go_dreamfactory/sys/configure/structs/Game.EquipCompose.go
2022-11-15 09:54:40 +08:00

35 lines
1022 B
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameEquipCompose struct {
_dataList []*GameEquipComposeData
}
func NewGameEquipCompose(_buf []map[string]interface{}) (*GameEquipCompose, error) {
_dataList := make([]*GameEquipComposeData, 0, len(_buf))
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameEquipComposeData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
}
}
return &GameEquipCompose{_dataList:_dataList}, nil
}
func (table *GameEquipCompose) GetDataList() []*GameEquipComposeData {
return table._dataList
}
func (table *GameEquipCompose) Get(index int) *GameEquipComposeData {
return table._dataList[index]
}