2, color);
this.vertex(x3, y3, color2);
this.vertex(x3, y3, color);
this.vertex(x, y, color2);
}
};
ShapeRenderer.prototype.quad = function (filled, x, y, x2, y2, x3, y3, x4, y4, color, color2, color3, color4) {
if (color === void 0) { color = null; }
if (color2 === void 0) { color2 = null; }
if (color3 === void 0) { color3 = null; }
if (color4 === void 0) { color4 = null; }
this.check(filled ? ShapeType.Filled : ShapeType.Line, 3);
var vertices = this.mesh.getVertices();
var idx = this.vertexIndex;
if (color === null)
color = this.color;
if (color2 === null)
color2 = this.color;
if (color3 === null)
color3 = this.color;
if (color4 === null)
color4 = this.color;
if (filled) {
this.vertex(x, y, color);
this.vertex(x2, y2, color2);
this.vertex(x3, y3, color3);
this.vertex(x3, y3, color3);
this.vertex(x4, y4, color4);
this.vertex(x, y, color);
}
else {
this.vertex(x, y, color);
this.vertex(x2, y2, color2);
this.vertex(x2, y2, color2);
this.vertex(x3, y3, color3);
this.vertex(x3, y3, color3);
this.vertex(x4, y4, color4);
this.vertex(x4, y4, color4);
this.vertex(x, y, color);
}
};
ShapeRenderer.prototype.rect = function (filled, x, y, width, height, color) {
if (color === void 0) { color = null; }
this.quad(filled, x, y, x + width, y, x + width, y + height, x, y + height, color, color, color, color);
};
ShapeRenderer.prototype.rectLine = function (filled, x1, y1, x2, y2, width, color) {
if (color === void 0) { color = null; }
this.check(filled ? ShapeType.Filled : ShapeType.Line, 8);
if (color === null)
color = this.color;
var t = this.tmp.set(y2 - y1, x1 - x2);
t.normalize();
width *= 0.5;
var tx = t.x * width;
var ty = t.y * width;
if (!filled) {
this.vertex(x1 + tx, y1 + ty, color);
this.vertex(x1 - tx, y1 - ty, color);
this.vertex(x2 + tx, y2 + ty, color);
this.vertex(x2 - tx, y2 - ty, color);
this.vertex(x2 + tx, y2 + ty, color);
this.vertex(x1 + tx, y1 + ty, color);
this.vertex(x2 - tx, y2 - ty, color);
this.vertex(x1 - tx, y1 - ty, color);
}
else {
this.vertex(x1 + tx, y1 + ty, color);
this.vertex(x1 - tx, y1 - ty, color);
this.vertex(x2 + tx, y2 + ty, color);
this.vertex(x2 - tx, y2 - ty, color);
this.vertex(x2 + tx, y2 + ty, color);
this.vertex(x1 - tx, y1 - ty, color);
}
};
ShapeRenderer.prototype.x = function (x, y, size) {
this.line(x - size, y - size, x + size, y + size);
this.line(x - size, y + size, x + size, y - size);
};
ShapeRenderer.prototype.polygon = function (polygonVertices, offset, count, color) {
if (color === void 0) { color = null; }
if (count < 3)
throw new Error("Polygon must contain at least 3 vertices");
this.check(ShapeType.Line, count * 2);
if (color === null)
color = this.color;
var vertices = this.mesh.getVertices();
var idx = this.vertexIndex;
offset <<= 1;
count <<= 1;
var firstX = polygonVertices[offset];
var firstY = polygonVertices[offset + 1];
var last = offset + count;
for (var i = offset, n = offset + count - 2; i < n; i += 2) {
var x1 = polygonVertices[i];
var y1 = polygonVertices[i + 1];
var x2 = 0;
var y2 = 0;
if (i + 2 >= last) {
x2 = firstX;
y2 = firstY;
}
else {
x2 = polygonVertices[i + 2];
y2 = polygonVertices[i + 3];
}
this.vertex(x1, y1, color);
this.vertex(x2, y2, color);
}
};
ShapeRenderer.prototype.circle = function (filled, x, y, radius, color, segments) {
if (color === void 0) { color = null; }
if (segments === void 0) { segments = 0; }
if (segments === 0)
segments = Math.max(1, (6 * spine.MathUtils.cbrt(radius)) | 0);
if (segments <= 0)
throw new Error("segments must be > 0.");
if (color === null)
color = this.color;
var angle = 2 * spine.MathUtils.PI / segments;
var cos = Math.cos(angle);
var sin = Math.sin(angle);
var cx = radius, cy = 0;
if (!filled) {
this.check(ShapeType.Line, segments * 2 + 2);
for (var i = 0; i < segments; i++) {
this.vertex(x + cx, y + cy, color);
var temp_1 = cx;
cx = cos * cx - sin * cy;
cy = sin * temp_1 + cos * cy;
this.vertex(x + cx, y + cy, color);
}
this.vertex(x + cx, y + cy, color);
}
else {
this.check(ShapeType.Filled, segments * 3 + 3);
segments--;
for (var i = 0; i < segments; i++) {
this.vertex(x, y, color);
this.vertex(x + cx, y + cy, color);
var temp_2 = cx;
cx = cos * cx - sin * cy;
cy = sin * temp_2 + cos * cy;
this.vertex(x + cx, y + cy, color);
}
this.vertex(x, y, color);
this.vertex(x + cx, y + cy, color);
}
var temp = cx;
cx = radius;
cy = 0;
this.vertex(x + cx, y + cy, color);
};
ShapeRenderer.prototype.curve = function (x1, y1, cx1, cy1, cx2, cy2, x2, y2, segments, color) {
if (color === void 0) { color = null; }
this.check(ShapeType.Line, segments * 2 + 2);
if (color === null)
color = this.color;
var subdiv_step = 1 / segments;
var subdiv_step2 = subdiv_step * subdiv_step;
var subdiv_step3 = subdiv_step * subdiv_step * subdiv_step;
var pre1 = 3 * subdiv_step;
var pre2 = 3 * subdiv_step2;
var pre4 = 6 * subdiv_step2;
var pre5 = 6 * subdiv_step3;
var tmp1x = x1 - cx1 * 2 + cx2;
var tmp1y = y1 - cy1 * 2 + cy2;
var tmp2x = (cx1 - cx2) * 3 - x1 + x2;
var tmp2y = (cy1 - cy2) * 3 - y1 + y2;
var fx = x1;
var fy = y1;
var dfx = (cx1 - x1) * pre1 + tmp1x * pre2 + tmp2x * subdiv_step3;
var dfy = (cy1 - y1) * pre1 + tmp1y * pre2 + tmp2y * subdiv_step3;
var ddfx = tmp1x * pre4 + tmp2x * pre5;
var ddfy = tmp1y * pre4 + tmp2y * pre5;
var dddfx = tmp2x * pre5;
var dddfy = tmp2y * pre5;
while (segments-- > 0) {
this.vertex(fx, fy, color);
fx += dfx;
fy += dfy;
dfx += ddfx;
dfy += ddfy;
ddfx += dddfx;
ddfy += dddfy;
this.vertex(fx, fy, color);
}
this.vertex(fx, fy, color);
this.vertex(x2, y2, color);
};
ShapeRenderer.prototype.vertex = function (x, y, color) {
var idx = this.vertexIndex;
var vertices = this.mesh.getVertices();
vertices[idx++] = x;
vertices[idx++] = y;
vertices[idx++] = color.r;
vertices[idx++] = color.g;
vertices[idx++] = color.b;
vertices[idx++] = color.a;
this.vertexIndex = idx;
};
ShapeRenderer.prototype.end = function () {
if (!this.isDrawing)
throw new Error("ShapeRenderer.begin() has not been called");
this.flush();
var gl = this.context.gl;
gl.disable(gl.BLEND);
this.isDrawing = false;
};
ShapeRenderer.prototype.flush = function () {
if (this.vertexIndex == 0)
return;
this.mesh.setVerticesLength(this.vertexIndex);
this.mesh.draw(this.shader, this.shapeType);
this.vertexIndex = 0;
};
ShapeRenderer.prototype.check = function (shapeType, numVertices) {
if (!this.isDrawing)
throw new Error("ShapeRenderer.begin() has not been called");
if (this.shapeType == shapeType) {
if (this.mesh.maxVertices() - this.mesh.numVertices() < numVertices)
this.flush();
else
return;
}
else {
this.flush();
this.shapeType = shapeType;
}
};
ShapeRenderer.prototype.dispose = function () {
this.mesh.dispose();
};
return ShapeRenderer;
}());
webgl.ShapeRenderer = ShapeRenderer;
var ShapeType;
(function (ShapeType) {
ShapeType[ShapeType["Point"] = 0] = "Point";
ShapeType[ShapeType["Line"] = 1] = "Line";
ShapeType[ShapeType["Filled"] = 4] = "Filled";
})(ShapeType = webgl.ShapeType || (webgl.ShapeType = {}));
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var SkeletonDebugRenderer = (function () {
function SkeletonDebugRenderer(context) {
this.boneLineColor = new spine.Color(1, 0, 0, 1);
this.boneOriginColor = new spine.Color(0, 1, 0, 1);
this.attachmentLineColor = new spine.Color(0, 0, 1, 0.5);
this.triangleLineColor = new spine.Color(1, 0.64, 0, 0.5);
this.pathColor = new spine.Color().setFromString("FF7F00");
this.clipColor = new spine.Color(0.8, 0, 0, 2);
this.aabbColor = new spine.Color(0, 1, 0, 0.5);
this.drawBones = true;
this.drawRegionAttachments = true;
this.drawBoundingBoxes = true;
this.drawMeshHull = true;
this.drawMeshTriangles = true;
this.drawPaths = true;
this.drawSkeletonXY = false;
this.drawClipping = true;
this.premultipliedAlpha = false;
this.scale = 1;
this.boneWidth = 2;
this.bounds = new spine.SkeletonBounds();
this.temp = new Array();
this.vertices = spine.Utils.newFloatArray(2 * 1024);
this.context = context instanceof webgl.ManagedWebGLRenderingContext ? context : new webgl.ManagedWebGLRenderingContext(context);
}
SkeletonDebugRenderer.prototype.draw = function (shapes, skeleton, ignoredBones) {
if (ignoredBones === void 0) { ignoredBones = null; }
var skeletonX = skeleton.x;
var skeletonY = skeleton.y;
var gl = this.context.gl;
var srcFunc = this.premultipliedAlpha ? gl.ONE : gl.SRC_ALPHA;
shapes.setBlendMode(srcFunc, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
var bones = skeleton.bones;
if (this.drawBones) {
shapes.setColor(this.boneLineColor);
for (var i = 0, n = bones.length; i < n; i++) {
var bone = bones[i];
if (ignoredBones && ignoredBones.indexOf(bone.data.name) > -1)
continue;
if (!bone.parent)
continue;
var x = skeletonX + bone.data.length * bone.a + bone.worldX;
var y = skeletonY + bone.data.length * bone.c + bone.worldY;
shapes.rectLine(true, skeletonX + bone.worldX, skeletonY + bone.worldY, x, y, this.boneWidth * this.scale);
}
if (this.drawSkeletonXY)
shapes.x(skeletonX, skeletonY, 4 * this.scale);
}
if (this.drawRegionAttachments) {
shapes.setColor(this.attachmentLineColor);
var slots = skeleton.slots;
for (var i = 0, n = slots.length; i < n; i++) {
var slot = slots[i];
var attachment = slot.getAttachment();
if (attachment instanceof spine.RegionAttachment) {
var regionAttachment = attachment;
var vertices = this.vertices;
regionAttachment.computeWorldVertices(slot.bone, vertices, 0, 2);
shapes.line(vertices[0], vertices[1], vertices[2], vertices[3]);
shapes.line(vertices[2], vertices[3], vertices[4], vertices[5]);
shapes.line(vertices[4], vertices[5], vertices[6], vertices[7]);
shapes.line(vertices[6], vertices[7], vertices[0], vertices[1]);
}
}
}
if (this.drawMeshHull || this.drawMeshTriangles) {
var slots = skeleton.slots;
for (var i = 0, n = slots.length; i < n; i++) {
var slot = slots[i];
if (!slot.bone.active)
continue;
var attachment = slot.getAttachment();
if (!(attachment instanceof spine.MeshAttachment))
continue;
var mesh = attachment;
var vertices = this.vertices;
mesh.computeWorldVertices(slot, 0, mesh.worldVerticesLength, vertices, 0, 2);
var triangles = mesh.triangles;
var hullLength = mesh.hullLength;
if (this.drawMeshTriangles) {
shapes.setColor(this.triangleLineColor);
for (var ii = 0, nn = triangles.length; ii < nn; ii += 3) {
var v1 = triangles[ii] * 2, v2 = triangles[ii + 1] * 2, v3 = triangles[ii + 2] * 2;
shapes.triangle(false, vertices[v1], vertices[v1 + 1], vertices[v2], vertices[v2 + 1], vertices[v3], vertices[v3 + 1]);
}
}
if (this.drawMeshHull && hullLength > 0) {
shapes.setColor(this.attachmentLineColor);
hullLength = (hullLength >> 1) * 2;
var lastX = vertices[hullLength - 2], lastY = vertices[hullLength - 1];
for (var ii = 0, nn = hullLength; ii < nn; ii += 2) {
var x = vertices[ii], y = vertices[ii + 1];
shapes.line(x, y, lastX, lastY);
lastX = x;
lastY = y;
}
}
}
}
if (this.drawBoundingBoxes) {
var bounds = this.bounds;
bounds.update(skeleton, true);
shapes.setColor(this.aabbColor);
shapes.rect(false, bounds.minX, bounds.minY, bounds.getWidth(), bounds.getHeight());
var polygons = bounds.polygons;
var boxes = bounds.boundingBoxes;
for (var i = 0, n = polygons.length; i < n; i++) {
var polygon = polygons[i];
shapes.setColor(boxes[i].color);
shapes.polygon(polygon, 0, polygon.length);
}
}
if (this.drawPaths) {
var slots = skeleton.slots;
for (var i = 0, n = slots.length; i < n; i++) {
var slot = slots[i];
if (!slot.bone.active)
continue;
var attachment = slot.getAttachment();
if (!(attachment instanceof spine.PathAttachment))
continue;
var path = attachment;
var nn = path.worldVerticesLength;
var world = this.temp = spine.Utils.setArraySize(this.temp, nn, 0);
path.computeWorldVertices(slot, 0, nn, world, 0, 2);
var color = this.pathColor;
var x1 = world[2], y1 = world[3], x2 = 0, y2 = 0;
if (path.closed) {
shapes.setColor(color);
var cx1 = world[0], cy1 = world[1], cx2 = world[nn - 2], cy2 = world[nn - 1];
x2 = world[nn - 4];
y2 = world[nn - 3];
shapes.curve(x1, y1, cx1, cy1, cx2, cy2, x2, y2, 32);
shapes.setColor(SkeletonDebugRenderer.LIGHT_GRAY);
shapes.line(x1, y1, cx1, cy1);
shapes.line(x2, y2, cx2, cy2);
}
nn -= 4;
for (var ii = 4; ii < nn; ii += 6) {
var cx1 = world[ii], cy1 = world[ii + 1], cx2 = world[ii + 2], cy2 = world[ii + 3];
x2 = world[ii + 4];
y2 = world[ii + 5];
shapes.setColor(color);
shapes.curve(x1, y1, cx1, cy1, cx2, cy2, x2, y2, 32);
shapes.setColor(SkeletonDebugRenderer.LIGHT_GRAY);
shapes.line(x1, y1, cx1, cy1);
shapes.line(x2, y2, cx2, cy2);
x1 = x2;
y1 = y2;
}
}
}
if (this.drawBones) {
shapes.setColor(this.boneOriginColor);
for (var i = 0, n = bones.length; i < n; i++) {
var bone = bones[i];
if (ignoredBones && ignoredBones.indexOf(bone.data.name) > -1)
continue;
shapes.circle(true, skeletonX + bone.worldX, skeletonY + bone.worldY, 3 * this.scale, SkeletonDebugRenderer.GREEN, 8);
}
}
if (this.drawClipping) {
var slots = skeleton.slots;
shapes.setColor(this.clipColor);
for (var i = 0, n = slots.length; i < n; i++) {
var slot = slots[i];
if (!slot.bone.active)
continue;
var attachment = slot.getAttachment();
if (!(attachment instanceof spine.ClippingAttachment))
continue;
var clip = attachment;
var nn = clip.worldVerticesLength;
var world = this.temp = spine.Utils.setArraySize(this.temp, nn, 0);
clip.computeWorldVertices(slot, 0, nn, world, 0, 2);
for (var i_21 = 0, n_3 = world.length; i_21 < n_3; i_21 += 2) {
var x = world[i_21];
var y = world[i_21 + 1];
var x2 = world[(i_21 + 2) % world.length];
var y2 = world[(i_21 + 3) % world.length];
shapes.line(x, y, x2, y2);
}
}
}
};
SkeletonDebugRenderer.prototype.dispose = function () {
};
SkeletonDebugRenderer.LIGHT_GRAY = new spine.Color(192 / 255, 192 / 255, 192 / 255, 1);
SkeletonDebugRenderer.GREEN = new spine.Color(0, 1, 0, 1);
return SkeletonDebugRenderer;
}());
webgl.SkeletonDebugRenderer = SkeletonDebugRenderer;
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var Renderable = (function () {
function Renderable(vertices, numVertices, numFloats) {
this.vertices = vertices;
this.numVertices = numVertices;
this.numFloats = numFloats;
}
return Renderable;
}());
;
var SkeletonRenderer = (function () {
function SkeletonRenderer(context, twoColorTint) {
if (twoColorTint === void 0) { twoColorTint = true; }
this.premultipliedAlpha = false;
this.vertexEffect = null;
this.tempColor = new spine.Color();
this.tempColor2 = new spine.Color();
this.vertexSize = 2 + 2 + 4;
this.twoColorTint = false;
this.renderable = new Renderable(null, 0, 0);
this.clipper = new spine.SkeletonClipping();
this.temp = new spine.Vector2();
this.temp2 = new spine.Vector2();
this.temp3 = new spine.Color();
this.temp4 = new spine.Color();
this.twoColorTint = twoColorTint;
if (twoColorTint)
this.vertexSize += 4;
this.vertices = spine.Utils.newFloatArray(this.vertexSize * 1024);
}
SkeletonRenderer.prototype.draw = function (batcher, skeleton, slotRangeStart, slotRangeEnd) {
if (slotRangeStart === void 0) { slotRangeStart = -1; }
if (slotRangeEnd === void 0) { slotRangeEnd = -1; }
var clipper = this.clipper;
var premultipliedAlpha = this.premultipliedAlpha;
var twoColorTint = this.twoColorTint;
var blendMode = null;
var tempPos = this.temp;
var tempUv = this.temp2;
var tempLight = this.temp3;
var tempDark = this.temp4;
var renderable = this.renderable;
var uvs = null;
var triangles = null;
var drawOrder = skeleton.drawOrder;
var attachmentColor = null;
var skeletonColor = skeleton.color;
var vertexSize = twoColorTint ? 12 : 8;
var inRange = false;
if (slotRangeStart == -1)
inRange = true;
for (var i = 0, n = drawOrder.length; i < n; i++) {
var clippedVertexSize = clipper.isClipping() ? 2 : vertexSize;
var slot = drawOrder[i];
if (!slot.bone.active) {
clipper.clipEndWithSlot(slot);
continue;
}
if (slotRangeStart >= 0 && slotRangeStart == slot.data.index) {
inRange = true;
}
if (!inRange) {
clipper.clipEndWithSlot(slot);
continue;
}
if (slotRangeEnd >= 0 && slotRangeEnd == slot.data.index) {
inRange = false;
}
var attachment = slot.getAttachment();
var texture = null;
if (attachment instanceof spine.RegionAttachment) {
var region = attachment;
renderable.vertices = this.vertices;
renderable.numVertices = 4;
renderable.numFloats = clippedVertexSize << 2;
region.computeWorldVertices(slot.bone, renderable.vertices, 0, clippedVertexSize);
triangles = SkeletonRenderer.QUAD_TRIANGLES;
uvs = region.uvs;
texture = region.region.renderObject.page.texture;
attachmentColor = region.color;
}
else if (attachment instanceof spine.MeshAttachment) {
var mesh = attachment;
renderable.vertices = this.vertices;
renderable.numVertices = (mesh.worldVerticesLength >> 1);
renderable.numFloats = renderable.numVertices * clippedVertexSize;
if (renderable.numFloats > renderable.vertices.length) {
renderable.vertices = this.vertices = spine.Utils.newFloatArray(renderable.numFloats);
}
mesh.computeWorldVertices(slot, 0, mesh.worldVerticesLength, renderable.vertices, 0, clippedVertexSize);
triangles = mesh.triangles;
texture = mesh.region.renderObject.page.texture;
uvs = mesh.uvs;
attachmentColor = mesh.color;
}
else if (attachment instanceof spine.ClippingAttachment) {
var clip = (attachment);
clipper.clipStart(slot, clip);
continue;
}
else {
clipper.clipEndWithSlot(slot);
continue;
}
if (texture) {
var slotColor = slot.color;
var finalColor = this.tempColor;
finalColor.r = skeletonColor.r * slotColor.r * attachmentColor.r;
finalColor.g = skeletonColor.g * slotColor.g * attachmentColor.g;
finalColor.b = skeletonColor.b * slotColor.b * attachmentColor.b;
finalColor.a = skeletonColor.a * slotColor.a * attachmentColor.a;
if (premultipliedAlpha) {
finalColor.r *= finalColor.a;
finalColor.g *= finalColor.a;
finalColor.b *= finalColor.a;
}
var darkColor = this.tempColor2;
if (!slot.darkColor)
darkColor.set(0, 0, 0, 1.0);
else {
if (premultipliedAlpha) {
darkColor.r = slot.darkColor.r * finalColor.a;
darkColor.g = slot.darkColor.g * finalColor.a;
darkColor.b = slot.darkColor.b * finalColor.a;
}
else {
darkColor.setFromColor(slot.darkColor);
}
darkColor.a = premultipliedAlpha ? 1.0 : 0.0;
}
var slotBlendMode = slot.data.blendMode;
if (slotBlendMode != blendMode) {
blendMode = slotBlendMode;
batcher.setBlendMode(webgl.WebGLBlendModeConverter.getSourceColorGLBlendMode(blendMode, premultipliedAlpha), webgl.WebGLBlendModeConverter.getSourceAlphaGLBlendMode(blendMode), webgl.WebGLBlendModeConverter.getDestGLBlendMode(blendMode));
}
if (clipper.isClipping()) {
clipper.clipTriangles(renderable.vertices, renderable.numFloats, triangles, triangles.length, uvs, finalColor, darkColor, twoColorTint);
var clippedVertices = new Float32Array(clipper.clippedVertices);
var clippedTriangles = clipper.clippedTriangles;
if (this.vertexEffect) {
var vertexEffect = this.vertexEffect;
var verts = clippedVertices;
if (!twoColorTint) {
for (var v = 0, n_4 = clippedVertices.length; v < n_4; v += vertexSize) {
tempPos.x = verts[v];
tempPos.y = verts[v + 1];
tempLight.set(verts[v + 2], verts[v + 3], verts[v + 4], verts[v + 5]);
tempUv.x = verts[v + 6];
tempUv.y = verts[v + 7];
tempDark.set(0, 0, 0, 0);
vertexEffect.transform(tempPos, tempUv, tempLight, tempDark);
verts[v] = tempPos.x;
verts[v + 1] = tempPos.y;
verts[v + 2] = tempLight.r;
verts[v + 3] = tempLight.g;
verts[v + 4] = tempLight.b;
verts[v + 5] = tempLight.a;
verts[v + 6] = tempUv.x;
verts[v + 7] = tempUv.y;
}
}
else {
for (var v = 0, n_5 = clippedVertices.length; v < n_5; v += vertexSize) {
tempPos.x = verts[v];
tempPos.y = verts[v + 1];
tempLight.set(verts[v + 2], verts[v + 3], verts[v + 4], verts[v + 5]);
tempUv.x = verts[v + 6];
tempUv.y = verts[v + 7];
tempDark.set(verts[v + 8], verts[v + 9], verts[v + 10], verts[v + 11]);
vertexEffect.transform(tempPos, tempUv, tempLight, tempDark);
verts[v] = tempPos.x;
verts[v + 1] = tempPos.y;
verts[v + 2] = tempLight.r;
verts[v + 3] = tempLight.g;
verts[v + 4] = tempLight.b;
verts[v + 5] = tempLight.a;
verts[v + 6] = tempUv.x;
verts[v + 7] = tempUv.y;
verts[v + 8] = tempDark.r;
verts[v + 9] = tempDark.g;
verts[v + 10] = tempDark.b;
verts[v + 11] = tempDark.a;
}
}
}
batcher.draw(texture, clippedVertices, clippedTriangles);
}
else {
var verts = renderable.vertices;
if (this.vertexEffect) {
var vertexEffect = this.vertexEffect;
if (!twoColorTint) {
for (var v = 0, u = 0, n_6 = renderable.numFloats; v < n_6; v += vertexSize, u += 2) {
tempPos.x = verts[v];
tempPos.y = verts[v + 1];
tempUv.x = uvs[u];
tempUv.y = uvs[u + 1];
tempLight.setFromColor(finalColor);
tempDark.set(0, 0, 0, 0);
vertexEffect.transform(tempPos, tempUv, tempLight, tempDark);
verts[v] = tempPos.x;
verts[v + 1] = tempPos.y;
verts[v + 2] = tempLight.r;
verts[v + 3] = tempLight.g;
verts[v + 4] = tempLight.b;
verts[v + 5] = tempLight.a;
verts[v + 6] = tempUv.x;
verts[v + 7] = tempUv.y;
}
}
else {
for (var v = 0, u = 0, n_7 = renderable.numFloats; v < n_7; v += vertexSize, u += 2) {
tempPos.x = verts[v];
tempPos.y = verts[v + 1];
tempUv.x = uvs[u];
tempUv.y = uvs[u + 1];
tempLight.setFromColor(finalColor);
tempDark.setFromColor(darkColor);
vertexEffect.transform(tempPos, tempUv, tempLight, tempDark);
verts[v] = tempPos.x;
verts[v + 1] = tempPos.y;
verts[v + 2] = tempLight.r;
verts[v + 3] = tempLight.g;
verts[v + 4] = tempLight.b;
verts[v + 5] = tempLight.a;
verts[v + 6] = tempUv.x;
verts[v + 7] = tempUv.y;
verts[v + 8] = tempDark.r;
verts[v + 9] = tempDark.g;
verts[v + 10] = tempDark.b;
verts[v + 11] = tempDark.a;
}
}
}
else {
if (!twoColorTint) {
for (var v = 2, u = 0, n_8 = renderable.numFloats; v < n_8; v += vertexSize, u += 2) {
verts[v] = finalColor.r;
verts[v + 1] = finalColor.g;
verts[v + 2] = finalColor.b;
verts[v + 3] = finalColor.a;
verts[v + 4] = uvs[u];
verts[v + 5] = uvs[u + 1];
}
}
else {
for (var v = 2, u = 0, n_9 = renderable.numFloats; v < n_9; v += vertexSize, u += 2) {
verts[v] = finalColor.r;
verts[v + 1] = finalColor.g;
verts[v + 2] = finalColor.b;
verts[v + 3] = finalColor.a;
verts[v + 4] = uvs[u];
verts[v + 5] = uvs[u + 1];
verts[v + 6] = darkColor.r;
verts[v + 7] = darkColor.g;
verts[v + 8] = darkColor.b;
verts[v + 9] = darkColor.a;
}
}
}
var view = renderable.vertices.subarray(0, renderable.numFloats);
batcher.draw(texture, view, triangles);
}
}
clipper.clipEndWithSlot(slot);
}
clipper.clipEnd();
};
SkeletonRenderer.QUAD_TRIANGLES = [0, 1, 2, 2, 3, 0];
return SkeletonRenderer;
}());
webgl.SkeletonRenderer = SkeletonRenderer;
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var Vector3 = (function () {
function Vector3(x, y, z) {
if (x === void 0) { x = 0; }
if (y === void 0) { y = 0; }
if (z === void 0) { z = 0; }
this.x = 0;
this.y = 0;
this.z = 0;
this.x = x;
this.y = y;
this.z = z;
}
Vector3.prototype.setFrom = function (v) {
this.x = v.x;
this.y = v.y;
this.z = v.z;
return this;
};
Vector3.prototype.set = function (x, y, z) {
this.x = x;
this.y = y;
this.z = z;
return this;
};
Vector3.prototype.add = function (v) {
this.x += v.x;
this.y += v.y;
this.z += v.z;
return this;
};
Vector3.prototype.sub = function (v) {
this.x -= v.x;
this.y -= v.y;
this.z -= v.z;
return this;
};
Vector3.prototype.scale = function (s) {
this.x *= s;
this.y *= s;
this.z *= s;
return this;
};
Vector3.prototype.normalize = function () {
var len = this.length();
if (len == 0)
return this;
len = 1 / len;
this.x *= len;
this.y *= len;
this.z *= len;
return this;
};
Vector3.prototype.cross = function (v) {
return this.set(this.y * v.z - this.z * v.y, this.z * v.x - this.x * v.z, this.x * v.y - this.y * v.x);
};
Vector3.prototype.multiply = function (matrix) {
var l_mat = matrix.values;
return this.set(this.x * l_mat[webgl.M00] + this.y * l_mat[webgl.M01] + this.z * l_mat[webgl.M02] + l_mat[webgl.M03], this.x * l_mat[webgl.M10] + this.y * l_mat[webgl.M11] + this.z * l_mat[webgl.M12] + l_mat[webgl.M13], this.x * l_mat[webgl.M20] + this.y * l_mat[webgl.M21] + this.z * l_mat[webgl.M22] + l_mat[webgl.M23]);
};
Vector3.prototype.project = function (matrix) {
var l_mat = matrix.values;
var l_w = 1 / (this.x * l_mat[webgl.M30] + this.y * l_mat[webgl.M31] + this.z * l_mat[webgl.M32] + l_mat[webgl.M33]);
return this.set((this.x * l_mat[webgl.M00] + this.y * l_mat[webgl.M01] + this.z * l_mat[webgl.M02] + l_mat[webgl.M03]) * l_w, (this.x * l_mat[webgl.M10] + this.y * l_mat[webgl.M11] + this.z * l_mat[webgl.M12] + l_mat[webgl.M13]) * l_w, (this.x * l_mat[webgl.M20] + this.y * l_mat[webgl.M21] + this.z * l_mat[webgl.M22] + l_mat[webgl.M23]) * l_w);
};
Vector3.prototype.dot = function (v) {
return this.x * v.x + this.y * v.y + this.z * v.z;
};
Vector3.prototype.length = function () {
return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
};
Vector3.prototype.distance = function (v) {
var a = v.x - this.x;
var b = v.y - this.y;
var c = v.z - this.z;
return Math.sqrt(a * a + b * b + c * c);
};
return Vector3;
}());
webgl.Vector3 = Vector3;
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var ManagedWebGLRenderingContext = (function () {
function ManagedWebGLRenderingContext(canvasOrContext, contextConfig) {
if (contextConfig === void 0) { contextConfig = { alpha: "true" }; }
this.restorables = new Array();
if (!((canvasOrContext instanceof WebGLRenderingContext) || (canvasOrContext instanceof WebGL2RenderingContext)))
this.setupCanvas(canvasOrContext, contextConfig);
else {
this.gl = canvasOrContext;
this.canvas = this.gl.canvas;
}
}
ManagedWebGLRenderingContext.prototype.setupCanvas = function (canvas, contextConfig) {
var _this = this;
this.gl = (canvas.getContext("webgl2", contextConfig) || canvas.getContext("webgl", contextConfig));
this.canvas = canvas;
canvas.addEventListener("webglcontextlost", function (e) {
var event = e;
if (e)
e.preventDefault();
});
canvas.addEventListener("webglcontextrestored", function (e) {
for (var i = 0, n = _this.restorables.length; i < n; i++)
_this.restorables[i].restore();
});
};
ManagedWebGLRenderingContext.prototype.addRestorable = function (restorable) {
this.restorables.push(restorable);
};
ManagedWebGLRenderingContext.prototype.removeRestorable = function (restorable) {
var index = this.restorables.indexOf(restorable);
if (index > -1)
this.restorables.splice(index, 1);
};
return ManagedWebGLRenderingContext;
}());
webgl.ManagedWebGLRenderingContext = ManagedWebGLRenderingContext;
var ONE = 1;
var ONE_MINUS_SRC_COLOR = 0x0301;
var SRC_ALPHA = 0x0302;
var ONE_MINUS_SRC_ALPHA = 0x0303;
var ONE_MINUS_DST_ALPHA = 0x0305;
var DST_COLOR = 0x0306;
var WebGLBlendModeConverter = (function () {
function WebGLBlendModeConverter() {
}
WebGLBlendModeConverter.getDestGLBlendMode = function (blendMode) {
switch (blendMode) {
case spine.BlendMode.Normal: return ONE_MINUS_SRC_ALPHA;
case spine.BlendMode.Additive: return ONE;
case spine.BlendMode.Multiply: return ONE_MINUS_SRC_ALPHA;
case spine.BlendMode.Screen: return ONE_MINUS_SRC_ALPHA;
default: throw new Error("Unknown blend mode: " + blendMode);
}
};
WebGLBlendModeConverter.getSourceColorGLBlendMode = function (blendMode, premultipliedAlpha) {
if (premultipliedAlpha === void 0) { premultipliedAlpha = false; }
switch (blendMode) {
case spine.BlendMode.Normal: return premultipliedAlpha ? ONE : SRC_ALPHA;
case spine.BlendMode.Additive: return premultipliedAlpha ? ONE : SRC_ALPHA;
case spine.BlendMode.Multiply: return DST_COLOR;
case spine.BlendMode.Screen: return ONE;
default: throw new Error("Unknown blend mode: " + blendMode);
}
};
WebGLBlendModeConverter.getSourceAlphaGLBlendMode = function (blendMode) {
switch (blendMode) {
case spine.BlendMode.Normal: return ONE;
case spine.BlendMode.Additive: return ONE;
case spine.BlendMode.Multiply: return ONE_MINUS_SRC_ALPHA;
case spine.BlendMode.Screen: return ONE_MINUS_SRC_COLOR;
default: throw new Error("Unknown blend mode: " + blendMode);
}
};
return WebGLBlendModeConverter;
}());
webgl.WebGLBlendModeConverter = WebGLBlendModeConverter;
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
module.exports = spine;