上传协议更新
This commit is contained in:
parent
8184c90396
commit
bc53964894
@ -412,6 +412,10 @@ var $root = ($protobuf.roots["default"] || ($protobuf.roots["default"] = new $pr
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StateInvalid: 20,
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DBError: 21,
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SystemError: 22,
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DecodeError: 23,
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TimestampTimeout: 24,
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PbError: 25,
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AgentUidEmpty: 26,
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Exception: 100,
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Unknown: 101,
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ResNoEnough: 102,
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@ -423,12 +427,12 @@ var $root = ($protobuf.roots["default"] || ($protobuf.roots["default"] = new $pr
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GoldNoEnough: 1003,
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DiamondNoEnough: 1004,
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RoleCreated: 1005,
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NameExist: 1006,
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UserNickNameExist: 1006,
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VeriCodeNoValid: 1007,
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VeriCodeExpired: 1008,
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UserResetData: 1009,
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ModifynameCount: 1010,
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MailErr: 1011,
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UserModiNameCount: 1010,
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UserNickNameEmpty: 1011,
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FriendNotSelf: 1100,
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FriendSelfMax: 1101,
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FriendTargetMax: 1102,
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@ -471,6 +475,7 @@ var $root = ($protobuf.roots["default"] || ($protobuf.roots["default"] = new $pr
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DrawCardTypeNotFound: 1322,
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EquipmentOnFoundEquipment: 1400,
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EquipmentLvlimitReached: 1401,
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EquipmentIsWorn: 1402,
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MainlineNotFindChapter: 1500,
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MainlineIDFailed: 1501,
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MainlineNotFound: 1502,
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@ -486,8 +491,11 @@ var $root = ($protobuf.roots["default"] || ($protobuf.roots["default"] = new $pr
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TaskActiveNoenough: 1606,
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TaskNoFinished: 1607,
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TaskFinished: 1608,
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TaskTagEmpty: 1609,
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TaskIdEmpty: 1610,
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ShopGoodsIsSoldOut: 1700,
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ShopNoSurplusRefreshNum: 1701
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ShopNoSurplusRefreshNum: 1701,
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MailErr: 1800
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}
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},
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google: {
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@ -924,6 +932,22 @@ var $root = ($protobuf.roots["default"] || ($protobuf.roots["default"] = new $pr
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}
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}
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},
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GMCmdReq: {
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fields: {
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Cmod: {
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type: "string",
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id: 1
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}
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}
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},
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GMCmdResp: {
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fields: {
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IsSucc: {
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type: "bool",
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id: 1
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}
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}
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},
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SkillData: {
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fields: {
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skillID: {
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@ -1435,6 +1459,10 @@ var $root = ($protobuf.roots["default"] || ($protobuf.roots["default"] = new $pr
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Amount: {
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type: "uint32",
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id: 2
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},
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Select: {
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type: "int32",
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id: 3
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}
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}
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},
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@ -2523,6 +2551,22 @@ var $root = ($protobuf.roots["default"] || ($protobuf.roots["default"] = new $pr
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}
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}
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},
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UserModifysignReq: {
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fields: {
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sign: {
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type: "string",
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id: 1
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}
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}
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},
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UserModifysignResp: {
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fields: {
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uid: {
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type: "string",
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id: 1
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}
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}
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},
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Hair: {
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fields: {
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resId: {
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@ -2642,6 +2686,18 @@ var $root = ($protobuf.roots["default"] || ($protobuf.roots["default"] = new $pr
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keyType: "int32",
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type: "Figure",
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id: 10
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},
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activeday: {
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type: "int32",
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id: 11
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},
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activeweek: {
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type: "int32",
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id: 12
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},
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sign: {
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type: "string",
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id: 13
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}
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}
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},
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@ -3,68 +3,49 @@ option go_package = ".;pb";
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import "chat_db.proto";
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//聊天消息推送
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message ChatMessagePush{
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DBChat chat = 1;
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}
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message ChatMessagePush { DBChat chat = 1; }
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//申请跨服频道号
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message ChatCrossChannelReq {
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}
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message ChatCrossChannelReq {}
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//申请跨服频道号 回应
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message ChatCrossChannelResp {
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int32 channelId = 1;
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}
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message ChatCrossChannelResp { int32 channelId = 1; }
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//申请切换频道
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message ChatChanageChannelReq {
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int32 channelId = 1;
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}
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message ChatChanageChannelReq { int32 channelId = 1; }
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//申请切换频道 回应
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message ChatChanageChannelResp {
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int32 channelId = 1;
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bool isSucc = 2;
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int32 channelId = 1;
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bool isSucc = 2;
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}
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//请求聊天消息
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message ChatGetListReq {
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ChatChannel channel = 1; //频道
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ChatChannel channel = 1; //频道
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}
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//请求聊天消息 回应
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message ChatGetListResp {
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repeated DBChat chats = 1;
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}
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message ChatGetListResp { repeated DBChat chats = 1; }
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//请求跨服聊天消息
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message ChatSpanGetListReq {
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ChatChannel channel = 1; //频道
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int32 channelId = 2; //跨服频道id
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ChatChannel channel = 1; //频道
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int32 channelId = 2; //跨服频道id
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}
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//请求跨服聊天消息 回应
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message ChatSpanGetListResp {
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repeated DBChat chats = 1;
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}
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message ChatSpanGetListResp { repeated DBChat chats = 1; }
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//消息发送请求
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message ChatSendReq {
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ChatChannel channel = 1; //频道
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string targetId = 2; //目标用户id
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string content = 3; //内容
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ChatChannel channel = 1; //频道
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string targetId = 2; //目标用户id
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string content = 3; //内容
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}
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//消息发送请求 回应
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message ChatSendResp {
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}
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message ChatSendResp {}
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//跨服消息发送请求
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message ChatSpanSendReq {
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ChatChannel channel = 1; //频道
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string content = 2; //内容
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ChatChannel channel = 1; //频道
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string content = 2; //内容
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}
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//跨服消息发送请求 回应
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message ChatSpanSendResp {
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}
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message ChatSpanSendResp {}
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@ -3,37 +3,36 @@ option go_package = ".;pb";
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import "equipment_db.proto";
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//获取装备列表请求
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message EquipmentGetListReq {
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}
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message EquipmentGetListReq {}
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//获取装备列表请求 回应
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message EquipmentGetListResp {
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repeated DB_Equipment Equipments = 1; //装备列表
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repeated DB_Equipment Equipments = 1; //装备列表
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}
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//推送装备背包变化
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message EquipmentChangePush {
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repeated DB_Equipment Equipments = 1; //装备列表
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repeated DB_Equipment Equipments = 1; //装备列表
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}
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//装备挂在到英雄上
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message EquipmentEquipReq{
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string HeroCardId = 1; //英雄卡Id
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repeated string EquipmentId = 2; //装备Id 固定长度的数组 0-5 对应的装备栏
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message EquipmentEquipReq {
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string HeroCardId = 1; //英雄卡Id
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repeated string EquipmentId = 2; //装备Id 固定长度的数组 0-5 对应的装备栏
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}
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//装备挂在到英雄上 回应
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message EquipmentEquipResp{
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repeated DB_Equipment Equipments = 1; //挂在装备列表
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message EquipmentEquipResp {
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repeated DB_Equipment Equipments = 1; //挂在装备列表
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}
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//装备升级
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message EquipmentUpgradeReq{
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string EquipmentId = 1; //装备Id
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message EquipmentUpgradeReq {
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string EquipmentId = 1; //装备Id
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}
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//装备升级 回应
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message EquipmentUpgradeResp{
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bool IsSucc = 1;
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repeated DB_Equipment Equipment = 2; //由于装备可以叠加 升级后会创建一个新的装备出来 所以可能影响两个装备
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message EquipmentUpgradeResp {
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bool IsSucc = 1;
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repeated DB_Equipment Equipment =
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2; //由于装备可以叠加 升级后会创建一个新的装备出来 所以可能影响两个装备
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}
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@ -9,13 +9,17 @@ enum ErrorCode {
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CacheReadError = 13; //缓存读取失败
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SqlExecutionError = 14; //数据库执行错误
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ReqParameterError = 15; //请求参数错误
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SignError = 16; //签名错误
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SignError = 16; //签名串错误
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InsufficientPermissions = 17; //权限不足
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NoLogin = 18; //未登录
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UserSessionNobeing = 19; //用户不存在
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StateInvalid = 20; //无效状态
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DBError = 21; //数据库操作失败
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SystemError = 22; //通用错误
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DecodeError = 23; //加密串解码错误
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TimestampTimeout = 24; //加密串时间戳超时
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PbError = 25; // pb错误
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AgentUidEmpty = 26; // AgentUid空
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Exception = 100; //程序执行异常
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Unknown = 101; //未知错误
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ResNoEnough = 102; //资源不足
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@ -23,18 +27,18 @@ enum ErrorCode {
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ConfigNoFound = 104; //配置未找到
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// user
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SecKeyInvalid = 1000; //秘钥无效
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SecKey = 1001; //秘钥格式错误
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BindUser = 1002; //用户绑定错误
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GoldNoEnough = 1003; // 金币不足
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DiamondNoEnough = 1004; // 钻石不足
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RoleCreated = 1005; //已创角
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NameExist = 1006; //昵称已存在
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VeriCodeNoValid = 1007; //验证码无效
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VeriCodeExpired = 1008; //验证码过期
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UserResetData = 1009; //初始化用户失败
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ModifynameCount = 1010; //名称修改次数不足
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MailErr = 1011; // 邮件不存在
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SecKeyInvalid = 1000; //秘钥无效
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SecKey = 1001; //秘钥格式错误
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BindUser = 1002; //用户绑定错误
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GoldNoEnough = 1003; // 金币不足
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DiamondNoEnough = 1004; // 钻石不足
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RoleCreated = 1005; //已创角
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UserNickNameExist = 1006; //昵称已存在
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VeriCodeNoValid = 1007; //验证码无效
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VeriCodeExpired = 1008; //验证码过期
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UserResetData = 1009; //初始化用户失败
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UserModiNameCount = 1010; //名称修改次数不足
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UserNickNameEmpty = 1011; //昵称空
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// friend
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FriendNotSelf = 1100; //不能是自己
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@ -58,39 +62,41 @@ enum ErrorCode {
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ItemsUseNotSupported = 1204; //暂不支持使用
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// hero
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HeroNoExist = 1300; //英雄不存在
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HeroNoEnough = 1301; //英雄数量不足
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HeroMaxLv = 1302; //英雄达到最大等级
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HeroInitCreat = 1303; //初始化英雄
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HeroColorErr = 1304; // 品质不匹配
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HeroSkillUpErr = 1305; // 技能升级失败
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HeroMaxResonate = 1306; // 达到最大共鸣次数
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HeroNoResonate = 1307; // 没有共鸣
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HeroNotNeedResonate = 1308; // 不需要重置共鸣
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HeroNoEnergy = 1309; // 没有能量点数
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HeroCreate = 1310; // 创建卡失败
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HeroEquipUpdate = 1311; // 更新装备失败
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HeroMaxAwaken = 1312; // 达到最大觉醒等级
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HeroIsLock = 1313; // 英雄被锁定不能被消耗
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HeroMaxCount = 1314; // 英雄达到最大数量
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HeroCostTypeErr = 1315; // 消耗英雄参数不匹配
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HeroStarErr = 1316; // 不满足升星条件
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HeroTypeErr = 1317; // 升级英雄类型不对
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HeroExpTypeErr = 1318; // 技能升级卡类型不对
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HeroAddMaxExp = 1319; // 升级经验卡溢出 检查传入的数量
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HeroStarLvErr = 1320; // 升星等级不够
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HeroMaxStarLv = 1321; // 达到最大升星等级
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HeroNoExist = 1300; //英雄不存在
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HeroNoEnough = 1301; //英雄数量不足
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HeroMaxLv = 1302; //英雄达到最大等级
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HeroInitCreat = 1303; //初始化英雄
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HeroColorErr = 1304; // 品质不匹配
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HeroSkillUpErr = 1305; // 技能升级失败
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HeroMaxResonate = 1306; // 达到最大共鸣次数
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HeroNoResonate = 1307; // 没有共鸣
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HeroNotNeedResonate = 1308; // 不需要重置共鸣
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HeroNoEnergy = 1309; // 没有能量点数
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HeroCreate = 1310; // 创建卡失败
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HeroEquipUpdate = 1311; // 更新装备失败
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HeroMaxAwaken = 1312; // 达到最大觉醒等级
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HeroIsLock = 1313; // 英雄被锁定不能被消耗
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HeroMaxCount = 1314; // 英雄达到最大数量
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HeroCostTypeErr = 1315; // 消耗英雄参数不匹配
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HeroStarErr = 1316; // 不满足升星条件
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HeroTypeErr = 1317; // 升级英雄类型不对
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HeroExpTypeErr = 1318; // 技能升级卡类型不对
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HeroAddMaxExp = 1319; // 升级经验卡溢出 检查传入的数量
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HeroStarLvErr = 1320; // 升星等级不够
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HeroMaxStarLv = 1321; // 达到最大升星等级
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DrawCardTypeNotFound = 1322; // 抽卡类型不匹配
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// equipment
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EquipmentOnFoundEquipment = 1400; // 未找到武器
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EquipmentLvlimitReached = 1401; // 武器等级已达上限
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EquipmentIsWorn = 1402; // 武器已经穿戴
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// mainMainline
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MainlineNotFindChapter = 1500; // 没有找到主线关卡信息
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MainlineIDFailed = 1501; // 关卡ID 错误
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MainlineNotFound = 1502; // 主线关卡不存在
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MainlinePreNotFound = 1503; // 前置关卡不匹配
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MainlineRepeatReward = 1504; // 重复领奖
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MainlineNotFound = 1502; // 主线关卡不存在
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MainlinePreNotFound = 1503; // 前置关卡不匹配
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MainlineRepeatReward = 1504; // 重复领奖
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MainlineCompleteReward = 1505; // 通关才能领奖
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// task
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@ -103,8 +109,12 @@ enum ErrorCode {
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TaskActiveNoenough = 1606; //活跃值未达标
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TaskNoFinished = 1607; //任务未完成
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TaskFinished = 1608; //已完成
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TaskTagEmpty = 1609; //任务类型空
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TaskIdEmpty = 1610; //任务ID空
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// shop
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ShopGoodsIsSoldOut = 1700; //商品已售罄
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ShopNoSurplusRefreshNum = 1701; //剩余刷新次数已用完
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ShopGoodsIsSoldOut = 1700; //商品已售罄
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ShopNoSurplusRefreshNum = 1701; //剩余刷新次数已用完
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// mail
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MailErr = 1800; // 邮件不存在
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}
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11
src/pb/proto/gm_msg.proto
Normal file
11
src/pb/proto/gm_msg.proto
Normal file
@ -0,0 +1,11 @@
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syntax = "proto3";
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option go_package = ".;pb";
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///gm 命令请求
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message GMCmdReq {
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string Cmod = 1;
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}
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///gm 命令请求 回应
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message GMCmdResp {
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bool IsSucc = 1;
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}
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@ -30,4 +30,5 @@ message DBHero {
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int32 suiteId = 21; //@go_tags(`bson:"suiteId"`) 套装Id
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int32 suiteExtId = 22; // go_tags(`bson:"suiteExtId"`) 扩展套装Id
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bool isOverlying = 23; // go_tags(`bson:"isOverlying"`) 是否允许叠加 默认true
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//map<string, int32> energyProperty = 24; //@go_tags(`bson:"energyProperty"`)
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}
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@ -131,9 +131,9 @@ message HeroLockResp {
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// 测试用(获取指定星级等级的英雄)
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message HeroGetSpecifiedReq {
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string heroCoinfigID = 1; // 英雄配置ID
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int32 Amount = 2; // 数量
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int32 star = 3; // 星级
|
||||
int32 lv = 4; // 等级
|
||||
int32 Amount = 2; // 数量
|
||||
int32 star = 3; // 星级
|
||||
int32 lv = 4; // 等级
|
||||
}
|
||||
|
||||
message HeroGetSpecifiedResp {
|
||||
@ -141,15 +141,13 @@ message HeroGetSpecifiedResp {
|
||||
}
|
||||
|
||||
// 抽卡
|
||||
message HeroDrawCardReq {
|
||||
message HeroDrawCardReq {
|
||||
int32 drawType = 1; // 抽卡类型 见drawCardCost表
|
||||
}
|
||||
|
||||
message HeroDrawCardResp {
|
||||
repeated string heroes = 1; // 返回英雄的configID
|
||||
message HeroDrawCardResp {
|
||||
repeated string heroes = 1; // 返回英雄的configID
|
||||
}
|
||||
|
||||
// 英雄变化推送
|
||||
message HeroChangePush{
|
||||
repeated DBHero list = 1;
|
||||
}
|
||||
message HeroChangePush { repeated DBHero list = 1; }
|
@ -4,42 +4,43 @@ import "items_db.proto";
|
||||
|
||||
//查询用户背包请求
|
||||
message ItemsGetlistReq {
|
||||
int32 IType = 1; //道具类型
|
||||
int32 IType = 1; //道具类型
|
||||
}
|
||||
|
||||
//查询用户背包请求 回应
|
||||
message ItemsGetlistResp {
|
||||
repeated DB_UserItemData Grids = 1; //用户背包列表
|
||||
repeated DB_UserItemData Grids = 1; //用户背包列表
|
||||
}
|
||||
|
||||
//背包变化推送
|
||||
message ItemsChangePush {
|
||||
repeated DB_UserItemData Grids = 1; //变化数据
|
||||
repeated DB_UserItemData Grids = 1; //变化数据
|
||||
}
|
||||
|
||||
//使用物品请求
|
||||
message ItemsUseItemReq {
|
||||
string GridId = 1; //格子Id
|
||||
uint32 Amount = 2; //使用数量
|
||||
string GridId = 1; //格子Id
|
||||
uint32 Amount = 2; //使用数量
|
||||
int32 Select = 3; //选择下标
|
||||
}
|
||||
|
||||
//使用物品请求 回应
|
||||
message ItemsUseItemResp {
|
||||
string GridId = 1; //格子Id
|
||||
uint32 Amount = 2; //使用数量
|
||||
bool issucc = 3; //是否成功
|
||||
string GridId = 1; //格子Id
|
||||
uint32 Amount = 2; //使用数量
|
||||
bool issucc = 3; //是否成功
|
||||
}
|
||||
|
||||
//出售道具请求sailitem
|
||||
message ItemsSellItemReq {
|
||||
string GridId = 1; //格子Id
|
||||
string ItemId = 2; //物品Id
|
||||
uint32 Amount = 3; //使用数量
|
||||
string GridId = 1; //格子Id
|
||||
string ItemId = 2; //物品Id
|
||||
uint32 Amount = 3; //使用数量
|
||||
}
|
||||
|
||||
//出售道具请求 回应
|
||||
message ItemsSellItemResp {
|
||||
string GridId = 1; //格子Id
|
||||
uint32 Amount = 2; //使用数量
|
||||
bool issucc = 3; //是否成功
|
||||
string GridId = 1; //格子Id
|
||||
uint32 Amount = 2; //使用数量
|
||||
bool issucc = 3; //是否成功
|
||||
}
|
@ -2,43 +2,29 @@ syntax = "proto3";
|
||||
option go_package = ".;pb";
|
||||
import "mail_db.proto";
|
||||
|
||||
message MailGetListReq {
|
||||
|
||||
}
|
||||
message MailGetListReq {}
|
||||
|
||||
// 查询邮件信息
|
||||
message MailGetListResp {
|
||||
repeated DBMailData Mails = 1;
|
||||
}
|
||||
message MailGetListResp { repeated DBMailData Mails = 1; }
|
||||
|
||||
// 查看邮件
|
||||
message MailReadMailReq {
|
||||
string ObjID = 1;
|
||||
}
|
||||
message MailReadMailReq { string ObjID = 1; }
|
||||
|
||||
message MailReadMailResp {
|
||||
DBMailData Mail = 1;
|
||||
}
|
||||
message MailReadMailResp { DBMailData Mail = 1; }
|
||||
|
||||
// 领取附件
|
||||
message MailGetUserMailAttachmentReq {
|
||||
string ObjID = 1;
|
||||
}
|
||||
message MailGetUserMailAttachmentReq { string ObjID = 1; }
|
||||
|
||||
message MailGetUserMailAttachmentResp {
|
||||
DBMailData Mail = 1;
|
||||
}
|
||||
message MailGetUserMailAttachmentResp { DBMailData Mail = 1; }
|
||||
|
||||
// 删除某个邮件
|
||||
message MailDelMailReq {
|
||||
string ObjID = 1;
|
||||
}
|
||||
message MailDelMailReq { string ObjID = 1; }
|
||||
|
||||
message MailDelMailResp {
|
||||
string ObjID = 1; // 返回删除邮件id
|
||||
string ObjID = 1; // 返回删除邮件id
|
||||
}
|
||||
|
||||
// 推送邮件
|
||||
message MailGetNewMailPush{
|
||||
DBMailData Mail = 1; // 推送新的邮件信息
|
||||
message MailGetNewMailPush {
|
||||
DBMailData Mail = 1; // 推送新的邮件信息
|
||||
}
|
@ -3,34 +3,28 @@ option go_package = ".;pb";
|
||||
import "mainline_db.proto";
|
||||
|
||||
// 查询关卡进度
|
||||
message MainlineGetListReq {
|
||||
|
||||
}
|
||||
message MainlineGetListReq {}
|
||||
// 返回进度信息
|
||||
message MainlineGetListResp {
|
||||
repeated DBMainline data = 1;
|
||||
}
|
||||
message MainlineGetListResp { repeated DBMainline data = 1; }
|
||||
|
||||
// 领取关卡宝箱
|
||||
message MainlineGetRewardReq {
|
||||
string chapterObj = 1; // 章节唯一对象id
|
||||
string chapterObj = 1; // 章节唯一对象id
|
||||
}
|
||||
|
||||
message MainlineGetRewardResp {
|
||||
DBMainline data = 1; //当前章节信息
|
||||
DBMainline data = 1; //当前章节信息
|
||||
}
|
||||
|
||||
// 挑战关卡
|
||||
message MainlineChallengeReq {
|
||||
string chapterObj = 1; // 章节唯一对象id
|
||||
uint32 mainlineId = 2; // 小关ID
|
||||
string chapterObj = 1; // 章节唯一对象id
|
||||
uint32 mainlineId = 2; // 小关ID
|
||||
}
|
||||
|
||||
message MainlineChallengeResp {
|
||||
DBMainline data = 1; //当前章节信息
|
||||
DBMainline data = 1; //当前章节信息
|
||||
}
|
||||
|
||||
// 推送新章节
|
||||
message MainlineNewChapterPush{
|
||||
DBMainline data = 1;
|
||||
}
|
||||
message MainlineNewChapterPush { DBMainline data = 1; }
|
@ -19,17 +19,17 @@ message UserShopData {
|
||||
message DBShop {
|
||||
string id = 1; //@go_tags(`bson:"_id"`) 装备id
|
||||
string uid = 2; //@go_tags(`bson:"uid"`) 装备id
|
||||
UserShopData goldShop = 3; //@go_tags(`bson:"goldShop"`)金币商店数据
|
||||
UserShopData diamondShop = 4; //@go_tags(`bson:"diamondShop"`)金币商店数据
|
||||
UserShopData pvpShop = 5; //@go_tags(`bson:"pvpShop"`)金币商店数据
|
||||
UserShopData pveShop = 6; //@go_tags(`bson:"pveShop"`)金币商店数据
|
||||
UserShopData allianceShop = 7; //@go_tags(`bson:"allianceShop"`)金币商店数据
|
||||
UserShopData goldShop = 3; //@go_tags(`bson:"goldShop"`) 金币商店数据
|
||||
UserShopData diamondShop = 4; //@go_tags(`bson:"diamondShop"`) 金币商店数据
|
||||
UserShopData pvpShop = 5; //@go_tags(`bson:"pvpShop"`) 金币商店数据
|
||||
UserShopData pveShop = 6; //@go_tags(`bson:"pveShop"`) 金币商店数据
|
||||
UserShopData allianceShop = 7; //@go_tags(`bson:"allianceShop"`) 金币商店数据
|
||||
}
|
||||
|
||||
message DBShopItem {
|
||||
string id = 1; //@go_tags(`bson:"_id"`) 装备id
|
||||
string uid = 2; //@go_tags(`bson:"uid"`) 装备id
|
||||
int32 goodsId = 3; //@go_tags(`bson:"goodsId"`)商品Id
|
||||
map<int32,int32> buyNum = 4; //@go_tags(`bson:"buyNum"`)购买数量
|
||||
map<int32,int64> lastBuyTime = 5; //@go_tags(`bson:"lastBuyTime"`)最后一次购买的时间
|
||||
int32 goodsId = 3; //@go_tags(`bson:"goodsId"`) 商品Id
|
||||
map<int32,int32> buyNum = 4; //@go_tags(`bson:"buyNum"`) 购买数量
|
||||
map<int32,int64> lastBuyTime = 5; //@go_tags(`bson:"lastBuyTime"`) 最后一次购买的时间
|
||||
}
|
@ -46,6 +46,4 @@ message TaskDoStrategyResp {
|
||||
}
|
||||
|
||||
//任务完成推送
|
||||
message TaskFinishedPush {
|
||||
int32 taskId = 1;
|
||||
}
|
||||
message TaskFinishedPush { int32 taskId = 1; }
|
@ -39,9 +39,7 @@ message UserCreateReq {
|
||||
string NickName = 1; //昵称
|
||||
}
|
||||
|
||||
message UserCreateResp {
|
||||
bool IsSucc = 1;
|
||||
}
|
||||
message UserCreateResp { bool IsSucc = 1; }
|
||||
|
||||
//添加用户资源
|
||||
message UserAddResReq {
|
||||
@ -119,4 +117,9 @@ message UserFigureResp {
|
||||
string uid = 1;
|
||||
int32 action = 2; //部位
|
||||
Figure figure = 3;
|
||||
}
|
||||
}
|
||||
|
||||
// 用户签名
|
||||
message UserModifysignReq { string sign = 1; }
|
||||
|
||||
message UserModifysignResp { string uid = 1; }
|
@ -50,4 +50,7 @@ message DBUserExpand {
|
||||
map<string, bool> tujian = 8; // 图鉴
|
||||
int32 curFigure = 9; //当前形象
|
||||
map<int32, Figure> preinstall = 10; //形象预设
|
||||
int32 activeday = 11; //日活跃度
|
||||
int32 activeweek = 12; //周活跃度
|
||||
string sign = 13; //用户签名
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user