go_dreamfactory/sys/configure/structs/Game.LibraryStoryData.go

53 lines
1.9 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameLibraryStoryData struct {
Fid int32
Stroy int32
Prize []*Gameatn
}
const TypeId_GameLibraryStoryData = -333035968
func (*GameLibraryStoryData) GetTypeId() int32 {
return -333035968
}
func (_v *GameLibraryStoryData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["fid"].(float64); !_ok_ { err = errors.New("fid error"); return }; _v.Fid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["stroy"].(float64); !_ok_ { err = errors.New("stroy error"); return }; _v.Stroy = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["prize"].([]interface{}); !_ok_ { err = errors.New("prize error"); return }
_v.Prize = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Prize = append(_v.Prize, _list_v_)
}
}
return
}
func DeserializeGameLibraryStoryData(_buf map[string]interface{}) (*GameLibraryStoryData, error) {
v := &GameLibraryStoryData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}