go_dreamfactory/modules/library/api_lvup.go
2023-05-29 19:39:31 +08:00

81 lines
2.0 KiB
Go

package library
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) FetterLvUpCheck(session comm.IUserSession, req *pb.LibraryFetterLvUpReq) (code pb.ErrorCode) {
if req.LibOid == "" {
code = pb.ErrorCode_ReqParameterError
}
return
}
// 羁绊等级奖励
func (this *apiComp) FetterLvUp(session comm.IUserSession, req *pb.LibraryFetterLvUpReq) (code pb.ErrorCode, data *pb.ErrorData) {
var (
totalFetterLv int32 //羁绊总等级
)
code = this.FetterLvUpCheck(session, req)
if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回
}
// 配置校验
rsp := &pb.LibraryFetterLvUpResp{}
fetter := this.module.getLibraryByObjID(session.GetUserId(), req.LibOid)
if fetter == nil {
code = pb.ErrorCode_LibraryNoData
return
}
for _, oid := range fetter.Herofetter {
if _d := this.module.modelFetter.getOneHeroFetter(session.GetUserId(), oid); _d != nil {
totalFetterLv += _d.Favorlv
}
}
fetter.Fidlv += 1
conf, e := this.module.configure.GetFriendData(fetter.Fid, fetter.Fidlv)
if e != nil || len(conf) == 0 {
code = pb.ErrorCode_ConfigNoFound
data.Message = e.Error()
return
}
if conf[0].FavorabilityLv > totalFetterLv {
code = pb.ErrorCode_LibraryLvReward
return
}
if _, ok := fetter.Prize[fetter.Fidlv]; ok {
code = pb.ErrorCode_LibraryReward
return
}
fetter.Prize[fetter.Fidlv] = 1
// 发奖
hProperty := make(map[string][]*cfg.Gameatr, 0)
for _, v := range conf {
var sz []*cfg.Gameatr
for _, v1 := range v.Attribute {
b := &cfg.Gameatr{
A: v1.A,
N: v1.N,
}
sz = append(sz, b)
}
hProperty[v.Hid] = sz
}
this.module.ModuleHero.AddHeroFetterAttribute(session, hProperty)
mapData := make(map[string]interface{}, 0)
mapData["prize"] = fetter.Prize
mapData["fidlv"] = fetter.Fidlv
this.module.ModifyLibraryData(session.GetUserId(), fetter.Id, mapData) // 更新内存信息
rsp.Data = fetter
session.SendMsg(string(this.module.GetType()), "fetterlvup", rsp)
return
}