go_dreamfactory/modules/storyline/api_complete.go
2023-08-07 16:28:13 +08:00

101 lines
2.5 KiB
Go

package storyline
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
// 参数校验
func (this *apiComp) CompleteCheck(session comm.IUserSession, req *pb.StorylineCompleteReq) (errdata *pb.ErrorData) {
return
}
// /获取自己的排行榜信息
func (this *apiComp) Complete(session comm.IUserSession, req *pb.StorylineCompleteReq) (errdata *pb.ErrorData) {
var (
info *pb.DBStoryline
item *pb.DBStorylineItem
conf *cfg.GameHeroupstoryChapterData
award []*pb.UserAssets
ok bool
iswin bool
err error
)
if errdata = this.CompleteCheck(session, req); errdata != nil {
return
}
if conf, err = this.module.configure.getGameHeroupstoryChapter(req.Level); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
if info, err = this.module.modeltask.getUserDTasks(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
if item.Level[req.Level] != 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: fmt.Sprintf("%d received", req.Level),
}
return
}
if item, ok = info.Item[conf.Hero]; !ok {
info.Item[conf.Hero] = &pb.DBStorylineItem{
Id: conf.Hero,
Level: make(map[int32]int32),
}
item = info.Item[conf.Hero]
}
if conf.Leveltype == 1 { //剧情关卡
item.Level[req.Level] = req.Story
} else if conf.Leveltype == 2 { //战斗管卡
if errdata, iswin = this.module.battle.CheckBattleReport(session, req.Report); errdata != nil {
return
}
if !iswin {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: "battle no win!",
}
}
item.Level[req.Level] = 1
} else {
item.Level[req.Level] = 1
}
if errdata = this.module.DispenseRes(session, conf.Reward, true); errdata != nil {
return
}
award = make([]*pb.UserAssets, 0)
for _, v := range conf.Reward {
award = append(award, &pb.UserAssets{
A: v.A,
T: v.T,
N: v.N,
})
}
item.Level[req.Level] = 1
this.module.modeltask.Change(session.GetUserId(), map[string]interface{}{
"item": info.Item,
})
session.SendMsg(string(this.module.GetType()), "complete", &pb.StorylineCompleteResp{Level: req.Level, Award: award})
return
}