76 lines
3.2 KiB
Go
76 lines
3.2 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameLibraryFetterData struct {
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Id int32
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Fid int32
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Ftype int32
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Name string
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Lv int32
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Hid []int32
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Favorlv int32
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Prize []*Gameatn
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}
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const TypeId_GameLibraryFetterData = -764317099
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func (*GameLibraryFetterData) GetTypeId() int32 {
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return -764317099
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}
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func (_v *GameLibraryFetterData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["fid"].(float64); !_ok_ { err = errors.New("fid error"); return }; _v.Fid = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ftype"].(float64); !_ok_ { err = errors.New("ftype error"); return }; _v.Ftype = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["hid"].([]interface{}); !_ok_ { err = errors.New("hid error"); return }
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_v.Hid = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Hid = append(_v.Hid, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["favorlv"].(float64); !_ok_ { err = errors.New("favorlv error"); return }; _v.Favorlv = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["prize"].([]interface{}); !_ok_ { err = errors.New("prize error"); return }
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_v.Prize = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Prize = append(_v.Prize, _list_v_)
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}
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}
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return
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}
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func DeserializeGameLibraryFetterData(_buf map[string]interface{}) (*GameLibraryFetterData, error) {
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v := &GameLibraryFetterData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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