go_dreamfactory/modules/hero/api_starUp.go

149 lines
4.4 KiB
Go

package hero
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) StrengthenUpStarCheck(session comm.IUserSession, req *pb.HeroStrengthenUpStarReq) (code pb.ErrorCode) {
if req.HeroObjID == "" || len(req.Hero) == 0 || len(req.HeroRace) == 0 {
code = pb.ErrorCode_ReqParameterError
}
for _, v := range req.Hero {
if v.CostCardObj == req.HeroObjID { // 不允许消耗自己
code = pb.ErrorCode_ReqParameterError
return
}
}
for _, v := range req.HeroRace {
if v.CostCardObj == req.HeroObjID {
code = pb.ErrorCode_ReqParameterError
return
}
}
return
}
/// 英雄升星
func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStrengthenUpStarReq) (code pb.ErrorCode, data proto.Message) {
var (
target *cfg.Game_heroStarupData // 配置表目标升星英雄信息
costNeedHeroCount int32 // 消耗指定英雄的数量
costRaceHeroCount int32 // 消耗种族英雄的数量
_hero *pb.DBHero // 目标英雄
tagHero *pb.DBHero // 消耗指定英雄
mapCostHero map[string]int32 // 所有消耗英雄分类
bCheckNeedhero bool // 指定英雄校验
bCheckRacehero bool // 种族英雄校验
)
mapCostHero = make(map[string]int32, 0)
for _, v := range req.Hero {
mapCostHero[v.CostCardObj] += v.Amount
costNeedHeroCount += v.Amount
}
for _, v := range req.HeroRace {
mapCostHero[v.CostCardObj] += v.Amount
costRaceHeroCount += v.Amount
}
code = this.StrengthenUpStarCheck(session, req) // check
if code != pb.ErrorCode_Success {
return
}
_hero, code = this.module.GetHero(session.GetUserId(), req.HeroObjID)
if code != pb.ErrorCode_Success {
return
}
// 校验指定英雄
tagHeroConfig, err1 := this.module.configure.GetHeroStarupConfig()
if err1 != nil {
code = pb.ErrorCode_ReqParameterError
return
}
for _, value := range tagHeroConfig.GetDataList() {
if _hero.HeroID == value.Id && _hero.Star == value.Star { //&& _hero.Lv >= value.Maxlevel { // 找到了 满足升星条件
target = value
break
}
}
if target == nil {
code = pb.ErrorCode_HeroStarErr //升星条件不满足
return
}
// 优先校验数量对不对
if target.Needheronum != costNeedHeroCount || target.Needracenum != costRaceHeroCount {
code = pb.ErrorCode_ReqParameterError
return
}
// 遍历所有消耗英雄
for k, v := range mapCostHero {
if tagHero, code = this.module.GetHero(session.GetUserId(), k); code != pb.ErrorCode_Success { // 没有这个英雄
return
} else {
if tagHero.Block { // 锁定的卡不允许被消耗
code = pb.ErrorCode_HeroIsLock
return
}
if tagHero.SameCount < v { // 校验数量
code = pb.ErrorCode_ReqParameterError
return
}
if tagHero.HeroID == target.Needhero && tagHero.Star == target.Needherostar && tagHero.SameCount >= target.Needheronum {
bCheckNeedhero = true
}
for _, value := range target.Needrace { // 阵营校验
if tagHero.Formation == value {
bCheckRacehero = true
break
}
}
this.module.Debugf("指定英雄校验结果:%b,种族英雄校验结果:%b", bCheckNeedhero, bCheckRacehero)
}
}
if !bCheckRacehero || !bCheckNeedhero {
code = pb.ErrorCode_ReqParameterError
return // 校验失败
}
// 金币消耗判断
curGold := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), "gold")
if curGold < target.Gold { // 金币不足
code = pb.ErrorCode_GoldNoEnough
return
}
// 消耗道具
code = this.module.ModuleUser.AddAttributeValue(session.GetUserId(), "gold", -target.Gold, true) // 减少金币
if code != pb.ErrorCode_Success {
this.module.Errorf("cost gold failed ,count = %d", target.Gold)
code = pb.ErrorCode_GoldNoEnough
return
}
for k, v := range mapCostHero {
code = this.module.DelCard(session.GetUserId(), k, v)
if code != pb.ErrorCode_Success {
code = pb.ErrorCode_DBError
this.module.Errorf("del hero err card:%s,count = %d", k, v)
return
}
}
code = this.module.modelHero.HeroStarUp(session, _hero) // 执行升星操作
if code != pb.ErrorCode_Success {
return
}
session.SendMsg(string(this.module.GetType()), StrengthenUpStar, &pb.HeroStrengthenUpStarResp{Hero: _hero})
return
}