go_dreamfactory/sys/configure/structs/Game.TopUIConfigData.go
2023-08-17 15:20:00 +08:00

53 lines
1.8 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameTopUIConfigData struct {
Id string
SubId string
CurrencyField []*Gameatn
}
const TypeId_GameTopUIConfigData = -1462595687
func (*GameTopUIConfigData) GetTypeId() int32 {
return -1462595687
}
func (_v *GameTopUIConfigData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
{ var _ok_ bool; if _v.SubId, _ok_ = _buf["subId"].(string); !_ok_ { err = errors.New("subId error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["currencyField"].([]interface{}); !_ok_ { err = errors.New("currencyField error"); return }
_v.CurrencyField = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.CurrencyField = append(_v.CurrencyField, _list_v_)
}
}
return
}
func DeserializeGameTopUIConfigData(_buf map[string]interface{}) (*GameTopUIConfigData, error) {
v := &GameTopUIConfigData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}