syntax = "proto3"; option go_package = ".;pb"; message FriendBase { string userId = 1; // ID string NickName = 2; //昵称 int32 level = 3; //等级 string avatar = 4; //头像 int64 strength = 5; //战力 int32 serverId = 6; //服务编号 int64 offlineTime = 7; //最近一次下线时间 0在线 bool isApplied = 8; //是否已申请加好友 bool isZaned = 9; //是否已点赞 bool isGetZaned = 10; //是否已获赞 } //好友列表 message FriendListReq {} message FriendListResp { repeated FriendBase list = 1; string heroObjId = 2; } // 随机的在线玩家 message FriendRandlistReq {} message FriendRandlistResp { repeated FriendBase list = 1; } //申请好友 message FriendApplyReq { string friendId = 1; //好友ID } message FriendApplyResp { string userId = 1; //用户ID string friendId = 2; //好友ID } //删除好友 message FriendDelReq { string friendId = 1; //好友ID } message FriendDelResp { string friendId = 1; //好友ID string userId = 2; //用户ID } //同意 message FriendAgreeReq { repeated string friendIds = 1; //被同意的用户 } message FriendAgreeResp { int32 Num = 1; //操作的数量 } //拒绝 message FriendRefuseReq { repeated string friendIds = 1; //被拒绝的用户 } message FriendRefuseResp { int32 Num = 1; //操作的数量 } //好友申请列表 message FriendApplyListReq {} message FriendApplyListResp { repeated FriendBase list = 1; } //好友搜索 message FriendSearchReq { string nickName = 1; //好友昵称 } message FriendSearchResp { FriendBase friend = 1; } //黑名单 message FriendBlackListReq {} message FriendBlackListResp { repeated FriendBase friends = 1; } //添加黑名单 message FriendAddBlackReq { string friendId = 1; } message FriendAddBlackResp { string friendId = 1; string userId = 2; } //删除黑名单 message FriendDelBlackReq { string friendId = 1; } message FriendDelBlackResp { string friendId = 1; string userId = 2; } //好友数量 message FriendTotalReq { string friendId = 1; } message FriendTotalResp { string friendId = 1; int32 total = 2; //好友数量 } // 点赞列表 message FriendZanlistReq {} message FriendZanlistResp { repeated FriendBase list = 1; } // 点赞 message FriendZanReq { repeated string friendIds = 1; } message FriendZanResp { bool flag = 1; } //接收点赞 message FriendZanreceiveReq { repeated string friendIds = 1; } message FriendZanreceiveResp { bool flag = 1; } // 设置助战英雄 message FriendAssistheroReq { string heroObjId = 1; } message FriendAssistheroResp { string heroObjId = 1; }