go_dreamfactory/modules/rtask/model_rtask.go
2022-08-25 19:22:51 +08:00

208 lines
4.7 KiB
Go

package rtask
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/lego/sys/redis"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/utils"
"github.com/spf13/cast"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
)
type ModelRtask struct {
modules.MCompModel
moduleRtask *ModuleRtask
service core.IService
}
func (this *ModelRtask) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.TableName = comm.TableRtask
err = this.MCompModel.Init(service, module, comp, options)
this.moduleRtask = module.(*ModuleRtask)
this.service = service
return
}
//查询用户随机任务
func (this *ModelRtask) GetRtask(uid string) *pb.DBRtask {
rtask := &pb.DBRtask{Uid: uid}
err := this.Get(uid, rtask)
if err != nil {
if err == redis.RedisNil || err == mongo.ErrNoDocuments {
_id := primitive.NewObjectID().Hex()
rtask.Id = _id
if err := this.Add(uid, rtask); err != nil {
return nil
}
}
}
return rtask
}
// 做任务之前的校验
func (this *ModelRtask) checkHandle(uid string, frtaskIds []int32, conf *cfg.GameRdtaskData) (code pb.ErrorCode, ok bool) {
//判断前置任务状态
if conf.PreTid != 0 {
if _, ok := utils.Findx(frtaskIds, conf.PreTid); !ok {
code = pb.ErrorCode_RtaskPreNoFinish
return code, false
}
}
//验证限定条件
for _, v := range conf.Condition {
if ok = this.checkCondi(uid, v); !ok {
return
}
}
return
}
// 确定选项前的校验
func (this *ModelRtask) checkCondi(uid string, condiId int32) (ok bool) {
if condiId == 0 {
return true
}
//验证限定条件
if condi, ok := this.moduleRtask.rtaskHandleMap[condiId]; ok {
if ok = condi.fn(uid, condi.cfg); !ok {
log.Debugf("uid: %v do rtask %v condition not reach", uid, condiId)
return false
}
return true
}
return false
}
// 英雄指定
func (this *ModelRtask) HeroTarget(uid string, cfg *cfg.GameRdtaskCondiData) (ok bool) {
heroModule, err := this.service.GetModule(comm.ModuleHero)
if err != nil {
return false
}
h := heroModule.(comm.IHero)
for _, v := range h.GetHeroList(uid) {
if cast.ToString(cfg.Data1) == v.HeroID {
return true
}
}
return false
}
// 指定英雄的等级
func (this *ModelRtask) HeroLvTarget(uid string, cfg *cfg.GameRdtaskCondiData) (ok bool) {
heroModule, err := this.service.GetModule(comm.ModuleHero)
if err != nil {
return false
}
h := heroModule.(comm.IHero)
var hero *pb.DBHero
for _, v := range h.GetHeroList(uid) {
// 查找指定英雄
if cast.ToString(cfg.Data1) == v.HeroID {
hero = v
break
}
}
if hero != nil {
return cast.ToString(cfg.Data1) == hero.HeroID && cfg.Data1 == hero.Lv
}
return false
}
// 指定英雄的指定装备的数量
func (this *ModelRtask) EquipNum(uid string, cfg *cfg.GameRdtaskCondiData) (ok bool) {
heroModule, err := this.service.GetModule(comm.ModuleHero)
if err != nil {
return false
}
h := heroModule.(comm.IHero)
var hero *pb.DBHero
for _, v := range h.GetHeroList(uid) {
if cast.ToString(cfg.Data1) == v.HeroID {
hero = v
break
}
}
var count int32
if hero != nil {
// 验证装备
_, ok := utils.Findx(hero.EquipID, cast.ToString(cfg.Data2))
// 验证数量
for _, v := range hero.EquipID {
if v != "0" {
count++
}
}
return cast.ToString(cfg.Data1) == hero.HeroID &&
ok && cfg.Data3 == count
}
return false
}
// 剧情ID
func (this *ModelRtask) PoltId(uid string, cfg *cfg.GameRdtaskCondiData) (ok bool) {
mlModule, err := this.service.GetModule(comm.ModuleMainline)
if err != nil {
return false
}
ml := mlModule.(comm.IMainline)
jqId := ml.GetUsermainLineData(uid)
return cfg.Data1 == jqId
}
// 每日任务
func (this *ModelRtask) TaskDay(uid string, cfg *cfg.GameRdtaskCondiData) (ok bool) {
taskModule, err := this.service.GetModule(comm.ModuleTask)
if err != nil {
return false
}
itask := taskModule.(comm.ITask)
var task *pb.DBTask
if task = itask.GetTaskById(uid, cfg.Data1); task == nil {
return false
} else {
//任务完成
if task.Status == 1 {
return true
}
}
return false
}
// 指定英雄的星级
func (this *ModelRtask) HeroStarTarget(uid string, cfg *cfg.GameRdtaskCondiData) (ok bool) {
heroModule, err := this.service.GetModule(comm.ModuleHero)
if err != nil {
return false
}
h := heroModule.(comm.IHero)
var hero *pb.DBHero
for _, v := range h.GetHeroList(uid) {
if cast.ToString(cfg.Data1) == v.HeroID {
hero = v
break
}
}
if hero != nil {
return cast.ToString(cfg.Data1) == hero.HeroID && cfg.Data2 == hero.Star
}
return false
}