46 lines
2.3 KiB
Go
46 lines
2.3 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameHeroupstoryChaptertxtData struct {
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ChapterID int32
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Hero int32
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Chaptername string
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Chaptericon string
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Onchapter int32
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Chaptertime int32
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}
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const TypeId_GameHeroupstoryChaptertxtData = 217018481
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func (*GameHeroupstoryChaptertxtData) GetTypeId() int32 {
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return 217018481
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}
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func (_v *GameHeroupstoryChaptertxtData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["chapterID"].(float64); !_ok_ { err = errors.New("chapterID error"); return }; _v.ChapterID = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hero"].(float64); !_ok_ { err = errors.New("hero error"); return }; _v.Hero = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["chaptername"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Chaptername error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Chaptername, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; if _v.Chaptericon, _ok_ = _buf["chaptericon"].(string); !_ok_ { err = errors.New("chaptericon error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["onchapter"].(float64); !_ok_ { err = errors.New("onchapter error"); return }; _v.Onchapter = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["chaptertime"].(float64); !_ok_ { err = errors.New("chaptertime error"); return }; _v.Chaptertime = int32(_tempNum_) }
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return
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}
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func DeserializeGameHeroupstoryChaptertxtData(_buf map[string]interface{}) (*GameHeroupstoryChaptertxtData, error) {
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v := &GameHeroupstoryChaptertxtData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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