go_dreamfactory/sys/configure/structs/Game.PandamasJsData.go
2023-03-02 14:12:11 +08:00

38 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePandamasJsData struct {
Id int32
UnlockCondition int32
}
const TypeId_GamePandamasJsData = -1008362572
func (*GamePandamasJsData) GetTypeId() int32 {
return -1008362572
}
func (_v *GamePandamasJsData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["unlock_condition"].(float64); !_ok_ { err = errors.New("unlock_condition error"); return }; _v.UnlockCondition = int32(_tempNum_) }
return
}
func DeserializeGamePandamasJsData(_buf map[string]interface{}) (*GamePandamasJsData, error) {
v := &GamePandamasJsData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}