149 lines
4.4 KiB
Go
149 lines
4.4 KiB
Go
package hero
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) StrengthenUpStarCheck(session comm.IUserSession, req *pb.HeroStrengthenUpStarReq) (code pb.ErrorCode) {
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if req.HeroObjID == "" || len(req.Hero) == 0 || len(req.HeroRace) == 0 {
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code = pb.ErrorCode_ReqParameterError
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}
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for _, v := range req.Hero {
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if v.CostCardObj == req.HeroObjID { // 不允许消耗自己
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code = pb.ErrorCode_ReqParameterError
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return
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}
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}
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for _, v := range req.HeroRace {
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if v.CostCardObj == req.HeroObjID {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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}
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return
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}
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/// 英雄升星
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func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStrengthenUpStarReq) (code pb.ErrorCode, data proto.Message) {
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var (
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target *cfg.Game_heroStarupData // 配置表目标升星英雄信息
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costNeedHeroCount int32 // 消耗指定英雄的数量
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costRaceHeroCount int32 // 消耗种族英雄的数量
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_hero *pb.DBHero // 目标英雄
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tagHero *pb.DBHero // 消耗指定英雄
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mapCostHero map[string]int32 // 所有消耗英雄分类
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bCheckNeedhero bool // 指定英雄校验
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bCheckRacehero bool // 种族英雄校验
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)
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mapCostHero = make(map[string]int32, 0)
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for _, v := range req.Hero {
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mapCostHero[v.CostCardObj] += v.Amount
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costNeedHeroCount += v.Amount
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}
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for _, v := range req.HeroRace {
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mapCostHero[v.CostCardObj] += v.Amount
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costRaceHeroCount += v.Amount
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}
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code = this.StrengthenUpStarCheck(session, req) // check
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if code != pb.ErrorCode_Success {
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return
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}
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_hero, code = this.module.GetHero(session.GetUserId(), req.HeroObjID)
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if code != pb.ErrorCode_Success {
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return
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}
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// 校验指定英雄
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tagHeroConfig, err1 := this.module.configure.GetHeroStarupConfig()
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if err1 != nil {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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for _, value := range tagHeroConfig.GetDataList() {
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if _hero.HeroID == value.Id && _hero.Star == value.Star { //&& _hero.Lv >= value.Maxlevel { // 找到了 满足升星条件
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target = value
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break
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}
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}
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if target == nil {
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code = pb.ErrorCode_HeroStarErr //升星条件不满足
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return
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}
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// 优先校验数量对不对
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if target.Needheronum != costNeedHeroCount || target.Needracenum != costRaceHeroCount {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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// 遍历所有消耗英雄
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for k, v := range mapCostHero {
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if tagHero, code = this.module.GetHero(session.GetUserId(), k); code != pb.ErrorCode_Success { // 没有这个英雄
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return
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} else {
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if tagHero.Block { // 锁定的卡不允许被消耗
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code = pb.ErrorCode_HeroIsLock
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return
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}
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if tagHero.SameCount < v { // 校验数量
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code = pb.ErrorCode_ReqParameterError
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return
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}
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if tagHero.HeroID == target.Needhero && tagHero.Star == target.Needherostar && tagHero.SameCount >= target.Needheronum {
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bCheckNeedhero = true
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}
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for _, value := range target.Needrace { // 阵营校验
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if tagHero.Formation == value {
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bCheckRacehero = true
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break
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}
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}
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this.module.Debugf("指定英雄校验结果:%b,种族英雄校验结果:%b", bCheckNeedhero, bCheckRacehero)
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}
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}
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if !bCheckRacehero || !bCheckNeedhero {
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code = pb.ErrorCode_ReqParameterError
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return // 校验失败
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}
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// 金币消耗判断
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curGold := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), "gold")
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if curGold < target.Gold { // 金币不足
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code = pb.ErrorCode_GoldNoEnough
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return
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}
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// 消耗道具
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code = this.module.ModuleUser.AddAttributeValue(session.GetUserId(), "gold", -target.Gold, true) // 减少金币
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if code != pb.ErrorCode_Success {
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this.module.Errorf("cost gold failed ,count = %d", target.Gold)
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code = pb.ErrorCode_GoldNoEnough
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return
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}
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for k, v := range mapCostHero {
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code = this.module.DelCard(session.GetUserId(), k, v)
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if code != pb.ErrorCode_Success {
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code = pb.ErrorCode_DBError
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this.module.Errorf("del hero err card:%s,count = %d", k, v)
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return
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}
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}
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code = this.module.modelHero.HeroStarUp(session, _hero) // 执行升星操作
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if code != pb.ErrorCode_Success {
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return
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}
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session.SendMsg(string(this.module.GetType()), StrengthenUpStar, &pb.HeroStrengthenUpStarResp{Hero: _hero})
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return
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}
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