syntax = "proto3"; option go_package = ".;pb"; enum RaceType { ordinary = 0; prop = 1; } //队伍状态 enum RaceTeamState { resting = 0; //休息中 teaming = 1; //组队中 matching = 2; //匹配中 raceing = 3; //比赛中 } //队员信息 message DBRaceMember { string uid = 1; //用户id string name = 2; //用户名称 string avatar = 3; //用户头像 int32 lv = 4; //等级 string mount = 5; //上阵坐骑 int32 maxhp = 6; //初始血量 int32 currhp = 7; //当前血量 int32 innermost = 8; //里程数 bool ready = 9; //是否准备 bool isai = 10; //是否是ai bool isoff = 11; //是否离线 } message DBRaceInvite { string uid = 1; //用户id string name = 2; //用户名称 string avatar = 3; //用户头像 int32 lv = 4; //等级 int64 expired = 5; //过期时间 } //个人竞赛信息 message DBParkour { string id = 1; //@go_tags(`bson:"_id"`) 队伍id string uid = 2; //用户id map mounts = 3; //坐骑列表 string dfmount = 4; //默认坐骑 RaceTeamState state = 5; //队伍状态 string currbattid = 6; //当前战斗id int32 integral = 7; //积分 string captainid = 8; //队长id 当前所在队伍 repeated DBRaceInvite invite = 9; //邀请列表 repeated DBRaceMember member = 10; //成员列表 int32 reward = 11;// 积分信息奖励 } //比赛数据 message DBRace { string id = 1; //@go_tags(`bson:"_id"`) 比赛唯一id string servicePath = 2; //比赛所在服务 RaceType rtype = 3; //比赛类型 int32 trackid = 4; //赛道id int32 innermost =5; //里程数 repeated DBRaceMember redmember = 6; //红方队伍 repeated DBRaceMember bulemember = 7; //蓝方队伍 }