191 lines
4.5 KiB
Protocol Buffer
191 lines
4.5 KiB
Protocol Buffer
syntax = "proto3";
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option go_package = ".;pb";
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import "errorcode.proto";
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import "google/protobuf/any.proto";
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message ErrorData {
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string title = 1;
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int32 dataint = 2;
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string datastring = 3;
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}
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//用户消息流结构1
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message UserMessage {
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string MainType = 1; //用户消息处理 模块名 例如:user 对应项目中 user的模块
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string SubType = 2; //用户消息处理函数名 例如:login 对应项目中 user的模块中
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// api_login 的处理函数
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string servicePath = 3; // 消息路由地址 部分消息前端确定转发给谁 \worker\worker0
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google.protobuf.Any data = 4;
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string sec = 5; //密文
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}
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//代理用户转发消息结构
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message AgentMessage {
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string Ip = 1;
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string UserSessionId = 2;
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string UserId = 3;
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string ServiceTag = 4;
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string GatewayServiceId = 5;
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string MainType = 6;
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string SubType = 7;
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google.protobuf.Any Message = 8;
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}
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// RPC 服务固定回复结构
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message RPCMessageReply {
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ErrorCode Code = 1;
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string ErrorMessage = 2;
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ErrorData ErrorData = 3;
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repeated UserMessage Reply = 4;
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}
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//用户代理绑定Uid请求
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message AgentBuildReq {
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string UserSessionId = 1;
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string UserId = 2;
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string WorkerId = 3;
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}
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//用户代理解绑请求
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message AgentUnBuildReq { string UserSessionId = 1; }
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//向用户代理发送消息请求
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message AgentSendMessageReq {
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string UserSessionId = 1;
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repeated UserMessage Reply = 2;
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}
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//发送批量消息
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message BatchMessageReq {
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repeated string UserSessionIds = 1;
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string MainType = 2;
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string SubType = 3;
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google.protobuf.Any Data = 4;
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}
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//发送广播消息
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message BroadCastMessageReq {
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string MainType = 1; //服务名
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string SubType = 2;
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google.protobuf.Any Data = 3;
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}
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//关闭用户代理
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message AgentCloseeReq { string UserSessionId = 1; }
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//通知用户登录
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message NoticeUserLoginReq {
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string Ip = 1;
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string UserSessionId = 2;
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string UserId = 3;
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string ServiceTag = 4;
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string GatewayServiceId = 5;
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}
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//通知用户登录
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message NoticeUserCreateReq {
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string Ip = 1;
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string UserSessionId = 2;
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string UserId = 3;
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string ServiceTag = 4;
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string GatewayServiceId = 5;
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}
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//通知用户离线
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message NoticeUserCloseReq {
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string Ip = 1;
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string UserSessionId = 2;
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string UserId = 3;
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string ServiceTag = 4;
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string GatewayServiceId = 5;
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}
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//英雄属性类型
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enum HeroAttributesType {
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Hp = 0; //血量
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Atk = 1; //攻击
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Def = 2; //防御
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Speed = 3; //速度
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Crit = 4; //暴击
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}
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message SkillData {
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int32 skillID = 1;
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int32 skillLv = 2;
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}
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//用户资产数据 对标*cfg.Game_atn 数据结构
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message UserAssets {
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string A = 1;
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string T = 2;
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int32 N = 3;
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}
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// ATNO 类型
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message UserAtno {
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string A = 1;
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string T = 2;
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int32 N = 3;
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string O = 4;
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}
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message TaskParam {
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int32 first = 1; //限定条件
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int32 second = 2; //次数
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}
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message RtaskParam {
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int32 param1 = 1;
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int32 param2 = 2;
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int32 param3 = 3;
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}
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message UIdReq { string uid = 1; }
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message NameReq { string name = 1; }
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message EmptyReq {}
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message EmptyResp {}
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// rpc 通用请求消息 1
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message RPCGeneralReqA1 { string param1 = 1; }
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// rpc 通用请求消息 1
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message RPCGeneralReqA2 {
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string param1 = 1;
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string param2 = 2;
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}
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// rpc 通用请求消息 1
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message RPCGeneralReqA3 {
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string param1 = 1;
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string param2 = 2;
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string param3 = 3;
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}
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// rpc 通用请求消息 1
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message RPCGeneralReqA4 {
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string param1 = 1;
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string param2 = 2;
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string param3 = 3;
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string param4 = 4;
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}
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// rpc 通用请求消息 1
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message RPCRTaskReq {
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string uid = 1;
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int32 taskType = 2;
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repeated int32 param = 3;
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}
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//服务列表信息
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message ServiceDBInfo{
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string serverid = 1; //@go_tags(`bson:"serverid"`)
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string serverName = 2; //@go_tags(`bson:"serverName"`)
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string owner = 3; //@go_tags(`bson:"owner"`)
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string cross = 4; //@go_tags(`bson:"cross"`)
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string crossId = 5; //@go_tags(`bson:"crossId"`)
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string singleserver = 6; //@go_tags(`bson:"singleserver"`)
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int64 opentime = 7; //@go_tags(`bson:"opentime"`)
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bool redisIsCluster = 8; //@go_tags(`bson:"redisIsCluster"`)
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repeated string redisAddr = 9; //@go_tags(`bson:"redisAddr"`)
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string redisPassword = 10; //@go_tags(`bson:"redisPassword"`)
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int32 redisDb = 11; //@go_tags(`bson:"redisDb"`)
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string MongodbUrl = 12; //@go_tags(`bson:"MongodbUrl"`)
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string mongodbDatabase = 13; //@go_tags(`bson:"mongodbDatabase"`)
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} |