go_dreamfactory/modules/hero/api_awaken.go
2022-07-04 14:18:31 +08:00

150 lines
3.7 KiB
Go

package hero
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"strconv"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) AwakenCheck(session comm.IUserSession, req *pb.HeroAwakenReq) (code pb.ErrorCode) {
if req.HeroObjID == "" {
code = pb.ErrorCode_ReqParameterError
return
}
return
}
/// 英雄觉醒
func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (code pb.ErrorCode, data proto.Message) {
var (
awakenData *cfg.Game_heroAwakenData
bCheckOk bool
costRes map[string]int32
)
costRes = make(map[string]int32, 0)
bCheckOk = true
_hero, err := this.module.GetHero(session.GetUserId(), req.HeroObjID)
if err != pb.ErrorCode_Success {
code = pb.ErrorCode_HeroNoExist
return
}
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.module.GetType()), StrengthenUplv, &pb.HeroAwakenResp{Hero: _hero})
}
}()
code = this.AwakenCheck(session, req) // check
if code != pb.ErrorCode_Success {
return
}
AwakenConfig, err1 := this.module.configure.GetHeroAwakenConfig()
if err1 != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
for _, v := range AwakenConfig.GetDataMap() {
if v.Hid == _hero.HeroID && v.Phase == _hero.JuexingLv+1 {
awakenData = v
break
}
}
if awakenData == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
// 参数校验
for _, v := range awakenData.Phaseneed {
if v.A == "attr" { // 消耗玩家身上资源
curGold := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), v.T)
if curGold < v.N {
bCheckOk = false
break
}
costRes[v.T] = v.N
} else if v.A == "item" { //消耗道具
itemid, err := strconv.Atoi(v.T)
if err != nil {
curCount := this.module.items.QueryItemAmount(nil, session.GetUserId(), int32(itemid))
if curCount < uint32(v.N) {
bCheckOk = false
break
}
}
}
}
if !bCheckOk {
code = pb.ErrorCode_GoldNoEnough
return
}
if _hero == nil || awakenData == nil {
code = pb.ErrorCode_HeroNoExist
return
}
for _, v := range awakenData.Phaseneed {
if v.A == "attr" { // 消耗玩家身上资源
if _data, ok := costRes[v.T]; ok {
code = this.module.ModuleUser.AddAttributeValue(session.GetUserId(), v.T, _data)
if code != pb.ErrorCode_Success {
return
}
}
} else if v.A == "item" { //消耗道具
itemid, err := strconv.Atoi(v.T)
if err != nil {
code = this.module.items.AddItem(nil, session.GetUserId(), int32(itemid), -v.N)
if code != pb.ErrorCode_Success {
return
}
}
}
}
if len(awakenData.Phasebonus) < 2 {
code = pb.ErrorCode_ConfigNoFound
return
}
// 加属性 awakenData
_value, ok := strconv.Atoi(awakenData.Phasebonus[0])
if ok == nil { // 升级技能
for pos, v := range _hero.NormalSkill {
value, err := strconv.Atoi(awakenData.Phasebonus[1])
if err == nil {
if pos == value {
v.SkillID = int32(_value)
}
}
}
_heroMap := map[string]interface{}{
"normalSkill": _hero.NormalSkill,
}
// 保存数据
err1 = this.module.modelHero.modifyHeroData(session.GetUserId(), _hero.Id, _heroMap)
if err1 != nil {
code = pb.ErrorCode_DBError
log.Errorf("update hero skill failed:%v", err1)
}
} else { // 加属性
property := make(map[string]int32, 0)
value, err := strconv.Atoi(awakenData.Phasebonus[1])
if err == nil {
property[awakenData.Phasebonus[0]] += int32(value)
}
this.module.modelHero.mergeMainProperty(session.GetUserId(), _hero.Id, property)
}
err1 = this.module.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err1 != nil {
log.Errorf("PushHeroProperty err!")
}
return
}